{
	code: "blockfalling",
	class: "EntityBlockfalling",
	tags: ["inanimate"],
	hitboxSize: { x: 0.98, y: 0.98 },
	client: {
		renderer: "BlockFalling",
		behaviors: [{ code: "passivephysics" }, { code: "interpolateposition" }]
	},
	server: {
		behaviors: [{ code: "passivephysics" }, { code: "despawn", minSeconds: 300 }],
	}
}