{
	soundsets: {
		"walk/default": ["walk/default1", "walk/default2", "walk/default3", "walk/default4"],
		"player/collect": ["player/collect1", "player/collect2", "player/collect3"],
		"player/drink": ["player/drink1", "player/drink2", "player/drink3"],
		"player/death": ["player/death1", "player/death2"],
		"player/hurt": ["player/hurt1", "player/hurt2", "player/hurt3", "player/hurt4"],
	},
	defaultBlockSounds: {
		walk: "walk/default",
		break: "player/destruct",
		hit: "player/destruct",
		place: "player/build"
	}
}