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        "Priority": 20.0,
        "Name": "onattacked",
        "Code": "onattacked",
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        "Actions": {
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          "$values": [
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              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "righthand"
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            {
              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
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            {
              "$type": "Vintagestory.GameContent.EquipAction, VSSurvivalMod",
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            },
            {
              "$type": "Vintagestory.GameContent.StandardAIAction, VSSurvivalMod",
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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              "Invert": true
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              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
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      {
        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Code": "tempstorm",
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              "$type": "Vintagestory.GameContent.UnequipAction, VSSurvivalMod",
              "Target": "lefthand"
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        "$type": "Vintagestory.GameContent.EntityActivity, VSSurvivalMod",
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        "Code": "mugdrinksit",
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                "AdjustCollisionBox": false
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      {
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              "$type": "Vintagestory.GameContent.JumpAction, VSSurvivalMod",
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              "MaxRepetitions": 12
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          "$values": [
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            {
              "$type": "Vintagestory.GameContent.UndressAction, VSSurvivalMod",
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            {
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              "Slot": "upperbodyover"
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            {
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            {
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              "mountCode": "bed*",
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            {
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              "Slot": "heldl"
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              "activateArgs": "{ opened: true }",
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}