{
	code: "clutch",
	class: "BlockClutch",
	entityClass: "Clutch",
	behaviors: [ {name: "HorizontalOrientable"} ],
	entityBehaviors: [ { name: "Burning" }, { name: "Animatable" } ],
	attributes: {
		handbook: {
			groupBy: ["helvehammer-*"]
		},
		mechanicalPower: {
			renderer: "clutch"
		}
	},
	creativeinventory: { "general": ["*-north"], "mechanics": ["*-north"] },
	variantgroups: [
		{ code:"side", loadFromProperties: "abstract/horizontalorientation" }
	],
	shapebytype: {
		"*-north": { base: "block/wood/mechanics/clutch", rotateY: 180 },
		"*-east": { base: "block/wood/mechanics/clutch", rotateY: 90 },
		"*-south": { base: "block/wood/mechanics/clutch", rotateY: 0 },
		"*-west": { base: "block/wood/mechanics/clutch", rotateY: 270 }
	},
	blockmaterial: "Wood",
	heldTpIdleAnimation: "holdbothhandslarge", heldRightReadyAnimation: "heldblockready", heldTpUseAnimation: "twohandplaceblock", 
	sidesolid: {
		all: false
	},
	sideopaque: {
		all: false
	},
	combustibleProps: {
		burnTemperature: 600,
		burnDuration: 20,
	},
	rainPermeable: true,
	resistance: 3.5,
	lightAbsorption: 0,
	maxStackSize: 1,
	drops: [
		{ type: "block", code: "clutch-north", quantity: { avg: 1 }  }
	],
	groundTransform: {
		translation: { x: 0, y: 0, z: 0 },
		rotation: { x: -90, y: 0, z: 0 },
		origin: { x: 0.5, y: 0.45, z: 0.38 },
		scale: 2.7
	},
	guiTransform: {
		rotation: { x: -30, y: -146, z: 0 },
		origin: { x: 0.5, y: 0.4, z: 0.4 },
		scale: 1.2
	},
	tpHandTransform: {
		translation: { x: -1.03, y: -0.4, z: -0.6 },
		rotation: { x: 0, y: -28, z: 90 },
		origin: { x: 0.5, y: 0.25, z: 0.5 },
		scale: 0.55
	},
	collisionSelectionBoxByType: {
		"*-north": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.8125, z2: 1, rotateY: 180 },
		"*-east": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.8125, z2: 1, rotateY: 90 },
		"*-south": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.8125, z2: 1 },
		"*-west": { x1: 0, y1: 0, z1: 0.25, x2: 1, y2: 0.8125, z2: 1, rotateY: 270 }
	},
	sounds: {
		"hit": "block/planks",
		"break": "block/planks",
		"place": "block/planks",
		"walk": "walk/wood"
	}
}