{
	code: "loosegears",
	// BlockLooseGears contains only the code to have them randomly placed in caves during worldgen
	class: "BlockLooseGears",
	behaviors: [{name: "UnstableFalling"}],
	variantgroups: [
		{ code:"amount", states: ["1", "2", "3", "4", "5"] },
	],	
	creativeinventory: { general: [""], decorative: [""] },
	blockmaterial: "Metal",
	drawtype: "json",
	shape: { 
		base: "block/currency/loosegears-{amount}",
		alternates: [
			{ base: "block/currency/loosegears-{amount}", rotateY: 90 },
			{ base: "block/currency/loosegears-{amount}", rotateY: 180 },
			{ base: "block/currency/loosegears-{amount}", rotateY: 270 }
		]
	},
	doNotRenderAtLod2: true,
	lightAbsorption: 0,
	sidesolid: {
		all: false
	},
	sideopaque: {
		all: false
	},
	replaceable: 100,
	resistance: 0.25,
	selectionbox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.125, z2: 1 },
	collisionbox: null,
	drops: [
		{
			type: "item", 
			code: "gear-rusty", 
			quantityByType:  {
				"*-1": { avg: 1 },
				"*-2": { avg: 2 },
				"*-3": { avg: 3 },
				"*-4": { avg: 4 },
				"*-5": { avg: 5 },
			}
		}
	],
	materialDensity: 600,
	guiTransform: {
		origin: { x: 0.5, y: 0.2, z: 0.5 },
		scale: 1.6
	}
}