{
	code: "stonecoffinlid",
	// Contains some extra code to make it glowy if below a hot coffin
	class: "BlockStoneCoffinLid",
	behaviors: [
		{name: "UnstableFalling"},
	],
	variantgroups: [
		{ code:"rock", states: ["granite", "andesite", "basalt", "peridotite"] },
	],
	creativeinventory: { "general": ["*"], "terrain": ["*"] },
	shape: { base: "block/stone/cementationfurnace/stonecoffinlid" },
	attributes: {
		mapColorCode: "settlement",
		handbook: {
			groupBy: ["stonecoffinlid-*"]
		},
	},
	blockmaterial: "Stone",
	textures: {
		"rock": { base: "block/stone/rock/{rock}4" }
	},
	sidesolid: {
		all: false, down: true
	},
	sideopaque: {
		all: false, down: true
	},
	lightAbsorption: 1,
	replaceable: 600,
	resistance: 2,
	collisionSelectionBoxes: [
		{ x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.25, z2: 1 },
	],
}
