{
	code: "wildbeehive",
	// The block class contains code for world generation to make them spawn under branchy leaves and logs and to spawn bees upon breakage
	class: "BlockBeehive",
	// The entityClass does the spreading mechanic
	entityClass: "Beehive",
	attributes: {
		treeFellingGroupCode: "{wood}",
		treeFellingGroupSpreadIndex: 3,
		handbook: {
			groupBy: ["wildbeehive-inlog-*"]
		},
	},
	variantgroups: [
		{ code: "type", states: ["inlog"] },
		{ code: "wood", loadFromProperties: "block/wood" },
	],
	textures: {
		"bark": { base: "block/wood/bark/{wood}" },
		"trunk": { base: "block/wood/treetrunk/{wood}" }
	},
	shape: { base: "block/beehive/wild-{type}" },
	creativeinventory: { "general": ["*"], "flora": ["*"], "decorative": ["*"] },
	blockmaterial: "Other",
	replaceable: 900,
	lightAbsorption: 0,
	resistance: 4.5,
	sideopaque: { all: false },
	sidesolid: { all: false },
	drops: [ 
		{ type: "item", code: "honeycomb", quantity: { avg: 3 } }
	],
	sounds: {
		"place": "block/planks",
		"walk": "walk/wood",
		"ambient": "creature/beehive-wild"
	},
	materialDensity: 300,
	combustibleProps: {
		burnTemperature: 500,
		burnDuration: 24,
	}
}