{
	code: "mechhelper",
	class: "EntityAgent",
	tags: ["mechanical", "habitat-land"],
	weight: 130,
	canClimb: true,
	canClimbAnywhere: true,
	climbTouchDistance: 0.1,
	rotateModelOnClimb: true,
	fallDamageMultiplier: 0.0,
	hitboxSize: { x: 0.65, y: 0.6 },
	deadHitboxSize: { x: 0.65, y: 0.5 },
	eyeHeight: 0.3,
	attributes: {
		spawnDamageParticles: true,
		isMechanical: true
	},
	client: {
		renderer: "Shape",
		shape: { base: "block/clutter/mech-helper" },
		glowLevel: 32,
		size: 1.2,
		behaviors: [
			{ code: "repulseagents" }, 
			{ code: "controlledphysics", stepHeight: 1.1251 },
			{ code: "floatupwhenstuck", onlyWhenDead: true },
			{ code: "interpolateposition" },
			{ code: "commandable" },
			{ code: "openablecontainer" }
		],
		animations: [
			{
				code: "hurt",
				animation: "hurt",
				animationSpeed: 2.2,
				weight: 5,
				blendMode: "AddAverage"
			},
			{
				code: "die",
				animation: "die", 
				animationSpeed: 1.25,
				weight: 10,
				blendMode: "Average",
				triggeredBy: { onControls: ["dead"] }
			},
			{ 
				code: "idle", 
				animation: "idlecalm",
				blendMode: "Average", 
				triggeredBy: { defaultAnim: true },
			}
		]
	},
	server: {
		behaviors: [
			{ code: "repulseagents" }, 
			{ code: "controlledphysics", stepHeight: 1.1251 },
			{ code: "health", 
				currenthealthByType: {
					"*": 50
				},
				maxhealthByType: {
					"*": 50
				}
			},
			{ code: "deaddecay", hoursToDecay: 24 },
			{ code: "floatupwhenstuck", onlyWhenDead: true },
			{
				code: "emotionstates",
				states: [ 
					{ code: "fleeondamage", duration: 10, chance: 0.2, slot: 0, priority: 1, accumType: "max" } 
				]
			},
			{ code: "commandable" },
			{ code: "openablecontainer" },
			{
				code: "taskai",
				aitasks: [
					{
						code: "meleeattacktargetingentity",
						priority: 3,
						entityCodes: ["*"],
						damageByType: {
							"*-bronze-*": 1.5,
							"*-corrupt-*": 4,
							"*-corrupt-sawblade-*": 16,
						},
						damageTierByType: {
							"*-bronze-*": 2,
							"*-corrupt-*": 3,
							"*-corrupt-sawblade-*": 3,
						},
						mincooldown: 1000,
						maxcooldown: 1500,
						damageTypeByType: {
							"*-bronze-*": "PiercingAttack",
							"*-corrupt-*": "PiercingAttack",
							"*-corrupt-sawblade-*": "SlashingAttack"
						},
						damagePlayerAtMs: 500,
						attackDurationMs: 800,
						animation: "attack",
						animationSpeed: 1.8,
						soundByType: {
							"*-corrupt-sawblade-*": "creature/locust/saw"
						},
						soundStartMs: 1000
					},
					{
						code: "jealousmeleeattack",
						priority: 2.5,
						entityCodes: ["locust-*"],
						damageByType: {
							"*-bronze-*": 1.5,
							"*-corrupt-*": 4,
							"*-corrupt-sawblade-*": 16,
						},
						damageTierByType: {
							"*-bronze-*": 2,
							"*-corrupt-*": 3,
							"*-corrupt-sawblade-*": 3,
						},
						mincooldown: 1000,
						maxcooldown: 1500,
						damageTypeByType: {
							"*-bronze-*": "PiercingAttack",
							"*-corrupt-*": "PiercingAttack",
							"*-corrupt-sawblade-*": "SlashingAttack"
						},
						damagePlayerAtMs: 500,
						attackDurationMs: 800,
						animation: "attack",
						animationSpeed: 1.8,
						soundByType: {
							"*-corrupt-sawblade-*": "creature/locust/saw"
						},
						soundStartMs: 1000
					},
					{
						code: "stayclosetoguardedentity",
						priority: 2,
						entityCode: "locust",
						movespeed: 0.02,
						maxDistance: 7,
						searchRange: 999,
						animation: "run",
						animationSpeed: 6.5,
						allowTeleport: true
					},
					{
						code: "seektargetingentity",
						entityCodes: ["*"],
						priority: 2.2,
						mincooldown: 500,
						maxcooldown: 1000,
						movespeed: 0.025,
						seekingRange: 15,
						maxFollowTime: 15,
						animationSpeed: 4.5,
						leapAtTarget: true,
						leapAnimation: "jump",
						animation: "rundrill"
					},
					{
						code: "jealousseekentity",
						entityCodes: ["locust-*"],
						priority: 1.4,
						mincooldown: 500,
						maxcooldown: 1000,
						movespeed: 0.025,
						seekingRange: 15,
						maxFollowTime: 20,
						animationSpeed: 7,
						leapAtTarget: true,
						leapAnimation: "jump",
						animation: "rundrill"
					},					
					{
						code: "wander",
						priority: 1.3,
						priorityForCancel: 1.3,
						movespeed: 0.016,
						animationSpeed: 4,
						animation: "run"
					},
					{
						code: "idle",
						priority: 1.2,
						priorityForCancel: 1.35,
						minduration: 10000,
						maxduration: 30000,
						mincooldown: 30000,
						maxcooldown: 60000,
						animation: "sleep",
						animationSpeed: 1.75
					},
					{
						code: "idle",
						priority: 1.2,
						priorityForCancel: 1.35,
						minduration: 2500,
						maxduration: 2500,
						mincooldown: 6000,
						maxcooldown: 20000,
						animation: "lookleft",
						animationSpeed: 1.25
					},
					{
						code: "idle",
						priority: 1.2,
						priorityForCancel: 1.35,
						minduration: 2500,
						maxduration: 2500,
						mincooldown: 6000,
						maxcooldown: 20000,
						animation: "lookright",
						animationSpeed: 1.25
					},
					{
						code: "idle",
						priority: 1.2,
						priorityForCancel: 1.35,
						minduration: 2500,
						maxduration: 2500,
						mincooldown: 6000,
						maxcooldown: 20000,
						animation: "idletwitch",
						animationSpeed: 1.25
					},
					{
						code: "idle",
						priority: 1.2,
						priorityForCancel: 1.25,
						minduration: 2500,
						maxduration: 2500,
						mincooldown: 6000,
						maxcooldown: 20000,
						animation: "idlecalm",
						animationSpeed: 1.25
					},
					{
						code: "wander",
						priority: 1.1,
						priorityForCancel: 1.22,
						movespeed: 0.006,
						animationSpeed: 1.8,
						animation: "run",
						preferredLightLevel: 7
					},
					{
						code: "wander",
						priority: 1.1,
						priorityForCancel: 1.1,
						movespeed: 0.001,
						animationSpeed: 1.5,
						animation: "walk",
						preferredLightLevel: 7
					}
				]
			},
			{ code: "entitystatetags" }
		]
	},
	sounds: {
		hurt: "creature/locust/hurt",
		death: "creature/locust/death",
		idle: { path: "creature/locust/idle", pitch: { avg: 1, var: 0.25 } }
	},
	idleSoundChance: 0.05
}
