{
	code: "wildbeehive",
	// The block class contains code for world generation to make them spawn under branchy leaves and logs and to spawn bees upon breakage
	class: "BlockBeehive",
	// The entityClass does the spreading mechanic
	entityClass: "Beehive",
	behaviors: [ { name: "Unstable", properties: { attachedToFaces: ["up"] } } ],
	variantgroups: [
		{ code: "type", states: ["medium", "large"] },
	],
	shape: { base: "block/beehive/wild-{type}" },
	creativeinventory: { "general": ["*"], "flora": ["*"], "decorative": ["*"] },
	blockmaterial: "Other",
	replaceable: 900,
	lightAbsorption: 0,
	resistance: 1.25,
	sideopaque: { all: false },
	sidesolid: { all: false },
	drops: [ 
		{ type: "item", code: "honeycomb", quantityByType: { "*-large": { avg: 4.5 }, "*": { avg: 3 } } }
	],
	sounds: {
		place: "block/planks",
		break: "block/planks",
		hit: "block/planks",
		ambient: "creature/beehive-wild"
	},
	materialDensity: 300,
	combustibleProps: {
		burnTemperature: 500,
		burnDuration: 8,
	},
	selectionboxbytype: {
		"*-medium": { x1: 0.25, y1: 0.5625, z1: 0.25, x2: 0.75, y2: 1, z2: 0.75 },
		"*-large": { x1: 0.25, y1: 0.375, z1: 0.25, x2: 0.75, y2: 1, z2: 0.75 }
	},
	collisionboxbytype: {
		"*-medium": { x1: 0.25, y1: 0.5625, z1: 0.25, x2: 0.75, y2: 1, z2: 0.75 },
		"*-large": { x1: 0.25, y1: 0.375, z1: 0.25, x2: 0.75, y2: 1, z2: 0.75 }
	},
	guiTransform: {
		origin: { x: 0.5, y: 0.7, z: 0.5 },
		scale: 1.66
	}
}