{
	code: "clutter-elevator",
	class: "ToggleCollisionBox",
	entityClass: "Generic",
	entityBehaviors: [
		{ name: "ShapeFromAttributes" },
		{ name: "ToggleCollisionBox", properties: { collisionBoxes: [{ x1: 0, y1: 0, z1: 0, x2: 1, y2: 1, z2: 1 }] } }
	],
	behaviors: [
		{ name: "WrenchOrientable", properties: { "hideInteractionHelpInSurvival": true } },
	],
	variantgroups: [
		{ code: "type", states: ["elevatorrail"] },
	],
	attributes: {
		shapeBasePath: "block/devastation/machinery",
		canChisel: false,
		types: [
			{ code: "elevatorrail", colSelBoxes: [{ x1: 0, y1: 0, z1: 0, x2: 0.156, y2: 1, z2: 0.1 }],
				guiTf: { rotation: { x: 23, y: -37, z: 0 }, origin: { x: -0.28, y: 0.2, z: 0.4 }, scale: 1.37 },
				tpTf: {	translation: { x: -1.23, y: -0.91, z: -0.8 }, rotation: { x: -2, y: 25, z: -78 }, scale: 0.4 } },
		],
	},
	faceCullMode: "NeverCull",
	creativeinventory: { "general": [""] },
	shape: { base: "game:block/basic/cube" },
	replaceable: 90,
	sidesolid: { all: false },
	sideopaque: { all: false },
	sideao: { all: true },
	emitsideao: { all: false },
	lightAbsorption: 1,
}
