{
	code: "helvehammer",
	shape: { base: "block/wood/mechanics/helvehammer" },
	variantgroups: [
		{ code: "metal", states: ["tinbronze", "bismuthbronze", "blackbronze", "iron", "meteoriciron", "steel" ] },
	],
	attackRange: 3,
	attributes: {
		handbook: {
			groupBy: ["helvehammer-*"]
		}
	},
	textures: {
		"metal": { base: "block/metal/ingot/{metal}" }
	},
	creativeinventory: { "general": ["*"], "items": ["*"], "tools": ["*"], "mechanics": ["*"] },
	heldTpIdleAnimation: "holdunderarm",
	guiTransform: {
		translation: { x: 0, y: 0, z: 0 },
		rotation: { x: 150, y: 31, z: 18 },
		origin: { x: 0.7, y: 1.1, z: 1.8 },
		scale: 0.82
	},
	groundTransform: {
		translation: { x: 0, y: 0, z: 0 },
		rotation: { x: 0, y: 0, z: 90 },
		origin: { x: 0.4, y: 0.92, z: 2.1 },
		scale: 3.6
	},
	tpHandTransform: {
		translation: { x: -0.1, y: -0.9, z: -0.3 },
		rotation: { x: 84, y: 15, z: -98 },
		scale: 0.85
	}
}
