{
	code: "bullets",
	class: "ItemArrow",
	variantgroups: [
		{ code: "material", states: ["lead"] },
	],
	maxstacksize: 64,
	storageFlags: 513,
	shape: { base: "item/tool/bullets" },
	textures: {
		metal: { base: "block/metal/ingot/{material}" }
	},
	//creativeinventory: { "general": ["*"], "items": ["*"], "tools": ["*"] },
	guiTransform: {
		rotation: { x: -33, y: -45, z: 0 },
		origin: { x: 0 , y: .4 , z: 0 },
		scale: 1.44
	},
	tpHandTransform: {
		translation: { x: -1.05, y: -0.59, z: -0.96 },
		rotation: { x: 0, y: 2, z: 3 },
		scale: 0.48
	},
	groundTransform: {
		translation: { x: 0, y: 0, z: 0 },
		rotation: { x: 0, y: 0, z: 0 },
		origin: { x: 0.5, y: 0, z: 0.5 },
		scale: 2.64
	},
	attributes: {
		damageByType: {
			"*-lead": -0.75
		},
		breakChanceOnImpactByType: {
			"*-lead": 0.33
		},
		handbook: {
			groupBy: ["bullet-*"]
		}
	},
}
