{
	"loginfailure-wronglogincode": "Login failed: Invalid account access code. Please try again or request a new code after about 65 minutes.",
	"loginfailure-requirelogincode": "It seems you have logged in from a new location. To make sure it's you, we have sent a login access code to your email address. Please retype your password and add the access code below as well.",
	"loginfailure-missingemailorpassword": "Login failed: Missing Email or Password",
	"loginfailure-invalidemailorpassword": "Login failed: Invalid Email or Password",
	"loginfailure-blocked": "Login failed: Your ip address has been blocked. You might have malware on your computer. Please send us a support ticket to unblock the ip '{0}'.",
	"loginfailure-cantconnect": "Login failed: Unable to connect to auth server. Make sure you have internet access.",
	"loginfailure-requiretotpcode": "Please enter your access code from your authenticator application",
	"loginfailure-bruteforceprotected": "Over 10 failed attempts, wait 20 minutes before trying again",
	"accountbanned": "Your account has been banned",
	"cantconnect": "Unable to connect to auth server. Please try again now or in a few minutes. Also please ensure that you are connected to the internet.",
	"versionmismatch-server": "Engine version and {0} mod version differ! This will likely cause trouble. You might have incorrectly updated your game server! Try reinstalling your game.",
	"versionmismatch-client": "Engine version and {0} mod version differ! This will likely cause trouble. You might have incorrectly updated your game. Try reinstalling your game.",
	"versionmismatch-savegame": "Was opened in a newer version of the game, might not load correctly",
	"versionwarning-requirescdupgrade": "Will be migrated to newest savegame format",
	"versionwarning-chunk": "This save game needs to be migrated to a new format. Once migrated, it is no longer playable under versions 1.16.x or below - you might want to make a copy of this save game first. Proceed now with the migration?",
	"versionmismatch-chunk": "Map saved in later game version cannot be opened in this game version",
	"coremod-warningtitle": "Warning",
	"coremod-warning": "\n'{0}' is part of the base game. Disabling it may prevent you from playing the game. Really disable this?",
	"remappingwarning-wait": "Ok will begin remapping, please wait until it has completed. The server will be non-responsive during that time.",
	"mergeconfirmdifferenttemperatures": "Really merge? These stacks have different Temperature which will be averaged when merged.",
	"smeltpoint-bake": "Baking Temperature: {0} °C",
	"smeltpoint-cook": "Cooking Temperature: {0} °C",
	"smeltpoint-smelt": "Smelting Temperature: {0} °C",
	"smeltpoint-convert": "Conversion Temperature: {0} °C",
	"smeltpoint-fire": "Firing Temperature: {0} °C",

	"smeltdesc-bake-title": "Bakes into (in oven)",
	"pulverizesdesc-title": "Pulverizes into",
	"smeltdesc-smelt-title": "Smelts into",
	"smeltdesc-cook-title": "Cooks into",
	"smeltdesc-convert-title": "When heated, turns into",
	"smeltdesc-fire-title": "Fires into",
	"itemdesc-fireinkiln": "Fire in a Pit kiln",

	"smeltdesc-bake-singular": "Bakes into {0}x {1}",
	"smeltdesc-smelt-singular": "Smelts into {0}x {1}",
	"smeltdesc-cook-singular": "Cooks into {0}x {1}",
	"smeltdesc-convert-singular": "When heated, turns into {0}x {1}",
	"smeltdesc-fire-singular": "fires into {0}x {1}",
	"smeltdesc-bake-plural": "{0} pieces bake into {1}x {2}",
	"smeltdesc-smelt-plural": "{0} pieces smelt into {1}x {2}",
	"smeltdesc-smeltore-plural": "{0} Units of {1}",
	"smeltdesc-cook-plural": "{0} pieces cook into {1}x {2}",
	"smeltdesc-convert-plural": "{0} pieces convert into {1}x {2}",
	"smeltdesc-fire-plural": "{0} pieces fire into {1}x {2}",
	"itemdesc-salt": "Great for preserving food or hides.",
	"itemdesc-stone-shale": "Too soft for stone tools.",
	"itemdesc-stone-kimberlite": "Too soft for stone tools.",
	"itemdesc-stone-chalk": "Too soft for stone tools.",
	"itemdesc-stone-claystone": "Too soft for stone tools.",
	"itemdesc-stone-sandstone": "Too soft for stone tools.",
	"itemdesc-stone-slate": "Too soft for stone tools.",
	"itemdesc-stone-conglomerate": "Too soft for stone tools.",
	"itemdesc-stone-granite": "Can be thrown or knapped into stone tools and weapons.",
	"itemdesc-stone-chert": "Can be thrown or knapped into stone tools and weapons.",
	"itemdesc-stone-peridotite": "Can be thrown or knapped into stone tools and weapons.",
	"itemdesc-stone-andesite": "Can be thrown or knapped into stone tools and weapons.",
	"itemdesc-stone-basalt": "Can be thrown or knapped into stone tools and weapons.",
	"itemdesc-stone-obsidian": "Can be thrown or knapped into stone tools and weapons.",
	"itemdesc-shears-*": "Very handy for cutting tree leaves",
	"itemdesc-pickaxe-*": "Breaks rock with ease",
	"itemdesc-prospectingpick-*": "Detects Deposits that are above 2.5% concentration level. Does not register surface copper, quartz, rock salt or lapis lazuli",
	"itemdesc-shovel-*": "<font color=\"#99c9f9\"><i>Digging comes naturally</i></font>",
	"itemdesc-stick": "A simple, but versatile tool",
	"itemdesc-knife-*": "Useful for cutting tall grass",
	"itemdesc-lore-*": "A story passed down for others to read.",

	"block-ethoslab": "Etho slab",
	"block-termitemound-*": "Termite mound",
	"block-speleothem": "{0} speleothem",
	"block-packeddirt": "Packed Dirt",
	"block-handbooktext-packeddirt": "Packed dirt does not fall, and does not grow grass.",
	"block-drypackeddirt": "Arid Packed Dirt",
	"block-handbooktext-drypackeddirt": "Packed dirt does not fall, and does not grow grass.",
	"block-strawbedding": "Strewn Straw",
	"block-stickslayer-wooden-ew-*": "Layer of sticks",
	"block-handbooktitle-stickslayer-wooden-ew-*": "Uses",
	"block-handbooktext-stickslayer-wooden-ew-*": "Keeps animals in (or out ...). Not so good against the rain or the cold!<br><br>Allows some light to pass through.",
	"block-farmland-dry-verylow": "Dry Farmland (Barren)",
	"block-farmland-dry-low": "Dry Farmland (Low Fertility)",
	"block-farmland-dry-medium": "Dry Farmland (Medium Fertility)",
	"block-farmland-dry-high": "Dry Farmland (Terra preta)",
	"block-farmland-dry-compost": "Dry Farmland (High Fertility)",
	"block-farmland-moist-verylow": "Moist Farmland (Barren)",
	"block-farmland-moist-low": "Moist Farmland (Low Fertility)",
	"block-farmland-moist-medium": "Moist Farmland (Medium Fertility)",
	"block-farmland-moist-high": "Moist Farmland (Terra preta)",
	"block-farmland-moist-compost": "Moist Farmland (High Fertility)",
	"block-bigberrybush-redcurrant-empty": "Red currant bush (Empty)",
	"block-bigberrybush-blackcurrant-empty": "Black currant bush (Empty)",
	"block-bigberrybush-whitecurrant-empty": "White currant bush (Empty)",
	"block-bigberrybush-redcurrant-flowering": "Red currant bush (Flowering)",
	"block-bigberrybush-blackcurrant-flowering": "Black currant bush (Flowering)",
	"block-bigberrybush-whitecurrant-flowering": "White currant bush (Flowering)",
	"block-bigberrybush-redcurrant-ripe": "Red currant bush (Ripe)",
	"block-bigberrybush-blackcurrant-ripe": "Black currant bush (Ripe)",
	"block-bigberrybush-whitecurrant-ripe": "White currant bush (Ripe)",
	"block-normal-generic-chest-*": "Wooden chest",
	"block-normal-aged-chest-*": "Aged wooden chest",
	"block-normal-generic-trunk-*": "Wooden trunk",
	"block-golden-chest-*": "Golden treasure chest",
	"block-golden-aged-chest-*": "Aged treasure chest",
	"block-owl-chest-*": "Owl treasure chest",
	"block-owl-aged-chest-*": "Aged Owl treasure chest",
	"block-collapsed1-chest-*": "Slightly collapsed chest",
	"block-collapsed2-chest-*": "Collapsed chest",
	"block-collapsed3-chest-*": "Heavily collapsed chest",
	"block-collapsed1-trunk-*": "Slightly collapsed trunk",
	"block-collapsed2-trunk-*": "Collapsed trunk",
	"block-collapsed3-trunk-*": "Heavily collapsed trunk",
	"mealcreation-makesingular": "Will create {0} serving of {1}",
	"mealcreation-makeplural": "Will create {0} servings of {1}",
	"mealcreation-nonfood": "Will create {p0:0.# portions|# portion|# portions} of {1}",
	"Burn temperature: {0}°C": "Burn temperature: {0}°C",
	"Burn duration: {0}s": "Burn duration: {0}s",
	"Attack power: -{0} hp": "Attack power: -{0} hp",
	"soil-nutrition-requirement": "Required Nutrient: ",
	"soil-nutrition-consumption": "Nutrient Consumption: ",
	"soil-growth-time": "Growth Time: ",
	"count-days": "{p0:none|# day|# days}",

	"block-clayform": "Clay form",
	"block-pitkiln": "Pit kiln",
	"Pit kilns need to be surrounded by solid, non-flammable blocks": "Pit kilns need to be surrounded by solid, non-flammable blocks",
	"Pit kilns need one block of air space above them": "Pit kilns need one block of air space above them",
	"Empty pile": "Empty pile",
	"block-stationarybasket-*": "Chest",
	"blockdesc-stationarybasket-*": "Used for storage.",

	"block-reed-stationarybasket-*": "Reed chest",
	"block-vine-stationarybasket-*": "Vines chest",

	"block-aged-stationarybasket-*": "Aged reed chest",
	"block-aged2-stationarybasket-*": "Ruined reed chest",
	"block-baskettrap-reed": "Reed basket trap",
	"block-handbooktitle-baskettrap-*": "How to Use",
	"block-handbooktext-baskettrap-*": "Basket traps will catch many (but not all) baby animals, and smaller adult animals such as chickens and hares.  The trap must be baited with a food item appropriate to the target animal.  The traps do not always work, sometimes the animals will trigger them but not be caught.  Some adult animals can take the food without being caught, or even trample the traps.  Once an animal is successfully caught in the trap, you can carry it in the basket.  To pick up and carry the basket, <hk>rightmouse</hk>-click it: you will need one of your four backpack slots free for this.  To release the carried animal, select the basket (use hotkey <hk>Ctrl</hk> + 1, 2, 3, or 4 depending on which backpack slot it is in).  <hk>rightmouse</hk>-click on the spot where you want it released.<br><br>Be aware that an animal, once trapped, will die after some time, normally 24 hours - if it dies you will get its corpse though.  If you release and re-trap the animal, the death timer only resets if the animal was released and free for at least the same amount of time that it was already in the trap.",
	"block-tallplant-coopersreed-*": "Cattails",
	"block-tallplant-papyrus-*": "Papyrus",
	"block-tallplant-tule-*": "Tule",
	"block-tallplant-brownsedge-*": "Brown sedge",
	"blockdesc-tallplant-coopersreed-*-normal-*": "Harvest with a knife to keep roots intact",
	"blockdesc-tallplant-papyrus-*-normal-*": "Harvest with a knife to keep roots intact",
	"blockdesc-tallplant-tule-land-normal-*": "Harvest with a knife to keep roots intact",
	"blockdesc-tallplant-brownsedge-land-normal-*": "Harvest with a knife to keep roots intact",
	"blockdesc-crystal-*": "Crystal",
	"block-seaweed-*": "Seaweed",

	"block-crop-sunflower-*": "Growing sunflowers",
	"block-crop-sunflower-12": "Mature sunflowers",

	"block-crop-peanut-*": "Growing peanuts",
	"block-crop-peanut-9": "Mature peanuts",
	"item-legume-peanut": "Peanuts",
	"item-seeds-peanut": "Peanut seeds",

	"block-crop-carrot-*": "Growing carrots",
	"block-crop-carrot-7": "Mature carrots",
	"block-crop-cabbage-*": "Growing cabbage",
	"block-crop-cabbage-12": "Mature cabbage",
	"block-bloomerybase-*": "Bloomery base",
	"block-bloomerychimney": "Bloomery chimney",
	"block-crop-flax-*": "Growing flax",
	"block-crop-flax-9": "Mature flax",
	"block-crop-onion-*": "Growing onions",
	"block-crop-onion-7": "Mature onions",
	"block-crop-parsnip-*": "Growing parsnips",
	"block-crop-parsnip-8": "Mature parsnips",
	"block-crop-rice-*": "Growing rice",
	"block-crop-rice-10": "Mature rice",
	"block-crop-spelt-*": "Growing spelt",
	"block-crop-spelt-9": "Mature spelt",
	"block-crop-turnip-*": "Growing turnips",
	"block-crop-turnip-5": "Mature turnips",
	"block-crop-rye-*": "Growing rye",
	"block-crop-rye-9": "Mature rye",
	"block-crop-soybean-*": "Growing soybeans",
	"block-crop-soybean-11": "Mature soybeans",
	"block-crop-pumpkin-*": "Growing pumpkin plant",
	"block-crop-pumpkin-7": "Mature pumpkin plant",
	"block-crop-pumpkin-8": "Withered pumpkin plant",
	"block-crop-pineapple-*": "Pineapple plant",
	"block-crop-pineapple-16": "Mature pineapple plant",
	"block-crop-cassava-*": "Cassava plant",
	"block-crop-amaranth-*": "Amaranth plant",
	"block-crop-bellpepper-13": "Mature bell pepper",
	"block-crop-bellpepper-14": "Mature bell pepper",
	"block-crop-bellpepper-15": "Mature bell pepper",
	"block-crop-bellpepper-16": "Mature bell pepper",
	"block-crop-bellpepper-17": "Mature bell pepper",
	"block-crop-bellpepper-18": "Mature bell pepper",
	"block-crop-bellpepper-19": "Wilting bell pepper",
	"block-crop-bellpepper-*": "Bell pepper plant",
	"block-pineapple": "Pineapple",
	"block-pumpkin-fruit-*": "Growing pumpkin",
	"block-pumpkin-fruit-4": "Mature pumpkin",
	"block-pumpkin-vine-*": "Growing pumpkin vine",
	"block-pumpkin-vine-3-normal": "Mature pumpkin vine",
	"block-pumpkin-vine-3-blooming": "Blooming pumpkin vine",
	"block-pumpkin-vine-4-withered": "Withered pumpkin vine",
	"block-ingotpile": "Pile of metal ingots",
	"block-firewoodpile": "Pile of firewood",
	"block-firepit-cold": "Firepit (Cold)",
	"block-firepit-construct1": "Firepit (In construction)",
	"block-firepit-construct2": "Firepit (In construction)",
	"block-firepit-construct3": "Firepit (In construction)",
	"block-firepit-construct4": "Firepit (In construction)",
	"block-clayoven-*" : "Clay Oven",
	"block-loosestick-*": "Loose sticks",
	"block-loosestones-meteorite-iron-*": "Loose meteoritic iron pieces",
	"block-loosestones-andesite-*": "Andesite stones",
	"block-loosestones-chalk-*": "Chalk stones",
	"block-loosestones-chert-*": "Chert stones",
	"block-loosestones-conglomerate-*": "Conglomerate stones",
	"block-loosestones-limestone-*": "Limestone stones",
	"block-loosestones-claystone-*": "Claystone stones",
	"block-loosestones-granite-*": "Granite stones",
	"block-loosestones-sandstone-*": "Sandstone stones",
	"block-loosestones-shale-*": "Shale stones",
	"block-loosestones-basalt-*": "Basalt stones",
	"block-loosestones-peridotite-*": "Peridotite stones",
	"block-loosestones-phyllite-*": "Phyllite stones",
	"block-loosestones-slate-*": "Slate stones",
	"block-loosestones-obsidian-*": "Obsidian stones",

	"block-loosestones-kimberlite-*": "Kimberlite stones",
	"block-loosestones-scoria-*": "Scoria stones",
	"block-loosestones-tuff-*": "Tuff stones",
	"block-loosestones-bauxite-*": "Bauxite stones",
	"block-loosestones-halite-*": "Halite stones",
	"block-loosestones-suevite-*": "Suevite stones",
	"block-loosestones-whitemarble-*": "White marble stones",
	"block-loosestones-redmarble-*": "Pink marble stones",
	"block-loosestones-greenmarble-*": "Green marble stones",


	"block-looseboulders-chalk-*": "Chalk boulders",
	"block-looseboulders-chert-*": "Chert boulders",
	"block-looseboulders-conglomerate-*": "Conglomerate boulders",
	"block-looseboulders-limestone-*": "Limestone boulders",
	"block-looseboulders-claystone-*": "Claystone boulders",
	"block-looseboulders-granite-*": "Granite boulders",
	"block-looseboulders-sandstone-*": "Sandstone boulders",
	"block-looseboulders-shale-*": "Shale boulders",
	"block-looseboulders-basalt-*": "Basalt boulders",
	"block-looseboulders-peridotite-*": "Peridotite boulders",
	"block-looseboulders-phyllite-*": "Phyllite boulders",
	"block-looseboulders-slate-*": "Slate boulders",
	"block-looseboulders-obsidian-*": "Obsidian boulders",
	"block-looseboulders-bauxite-*": "Bauxite boulders",
	"block-looseboulders-andesite-*": "Andesite boulders",


	"block-looseboulders-kimberlite-*": "Kimberlite boulders",
	"block-looseboulders-scoria-*": "Scoria boulders",
	"block-looseboulders-tuff-*": "Tuff boulders",
	"block-looseboulders-halite-*": "Halite boulders",
	"block-looseboulders-suevite-*": "Suevite boulders",
	"block-looseboulders-whitemarble-*": "White marble boulders",
	"block-looseboulders-redmarble-*": "Pink marble boulders",
	"block-looseboulders-greenmarble-*": "Green marble boulders",



	"block-crucible-smelted": "Crucible (Contains molten metal)",
	"block-charcoalpit": "Charcoal pit",

	"item-crushed-alum": "Crushed alum",
	"itemdesc-crushed-alum": "Can be used as a mordant for dye making",
	"item-crushed-cassiterite": "Crushed cassiterite",
	"itemdesc-crushed-cassiterite": "Can be used as a mordant for dye making",
	"item-crushed-chromite": "Crushed chromite",
	"itemdesc-crushed-chromite": "Can be used as a mordant for dye making",
	"item-crushed-quartz": "Crushed quartz",
	"item-crushed-bauxite": "Crushed bauxite",
	"item-crushed-peridotite": "Crushed peridotite",
	"item-crushed-olivine": "Crushed olivine",
	"item-crushed-ilmenite": "Crushed ilmenite",
	"item-crushed-leadoxide": "Crushed galena",
	"item-crushed-lapislazuli": "Crushed lapis lazuli",
	"item-crushed-cinnabar": "Crushed cinnabar",
	"item-crushed-iron": "Crushed iron",

	"item-workitem-bismuth": "Work item (Bismuth)",
	"item-workitem-bismuthbronze": "Work item (Bismuth bronze)",
	"item-workitem-blackbronze": "Work item (Black bronze)",
	"item-workitem-brass": "Work item (Brass)",
	"item-workitem-chromium": "Work item (Chromium)",
	"item-workitem-copper": "Work item (Copper)",
	"item-workitem-cupronickel": "Work item (Cupronickel)",
	"item-workitem-electrum": "Work item (Electrum)",
	"item-workitem-gold": "Work item (Gold)",
	"item-workitem-iron": "Work item (Iron)",
	"item-workitem-lead": "Work item (Lead)",
	"item-workitem-platinum": "Work item (Platinum)",
	"item-workitem-nickel": "Work item (Nickel)",
	"item-workitem-silver": "Work item (Silver)",
	"item-workitem-stainlesssteel": "Work item (Stainless steel)",
	"item-workitem-steel": "Work item (Steel)",
	"item-workitem-meteoriciron": "Work item (Meteoric iron)",
	"item-workitem-tin": "Work item (Tin)",
	"item-workitem-tinbronze": "Work item (Tin bronze)",
	"item-workitem-titanium": "Work item (Titanium)",
	"item-workitem-uranium": "Work item (Uranium)",
	"item-workitem-zinc": "Work item (Zinc)",
	"item-workitem-molybdochalkos": "Work item (Molybdochalkos)",

	"block-looseores-cinnabar-*": "Cinnabar bits",
	"block-looseores-hematite-*": "Iron ore bits",
	"block-looseores-malachite-*": "Copper ore bits",
	"block-looseores-anthracite-*": "Anthracite bits",
	"block-looseores-kernite-*": "Kernite bits",
	"block-looseores-borax-*": "Borax bits",
	"block-looseores-fluorite-*": "Fluorite bits",
	"block-looseores-phosphorite-*": "Phosphorite bits",
	"block-looseores-olivine-peridotite-*": "Olivine bits",
	"block-looseores-graphite-*": "Graphite ore bits",
	"block-looseores-wolframite-*": "Tungsten ore bits",
	"block-looseores-rhodochrosite-*": "Manganese ore bits",
	"block-looseores-uranium-*": "Uranium ore bits",
	"block-looseores-lignite-*": "Brown coal bits",
	"block-looseores-bituminouscoal-*": "Black coal bits",
	"block-looseores-nativecopper-*": "Native copper bits",
	"blockdesc-looseores-nativecopper-*": "There's likely a copper deposit right below here",
	"block-handbooktitle-looseores-nativecopper-*": "Where to Find",
	"block-handbooktext-looseores-nativecopper-*": "Surface stones containing native copper can be found lying atop the ground in all stone biomes except bauxite. There will be more native copper in the rock below, so be sure to add a waypoint marker to your map. The subterranean ore may be as much as ten blocks below the loose surface ore.",
	"block-looseores-limonite-*": "Iron ore bits",
	"block-looseores-quartz_nativegold-*": "Native gold bits",
	"block-looseores-quartz_nativesilver-*": "Native silver bits",
	"block-looseores-galena_nativesilver-*": "Native silver bits",
	"block-looseores-galena-*": "Lead ore bits",
	"block-looseores-cassiterite-*": "Tin ore bits",
	"block-looseores-chromite-*": "Chromium ore bits",
	"block-looseores-platinum-*": "Platinum ore bits",
	"block-looseores-ilmenite-*": "Titanium ore bits",
	"block-looseores-sphalerite-*": "Zinc ore bits",
	"block-looseores-sylvite-halite-*": "Sylvite bits",
	"block-looseores-corundum-*": "Corundum bits",
	"block-looseores-pentlandite-*": "Nickel ore bits",
	"block-looseores-lapislazuli-*": "Lapis lazuli bits",
	"block-looseores-diamond-*": "Diamond bits",
	"block-looseores-emerald-*": "Emerald bits",
	"block-looseores-bismuthinite-*": "Bismuth ore bits",
	"block-looseores-quartz-*": "Quartz bits",
	"block-looseores-halite-*": "Halite bits",
	"block-looseores-sulfur-*": "Sulfur bits",
	"block-looseores-magnetite-*": "Iron ore bits",
	"block-looseores-alum-*": "Alum bits",

	"block-supportbeam-tarnishedmetal-bismuthbronze": "Tarnished bismuth bronze support beam",
	"block-supportbeam-tarnishedmetal-blackbronze": "Tarnished black bronze support beam",
	"block-supportbeam-tarnishedmetal-blistersteel": "Tarnished steel support beam",
	"block-supportbeam-tarnishedmetal-brass": "Tarnished brass support beam",
	"block-supportbeam-tarnishedmetal-copper": "Tarnished copper support beam",
	"block-supportbeam-tarnishedmetal-iron": "Tarnished iron support beam",
	"block-supportbeam-tarnishedmetal-lead": "Tarnished lead support beam",
	"block-supportbeam-tarnishedmetal-rust": "Tarnished rusted support beam",
	"block-supportbeam-tarnishedmetal-rusty-iron": "Rusty iron support beam",
	"block-dirtygravel-dry-cracked": "Dry dirty gravel (Cracked)",
	"block-dirtygravel-wet-cracked": "Wet dirty gravel  (Cracked)",
	"block-dirtygravel-dry-plain": "Dry dirty gravel (Plain)",
	"block-dirtygravel-wet-plain": "Wet dirty gravel  (Plain)",
	"block-dirtygravel-dry-stoney": "Dry dirty gravel (Stoney)",
	"block-dirtygravel-wet-stoney": "Wet dirty gravel  (Stoney)",
	"block-dirtygravel-wetdark-cracked": "Wet dirty gravel dark (Cracked)",
	"block-dirtygravel-wetdark-plain": "Wet dirty gravel dark (Plain)",
	"block-dirtygravel-wetverydark-plain": "Wet dirty gravel verydark (Plain)",
	"block-dirtygravel-wetdark-stoney": "Wet dirty gravel dark (Stoney)",

	"poor-ore-chunk": "Poor chunk of {0}",
	"medium-ore-chunk": "Medium chunk of {0}",
	"rich-ore-chunk": "Rich chunk of {0}",
	"bountiful-ore-chunk": "Bountiful chunk of {0}",

	"poor-crystallizedore-chunk": "Poor crystallized chunk of {0}",
	"medium-crystallizedore-chunk": "Medium crystallized chunk of {0}",
	"rich-crystallizedore-chunk": "Rich crystallized chunk of {0}",
	"bountiful-crystallizedore-chunk": "Bountiful crystallized chunk of {0}",


	"ore-halite": "Halite",
	"ore-lignite": "Lignite",
	"ore-quartz": "Quartz",
	"ore-olivine": "Olivine",
	"ore-olivine_peridot": "Peridot",
	"ore-corundum": "Corundum",
	"ore-lapislazuli": "Lapis lazuli",
	"ore-lapis": "Lapis lazuli",
	"ore-flint": "Flint",
	"ore-nativecopper": "Native copper",
	"ore-bituminouscoal": "Bituminous coal",
	"ore-limonite": "Limonite",
	"ore-galena": "Galena",
	"ore-cassiterite": "Cassiterite",
	"ore-emerald": "Emerald",
	"ore-diamond": "Diamond",
	"ore-peridot": "Peridot",
	"ore-chromite": "Chromite",
	"ore-platinum": "Platinum",
	"ore-ilmenite": "Ilmenite",
	"ore-sphalerite": "Sphalerite",
	"ore-alum": "Alum",
	"ore-gold": "Gold",
	"ore-silver": "Silver",
	"ore-bismuthinite": "Bismuthinite",
	"ore-magnetite": "Magnetite",
	"ore-hematite": "Hematite",
	"ore-malachite": "Malachite",
	"ore-pentlandite": "Pentlandite",
	"ore-uranium": "Uranium",
	"ore-wolframite": "Wolframite",
	"ore-rhodochrosite": "Rhodochrosite",
	"ore-anthracite": "Anthracite",
	"ore-borax": "Borax",
	"ore-cinnabar": "Cinnabar",
	"ore-sylvite": "Sylvite",
	"ore-fluorite": "Fluorite",
	"ore-graphite": "Graphite",
	"ore-kernite": "Kernite",
	"ore-phosphorite": "Phosphorite",
	"ore-quartz_nativegold": "Native gold in quartz",
	"ore-quartz_nativesilver": "Native silver in quartz",
	"ore-galena_nativesilver": "Native silver in galena",
	"ore-sulfur": "Sulfur",


	"block-ore-lignite-*": "Brown coal",
	"block-ore-bituminouscoal-*": "Black coal",
	"block-ore-*-nativecopper-*": "Native copper ore",
	"block-ore-*-limonite-*": "Iron ore",
	"block-ore-*-quartz_nativegold-*": "Native gold ore",
	"block-ore-*-galena-*": "Lead ore",
	"block-ore-*-cassiterite-*": "Tin ore",
	"block-ore-*-chromite-*": "Chromium ore",
	"block-ore-*-platinum-*": "Platinum ore",
	"block-ore-*-ilmenite-*": "Titanium ore",
	"block-ore-*-sphalerite-*": "Zinc ore",
	"block-ore-*-rocksalt_sylvite-*": "Sylvite ore",
	"block-ore-*-quartz_nativesilver-*": "Native silver ore",
	"block-ore-*-galena_nativesilver-*": "Native silver ore",
	"block-ore-lapislazuli-*": "Lapis lazuli",
	"block-ore-*-bismuthinite-*": "Bismuth ore",
	"block-ore-quartz-*": "Quartz",
	"block-ore-halite-*": "Rocksalt",
	"block-ore-sulfur-*": "Sulfur",
	"block-ore-*-magnetite-*": "Iron ore",
	"block-ore-alum-*": "Alum",
	"block-ore-*-hematite-*": "Iron ore",
	"block-ore-*-malachite-*": "Copper ore",
	"block-ore-*-uranium-*": "Uranium ore",
	"block-ore-*-wolframite-*": "Tungsten ore",
	"block-ore-*-rhodochrosite-*": "Manganese ore",
	"block-ore-*-pentlandite-*": "Nickel ore",
	"block-ore-anthracite-*": "Anthracite",
	"block-ore-borax-*": "Borax",
	"block-ore-cinnabar-*": "Cinnabar",
	"block-ore-sylvite-*": "Sylvite",
	"block-ore-fluorite-*": "Fluorite",
	"block-ore-graphite-*": "Graphite",
	"block-ore-kernite-*": "Kernite",
	"block-ore-phosphorite-*": "Phosphorite",


	"ore-grade-poor": "Quality: Poor",
	"ore-grade-medium": "Quality: Medium",
	"ore-grade-rich": "Quality: Rich",
	"ore-grade-bountiful": "Quality: Bountiful",
	"ore-in-rock": "{0} in {1}",


	"block-ore-olivine-peridotite": "Olivine",
	"block-ore-flint-sandstone": "Flint in sandstone",
	"block-ore-flint-shale": "Flint in shale",
	"block-ore-flint-claystone": "Flint in claystone",
	"block-ore-flint-chalk": "Flint in chalk",
	"block-ore-flint-andesite": "Flint in andesite",
	"block-ore-flint-granite": "Flint in granite",
	"block-ore-flint-bauxite": "Flint in bauxite",

	"block-ore-flint-chert": "Flint in chert",
	"block-ore-flint-conglomerate": "Flint in conglomerate",
	"block-ore-flint-limestone": "Flint in limestone",
	"block-ore-flint-peridotite": "Flint in peridotite",
	"block-ore-flint-phyllite": "Flint in phyllite",
	"block-ore-flint-slate": "Flint in slate",

	"rock-andesite": "Andesite",
	"rock-chalk": "Chalk",
	"rock-chert": "Chert",
	"rock-conglomerate": "Conglomerate",
	"rock-claystone": "Claystone",
	"rock-granite": "Granite",
	"rock-sandstone": "Sandstone",
	"rock-shale": "Shale",
	"rock-basalt": "Basalt",
	"rock-limestone": "Limestone",
	"rock-peridotite": "Peridotite",
	"rock-phyllite": "Phyllite",
	"rock-slate": "Slate",
	"rock-obsidian": "Obsidian",
	"rock-kimberlite": "Kimberlite",
	"rock-scoria": "Scoria",
	"rock-tuff": "Tuff",
	"rock-bauxite": "Bauxite",
	"rock-halite": "Halite",
	"rock-suevite": "Suevite",
	"rock-whitemarble": "White marble",
	"rock-redmarble": "Pink marble",
	"rock-greenmarble": "Green marble",


	"block-anchor": "Anchor",
	"block-filler": "Filler",
	"block-muddygravel": "Muddy gravel",
	"block-agedwallpaperplanks-blue-*": "Blue Wallpaper (On aged planks)",
	"block-agedwallpaperplanks-green-*": "Green Wallpaper (On aged planks)",
	"block-chair-normal": "Wooden chair",
	"block-chair-aged": "Aged wooden chair",
	"block-table-normal": "Wooden table",
	"block-table-aged": "Aged wooden table",
	"block-table-whitemarble": "White marble-topped table",
	"block-table-greenmarble": "Green marble-topped table",
	"block-table-redmarble": "Pink marble-topped table",
	"block-plankslab-aged-*": "Aged wooden slab",
	"block-plankstairs-aged-*": "Aged wooden stairs",
	"block-bed-woodaged-head-*": "Aged wooden bed",


	"block-clayplanter-raw": "Raw planter",
	"block-toolmold-raw-shovel-*": "Raw shovel mold",
	"block-toolmold-burned-shovel-*": "Shovel mold",
	"block-toolmold-raw-blade-falx-*": "Raw falx blade mold",
	"block-toolmold-burned-blade-falx-*": "Falx blade mold",
	"block-toolmold-raw-hammer-*": "Raw hammer mold",
	"block-toolmold-burned-hammer-*": "Hammer mold",
	"block-toolmold-raw-anvil-*": "Raw anvil mold",
	"block-toolmold-burned-anvil-*": "Anvil mold",
	"block-toolmold-raw-hoe-*": "Raw hoe mold",
	"block-toolmold-burned-hoe-*": "Hoe mold",
	"block-mantle": "Mantle",
	"block-claybrickchimney-blue-ns": "Blue clay brick chimney",
	"block-claybrickchimney-brown-ns": "Brown clay brick chimney",
	"block-claybrickchimney-fire-ns": "Fire clay brick chimney",
	"block-claybrickchimney-red-ns": "Red clay brick chimney",
	"block-claybrickchimney-four-red-ns": "Red clay brick chimney",
	"block-claybrickchimney-four-brown-ns": "Brown clay brick chimney",
	"block-claybrickchimney-four-black-ns": "Black clay brick chimney",
	"block-claybrickchimney-four-gray-ns": "Gray clay brick chimney",
	"block-claybrickchimney-four-cream-ns": "Cream clay brick chimney",
	"block-claybrickchimney-four-orange-ns": "Orange clay brick chimney",
	"block-claybrickchimney-four-tan-ns": "Tan clay brick chimney",
	"block-claybricks-blue": "Blue clay bricks",
	"block-claybricks-brown": "Brown clay bricks",
	"block-claybricks-fire": "Fire clay bricks",
	"block-claybricks-red": "Red clay bricks",
	"block-brickruin-normal-blue": "Aged blue clay bricks",
	"block-brickruin-normal-brown": "Aged brown clay bricks",
	"block-brickruin-normal-fire": "Aged fire clay bricks",
	"block-brickruin-normal-red": "Aged red clay bricks",
	"block-brickruin-normalrough-blue": "Rough aged blue clay bricks",
	"block-brickruin-normalrough-brown": "Rough aged brown clay bricks",
	"block-brickruin-normalrough-fire": "Rough aged fire clay bricks",
	"block-brickruin-normalrough-red": "Rough aged red clay bricks",
	"block-brickruin-irregular-blue": "Aged irregular blue clay bricks",
	"block-brickruin-irregular-brown": "Aged irregular brown clay bricks",
	"block-brickruin-irregular-fire": "Aged irregular fire clay bricks",
	"block-brickruin-irregular-red": "Aged irregular red clay bricks",
	"block-brickruin-irregularrough-blue": "Rough irregular aged blue clay bricks",
	"block-brickruin-irregularrough-brown": "Rough irregular aged brown clay bricks",
	"block-brickruin-irregularrough-fire": "Rough irregular aged fire clay bricks",
	"block-brickruin-irregularrough-red": "Rough irregular aged red clay bricks",
	"block-claybricks-uneven-four-black": "Uneven large black clay bricks",
	"block-claybricks-uneven-four-brown": "Uneven large brown clay bricks",
	"block-claybricks-uneven-four-cream": "Uneven large cream clay bricks",
	"block-claybricks-uneven-four-fire": "Uneven large fire clay bricks",
	"block-claybricks-uneven-four-gray": "Uneven large gray clay bricks",
	"block-claybricks-uneven-four-orange": "Uneven large orange clay bricks",
	"block-claybricks-uneven-four-red": "Uneven large red clay bricks",
	"block-claybricks-uneven-four-tan": "Uneven large tan clay bricks",


	"block-brickcourse-four-running-black": "Large black clay bricks (running bond)",
	"block-brickcourse-four-runningr-black": "Large black clay bricks (1/4 offset running bond)",
	"block-brickcourse-four-runningo-black": "Large black clay bricks (1/2 offset running bond)",
	"block-brickcourse-four-runningl-black": "Large black clay bricks (3/4 offset running bond)",
	"block-brickcourse-four-soldier-black": "Large black clay bricks (soldier bond)",
	"block-brickcourse-four-soldiero-black": "Large black clay bricks (offset soldier bond)",
	"block-brickcourse-four-header-black": "Large black clay bricks (header bond)",
	"block-brickcourse-four-headero-black": "Large black clay bricks (offset header bond)",
	"block-brickcourse-four-running-brown": "Large brown clay bricks (running bond)",
	"block-brickcourse-four-runningr-brown": "Large brown clay bricks (1/4 offset running bond)",
	"block-brickcourse-four-runningo-brown": "Large brown clay bricks (1/2 offset running bond)",
	"block-brickcourse-four-runningl-brown": "Large brown clay bricks (3/4 offset running bond)",
	"block-brickcourse-four-soldier-brown": "Large brown clay bricks (soldier bond)",
	"block-brickcourse-four-soldiero-brown": "Large brown clay bricks (offset soldier bond)",
	"block-brickcourse-four-header-brown": "Large brown clay bricks (header bond)",
	"block-brickcourse-four-headero-brown": "Large brown clay bricks (offset header bond)",
	"block-brickcourse-four-running-cream": "Large cream clay bricks (running bond)",
	"block-brickcourse-four-runningr-cream": "Large cream clay bricks (1/4 offset running bond)",
	"block-brickcourse-four-runningo-cream": "Large cream clay bricks (1/2 offset running bond)",
	"block-brickcourse-four-runningl-cream": "Large cream clay bricks (3/4 offset running bond)",
	"block-brickcourse-four-soldier-cream": "Large cream clay bricks (soldier bond)",
	"block-brickcourse-four-soldiero-cream": "Large cream clay bricks (offset soldier bond)",
	"block-brickcourse-four-header-cream": "Large cream clay bricks (header bond)",
	"block-brickcourse-four-headero-cream": "Large cream clay bricks (offset header bond)",
	"block-brickcourse-four-running-gray": "Large gray clay bricks (running bond)",
	"block-brickcourse-four-runningr-gray": "Large gray clay bricks (1/4 offset running bond)",
	"block-brickcourse-four-runningo-gray": "Large gray clay bricks (1/2 offset running bond)",
	"block-brickcourse-four-runningl-gray": "Large gray clay bricks (3/4 offset running bond)",
	"block-brickcourse-four-soldier-gray": "Large gray clay bricks (soldier bond)",
	"block-brickcourse-four-soldiero-gray": "Large gray clay bricks (offset soldier bond)",
	"block-brickcourse-four-header-gray": "Large gray clay bricks (header bond)",
	"block-brickcourse-four-headero-gray": "Large gray clay bricks (offset header bond)",
	"block-brickcourse-four-running-orange": "Large orange clay bricks (running bond)",
	"block-brickcourse-four-runningr-orange": "Large orange clay bricks (1/4 offset running bond)",
	"block-brickcourse-four-runningo-orange": "Large orange clay bricks (1/2 offset running bond)",
	"block-brickcourse-four-runningl-orange": "Large orange clay bricks (3/4 offset running bond)",
	"block-brickcourse-four-soldier-orange": "Large orange clay bricks (soldier bond)",
	"block-brickcourse-four-soldiero-orange": "Large orange clay bricks (offset soldier bond)",
	"block-brickcourse-four-header-orange": "Large orange clay bricks (header bond)",
	"block-brickcourse-four-headero-orange": "Large orange clay bricks (offset header bond)",
	"block-brickcourse-four-running-red": "Large red clay bricks (running bond)",
	"block-brickcourse-four-runningr-red": "Large red clay bricks (1/4 offset running bond)",
	"block-brickcourse-four-runningo-red": "Large red clay bricks (1/2 offset running bond)",
	"block-brickcourse-four-runningl-red": "Large red clay bricks (3/4 offset running bond)",
	"block-brickcourse-four-soldier-red": "Large red clay bricks (soldier bond)",
	"block-brickcourse-four-soldiero-red": "Large red clay bricks (offset soldier bond)",
	"block-brickcourse-four-header-red": "Large red clay bricks (header bond)",
	"block-brickcourse-four-headero-red": "Large red clay bricks (offset header bond)",
	"block-brickcourse-four-running-tan": "Large tan clay bricks (running bond)",
	"block-brickcourse-four-runningr-tan": "Large tan clay bricks (1/4 offset running bond)",
	"block-brickcourse-four-runningo-tan": "Large tan clay bricks (1/2 offset running bond)",
	"block-brickcourse-four-runningl-tan": "Large tan clay bricks (3/4 offset running bond)",
	"block-brickcourse-four-soldier-tan": "Large tan clay bricks (soldier bond)",
	"block-brickcourse-four-soldiero-tan": "Large tan clay bricks (offset soldier bond)",
	"block-brickcourse-four-header-tan": "Large tan clay bricks (header bond)",
	"block-brickcourse-four-headero-tan": "Large tan clay bricks (offset header bond)",

	"block-brickcourse-eight-running-black": "Black clay bricks (running bond)",
	"block-brickcourse-eight-runningr-black": "Black clay bricks (1/4 offset running bond)",
	"block-brickcourse-eight-runningo-black": "Black clay bricks (1/2 offset running bond)",
	"block-brickcourse-eight-runningl-black": "Black clay bricks (3/4 offset running bond)",
	"block-brickcourse-eight-soldier-black": "Black clay bricks (soldier bond)",
	"block-brickcourse-eight-soldiero-black": "Black clay bricks (offset soldier bond)",
	"block-brickcourse-eight-header-black": "Black clay bricks (header bond)",
	"block-brickcourse-eight-headero-black": "Black clay bricks (offset header bond)",
	"block-brickcourse-eight-running-brown": "Brown clay bricks (running bond)",
	"block-brickcourse-eight-runningr-brown": "Brown clay bricks (1/4 offset running bond)",
	"block-brickcourse-eight-runningo-brown": "Brown clay bricks (1/2 offset running bond)",
	"block-brickcourse-eight-runningl-brown": "Brown clay bricks (3/4 offset running bond)",
	"block-brickcourse-eight-soldier-brown": "Brown clay bricks (soldier bond)",
	"block-brickcourse-eight-soldiero-brown": "Brown clay bricks (offset soldier bond)",
	"block-brickcourse-eight-header-brown": "Brown clay bricks (header bond)",
	"block-brickcourse-eight-headero-brown": "Brown clay bricks (offset header bond)",
	"block-brickcourse-eight-running-cream": "Cream clay bricks (running bond)",
	"block-brickcourse-eight-runningr-cream": "Cream clay bricks (1/4 offset running bond)",
	"block-brickcourse-eight-runningo-cream": "Cream clay bricks (1/2 offset running bond)",
	"block-brickcourse-eight-runningl-cream": "Cream clay bricks (3/4 offset running bond)",
	"block-brickcourse-eight-soldier-cream": "Cream clay bricks (soldier bond)",
	"block-brickcourse-eight-soldiero-cream": "Cream clay bricks (offset soldier bond)",
	"block-brickcourse-eight-header-cream": "Cream clay bricks (header bond)",
	"block-brickcourse-eight-headero-cream": "Cream clay bricks (offset header bond)",
	"block-brickcourse-eight-running-gray": "Gray clay bricks (running bond)",
	"block-brickcourse-eight-runningr-gray": "Gray clay bricks (1/4 offset running bond)",
	"block-brickcourse-eight-runningo-gray": "Gray clay bricks (1/2 offset running bond)",
	"block-brickcourse-eight-runningl-gray": "Gray clay bricks (3/4 offset running bond)",
	"block-brickcourse-eight-soldier-gray": "Gray clay bricks (soldier bond)",
	"block-brickcourse-eight-soldiero-gray": "Gray clay bricks (offset soldier bond)",
	"block-brickcourse-eight-header-gray": "Gray clay bricks (header bond)",
	"block-brickcourse-eight-headero-gray": "Gray clay bricks (offset header bond)",
	"block-brickcourse-eight-running-orange": "Orange clay bricks (running bond)",
	"block-brickcourse-eight-runningr-orange": "Orange clay bricks (1/4 offset running bond)",
	"block-brickcourse-eight-runningo-orange": "Orange clay bricks (1/2 offset running bond)",
	"block-brickcourse-eight-runningl-orange": "Orange clay bricks (3/4 offset running bond)",
	"block-brickcourse-eight-soldier-orange": "Orange clay bricks (soldier bond)",
	"block-brickcourse-eight-soldiero-orange": "Orange clay bricks (offset soldier bond)",
	"block-brickcourse-eight-header-orange": "Orange clay bricks (header bond)",
	"block-brickcourse-eight-headero-orange": "Orange clay bricks (offset header bond)",
	"block-brickcourse-eight-running-red": "Red clay bricks (running bond)",
	"block-brickcourse-eight-runningr-red": "Red clay bricks (1/4 offset running bond)",
	"block-brickcourse-eight-runningo-red": "Red clay bricks (1/2 offset running bond)",
	"block-brickcourse-eight-runningl-red": "Red clay bricks (3/4 offset running bond)",
	"block-brickcourse-eight-soldier-red": "Red clay bricks (soldier bond)",
	"block-brickcourse-eight-soldiero-red": "Red clay bricks (offset soldier bond)",
	"block-brickcourse-eight-header-red": "Red clay bricks (header bond)",
	"block-brickcourse-eight-headero-red": "Red clay bricks (offset header bond)",
	"block-brickcourse-eight-running-tan": "Tan clay bricks (running bond)",
	"block-brickcourse-eight-runningr-tan": "Tan clay bricks (1/4 offset running bond)",
	"block-brickcourse-eight-runningo-tan": "Tan clay bricks (1/2 offset running bond)",
	"block-brickcourse-eight-runningl-tan": "Tan clay bricks (3/4 offset running bond)",
	"block-brickcourse-eight-soldier-tan": "Tan clay bricks (soldier bond)",
	"block-brickcourse-eight-soldiero-tan": "Tan clay bricks (offset soldier bond)",
	"block-brickcourse-eight-header-tan": "Tan clay bricks (header bond)",
	"block-brickcourse-eight-headero-tan": "Tan clay bricks (offset header bond)",
	"block-handbooktitle-brickcourse-*": "Crafting",
	"block-handbooktext-brickcourse-*": "Bricks can be fired in a pit kiln, which will give a limited set of colors.  They can also be fired in a beehive kiln, which will allow a much greater range of colors to be made. Furthermore, the larger format bricks of 4 courses per block, can be crafted to a smaller size that has double the courses.<br><br><strong>Polychromy</strong><br><br>different colors of bricks can be combined via chiseling, and 3 basic patterns can be made - running, soldier, and header bonds.  Each of these bonds can also be switched to an offset variant, and running bonds have an additional two variants (1/4 offset and 3/4 offset).  Via the use of these three basic patterns and their offsets, virtually any pattern of brickwork can be made.  Research 'brick polychromy' to learn more.",


	"block-crucible-raw": "Raw crucible",
	"block-handbooktitle-crucible-*": "Uses",
	"block-handbooktext-crucible-*": "The crucible is used to melt down metal bits and nuggets, to then be poured into molds. Large metal parts first need to be broken down to bits to fit inside.",

	"block-crucible-burned": "Crucible",

	"block-hardenedclay-blue": "Hardened blue clay",
	"block-hardenedclay-brown": "Hardened brown clay",
	"block-hardenedclay-fire": "Hardened fire clay",
	"block-hardenedclay-red": "Hardened red clay",
	"block-ingotmold-raw": "Raw ingot mold",
	"block-ingotmold-burned": "Ingot mold",
	"block-lootvessel-seed": "Cracked vessel (Seed)",
	"block-lootvessel-food": "Cracked vessel (Food)",
	"block-lootvessel-forage": "Cracked vessel (Forage)",
	"block-lootvessel-ore": "Cracked vessel (Ore)",
	"block-lootvessel-arcticsupplies": "Cracked vessel (Arctic supplies)",
	"block-lootvessel-tool": "Cracked vessel (Tool)",
	"block-lootvessel-farming": "Cracked vessel (Farming)",
	"block-shingleblock-copper": "Copper shingle block",
	"block-clayshingleblock-black": "Black shingle block",
	"block-clayshingleblock-brown": "Brown shingle block",
	"block-clayshingleblock-cream": "Cream shingle block",
	"block-clayshingleblock-fire": "Fire shingle block",
	"block-clayshingleblock-gray": "Gray shingle block",
	"block-clayshingleblock-orange": "Orange shingle block",
	"block-clayshingleblock-red": "Red shingle block",
	"block-clayshingleblock-tan": "Tan shingle block",

	"block-clayshinglelabs-black-*": "Black shingle slab",
	"block-clayshinglelabs-brown-*": "Brown shingle slab",
	"block-clayshinglelabs-cream-*": "Cream shingle slab",
	"block-clayshinglelabs-fire-*": "Fire shingle slab",
	"block-clayshinglelabs-gray-*": "Gray shingle slab",
	"block-clayshinglelabs-orange-*": "Orange shingle slab",
	"block-clayshinglelabs-red-*": "Red shingle slab",
	"block-clayshinglelabs-tan-*": "Tan shingle slab",

	"block-clayshinglestairs-black-*": "Black shingle stairs",
	"block-clayshinglestairs-brown-*": "Brown shingle stairs",
	"block-clayshinglestairs-cream-*": "Cream shingle stairs",
	"block-clayshinglestairs-fire-*": "Fire shingle stairs",
	"block-clayshinglestairs-gray-*": "Gray shingle stairs",
	"block-clayshinglestairs-orange-*": "Orange shingle stairs",
	"block-clayshinglestairs-red-*": "Red shingle stairs",
	"block-clayshinglestairs-tan-*": "Tan shingle stairs",
	"block-shinglepile-blue": "Blue shingle pile",
	"block-shinglepile-brown": "Brown shingle pile",
	"block-shinglepile-fire": "Fire shingle pile",
	"block-shinglepile-red": "Red shingle pile",
	"itemdesc-hide-*": "Leatherworking",
	"block-leather": "Leather",
	"block-linen-diamond-*": "Linen (Diamond stitches)",
	"block-linen-normal-*": "Linen (Normal stitches)",
	"block-linen-offset-*": "Linen (Offset stitches)",
	"block-linen-square-*": "Linen (Square stitches)",
	"block-handbooktitle-linen-*": "Other uses",
	"block-handbooktext-linen-*": "Sheets of linen can be used to repair clothing by 50%. Holding the linen with your mouse pointer, <hk>leftmouse</hk> click on the clothing or armor to be repaired, in your Character inventory.",
	"item-sewingkit": "Sewing kit",
	"itemdesc-sewingkit": "Used for repairs and making new clothes.",
	"item-handbooktext-sewingkit": "Can be used to repair clothing by 75%. Holding the kit with your mouse pointer, <hk>leftmouse</hk> click on the clothing or armor to be repaired, in your Character inventory.",
	"item-dye-blue": "Blue dye",
	"item-dye-woad": "Woad blue dye",
	"item-dye-red": "Red dye",
	"item-dye-yellow": "Yellow dye",
	"item-dye-purple": "Purple dye",
	"item-dye-brown": "Brown dye",
	"item-dye-green": "Green dye",
	"item-dye-orange": "Orange dye",
	"item-dye-black": "Black dye",
	"item-dye-pink": "Pink dye",

	"item-dye-gray": "Gray dye",
	"item-dye-white": "White dye",

	"incontainer-item-dye-blue": "Blue dye",
	"incontainer-item-dye-woad": "Woad blue dye",
	"incontainer-item-dye-red": "Red dye",
	"incontainer-item-dye-yellow": "Yellow dye",
	"incontainer-item-dye-purple": "Purple dye",
	"incontainer-item-dye-brown": "Brown dye",
	"incontainer-item-dye-green": "Green dye",
	"incontainer-item-dye-orange": "Orange dye",
	"incontainer-item-dye-black": "Black dye",
	"incontainer-item-dye-pink": "Pink dye",

	"incontainer-item-dye-gray": "Gray dye",
	"incontainer-item-dye-white": "White dye",

	"item-cloth-blue": "Blue cloth",
	"item-cloth-red": "Red cloth",
	"item-cloth-yellow": "Yellow cloth",
	"item-cloth-green": "Green cloth",
	"item-cloth-purple": "Purple cloth",
	"item-cloth-pink": "Pink cloth",
	"item-cloth-orange": "Orange cloth",
	"item-cloth-brown": "Brown cloth",
	"item-cloth-black": "Black cloth",
	"item-cloth-plain": "Plain cloth",
	"item-cloth-gray": "Gray cloth",
	"item-cloth-white": "White cloth",
	"item-cloth-mordant": "Mordanted cloth",
	"itemdesc-cloth-mordant": "Cloth that has been treated to hold dye",


	"block-wallpaper-blue*": "Blue wallpaper",
	"block-wallpaper-green*": "Green wallpaper",
	"block-wallpaper-grey*": "Gray wallpaper",
	"block-wallpaper-brown*": "Brown wallpaper",
	"block-wallpaper-walnut*": "Walnut wallpaper",
	"block-wallpaper-darkpurple*": "Purple & gold wallpaper",
	"block-wallpaper-yellow*": "Yellow wallpaper",
	"block-wallpaper-pink*": "Pink wallpaper",
	"block-wallpaper-lightgreen*": "Light green wallpaper",
	"block-rushmat": "Rush matting",
	"block-oreblastingbomb": "Ore blasting bomb",
	"block-bomb-ore": "Ore blasting bomb",
	"blockdesc-bomb-ore": "This bomb is particularly effective for mining ores, but less so for plain rock blasting. Has a 10% chance of destroying ores and a very high chance of destroying crystals and crystalized ores.",
	"block-bomb-stone": "Stone blasting bomb",
	"blockdesc-bomb-stone": "This bomb is particularly effective for mining stone, but is highly destructive to ores. Has a 80% chance of destroying ores and will always destroy crystals and crystalized ores.",
	"block-bomb-scrap": "Scrap bomb",
	"blockdesc-bomb-scrap": "This bomb is particularly effective for damaging creatures, but completely inneffective against stone or ore.",
	"block-smallcarpet-black": "Small black carpet",
	"block-smallcarpet-blue": "Small blue carpet",
	"block-smallcarpet-brown": "Small brown carpet",
	"block-smallcarpet-purple": "Small purple carpet",
	"block-smallcarpet-red": "Small red carpet",
	"block-smallcarpet-turqoise": "Small turquoise carpet with mauve detailing",
	"block-smallcarpet-turqoise2": "Small turquoise carpet with gold detailing",
	"block-wool-white-*": "White wool",
	"block-wool-brown-*": "Brown wool",
	"block-wool-black-*": "Black wool",
	"block-glass-plain": "Glass",
	"block-glass-quartz": "Quartz glass",
	"block-glass-green": "Green glass",
	"block-glass-blue": "Blue glass",
	"block-glass-violet": "Violet glass",
	"block-glass-red": "Red glass",
	"block-glass-yellow": "Yellow glass",
	"block-glass-brown": "Brown glass",
	"block-glass-vintage": "Vintage glass",


	"glass-plain": "Plain",
	"glass-quartz": "Quartz",
	"glass-green": "Green",
	"glass-blue": "Blue",
	"glass-violet": "Violet",
	"glass-red": "Red",
	"glass-yellow": "Yellow",
	"glass-brown": "Brown",
	"glass-vintage": "Vintage",


	"block-glassslab-green-*": "Green glass slab",
	"block-glassslab-blue-*": "Blue glass slab",
	"block-glassslab-violet-*": "Violet glass slab",
	"block-glassslab-red-*": "Red glass slab",
	"block-glassslab-yellow-*": "Yellow glass slab",
	"block-glassslab-brown-*": "Brown glass slab",
	"block-glassslab-vintage-*": "Vintage glass slab",
	"block-glassslab-plain-*": "Plain glass slab",
	"block-glassslab-quartz-*": "Quartz glass slab",
	"block-glasspane-leaded-aged-*": "Leaded glass pane (Aged)",
	"block-glasspane-leaded-birch-*": "Leaded glass pane (Birch)",
	"block-glasspane-leaded-oak-*": "Leaded glass pane (Oak)",
	"block-glasspane-leaded-maple-*": "Leaded glass pane (Maple)",
	"block-glasspane-leaded-pine-*": "Leaded glass pane (Pine)",
	"block-glasspane-leaded-acacia-*": "Leaded glass pane (Acacia)",
	"block-glasspane-leaded-kapok-*": "Leaded glass pane (Kapok)",
	"block-glasspane-leaded-baldcypress-*": "Leaded glass pane (Bald Cypress)",
	"block-glasspane-leaded-larch-*": "Leaded glass pane (Larch)",
	"block-glasspane-leaded-redwood-*": "Leaded glass pane (Redwood)",
	"block-glasspane-leaded-ebony-*": "Leaded glass pane (Ebony)",
	"block-glasspane-leaded-walnut-*": "Leaded glass pane (Walnut)",
	"block-glasspane-leaded-purpleheart-*": "Leaded glass pane (Purpleheart)",
	"block-stonepathstairs-up-*": "Stone path stairs",
	"block-glacierice": "Glacier ice",
	"block-lakeice": "Lake ice",
	"block-lava-7": "Lava",
	"block-snowblock": "Snow block",
	"block-snowlayer-1": "Snow layer",
	"block-water-7": "Water",
	"block-water-*": "Flowing water",

	"block-woodenaxle-*": "Wooden axle",
	"blockdesc-woodenaxle-*": "Mechanical power part",
	"blockdesc-largegear3": "Mechanical power part",
	"blockdesc-windmillrotor-*": "Mechanical power part",
	"blockdesc-creativerotor-*" : "Mechanical power part",
	"blockdesc-brake-north": "Mechanical power part",
	"blockdesc-clutch-north": "Mechanical power part",
	"blockdesc-transmission-ns": "Mechanical power part",
	"blockdesc-pulverizerframe-north": "Mechanical power part",
	"blockdesc-mppulverizertop": "Mechanical power part",
	"blockdesc-helvehammerbase-north": "Mechanical power part",
	"blockdesc-angledgears-*": "Mechanical power part",
	"blockdesc-woodentoggle-ns": "Mechanical power part",
	"itemdesc-sail": "Mechanical power part. Can be attached to windmill rotors.",


	"block-bellows-*": "Bellows",
	"block-largegear3": "Large wooden gear",
	"block-handbooktext-largegear3": "Large gears cannot be placed vertically, only horizontally.",
	"block-mpmultiblockwood": "Wooden gear rim",
	"block-windmillrotor-*": "Windmill rotor",
	"block-creativerotor-*" : "Auto rotor (Creative)",
	"block-anvil-copper": "Copper anvil",
	"block-anvil-tinbronze": "Tin bronze anvil",
	"block-anvil-bismuthbronze": "Bismuth bronze anvil",
	"block-anvil-blackbronze": "Black bronze anvil",
	"block-anvil-iron": "Iron anvil",
	"block-anvil-meteoriciron": "Meteoric iron Anvil",
	"block-anvil-steel": "Steel anvil",
	"block-anvilpart-base-iron": "Anvil base (Iron)",
	"block-anvilpart-top-iron": "Anvil top (Iron)",
	"block-anvilpart-base-meteoriciron": "Anvil base part (Meteoric iron)",
	"block-anvilpart-top-meteoriciron": "Anvil top part (Meteoric iron)",

	"block-handbooktitle-anvil-iron": "How to Craft",
	"block-handbooktext-anvil-iron": "Ferrous anvils cannot be cast. They must be smithed on another anvil, in two parts: a base and a top. You then must place the base on the ground while hot, put flux (such as borax) on top of it, then add the anvil top (also hot) and then use a hammer several times to fuse the two halves together.",
	"block-handbooktitle-anvil-meteoriciron": "How to Craft",
	"block-handbooktext-anvil-meteoriciron": "Ferrous anvils cannot be cast. They must be smithed on another anvil, in two parts: a base and a top. You then must place the base on the ground while hot, put flux (such as borax) on top of it, then add the anvil top (also hot) and then use a hammer several times to fuse the two halves together.",
	"block-handbooktitle-anvil-steel": "How to Craft",
	"block-handbooktext-anvil-steel": "Ferrous anvils cannot be cast. They must be smithed on another anvil, in two parts: a base and a top. You then must place the base on the ground while hot, put flux (such as borax) on top of it, then add the anvil top (also hot) and then use a hammer several times to fuse the two halves together.",
	"block-handbooktitle-anvil-*": "How to Scrap",
	"block-handbooktext-anvil-*": "Anvils can be broken down into ingots using a chisel. This will require an amount of chisel durability equal to the full new durability of a chisel of the same metal tier as the anvil. ",

	"block-lantern-*-copper": "Copper lantern",
	"block-lantern-*-brass": "Brass lantern",
	"block-lantern-*-blackbronze": "Black bronze lantern",
	"block-lantern-*-bismuth": "Bismuth lantern",
	"block-lantern-*-tinbronze": "Tin bronze lantern",
	"block-lantern-*-bismuthbronze": "Bismuth bronze lantern",
	"block-lantern-*-iron": "Iron lantern",
	"block-lantern-*-molybdochalkos": "Molybdochalkos lantern",
	"block-lantern-*-silver": "Silver lantern",
	"block-lantern-*-gold": "Gold lantern",
	"block-lantern-*-meteoriciron": "Meteoric iron lantern",
	"block-lantern-*-steel": "Steel lantern",
	"block-lantern-*-electrum": "Electrum lantern",
	"block-lightningrod": "Lightning Rod",
	"blockdesc-lightningrod": "Attracts lightning. Place up to 40 blocks above ground for maximum effect.",
	"block-torchholder-brass-*": "Brass torch holder",
	"block-torchholder-aged-*": "Aged torch holder",
	"block-paperlantern-off": "Paper lantern (Unlit)",
	"block-paperlantern-on": "Paper lantern (Lit)",
	"block-metalsheet-bismuth-*": "Bismuth sheet",
	"block-metalsheet-bismuthbronze-*": "Bismuth bronze sheet",
	"block-metalsheet-blackbronze-*": "Black bronze sheet",
	"block-metalsheet-brass-*": "Brass sheet",
	"block-metalsheet-chromium-*": "Chromium sheet",
	"block-metalsheet-copper-*": "Copper sheet",
	"block-metalsheet-cupronickel-*": "Cupronickel sheet",
	"block-metalsheet-electrum-*": "Electrum sheet",
	"block-metalsheet-gold-*": "Gold sheet",
	"block-metalsheet-iron-*": "Iron sheet",
	"block-metalsheet-lead-*": "Lead sheet",
	"block-metalsheet-platinum-*": "Platinum sheet",
	"block-metalsheet-nickel-*": "Nickel sheet",
	"block-metalsheet-silver-*": "Silver sheet",
	"block-metalsheet-stainlesssteel-*": "Stainless steel sheet",
	"block-metalsheet-steel-*": "Steel sheet",
	"block-metalsheet-tin-*": "Tin sheet",
	"block-metalsheet-tinbronze-*": "Tin bronze sheet",
	"block-metalsheet-titanium-*": "Titanium sheet",
	"block-metalsheet-uranium-*": "Uranium sheet",
	"block-metalsheet-zinc-*": "Zinc sheet",
	"blockdesc-flower-croton-*": "",
	"blockdesc-rafflesia-*": "",
	"blockdesc-flower-*": "Flower",
	"block-flower-catmint-*": "Catmint",
	"block-flower-forgetmenot-*": "Forget me not",
	"block-flower-edelweiss-*": "Edelweiss",
	"block-flower-heather-*": "Heather",
	"block-flower-smallheather-*": "Heather",
	"block-flower-horsetail-*": "Horsetail",
	"block-flower-lilyofthevalley-*": "Lily of the valley",
	"block-flower-orangemallow-*": "Orange mallow",
	"block-flower-wilddaisy-*": "Wild daisy",
	"block-flower-westerngorse-*": "Dwarf furze",
	"block-flower-cowparsley-*": "Cow parsley",
	"block-flower-goldenpoppy-*": "Golden poppy",
	"block-flower-cornflower-*": "Cornflower",
	"block-flower-woad-*": "Woad",
	"blockdesc-flower-woad-*": "Can be used to dye cloth without needing a mordant",
	"block-flower-redtopgrass-*": "Redtop grass",
	"block-frostedtallgrass-veryshort-free": "Frosted grass (Very short)",
	"block-frostedtallgrass-short-free": "Frosted grass (Short)",
	"block-frostedtallgrass-mediumshort-free": "Frosted grass (Medium short)",
	"block-frostedtallgrass-medium-free": "Frosted grass (Medium)",
	"block-frostedtallgrass-tall-free": "Frosted grass (Tall)",
	"block-frostedtallgrass-verytall-free": "Frosted grass (Very tall)",
	"block-frostedtallgrass-eaten-free": "Frosted grass (Trimmed)",
	"block-frostedtallgrass-veryshort-covered": "Frosted grass in snow (Very short)",
	"block-frostedtallgrass-short-covered": "Frosted grass in snow (Short)",
	"block-frostedtallgrass-mediumshort-covered": "Frosted grass in snow (Medium short)",
	"block-frostedtallgrass-medium-covered": "Frosted grass in snow (Medium)",
	"block-frostedtallgrass-tall-covered": "Frosted grass in snow (Tall)",
	"block-frostedtallgrass-verytall-covered": "Frosted grass in snow (Very tall)",
	"block-frostedtallgrass-eaten-covered": "Frosted grass in snow (Trimmed)",
	"blockdesc-herb-*": "Herb",
	"block-herb-basil": "Basil",
	"block-herb-chamomile": "Chamomile",
	"block-herb-cilantro": "Cilantro",
	"block-herb-lavender": "Lavender",
	"block-herb-marjoram": "Marjoram",
	"block-herb-mint": "Mint",
	"block-herb-saffron": "Saffron",
	"block-herb-sage": "Sage",
	"block-herb-thyme": "Thyme",
	"block-herb-angelica": "Angelica",
	"block-herb-arnica": "Arnica",
	"block-herb-chicory": "Chicory",
	"block-herb-coltsfoot": "Coltsfoot",
	"block-herb-coriander": "Coriander",
	"block-herb-foxglove": "Foxglove",
	"block-herb-horsehound": "Horehound",
	"block-herb-marigold": "Marigold",
	"block-herb-mugwort": "Mugwort",
	"block-herb-rockrose": "Rock rose",
	"block-herb-rosemary": "Rosemary",
	"block-herb-starflower": "Starflower",
	"block-herb-yarrow": "Yarrow",
	"block-saguarocactus-topempty": "Saguaro cactus tip",
	"block-saguarocactus-segment": "Saguaro cactus segment",
	"block-saguarocactus-branchysegment": "Saguaro cactus segment with branches",
	"block-saguarocactus-topflowering": "Saguaro cactus with flowers",
	"block-saguarocactus-topripe": "Saguaro cactus tip with fruits",
	"block-barrelcactus-normal": "Barrel cactus",
	"block-sapling-birch-*": "Birch sapling",
	"block-sapling-oak-*": "Oak sapling",
	"block-sapling-maple-*": "Maple sapling",
	"block-sapling-pine-*": "Pine sapling",
	"block-sapling-acacia-*": "Acacia sapling",
	"block-sapling-kapok-*": "Kapok sapling",
	"block-sapling-larch-*": "Larch sapling",
	"block-sapling-crimsonkingmaple-*": "Crimson maple sapling",
	"block-sapling-redwood-*": "Redwood sapling",
	"block-sapling-baldcypress-*": "Bald cypress sapling",
	"block-sapling-greenspirecypress-*": "Mediterranean cypress sapling",
	"block-sapling-ebony-*": "Ebony sapling",
	"block-sapling-walnut-*": "Walnut sapling",
	"block-sapling-purpleheart-*": "Purpleheart sapling",
	"block-smallberrybush-blueberry-empty": "Blueberry bush (Empty)",
	"block-smallberrybush-cranberry-empty": "Cranberry bush (Empty)",
	"block-smallberrybush-blueberry-flowering": "Blueberry bush (Flowering)",
	"block-smallberrybush-cranberry-flowering": "Cranberry bush (Flowering)",
	"block-smallberrybush-blueberry-ripe": "Blueberry bush (Ripe)",
	"block-smallberrybush-cranberry-ripe": "Cranberry bush (Ripe)",
	"block-tallfern": "Tall fern",
	"block-fern-cinnamonfern": "Cinnamon fern",
	"block-fern-deerfern": "Deer fern",
	"block-fern-eaglefern": "Eagle fern",
	"block-fern-hartstongue": "Hart's-tongue fern",
	"block-tallgrass-veryshort-*": "Grass (Very short)",
	"block-tallgrass-short-*": "Grass (Short)",
	"block-tallgrass-mediumshort-*": "Grass (Medium short)",
	"block-tallgrass-medium-*": "Grass (Medium)",
	"block-tallgrass-tall-*": "Grass (Tall)",
	"block-tallgrass-verytall-*": "Grass (Very tall)",
	"block-tallgrass-eaten-*": "Grass (Eaten)",
	"block-waterlily": "Water lily",
	"block-wildvine-section-*": "Wild vine",
	"block-wildvine-end-*": "Wild vine tip",
	"block-wildvine-tropical-section-*": "Wild vine",
	"block-wildvine-tropical-end-*": "Wild vine tip",
	"block-bonysoil-*": "Bony soil",
	"block-bonysoil": "Bony soil",
	"blockdesc-bonysoil": "So many bones!",
	"block-rawclay-blue-none": "Blue clay in soil",
	"block-rawclay-fire-none": "Fire clay",
	"block-rawclay-red-none": "Red clay in soil",
	"block-rawclay-blue-verysparse": "Blue clay in soil (Sparse grass)",
	"block-rawclay-fire-verysparse": "Fire clay in soil (Sparse grass)",
	"block-rawclay-red-verysparse": "Red clay in soil (Sparse grass)",
	"block-handbooktitle-rawclay-*": "Where to Find",
	"block-handbooktext-rawclay-*": "Clay can be found anywhere there is soil, and a minimum level of rainfall. It will be more plentiful when soil layers are thick. It does not occur in sand or gravel, nor in extreme cold regions.",
	"block-peat-none": "Peat",
	"block-peat-verysparse": "Peat (Sparse grass)",
	"block-peatbrick": "Peat brick",

	"block-soil-compost-none": "High fertility soil",
	"block-soil-compost-verysparse": "High fertility soil (Patches of grass)",
	"block-soil-compost-sparse": "High fertility soil (Sparse grass)",
	"block-soil-compost-normal": "High fertility soil (Grassy)",
	"block-soil-verylow-none": "Barren soil",
	"block-soil-low-none": "Low fertility soil",
	"block-soil-medium-none": "Medium fertility soil",
	"block-soil-high-none": "Terra preta",
	"block-soil-verylow-verysparse": "Barren soil (Sparse grass)",
	"block-soil-low-verysparse": "Low fertility soil (Sparse grass)",
	"block-soil-medium-verysparse": "Medium fertility soil (Sparse grass)",
	"block-soil-high-verysparse": "Terra preta (Sparse grass)",
	"block-soil-verylow-sparse": "Barren soil (Patches of grass)",
	"block-soil-low-sparse": "Low fertility soil (Patches of grass)",
	"block-soil-medium-sparse": "Medium fertility soil (Patches of grass)",
	"block-soil-high-sparse": "Terra preta (Patches of grass)",
	"block-soil-verylow-normal": "Barren soil (Grassy)",
	"block-soil-low-normal": "Low fertility soil (Grassy)",
	"block-soil-medium-normal": "Medium fertility soil (Grassy)",
	"block-soil-high-normal": "Terra preta (Grassy)",
	"block-handbooktitle-soil-compost-*": "Where to find",
	"block-handbooktext-soil-compost-*": "High fertility soil is found as deposits within low or medium fertility soils, in areas with correct rainfall and temperature. It will not spawn at high elevations, areas of very low temperature, or areas of low rainfall.",

	"block-cob-none": "Cob",
	"block-cob-verysparse": "Cob (Sparse grass)",
	"block-cob-sparse": "Cob (Patches of grass)",
	"block-cob-normal": "Cob (Grassy)",
	"block-forestfloor-*": "Forest floor",


	"block-altar-*": "Altar",
	"block-forge": "Forge",
	"block-stonepath-*": "Stone path",
	"block-stove-unlit-*": "Stove (Unlit)",
	"block-stove-lit-*": "Stove (Lit)",
	"block-quartz-plain": "Ancient segment (Plain)",
	"block-quartz-ornate": "Ancient segment (Ornate)",
	"block-quartzpillar-*": "Ancient pillar",
	"block-quartzslab-*": "Ancient slab",
	"block-quartzstairs-up-*": "Ancient stairs",
	"block-basalt": "Basalt",
	"block-stonebricks-bauxite": "Bauxite ashlar blocks",
	"block-stonebricks-basalt": "Basalt ashlar blocks",
	"block-stonebricks-andesite": "Andesite ashlar blocks",
	"block-stonebricks-chalk": "Chalk ashlar blocks",
	"block-stonebricks-claystone": "Claystone ashlar blocks",
	"block-stonebricks-granite": "Granite ashlar blocks",
	"block-stonebricks-sandstone": "Sandstone ashlar blocks",
	"block-stonebricks-shale": "Shale ashlar blocks",
	"block-stonebricks-chert": "Chert ashlar blocks",
	"block-stonebricks-conglomerate": "Conglomerate ashlar blocks",
	"block-stonebricks-limestone": "Limestone ashlar blocks",
	"block-stonebricks-peridotite": "Peridotite ashlar blocks",
	"block-stonebricks-phyllite": "Phyllite ashlar blocks",
	"block-stonebricks-slate": "Slate ashlar blocks",

	"block-crackedstonebricks-bauxite": "Cracked bauxite ashlar blocks",
	"block-crackedstonebricks-basalt": "Cracked basalt ashlar blocks",
	"block-crackedstonebricks-andesite": "Cracked andesite ashlar blocks",
	"block-crackedstonebricks-chalk": "Cracked chalk ashlar blocks",
	"block-crackedstonebricks-claystone": "Cracked claystone ashlar blocks",
	"block-crackedstonebricks-granite": "Cracked granite ashlar blocks",
	"block-crackedstonebricks-sandstone": "Cracked sandstone ashlar blocks",
	"block-crackedstonebricks-shale": "Cracked shale ashlar blocks",
	"block-crackedstonebricks-chert": "Cracked chert ashlar blocks",
	"block-crackedstonebricks-conglomerate": "Cracked conglomerate ashlar blocks",
	"block-crackedstonebricks-limestone": "Cracked limestone ashlar blocks",
	"block-crackedstonebricks-peridotite": "Cracked peridotite ashlar blocks",
	"block-crackedstonebricks-phyllite": "Cracked phyllite ashlar blocks",
	"block-crackedstonebricks-slate": "Cracked slate ashlar blocks",

	"block-agedstonebricks-andesite": "Aged andesite ashlar blocks",
	"block-agedstonebricks-chalk": "Aged chalk ashlar blocks",
	"block-agedstonebricks-chert": "Aged chert ashlar blocks",
	"block-agedstonebricks-conglomerate": "Aged conglomerate ashlar blocks",
	"block-agedstonebricks-limestone": "Aged limestone ashlar blocks",
	"block-agedstonebricks-claystone": "Aged claystone ashlar blocks",
	"block-agedstonebricks-granite": "Aged granite ashlar blocks",
	"block-agedstonebricks-sandstone": "Aged sandstone ashlar blocks",
	"block-agedstonebricks-shale": "Aged shale ashlar blocks",
	"block-agedstonebricks-basalt": "Aged basalt ashlar blocks",
	"block-agedstonebricks-peridotite": "Aged peridotite ashlar blocks",
	"block-agedstonebricks-phyllite": "Aged phyllite ashlar blocks",
	"block-agedstonebricks-slate": "Aged slate ashlar blocks",
	"block-agedstonebricks-bauxite": "Aged bauxite ashlar blocks",

	"block-stonebrickslab-basalt-*": "Basalt ashlar block slab",
	"block-stonebrickstairs-basalt-*": "Basalt ashlar block stairs",
	"block-stonebrickstairs-andesite-*": "Andesite ashlar block stairs",
	"block-stonebrickstairs-chalk-*": "Chalk ashlar block stairs",
	"block-stonebrickstairs-claystone-*": "Claystone ashlar block stairs",
	"block-stonebrickstairs-granite-*": "Granite ashlar block stairs",
	"block-stonebrickstairs-sandstone-*": "Sandstone ashlar block stairs",
	"block-stonebrickstairs-shale-*": "Shale ashlar block stairs",
	"block-stonebrickslab-andesite-*": "Andesite ashlar block slab",
	"block-stonebrickslab-chalk-*": "Chalk ashlar block slab",
	"block-stonebrickslab-claystone-*": "Claystone ashlar block slab",
	"block-stonebrickslab-granite-*": "Granite ashlar block slab",
	"block-stonebrickslab-sandstone-*": "Sandstone ashlar block slab",
	"block-stonebrickslab-shale-*": "Shale ashlar block slab",
	"block-cobbleskull-andesite": "Andesite cobble skull",
	"block-cobbleskull-chalk": "Chalk cobble skull",
	"block-cobbleskull-claystone": "Claystone cobble skull",
	"block-cobbleskull-granite": "Granite cobble skull",
	"block-cobbleskull-sandstone": "Sandstone cobble skull",
	"block-cobbleskull-shale": "Shale cobble skull",
	"block-cobblestoneslab-andesite-*": "Andesite cobblestone slab",
	"block-cobblestoneslab-bauxite-*": "Bauxite cobblestone slab",
	"block-cobblestoneslab-chalk-*": "Chalk cobblestone slab",
	"block-cobblestoneslab-claystone-*": "Claystone cobblestone slab",
	"block-cobblestoneslab-granite-*": "Granite cobblestone slab",
	"block-cobblestoneslab-sandstone-*": "Sandstone cobblestone slab",
	"block-cobblestoneslab-shale-*": "Shale cobblestone slab",
	"block-cobblestone-andesite": "Andesite cobblestone",
	"block-cobblestone-bauxite": "Bauxite cobblestone",
	"block-cobblestone-chalk": "Chalk cobblestone",
	"block-cobblestone-claystone": "Claystone cobblestone",
	"block-cobblestone-granite": "Granite cobblestone",
	"block-cobblestone-sandstone": "Sandstone cobblestone",
	"block-cobblestone-shale": "Shale cobblestone",
	"block-cobblestonestairs-andesite-*": "Andesite cobblestone stairs",
	"block-cobblestonestairs-bauxite-*": "Bauxite cobblestone stairs",
	"block-cobblestonestairs-chalk-*": "Chalk cobblestone stairs",
	"block-cobblestonestairs-claystone-*": "Claystone cobblestone stairs",
	"block-cobblestonestairs-granite-*": "Granite cobblestone stairs",
	"block-cobblestonestairs-sandstone-*": "Sandstone cobblestone stairs",
	"block-cobblestonestairs-shale-*": "Shale cobblestone stairs",

	"block-cobblestonefan-andesite-*": "Fanned andesite cobblestone",
	"block-cobblestonefan-basalt-*": "Fanned basalt cobblestone",
	"block-cobblestonefan-bauxite-*": "Fanned bauxite cobblestone",
	"block-cobblestonefan-chalk-*": "Fanned chalk cobblestone",
	"block-cobblestonefan-chert-*": "Fanned chert cobblestone",
	"block-cobblestonefan-claystone-*": "Fanned claystone cobblestone",
	"block-cobblestonefan-conglomerate-*": "Fanned conglomerate cobblestone",
	"block-cobblestonefan-granite-*": "Fanned granite cobblestone",
	"block-cobblestonefan-kimberlite-*": "Fanned kimberlite cobblestone",
	"block-cobblestonefan-limestone-*": "Fanned limestone cobblestone",
	"block-cobblestonefan-peridotite-*": "Fanned peridotite cobblestone",
	"block-cobblestonefan-phyllite-*": "Fanned phyllite cobblestone",
	"block-cobblestonefan-sandstone-*": "Fanned sandstone cobblestone",
	"block-cobblestonefan-shale-*": "Fanned shale cobblestone",
	"block-cobblestonefan-slate-*": "Fanned slate cobblestone",
	"block-cobblestonefan-suevite-*": "Fanned suevite cobblestone",
	"block-cobblestonefan-greenmarble-*": "Fanned green marble cobblestone",
	"block-cobblestonefan-redmarble-*": "Fanned red marble cobblestone",
	"block-cobblestonefan-whitemarble-*": "Fanned white marble cobblestone",
	"block-cobblestonefan-mixed-*": "Fanned mixed cobblestone",

	"block-looseflints-*": "Loose flint",
	"blockdesc-looseflints-andesite": "Andesite",
	"blockdesc-looseflints-chalk": "Chalk",
	"blockdesc-looseflints-claystone": "Claystone",
	"blockdesc-looseflints-granite": "Granite",
	"blockdesc-looseflints-sandstone": "Sandstone",
	"blockdesc-looseflints-shale": "Shale",
	"block-obsidian": "Obsidian",
	"block-hopper": "Hopper",

	"block-rock-basalt": "Basalt rock",
	"block-rock-andesite": "Andesite rock",
	"block-rock-chalk": "Chalk rock",
	"block-rock-claystone": "Claystone rock",
	"block-rock-granite": "Granite rock",
	"block-rock-sandstone": "Sandstone rock",
	"block-rock-shale": "Shale rock",
	"block-rock-chert": "Chert rock",
	"block-rock-conglomerate": "Conglomerate rock",
	"block-rock-limestone": "Limestone rock",
	"block-rock-phyllite": "Phyllite rock",
	"block-rock-slate": "Slate rock",
	"block-rock-obsidian": "Obsidian rock",
	"block-rock-scoria": "Scoria volcanic rock",
	"block-rock-tuff": "Tuff volcanic rock",
	"block-rock-peridotite": "Peridotite rock",
	"block-rock-kimberlite": "Kimberlite rock",
	"block-rock-bauxite": "Bauxite rock",
	"block-rock-suevite": "Suevite impact rock",
	"block-rock-halite": "Halite rock",
	"block-handbooktitle-rock-halite": "Where to find",
	"block-handbooktext-rock-halite": "'Salt domes' of halite can potentially be found in any area with at least one <a href=\"handbook://gamemechanicinfo-stonelayers\">sedimentary</a> stone layer, no matter the climate. The thicker the sedimentary layers, the better the chance.<br>Additionally, halite can be found as 'dry lake bed' deposits in deserts in hot, tropical climates, just underneath the sand and gravel top layers.",
	"block-rock-whitemarble": "White marble rock",
	"block-rock-greenmarble": "Green marble rock",
	"block-rock-redmarble": "Pink marble rock",

	"block-sand-bauxite": "Bauxite sand",
	"block-sand-andesite": "Andesite sand",
	"block-sand-peridotite": "Peridotite sand",
	"block-sand-chalk": "Chalk sand",
	"block-sand-claystone": "Claystone sand",
	"block-sand-granite": "Granite sand",
	"block-sand-sandstone": "Sandstone sand",
	"block-sand-shale": "Shale sand",
	"block-sand-basalt": "Basalt sand",
	"block-sand-limestone": "Limestone sand",
	"block-sand-conglomerate": "Conglomerate sand",
	"block-sand-chert": "Chert sand",
	"block-sand-phyllite": "Phyllite sand",
	"block-sand-slate": "Slate sand",


	"block-sand-bauxite-*": "Bauxite sand",
	"block-sand-andesite-*": "Andesite sand",
	"block-sand-peridotite-*": "Peridotite sand",
	"block-sand-chalk-*": "Chalk sand",
	"block-sand-claystone-*": "Claystone sand",
	"block-sand-granite-*": "Granite sand",
	"block-sand-sandstone-*": "Sandstone sand",
	"block-sand-shale-*": "Shale sand",
	"block-sand-basalt-*": "Basalt sand",
	"block-sand-limestone-*": "Limestone sand",
	"block-sand-conglomerate-*": "Conglomerate sand",
	"block-sand-chert-*": "Chert sand",
	"block-sand-phyllite-*": "Phyllite sand",
	"block-sand-slate-*": "Slate sand",



	"block-gravel-basalt": "Basalt gravel",
	"block-gravel-chert": "Chert gravel",
	"block-gravel-conglomerate": "Conglomerate gravel",
	"block-gravel-limestone": "Limestone gravel",
	"block-gravel-peridotite": "Peridotite gravel",
	"block-gravel-phyllite": "Phyllite gravel",
	"block-gravel-slate": "Slate gravel",
	"block-gravel-andesite": "Andesite gravel",
	"block-gravel-chalk": "Chalk gravel",
	"block-gravel-claystone": "Claystone gravel",
	"block-gravel-granite": "Granite gravel",
	"block-gravel-sandstone": "Sandstone gravel",
	"block-gravel-shale": "Shale gravel",
	"block-gravel-bauxite": "Bauxite gravel",

	"block-gravel-basalt-*": "Basalt Gravel",
	"block-gravel-chert-*": "Chert gravel",
	"block-gravel-conglomerate-*": "Conglomerate gravel",
	"block-gravel-limestone-*": "Limestone gravel",
	"block-gravel-peridotite-*": "Peridotite gravel",
	"block-gravel-phyllite-*": "Phyllite gravel",
	"block-gravel-slate-*": "Slate gravel",
	"block-gravel-andesite-*": "Andesite gravel",
	"block-gravel-chalk-*": "Chalk gravel",
	"block-gravel-claystone-*": "Claystone gravel",
	"block-gravel-granite-*": "Granite gravel",
	"block-gravel-sandstone-*": "Sandstone gravel",
	"block-gravel-shale-*": "Shale gravel",
	"block-gravel-bauxite-*": "Bauxite gravel",



	"block-saltpeter-d": "Saltpeter",

	"block-barrel": "Barrel",
	"block-handbooktext-barrel": "Barrels are used in many processes, such as leather, dye, and cheese making, fermenting alcohol, mixing mortar, and more!",
	"block-bluetorch-up": "Blue torch",
	"block-bookshelves-ns": "Bookshelves (Legacy)",
	"block-chair": "Chair",
	"block-chest-*": "Chest",
	"blockdesc-chest-*": "Used for storage",
	"block-woodencrate-closed": "Wooden crate (Closed)",
	"blockdesc-woodencrate-*": "Old pre 1.16 crate. Please place and break to upgrade it to the new crate version",
	"block-woodencrate-opened": "Wooden crate (Opened)",


	"cratelidstate-opened": "opened",
	"cratelidstate-closed": "closed",

	"block-wood-aged-crate": "Aged crate ({0})",
	"block-wood-birch-crate": "Birch crate ({0})",
	"block-wood-oak-crate": "Oak crate ({0})",
	"block-wood-maple-crate": "Maple crate ({0})",
	"block-wood-pine-crate": "Pine crate ({0})",
	"block-wood-acacia-crate": "Acacia crate ({0})",
	"block-wood-kapok-crate": "Kapok crate ({0})",
	"block-wood-baldcypress-crate": "Bald cypress crate ({0})",
	"block-wood-larch-crate": "Larch crate ({0})",
	"block-wood-redwood-crate": "Redwood crate ({0})",
	"block-wood-ebony-crate": "Ebony crate ({0})",
	"block-wood-walnut-crate": "Walnut crate ({0})",
	"block-wood-purpleheart-crate": "Purpleheart crate ({0})",

	"block-handbooktext-crate": "Place in the crafting grid to open or close the crate. Combine with a <a href=\"handbook://item-paper-parchment\">parchment</a> to be able to draw the crates current contents, use any pigment item to draw, for example charcoal.",

	"block-door-plank-*-down-closed-left": "Wooden door",
	"block-door-log-*-down-closed-left": "Rough wooden door",
	"blockdesc-door-log-*": "Crudely made, tends to fall apart when used",
	"block-trapdoor-opened-*": "Trapdoor",
	"block-trapdoor-closed-*": "Trapdoor",
	"block-trapdoor-solid-aged-1": "Aged wood solid trapdoor",
	"block-trapdoor-solid-aged-*": "Ruined wooden trapdoor",
	"block-trapdoor-solid-birch*": "Birch solid trapdoor",
	"block-trapdoor-solid-oak*": "Oak solid trapdoor",
	"block-trapdoor-solid-maple*": "Maple solid trapdoor",
	"block-trapdoor-solid-pine*": "Pine solid trapdoor",
	"block-trapdoor-solid-acacia*": "Acacia solid trapdoor",
	"block-trapdoor-solid-kapok*": "Kapok solid trapdoor",
	"block-trapdoor-solid-baldcypress*": "Bald cypress solid trapdoor",
	"block-trapdoor-solid-larch*": "Larch solid trapdoor",
	"block-trapdoor-solid-redwood*": "Redwood solid trapdoor",
	"block-trapdoor-solid-ebony*": "Ebony solid trapdoor",
	"block-trapdoor-solid-walnut*": "Walnut solid trapdoor",
	"block-trapdoor-solid-purpleheart*": "Purpleheart solid trapdoor",

	"block-trapdoor-window-aged-1": "Aged wood grated trapdoor",
	"block-trapdoor-window-aged-*": "Ruined wooden trapdoor",
	"block-trapdoor-window-birch*": "Birch grated trapdoor",
	"block-trapdoor-window-oak*": "Oak grated trapdoor",
	"block-trapdoor-window-maple*": "Maple grated trapdoor",
	"block-trapdoor-window-pine*": "Pine grated trapdoor",
	"block-trapdoor-window-acacia*": "Acacia grated trapdoor",
	"block-trapdoor-window-kapok*": "Kapok grated trapdoor",
	"block-trapdoor-window-baldcypress*": "Bald cypress grated trapdoor",
	"block-trapdoor-window-larch*": "Larch grated trapdoor",
	"block-trapdoor-window-redwood*": "Redwood grated trapdoor",
	"block-trapdoor-window-ebony*": "Ebony grated trapdoor",
	"block-trapdoor-window-walnut*": "Walnut grated trapdoor",
	"block-trapdoor-window-purpleheart*": "Purpleheart grated trapdoor",

	"block-trapdoor-plate-rusted-*": "Rusty metal trapdoor",
	"block-trapdoor-bars-rusted-*": "Rusty metal trapdoor",
	"block-trapdoor-plate-iron-*": "Iron trapdoor",
	"block-trapdoor-bars-iron-*": "Iron grated trapdoor",

	"block-irondoor-*-down-closed-left": "Iron door",
	"block-resonator-*": "Resonator",
	"blockdesc-resonator-*": "Requires tuning cylinders",

	"block-ironfence-top-ew": "Iron fence (Top)",
	"block-ironfence-base-ew": "Iron fence (Segment)",
	"block-fencegate-n-closed-*": "Wooden fence gate",
	"block-firepit-extinct": "Firepit (Extinguished)",
	"block-firepit-lit": "Firepit (Lit)",
	"block-greentorch-up": "Green torch",
	"block-ladder-wood-*": "Wooden Ladder",
	"block-ladder-rope-*": "Rope ladder",
	"block-omoktabletop": "Omok table top",
	"block-orangetorch-up": "Orange torch",
	"block-painting-elk-*": "Painting (Elk)",
	"block-painting-forestdawn-*": "Painting (Forest Dawn)",
	"block-painting-howl-*": "Painting (Howl)",
	"block-painting-prey-*": "Painting (Prey)",
	"block-painting-underwater-*": "Painting (Underwater)",
	"block-painting-fishandtherain-*": "Painting (Fish and the Rain)",
	"block-painting-traveler-*": "Painting (Traveler's Solitude)",
	"block-painting-bogfort-*": "Painting (Bog Fort)",
	"block-painting-castleruin-*": "Painting (Castle Ruin)",
	"block-painting-cow-*": "Painting (Cow)",
	"block-painting-hunterintheforest-*": "Painting (Hunter in the Forest)",
	"block-painting-seraph-*": "Painting (Seraph)",
	"block-painting-sleepingwolf-*": "Painting (Sleeping Wolf)",
	"block-painting-sunkenruin-*": "Painting (Sunken Ruin)",
	"block-painting-lastday-*": "Painting (Last Day)",
	"block-painting-oldvillage-*": "Painting (Old Village)",
	"block-painting-sodhouse-*": "Painting (Sod House)",
	"block-painting-glam-*": "Painting (Woman)",
	"block-painting-hunter-*": "Painting (Huntress)",
	"block-painting-family1-*": "Painting (Family)",
	"block-painting-uncle1-*": "Painting (Uncle)",
	"block-painting-trout-*": "Painting (Trout)",
	"block-painting-thunderlord-*": "Painting (Thunderlord)",
	"block-woodenpath-*": "Wooden path",
	"block-pinktorch-up": "Pink torch",
	"block-woodenrails-*": "Wooden rails",
	"block-redtorch-up": "Red torch",
	"block-sign-ground-*": "Sign",
	"block-table": "Table",
	"block-toolrack-*": "Tool rack",
	"block-moldrack-*": "Vertical rack",
	"block-handbooktext-moldrack-*": "This rack holds large flat items such as clay molds and shields",

	"block-handbooktitle-torch-up": "Uses:",
	"block-handbooktext-torch-up": "In addition to illuminating the environment, a torch can be used to light a <a href=\"handbook://block-firepit-lit\">firepit</a> or <a href=\"handbook://craftinginfo-charcoalburning\">charcoal pit</a>, re-light an <a href=\"handbook://block-torch-basic-extinct-up\">extinguished torch</a>, and ignite many other things such as <a href=\"handbook://block-bloomerybase-north\">bloomery</a>.",

	"block-woodbucket": "Wooden bucket",
	"block-workbench-*": "Workbench",
	"block-leaves-*-birch": "Birch leaves",
	"block-leaves-*-oak": "Oak leaves",
	"block-leaves-*-maple": "Maple leaves",
	"block-leaves-*-pine": "Pine leaves",
	"block-leaves-*-acacia": "Acacia leaves",
	"block-leaves-*-kapok": "Kapok leaves",
	"block-leaves-*-larch": "Larch leaves",
	"block-leaves-*-crimsonkingmaple": "Crimson maple leaves",
	"block-leaves-*-redwood": "Redwood leaves",
	"block-leaves-*-greenspirecypress": "Mediterranean cypress leaves",
	"block-leaves-*-baldcypress": "Bald cypress leaves",
	"block-leaves-*-ebony": "Ebony leaves",
	"block-leaves-*-walnut": "Walnut leaves",
	"block-leaves-*-purpleheart": "Purpleheart leaves",
	"block-handbooktitle-leaves-*": "Notes",
	"block-handbooktext-leaves-*": "leaf blocks have a smaller chance to drop sticks and seeds than branchy leaf blocks. The chance is unaffected by tool used to harvest them. Unlike branchy leaf blocks, regular leaves <strong>will not</strong>count against axe durability when cutting down a tree.",
	"block-leavesbranchy-*-birch": "Birch branchy leaves",
	"block-leavesbranchy-*-oak": "Oak branchy leaves",
	"block-leavesbranchy-*-maple": "Maple branchy leaves",
	"block-leavesbranchy-*-pine": "Pine branchy leaves",
	"block-leavesbranchy-*-acacia": "Acacia branchy leaves",
	"block-leavesbranchy-*-kapok": "Kapok branchy leaves",
	"block-leavesbranchy-*-larch": "Larch branchy leaves",
	"block-leavesbranchy-*-crimsonkingmaple": "Crimson maple branchy leaves",
	"block-leavesbranchy-*-redwood": "Redwood branchy leaves",
	"block-leavesbranchy-*-baldcypress": "Bald cypress branchy leaves",
	"block-leavesbranchy-*-greenspirecypress": "Mediterranean cypress branchy leaves",
	"block-leavesbranchy-*-ebony": "Ebony branchy leaves",
	"block-leavesbranchy-*-walnut": "Walnut branchy leaves",
	"block-leavesbranchy-*-purpleheart": "Purpleheart branchy leaves",
	"block-leavesnarrow-placed-cypress-*": "Mediterranean cypress leaves",
	"block-handbooktitle-leavesbranchy-*": "Notes",
	"block-handbooktext-leavesbranchy-*": "Branchy leaves are guaranteed to drop a stick. They also have a higher chance to drop seeds. The chance is unaffected by tool used to harvest them. Unlike normal leaf blocks, branchy leaves <strong>will</strong>count against axe durability when cutting down a tree, if still connected to the trunk.",

	"block-log-resin-pine-ud": "Leaking pine log with resin",
	"block-log-resin-acacia-ud": "Leaking acacia log with resin",
	"block-handbooktitle-log-resin-pine-ud": "Notes:",
	"block-handbooktext-log-resin-pine-ud": "<a href=\"handbook://item-resin\">Resin</a>ous logs only generate in trees created at world generation. Never in trees that are grown from saplings. Such logs are not common, and only a small percentage of pines will have one.",
	"block-log-resinharvested-pine-ud": "Leaking pine log",
	"block-log-resinharvested-acacia-ud": "Leaking acacia log",

	"block-log-placed-birch-*": "Birch log",
	"block-log-placed-oak-*": "Oak log",
	"block-log-placed-maple-*": "Maple log",
	"block-log-placed-pine-*": "Pine log",
	"block-log-placed-acacia-*": "Acacia log",
	"block-log-placed-kapok-*": "Kapok log",
	"block-log-placed-redwood-*": "Redwood log",
	"block-log-placed-baldcypress-*": "Bald cypress log",
	"block-log-placed-larch-*": "Larch log",
	"block-log-placed-ebony-*": "Ebony log",
	"block-log-placed-walnut-*": "Walnut log",
	"block-log-placed-purpleheart-*": "Purpleheart log",
	"block-log-grown-birch-*": "Birch tree log",
	"block-log-grown-oak-*": "Oak tree log",
	"block-log-grown-maple-*": "Maple tree log",
	"block-log-grown-pine-*": "Pine tree log",
	"block-log-grown-acacia-*": "Acacia tree log",
	"block-log-grown-kapok-*": "Kapok tree log",
	"block-log-grown-redwood-*": "Redwood tree log",
	"block-logsection-placed-redwood-ne-*": "Redwood quarter log",
	"block-logsection-grown-redwood-ne-*": "Redwood trunk",
	"block-lognarrow-*-cypress-*": "Mediterranean cypress log",
	"block-rottenlog-stump": "Tree stump",
	"block-rottenlog-*": "Rotten tree log",
	"block-fallenleaves*": "Fallen leaves",
	"block-hanginglichen-oldmans-top": "Old man's beard",
	"block-hanginglichen-lace-top": "Lace lichen",
	"block-hanginglichen-oldmans-segment": "Old man's beard",
	"block-hanginglichen-lace-segment": "Lace lichen",
	"block-hanginglichen-oldmans-bottom": "Old man's beard",
	"block-hanginglichen-lace-bottom": "Lace lichen",
	"block-hanginglichen-oldmans-short": "Old man's beard",
	"block-hanginglichen-lace-short": "Lace lichen",

	"block-planks-aged-*": "Aged wooden planks",
	"block-planks-birch-*": "Birch planks",
	"block-planks-oak-*": "Oak planks",
	"block-planks-maple-*": "Maple planks",
	"block-planks-pine-*": "Pine planks",
	"block-planks-acacia-*": "Acacia planks",
	"block-planks-kapok-*": "Kapok planks",
	"block-planks-redwood-*": "Redwood planks",
	"block-planks-baldcypress-*": "Bald cypress planks",
	"block-planks-larch-*": "Larch planks",
	"block-planks-ebony-*": "Ebony planks",
	"block-planks-walnut-*": "Walnut planks",
	"block-planks-purpleheart-*": "Purpleheart planks",
	"block-planks-aged": "Aged wooden planks",
	"block-planks-birch": "Birch planks",
	"block-planks-oak": "Oak planks",
	"block-planks-maple": "Maple planks",
	"block-planks-pine": "Pine planks",
	"block-planks-acacia": "Acacia planks",
	"block-planks-kapok": "Kapok planks",
	"block-planks-redwood": "Redwood planks",
	"block-planks-baldcypress": "Bald cypress planks",
	"block-planks-larch": "Larch planks",
	"block-planks-ebony": "Ebony planks",
	"block-planks-walnut": "Walnut planks",
	"block-planks-purpleheart": "Purpleheart planks",


	"block-plankslab-birch-*": "Birch slab",
	"block-plankslab-oak-*": "Oak slab",
	"block-plankslab-maple-*": "Maple slab",
	"block-plankslab-pine-*": "Pine slab",
	"block-plankslab-acacia-*": "Acacia slab",
	"block-plankslab-kapok-*": "Kapok slab",
	"block-plankslab-redwood-*": "Redwood slab",
	"block-plankslab-baldcypress-*": "Bald cypress slab",
	"block-plankslab-larch-*": "Larch slab",
	"block-plankslab-ebony-*": "Ebony slab",
	"block-plankslab-walnut-*": "Walnut slab",
	"block-plankslab-purpleheart-*": "Purpleheart slab",
	"block-plankstairs-birch-*": "Birch stairs",
	"block-plankstairs-oak-*": "Oak stairs",
	"block-plankstairs-maple-*": "Maple stairs",
	"block-plankstairs-pine-*": "Pine stairs",
	"block-plankstairs-acacia-*": "Acacia stairs",
	"block-plankstairs-kapok-*": "Kapok stairs",
	"block-plankstairs-redwood-*": "Redwood stairs",
	"block-plankstairs-baldcypress-*": "Bald cypress stairs",
	"block-plankstairs-larch-*": "Larch stairs",
	"block-plankstairs-ebony-*": "Ebony stairs",
	"block-plankstairs-walnut-*": "Walnut stairs",
	"block-plankstairs-purpleheart-*": "Purpleheart stairs",
	"block-bed-wood-head-*": "Wooden bed",
	"block-bed-hay-head-*": "Hay bed",

	"blockdesc-creativeblock-*": "Creative mode block",
	"blockdesc-creativelight-*": "Creative mode block. Glows and emits lots of light.",
	"blockdesc-creativeglow-*": "Creative mode block. Glows and emits little light.",

	"block-creativeblock-0": "Creativeblock (0)",
	"block-creativeblock-1": "Creativeblock (1)",
	"block-creativeblock-2": "Creativeblock (2)",
	"block-creativeblock-3": "Creativeblock (3)",
	"block-creativeblock-4": "Creativeblock (4)",
	"block-creativeblock-5": "Creativeblock (5)",
	"block-creativeblock-6": "Creativeblock (6)",
	"block-creativeblock-7": "Creativeblock (7)",
	"block-creativeblock-8": "Creativeblock (8)",
	"block-creativeblock-9": "Creativeblock (9)",
	"block-creativeblock-10": "Creativeblock (10)",
	"block-creativeblock-11": "Creativeblock (11)",
	"block-creativeblock-12": "Creativeblock (12)",
	"block-creativeblock-13": "Creativeblock (13)",
	"block-creativeblock-14": "Creativeblock (14)",
	"block-creativeblock-15": "Creativeblock (15)",
	"block-creativeblock-16": "Creativeblock (16)",
	"block-creativeblock-17": "Creativeblock (17)",
	"block-creativeblock-18": "Creativeblock (18)",
	"block-creativeblock-19": "Creativeblock (19)",
	"block-creativeblock-20": "Creativeblock (20)",
	"block-creativeblock-21": "Creativeblock (21)",
	"block-creativeblock-22": "Creativeblock (22)",
	"block-creativeblock-23": "Creativeblock (23)",
	"block-creativeblock-24": "Creativeblock (24)",
	"block-creativeblock-25": "Creativeblock (25)",
	"block-creativeblock-26": "Creativeblock (26)",
	"block-creativeblock-27": "Creativeblock (27)",
	"block-creativeblock-28": "Creativeblock (28)",
	"block-creativeblock-29": "Creativeblock (29)",
	"block-creativeblock-30": "Creativeblock (30)",
	"block-creativeblock-31": "Creativeblock (31)",
	"block-creativeblock-32": "Creativeblock (32)",
	"block-creativeblock-33": "Creativeblock (33)",
	"block-creativeblock-34": "Creativeblock (34)",
	"block-creativeblock-35": "Creativeblock (35)",
	"block-creativeblock-36": "Creativeblock (36)",
	"block-creativeblock-37": "Creativeblock (37)",
	"block-creativeblock-38": "Creativeblock (38)",
	"block-creativeblock-39": "Creativeblock (39)",
	"block-creativeblock-40": "Creativeblock (40)",
	"block-creativeblock-41": "Creativeblock (41)",
	"block-creativeblock-42": "Creativeblock (42)",
	"block-creativeblock-43": "Creativeblock (43)",
	"block-creativeblock-44": "Creativeblock (44)",
	"block-creativeblock-45": "Creativeblock (45)",
	"block-creativeblock-46": "Creativeblock (46)",
	"block-creativeblock-47": "Creativeblock (47)",
	"block-creativeblock-48": "Creativeblock (48)",
	"block-creativeblock-49": "Creativeblock (49)",
	"block-creativeblock-50": "Creativeblock (50)",
	"block-creativeblock-51": "Creativeblock (51)",
	"block-creativeblock-52": "Creativeblock (52)",
	"block-creativeblock-53": "Creativeblock (53)",
	"block-creativeblock-54": "Creativeblock (54)",
	"block-creativeblock-55": "Creativeblock (55)",
	"block-creativeblock-56": "Creativeblock (56)",
	"block-creativeblock-57": "Creativeblock (57)",
	"block-creativeblock-58": "Creativeblock (58)",
	"block-creativeblock-59": "Creativeblock (59)",
	"block-creativeblock-60": "Creativeblock (60)",
	"block-creativeblock-61": "Creativeblock (61)",
	"block-creativeblock-62": "Creativeblock (62)",
	"block-creativeblock-63": "Creativeblock (63)",
	"block-creativeblock-64": "Creativeblock (64)",
	"block-creativeblock-65": "Creativeblock (65)",
	"block-creativeblock-66": "Creativeblock (66)",
	"block-creativeblock-67": "Creativeblock (67)",
	"block-creativeblock-68": "Creativeblock (68)",
	"block-creativeblock-69": "Creativeblock (69)",
	"block-creativeblock-70": "Creativeblock (70)",
	"block-creativeblock-71": "Creativeblock (71)",
	"block-creativeblock-72": "Creativeblock (72)",
	"block-creativeblock-73": "Creativeblock (73)",
	"block-creativeblock-74": "Creativeblock (74)",
	"block-creativeblock-75": "Creativeblock (75)",
	"block-creativeblock-76": "Creativeblock (76)",
	"block-creativeblock-77": "Creativeblock (77)",
	"block-creativeblock-78": "Creativeblock (78)",
	"block-creativeblock-79": "Creativeblock (79)",


	"block-creativelight-32": "Creativelight (32)",
	"block-creativelight-33": "Creativelight (33)",
	"block-creativelight-34": "Creativelight (34)",
	"block-creativelight-35": "Creativelight (35)",
	"block-creativelight-36": "Creativelight (36)",
	"block-creativelight-37": "Creativelight (37)",
	"block-creativelight-38": "Creativelight (38)",
	"block-creativelight-39": "Creativelight (39)",
	"block-creativelight-40": "Creativelight (40)",
	"block-creativelight-41": "Creativelight (41)",
	"block-creativelight-42": "Creativelight (42)",
	"block-creativelight-43": "Creativelight (43)",
	"block-creativelight-44": "Creativelight (44)",
	"block-creativelight-45": "Creativelight (45)",
	"block-creativelight-46": "Creativelight (46)",
	"block-creativelight-47": "Creativelight (47)",
	"block-creativelight-48": "Creativelight (48)",
	"block-creativelight-49": "Creativelight (49)",
	"block-creativelight-50": "Creativelight (50)",
	"block-creativelight-51": "Creativelight (51)",
	"block-creativelight-52": "Creativelight (52)",
	"block-creativelight-53": "Creativelight (53)",
	"block-creativelight-54": "Creativelight (54)",
	"block-creativelight-55": "Creativelight (55)",
	"block-creativelight-56": "Creativelight (56)",
	"block-creativelight-57": "Creativelight (57)",
	"block-creativelight-58": "Creativelight (58)",
	"block-creativelight-59": "Creativelight (59)",
	"block-creativelight-79": "Creativelight (79)",

	"block-creativeglow-32": "Creativeglow (32)",
	"block-creativeglow-33": "Creativeglow (33)",
	"block-creativeglow-34": "Creativeglow (34)",
	"block-creativeglow-35": "Creativeglow (35)",
	"block-creativeglow-36": "Creativeglow (36)",
	"block-creativeglow-37": "Creativeglow (37)",
	"block-creativeglow-38": "Creativeglow (38)",
	"block-creativeglow-39": "Creativeglow (39)",
	"block-creativeglow-40": "Creativeglow (40)",
	"block-creativeglow-41": "Creativeglow (41)",
	"block-creativeglow-42": "Creativeglow (42)",
	"block-creativeglow-43": "Creativeglow (43)",
	"block-creativeglow-44": "Creativeglow (44)",
	"block-creativeglow-45": "Creativeglow (45)",
	"block-creativeglow-46": "Creativeglow (46)",
	"block-creativeglow-47": "Creativeglow (47)",
	"block-creativeglow-48": "Creativeglow (48)",
	"block-creativeglow-49": "Creativeglow (49)",
	"block-creativeglow-50": "Creativeglow (50)",
	"block-creativeglow-51": "Creativeglow (51)",
	"block-creativeglow-52": "Creativeglow (52)",
	"block-creativeglow-53": "Creativeglow (53)",
	"block-creativeglow-54": "Creativeglow (54)",
	"block-creativeglow-55": "Creativeglow (55)",
	"block-creativeglow-56": "Creativeglow (56)",
	"block-creativeglow-57": "Creativeglow (57)",
	"block-creativeglow-58": "Creativeglow (58)",
	"block-creativeglow-59": "Creativeglow (59)",
	"block-creativeglow-79": "Creativeglow (79)",

	"block-ember": "Ember",
	"block-hay-normal-*": "Hay (Grass)",
	"block-hay-aged-*": "Aged Hay (Grass)",
	"block-bamboo-*-brown-*": "Brown bamboo segment",
	"block-bamboo-*-green-*": "Green bamboo segment",
	"block-bambooleaves-*": "Bamboo leaves",
	"block-silvertorchcactus": "Silver torch cactus",
	"block-bonyremains-cowskull-up": "Bony Cow Skull",
	"block-bonyremains-ribcage": "Bony Ribcage",
	"block-spiderweb": "Spider web",
	"block-cobbleskull-basalt": "Basalt cobble skull",
	"block-cobblestoneslab-basalt-*": "Basalt cobblestone slab",
	"block-cobblestone-basalt": "Basalt cobblestone",
	"block-cobblestonestairs-basalt-*": "Basalt cobblestone stairs",
	"block-ore-flint-basalt": "Flint in basalt",
	"block-cage-wooden-*": "Wooden cage",
	"block-stresstest": "Stresstest",
	"block-claypot-raw": "Raw cooking pot",
	"block-claypot-burned": "Cooking pot",
	"block-handbooktitle-claypot-burned": "Use",
	"block-handbooktext-claypot-burned": "See <a href=\"handbook://craftinginfo-mealcooking\">Meal making guide</a>. You cannot eat from a cooking pot directly, you will need a <a href=\"handbook://block-bowl-fired\">bowl</a>. If you want to empty a bowl or cooking pot without eating the contents, simply toss it in some water!",
	"block-dirtyclaypot-*": "Residue-covered pot",
	"block-handbooktext-dirtyclaypot-*": "A cooking pot used to cook up <a href=\"handbook://item-glueportion-pitch-hot\">glue</a> or other non-food recipes becomes caked in residue. A residue-covered cooking pot cannot be used for meal-making with food ingredients, but is still quite handy for other purposes.",
		"blockdesc-dirtyclaypot-*": "In a disgusting state, can no longer be used for meal-making",
	"block-stationarybasket": "Basket",
	"block-plaster-diagonal-*": "Plaster (Diagonal logs)",
	"block-plaster-stripes-*": "Plaster (Straight logs)",
	"block-plaster-plain": "Plaster (Plain)",
	"block-plaster-square": "Plaster (Square logs)",
	"item-crushedchalk": "Crushed chalk",
	"item-quicklime": "Quicklime",
	"item-lootrandomizer": "Loot randomizer",
	"itemdesc-lootrandomizer": "Can be used for randomized dungeon loot. <hk>rightmouse</hk> click to add random loot. When placed in a container (e.g. chest), then exported and imported via worldedit/worldgen this item will turn into one random item as configured.",
	"item-stone-basalt": "Basalt stone",
	"item-stone-obsidian": "Obsidian stone",
	"item-arrow-flint": "Flint arrow",
	"item-axe-chert": "Chert axe",
	"item-shovel-chert": "Chert shovel",
	"item-hoe-chert": "Chert hoe",
	"item-axe-granite": "Granite axe",
	"item-axe-andesite": "Andesite axe",
	"item-axe-peridotite": "Peridotite axe",
	"item-axe-basalt": "Basalt axe",
	"item-axe-obsidian": "Obsidian axe",
	"item-axe-flint": "Flint axe",
	"item-axe-bone-granite": "Granite axe",
	"item-axe-bone-andesite": "Andesite axe",
	"item-axe-bone-peridotite": "Peridotite axe",
	"item-axe-bone-basalt": "Basalt axe",
	"item-axe-bone-obsidian": "Obsidian axe",
	"item-axe-bone-flint": "Flint axe",
	"item-axe-bone-chert": "Chert axe",
	"item-knife-generic-chert": "Chert knife",
	"item-knife-generic-granite": "Granite knife",
	"item-knife-generic-andesite": "Andesite knife",
	"item-knife-generic-basalt": "Basalt knife",
	"item-knife-generic-obsidian": "Obsidian knife",
	"item-knife-generic-peridotite": "Peridotite knife",
	"item-knife-generic-flint": "Flint knife",
	"item-knife-generic-meteoriciron": "Meteoric iron knife",
	"item-knife-generic-bonegranite": "Granite knife",
	"item-knife-generic-boneandesite": "Andesite knife",
	"item-knife-generic-bonebasalt": "Basalt knife",
	"item-knife-generic-boneobsidian": "Obsidian knife",
	"item-knife-generic-boneperidotite": "Peridotite knife",
	"item-knife-generic-boneflint": "Flint knife",
	"item-knife-generic-bonechert": "Chert knife",
	"item-shovel-granite": "Granite shovel",
	"item-shovel-andesite": "Andesite shovel",
	"item-shovel-peridotite": "Peridotite shovel",
	"item-shovel-basalt": "Basalt shovel",
	"item-shovel-obsidian": "Obsidian shovel",
	"item-shovel-flint": "Flint shovel",
	"item-shovel-bone-granite": "Granite shovel",
	"item-shovel-bone-andesite": "Andesite shovel",
	"item-shovel-bone-peridotite": "Peridotite shovel",
	"item-shovel-bone-basalt": "Basalt shovel",
	"item-shovel-bone-obsidian": "Obsidian shovel",
	"item-shovel-bone-flint": "Flint shovel",
	"item-spear-generic-chert": "Chert spear",
	"item-spear-generic-granite": "Granite spear",
	"item-spear-generic-andesite": "Andesite spear",
	"item-spear-generic-peridotite": "Peridotite spear",
	"item-spear-generic-basalt": "Basalt spear",
	"item-spear-generic-obsidian": "Obsidian spear",
	"item-spear-generic-flint": "Flint spear",
	"item-arrowhead-flint": "Flint arrow head",
	"item-axehead-granite": "Granite axe head",
	"itemcraftdesc-arrowhead-*": "Arrows are great for ranged combat once you acquired a bow",
	"itemcraftdesc-axehead-*": "For basic close range defense and tree chopping",
	"itemcraftdesc-knifeblade-*": "For basic close range defense and gathering of plant matter",
	"itemcraftdesc-spearhead-*": "Convenient long range defense, but breaks quite quickly",
	"itemcraftdesc-shovelhead-*": "Helps you break soil blocks a little quicker",
	"itemcraftdesc-hammerhead-*": "Hammers are required to work ingots on the anvil",
	"itemcraftdesc-hoehead-*": "Kickstart your farming endeavours!",
	"itemcraftdesc-pickaxehead-*": "Lets you break solid rock",
	"itemcraftdesc-padlock-*": "Lets you lock doors and chests",
	"itemcraftdesc-metalplate-*": "For lanterns and torch holders",
	"itemcraftdesc-prospectingpickhead-*": "Prospecting picks let you probe the ground on the search for areas rich in ore",
	"itemcraftdesc-sawblade-*": "Will allow you to craft planks",
	"itemcraftdesc-shears-*": "Greatly speeds up breaking of tree leaves to get more sticks and saplings",
	"itemcraftdesc-cleaver-*": "Reliably 1-hit kills animals after their 3rd bred generation",
	"itemcraftdesc-bladehead-*": "A sturdy and reliable weapon",
	"itemcraftdesc-scythehead-*": "Greatly speeds up harvesting of grass and crops",
	"itemcraftdesc-boss-*": "Used for making shields",
	"itemcraftdesc-hoop-*": "Used for making shields",
	"itemcraftdesc-chisel-*": "For making detailed, custom decorations",
	"itemcraftdesc-cokeovendoor-*": "Needed to refine coal into a hotter burning fuel",
	"itemcraftdesc-helvehammer-*": "Used with mechanical power to automate smithing",
	"itemcraftdesc-poundercap-*": "Used with mechanical power to pulverize materials",
	"itemcraftdesc-wrench-*": "Adjusts the direction of mechanical systems like chutes",
	"itemcraftdesc-anvilpart-base-*": "Combine with anvil top and powdered borax for advanced anvils",
	"itemcraftdesc-anvilpart-top-*": "Combine with anvil base and powdered borax for stronger anvils",

	"itemcraftdesc-metallamellae-*": "Used for crafting lamellae armor",
	"itemcraftdesc-metalscale-*": "Used for crafting scale armor",
	"itemcraftdesc-metalchain-*": "Used for crafting chain armor",

	"item-axehead-chert": "Chert axe head",
	"item-knifeblade-chert": "Chert knife blade",
	"item-shovelhead-chert": "Chert shovel head",
	"item-spearhead-chert": "Chert spear head",
	"item-hoehead-chert": "Chert hoe head",
	"item-axehead-andesite": "Andesite axe head",
	"item-axehead-basalt": "Basalt axe head",
	"item-axehead-obsidian": "Obsidian axe head",
	"item-axehead-peridotite": "Peridotite axe head",
	"item-axehead-flint": "Flint axe head",
	"item-knifeblade-granite": "Granite knife blade",
	"item-knifeblade-andesite": "Andesite knife blade",
	"item-knifeblade-basalt": "Basalt knife blade",
	"item-knifeblade-peridotite": "Peridotite knife blade",
	"item-knifeblade-obsidian": "Obsidian knife blade",
	"item-knifeblade-flint": "Flint knife blade",
	"itemdesc-knifeblade-*": "This isn't a knife! Now it needs a handle...",
	"item-shovelhead-granite": "Granite shovel head",
	"item-shovelhead-andesite": "Andesite shovel head",
	"item-shovelhead-basalt": "Basalt shovel head",
	"item-shovelhead-obsidian": "Obsidian shovel head",
	"item-shovelhead-flint": "Flint shovel head",
	"item-shovelhead-peridotite": "Peridotite shovel head",
	"item-spearhead-granite": "Granite spear head",
	"item-spearhead-andesite": "Andesite spear head",
	"item-spearhead-basalt": "Basalt spear head",
	"item-spearhead-peridotite": "Peridotite spear head",
	"item-spearhead-obsidian": "Obsidian spear head",
	"item-spearhead-flint": "Flint spear head",
	"item-scythe-copper": "Copper scythe",
	"item-scythe-tinbronze": "Tin bronze scythe",
	"item-scythe-bismuthbronze": "Bismuth bronze scythe",
	"item-scythe-blackbronze": "Black bronze scythe",
	"item-scythe-gold": "Golden scythe",
	"item-scythe-silver": "Silver scythe",
	"item-scythe-iron": "Iron scythe",
	"item-scythehead-copper": "Copper scythe head",
	"item-scythehead-tinbronze": "Tin bronze scythe head",
	"item-scythehead-bismuthbronze": "Bismuth bronze scythe head",
	"item-scythehead-blackbronze": "Black bronze scythe head",
	"item-scythehead-gold": "Gold scythe head",
	"item-scythehead-silver": "Silver scythe head",
	"item-scythehead-iron": "Iron scythe head",
	"item-gear-rusty": "Rusty gear",
	"itemdesc-gear-rusty": "<font color=\"#99c9f9\"><i>Despite its corroded state, it still shows exceptional quality and craftsmanship. The fine details seem impossible to reproduce. Probably why the traders favor it so much. </i></font>",
	"item-gear-temporal": "Temporal gear",
	"itemdesc-gear-temporal": "Can be shattered to create a 'returning point'. Can be used with a knife to restore temporal stability, with some pain involved.\n\n<font color=\"#99c9f9\"><i>Shivering, yet somehow sturdy. Seems to endlessly turn a constant level of inertia, even when resisted.</i></font>",
	"item-backpack-normal": "Leather backpack",
	"item-backpack-sturdy": "Sturdy leather backpack",
	"itemdesc-backpack-*": "Increases the amount of items you can carry",
	"item-basket": "Hand basket",
	"itemdesc-basket": "Increases the amount of items you can carry",
	"item-linensack": "Linen sack",
	"itemdesc-linensack": "Increases the amount of items you can carry",
	"item-bread-spelt-perfect": "Spelt bread",
	"item-bread-rye-perfect": "Rye bread",
	"item-bread-flax-perfect": "Flax bread",
	"item-bread-rice-perfect": "Rice bread",
	"item-bread-cassava-perfect": "Cassava bread",
	"item-bread-amaranth-perfect": "Amaranth bread",
	"item-bread-spelt-partbaked" : "Spelt bread (part-baked)",
	"item-bread-rye-partbaked" : "Rye bread (part-baked)",
	"item-bread-flax-partbaked" : "Flax bread (part-baked)",
	"item-bread-rice-partbaked" : "Rice bread (part-baked)",
	"item-bread-cassava-partbaked" : "Cassava bread (part-baked)",
	"item-bread-amaranth-partbaked" : "Amaranth bread (part-baked)",
	"item-bread-spelt-charred" : "Spelt bread (charred)",
	"item-bread-rye-charred" : "Rye bread (charred)",
	"item-bread-flax-charred" : "Flax bread (charred)",
	"item-bread-rice-charred" : "Rice bread (charred)",
	"item-bread-cassava-charred" : "Cassava bread (charred)",
	"item-bread-amaranth-charred" : "Amaranth bread (charred)",

	"item-fruit-blueberry": "Blueberry",
	"item-fruit-cranberry": "Cranberry",
	"item-fruit-redcurrant": "Red currant",
	"item-fruit-whitecurrant": "White currant",
	"item-fruit-blackcurrant": "Black currant",
	"item-fruit-saguaro": "Saguaro fruit",
	"item-fruit-pineapple": "Pineapple slices",
	"item-fruit-redapple": "Red apple",
	"item-fruit-pinkapple": "Pink apple",
	"item-fruit-yellowapple": "Yellow apple",
	"item-fruit-cherry": "Cherry",
	"item-vegetable-olive": "Olives",
	"item-fruit-peach": "Peach",
	"item-fruit-pear": "Pear",
	"item-fruit-orange": "Orange",
	"item-fruit-mango": "Mango",
	"item-fruit-breadfruit": "Breadfruit",
	"item-fruit-lychee": "Lychee",
	"item-fruit-pomegranate": "Pomegranate",

	"redcurrant-jam": "Redcurrant jelly",
	"pineappleslice-jam": "Pineapple jam",
	"item-grain-spelt": "Spelt grain",
	"item-grain-rice": "Rice grain",
	"item-grain-flax": "Flax grain",
	"item-grain-rye": "Rye grain",
	"item-grain-amaranth": "Amaranth grain",
	"item-handbooktitle-grain-*": "How to grind:",
	"item-handbooktext-grain-*": "Use a <a href=\"handbooksearch://quern\">quern</a> to grind grains into flour",
	"item-legume-soybean": "Soybean",
	"item-meat-raw": "Raw meat",
	"item-meat-cooked": "Cooked meat",
	"item-meat-vintage": "Vintage Beef",
	"itemdesc-meat-vintage": "Aged to perfection",
	"blockdesc-vegetable-*": "Vegetable",
	"item-vegetable-carrot": "Carrot",
	"item-vegetable-cabbage": "Cabbage",
	"item-vegetable-onion": "Onion",
	"item-vegetable-turnip": "Turnip",
	"item-vegetable-parsnip": "Parsnip",
	"item-vegetable-bellpepper": "Bell pepper",
	"item-vegetable-cassava": "Cassava",
	"item-rawcassava-raw": "Raw cassava",
	"itemdesc-rawcassava-raw": "Soak in water to make this edible",
	"item-rawcassava-soaked": "Soaked cassava",
	"itemdesc-rawcassava-soaked": "Now peel this with a knife to make it edible",
	"item-rawcassava-dried": "Dried cassava",
	"item-handbooktitle-cassava": "Uses",
	"item-handbooktext-cassava": "<a href=\"handbook://item-vegetable-cassava\">Cassava</a> is a useful vegetable, it can be added as a starchy vegetable to meals, or dried and ground to make flour. The <a href=\"handbook://block-crop-cassava-9\">Cassava plant</a> tolerates most warm climates and yields a good quantity of the crop.<br><br><a href=\"handbook://item-rawcassava-raw\">Raw cassava</a> is toxic, however. To make it safe to eat, it must first be soaked in water for a day (hint: use a barrel). The <a href=\"handbook://item-rawcassava-soaked\">Soaked cassava</a> must be peeled with a knife. <a href=\"handbook://item-vegetable-cassava\">Cassava</a> can then be added to meals as a vegetable. Once peeled, it must be used within a few hours or else it will start to dry out. When <a href=\"handbook://item-rawcassava-dried\">dried</a> its only use is to be ground to make Cassava flour.",
	"item-insect-grub": "Grubs",
	"item-insect-termite": "Termites",
	"item-insect-termite-stick": "Termites on a stick",
	"item-lore-book": "Book",
	"item-lore-paper": "Paper",
	"item-lore-scroll": "Scroll",
	"item-lore-unidentified": "Unidentified lore piece",
	"Edit book": "Edit book",
	"item-blastingpowder": "Blasting powder",
	"itemdesc-blastingpowder": "Tie some cloth around it",
	"item-burnedbrick-blue": "Blue clay brick",
	"item-burnedbrick-fire": "Fire clay brick",
	"item-burnedbrick-brown": "Brown clay brick",
	"item-burnedbrick-clinker": "Clinker clay brick",
	"itemdesc-burnedbrick-clinker": "Clinkers are bricks that have been over-cooked, their surfaces vitrified like glass, and are not very good for building.",
	"item-burnedbrick-cream": "Cream clay brick",
	"item-burnedbrick-tan": "Tan clay brick",
	"item-burnedbrick-orange": "Orange clay brick",
	"item-burnedbrick-black": "Black clay brick",
	"item-burnedbrick-gray": "Gray clay brick",
	"item-burnedbrick-red": "Red clay brick",
	"item-clay-blue": "Blue clay",
	"item-clay-fire": "Fire clay",
	"item-clay-red": "Red clay",
	"itemdesc-clay-*": "Can be formed into basic pottery items. <hk>shift</hk> + <hk>rightmouse</hk> click on the ground to begin clay forming.",
	"item-handbooktitle-clay-fire": "Where to find",
	"item-handbooktext-clay-fire": "Fire clay is found naturally in areas of bauxite sand or gravel in small patches at the surface, and underlaying black and anthracite coal deposits in large patches, underground.  It can also be crafted by combining red or blue clay with <a href=\"handbook://item-powder-flint\">powdered flint</a>",
	"item-handbooktitle-clay-*": "Where to find",
	"item-handbooktext-clay-*": "Clay is found as surface deposits in any area with high enough preciptation (so not deserts) and high enough temperature (so not the arctic). They can be found at any elevation.",
	"item-clearquartz": "Clear quartz",
	"item-handbooktitle-clearquartz": "How to make glass:",
	"item-handbooktext-clearquartz": "<a href=\"handbook://craftinginfo-smelting\">Smelting</a> quartz requires temperatures too high for regular fuels. Use a <a href=\"handbook://block-bloomerybase-north\">bloomery</a> to smelt quartz into glass.",

	"item-drygrass": "Dry grass",
	"item-handbooktitle-drygrass": "Other uses",
	"item-handbooktext-drygrass": "Construction of a <a href=\"handbook://block-firepit-cold\">firepit</a>.",
	"item-thatch": "Thatch",

	"item-feather": "Feather",
	"itemdesc-feather": "Good for making arrows",
	"item-firewood": "Firewood",
	"item-handbooktitle-firewood": "Other uses",
	"item-handbooktext-firewood": "Construction of a <a href=\"handbook://block-firepit-cold\">firepit</a>.",


	"item-flaxfibers": "Flax fibers",
	"itemdesc-flaxfibers": "4 of them can be turned into twine",
	"item-flaxtwine": "Flax twine",
	"item-handbooktitle-flaxtwine": "Other uses",
	"item-handbooktext-flaxtwine": "Twine can be used to repair damaged clothing by 10%. Holding the twine with your mouse pointer, <hk>leftmouse</hk> click on the piece of clothing or armor to be repaired, in your Character inventory.",
	"item-flint": "Flint",
	"itemdesc-flint": "Can be knapped into slightly better stone tools and weapons. <hk>shift</hk> + <hk>rightmouse</hk> click on the ground to begin knapping (a second stone is also needed).",
	"itemdesc-herbbundle-*": "Herb",
	"item-herbbundle-basil": "Bundle of basil",
	"item-herbbundle-chamomile": "Bundle of chamomile",
	"item-herbbundle-cilantro": "Bundle of cilantro",
	"item-herbbundle-lavender": "Bundle of lavender",
	"item-herbbundle-marjoram": "Bundle of marjoram",
	"item-herbbundle-mint": "Bundle of mint",
	"item-herbbundle-saffron": "Bundle of saffron",
	"item-herbbundle-sage": "Bundle of sage",
	"item-herbbundle-thyme": "Bundle of thyme",
	"item-herbbundle-angelica": "Bundle of angelica",
	"item-herbbundle-arnica": "Bundle of arnica",
	"item-herbbundle-chicory": "Bundle of chicory",
	"item-herbbundle-coltsfoot": "Bundle of coltsfoot",
	"item-herbbundle-coriander": "Bundle of coriander",
	"item-herbbundle-foxglove": "Bundle of foxglove",
	"item-herbbundle-horsehound": "Bundle of horsehound",
	"item-herbbundle-marigold": "Bundle of marigold",
	"item-herbbundle-mugwort": "Bundle of mugwort",
	"item-herbbundle-rockrose": "Bundle of rock rose",
	"item-herbbundle-rosemary": "Bundle of rosemary",
	"item-herbbundle-starflower": "Bundle of starflower",
	"item-herbbundle-yarrow": "Bundle of yarrow",
	"item-ingot-bismuth": "Bismuth ingot",
	"item-ingot-blistersteel": "Blister steel",
	"item-handbooktext-ingot-blistersteel": "Blister steel is obtained via the <a href=\"handbook://gamemechanicinfo-steelmaking\">steel making</a> process, and must be refined on an anvil to turn it into steel.",
	"item-ingot-bismuthbronze": "Bismuth bronze ingot",
	"item-ingot-blackbronze": "Black bronze ingot",
	"item-ingot-brass": "Brass ingot",
	"item-ingot-chromium": "Chromium ingot",
	"item-ingot-copper": "Copper ingot",
	"item-ingot-cupronickel": "Cupronickel ingot",
	"item-ingot-electrum": "Electrum ingot",
	"item-ingot-gold": "Gold ingot",
	"item-ingot-iron": "Iron ingot",
	"item-ingot-lead": "Lead ingot",
	"item-ingot-platinum": "Platinum ingot",
	"item-ingot-nickel": "Nickel ingot",
	"item-ingot-silver": "Silver ingot",
	"item-ingot-stainlesssteel": "Stainless steel ingot",
	"item-ingot-steel": "Steel ingot",
	"item-handbooktext-ingot-steel": "Steel is obtained via the <a href=\"handbook://gamemechanicinfo-steelmaking\">steel making</a> process.",
	"item-ingot-tin": "Tin ingot",
	"item-ingot-tinbronze": "Tin bronze ingot",
	"item-ingot-titanium": "Titanium ingot",
	"item-ingot-uranium": "Uranium ingot",
	"item-ingot-zinc": "Zinc ingot",
	"item-ingot-leadsolder": "Lead solder ingot",
	"item-ingot-silversolder": "Silver solder ingot",
	"item-solderbar-tin": "Lead solder bar",
	"item-solderbar-silver": "Silver solder bar",
	"item-solderingiron": "Soldering iron",
	"item-metalbit-bismuth": "Bismuth bits",
	"item-metalbit-bismuthbronze": "Bismuth bronze bits",
	"item-metalbit-blackbronze": "Black bronze bits",
	"item-metalbit-brass": "Brass bits",
	"item-metalbit-chromium": "Chromium bits",
	"item-metalbit-copper": "Copper bits",
	"item-metalbit-cupronickel": "Cupronickel bits",
	"item-metalbit-electrum": "Electrum bits",
	"item-metalbit-gold": "Gold bits",
	"item-metalbit-iron": "Iron bits",
	"item-metalbit-meteoriciron": "Meteoric iron bits",
	"item-metalbit-lead": "Lead bits",
	"item-metalbit-molybdochalkos": "Molybdochalkos bits",
	"item-metalbit-platinum": "Platinum bits",
	"item-metalbit-nickel": "Nickel bits",
	"item-metalbit-silver": "Silver bits",
	"item-metalbit-stainlesssteel": "Stainless steel bits",
	"item-metalbit-steel": "Steel bits",
	"item-metalbit-tin": "Tin bits",
	"item-metalbit-tinbronze": "Tin bronze bits",
	"item-metalbit-titanium": "Titanium bits",
	"item-metalbit-uranium": "Uranium bits",
	"item-metalbit-zinc": "Zinc bits",
	"item-metalbit-leadsolder": "Lead solder bits",
	"item-metalbit-silversolder": "Silver solder bits",
	"item-metalbit-blistersteel": "Blister steel bits",
	"item-largegearsection-wood": "Large gear section",
	"itemdesc-metalplate-*": "Metal plating. How steampunky.",
	"item-metalplate-bismuth": "Bismuth plate",
	"item-metalplate-bismuthbronze": "Bismuth bronze plate",
	"item-metalplate-blackbronze": "Black bronze plate",
	"item-metalplate-brass": "Brass plate",
	"item-metalplate-chromium": "Chromium plate",
	"item-metalplate-copper": "Copper plate",
	"item-metalplate-cupronickel": "Cupronickel plate",
	"item-metalplate-electrum": "Electrum plate",
	"item-metalplate-gold": "Gold plate",
	"item-metalplate-iron": "Iron plate",
	"item-metalplate-lead": "Lead plate",
	"item-metalplate-platinum": "Platinum plate",
	"item-metalplate-nickel": "Nickel plate",
	"item-metalplate-silver": "Silver plate",
	"item-metalplate-stainlesssteel": "Stainless steel plate",
	"item-metalplate-steel": "Steel plate",
	"item-metalplate-tin": "Tin plate",
	"item-metalplate-tinbronze": "Tin bronze plate",
	"item-metalplate-titanium": "Titanium plate",
	"item-metalplate-uranium": "Uranium plate",
	"item-metalplate-zinc": "Zinc plate",
	"item-ore-lignite": "Brown coal",
	"item-ore-bituminouscoal": "Black coal",
	"item-ore-nativecopper": "Native copper chunk",
	"item-ore-limonite": "Iron ore chunk",
	"item-ore-quartz_nativegold": "Native Gold ore chunk",
	"item-ore-galena": "Lead ore chunk",
	"item-ore-cassiterite": "Tin ore chunk",
	"item-ore-chromite": "Chromium ore chunk",
	"item-ore-platinum": "Platinum ore chunk",
	"item-ore-ilmenite": "Titanium ore chunk",
	"item-ore-sphalerite": "Zinc ore chunk",
	"item-ore-rocksalt_sylvite": "Sylvite chunk",
	"item-ore-quartz_nativesilver": "Native Silver ore chunk",
	"item-ore-lapislazuli": "Rough lapis lazuli",
	"item-handbooktitle-ore-lapislazuli": "Uses for pigments",
	"item-handbooktext-ore-lapislazuli": "Items that are a pigment can be used to write on <a href=\"handbook://block-sign-ground-north\">signs</a>, and sometimes also to <a href=\"handbooksearch://dye\">dye</a> cloth.",
	"item-ore-diamond": "Rough diamond",
	"item-ore-emerald": "Rough emerald",
	"item-ore-bismuthinite": "Bismuth ore chunk",
	"item-ore-quartz": "Quartz chunk",
	"item-handbooktitle-ore-quartz": "How to make glass:",
	"item-handbooktext-ore-quartz": "<a href=\"handbook://craftinginfo-smelting\">Smelting</a> quartz requires temperatures too high for regular fuels. Use a <a href=\"handbook://block-bloomerybase-north\">bloomery</a> to smelt quartz into glass.",
	"item-ore-rocksalt": "Rocksalt",
	"item-ore-sulfur": "Sulfur chunk",
	"item-ore-alum": "Alum chunk",
	"item-handbooktitle-ore-alum": "Where to find",
	"item-handbooktext-ore-alum": "Alum is a deposit that occurs only in sedimentary stone (except bauxite), as a result of the evaporation of lakes in hot climates. One will generally need to travel to a southern desert to find these deposits. They will always be found atop the highest stone layer, but below non-stone layers such as dirt, gravel, or sand. It is possible for it to leave nuggets atop these layers however, in the same way as other surface ores.",

	"item-powderedsulfur": "Powdered sulfur",
	"itemdesc-powderedsulfur": "Used for bombs and bandages. Smells bad.",
	"item-ore-magnetite": "Iron ore chunk",
	"item-rawbrick-blue": "Raw blue clay brick",
	"item-rawbrick-fire": "Raw fire clay brick",
	"item-rawbrick-red": "Raw red clay brick",
	"item-handbooktitle-rawbrick-blue": "Creating other colors",
	"item-handbooktext-rawbrick-blue": "Raw blue clay bricks will always be the same color when fired in a <a href=\"handbook://block-pitkiln\">pit kiln</a>, however, when fired in a beehive kiln, other colors can be obtained. See <a href=\"handbook://gamemechanicinfo-beehivekiln\">beehive kiln</a> entry for details.",
	"item-handbooktitle-rawbrick-red": "Creating other colors",
	"item-handbooktext-rawbrick-red": "Raw red clay bricks will always be the same color when fired in a <a href=\"handbook://block-pitkiln\">pit kiln</a>, however, when fired in a beehive kiln, other colors can be obtained. See <a href=\"handbook://gamemechanicinfo-beehivekiln\">beehive kiln</a> entry for details.",
	"item-handbooktitle-rawbrick-fire": "Creating other colors",
	"item-handbooktext-rawbrick-fire": "Unlike blue and red clay bricks, fire clay bricks will always be the same color when fire, whether in a <a href=\"handbook://block-pitkiln\">pit kiln</a>, or a <a href=\"handbook://gamemechanicinfo-beehivekiln\">beehive kiln</a>.",


	"item-saltpeter": "Saltpeter",
	"itemdesc-saltpeter": "Time to make some bombs!\n\n...or a fertile garden!",
	"itemdesc-ore-rocksalt": "Pretty and Salty.",
	"itemdesc-ore-diamond": "Looks like a piece of colored glass? I wonder what is it good for.",
	"itemdesc-ore-emerald": "Looks like a piece of colored glass? I wonder what is it good for.",
	"itemdesc-ore-lignite": "Lignite",
	"itemdesc-ore-bituminouscoal": "Bituminous coal",
	"itemdesc-ore-limonite": "Limonite",
	"itemdesc-ore-galena": "Galena",
	"itemdesc-ore-cassiterite": "Cassiterite",
	"itemdesc-ore-chromite": "Chromite",
	"itemdesc-ore-ilmenite": "Ilmenite",
	"itemdesc-ore-sphalerite": "Sphalerite",
	"itemdesc-ore-bismuthinite": "Bismuthinite",
	"itemdesc-ore-magnetite": "Magnetite",
	"item-seeds-carrot": "Carrot seeds",
	"item-seeds-flax": "Flax seeds",
	"item-seeds-onion": "Onion seeds",
	"item-seeds-spelt": "Spelt seeds",
	"item-seeds-turnip": "Turnip seeds",
	"item-seeds-parsnip": "Parsnip seeds",
	"item-seeds-rice": "Rice seeds",
	"item-seeds-rye": "Rye seeds",
	"item-seeds-soybean": "Soybean seeds",
	"item-seeds-pumpkin": "Pumpkin seeds",
	"itemdesc-seeds-pumpkin": "When planting, make sure to leave a lot of extra space around it",
	"item-seeds-pineapple": "Pineapple seeds",
	"item-seeds-cassava": "Cassava seeds",
	"item-seeds-amaranth": "Amaranth seeds",
	"item-seeds-bellpepper": "Bell pepper seeds",
	"item-stick": "Stick",
	"item-handbooktitle-stick": "Obtaining",
	"item-handbooktext-stick": "Sticks have a chance to drop from normal leaf blocks, and are guaranteed to drop from branchy leaves. You can also find them laying on the ground in forests. If you fell an entire tree with an axe, leaves will also break, however, you'll get far fewer sticks than if you had broken the leaf blocks individually first. The drop chance from breaking leaf blocks is not affected by the type of tool used to break the block: but you can use <a href=\"handbooksearch://shears\">shears</a> to harvest sticks swiftly.",
	"item-stone-andesite": "Andesite stone",
	"item-stone-chalk": "Chalk stone",
	"item-stone-claystone": "Claystone stone",
	"item-stone-granite": "Granite stone",
	"item-stone-sandstone": "Sandstone stone",
	"item-stone-shale": "Shale stone",
	"item-arrow-crude": "Crude arrow",
	"item-arrow-stone": "Flint arrow",
	"item-arrow-copper": "Copper arrow",
	"item-arrow-tinbronze": "Tin bronze arrow",
	"item-arrow-bismuthbronze": "Bismuth bronze arrow",
	"item-arrow-blackbronze": "Black bronze arrow",
	"item-arrow-gold": "Ornate gold arrow",
	"item-arrow-silver": "Ornate silver arrow",
	"item-arrow-iron": "Iron arrow",
	"item-arrowhead-stone": "Flint arrowhead",
	"item-arrowhead-copper": "Copper arrowhead",
	"item-arrowhead-tinbronze": "Tin bronze arrowhead",
	"item-arrowhead-bismuthbronze": "Bismuth bronze arrowhead",
	"item-arrowhead-blackbronze": "Black bronze arrowhead",
	"item-arrowhead-gold": "Golden arrowhead",
	"item-arrowhead-silver": "Silver arrowhead",
	"item-arrowhead-iron": "Iron arrowhead",
	"item-bullets-lead": "Lead sling bullets",
	"item-axe-stone": "Flint hatchet",
	"item-axe-scrap-scrap": "Scrap axe",
	"item-axe-felling-copper": "Copper axe",
	"item-axe-felling-tinbronze": "Tin bronze axe",
	"item-axe-felling-bismuthbronze": "Bismuth bronze axe",
	"item-axe-felling-blackbronze": "Black bronze axe",
	"item-axe-felling-gold": "Golden axe",
	"item-axe-felling-silver": "Silver axe",
	"item-axe-felling-iron": "Iron axe",
	"item-axe-felling-meteoriciron": "Meteoric iron axe",
	"item-axe-felling-steel": "Steel axe",
	"item-axe-bearded-ruined": "Ruined bearded axe",
	"item-axe-battle-ruined": "Ruined battle axe",
	"item-axe-bardiche-ruined": "Ruined bardiche",
	"item-axe-double-ruined": "Ruined double headed axe",
	"item-bow-simple": "Simple bow",
	"item-bow-crude": "Crude bow",
	"item-bow-long": "Longbow",
	"item-bow-recurve": "Recurve bow",
	"item-bowstave-long-raw": "Raw long bowstave",
	"item-bowstave-long-dry": "Dry long bowstave",
	"item-bowstave-recurve-raw": "Raw recurve bowstave",
	"item-bowstave-recurve-dry": "Dry recurve bowstave",
	"item-handbooktitle-*-raw": "Drying",
	"item-handbooktext-bowstave-*-raw": "Bowstaves are typically left on a tool rack to dry, though they can also dry in inventory.  Containers will inhibit drying.",
	"item-sling": "Sling",
	"item-hammer-copper": "Copper hammer",
	"item-hammer-tinbronze": "Tin bronze hammer",
	"item-hammer-bismuthbronze": "Bismuth bronze hammer",
	"item-hammer-blackbronze": "Black bronze hammer",
	"item-hammer-gold": "Golden hammer",
	"item-hammer-silver": "Silver hammer",
	"item-hammer-iron": "Iron hammer",
	"item-hoe-copper": "Copper hoe",
	"item-hoe-tinbronze": "Tin bronze hoe",
	"item-hoe-bismuthbronze": "Bismuth bronze hoe",
	"item-hoe-blackbronze": "Black bronze hoe",
	"item-hoe-gold": "Golden hoe",
	"item-hoe-silver": "Silver hoe",
	"item-hoe-iron": "Iron hoe",
	"item-knife-generic-copper": "Copper knife",
	"item-knife-generic-tinbronze": "Tin bronze knife",
	"item-knife-generic-bismuthbronze": "Bismuth bronze knife",
	"item-knife-generic-blackbronze": "Black bronze knife",
	"item-knife-generic-gold": "Golden knife",
	"item-knife-generic-silver": "Silver knife",
	"item-knife-generic-iron": "Iron knife",
	"item-knife-generic-metoericiron": "Meteoric iron knife",
	"item-knife-generic-steel": "Steel knife",
	"item-knife-dagger-ruined": "Ruined dagger",
	"item-knife-stiletto-ruined": "Ruined stiletto",
	"item-knife-khanjar-ruined": "Ruined khanjar",
	"item-knife-baselard-ruined": "Ruined baselard",
	"item-pickaxe-copper": "Copper pickaxe",
	"item-pickaxe-tinbronze": "Tin bronze pickaxe",
	"item-pickaxe-bismuthbronze": "Bismuth bronze pickaxe",
	"item-pickaxe-blackbronze": "Black bronze pickaxe",
	"item-pickaxe-gold": "Golden pickaxe",
	"item-pickaxe-silver": "Silver pickaxe",
	"item-pickaxe-iron": "Iron pickaxe",
	"item-prospectingpick-copper": "Copper prospecting pick",
	"item-prospectingpick-tinbronze": "Tin bronze prospecting pick",
	"item-prospectingpick-bismuthbronze": "Bismuth bronze prospecting pick",
	"item-prospectingpick-blackbronze": "Black bronze prospecting pick",
	"item-prospectingpick-gold": "Golden prospecting pick",
	"item-prospectingpick-silver": "Silver prospecting pick",
	"item-prospectingpick-iron": "Iron prospecting pick",
	"item-handbooktitle-prospectingpick-*": "How to Use",
	"item-handbooktext-prospectingpick-*": "See the <a href=\"handbook://gamemechanicinfo-prospecting\">Prospecting guide</a>.",
	"item-saw-copper": "Copper saw",
	"item-saw-tinbronze": "Tin bronze saw",
	"item-saw-bismuthbronze": "Bismuth bronze saw",
	"item-saw-blackbronze": "Black bronze saw",
	"item-saw-gold": "Golden saw",
	"item-saw-silver": "Silver saw",
	"item-saw-iron": "Iron saw",
	"item-shears-copper": "Copper shears",
	"item-shears-tinbronze": "Tin bronze shears",
	"item-shears-bismuthbronze": "Bismuth bronze shears",
	"item-shears-blackbronze": "Black bronze shears",
	"item-shears-gold": "Golden shears",
	"item-shears-silver": "Silver shears",
	"item-shears-iron": "Iron shears",
	"item-shears-meteoriciron": "Meteoric iron shears",
	"item-handbooktitle-shears-*": "How to Use",
	"item-handbooktext-shears-*": "Shears will break all leaf (and branchy leaf) blocks in a 3x3x3 cube centered on the block they are used on. Thus they can be used to harvest <a href=\"handbook://item-stick\">sticks</a>, and potentially tree seeds, very fast.",
	"item-shovel-copper": "Copper shovel",
	"item-shovel-tinbronze": "Tin bronze shovel",
	"item-shovel-bismuthbronze": "Bismuth bronze shovel",
	"item-shovel-blackbronze": "Black bronze shovel",
	"item-shovel-gold": "Golden shovel",
	"item-shovel-silver": "Silver shovel",
	"item-shovel-iron": "Iron shovel",
	"item-shovel-steel": "Steel shovel",
	"item-shovel-meteoriciron": "Meteoric iron shovel",
	"item-blade-longsword-admin": "Admin blade",
	"itemdesc-blade-longsword-admin": "With great power comes great responsibility.",
	"item-blade-falx-copper": "Copper falx",
	"item-blade-falx-tinbronze": "Tin bronze falx",
	"item-blade-falx-bismuthbronze": "Bismuth bronze falx",
	"item-blade-falx-blackbronze": "Black bronze falx",
	"item-blade-falx-gold": "Golden falx",
	"item-blade-falx-silver": "Silver falx",
	"item-blade-falx-iron": "Iron falx",
	"item-blade-falx-meteoriciron": "Meteoric iron falx",
	"item-blade-falx-steel": "Steel falx",
	"itemdesc-blade-falx-*": "A specialized weapon for fighting the unnatural.\n\n<font color=\"#99c9f9\"><i>The creatures hide metal in their flesh and their blood flows like sludge. A simple sword will not do here.</i></font><br>",
	"item-blade-scrap-scrap": "Scrap blade",
	"itemdesc-blade-scrap-scrap": "Made from a scrap weapon kit.\n\n<font color=\"#99c9f9\"><i>“Materials are hard to come by these days. Work with what you've got.”</i></font><br>",
	"item-blade-blackguard-iron": "Blackguard shortsword",
	"itemdesc-blade-blackguard-iron": "<font color=\"#99c9f9\"><i>Short and lightweight. Made for skirmishes in the narrow tunnels.</i></font><br>",
	"item-blade-forlorn-iron": "Forlorn Hope estoc",
	"itemdesc-blade-forlorn-iron": "<font color=\"#99c9f9\"><i>An elegant blade; it was of little use against what was coming for them.</i></font><br>",
	"item-blade-gladius-ruined": "Ruined gladius",
	"item-blade-arming-ruined": "Ruined arming sword",
	"item-blade-claymore-ruined": "Ruined claymore",
	"item-blade-sabre-ruined": "Ruined sabre",
	"item-spear-scrap-scrap": "Scrap spear",
	"item-spear-generic-copper": "Copper spear",
	"item-spear-generic-tinbronze": "Tin bronze spear",
	"item-spear-generic-bismuthbronze": "Bismuth bronze spear",
	"item-spear-generic-blackbronze": "Black bronze spear",
	"item-spear-generic-ornategold": "Ornate gold spear",
	"item-spear-generic-ornatesilver": "Ornate silver spear",
	  "item-spear-generic-hacking": "Tuning Spear",
	  "itemdesc-spear-generic-hacking": "Attack a locust for a chance to convert it into an ally. It will follow and protect you, but you can only maintain one converted locust at a time.\n\n<font color=\"#99c9f9\"><i>Bring the wayward children home.</i></font><br>",
	"item-spear-boar-ruined": "Ruined boar spear",
	"item-spear-voulge-ruined": "Ruined voulge",
	"item-spear-fork-ruined": "Ruined war fork",
	"item-spear-ranseur-ruined": "Ruined ranseur",
	"item-club-club-wood": "Wooden club",
	"item-club-generic-wood": "Wooden club",
	"item-club-scrap-scrap": "Scrap club",
	"item-club-scrapmace-scrap": "Scrap mace",
	"itemdesc-*-scrap": "Made from a scrap weapon kit.\n\n<font color=\"#99c9f9\"><i>“Materials are hard to come by these days. Work with what you've got.”</i></font><br>",
	"item-club-flanged-ruined": "Ruined flanged mace",
	"item-club-morningstar-ruined": "Ruined morningstar",
	"item-club-spiked-ruined": "Ruined spiked mace",
	"item-club-warhammer-ruined": "Ruined warhammer",
	"item-axehead-stone": "Flint hatchet head",
	"item-axehead-copper": "Copper axe head",
	"item-axehead-tinbronze": "Tin bronze axe head",
	"item-axehead-bismuthbronze": "Bismuth bronze axe head",
	"item-axehead-blackbronze": "Black bronze axe head",
	"item-axehead-gold": "Golden axe head",
	"item-axehead-silver": "Silver axe head",
	"item-axehead-iron": "Iron axe head",
	"item-axehead-meteoriciron": "Meteoric iron axe head",
	"item-axehead-steel": "Steel axe head",
	"item-hammerhead-copper": "Copper hammer head",
	"item-hammerhead-tinbronze": "Tin bronze hammer head",
	"item-hammerhead-bismuthbronze": "Bismuth bronze hammer head",
	"item-hammerhead-blackbronze": "Black bronze hammer head",
	"item-hammerhead-gold": "Golden hammer head",
	"item-hammerhead-silver": "Silver hammer head",
	"item-hammerhead-iron": "Iron hammer head",
	"item-hammerhead-meteoriciron": "Meteoric iron hammer head",
	"item-hammerhead-steel": "Steel hammer head",
	"item-hoehead-copper": "Copper hoe head",
	"item-hoehead-tinbronze": "Tin bronze hoe head",
	"item-hoehead-bismuthbronze": "Bismuth bronze hoe head",
	"item-hoehead-blackbronze": "Black bronze hoe head",
	"item-hoehead-gold": "Golden hoe head",
	"item-hoehead-silver": "Silver hoe head",
	"item-hoehead-iron": "Iron hoe head",
	"item-hoehead-meteoriciron": "Meteoric iron hoe head",
	"item-hoehead-steel": "Steel hoe head",
	"item-knifeblade-stone": "Flint knife blade",
	"item-knifeblade-copper": "Copper knife blade",
	"item-knifeblade-tinbronze": "Tin bronze knife blade",
	"item-knifeblade-bismuthbronze": "Bismuth bronze knife blade",
	"item-knifeblade-blackbronze": "Black bronze knife blade",
	"item-knifeblade-gold": "Golden knife blade",
	"item-knifeblade-silver": "Silver knife blade",
	"item-knifeblade-iron": "Iron knife blade",
	"item-knifeblade-meteoriciron": "Meteoric iron knife blade",
	"item-knifeblade-steel": "Steel knife blade",
	"item-pickaxehead-copper": "Copper pickaxe head",
	"item-pickaxehead-tinbronze": "Tin bronze pickaxe head",
	"item-pickaxehead-bismuthbronze": "Bismuth bronze pickaxe head",
	"item-pickaxehead-blackbronze": "Black bronze pickaxe head",
	"item-pickaxehead-gold": "Golden pickaxe head",
	"item-pickaxehead-silver": "Silver pickaxe head",
	"item-pickaxehead-iron": "Iron pickaxe head",
	"item-pickaxehead-meteoriciron": "Meteoric iron pickaxe head",
	"item-pickaxehead-steel": "Steel pickaxe head",
	"item-prospectingpickhead-copper": "Copper prospecting pick head",
	"item-prospectingpickhead-tinbronze": "Tin bronze prospecting pick head",
	"item-prospectingpickhead-bismuthbronze": "Bismuth bronze prospecting pick head",
	"item-prospectingpickhead-blackbronze": "Black bronze prospecting pick head",
	"item-prospectingpickhead-gold": "Golden prospecting pick head",
	"item-prospectingpickhead-silver": "Silver prospecting pick head",
	"item-prospectingpickhead-iron": "Iron prospecting pick head",
	"item-prospectingpickhead-meteoriciron": "Meteoric iron prospecting pick head",
	"item-prospectingpickhead-steel": "Steel prospecting pick head",
	"item-sawblade-copper": "Copper saw blade",
	"item-sawblade-tinbronze": "Tin bronze saw blade",
	"item-sawblade-bismuthbronze": "Bismuth bronze saw blade",
	"item-sawblade-blackbronze": "Black bronze saw blade",
	"item-sawblade-gold": "Golden saw blade",
	"item-sawblade-silver": "Silver saw blade",
	"item-sawblade-iron": "Iron saw blade",
	"item-sawblade-meteoriciron": "Meteoric iron saw blade",
	"item-sawblade-steel": "Steel saw blade",
	"item-shovelhead-stone": "Stone shovel head",
	"item-shovelhead-copper": "Copper shovel head",
	"item-shovelhead-tinbronze": "Tin bronze shovel head",
	"item-shovelhead-bismuthbronze": "Bismuth bronze shovel head",
	"item-shovelhead-blackbronze": "Black bronze shovel head",
	"item-shovelhead-gold": "Golden shovel head",
	"item-shovelhead-silver": "Silver shovel head",
	"item-shovelhead-iron": "Iron shovel head",
	"item-shovelhead-meteoriciron": "Meteoric iron shovel head",
	"item-shovelhead-steel": "Steel shovel head",
	"item-spearhead-stone": "Flint spear head",
	"item-spearhead-copper": "Copper spear head",
	"item-spearhead-tinbronze": "Tin bronze spear head",
	"item-spearhead-bismuthbronze": "Bismuth bronze spear head",
	"item-spearhead-blackbronze": "Black bronze spear head",
	"item-spearhead-gold": "Golden spear head",
	"item-spearhead-silver": "Silver spear head",
	"item-cattailroot": "Cattail root",
	"item-cattailtops": "Cattails",
	"item-papyrusroot": "Papyrus root",
	"item-papyrustops": "Papyrus",
	"item-vegetable-cookedcattailroot": "Cooked wild rhizomes",
	"item-vegetable-cookedpapyrusroot": "Cooked wild rhizomes",
	"block-tallplant-papyrus-land-*": "Papyrus",
	"item-tuleroot": "Tule root",
	"itemdesc-cattailroot": "Can be planted again",
	"itemdesc-papyrusroot": "Can be planted again",

	"item-handbooktext-axe-*": "Most tools and weapons can be leaned against a wall using <hk>ctrl</hk> + <hk>shift</hk> + <hk>rightmouse</hk>-click (up to two per wall block)",

	"item-tooltip-miningspeed": "Mining Speed: ",
	"block-toolmold-raw-axe-*": "Raw axe mold",
	"block-toolmold-burned-axe-*": "Axe mold",
	"block-toolmold-raw-pickaxe-*": "Raw pickaxe mold",
	"block-toolmold-burned-pickaxe-*": "Pickaxe mold",
	"block-toolmold-raw-prospectingpick-*": "Raw prospecting pick mold",
	"block-toolmold-burned-prospectingpick-*": "Prospecting pick mold",
	"block-toolmold-raw-bullets-*": "Raw sling bullets mold",
	"block-toolmold-burned-bullets-*": "Sling bullets mold",
	"block-handbooktext-toolmold-burned-*": "<strong>Caution:</strong> Getting a mold with molten metal in it wet will cause the mold to shatter, and you will lose some of the metal.",

	"block-torch-basic-extinct-up": "Torch (Extinguished)",
	"blockdesc-torch-basic-extinct-up": "Burns for 48 hours",
	"block-torch-basic-lit-up": "Torch",
	"block-torch-basic-burnedout-up": "Burned out torch",


	"block-handbooktitle-torch-extinct-up": "Re-lighting:",
	"block-handbooktext-torch-extinct-up": "When placed, an extinguished torch can be relit using a <a href=\"handbook://item-firestarter\">firestarter</a> or a <a href=\"handbook://block-torch-basic-lit-up\">torch</a>.",

	"block-knappingsurface": "Knapping surface",
	"item-charcoal": "Charcoal",
	"item-infinicoal": "Infinicoal",
	"block-charcoalpile-8": "8 layers of charcoal",
	"block-charcoalpile-7": "7 layers of charcoal",
	"block-charcoalpile-6": "6 layers of charcoal",
	"block-charcoalpile-5": "5 layers of charcoal",
	"block-charcoalpile-4": "4 layers of charcoal",
	"block-charcoalpile-3": "3 layers of charcoal",
	"block-charcoalpile-2": "2 layers of charcoal",
	"block-charcoalpile-1": "1 layer of charcoal",
	"block-drawnart-*": "Charcoal drawing",
	"block-drawnartchalk-*": "Chalk drawing",
	"block-drawnartredochre-*": "Red ochre drawing",
	"block-drawnartyellowochre-*": "Yellow ochre drawing",
	"handbook-drawing": "Drawing",
	"handbook-charcoal-drawing": "Charcoal can be used to write labels on <a href=\"handbook://block-labeledchest-east-{{ \"type\": \\\"normal-labeled\\\" }}\">chests</a>: <hk>shift</hk> <hk>rightmouse</hk>-click on the label to write.<br/><br/>Charcoal can be used to draw symbols and cave paintings on hard surfaces. While aiming at a hard surface, use <hk>toolmodeselect</hk> key (Tool Mode) to change symbol. <hk>ctrl</hk>-<hk>rightmouse</hk>-click to draw. Chalk, hematite and limonite can also be used for different color effects.",
	"handbook-chalk-drawing": "Chalk can be used to write labels on <a href=\"handbook://block-labeledchest-east-{{ \\\"type\\\": \\\"normal-labeled\\\" }}\">chests</a>: <hk>shift</hk> <hk>rightmouse</hk>-click on the label to write.<br/><br/>Chalk can be used to draw symbols and cave paintings on hard surfaces. While aiming at a hard surface, use <hk>toolmodeselect</hk> key (Tool Mode) to change symbol. <hk>rightmouse</hk>-click to draw. Charcoal, hematite and limonite can also be used for different color effects.",
	"handbook-limonite-drawing": "Rich pieces of Limonite can be used to draw symbols and cave paintings on hard surfaces. While aiming at a hard surface, use <hk>toolmodeselect</hk> key (Tool Mode) to change symbol. <hk>rightmouse</hk>-click to draw. Charcoal, chalk and hematite can also be used for different color effects.",
	"handbook-hematite-drawing": "Rich pieces of Hematite can be used to draw symbols and cave paintings on hard surfaces. While aiming at a hard surface, use <hk>toolmodeselect</hk> key (Tool Mode) to change symbol. <hk>rightmouse</hk>-click to draw. Charcoal, chalk and limonite can also be used for different color effects.",
	"block-bowl-raw": "Raw bowl",
	"block-bowl-fired": "Bowl",
	"block-handbooktitle-bowl-fired": "Use",
	"block-handbooktext-bowl-fired": "See <a href=\"handbook://craftinginfo-mealcooking\">Meal making guide</a>. Fill by <hk>rightmouse</hk> clicking on a <a href=\"handbook://block-claypot-burned\">cooking pot</a>, <a href=\"handbook://block-crock-burned-east\">crock</a>, <a href=\"handbook://block-woodbucket\">bucket</a>, or other container with food or liquid inside. If you want to empty a bowl or cooking pot without eating the contents, simply toss it in some water!",
	"block-oillamp-up": "Oil lamp",
	"item-fat": "Lump of fat",
	"item-strawdummy": "Straw dummy",
	"item-handbooktext-strawdummy": "A Straw dummy standing in the ground can be picked up using <hk>shift</hk> + <hk>rightmouse</hk> click",

	"item-bamboostakes": "Bundle of bamboo stakes",
	"block-planks-bamboo": "Bamboo planks",
	"item-creature-humanoid-trader": "Trader",
	"item-creature-bell-normal": "Bell",
	"item-creature-armorstand": "Armor stand",
	"item-creature-armorstand-aged": "Aged armor stand",
	"item-armorstand-aged": "Armor stand (aged)",
	"item-creature-echochamber": "The Echo Chamber",
	"item-creature-sheep-bighorn-male": "Bighorn ram",
	"item-creature-sheep-bighorn-female": "Bighorn ewe",
	"item-creature-sheep-bighorn-lamb": "Bighorn lamb",
	"item-creature-chicken-rooster": "Rooster",
	"item-creature-chicken-hen": "Hen",
	"item-creature-chicken-baby": "Chick",
	"item-creature-chicken-roosterpoult": "Cockerel",
	"item-creature-chicken-henpoult": "Pullet",
	"item-handbooktitle-creature-chicken-*": "Care and raising",
	"item-handbooktext-creature-chicken-*": "Chickens are fed using a <a href=\"handbook://block-trough-genericwood-small-ns\">small trough</a>, and will lay eggs in a <a href=\"handbook://block-henbox-empty\">hen box</a> (or on the ground if no henbox is available). Chickens must be well fed to lay. Chickens must also be well fed to sit in the henbox for long enough to hatch the eggs.<br><br>A rooster is necessary, for fertile eggs.",

	"itemdesc-creature-chicken-rooster": "Chicken",
	"itemdesc-creature-chicken-hen": "Chicken",
	"itemdesc-creature-chicken-baby": "Chicken",


	"item-creature-pig-wild-male": "Boar",
	"item-creature-pig-wild-female": "Sow",
	"item-creature-pig-wild-piglet": "Piglet",
	"item-creature-wolf-male": "Wolf (male)",
	"item-creature-wolf-female": "Wolf (female)",
	"item-creature-wolf-pup": "Wolf (pup)",
	"itemdesc-creature-wolf-pup": "A wild animal that would like to bite you. Perhaps a trader would pay well for the companionship.",
	"item-creature-hyena-male": "Hyena (male)",
	"item-creature-hyena-female": "Hyena (female)",
	"item-creature-hyena-pup": "Hyena (pup)",
	"item-creature-fox-male-red": "Fox (male)",
	"item-creature-fox-female-red": "Fox (female)",
	"item-creature-fox-pup-red": "Fox (kit)",
	"item-creature-fox-male-arctic": "Arctic fox (male)",
	"item-creature-fox-female-arctic": "Arctic fox (female)",
	"item-creature-fox-pup-arctic": "Arctic fox (kit)",
	"item-creature-raccoon-male": "Raccoon (male)",
	"item-creature-raccoon-female": "Raccoon (female)",
	"item-creature-raccoon-pup": "Raccoon (pup)",

	"item-creature-hare-male-ashgrey": "Ash gray hare (male)",
	"item-creature-hare-female-ashgrey": "Ash gray hare (female)",

	"item-creature-hare-male-darkbrown": "Dark brown hare (male)",
	"item-creature-hare-female-darkbrown": "Dark brown hare (female)",

	"item-creature-hare-male-lightbrown": "Light brown hare (male)",
	"item-creature-hare-female-lightbrown": "Light brown hare (female)",

	"item-creature-hare-male-lightgrey": "Light gray hare (male)",
	"item-creature-hare-female-lightgrey": "Light gray hare (female)",

	"item-creature-hare-male-silver": "Silver hare (male)",
	"item-creature-hare-female-silver": "Silver hare (female)",

	"item-creature-hare-male-smokegrey": "Smoke gray hare (male)",
	"item-creature-hare-female-smokegrey": "Smoke gray hare (female)",

	"item-creature-hare-male-arctic": "Arctic hare (male)",
	"item-creature-hare-female-arctic": "Arctic hare (female)",
	"item-creature-hare-male-gold": "Hare (male)",
	"item-creature-hare-female-gold": "Hare (female)",
	"item-creature-hare-baby": "Hare (baby)",
	"item-creature-hare-male-desert": "Desert hare (male)",
	"item-creature-hare-female-desert": "Desert hare (female)",
	"item-creature-drifter-*": "Drifter",
	"item-creature-strawdummy": "Straw dummy",
	"item-creature-beemob": "Bee Mob",
	"item-creature-butterfly": "Butterfly",
	"item-creature-player": "Player",

	"item-creature-salmon": "Pink salmon",

	"item-creature-grub": "Grub",

	"item-creature-bear-female-black": "Black bear (female)",
	  "item-creature-bear-female-brown": "Brown bear (female)",
	  "item-creature-bear-female-sun": "Sun bear (female)",
	  "item-creature-bear-female-panda": "Panda bear (female)",
	  "item-creature-bear-female-polar": "Polar bear (female)",
	  "item-creature-bear-male-black": "Black bear (male)",
	  "item-creature-bear-male-brown": "Brown bear (male)",
	  "item-creature-bear-male-sun": "Sun bear (male)",
	  "item-creature-bear-male-panda": "Panda bear (male)",
	  "item-creature-bear-male-polar": "Polar bear (male)",

	"item-creature-gazelle-male": "Gazelle (Male)",
	"item-creature-gazelle-female": "Gazelle (Female)",
	"item-creature-gazelle-calf": "Gazelle (Calf)",

	"item-creature-deer-whitetail-male-adult": "Whitetail deer (male)",
	"item-creature-deer-whitetail-female-adult": "Whitetail deer (female)",
	"item-creature-deer-whitetail-male-baby": "Whitetail deer fawn (male)",
	"item-creature-deer-whitetail-female-baby": "Whitetail deer fawn (female)",
	"item-creature-deer-redbrocket-male-adult": "Red brocket deer (male)",
	"item-creature-deer-redbrocket-female-adult": "Red brocket deer (female)",
	"item-creature-deer-redbrocket-male-baby": "Red brocket deer fawn (male)",
	"item-creature-deer-redbrocket-female-baby": "Red brocket deer fawn (female)",
	"item-creature-deer-marsh-male-adult": "Marsh deer (male)",
	"item-creature-deer-marsh-female-adult": "Marsh deer (female)",
	"item-creature-deer-marsh-male-baby": "Marsh deer fawn (male)",
	"item-creature-deer-marsh-female-baby": "Marsh deer fawn (female)",
	"item-creature-deer-caribou-male-adult": "Caribou (male)",
	"item-creature-deer-caribou-female-adult": "Caribou (female)",
	"item-creature-deer-caribou-male-baby": "Caribou calf (male)",
	"item-creature-deer-caribou-female-baby": "Caribou calf (female)",
	"item-creature-deer-water-male-adult": "Water deer (male)",
	"item-creature-deer-water-female-adult": "Water deer (female)",
	"item-creature-deer-water-male-baby": "Water deer fawn (male)",
	"item-creature-deer-water-female-baby": "Water deer fawn (female)",
	"item-creature-deer-pudu-male-adult": "Pudu deer (male)",
	"item-creature-deer-pudu-female-adult": "Pudu deer (female)",
	"item-creature-deer-pudu-male-baby": "Pudu deer fawn (male)",
	"item-creature-deer-pudu-female-baby": "Pudu deer fawn (female)",

	"item-creature-tameddeer-elk-male-adult": "Tamed Elk (male)",
	"item-creature-tameddeer-elk-female-adult": "Tamed elk (female)",
	"item-creature-tameddeer-albinoelk-male-adult": "Tamed albino elk adult (Male)",
	"item-creature-tameddeer-albinoelk-female-adult": "Tamed albino elk adult (Female)",

	"item-creature-deer-elk-male-adult": "Elk (male)",
	"item-creature-deer-elk-female-adult": "Elk (female)",
	"item-creature-deer-elk-male-baby": "Elk calf (male)",
	"item-creature-deer-elk-female-baby": "Elk calf (female)",
	"item-creature-deer-taruca-male-adult": "Taruca deer (male)",
	"item-creature-deer-taruca-female-adult": "Taruca deer (female)",
	"item-creature-deer-taruca-male-baby": "Taruca deer fawn (male)",
	"item-creature-deer-taruca-female-baby": "Taruca deer fawn (female)",
	"item-creature-deer-chital-male-adult": "Chital deer (male)",
	"item-creature-deer-chital-female-adult": "Chital deer (female)",
	"item-creature-deer-chital-male-baby": "Chital deer fawn (male)",
	"item-creature-deer-chital-female-baby": "Chital deer fawn (female)",
	"item-creature-deer-guemal-male-adult": "Guemal deer (male)",
	"item-creature-deer-guemal-female-adult": "Guemal deer (female)",
	"item-creature-deer-guemal-male-baby": "Guemal deer fawn (male)",
	"item-creature-deer-guemal-female-baby": "Guemal deer fawn (female)",
	"item-creature-deer-pampas-male-adult": "Pampas deer (male)",
	"item-creature-deer-pampas-female-adult": "Pampas deer (female)",
	"item-creature-deer-pampas-male-baby": "Pampas deer fawn (male)",
	"item-creature-deer-pampas-female-baby": "Pampas deer fawn (female)",
	"item-creature-deer-fallow-male-adult": "Fallow deer (male)",
	"item-creature-deer-fallow-female-adult": "Fallow deer (female)",
	"item-creature-deer-fallow-male-baby": "Fallow deer fawn (male)",
	"item-creature-deer-fallow-female-baby": "Fallow deer fawn (female)",

	"item-handbooktitle-creature-deer-*": "Notes",
	"item-handbooktext-creature-deer-*": "Deer are extremely flighty and nervous animals, and cannot be bred, milked, or domesticated.",

	"item-creature-deer-moose-male-adult": "Moose (male)",
	"item-creature-deer-moose-female-adult": "Moose (female)",
	"item-creature-deer-moose-male-baby": "Moose calf (male)",
	"item-creature-deer-moose-female-baby": "Moose calf (female)",

	"item-dead-creature-hare-*": "Dead hare",
	"item-dead-creature-humanoid-trader-*": "Dead trader",
	"item-dead-creature-sheep-bighorn-male": "Dead bighorn ram",
	"item-dead-creature-sheep-bighorn-female": "Dead bighorn ewe",
	"item-dead-creature-sheep-bighorn-lamb": "Dead bighorn lamb",
	"item-dead-creature-chicken-rooster": "Dead rooster",
	"item-dead-creature-chicken-hen": "Dead hen",
	"item-dead-creature-chicken-roosterpoult": "Dead cockerel",
	"item-dead-creature-chicken-henpoult": "Dead pullet",
	"item-dead-creature-chicken-baby": "Dead chick",
	"item-dead-creature-pig-wild-male": "Dead boar",
	"item-dead-creature-pig-wild-female": "Dead sow",
	"item-dead-creature-pig-wild-piglet": "Dead piglet",
	"item-dead-creature-wolf-male": "Dead male wolf",
	"item-dead-creature-wolf-female": "Dead female wolf",
	"item-dead-creature-wolf-pup": "Dead wolf pup",
	"item-dead-creature-hyena-male": "Dead male hyena",
	"item-dead-creature-hyena-female": "Dead female hyena",
	"item-dead-creature-hyena-pup": "Dead hyena pup",
	"item-dead-creature-fox-male*": "Dead male fox",
	"item-dead-creature-fox-female*": "Dead female fox",
	"item-dead-creature-fox-male-arctic": "Dead male arctic fox",
	"item-dead-creature-fox-female-arctic": "Dead female arctic fox",
	"item-dead-creature-fox-pup*": "Dead fox pup",
	"item-dead-creature-raccoon-male": "Dead male raccoon",
	"item-dead-creature-raccoon-female": "Dead female raccoon",
	"item-dead-creature-raccoon-pup": "Dead raccoon pup",
	"item-dead-creature-drifter-normal": "Dead drifter",
	"item-dead-creature-drifter-deep": "Dead deep drifter",
	"item-dead-creature-drifter-tainted": "Dead tainted drifter",
	"item-dead-creature-drifter-corrupt": "Dead corrupt drifter",
	"item-dead-creature-drifter-nightmare": "Dead nightmare drifter",
	"item-dead-creature-drifter-double-headed": "Dead double-headed drifter",
	"item-dead-creature-strawdummy": "Dead straw dummy",
	"item-dead-creature-beemob": "Dead bees",
	"item-dead-creature-butterfly": "Dead butterfly",
	"item-dead-creature-player": "Dead player",
	"item-dead-creature-locust-bronze": "Dead bronze locust",
	"item-dead-creature-locust-corrupt": "Dead corrupt locust",
	"item-dead-creature-locust-corrupt-sawblade": "Dead corrupt sawblade locust",
	"item-dead-creature-bell-normal": "Dead bell",
	"item-dead-creature-bear-female-black": "Dead female black bear",
	"item-dead-creature-bear-female-brown": "Dead female brown bear",
	"item-dead-creature-bear-female-sun": "Dead female sun bear",
	"item-dead-creature-bear-female-panda": "Dead female panda bear",
	"item-dead-creature-bear-female-polar": "Dead female polar bear",
	"item-dead-creature-bear-male-black": "Dead male black bear",
	"item-dead-creature-bear-male-brown": "Dead male brown bear",
	"item-dead-creature-bear-male-sun": "Dead male sun bear",
	"item-dead-creature-bear-male-panda": "Dead male panda bear",
	"item-dead-creature-bear-male-polar": "Dead male polar bear",
	"item-dead-creature-locust-corrupt-hacked": "Dead corrupt locust (hacked)",
	"item-dead-creature-locust-bronze-hacked": "Dead bronze locust (hacked)",
	"item-dead-creature-salmon": "Dead salmon",

	"item-dead-creature-gazelle-male": "Dead gazelle (male)",
	"item-dead-creature-gazelle-female": "Dead gazelle (female)",
	"item-dead-creature-gazelle-calf": "Dead gazelle calf",

	"item-dead-creature-deer-whitetail-male-adult": "Dead whitetail deer (male)",
	"item-dead-creature-deer-whitetail-female-adult": "Dead whitetail deer (female)",
	"item-dead-creature-deer-whitetail-male-baby": "Dead whitetail deer fawn (male)",
	"item-dead-creature-deer-whitetail-female-baby": "Dead whitetail deer fawn (female)",
	"item-dead-creature-deer-redbrocket-male-adult": "Dead red brocket deer (male)",
	"item-dead-creature-deer-redbrocket-female-adult": "Dead red brocket deer (female)",
	"item-dead-creature-deer-redbrocket-male-baby": "Dead red brocket deer fawn (male)",
	"item-dead-creature-deer-redbrocket-female-baby": "Dead red brocket deer fawn (female)",
	"item-dead-creature-deer-marsh-male-adult": "Dead marsh deer (male)",
	"item-dead-creature-deer-marsh-female-adult": "Dead marsh deer (female)",
	"item-dead-creature-deer-marsh-male-baby": "Dead marsh deer fawn (male)",
	"item-dead-creature-deer-marsh-female-baby": "Dead marsh deer fawn (female)",
	"item-dead-creature-deer-caribou-male-adult": "Dead caribou (male)",
	"item-dead-creature-deer-caribou-female-adult": "Dead caribou (female)",
	"item-dead-creature-deer-caribou-male-baby": "Dead caribou calf (male)",
	"item-dead-creature-deer-caribou-female-baby": "Dead caribou calf (female)",
	"item-dead-creature-deer-water-male-adult": "Dead water deer (male)",
	"item-dead-creature-deer-water-female-adult": "Dead water deer (female)",
	"item-dead-creature-deer-water-male-baby": "Dead water deer fawn (male)",
	"item-dead-creature-deer-water-female-baby": "Dead water deer fawn (female)",
	"item-dead-creature-deer-pudu-male-adult": "Dead pudu deer (male)",
	"item-dead-creature-deer-pudu-female-adult": "Dead pudu deer (female)",
	"item-dead-creature-deer-pudu-male-baby": "Dead pudu deer fawn (male)",
	"item-dead-creature-deer-pudu-female-baby": "Dead pudu deer fawn (female)",

   	"item-dead-creature-tameddeer-elk-male-adult": "Dead tamed elk (male)",
	"item-dead-creature-tameddeer-elk-female-adult": "Dead tamed elk (female)",


	"item-dead-creature-deer-elk-male-adult": "Dead elk (male)",
	"item-dead-creature-deer-elk-female-adult": "Dead elk (female)",
	"item-dead-creature-deer-elk-male-baby": "Dead elk calf (male)",
	"item-dead-creature-deer-elk-female-baby": "Dead elk calf (female)",
	"item-dead-creature-deer-taruca-male-adult": "Dead taruca deer (male)",
	"item-dead-creature-deer-taruca-female-adult": "Dead taruca deer (female)",
	"item-dead-creature-deer-taruca-male-baby": "Dead taruca deer fawn (male)",
	"item-dead-creature-deer-taruca-female-baby": "Dead taruca deer fawn (female)",
	"item-dead-creature-deer-chital-male-adult": "Dead chital deer (male)",
	"item-dead-creature-deer-chital-female-adult": "Dead chital deer (female)",
	"item-dead-creature-deer-chital-male-baby": "Dead chital deer fawn (male)",
	"item-dead-creature-deer-chital-female-baby": "Dead chital deer fawn (female)",
	"item-dead-creature-deer-guemal-male-adult": "Dead guemal deer (male)",
	"item-dead-creature-deer-guemal-female-adult": "Dead guemal deer (female)",
	"item-dead-creature-deer-guemal-male-baby": "Dead guemal deer fawn (male)",
	"item-dead-creature-deer-guemal-female-baby": "Dead guemal deer fawn (female)",
	"item-dead-creature-deer-pampas-male-adult": "Dead pampas deer (male)",
	"item-dead-creature-deer-pampas-female-adult": "Dead pampas deer (female)",
	"item-dead-creature-deer-pampas-male-baby": "Dead pampas deer fawn (male)",
	"item-dead-creature-deer-pampas-female-baby": "Dead pampas deer fawn (female)",
	"item-dead-creature-deer-fallow-male-adult": "Dead fallow deer (male)",
	"item-dead-creature-deer-fallow-female-adult": "Dead fallow deer (female)",
	"item-dead-creature-deer-fallow-male-baby": "Dead fallow deer fawn (male)",
	"item-dead-creature-deer-fallow-female-baby": "Dead fallow deer fawn (female)",
	"item-dead-creature-deer-moose-male-adult": "Dead male moose",
	"item-dead-creature-deer-moose-female-adult": "Dead female moose",
	"item-dead-creature-deer-moose-male-baby": "Dead male mooose calf",
	"item-dead-creature-deer-moose-female-baby": "Dead female moose calf",
	
	"item-dead-creature-shiver-surface": "Dead surface shiver",
	"item-dead-creature-shiver-deep": "Dead deep shiver",
	"item-dead-creature-shiver-tainted": "Dead tainted shiver",
	"item-dead-creature-shiver-corrupt": "Dead corrupt shiver",
	"item-dead-creature-shiver-nightmare": "Dead nightmare shiver",
	"item-dead-creature-shiver-stilt": "Dead stilt shiver",
	"item-dead-creature-shiver-bellhead": "Dead bellhead shiver",
	"item-dead-creature-shiver-deepsplit": "Dead deepsplit shiver",
	
	"item-dead-creature-bowtorn-surface": "Dead surface bowtorn", 
	"item-dead-creature-bowtorn-deep": "Dead deep bowtorn", 
	"item-dead-creature-bowtorn-tainted": "Dead tainted bowtorn", 
	"item-dead-creature-bowtorn-corrupt": "Dead corrupt bowtorn", 
	"item-dead-creature-bowtorn-nightmare": "Dead nightmare bowtorn", 
	"item-dead-creature-bowtorn-gearfoot": "Dead gearfoot bowtorn", 
	
	"block-bowl-honey": "Bowl (with Honey)",
	"block-bowl-milk": "Bowl (with Milk)",
	"block-quern-granite": "Granite Quern",
	"block-quern-peridotite": "Peridotite Quern",
	"block-quern-andesite": "Andesite Quern",
	"block-quern-basalt": "Basalt Quern",
	"blockdesc-quern-*": "A millstone for grinding soft stones and grains.",

	"block-wildbeehive-medium": "Wild bee hive (Medium)",
	"block-wildbeehive-large": "Wild bee hive (Large)",
	"block-skep-empty-*": "Empty Skep",
	"block-handbooktitle-skep-empty-*": "Used for",
	"block-handbooktext-skep-empty-*": "A skep can be placed near a wild bee hive, or near an already populated skep, to attract a new colony of bees to populate it. This will require some nearby flowers as well. When a skep is full, you can destroy it to harvest the honey, but this will destroy that colony of bees (they may also become angry!).<br><br>Bees do not produce honey in very cold weather.",

	"block-skep-populated-*": "Populated skep",
	"block-skep-harvestable-*": "Harvestable skep",
	"item-beeswax": "Beeswax",
	"item-honeycomb": "Honeycomb",
	"itemdesc-honeycomb": "Squeeze out over a bucket or bowl to get honey and wax",
	"item-rope": "Coil of rope",
	"item-measuringrope": "Measuring rope",
	"tabname-general": "Everything",
	"tabname-mechanics": "Mechanics",
	"tabname-terrain": "Terrain",
	"tabname-flora": "Flora",
	"tabname-liquids": "Liquids",
	"tabname-construction": "Construction",
	"tabname-decorative": "Decorative",
	"tabname-items": "Items",
	"tabname-tools": "Tools",
	"tabname-aquatic": "Aquatic",
	"tabname-clutter": "Clutter",
	"tabname-creatures": "Creatures",
	"tabname-clothing": "Clothing",
	"tabname-meta": "Special",
	"material-copper": "Copper",
	"material-silversolder": "Silver solder",
	"material-leadsolder": "Lead solder",
	"material-bismuth": "Bismuth",
	"material-brass": "Brass",
	"material-blackbronze": "Black bronze",
	"material-tin": "Tin",
	"material-tinbronze": "Tin bronze",
	"material-bismuthbronze": "Bismuth bronze",
	"material-iron": "Iron",
	"material-lead": "Lead",
	"material-chromium": "Chromium",
	"material-meteoriciron": "Meteoric iron",
	"material-nickel": "Nickel",
	"material-stainlesssteel": "Stainless steel",
	"material-steel": "Steel",
	"material-titanium": "Titanium",
	"material-zinc": "Zinc",
	"material-molybdochalkos": "Molybdochalkos",
	"material-silver": "Silver",
	"material-gold": "Gold",
	"material-cupronickel": "Cupronickel",
	"material-electrum": "Electrum",
	"basketcontents": "Basket Contents",
	"chestcontents": "Chest Contents",
	"trunkcontents": "Trunk Contents",
	"vesselcontents": "Vessel Contents",
	"block-wildbeehive-inlog-birch": "Wild beehive in birch tree",
	"block-wildbeehive-inlog-oak": "Wild beehive in oak tree",
	"block-wildbeehive-inlog-maple": "Wild beehive in maple tree",
	"block-wildbeehive-inlog-pine": "Wild beehive in pine tree",
	"block-wildbeehive-inlog-acacia": "Wild beehive in acacia tree",
	"block-wildbeehive-inlog-kapok": "Wild beehive in kapok tree",
	"block-wildbeehive-inlog-baldcypress": "Wild beehive in bald cypress tree",
	"block-wildbeehive-inlog-larch": "Wild beehive in larch tree",
	"block-wildbeehive-inlog-redwood": "Wild beehive in redwood tree",
	"block-wildbeehive-inlog-ebony": "Wild beehive in ebony tree",
	"block-wildbeehive-inlog-walnut": "Wild beehive in walnut tree",
	"block-wildbeehive-inlog-purpleheart": "Wild beehive in purpleheart tree",
	"block-brickslabs-blue-*": "Blue clay large brick slab",
	"block-brickslabs-brown-*": "Brown clay large brick slab",
	"block-brickslabs-fire-*": "Fire clay large brick slab",
	"block-brickslabs-red-*": "Red clay large brick slab",
	"block-brickslabs-four-brown-*": "Brown clay large brick slab",
	"block-brickslabs-four-red-*": "Red clay large brick slab",
	"block-brickslabs-four-black-*": "Black clay large brick slab",
	"block-brickslabs-four-gray-*": "Gray clay large brick slab",
	"block-brickslabs-four-cream-*": "Cream clay large brick slab",
	"block-brickslabs-four-orange-*": "Orange clay large brick slab",
	"block-brickslabs-four-tan-*": "Tan clay large brick slab",
	"block-brickslabs-eight-brown-*": "Brown clay brick slab",
	"block-brickslabs-eight-red-*": "Red clay brick slab",
	"block-brickslabs-eight-black-*": "Black clay brick slab",
	"block-brickslabs-eight-gray-*": "Gray clay brick slab",
	"block-brickslabs-eight-cream-*": "Cream clay brick slab",
	"block-brickslabs-eight-orange-*": "Orange clay brick slab",
	"block-brickslabs-eight-tan-*": "Tan clay brick slab",

	"block-brickstairs-blue-*": "Blue clay brick stairs",
	"block-brickstairs-brown-*": "Brown clay brick stairs",
	"block-brickstairs-fire-*": "Fire clay brick stairs",
	"block-brickstairs-red-*": "Red clay brick stairs",
	"block-brickstairs-four-red-*": "Red clay large brick stairs",
	"block-brickstairs-four-brown-*": "Brown clay large brick stairs",
	"block-brickstairs-four-black-*": "Black clay large brick stairs",
	"block-brickstairs-four-gray-*": "Gray clay large brick stairs",
	"block-brickstairs-four-cream-*": "Cream clay large brick stairs",
	"block-brickstairs-four-orange-*": "Orange clay large brick stairs",
	"block-brickstairs-four-tan-*": "Tan clay large brick stairs",
	"block-brickstairs-eight-red-*": "Red clay brick stairs",
	"block-brickstairs-eight-brown-*": "Brown clay brick stairs",
	"block-brickstairs-eight-black-*": "Black clay brick stairs",
	"block-brickstairs-eight-gray-*": "Gray clay brick stairs",
	"block-brickstairs-eight-cream-*": "Cream clay brick stairs",
	"block-brickstairs-eight-orange-*": "Orange clay brick stairs",
	"block-brickstairs-eight-tan-*": "Tan clay brick stairs",

	"block-mudbrickslab-light-*": "Light mudbrick slab",
	"block-mudbrickslab-dark-*": "Dark mudbrick slab",
	"block-handbooktitle-mudbrickslab-*": "Notes:",
	"block-handbooktext-mudbrickslab-*": "Mud bricks are quite fragile, and occasionally will be lost when breaking the block.",
	"item-candle": "Candle",
	"item-beenade-opened": "Empty beenade",
	"itemdesc-beenade-opened": "Needs some bees",
	"block-bunchocandles-*": "Bunch'O'Candles",
	"item-beenade-closed": "Filled beenade",
	"itemdesc-beenade-closed": "Stingy fun for the whole family!\n0.5 blunt damage when thrown. Spawns an angry mob of bees upon impact.",
	"item-handbooktitle-beenade-closed": "Notes:",
	"item-handbooktext-beenade-closed": "Beenades contain only worker bees, so they cannot be used to populate a skep",
	"item-slush": "Slush",
	"item-snowball-snow": "Snowball",
	"item-snowball-meteorite-iron": "Meteoric Stone in snowball",
	"item-snowball-andesite": "Andesite stone in snowball",
	"item-snowball-chalk": "Chalk stone in snowball",
	"item-snowball-chert": "Chert stone in snowball",
	"item-snowball-conglomerate": "Conglomerate stone in snowball",
	"item-snowball-limestone": "Limestone stone in snowball",
	"item-snowball-claystone": "Claystone stone in snowball",
	"item-snowball-granite": "Granite stone in snowball",
	"item-snowball-sandstone": "Sandstone stone in snowball",
	"item-snowball-shale": "Shale stone in snowball",
	"item-snowball-basalt": "Basalt stone in snowball",
	"item-snowball-peridotite": "Peridotite stone in snowball",
	"item-snowball-phyllite": "Phyllite stone in snowball",
	"item-snowball-slate": "Slate stone in snowball",
	"item-snowball-obsidian": "Obsidian stone in snowball",
	"item-snowball-kimberlite": "Kimberlite stone in snowball",
	"item-snowball-scoria": "Scoria stone in snowball",
	"item-snowball-tuff": "Tuff stone in snowball",
	"item-snowball-bauxite": "Bauxite stone in snowball",
	"item-snowball-halite": "Halite stone in snowball",
	"item-snowball-suevite": "Suevite stone in snowball",
	"item-snowball-whitemarble": "Whitemarble stone in snowball",
	"item-snowball-redmarble": "Redmarble stone in snowball",
	"item-snowball-greenmarble": "Greenmarble stone in snowball",
	"item-snowball-beenade": "Snownade",
	"itemdesc-snowball-snow": "Perfect for some winter fun!",
	"itemdesc-snowball-beenade": "Perfect for some winter fun?!?",
	"itemdesc-snowball-*": "Perfect for some winter fun?",
	"item-handbooktext-snowball-snow": "Scooped from deep layers of snow by using <hk>shift</hk> + <hk>rightmouse</hk> click with an empty hand. Combine with stones or beenades to do some damage..",
	"block-metalsheet-molybdochalkos-*": "Molybdochalkos sheet",
	"block-sapling-greenbamboo-*": "Green bamboo sapling",
	"block-sapling-brownbamboo-*": "Brown bamboo sapling",
	"block-sapling-greenbambooshoots-*": "Green bamboo shoots",
	"block-sapling-brownbambooshoots-*": "Brown bamboo shoots",
	"item-vegetable-bambooshoot": "Edible bamboo shoots",
	"block-mudbrick-light": "Light Mudbrick",
	"block-mudbrick-dark": "Dark Mudbrick",
	"block-handbooktitle-mudbrick-*": "Notes:",
	"block-handbooktext-mudbrick-*": "Mud bricks are quite fragile, and occasionally will be lost when breaking the block.",
	"item-ingot-molybdochalkos": "Molybdochalkos ingot",
	"item-metalplate-molybdochalkos": "Molybdochalkos Plate",
	"prefixandcreature-player": "another player",
	"prefixandcreature-hyenamale": "a laughing hyena",
	"prefixandcreature-bell": "a bell",
	"prefixandcreature-hyenafemale": "a laughing hyena",
	"prefixandcreature-wolfmale": "a wolf",
	"prefixandcreature-wolffemale": "a wolf",
	"prefixandcreature-foxmale*": "a fox",
	"prefixandcreature-foxfemale*": "a fox",
	"prefixandcreature-foxmalearctic": "an arctic fox",
	"prefixandcreature-foxfemalearctic": "an arctic fox",
	"prefixandcreature-pigwildmale": "a wild boar",
	"prefixandcreature-pigwildfemale": "a wild boar",
	"prefixandcreature-sheepbighornfemale": "a bighorn sheep",
	"prefixandcreature-sheepbighornmale": "a bighorn sheep",
	"prefixandcreature-chickenrooster": "a rooster",
	"prefixandcreature-deermoosemaleadult": "a moose",
	"prefixandcreature-deer*maleadult": "an aggressive deer",
	"prefixandcreature-goat*maleadult": "a horned goat",
	"prefixandcreature-locustbronze": "a bronze locust",
	"prefixandcreature-locustcorrupt": "a corrupt locust",
	"prefixandcreature-locustcorruptsawblade": "a corrupt sawblade locust",
	"prefixandcreature-drifternormal": "a drifter",
	"prefixandcreature-drifterdeep": "a deep drifter",
	"prefixandcreature-driftertainted": "a tainted drifter",
	"prefixandcreature-driftercorrupt": "a corrupt drifter",
	"prefixandcreature-drifternightmare": "a nightmare drifter",
	"prefixandcreature-drifterdoubleheaded": "a double-headed drifter",

	"prefixandcreature-shiversurface": "a surface shiver",
	"prefixandcreature-shiverdeep": "a deep shiver",
	"prefixandcreature-shivertainted": "a tainted shiver",
	"prefixandcreature-shivercorrupt": "a currupt shiver",
	"prefixandcreature-shivernightmare": "a nightmare shiver",
	"prefixandcreature-shiverstilt": "a stilt shiver",
	"prefixandcreature-shiverbellhead": "a bell head shiver",
	"prefixandcreature-shiverdeepsplit": "a deep split shiver",

	"prefixandcreature-bowtornsurface": "a surface bowtorn",
	"prefixandcreature-bowtorndeep": "a deep bowtorn",
	"prefixandcreature-bowtorntainted": "a tainted bowtorn",
	"prefixandcreature-bowtorncorrupt": "a currupt bowtorn",
	"prefixandcreature-bowtornnightmare": "a nightmare bowtorn",
	"prefixandcreature-bowtorngearfoot": "a gearfoot bowtorn",

	"prefixandcreature-bearmaleblack": "a black bear",
	"prefixandcreature-bearfemaleblack": "a black bear",
	"prefixandcreature-bearmalebrown": "a brown bear",
	"prefixandcreature-bearfemalebrown": "a brown bear",
	"prefixandcreature-bearmalesun": "a sun bear",
	"prefixandcreature-bearfemalesun": "a sun bear",
	"prefixandcreature-bearmalepanda": "a panda bear",
	"prefixandcreature-bearfemalepanda": "a panda bear",
	"prefixandcreature-bearmalepolar": "a polar bear",
	"prefixandcreature-bearfemalepolar": "a polar bear",
	"generic-wildanimal": "a wild animal",

	"prefixandcreature-beemob": "an angry mob of bees",
	"block-chandelier-*": "Chandelier",

	"prefixandcreature-humanoidtraderbuildmaterials": "a trader",
	"prefixandcreature-humanoidtraderclothing": "a trader",
	"prefixandcreature-humanoidtradercommodities": "a trader",
	"prefixandcreature-humanoidtraderfoods": "a trader",
	"prefixandcreature-humanoidtraderfurniture": "a trader",
	"prefixandcreature-humanoidtraderluxuries": "a trader",
	"prefixandcreature-humanoidtradersurvivalgoods": "a trader",
	"prefixandcreature-humanoidtradertreasurehunter": "a trader",
	"prefixandcreature-eidolonimmobilized": "an immobilized eidolon",

	"deathmsg-hunger-1": "Player {0} forgot to eat.",
	"deathmsg-hunger-2": "Player {0} thought food was optional.",
	"deathmsg-hunger-3": "Player {0} starved to death.",
	"deathmsg-fire-block-1": "Player {0} went up in flames.",
	"deathmsg-fire-block-2": "Player {0} roasted themselves.",
	"deathmsg-fire-block-3": "Player {0} got killed by fire.",

	"deathmsg-electricity-block-1": "Player {0} got electrocuted.",
	"deathmsg-electricity-block-2": "Player {0} got the shock of their life.",
	"deathmsg-electricity-block-3": "Player {0} died, shockingly.",
	"deathmsg-electricity-block-4": "Player {0} lit up like a light bulb.",

	"deathmsg-fire-asphyxiation-1": "Player {0} forgot the need to breathe.",
	"deathmsg-fire-asphyxiation-2": "Player {0} was all out of air.",
	"deathmsg-fall-1": "Player {0} got pancaked.",
	"deathmsg-fall-2": "Player {0} got a bit close to the edge.",
	"deathmsg-fall-3": "Player {0} thought we could fly.",
	"deathmsg-fall-4": "Player {0} fell to their death.",
	"deathmsg-explosion-1": "Player {0} hugged a bomb.",
	"deathmsg-explosion-2": "Player {0} got blown up.",
	"deathmsg-explosion-3": "Player {0} panicked after igniting a bomb.",
	"deathmsg-explosion-4": "Player {0} got killed by an explosion.",
	"deathmsg-wolfmale-1": "Player {0} was wolf bait.",
	"deathmsg-wolfmale-2": "Player {0} got bitten to death.",
	"deathmsg-wolfmale-3": "Player {0} had a too close encounter with a wolf.",
	"deathmsg-wolfmale-4": "Player {0} got killed by a wolf.",
	"deathmsg-wolffemale-1": "Player {0} was wolf bait.",
	"deathmsg-wolffemale-2": "Player {0} got bitten to death.",
	"deathmsg-wolffemale-3": "Player {0} had a too close encounter with a wolf.",
	"deathmsg-wolffemale-4": "Player {0} got killed by a wolf.",
	"deathmsg-pigwildmale-1": "Player {0} messed around with a boar.",
	"deathmsg-pigwildfemale-1": "Player {0} messed around with a boar.",
	"deathmsg-bearmaleblack-1": "Player {0} unwisely poked a bear.",
	"deathmsg-bearmaleblack-2": "Player {0} was torn limb from limb.",
	"deathmsg-bearmaleblack-3": "Player {0} suffered a grizzly death.",
	"deathmsg-bearmalebrown-1": "Player {0} unwisely poked a bear.",
	"deathmsg-bearmalebrown-2": "Player {0} was torn limb from limb.",
	"deathmsg-bearmalebrown-3": "Player {0} suffered a grizzly death.",
	"deathmsg-bearmalepolar-1": "Player {0} made a fine polar meal.",
	"deathmsg-bearmalepolar-2": "Player {0} was mistaken for a seal.",
	"deathmsg-bearmalepolar-3": "Player {0} found out that polar bears are dangerous.",
	"deathmsg-bearfemaleblack-1": "Player {0} unwisely poked a bear.",
	"deathmsg-bearfemaleblack-2": "Player {0} was torn limb from limb.",
	"deathmsg-bearfemaleblack-3": "Player {0} suffered a grizzly death.",
	"deathmsg-bearfemalebrown-1": "Player {0} unwisely poked a bear.",
	"deathmsg-bearfemalebrown-2": "Player {0} was torn limb from limb.",
	"deathmsg-bearfemalebrown-3": "Player {0} suffered a grizzly death.",
	"deathmsg-bearfemalepolar-1": "Player {0} made a fine polar meal.",
	"deathmsg-bearfemalepolar-2": "Player {0} was mistaken for a seal.",
	"deathmsg-bearfemalepolar-3": "Player {0} found out that polar bears are dangerous.",
	"deathmsg-drifter-normal-1": "Player {0} succumbed to a drifter.",
	"deathmsg-drifter-normal-2": "Player {0} tried to hug a drifter.",
	"deathmsg-drifter-normal-3": "Player {0} got driftered.",

	"deathmsg-eidolonimmobilized-1": "Player {0} got crushed by an immobilized eidolon.",

	"deathmsg-sheepbighornmale-1": "Player {0} got rammed to death",
	"deathmsg-sheepbighornmale-2": "Player {0} got horned to death",
	"deathmsg-sheepbighornmale-3": "Player {0} got trampled by a bighorn sheep",

	"deathmsg-locustbronze-1": "Player {0} has locusts all over their dead body.",
	"deathmsg-locustbronze-2": "Player {0} got killed by a Locust.",
	"deathmsg-locustcorrupt-1": "Player {0} has corrupt locusts all over their dead body.",
	"deathmsg-locustcorrupt-2": "Player {0} got killed by a corrupt Locust.",
	"deathmsg-locustcorruptsawblade-1": "Player {0} got sawed into pieces by a sawblade locust.",
	"deathmsg-locustcorruptsawblade-2": "Player {0} lost a few limbs to a sawblade locust.",

	"deathmsg-goat-muskox-*": "Player {0} was killed by the GOAT goat.",
	"deathmsg-goat-takin-*": "Player {0}'s life was taken by a takin.",
	"deathmsg-goat-*": "Player {0} was killed by a baaaad goat.",
	"deathmsg-deer-moose-*": "A moose on the loose killed Player {0}.",
	"deathmsg-deer-elk-*": "Player {0} was killed by an elk.",
	"deathmsg-tameddeer-elk-*": "Player {0} was killed by an elk.",
	"deathmsg-deer-*": "Oh dear, player {0} was killed by a deer.",


	"block-gearbox-wood": "Gearbox (Wood)",
	"item-clothes-emblem-silverpin": "Emblem (Silverpin)",
	"itemdesc-clothes-foot-fur-boots": "<font color=\"#99c9f9\"><i>Given time, and the Falxian creations, travelers from very distant lands began to appear across the kingdoms. Amongst their number were those who dwelt in the far north.</i></font><br>",
	"item-clothes-foot-leather": "Leather shoes",
	"item-clothes-face-leather-reinforced-mask": "Leather reinforced mask",
	"item-clothes-face-hunter-mask": "Hunter face mask",
	"itemdesc-clothes-face-hunter-mask": "<font color=\"#99c9f9\"><i>Provides what little protection it can against the sickness.</i></font><br>",
	"item-clothes-face-malefactor-mask": "Malefactor whitewood mask",
	"itemdesc-clothes-face-malefactor-mask": "<font color=\"#99c9f9\"><i>Any discoloration on the mask would be deemed too dangerous to allow re-entry. Those who were brave enough to make multiple journeys would carve tallies on their masks, to show how many times they had cheated death.</i></font><br>",
	"item-clothes-face-forlorn-veil": "Forlorn Hope veil",
	"itemdesc-clothes-face-forlorn-veil": "<font color=\"#99c9f9\"><i>Look beyond our earthly fetters.</i></font><br>",
	"item-clothes-face-tailor-mask": "Tailor mask",
	"itemdesc-clothes-face-tailor-mask": "<font color=\"#99c9f9\"><i>Provides a touch of security when dealing with customers.</i></font><br>",
	"item-clothes-face-sheepskull": "Sheep skull mask",
	"item-clothes-face-crow": "Crow mask",
	"item-clothes-face-hummingbird": "Hummingbird mask",
	"item-clothes-face-corroded": "Corroded helmet",
	"item-clothes-face-cat": "Cat mask",
	"item-clothes-face-festivecat": "Festive cat mask",
	"item-clothes-face-marketeer": "Marketeer mask",
	"item-clothes-face-rotwalker": "Rotwalker mask",
	"itemdesc-clothes-hand-fur-gloves": "<font color=\"#99c9f9\"><i>Given time, and the Falxian creations, travelers from very distant lands began to appear across the kingdoms. Amongst their number were those who dwelt in the far north.</i></font><br>",
	"item-clothes-head-goldcoronet": "Gold coronet",
	"item-clothes-head-bamboo-conehat-large": "Bamboo cone hat (large)",
	"item-clothes-head-bamboo-conehat": "Bamboo cone hat",
	"item-clothes-head-tophat": "Top hat",
	"item-clothes-shoulder-scarf": "Scarf",
	"item-clothes-upperbodyover-fur-coat": "Fur coat",
	"itemdesc-clothes-upperbodyover-fur-coat": "<font color=\"#99c9f9\"><i>Given time, and the Falxian creations, travelers from very distant lands began to appear across the kingdoms. Amongst their number were those who dwelt in the far north.</i></font><br>",
	"item-stackrandomizer-accessory-lowstatus": "Accessory randomizer (Low status)",
	"item-stackrandomizer-accessory-mediumstatus": "Accessory randomizer (Medium status)",
	"item-stackrandomizer-accessory-highstatus": "Accessory randomizer (High status)",
	"item-stackrandomizer-accessory": "Accessory randomizer",
	"item-stackrandomizer-lore-villager": "Lore randomizer (V)",
	"item-stackrandomizer-lore-tobias": "Lore randomizer (T)",
	"item-stackrandomizer-lore-research": "Lore randomizer (R)",
	"item-stackrandomizer-lore-diaries": "Lore randomizer (D)",
	"item-stackrandomizer-lore-jonas": "Lore randomizer (J)",
	"item-stackrandomizer-ore": "Ore Randomizer",
	"item-stackrandomizer-ingot": "Ingot randomizer",
	"item-stackrandomizer-seed": "Seed randomizer",
	"item-stackrandomizer-fuel": "Fuel randomizer",
	"item-stackrandomizer-painting": "Painting randomizer",
	"item-stackrandomizer-lantern": "Lantern randomizer",
	"item-stackrandomizer-coppertool": "Tool randomizer (Copper)",
	"item-stackrandomizer-copperweapon": "Weapon randomizer (Copper)",
	"item-stackrandomizer-resource": "Resource randomizer",
	"item-stackrandomizer-cloth-lowstatus": "Cloth randomizer (Low status)",
	"item-stackrandomizer-cloth-mediumstatus": "Cloth randomizer (Medium status)",
	"item-stackrandomizer-cloth-highstatus": "Cloth randomizer (High status)",
	"item-stackrandomizer-hat-lowstatus": "Hat randomizer (Low status)",
	"item-stackrandomizer-hat-mediumstatus": "Hat randomizer (Medium status)",
	"item-stackrandomizer-hat-highstatus": "Hat randomizer (High status)",
	"item-stackrandomizer-materials-building": "Building materials randomizer",
	"item-stackrandomizer-materials-mining": "Mining materials randomizer",
	"item-stackrandomizer-kitchen": "Food and kitchen tools randomizer",
	"item-stackrandomizer-clutter-displaycase": "Displaycase clutter randomizer",
	"item-stackrandomizer-clutter-workshop-basic": "Basic workshop clutter randomizer",
	"item-stackrandomizer-clutter-scribe": "Scribe clutter randomizer",
	"item-stackrandomizer-clutter-bookshelves": "Bookshelves clutter randomizer",
	"item-stackrandomizer-clutter-furniture": "Furniture clutter randomizer",
	"item-stackrandomizer-clutter-science": "Science clutter randomizer",
	"item-stackrandomizer-clutter-intact": "Intact clutter randomizer",
	"item-stackrandomizer-clutter-lab": "Lab clutter randomizer",
	"item-stackrandomizer-clutter-chains-and-fences": "Chains and fences clutter randomizer",
	"item-stackrandomizer-clutter-workshop-advanced": "Advanced workshop clutter randomizer",
	"item-stackrandomizer-clutter-ruined-weapons": "Ruined weapons clutter randomizer",
	"item-stackrandomizer-clutter-ruined-toys-clothing": "Ruined toys and clothing clutter randomizer",



	"block-loosegears-1": "Loose rusty gears (1 piece)",
	"block-loosegears-2": "Loose rusty gears (2 pieces)",
	"block-loosegears-3": "Loose rusty gears (3 pieces)",
	"block-loosegears-4": "Loose rusty gears (4 pieces)",
	"block-loosegears-5": "Loose rusty gears (5 pieces)",
	"block-torchholder-brass-empty-*": "Empty Brass Torch holder",
	"block-torchholder-aged-empty-*": "Empty Aged Torch holder",
	"blockdesc-torchholder-aged-empty-*": "Can be used to place torches inside, which will never burn out",

	"block-woodenfence-ew-*": "Wooden fence",
	"block-woodenfence-aged-ew-*": "Wooden fence (Aged)",
	"block-woodenfence-birch-ew-*": "Wooden fence (Birch)",
	"block-woodenfence-oak-ew-*": "Wooden fence (Oak)",
	"block-woodenfence-maple-ew-*": "Wooden fence (Maple)",
	"block-woodenfence-pine-ew-*": "Wooden fence (Pine)",
	"block-woodenfence-acacia-ew-*": "Wooden fence (Acacia)",
	"block-woodenfence-kapok-ew-*": "Wooden fence (Kapok)",
	"block-woodenfence-baldcypress-ew-*": "Wooden fence (Bald cypress)",
	"block-woodenfence-larch-ew-*": "Wooden fence (Larch)",
	"block-woodenfence-redwood-ew-*": "Wooden fence (Redwood)",
	"block-woodenfence-ebony-ew-*": "Wooden fence (Ebony)",
	"block-woodenfence-walnut-ew-*": "Wooden fence (Walnut)",
	"block-woodenfence-purpleheart-ew-*": "Wooden fence (Purpleheart)",

	"block-woodenfencegate-aged-n-closed-left-*": "Wooden fence gate (Aged)",
	"block-woodenfencegate-birch-n-closed-left-*": "Wooden fence gate (Birch)",
	"block-woodenfencegate-oak-n-closed-left-*": "Wooden fence gate (Oak)",
	"block-woodenfencegate-maple-n-closed-left-*": "Wooden fence gate (Maple)",
	"block-woodenfencegate-pine-n-closed-left-*": "Wooden fence gate (Pine)",
	"block-woodenfencegate-acacia-n-closed-left-*": "Wooden fence gate (Acacia)",
	"block-woodenfencegate-kapok-n-closed-left-*": "Wooden fence gate (Kapok)",
	"block-woodenfencegate-baldcypress-n-closed-left-*": "Wooden fence gate (Bald cypress)",
	"block-woodenfencegate-larch-n-closed-left-*": "Wooden fence gate (Larch)",
	"block-woodenfencegate-redwood-n-closed-left-*": "Wooden fence gate (Redwood)",
	"block-woodenfencegate-ebony-n-closed-left-*": "Wooden fence gate (Ebony)",
	"block-woodenfencegate-walnut-n-closed-left-*": "Wooden fence gate (Walnut)",
	"block-woodenfencegate-purpleheart-n-closed-left-*": "Wooden fence gate (Purpleheart)",

	"block-roughhewnfence-aged-ew-*": "Rough-hewn fence (Aged)",
	"block-roughhewnfence-birch-ew-*": "Rough-hewn fence (Birch)",
	"block-roughhewnfence-oak-ew-*": "Rough-hewn fence (Oak)",
	"block-roughhewnfence-maple-ew-*": "Rough-hewn fence (Maple)",
	"block-roughhewnfence-pine-ew-*": "Rough-hewn fence (Pine)",
	"block-roughhewnfence-acacia-ew-*": "Rough-hewn fence (Acacia)",
	"block-roughhewnfence-kapok-ew-*": "Rough-hewn fence (Kapok)",
	"block-roughhewnfence-baldcypress-ew-*": "Rough-hewn fence (Bald cypress)",
	"block-roughhewnfence-larch-ew-*": "Rough-hewn fence (Larch)",
	"block-roughhewnfence-redwood-ew-*": "Rough-hewn fence (Redwood)",
	"block-roughhewnfence-walnut-ew-*": "Rough-hewn fence (Walnut)",

	"block-roughhewnfencegate-aged-n-closed-*": "Rough-hewn gate (Aged)",
	"block-roughhewnfencegate-birch-n-closed-*": "Rough-hewn gate (Birch)",
	"block-roughhewnfencegate-oak-n-closed-*": "Rough-hewn gate (Oak)",
	"block-roughhewnfencegate-maple-n-closed-*": "Rough-hewn gate (Maple)",
	"block-roughhewnfencegate-pine-n-closed-*": "Rough-hewn gate (Pine)",
	"block-roughhewnfencegate-acacia-n-closed-*": "Rough-hewn gate (Acacia)",
	"block-roughhewnfencegate-kapok-n-closed-*": "Rough-hewn gate (Kapok)",
	"block-roughhewnfencegate-baldcypress-n-closed-*": "Rough-hewn gate (Bald cypress)",
	"block-roughhewnfencegate-larch-n-closed-*": "Rough-hewn gate (Larch)",
	"block-roughhewnfencegate-redwood-n-closed-*": "Rough-hewn gate (Redwood)",
	"block-roughhewnfencegate-walnut-n-closed-*": "Rough-hewn gate (Walnut)",

	"block-fencebamboo-*": "Bamboo fence",
	"block-bamboogate-*": "Bamboo gate",


	"block-wagonwheels-spoked-*": "Spoked wagon wheel",
	"block-wagonwheels-solid-*": "Solid wagon wheel",
	"block-wagonwheels-large-west": "Large wagon wheel",
	"block-wagonwheels-large-longaxle-west": "Large wagon wheel",

	"item-stackrandomizer-tuningcylinder": "Tuning cylinder randomizer",
	"item-tuningcylinder-1": "Tuning cylinder (The Seraphs)",
	"item-tuningcylinder-2": "Tuning cylinder (Through The Grass at Night)",
	"item-tuningcylinder-3": "Tuning cylinder (Sunny Village)",
	"item-tuningcylinder-4": "Tuning cylinder (The Invention)",
	"item-tuningcylinder-5": "Tuning cylinder (Cultured Tavern)",
	"item-tuningcylinder-6": "Tuning cylinder (Peaceful Village)",
	"item-tuningcylinder-7": "Tuning cylinder (Vintage Story)",
	"item-tuningcylinder-8": "Tuning cylinder (Quirky Tavern)",
	"item-tuningcylinder-9": "Tuning cylinder (Hallowcroft)",
	"itemdesc-tuningcylinder-*": "Tunes the resonator to the right frequency to hear a recording.",
	"item-chisel-copper": "Copper chisel",
	"item-chisel-tinbronze": "Tin bronze chisel",
	"item-chisel-bismuthbronze": "Bismuth bronze chisel",
	"item-chisel-blackbronze": "Black bronze chisel",
	"item-chisel-iron": "Iron chisel",
	"item-blockcopy": "Blockcopy",
	"block-teleporterbase": "Teleporter",
	"block-chiseledblock": "Chiseled Block",

	"blockcraftdesc-toolmold-raw-lamellae-*": "Required to craft lamellae armor",
	"itemcraftdesc-shingle-raw-*": "For decorative roof blocks",
	"blockcraftdesc-toolmold-raw-anvil-*": "A bakeable mold to create an anvil, which is required for more advanced tools",
	"blockcraftdesc-toolmold-raw-helvehammer-*": "One part required to create a helve hammer for mechanized smithing",
	"blockcraftdesc-toolmold-raw-axe-*": "To create axe heads directly from molten metal",
	"blockcraftdesc-toolmold-raw-hammer-*": "To create hammer heads directly from molten metal",
	"blockcraftdesc-toolmold-raw-shovel-*": "To create shovel heads directly from molten metal",
	"blockcraftdesc-toolmold-raw-blade-falx-*": "To create falx heads directly from molten metal",
	"blockcraftdesc-toolmold-raw-hoe-*": "To create hoe heads directly from molten metal",
	"blockcraftdesc-toolmold-raw-pickaxe-*": "To create pickaxe heads directly from molten metal",
	"blockcraftdesc-toolmold-raw-prospectingpick-*": "To create prospecting pick heads directly from molten metal",
	"blockcraftdesc-bowl-raw": "Bowls can be used to eat from cooking pots, combined with fat for permanent light sources, and other uses",
	"blockcraftdesc-storagevessel-raw": "12 Slot container, good for preserving grains and vegetables",
	"blockcraftdesc-clayplanter-raw-empty": "Large container for flowers",
	"blockcraftdesc-flowerpot-raw-empty": "Small container for flowers",
	"blockcraftdesc-crucible-raw": "To smelt ores on the firepit",
	"blockcraftdesc-crock-raw-east": "To preserve meals and pickled foods",
	"blockcraftdesc-ingotmold-raw": "To cast metal ingots for storage or later use on the anvil",
	"blockcraftdesc-claypot-raw": "A large pot that can be used for cooking (see meal making guide in the handbook)",
	"blockcraftdesc-wateringcan-raw": "Allows you to water farm land thats without nearby water source blocks as well as put out fire",
	"blockcraftdesc-clayoven-north": "For cooking baked goods. You will need a quern before you can make use of a clay oven.",
	"block-handbooktext-ingotmold-burned": "<strong>Caution:</strong> Getting a mold with molten metal in it wet will cause the mold to shatter, and you will lose some of the metal.",

	"block-bowl-food": "Food bowl",
	"item-dough-spelt": "Spelt dough",
	"item-dough-sunflower": "Sunflower dough",
	"item-dough-rye": "Rye dough",
	"item-dough-flax": "Flax dough",
	"item-dough-rice": "Rice dough",
	"item-dough-cassava": "Cassava dough",
	"item-dough-amaranth": "Amaranth dough",
	"item-flour-spelt": "Spelt flour",
	"item-flour-rice": "Rice flour",
	"item-flour-flax": "Flax flour",
	"item-flour-rye": "Rye flour",
	"item-flour-cassava": "Cassava flour",
	"item-flour-amaranth": "Amaranth flour",
	"item-clothes-arm-squire-bracers": "Squire bracers",
	"itemdesc-clothes-arm-squire-bracers": "<font color=\"#99c9f9\"><i>Such clothes are cast aside for more protective accoutrements upon achieving knighthood.</i></font><br>",
	"item-clothes-arm-silver-chain": "Silver chain",
	"item-clothes-arm-silver-bracelet": "Silver bracelet",
	"item-clothes-arm-rosary": "Rosary",
	"item-clothes-arm-prisoner-binds": "Prisoner binds",
	"itemdesc-clothes-arm-prisoner-binds": "<font color=\"#99c9f9\"><i>A Rot of human design. For what could be worse than the slow, silent decay of sinew and spirit?</i></font><br>",
	"item-clothes-arm-merchant-bracelet": "Merchant bracelet",
	"itemdesc-clothes-arm-merchant-bracelet": "<font color=\"#99c9f9\"><i>The Hanseatic League, with their merchant navies, offered their services to charter and transport the incredible amount of goods, materials, and refugees. It was a monumental effort of logistics; something only they could pull off.</i></font><br>",
	"item-clothes-arm-leather-bracers": "Leather bracers",
	"item-clothes-arm-copper-bracelet": "Copper bracelet",
	"itemdesc-clothes-arm-copper-bracelet": "<font color=\"#99c9f9\"><i>This belonged to clan chieftain of the Celtic isles. A burden of leadership and protection.</i></font><br>",
	"item-clothes-arm-bronze-bracelet": "Bronze bracelet",
	"item-clothes-arm-bronze-armlet": "Bronze armlet",
	"item-clothes-arm-tailor-needlepuff": "Tailor needle puff",
	"itemdesc-clothes-arm-tailor-needlepuff": "<font color=\"#99c9f9\"><i>All those clothes — torn to pieces and left in the dark. But not forgotten.</i></font><br>",
	"item-clothes-emblem-squire-emblem": "Squire emblem",
	"itemdesc-clothes-emblem-squire-emblem": "<font color=\"#99c9f9\"><i>They were young lads, often noble-born. This was a symbol of their fledgling honor.</i></font><br>",
	"item-clothes-emblem-silver-star": "Silver star",
	"item-clothes-emblem-silver-pin": "Silver pin",
	"item-clothes-emblem-royal-pin": "Prince emblem",
	"itemdesc-clothes-emblem-royal-pin": "<font color=\"#99c9f9\"><i>Proof of his bloodline. He wore it proudly as the light faded around him.</i></font><br>",
	"item-clothes-emblem-messenger-pin": "Messenger pin",
	"itemdesc-clothes-emblem-messenger-pin": "<font color=\"#99c9f9\"><i>“It’s time.”</i></font><br>",
	"item-clothes-emblem-brass-ruby-brooch": "Brass ruby brooch",
	"item-clothes-emblem-blue-seal": "Blue seal",
	"item-clothes-emblem-blackguard-pin": "Blackguard pin",
	"itemdesc-clothes-emblem-blackguard-pin": "<font color=\"#99c9f9\"><i>They resolved to do whatever they must to survive. This was a sign of their dread conviction.</i></font><br>",
	"item-clothes-foot-worn-leather-boots": "Worn leather boots",
	"item-clothes-foot-wool-lined-knee-high-boots": "Wool lined knee-high boots",
	"item-clothes-foot-tigh-high-boots": "Thigh-high boots",
	"item-clothes-foot-temptress-velvet-shoes": "Temptress velvet shoes",
	"itemdesc-clothes-foot-temptress-velvet-shoes": "<font color=\"#99c9f9\"><i>A countess, a diplomat, a mystery. She moved freely from court to court, sowing intrigue for some grand purpose. Truth be told, I don't think anyone could have stopped her.</i></font><br>",
	"item-clothes-foot-nomad-boots": "Nomad boots",
	"itemdesc-clothes-foot-nomad-boots": "<font color=\"#99c9f9\"><i>This was worn by Akmal, the poet. Ever curious, he roamed the countryside, seeking wisdom.</i></font><br>",
	"item-clothes-foot-squire-boots": "Squire boots",
	"itemdesc-clothes-foot-squire-boots": "<font color=\"#99c9f9\"><i>Such clothes are cast aside for more protective accoutrements upon achieving knighthood.</i></font><br>",
	"item-clothes-foot-soldier-boots": "Soldier boots",
	"item-clothes-foot-shepherd-sandals": "Shepherd sandals",
	"itemdesc-clothes-foot-shepherd-sandals": "<font color=\"#99c9f9\"><i>Simple shepherd’s clothing. They could be found caring for and protecting their flock. Not anymore.</i></font><br>",
	"item-clothes-foot-prisoner-binds": "Prisoner binds",
	"itemdesc-clothes-foot-prisoner-binds": "<font color=\"#99c9f9\"><i>A Rot of human design. For what could be worse than the slow, silent decay of sinew and spirit?</i></font><br>",
	"item-clothes-foot-prince-boots": "Prince boots",
	"itemdesc-clothes-foot-prince-boots": "<font color=\"#99c9f9\"><i>The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.</i></font><br>",
	"item-clothes-foot-peasent-slippers": "Peasant slippers",
	"itemdesc-clothes-foot-peasent-slippers": "<font color=\"#99c9f9\"><i>From a time when men were corralled by other men, not by monsters.</i></font><br>",
	"item-clothes-foot-noble-shoes": "Noble shoes",
	"itemdesc-clothes-foot-noble-shoes": "<font color=\"#99c9f9\"><i>The Stadtholder’s garb. He was a vain man.</i></font><br>",
	"item-clothes-foot-minstrel-boots": "Minstrel boots",
	"itemdesc-clothes-foot-minstrel-boots": "<font color=\"#99c9f9\"><i>The costume of the famous trobairitz Azalais.</i></font><br>",
	"item-clothes-foot-metalcap-boots": "Metalcap boots",
	"item-clothes-foot-messenger-shoes": "Messenger shoes",
	"itemdesc-clothes-foot-messenger-shoes": "<font color=\"#99c9f9\"><i>They carried a simple message, and they were hated and feared for it.</i></font><br>",
	"item-clothes-foot-merchant-shoes": "Merchant shoes",
	"itemdesc-clothes-foot-merchant-shoes": "<font color=\"#99c9f9\"><i>The Hanseatic League, with their merchant navies, offered their services to charter and transport the incredible amount of goods, materials, and refugees. It was a monumental effort of logistics; something only they could pull off.</i></font><br>",
	"item-clothes-foot-lackey-shoes": "Lackey shoes",
	"itemdesc-clothes-foot-lackey-shoes": "<font color=\"#99c9f9\"><i>Loyal attendants. They clung to kings and queens as a way of life. Graceful or foolish — it was hard to say.</i></font><br>",
	"item-clothes-foot-knee-high-fur-boots": "Knee-high fur boots",
	"item-clothes-foot-jailor-boots": "Jailor boots",
	"itemdesc-clothes-foot-jailor-boots": "Jailor boots",
	"item-clothes-foot-high-leather-boots": "High leather boots",
	"item-clothes-foot-fur-lined-reindeer-herder-shoes": "Fur lined reindeer herder shoes",
	"itemdesc-clothes-foot-fur-lined-reindeer-herder-shoes": "<font color=\"#99c9f9\"><i>The colorful wear of a Sámi. They fared well in their frozen lands. Truly, we envied them.</i></font><br>",
	"item-clothes-foot-great-steppe-boots": "Great Steppe boots",
	"itemdesc-clothes-foot-great-steppe-boots": "<font color=\"#99c9f9\"><i>The common folk adored them for their exploits and humility.</i></font><br>",
	"item-clothes-foot-aristocrat-shoes": "Aristocrat shoes",
	"itemdesc-clothes-foot-aristocrat-shoes": "<font color=\"#99c9f9\"><i>Despite his efforts, the nobility flourished during those golden years.</i></font><br>",
	"item-clothes-foot-blackguard-shoes": "Blackguard shoes",
	"itemdesc-clothes-foot-blackguard-shoes": "<font color=\"#99c9f9\"><i>They maintained order while the world collapsed around them.</i></font><br>",
	"item-clothes-foot-clockmaker-shoes": "Clockmaker felt shoes",
	"itemdesc-clothes-foot-clockmaker-shoes": "<font color=\"#99c9f9\"><i>Simple shoes cobbled together for life in a city.</i></font><br>",
	"item-clothes-foot-hunter-boots": "Hunter boots",
	"itemdesc-clothes-foot-hunter-boots": "<font color=\"#99c9f9\"><i>Well worn, but lovingly maintained.</i></font><br>",
	"item-clothes-foot-malefactor-boots": "Malefactor wrapped boots",
	"itemdesc-clothes-foot-malefactor-boots": "<font color=\"#99c9f9\"><i>Improvised to travel through the filth and mire.</i></font><br>",
	"item-clothes-foot-forlorn-shoes": "Forlorn Hope shoes",
	"itemdesc-clothes-foot-forlorn-shoes": "<font color=\"#99c9f9\"><i>The last vassals of a dwindling era.</i></font><br>",
	"item-clothes-foot-commoner-boots": "Commoner boots",
	"itemdesc-clothes-foot-commoner-boots": "<font color=\"#99c9f9\"><i>Still strong, despite years of damage.</i></font><br>",
	"item-clothes-foot-tailor-shoes": "Tailor shoes",
	"itemdesc-clothes-foot-tailor-shoes": "<font color=\"#99c9f9\"><i>Protection and style, the tailor's produce.</i></font><br>",
	"item-clothes-foot-marketeer": "Marketeer shoes",
	"item-clothes-foot-rotwalker": "Rotwalker boots",
	"item-clothes-hand-prince-gloves": "Prince gloves",
	"itemdesc-clothes-hand-prince-gloves": "<font color=\"#99c9f9\"><i>The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.</i></font><br>",
	"item-clothes-hand-noble-riding-gloves": "Noble riding gloves",
	"itemdesc-clothes-hand-noble-riding-gloves": "<font color=\"#99c9f9\"><i>The Stadtholder’s garb. He was a vain man.</i></font><br>",
	"item-clothes-hand-minstrel-gloves": "Minstrel gloves",
	"itemdesc-clothes-hand-minstrel-gloves": "<font color=\"#99c9f9\"><i>The costume of the famous trobairitz Azalais.</i></font><br>",
	"item-clothes-hand-lackey-gloves": "Lackey gloves",
	"itemdesc-clothes-hand-lackey-gloves": "<font color=\"#99c9f9\"><i>Loyal attendants. They clung to kings and queens as a way of life. Graceful or foolish — it was hard to say.</i></font><br>",
	"item-clothes-hand-laced-handsome-gloves": "Laced handsome gloves",
	"item-clothes-hand-heavy-leather-gloves": "Heavy leather gloves",
	"item-clothes-hand-fur-gloves": "Fur gloves",
	"item-clothes-hand-clockmaker-wristguard": "Clockmaker wristguard",
	"itemdesc-clothes-hand-clockmaker-wristguard": "<font color=\"#99c9f9\"><i>Slight protection for slight mishaps.</i></font><br>",
	"item-clothes-hand-hunter-gloves": "Hunter gloves",
	"itemdesc-clothes-hand-hunter-gloves": "<font color=\"#99c9f9\"><i>Made to endure the bowstring's affections.</i></font><br>",
	"item-clothes-hand-malefactor-gloves": "Malefactor wrapped gloves",
	"itemdesc-clothes-hand-malefactor-gloves": "<font color=\"#99c9f9\"><i>Heavy wrappings meant to be discarded after prolonged use.</i></font><br>",
	"item-clothes-hand-forlorn-bracer": "Forlorn Hope bracer",
	"itemdesc-clothes-hand-forlorn-bracer": "<font color=\"#99c9f9\"><i>The right hand kept loose, they were quick to challenge any slight against the faith.</i></font><br>",
	"item-clothes-hand-commoner-gloves": "Commoner gloves",
	"itemdesc-clothes-hand-commoner-gloves": "<font color=\"#99c9f9\"><i>Protective, yet supple. Good for a variety of tasks.</i></font><br>",
	"item-clothes-hand-tailor-gloves": "Tailor gloves",
	"itemdesc-clothes-hand-tailor-gloves": "<font color=\"#99c9f9\"><i>Long hours inevitably led to injury.</i></font><br>",
	"item-clothes-head-squire-hood": "Squire hood",
	"itemdesc-clothes-head-squire-hood": "<font color=\"#99c9f9\"><i>Such clothes are cast aside for more protective accoutrements upon achieving knighthood.</i></font><br>",
	"item-clothes-face-snow-goggles": "Snow goggles",
	"itemdesc-clothes-head-snow-goggles": "<font color=\"#99c9f9\"><i>From what I gathered, the Northerners carried these goggles to protect themselves from the overwhelming light of their home. This style was eventually picked up by some machinists who found it invaluable.</i></font><br>",
	"item-clothes-head-silver-diadem": "Silver diadem",
	"itemdesc-clothes-head-silver-diadem": "<font color=\"#99c9f9\"><i>Brave and pure, Wilfried remained behind on the surface with a small regiment. He was tasked to hold back any desperate, violent beings seeking entry to the underground.</i></font><br>",
	"item-clothes-head-shepherds-cowl": "Shepherd cowl",
	"itemdesc-clothes-head-shepherds-cowl": "<font color=\"#99c9f9\"><i>Simple shepherd’s clothing. They could be found caring for and protecting their flock. Not anymore.</i></font><br>",
	"item-clothes-head-roll-hat": "Roll hat",
	"item-clothes-head-peasent-head-scarf": "Peasant head scarf",
	"itemdesc-clothes-head-peasent-head-scarf": "<font color=\"#99c9f9\"><i>A symbol of their pride.</i></font><br>",
	"item-clothes-head-noble-fillet": "Noble fillet",
	"itemdesc-clothes-head-noble-fillet": "<font color=\"#99c9f9\"><i>For all his fanfare, he was surprisingly moderate in policy.</i></font><br>",
	"item-clothes-head-minstrel-hat": "Minstrel hat",
	"itemdesc-clothes-head-minstrel-hat": "<font color=\"#99c9f9\"><i>The costume of the famous trobairitz Azalais.</i></font><br>",
	"item-clothes-head-messengers-hat": "Messenger hat",
	"itemdesc-clothes-head-messengers-hat": "<font color=\"#99c9f9\"><i>The message eventually reached every village, every town. At least the ones that were left.</i></font><br>",
	"item-clothes-head-merchant-hat": "Merchant hat",
	"itemdesc-clothes-head-merchant-hat": "<font color=\"#99c9f9\"><i>When the time came to retreat underground, the Hansa refused. They dropped off the last of their cargo, then lifted their ramps and set sail into an increasingly dark sea.</i></font><br>",
	"item-clothes-head-lackey-hat": "Lackey hat",
	"itemdesc-clothes-head-lackey-hat": "<font color=\"#99c9f9\"><i>Loyal attendants. They clung to kings and queens as a way of life. Graceful or foolish — it was hard to say.</i></font><br>",
	"item-clothes-head-jailors-hat": "Jailors hat",
	"itemdesc-clothes-head-jailors-hat": "<font color=\"#99c9f9\"><i>Innovation did not always herald a change in polity. In this, we were the same as ever.</i></font><br>",
	"item-clothes-head-gold-coronet": "Gold coronet",
	"itemdesc-clothes-head-gold-coronet": "<font color=\"#99c9f9\"><i>Vestments of the old royalty, who refused the Oath and clung to their lands. Hail to the lords of rubble.</i></font><br>",
	"item-clothes-head-gem-encrusted-fur-hat": "Gem encrusted fur hat",
	"item-clothes-head-fortune-tellers-scarf": "Fortune teller scarf",
	"itemdesc-clothes-head-fortune-tellers-scarf": "<font color=\"#99c9f9\"><i>He believed there was truth in the words of the old crones and wanderers. A truth only he could see.</i></font><br>",
	"item-clothes-head-fancy-head-dress": "Fancy head dress",
	"item-clothes-head-embroidered-coif": "Embroidered coif",
	"item-clothes-head-hunter-cape": "Hunter hood",
	"itemdesc-clothes-head-hunter-cape": "<font color=\"#99c9f9\"><i>Excessively washed and repaired multiple times.</i></font><br>",
	  "item-clothes-head-straw-hat": "Straw hat",
	"item-clothes-head-marketeer": "Marketeer litham",
	"item-clothes-head-rotwalker": "Rotwalker hood",
	"item-clothes-lowerbody-workmans-gown": "Workmans pants",
	"item-clothes-lowerbody-woolen-leggings": "Woolen leggings",
	"item-clothes-lowerbody-warm-woolen-pants": "Warm woolen pants",
	"item-clothes-lowerbody-torn-riding-pants": "Torn riding pants",
	"item-clothes-lowerbody-tattered-peasent-gown": "Tattered peasant gown",
	"itemdesc-clothes-lowerbody-tattered-peasent-gown": "<font color=\"#99c9f9\"><i>From a time when men were corralled by other men, not by monsters.</i></font><br>",
	"item-clothes-lowerbody-nomad-trousers": "Nomad trousers",
	"itemdesc-clothes-lowerbody-nomad-trousers": "<font color=\"#99c9f9\"><i>This was worn by Akmal, the poet. Ever curious, he roamed the countryside, seeking wisdom.</i></font><br>",
	"item-clothes-lowerbody-squire-pants": "Squire pants",
	"itemdesc-clothes-lowerbody-squire-pants": "<font color=\"#99c9f9\"><i>Such clothes are cast aside for more protective accoutrements upon achieving knighthood.</i></font><br>",
	"item-clothes-lowerbody-shepherd-pants": "Shepherd pants",
	"itemdesc-clothes-lowerbody-shepherd-pants": "<font color=\"#99c9f9\"><i>Simple shepherd’s clothing. They could be found caring for and protecting their flock. Not anymore.</i></font><br>",
	"item-clothes-lowerbody-raw-hide-trousers": "Rawhide trousers",
	"itemdesc-clothes-lowerbody-raw-hide-trousers": "<font color=\"#99c9f9\"><i>Rather unrefined, but warm and protective.</i></font><br>",
	"item-clothes-lowerbody-reindeer-herder-trousers": "Reindeer herder trousers",
	"itemdesc-clothes-lowerbody-reindeer-herder-trousers": "<font color=\"#99c9f9\"><i>The colorful wear of a Sámi. They fared well in their frozen lands. Truly, we envied them.</i></font><br>",
	"item-clothes-lowerbody-prince-breeches": "Prince breeches",
	"itemdesc-clothes-lowerbody-prince-breeches": "<font color=\"#99c9f9\"><i>The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.</i></font><br>",
	"item-clothes-lowerbody-noble-pants": "Noble pants",
	"itemdesc-clothes-lowerbody-noble-pants": "<font color=\"#99c9f9\"><i>The Stadtholder’s garb. He was a vain man.</i></font><br>",
	"item-clothes-lowerbody-minstrel-pants": "Minstrel pants",
	"itemdesc-clothes-lowerbody-minstrel-pants": "<font color=\"#99c9f9\"><i>The costume of the famous trobairitz Azalais.</i></font><br>",
	"item-clothes-lowerbody-messenger-trousers": "Messenger trousers",
	"itemdesc-clothes-lowerbody-messenger-trousers": "<font color=\"#99c9f9\"><i>They carried a simple message, and they were hated and feared for it.</i></font><br>",
	"item-clothes-lowerbody-merchant-pants": "Merchant pants",
	"itemdesc-clothes-lowerbody-merchant-pants": "<font color=\"#99c9f9\"><i>The Hanseatic League, with their merchant navies, offered their services to charter and transport the incredible amount of goods, materials, and refugees. It was a monumental effort of logistics; something only they could pull off.</i></font><br>",
	"item-clothes-lowerbody-lackey-breeches": "Lackey breeches",
	"itemdesc-clothes-lowerbody-lackey-breeches": "<font color=\"#99c9f9\"><i>Loyal attendants. They clung to kings and queens as a way of life. Graceful or foolish — it was hard to say.</i></font><br>",
	"item-clothes-lowerbody-jailor-pants": "Jailor pants",
	"itemdesc-clothes-lowerbody-jailor-pants": "<font color=\"#99c9f9\"><i>Innovation did not always herald a change in polity. In this, we were the same as ever.</i></font><br>",
	"item-clothes-lowerbody-fine-trousers": "Fine trousers",
	"item-clothes-lowerbody-dirty-linen-trousers": "Dirty linen trousers",
	"item-clothes-lowerbody-aristocrat-leggings": "Aristocrat leggings",
	"itemdesc-clothes-lowerbody-aristocrat-leggings": "<font color=\"#99c9f9\"><i>Despite his efforts, the nobility flourished during those golden years.</i></font><br>",
	"item-clothes-lowerbody-blackguard-leggings": "Blackguard leggings",
	"itemdesc-clothes-lowerbody-blackguard-leggings": "<font color=\"#99c9f9\"><i>They relied only on each other, using whatever means they had to ensure progress in those dark tunnels.</i></font><br>",
	"item-clothes-lowerbody-clockmaker-pants": "Clockmaker pants",
	"itemdesc-clothes-lowerbody-clockmaker-pants": "<font color=\"#99c9f9\"><i>Stained here and there with oil and lacquer.</i></font><br>",
	"item-clothes-lowerbody-hunter-leggings": "Hunter leggings",
	"itemdesc-clothes-lowerbody-hunter-leggings": "<font color=\"#99c9f9\"><i>Speckled in lingering mud stains. Remnants of the marshlands.</i></font><br>",
	"item-clothes-lowerbody-malefactor-trousers": "Malefactor trousers",
	"itemdesc-clothes-lowerbody-malefactor-trousers": "<font color=\"#99c9f9\"><i>Some people adapted poorly to the underground. They longed to see the forests again.</i></font><br>",
	"item-clothes-lowerbody-forlorn-pants": "Forlorn Hope pants",
	"itemdesc-clothes-lowerbody-forlorn-pants": "<font color=\"#99c9f9\"><i>The knights put their faith in the blessed device to deliver them from imminent death.</i></font><br>",
	"item-clothes-lowerbody-commoner-trousers": "Commoner trousers",
	"itemdesc-clothes-lowerbody-commoner-trousers": "<font color=\"#99c9f9\"><i>Humble clothing. For some, it was all they had.</i></font><br>",
	"item-clothes-lowerbody-tailor-trousers": "Tailor trousers",
	"itemdesc-clothes-lowerbody-tailor-trousers": "<font color=\"#99c9f9\"><i>Even a tailor runs out of cloth from time to time.</i></font><br>",
	"item-clothes-lowerbody-homespun-pants": "Homespun pants",
	"itemdesc-clothes-lowerbody-homespun-pants": "<font color=\"#99c9f9\"><i>Simple garb to keep you warm.</i></font><br>",
	"item-clothes-lowerbody-pastoral-pants": "Pastoral pants",
	"itemdesc-clothes-lowerbody-pastoral-pants": "<font color=\"#99c9f9\"><i>Made for warm days and cold nights.</i></font><br>",
	"item-clothes-lowerbody-chateau-pants": "Chateau pants",
	"itemdesc-clothes-lowerbody-chateau-pants": "<font color=\"#99c9f9\"><i>Simple, yet graceful.</i></font><br>",
	"item-clothes-lowerbody-marketeer": "Marketeer pants",
	"item-clothes-lowerbody-rotwalker": "Rotwalker leggings",
	"item-clothes-lowerbody-skirt": "Skirt",
	"item-clothes-neck-pearl-necklace": "Pearl necklace",
	"item-clothes-neck-noble-necklace": "Noble necklace",
	"itemdesc-clothes-neck-noble-necklace": "<font color=\"#99c9f9\"><i>The Stadtholder’s garb. He was a vain man.</i></font><br>",
	"item-clothes-neck-merchant-amulet": "Merchant amulet",
	"itemdesc-clothes-neck-merchant-amulet": "<font color=\"#99c9f9\"><i>They chose a different struggle. Who knows if any of them survived?</i></font><br>",
	"item-clothes-neck-golden-necklace": "Golden necklace",
	"item-clothes-neck-fancy-royal-collar": "Fancy royal collar",
	"itemdesc-clothes-neck-fancy-royal-collar": "<font color=\"#99c9f9\"><i>One day a strange man came to the gate, claiming to be a lost king. He wore only this gaudy collar and a belt.</i></font><br>",
	"item-clothes-neck-copper-torc": "Copper torc",
	"itemdesc-clothes-neck-copper-torc": "<font color=\"#99c9f9\"><i>This belonged to a clan chieftain of the Celtic isles. A burden of leadership and protection.</i></font><br>",
	"item-clothes-neck-bronze-gem-necklace": "Bronze gem necklace",
	"item-clothes-neck-forlorn-talisman": "Forlorn Hope talisman",
	"itemdesc-clothes-neck-forlorn-talisman": "<font color=\"#99c9f9\"><i>They sought to enwreathe themselves in the prima materia and wield it directly. Much of their efforts were directed towards such a feat.</i></font><br>",
	"item-clothes-neck-walnut-amulet": "Walnut amulet",
	"item-clothes-neck-redwood-amulet": "Redwood amulet",
	"item-clothes-neck-pinecone-amulet": "Pinecone amulet",
	"item-clothes-neck-larch-seed-amulet": "Larch seed amulet",
	"item-clothes-neck-cypress-seed-amulet": "Cypress seed amulet",
	"item-clothes-neck-acorn-amulet": "Acorn amulet",
	"item-clothes-neck-marketeer": "Marketeer undermask",
	"item-clothes-neck-malefactor-pendant": "Malefactor bloody pendant",
	"itemdesc-clothes-neck-malefactor-pendant": "<font color=\"#99c9f9\"><i>Those who committed crimes in the underground were exiled to join the scouts on the surface until they found something of value to bring back.</i></font><br>",

	"item-clothes-shoulder-woolen-scarf": "Woolen scarf",
	"item-clothes-shoulder-stained-leather-poncho": "Stained leather poncho",
	"item-clothes-shoulder-shortsleeve-pearl-moonrobe": "Shortsleeve pearl moonrobe",
	"item-clothes-shoulder-royal-fur": "Prince fur",
	"itemdesc-clothes-shoulder-royal-fur": "<font color=\"#99c9f9\"><i>The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.</i></font><br>",
	"item-clothes-shoulder-peasent-kaftan": "Peasant kaftan",
	"itemdesc-clothes-shoulder-peasent-kaftan": "<font color=\"#99c9f9\"><i>From a time when men were corralled by other men, not by monsters.</i></font><br>",
	"item-clothes-shoulder-noble-fur-collar": "Noble fur collar",
	"itemdesc-clothes-shoulder-noble-fur-collar": "<font color=\"#99c9f9\"><i>The Stadtholder’s garb. He was a vain man.</i></font><br>",
	"item-clothes-shoulder-mooncloth-robe": "Mooncloth robe",
	"item-clothes-shoulder-minstrel-coat": "Minstrel coat",
	"itemdesc-clothes-shoulder-minstrel-coat": "<font color=\"#99c9f9\"><i>The costume of the famous trobairitz Azalais.</i></font><br>",
	"item-clothes-shoulder-longsleeve-pearl-moonrobe": "Longsleeve pearl moonrobe",
	"item-clothes-shoulder-hunter-poncho": "Hunter poncho",
	"itemdesc-clothes-shoulder-hunter-poncho": "<font color=\"#99c9f9\"><i>A humble shelter from the wind and rain.</i></font><br>",
	"item-clothes-shoulder-jord-robe": "Jord robe",
	"item-clothes-shoulder-hooded-cape": "Hooded cape",
	"item-clothes-shoulder-embroidered-tartarean-scarf": "Embroidered tartar scarf",
	"item-clothes-shoulder-embroidered-collar": "Embroidered collar",
	"item-clothes-shoulder-blacksmith-apron": "Blacksmith apron",
	"item-clothes-shoulder-artisans-scarf": "Artisans scarf",
	"item-clothes-shoulder-aristocrat-mantle": "Aristocrat mantle",
	"itemdesc-clothes-shoulder-aristocrat-mantle": "<font color=\"#99c9f9\"><i>Despite his efforts, the nobility flourished during those golden years.</i></font><br>",
	"item-clothes-shoulder-squire-tunic": "Squire tunic",
	"itemdesc-clothes-shoulder-squire-tunic": "<font color=\"#99c9f9\"><i>Such clothes are cast aside for more protective accoutrements upon achieving knighthood.</i></font><br>",
	"item-clothes-shoulder-clockmaker-apron": "Clockmaker apron",
	"itemdesc-clothes-shoulder-clockmaker-apron": "<font color=\"#99c9f9\"><i>A small inscription on the backside reads “Tempus Rerum Imperator”</i></font><br>",
	"item-clothes-shoulder-forlorn-sash": "Forlorn Hope sash",
	"itemdesc-clothes-shoulder-forlorn-sash": "<font color=\"#99c9f9\"><i>The Order of the Forlorn Hope: like-minded knights brought together by desperation and curiosity.</i></font><br>",
	"item-clothes-shoulder-malefactor-cloak": "Malefactor heavy cloak",
	"itemdesc-clothes-shoulder-malefactor-cloak": "<font color=\"#99c9f9\"><i>A thick leather cloak to protect against exposure.</i></font><br>",
	"item-clothes-shoulder-marketeer": "Marketeer cape",
	"item-clothes-shoulder-rotwalker": "Rotwalker cape",
	"item-clothes-upperbodyover-warm-robe": "Warm robe",
	"item-clothes-upperbodyover-travelers-earthrobe": "Traveler's earthrobe",
	"item-clothes-upperbodyover-nomad-mantle": "Nomad mantle",
	"itemdesc-clothes-upperbodyover-nomad-mantle": "<font color=\"#99c9f9\"><i>Some time later, he confessed that he was an agent of the Khanate. By that point, it was of no concern.</i></font><br>",
	"item-clothes-upperbodyover-spice-merchants-coat": "Spice merchants coat",
	"item-clothes-upperbodyover-reindeer-herder-fur-coat": "Reindeer herder fur coat",
	"itemdesc-clothes-upperbodyover-reindeer-herder-fur-coat": "<font color=\"#99c9f9\"><i>The colorful wear of a Sámi. They fared well in their frozen lands. Truly, we envied them.</i></font><br>",
	"item-clothes-upperbodyover-cobalt-mantle": "Cobalt mantle",
	"item-clothes-upperbodyover-huntsmans-tunic": "Huntsmans tunic",
	"item-clothes-upperbodyover-dim-jasmine-coat": "Dim jasmine coat",
	"item-clothes-upperbodyover-cerise-embroidered-reindeer-herder-coat": "Cerise embroidered reindeer herder coat",
	"itemdesc-clothes-upperbodyover-cerise-embroidered-reindeer-herder-coat": "<font color=\"#99c9f9\"><i>The colorful wear of a Sámi. Warm and comfortable.</i></font><br>",
	"item-clothes-upperbodyover-great-steppe-mantle": "Great Steppe mantle",
	"itemdesc-clothes-upperbodyover-great-steppe-mantle": "<font color=\"#99c9f9\"><i>She was a falconer, from beyond the mountains. With bow and talons, they made a name for themselves.</i></font><br>",
	"item-clothes-upperbodyover-clockmaker-tunic": "Clockmaker tunic",
	"itemdesc-clothes-upperbodyover-clockmaker-tunic": "<font color=\"#99c9f9\"><i>Horology lent itself well to the new inventions, thus clockmakers found themselves in high demand.</i></font><br>",
	"item-clothes-upperbodyover-hunter-coat": "Hunter coat",
	"itemdesc-clothes-upperbodyover-hunter-coat": "<font color=\"#99c9f9\"><i>Warm and obscuring, for one who traveled overland during the last hunts.</i></font><br>",
	"item-clothes-upperbodyover-malefactor-tunic": "Malefactor leather tunic",
	"itemdesc-clothes-upperbodyover-malefactor-tunic": "<font color=\"#99c9f9\"><i>Vagabonds, foragers, and thieves; the outcasts would venture to the surface in search of any remaining resources.</i></font><br>",
	"item-clothes-upperbodyover-commoner-coat": "Commoner coat",
	"itemdesc-clothes-upperbodyover-commoner-coat": "<font color=\"#99c9f9\"><i>When faced with overwhelming despair, some refugees found a powerful will to survive.</i></font><br>",
	"item-clothes-upperbodyover-tailor-jacket": "Tailor jacket",
	"itemdesc-clothes-upperbodyover-tailor-jacket": "<font color=\"#99c9f9\"><i>Colors, styles, fittings... something wondrous for each customer.</i></font><br>",
	"item-clothes-upperbodyover-marketeer": "Marketeer tunic",
	"item-clothes-upperbodyover-rotwalker": "Rotwalker coat",
	"item-clothes-upperbody-great-steppe-shirt": "Great Steppe shirt",
	"itemdesc-clothes-upperbody-great-steppe-shirt": "<font color=\"#99c9f9\"><i>Her partner, Lima, was always close by, circling the skies.</i></font><br>",
	"item-clothes-upperbody-raw-hide-mantle": "Rawhide mantle",
	"itemdesc-clothes-upperbody-raw-hide-mantle": "<font color=\"#99c9f9\"><i>Rather unrefined, but warm and protective.</i></font><br>",
	"item-clothes-upperbody-woolen-shirt": "Woolen shirt",
	"item-clothes-upperbody-temptress-velvet-shirt": "Temptress velvet shirt",
	"itemdesc-clothes-upperbody-temptress-velvet-shirt": "<font color=\"#99c9f9\"><i>A countess, a diplomat, a mystery. She moved freely from court to court, sowing intrigue for some grand purpose. Truth be told, I don't think anyone could have stopped her.</i></font><br>",
	"item-clothes-upperbody-tattered-linen-shirt": "Tattered linen shirt",
	"item-clothes-upperbody-tattered-crimson-tunic": "Tattered crimson tunic",
	"item-clothes-upperbody-squire-shirt": "Squire shirt",
	"itemdesc-clothes-upperbody-squire-shirt": "<font color=\"#99c9f9\"><i>Such clothes are cast aside for more protective accoutrements upon achieving knighthood.</i></font><br>",
	"item-clothes-upperbody-shepherd-tunic": "Shepherd tunic",
	"itemdesc-clothes-upperbody-shepherd-tunic": "<font color=\"#99c9f9\"><i>Simple shepherd’s clothing. They could be found caring for and protecting their flock. Not anymore.</i></font><br>",
	"item-clothes-upperbody-scarlet-ornate-linen-tunic": "Scarlet ornate linen tunic",
	"item-clothes-upperbody-reindeer-herder-collared-shirt": "Reindeer herder collared shirt",
	"itemdesc-clothes-upperbody-reindeer-herder-collared-shirt": "<font color=\"#99c9f9\"><i>The colorful wear of a Sámi. They fared well in their frozen lands. Truly, we envied them.</i></font><br>",
	"item-clothes-upperbody-prince-tunic": "Prince tunic",
	"itemdesc-clothes-upperbody-prince-tunic": "<font color=\"#99c9f9\"><i>The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.</i></font><br>",
	"item-clothes-upperbody-peasent-shirt": "Peasant shirt",
	"itemdesc-clothes-upperbody-peasent-shirt": "<font color=\"#99c9f9\"><i>From a time when men were corralled by other men, not by monsters.</i></font><br>",
	"item-clothes-upperbody-pearl-shirt": "Pearl shirt",
	"item-clothes-upperbody-noble-shirt": "Noble shirt",
	"itemdesc-clothes-upperbody-noble-shirt": "<font color=\"#99c9f9\"><i>The Stadtholder’s garb. He was a vain man.</i></font><br>",
	"item-clothes-upperbody-minstrel-shirt": "Minstrel shirt",
	"itemdesc-clothes-upperbody-minstrel-shirt": "<font color=\"#99c9f9\"><i>The costume of the famous trobairitz Azalais.</i></font><br>",
	"item-clothes-upperbody-messenger-shirt": "Messenger shirt",
	"itemdesc-clothes-upperbody-messenger-shirt": "<font color=\"#99c9f9\"><i>They carried a simple message, and they were hated and feared for it.</i></font><br>",
	"item-clothes-upperbody-merchant-shirt": "Merchant shirt",
	"itemdesc-clothes-upperbody-merchant-shirt": "<font color=\"#99c9f9\"><i>The Hanseatic League, with their merchant navies, offered their services to charter and transport the incredible amount of goods, materials, and refugees. It was a monumental effort of logistics; something only they could pull off.</i></font><br>",
	"item-clothes-upperbody-linen-tunic": "Linen tunic",
	"item-clothes-upperbody-lackey-shirt": "Lackey shirt",
	"itemdesc-clothes-upperbody-lackey-shirt": "<font color=\"#99c9f9\"><i>Loyal attendants. They clung to kings and queens as a way of life. Graceful or foolish — it was hard to say.</i></font><br>",
	"item-clothes-upperbody-jailor-tunic": "Jailor tunic",
	"itemdesc-clothes-upperbody-jailor-tunic": "<font color=\"#99c9f9\"><i>Innovation did not always herald a change in polity. In this, we were the same as ever.</i></font><br>",
	"item-clothes-upperbody-earth-toned-robe": "Earth toned robe",
	"item-clothes-upperbody-cendre-shirt": "Cendre shirt",
	"item-clothes-upperbody-hunter-shirt": "Hunter shirt",
	"itemdesc-clothes-upperbody-hunter-shirt": "<font color=\"#99c9f9\"><i>Hunters across the land were called upon to put their talents to use and to bring mercy to their old quarries.</i></font><br>",
	"item-clothes-upperbody-azure-embroidered-shirt": "Azure embroidered shirt",
	"item-clothes-upperbody-aristocrat-shirt": "Aristocrat shirt",
	"itemdesc-clothes-upperbody-aristocrat-shirt": "<font color=\"#99c9f9\"><i>Despite his efforts, the nobility flourished during those golden years.</i></font><br>",
	"item-clothes-upperbody-blackguard-shirt": "Blackguard shirt",
	"itemdesc-clothes-upperbody-blackguard-shirt": "<font color=\"#99c9f9\"><i>A new company was formed. This one cared not for liege nor coin nor faith.</i></font><br>",
	"item-clothes-upperbody-clockmaker-shirt": "Clockmaker shirt",
	"itemdesc-clothes-upperbody-clockmaker-shirt": "<font color=\"#99c9f9\"><i>Unassuming wear. The garb of a craftsman suddenly elevated to an important role.</i></font><br>",
	"item-clothes-upperbody-malefactor-shirt": "Malefactor shirt",
	"itemdesc-clothes-upperbody-malefactor-shirt": "<font color=\"#99c9f9\"><i>Undergarments stained with sweat.</i></font><br>",
	"item-clothes-upperbody-forlorn-tunic": "Forlorn Hope tunic",
	"itemdesc-clothes-upperbody-forlorn-tunic": "<font color=\"#99c9f9\"><i>Imbued with alchemical symbols. They were both scholars and warriors.</i></font><br>",
	"item-clothes-upperbody-commoner-shirt": "Commoner shirt",
	"itemdesc-clothes-upperbody-commoner-shirt": "<font color=\"#99c9f9\"><i>Some people, despite their lack of expertise, found ways to contribute. They were some of our most resilient.</i></font><br>",
	"item-clothes-upperbody-tailor-blouse": "Tailor blouse",
	"itemdesc-clothes-upperbody-tailor-blouse": "<font color=\"#99c9f9\"><i>Artisans provided what assistance they could and plied their craft when able.</i></font><br>",
	"item-clothes-upperbody-homespun-shirt": "Homespun shirt",
	"itemdesc-clothes-upperbody-homespun-shirt": "<font color=\"#99c9f9\"><i>Simple garb to keep you warm.</i></font><br>",
	"item-clothes-upperbody-pastoral-shirt": "Pastoral shirt",
	"itemdesc-clothes-upperbody-pastoral-shirt": "<font color=\"#99c9f9\"><i>Made for warm days and cold nights.</i></font><br>",
	"item-clothes-upperbody-chateau-blouse": "Chateau blouse",
	"itemdesc-clothes-upperbody-chateau-shirt": "<font color=\"#99c9f9\"><i>Simple, yet graceful.</i></font><br>",
	"item-clothes-upperbody-marketeer": "Marketeer shirt",
	"item-clothes-waist-sturdy-leather-belt": "Sturdy leather belt",
	"item-clothes-waist-sturdy-belt": "Sturdy belt",
	"item-clothes-waist-squire-belt": "Squire belt",
	"itemdesc-clothes-waist-squire-belt": "<font color=\"#99c9f9\"><i>Such clothes are cast aside for more protective accoutrements upon achieving knighthood.</i></font><br>",
	"item-clothes-waist-reindeer-herder-waistband": "Reindeer herder waistband",
	"itemdesc-clothes-waist-reindeer-herder-waistband": "<font color=\"#99c9f9\"><i>The colorful wear of a Sámi. They fared well in their frozen lands. Truly, we envied them.</i></font><br>",
	"item-clothes-waist-prince-waistband": "Prince waistband",
	"itemdesc-clothes-waist-prince-waistband": "<font color=\"#99c9f9\"><i>The ceremonial garb of Prince Wilfried. The proud, last-remaining Imperial son.</i></font><br>",
	"item-clothes-waist-peasant-strap": "Peasant strap",
	"itemdesc-clothes-waist-peasant-strap": "<font color=\"#99c9f9\"><i>From a time when men were corralled by other men, not by monsters.</i></font><br>",
	"item-clothes-waist-noble-sash": "Noble sash",
	"itemdesc-clothes-waist-noble-sash": "<font color=\"#99c9f9\"><i>The Stadtholder’s garb. He was a vain man.</i></font><br>",
	"item-clothes-waist-moss-embroidered-belt": "Moss embroidered belt",
	"item-clothes-waist-messenger-belt": "Messenger belt",
	"itemdesc-clothes-waist-messenger-belt": "<font color=\"#99c9f9\"><i>They carried a simple message, and they were hated and feared for it.</i></font><br>",
	"item-clothes-waist-merchant-belt": "Merchant belt",
	"itemdesc-clothes-waist-merchant-belt": "<font color=\"#99c9f9\"><i>The Hanseatic League, with their merchant navies, offered their services to charter and transport the incredible amount of goods, materials, and refugees. It was a monumental effort of logistics; something only they could pull off.</i></font><br>",
	"item-clothes-waist-linen-rope": "Linen rope",
	"item-clothes-waist-jailor-belt": "Jailor belt",
	"itemdesc-clothes-waist-jailor-belt": "<font color=\"#99c9f9\"><i>Cruel devices. Pained cries. Ever our shame.</i></font><br>",
	"item-clothes-waist-heavy-tool-belt": "Heavy tool belt",
	"item-clothes-waist-heavy-belt": "Heavy belt",
	"item-clothes-waist-gold-waist-chain": "Gold waist chain",
	"item-clothes-waist-fortune-teller-hip-scarf": "Fortune teller hip scarf",
	"itemdesc-clothes-waist-fortune-teller-hip-scarf": "<font color=\"#99c9f9\"><i>He believed there was truth in the words of the old crones and wanderers. A truth only he could see.</i></font><br>",
	"item-clothes-waist-fancy-royal-belt": "Fancy royal belt",
	"itemdesc-clothes-waist-fancy-royal-belt": "<font color=\"#99c9f9\"><i>One day a strange man came to the gate, claiming to be a lost king. He wore only this gaudy belt and a collar.</i></font><br>",
	"item-clothes-waist-cerise-embroidered-reindeer-herder-waistband": "Cerise embroidered reindeer herder waistband",
	"itemdesc-clothes-waist-cerise-embroidered-reindeer-herder-waistband": "<font color=\"#99c9f9\"><i>The colorful wear of a Sámi. Warm and comfortable.</i></font><br>",
	"item-clothes-waist-aristocrat-belt": "Aristocrat sash",
	"itemdesc-clothes-waist-aristocrat-belt": "<font color=\"#99c9f9\"><i>Despite his efforts, the nobility flourished during those golden years.</i></font><br>",
	"item-clothes-waist-blackguard-belt": "Blackguard belt",
	"itemdesc-clothes-waist-blackguard-belt": "<font color=\"#99c9f9\"><i>In those days a certain discipline and practicality took hold of many soldiers.</i></font><br>",
	"item-clothes-waist-clockmaker-belt": "Clockmaker toolbelt",
	"itemdesc-clothes-waist-clockmaker-belt": "<font color=\"#99c9f9\"><i>Small precision tools. Caliper, file, ball-peen hammer.</i></font><br>",
	"item-clothes-waist-malefactor-sash": "Malefactor sash",
	"itemdesc-clothes-waist-malefactor-sash": "<font color=\"#99c9f9\"><i>Some outcasts liked to keep a few findings for themselves.</i></font><br>",
	"item-clothes-waist-forlorn-belt": "Forlorn Hope belt",
	"itemdesc-clothes-waist-forlorn-belt": "<font color=\"#99c9f9\"><i>Fastened with charms and trinkets to guide them.</i></font><br>",
	"item-clothes-waist-tailor-belt": "Tailor belt",
	"itemdesc-clothes-waist-tailor-belt": "<font color=\"#99c9f9\"><i>Tools of the trade ready to sever or sew as needed.</i></font><br>",
	"item-clothes-waist-marketeer": "Marketeer belt",
	"clothcategory-arm": "Arm",
	"clothcategory-emblem": "Emblem",
	"clothcategory-foot": "Foot",
	"clothcategory-hand": "Hand",
	"clothcategory-head": "Head",
	"clothcategory-lowerbody": "Lower body",
	"clothcategory-neck": "Neck",
	"clothcategory-shoulder": "Shoulder",
	"clothcategory-upperbody": "Upper Body",
	"clothcategory-upperbodyover": "Upper Body Over",
	"clothcategory-waist": "Waist",
	"clothcategory-face": "Face",
	"clothcategory-armorbody": "Body Armor",
	"clothcategory-armorhead": "Head Armor",
	"clothcategory-armorlegs": "Leg Armor",


	"block-wateringcan-raw": "Raw watering can",
	"blockdesc-wateringcan-burned": "To water plants and take out fires",
	"block-wateringcan-burned": "Watering can",
	"item-bushmeat-raw": "Raw bushmeat",
	"itemdesc-bushmeat-raw": "Less nutritious than other meats and tough to chew. Not suitable for meals.",
	"item-bushmeat-cooked": "Cooked bushmeat",
	"item-egg-chicken-raw": "Raw chicken egg",
	"item-handbooktitle-egg-chicken-raw": "Cooking",
	"item-handbooktext-egg-chicken-raw": "See the <a href=\"handbook://craftinginfo-mealcooking\">Meal making guide</a> for suggested recipes.",
	"item-egg-chicken-boiled": "Boiled chicken egg",
	"item-poultry-raw": "Raw poultry",
	"item-poultry-cooked": "Cooked poultry",
	"item-redmeat-raw": "Raw redmeat",
	"item-redmeat-cooked": "Cooked redmeat",
	"item-redmeat-vintage": "Vintage Beef",
	"item-waterportion": "Water",
	"item-boilingwaterportion": "Hot water",
	"item-saltwaterportion": "Sea water",
	"item-glueportion-pitch-hot": "Pitch glue",
	"item-handbooktext-glueportion-pitch-*": "Pitch glue is made from <a href=\"handbook://item-resin\">resin</a> and <a href=\"handbook://item-powder-charcoal\">powdered charcoal</a>. Put two of each ingredient in a cooking pot over a fire - fill every slot in the pot - and heat it up to make this sticky substance. Will leave the cooking pot in a <a href=\"handbook://block-dirtyclaypot-empty\">dirty state</a>!<br><br>Glue must be used within a few hours after making it, otherwise it will harden. If hardened, it can be re-heated in a cooking pot.<br><br>Glue can be used to repair various clutter blocks found in ruins, so that the player then has a chance to obtain those blocks when breaking them, instead of them immediately shattering (shatter behavior depends on world settings).  <hk>rightmouse</hk> click the clutter with the pot of glue to repair it somewhat.  The in-game Block Info overlay (Ctrl + B) gives more information.",
	"item-glueportion-pitch-cold": "Hardened glue",
	"itemdesc-glueportion-pitch-hot": "Use this on clutter to repair it",
	"itemdesc-glueportion-pitch-cold": "<font color=\"burlywood\">Useless, until the pot is re-heated to make fresh glue</font>",
	"block-bowl-meal": "Bowl with Meal",
	"block-claypot-cooked": "Pot of cooked food",
	"recipeingredient-item-fruit-blueberry": "blueberries",
	"recipeingredient-item-fruit-cranberry": "cranberries",
	"recipeingredient-item-fruit-saguaro": "saguaro slices",
	"recipeingredient-item-fruit-whitecurrant": "whitecurrants",
	"recipeingredient-item-fruit-redcurrant": "redcurrants",
	"recipeingredient-item-fruit-blackcurrant": "blackcurrants",
	"recipeingredient-item-fruit-pineapple": "pineapple",
	"recipeingredient-item-fruit-redapple": "red apple",
	"recipeingredient-item-fruit-pinkapple": "pink apple",
	"recipeingredient-item-fruit-yellowapple": "yellow apple",
	"recipeingredient-item-fruit-cherry": "cherry",
	"recipeingredient-item-fruit-peach": "peach",
	"recipeingredient-item-fruit-pear": "pear",
	"recipeingredient-item-fruit-orange": "orange",
	"recipeingredient-item-fruit-mango": "mango",
	"recipeingredient-item-fruit-breadfruit": "breadfruit",
	"recipeingredient-item-fruit-lychee": "lychee",
	"recipeingredient-item-fruit-pomegranate": "pomegranate",

	"recipeingredient-item-legume-soybean": "soybean",
	"recipeingredient-item-legume-peanut": "peanut",
	"recipeingredient-item-vegetable-cabbage": "cabbage",
	"recipeingredient-item-vegetable-carrot": "carrot",
	"recipeingredient-item-vegetable-turnip": "turnip",
	"recipeingredient-item-vegetable-onion": "onion",
	"recipeingredient-item-vegetable-parsnip": "parsnip",
	"recipeingredient-item-vegetable-cassava": "cassava",

	"recipeingredient-item-cheese-blue-1slice": "blue cheese",
	"recipeingredient-item-cheese-cheddar-1slice": "cheddar cheese",


	"recipeingredient-item-pickledlegume-soybean": "pickled soybean",
	"recipeingredient-item-pickledvegetable-cabbage": "pickled cabbage",
	"recipeingredient-item-pickledvegetable-carrot": "pickled carrot",
	"recipeingredient-item-pickledvegetable-turnip": "pickled turnip",
	"recipeingredient-item-pickledvegetable-onion": "pickled onion",
	"recipeingredient-item-pickledvegetable-parsnip": "pickled parsnip",
	"recipeingredient-item-pickledvegetable-pumpkin": "pickled pumpkin",
	"recipeingredient-item-pickledvegetable-bellpepper": "pickled pepper",
	"recipeingredient-item-pickledvegetable-olive": "pickled olives",

	"recipeingredient-block-pumpkin-fruit-4": "pumpkin",
	"recipeingredient-block-mushroom-fieldmushroom-normal": "fieldmushroom",
	"recipeingredient-block-mushroom-bolete-normal": "bolete",
	"recipeingredient-block-mushroom-flyagaric-normal": "flyagaric",
	"recipeingredient-item-egg-chicken-raw": "eggs",
	"recipeingredient-item-grain-spelt": "spelt",
	"recipeingredient-item-grain-amaranth": "amaranth",
	"recipeingredient-item-grain-sunflower": "sunflower",
	"recipeingredient-item-grain-rice": "rice",
	"recipeingredient-item-grain-flax": "flax",
	"recipeingredient-item-grain-rye": "rye",
	"recipeingredient-item-redmeat-raw": "redmeat",
	"recipeingredient-item-poultry-raw": "poultry",
	"recipeingredient-item-redmeat-cured": "redmeat",
	"recipeingredient-item-poultry-cured": "poultry",

	"recipeingredient-item-fish-raw": "fish",
	"recipeingredient-item-egg-raw": "egg",

	"recipeingredient-block-mushroom-insturmentalcase": "mushroom",
	"recipeingredient-item-cheese-blue-1slice-insturmentalcase": "blue cheese",
	"recipeingredient-item-cheese-cheddar-1slice-insturmentalcase": "cheddar cheese",

	"recipeingredient-item-fruit-blueberry-insturmentalcase": "blueberries",
	"recipeingredient-item-fruit-cranberry-insturmentalcase": "cranberries",
	"recipeingredient-item-fruit-saguaro-insturmentalcase": "saguaro slices",
	"recipeingredient-item-fruit-whitecurrant-insturmentalcase": "whitecurrants",
	"recipeingredient-item-fruit-redcurrant-insturmentalcase": "redcurrants",
	"recipeingredient-item-fruit-blackcurrant-insturmentalcase": "blackcurrants",
	"recipeingredient-item-fruit-pineapple-insturmentalcase": "pineapple",

	"recipeingredient-item-fruit-redapple-insturmentalcase": "red apple",
	"recipeingredient-item-fruit-pinkapple-insturmentalcase": "pink apple",
	"recipeingredient-item-fruit-yellowapple-insturmentalcase": "yellow apple",
	"recipeingredient-item-fruit-cherry-insturmentalcase": "cherry",
	"recipeingredient-item-fruit-peach-insturmentalcase": "peach",
	"recipeingredient-item-fruit-pear-insturmentalcase": "pear",
	"recipeingredient-item-fruit-orange-insturmentalcase": "orange",
	"recipeingredient-item-fruit-mango-insturmentalcase": "mango",
	"recipeingredient-item-fruit-breadfruit-insturmentalcase": "breadfruit",
	"recipeingredient-item-fruit-lychee-insturmentalcase": "lychee",
	"recipeingredient-item-fruit-pomegranate-insturmentalcase": "pomegranate",

	"recipeingredient-item-legume-soybean-insturmentalcase": "soybean",
	"recipeingredient-item-legume-peanut-insturmentalcase": "peanut",
	"recipeingredient-item-vegetable-cabbage-insturmentalcase": "cabbage",
	"recipeingredient-item-vegetable-carrot-insturmentalcase": "carrot",
	"recipeingredient-item-vegetable-turnip-insturmentalcase": "turnip",
	"recipeingredient-item-vegetable-onion-insturmentalcase": "onion",
	"recipeingredient-item-vegetable-parsnip-insturmentalcase": "parsnip",
	"recipeingredient-item-vegetable-pumpkin-insturmentalcase": "pumpkin",
	"recipeingredient-item-vegetable-cassava-insturmentalcase": "cassava",
	"recipeingredient-item-vegetable-bellpepper-insturmentalcase": "bell pepper",
	"recipeingredient-item-vegetable-olive-insturmentalcase": "olive",

	"recipeingredient-item-pickledlegume-soybean-insturmentalcase": "pickled soybean",
	"recipeingredient-item-pickledvegetable-cabbage-insturmentalcase": "pickled cabbage",
	"recipeingredient-item-pickledvegetable-carrot-insturmentalcase": "pickled carrot",
	"recipeingredient-item-pickledvegetable-turnip-insturmentalcase": "pickled turnip",
	"recipeingredient-item-pickledvegetable-onion-insturmentalcase": "pickled onion",
	"recipeingredient-item-pickledvegetable-parsnip-insturmentalcase": "pickled parsnip",
	"recipeingredient-item-pickledvegetable-pumpkin-insturmentalcase": "pickled pumpkin",
	"recipeingredient-item-pickledvegetable-bellpepper-insturmentalcase": "pickled pepper",
	"recipeingredient-item-pickledvegetable-olive-insturmentalcase": "pickled olives",

	"recipeingredient-block-pumpkin-fruit-4-insturmentalcase": "pumpkin",
	"recipeingredient-item-egg-chicken-raw-insturmentalcase": "eggs",
	"recipeingredient-item-grain-spelt-insturmentalcase": "spelt",
	"recipeingredient-item-grain-sunflower-insturmentalcase": "sunflower",
	"recipeingredient-item-grain-amaranth-insturmentalcase": "amaranth",
	"recipeingredient-item-grain-rice-insturmentalcase": "rice",
	"recipeingredient-item-grain-flax-insturmentalcase": "flax",
	"recipeingredient-item-grain-rye-insturmentalcase": "rye",
	"recipeingredient-item-redmeat-raw-insturmentalcase": "redmeat",
	"recipeingredient-item-poultry-raw-insturmentalcase": "poultry",
	"recipeingredient-item-redmeat-cured-insturmentalcase": "redmeat",
	"recipeingredient-item-poultry-cured-insturmentalcase": "poultry",
	"recipeingredient-item-fish-raw-insturmentalcase": "fish",
	"recipeingredient-item-egg-raw-insturmentalcase": "egg",
	"recipeingredient-block-mushroom-flyagaric-normal-insturmentalcase": "fly agaric",
	"recipeingredient-block-mushroom-fieldmushroom-normal-insturmentalcase": "field mushroom",
	"recipeingredient-block-mushroom-almondmushroom-normal-insturmentalcase": "almond mushroom",
	"recipeingredient-block-mushroom-bitterbolete-normal-insturmentalcase": "bitter bolete",
	"recipeingredient-block-mushroom-blacktrumpet-normal-insturmentalcase": "black trumpet",
	"recipeingredient-block-mushroom-chanterelle-normal-insturmentalcase": "chanterelle",
	"recipeingredient-block-mushroom-commonmorel-normal-insturmentalcase": "common morel",
	"recipeingredient-block-mushroom-deathcap-normal-insturmentalcase": "death cap",
	"recipeingredient-block-mushroom-devilstooth-normal-insturmentalcase": "devils tooth",
	"recipeingredient-block-mushroom-devilbolete-normal-insturmentalcase": "devil bolete",
	"recipeingredient-block-mushroom-earthball-normal-insturmentalcase": "earth ball",
	"recipeingredient-block-mushroom-elfinsaddle-normal-insturmentalcase": "elfin saddle",
	"recipeingredient-block-mushroom-golddropmilkcap-normal-insturmentalcase": "gold-drop milkcap",
	"recipeingredient-block-mushroom-greencrackedrussula-normal-insturmentalcase": "green cracked russula",
	"recipeingredient-block-mushroom-indigomilkcap-normal-insturmentalcase": "indigo milkcap",
	"recipeingredient-block-mushroom-jackolantern-normal-insturmentalcase": "jack'o'lantern mushroom",
	"recipeingredient-block-mushroom-kingbolete-normal-insturmentalcase": "king bolete",
	"recipeingredient-block-mushroom-lobster-normal-insturmentalcase": "lobster",
	"recipeingredient-block-mushroom-orangeoakbolete-normal-insturmentalcase": "orange oak bolete",
	"recipeingredient-block-mushroom-paddystraw-normal-insturmentalcase": "paddy straw",
	"recipeingredient-block-mushroom-puffball-normal-insturmentalcase": "puffball",
	"recipeingredient-block-mushroom-redwinecap-normal-insturmentalcase": "red wine cap",
	"recipeingredient-block-mushroom-saffronmilkcap-normal-insturmentalcase": "saffron milkcap",
	"recipeingredient-block-mushroom-violetwebcap-normal-insturmentalcase": "violet web cap",
	"recipeingredient-block-mushroom-witchhat-normal-insturmentalcase": "witchhat mushroom",
	"recipeingredient-block-mushroom-beardedtooth-normal-*-insturmentalcase": "bearded tooth",
	"recipeingredient-block-mushroom-chickenofthewoods-normal-*-insturmentalcase": "chicken of the woods",
	"recipeingredient-block-mushroom-dryadsaddle-normal-*-insturmentalcase": "dryad saddle",
	"recipeingredient-block-mushroom-pinkoyster-normal-*-insturmentalcase": "pink oyster",
	"recipeingredient-block-mushroom-tinderhoof-normal-*-insturmentalcase": "tinder hoof",
	"recipeingredient-block-mushroom-whiteoyster-normal-*-insturmentalcase": "white oyster",
	"recipeingredient-block-mushroom-reishi-normal-*-insturmentalcase": "reishi",
	"recipeingredient-block-mushroom-funeralbell-normal-*-insturmentalcase": "funeralbell",
	"recipeingredient-block-mushroom-deerear-normal-*-insturmentalcase": "deerear mushroom",
	"recipeingredient-block-mushroom-livermushroom-normal-*-insturmentalcase": "livermushroom",
	"recipeingredient-block-mushroom-pinkbonnet-normal-*-insturmentalcase": "pinkbonnet mushroom",
	"recipeingredient-block-mushroom-shiitake-normal-*-insturmentalcase": "shiitake",


	"mainmenu-greeting": "<font size=18>Welcome, fellow player!</font>\nThank you for trying out the early access version of Vintage Story.\n\nIf you would like to share anything with us, we cordially invite you to our <a href=\"https://www.vintagestory.at/forums/\">forums</a> and <a href=\"https://discord.gg/CkJjdrB\">discord chat</a>. Our ears are always open for issues and suggestions. If you encounter any problems, please do report them on our <a href=\"https://github.com/anegostudios/VintageStory-Issues/issues\">issue tracker</a>\n\nWe are working tirelessly on improving the game and we would love to have you by our side in this journey :-)\n\nEither way, we sincerely hope this game will bring you joy!\n- the Vintage Story Team\n",
	"mainmenu-sp": "Singleplayer",
	"mainmenu-mp": "Multiplayer",
	"mainmenu-gameserver": "Your Game Server",
	"mainmenu-settings": "Settings",
	"mainmenu-mods": "Mod Manager",
	"mainmenu-credits": "Credits",
	"mainmenu-quit": "Quit",
	"mainmenu-account": "Account Settings",
	"mainmenu-logout": "Logout",
	"mainmenu-offline": "Offline Mode",
	"mainmenu-loggedin": "<font lineHeight=\"1.15\">Logged in as {0}<br><a href=\"https://account.vintagestory.at\">Account Settings</a>&nbsp;&nbsp;<a href=\"action://logout\">Logout</a></font>",
	"singleplayer-worlds": "Your Worlds",
	"singleplayer-disabledcustomizations": "Some settings disabled, as they can not be changed in existing worlds.",
	"singleplayer-newworld": "Create New World",
	"singleplayer-modify": "Modify World",
	"singleplayer-corrupt": "Corrupt Savegame '{0}'",
	"singleplayer-failedchanges": "Failed saving changes.",
	"singleplayer-maybecorrupt": "Savegame possibly corrupted. Error message: {0}",
	"singleplayer-newworldname": "World Name",
	"singleplayer-selectplaystyle": "Select A Playstyle",
	"singleplayer-playstyle": "Playstyle",

	"playstyle-surviveandbuild": "Survive and Build (v1.8)",
	"playstyle-surviveandbuild-patchy": "Survive and Build with patchy climate",
	"playstyle-surviveandbuild-bands": "Survive and Build with realistic climate",
	"playstyle-preset-surviveandbuild": "Standard",
	"playstyle-preset-exploration": "Exploration",
	"playstyle-preset-wildernesssurvival": "Wilderness Survival",
	"playstyle-preset-homosapiens": "Homo sapiens",
	"playstyle-creativebuilding": "Creative Building",

	"playstyle-desc-surviveandbuild-patchy": "Pretty Terrain, Patchy Climate\n\nPermanent light sources (oil lamps, lanterns), health recovery through eating, hunger bar, slow block breaking, normal monsters and normal difficulty",
	"playstyle-desc-surviveandbuild-bands": "Pretty Terrain, Realistic Climate\n\nPermanent light sources (oil lamps, lanterns), health recovery through eating, hunger bar, slow block breaking, normal monsters and normal difficulty",


	"playstyle-desc-preset-lowend": "Disables some of the more demanding parts of the standard survival for low end hardware.",
	"playstyle-desc-preset-surviveandbuild": "The default survival experience of Vintage Story. Balanced exploration, building and survival.",
	"playstyle-desc-preset-homosapiens": "Removes all lore content and evidence of current or past civilizations. You are the first and only human on the planet. Stronger focus on realistic survival",
	"playstyle-desc-preset-exploration": "For players that do not enjoy combat or a significant focus on survival. Greater focus on exploration and building, less focus on survival.",
	"playstyle-desc-preset-wildernesssurvival": "For players that enjoy challenging combat and survival mechanics. Greater focus on survival, less focus on exploration and building. Respawn randomly within 5000 blocks upon death.",

	"playstyle-desc-creativebuilding": "Flat and empty terrain with unlimited blocks, the ability to fly and world editing tools",


	"singleplayer-seed": "World Seed (optional)",
	"singleplayer-cheats": "Allow \"Cheats\"",
	"singleplayer-worldheight": "World Height",
	"tooltip-cheatmode": "Whether to allow the use of fly mode, change move speed and game mode switching (survival, creative, spectator)",
	"tooltip-seed": "Optional. The seed determines the shape of the world. You can type any combination of letters here. If left empty a random seed will be used.",
	"multiplayer-yourservers": "Your Servers",
	"multiplayer-browsepublicservers": "Browse public servers",

	"multiplayer-loadingpublicservers": "Loading public servers..",
	"multiplayer-loadingpublicservers2": "Loading public servers...",

	"multiplayer-modifyserver": "Modify Server",
	"multiplayer-addserver": "Add New Server",
	"multiplayer-servername": "Server Name",
	"multiplayer-address": "Host / IP Address",
	"multiplayer-serverpassword": "Server Password (if any)",
	"multiplayer-help": "If you want to host a world, start a singleplayer world and click 'Open To LAN'",
	"general-cancel": "Cancel",
	"general-create": "Create",
	"general-delete": "Delete",
	"general-save": "Save",
	"general-back": "Back",
	"general-moreoptions": "Show all available settings",
	"general-lessoptions": "Show only essential settings",
	"general-createworld": "Create World",
	"general-customize": "Customize",
	"general-copy": "Copy",
	"general-close": "Close",
	"handbook-overview": "Overview",
	"setting-graphics-header": "Graphics",
	"setting-mouse-header": "Mouse",
	"setting-controls-header": "Controls",
	"setting-accessibility-header": "Accessibility",
	"setting-sound-header": "Sound",
	"setting-interface-header": "Interface",
	"setting-hover-viewdist": "How far you can see. In multiplayer the <strong><font color=\"#47193d\">purple area</font></strong> is not made available by the game server. High view distances come at a high fps cost.",
	"setting-hover-viewdist-singleplayer": "How far you can see. High view distances come at a high fps and memory cost.",
	"units-blocks": "blocks",
	"units-lightsources": "light sources",
	"vram-warning": "Might run out of vram and crash on low end gfx cards",
	"setting-hover-gamma": "The overall gamma of the scene. Higher gamma makes the game brighter. Has no effect on overall performance.",
	"setting-hover-sepia": "Changes the overall sepia of the scene. Has no effect on overall performance.",
	"setting-hover-fov": "How wide you can see. A wider FoV has medium fps cost.",
	"setting-hover-guiscale": "Size of all GUI elements, tweak if your dialogs are too small or too big",
	"setting-hover-maxfps": "Limits the game's max FPS, for smoother framerate even if below the maximum possible. If your system is running hot, reducing the max FPS will help. Unlimited setting may use 100% CPU.\r\n\r\n<font color=\"#e65949\">Max FPS setting has no effect if VSync is set to On</font>\r\n\r\n<strong>Recommendation:</strong> Put to either 30, 60 or 75 FPS",
	"setting-hover-resolution": "Lets you increase/decrease the pixel resolution. High resolutions yield better quality scenes, but can have a very high fps cost. A low resolution may make your game run a lot faster. Note: Screenshots taken with F12 will not show GUI if the resolution is not 100%\r\n\r\n<strong>Recommendation:</strong> On 4k displays, try putting to 75% not 100% for improved overall fps with almost no change in visual quality",
	"setting-hover-smoothshadows": "Produces smooth shadow transitions and block-level ambient occlusion. This should normally be left on. Disabling this might help a bit when placing/removing blocks is not instant. Little to no effect on overall fps.",
	"setting-hover-vsync": "<strong>Off</strong>: No hardware VSync. Framerate controlled by Max FPS setting. May cause scene tearing on some systems.\r\n\r\n<strong>On</strong>: Fixes tearing, might cause half fps (e.g. 30 instead of 60) for some frames. (May only be effective when the game is fullscreen.)\r\n\r\n<font color=\"orange\">Please note</font>: Some graphics cards override the VSync setting, which means setting it in-game has no effect. For Nvidia cards, you can turn it on or off in the Nvidia Control Panel\r\n\r\n<strong>On+Sleep</strong>: Combines the Max FPS control and hardware VSync. Recommended to set Max FPS slightly higher than your monitor's refresh rate. Might reduce stutter issues with VSync for some players.\r\n\r\n",
	"setting-hover-fxaa": "FXAA smoothens out the edges of the scene. Has notable fps cost.",
	"setting-hover-ssao": "SSAO adds ambient occlusion to fine geometry at sub-block level, giving the scene a greater sense of depth. High fps cost.",
	"setting-hover-bloom": "Enables/Disables Block Bloom and Ambient Bloom. Has notable fps cost.",
	"setting-hover-abloom": "Requires Bloom to be on. Applies a bloom effect to the whole scene. Set to 0 to only have block bloom. The intensity level has no effect on overall performance.",
	"setting-hover-godrays": "Toggles the crepuscular rays effect. Has very high fps cost.",
	"setting-hover-particles": "Controls the Ambient Particle density level and sets an upper limit for the amount of particles alive at the same time. Medium fps cost.",
	"setting-hover-grasswaves": "Toggles whether the grass should wave in the wind. Low fps cost.",
	"setting-hover-foamandshinyeffect": "Toggles the reflective surfaces on various blocks, and the foam, ripple and specular reflection effects on water surfaces. Medium fps cost. (If you have freeze issues with some Intel HD or Intel Iris internal graphics on laptops, try turning this off)",
	"setting-hover-dynalight": "Maximum number of mobile light sources, notable fps cost when using more than a dozen lights",
	"setting-hover-dynashade": "Toggles dynamic shadows quality. Has high fps cost.",
	"setting-hover-bobblehead": "Up and Down motion of the camera while walking. Turn this off if you are susceptible to motion sickness",
	"setting-hover-hqanimation": "Turn off only if your game is laggy. When off, multiple simultaneous animations on creatures look slightly broken, but improves performance (10-20 FPS on 500 animated creatures)",
	"setting-hover-optimizeram": "Advisable at high view distance settings, but you can disable this if you have plenty of RAM to spare. Tries to keep memory usage low, but may cause mild lag spikes when enabled.<br><font color=\"#e63939\">Please restart the game world for this change to take effect.</font>",
	"setting-hover-occlusionculling": "Enabling this should give you better fps. Recommended if you have a multicore CPU. It removes hidden parts from the scene to reduce load on the graphics card. If you move and change viewing angle very quickly, eg. moving from underground to above ground in creative flight mode, it may take a moment for a chunk to re-appear.",
	"setting-hover-immersivemousemode": "Allows you to keep control of your camera while block dialogs are open, as well as displaying them above where their blocks are in-world. You can hold the ALT key to unlock the mouse cursor.",
	"setting-hover-immersivefpmode": "When enabled, you can see your own body also in the first person camera mode.\n<font color=\"orange\">Experimental.</font>",
	"setting-hover-language": "Set the language of the whole game.",
	"setting-hover-autochat": "Will enable the chat hud whenever a new message appears and fade it out after 15 seconds of inactivity",
	"setting-column-appear": "Appearance / Other",
	"setting-column-graphics": "Graphics Quality",
	"setting-name-viewdist": "View Distance",
	"setting-name-preset": "Quality Preset",
	"setting-name-gamma": "Gamma",
	"setting-name-sepia": "Sepia",
	"setting-name-dynamiccolorgrading": "Dynamic color grading",
	"setting-hover-dynamiccolorgrading": "Adjusts Sepia and Contrast value based on the current in world environment.",
	"setting-name-contrast": "Contrast",
	"setting-name-fov": "Field of View",
	"setting-name-guiscale": "GUI Scale",
	"setting-name-maxfps": "Max FPS",
	"setting-name-vsync": "VSync Mode",
	"setting-name-windowborder": "Window Border",
	"setting-name-language": "Language",
	"setting-name-windowmode": "Window Mode",
	"setting-name-bobblehead": "View Bobbing",
	"setting-name-smoothshadows": "AO+Smoothlight",
	"setting-name-fxaa": "FXAA",
	"setting-name-ssao": "SSAO",
	"setting-name-grasswaves": "Waving Foliage",
	"setting-name-foamandshinyeffect": "Foam and shiny effect",
	"setting-name-bloom": "Bloom",
	"setting-name-godrays": "God Rays",
	"setting-name-abloom": "Ambient Bloom",
	"setting-name-shadows": "Shadows",
	"setting-name-particles": "Particles",
	"setting-name-dynalight": "Dynamic Lights",
	"setting-name-resolution": "Resolution",
	"setting-name-hqanimation": "Fancy Animations",
	"setting-name-optimizeram": "Optimize RAM",
	"setting-name-occlusionculling": "Occlusion culling",
	"setting-name-mousesensivity": "Mouse sensitivity",
	"setting-name-mousesmoothing": "Mouse move smoothing",
	"setting-name-mousewheelsensivity": "Mouse wheel sensitivity",
	"setting-name-directmousemode": "Direct mouse mode",
	"setting-hover-directmousemode": "Affects how mouse movements control the camera view direction. If enabled, the game receives raw mouse movements (1:1 mapping) and any OS settings tuning the mouse such as mouse acceleration (enhanced pointer precision) are ignored. Actual results seen will depend on your current OS mouse settings.",
	"setting-name-invertyaxis": "Invert Y Axis",
	"setting-name-noseparatectrlkeys": "Mouse click modifiers locked to Sneak/Sprint keys",
	"setting-hover-noseparatectrlkeys": "Affects e.g. Shift + click mouse actions - do you want to use the Shift key there or do you want to use the Sneak key? If unlocked, you can reconfigure the Sneak and Sprint keys but keep on using Shift + click and Ctrl + click. Can also be used, for example, to change mouse click keys to the right-hand side Shift and Ctrl keys, without changing the Sneak/Sprint keys.",
	"setting-name-keybinds": "Key Controls",
	"setting-name-setdefault": "Reset Controls",
	"setting-name-mastersoundlevel": "Master Sound level",
	"setting-name-soundlevel": "Effects Sound level",
	"setting-name-entitysoundlevel": "Entity Sound level",
	"setting-name-ambientsoundlevel": "Ambient Sound level",
	"setting-name-musiclevel": "Music level",
	"setting-name-weathersoundlevel": "Weather Sound level",
	"setting-name-musicfrequency": "Music frequency",
	"setting-name-immersivemousemode": "Immersive Mouse Mode",
	"setting-name-immersivefpmode": "Immersive First person Mode",
	"setting-name-autochat": "Auto show/hide chat",
	"setting-name-radeonhdfix": "Purple grass fix",
	"setting-hover-radeonhdfix": "For some players on Radeon HD cards the grass is purple. Activate this setting if this is the case for you",
	"setting-name-chunkuploadratelimiter": "Chunk upload rate limiter",
	"setting-hover-chunkuploadratelimiter": "Can help to deal with lag spikes (fps jitter), if your fps is normally smooth but spikes sometimes when moving around the world. Higher values may help with this - try it! The optimum value is different for each system and also depends on view distance, needs the player to experiment. Usually we recommend mid levels. Higher levels smooth out the rate at which fresh world rendering data is sent to your GPU, at the cost of slower display of newly loaded areas of the world.",
	"setting-musicfrequency-low": "Rarely",
	"setting-musicfrequency-medium": "Sometimes",
	"setting-musicfrequency-often": "Often",
	"setting-musicfrequency-veryoften": "Very often",
	"setting-notice-lang-communitycreated": "Please note that the translations are community created and may be inaccurate or incomplete. We happily <a href=\"https://crowdin.com/project/vintage-story-game\">accept contributions</a>.",
	"setting-notice-restart": "<font color=\"#e63939\">Please restart the game for changes to take effect.</font>",
	"setting-notice-lang-nonwindowsfonts": "<font color=\"#e63939\">Before starting the game, please edit \"defaultFontName\" and \"decorativeFontName\" settings in clientsettings.json to select appropriate language fonts for your system.</font>",
	"setting-name-macroeditor": "Open Macro Editor",
	
	"setting-name-lodbiasfar": "Far geometry LOD bias",
	"setting-hover-lodbiasfar": "A percentage value of view distance (capped to 640) to the player at which some geometry no longer renders to improve performance. A low value might cause some thing to pop in and pop out unnaturally (default is 67%).",
	
	"game-ispaused": "Game is now Paused",
	"game-isrunning": "Game is still running",
	"game-spidergame": "If your computer has multiple network cards or VPN software installed, this IP address may be incorrect.",
	"pause-back2game": "Back to Game",
	"pause-open2lan": "Open to LAN",
	"pause-open2internet": "Open to Internet",
	"pause-savequit": "Save & Leave world",
	"pause-disconnect": "Disconnect",
	"credits-epicaddress": "The people that contributed to Vintage Story",
	"start-survivalintro": "At any time, press <hk>handbook</hk> to access the <a href=\"hotkey://handbook\">Handbook</a>. It provides guides, tutorials and details over all items in the game.\n\nNew to the genre? We recommend launching the <a href=\"handbook://tab-tutorial\">first steps tutorial</a>.",
	"start-creativeintro": "The in-game help system for Creative building is still a work in progress, please refer to <strong><a href=\"https://wiki.vintagestory.at/index.php?title=Creative_Starter_Guide\">our creative mode starter guide</a></strong> on the wiki.\n\nIf you need access to the world edit tools, hit <hk>worldedit</hk>. If that doesn't work, you can also type the command <a href=\"chattype://.we\">.we</a> into the chat bar or change the key-binding in the settings.",
	"button-helpguide": "Go to Starter Guide",
	"button-close": "Close",
	"button-close-noshow": "Close & don't show again.",
	"block-egg-chicken-1": "Chicken egg",
	"block-egg-chicken-2": "Chicken eggs (2)",
	"block-egg-chicken-3": "Chicken eggs (3)",
	"block-egg-chicken-broken": "Broken chicken egg",
	"block-trough-genericwood-large-head-*": "Large trough",
	"blockdesc-trough-genericwood-large-head-*": "For feeding large animals with grain (2 per portion) or dry grass (8 per portion)",
	"incontainer-item-waterportion": "Water",
	"incontainer-item-saltwaterportion": "Sea water",
	"incontainer-item-rot": "Rot",
	"incontainer-item-weaktanninportion": "Weak Tannin",
	"incontainer-item-strongtanninportion": "Strong Tannin",
	"incontainer-item-slakedlimeportion": "Slaked lime",
	"incontainer-item-dilutedboraxportion": "Diluted Borax",
	"incontainer-item-brineportion": "Brine",
	"incontainer-item-boilingwaterportion": "Hot water",
	"incontainer-item-marniadeportion": "Marinade",
	"incontainer-item-limewaterportion": "Limewater",
	"incontainer-item-honeyportion": "Honey",
	"incontainer-item-dilutedalumportion": "Diluted alum",
	"incontainer-item-dilutedcassiteriteportion": "Diluted cassiterite",
	"incontainer-item-dilutedchromiteportion": "Diluted chromite",
	"incontainer-item-vinegarportion": "Vinegar",
	"item-vinegarportion": "Vinegar",
	"incontainer-item-alcoholportion": "Aqua Vitae",
	"item-alcoholportion": "Aqua Vitae",
	"item-dilutedalumportion": "Diluted alum",
	"item-dilutedcassiteriteportion": "Diluted cassiterite",
	"item-dilutedchromiteportion": "Diluted chromite",
	"block-trough-genericwood-small-*": "Small trough",
	"blockdesc-trough-genericwood-small-*": "For feeding small animals with grain (1 per portion)",
	"item-fish-bass-raw": "Raw bass",
	"item-fish-bass-cooked": "Cooked bass",
	"item-fish-raw": "Raw fish",
	"item-fish-cooked": "Cooked fish",
	"item-fish-smoked": "Smoked fish",
	"item-fish-cured": "Cured fish",
	"item-fish-cured-smoked": "Cured and smoked fish",
	"item-honeyportion": "Honey",
	"item-handbooktitle-honeyportion": "How To Obtain",
	"item-handbooktext-honeyportion": "Honey is squeezed from <a href=\"handbook://item-honeycomb\">honeycombs</a> into a container.",
	"item-poultice-linen-honey-sulfur": "Honey-sulfur poultice (from linen)",
	"item-poultice-reed-honey-sulfur": "Honey-sulfur poultice (from reeds)",
	"item-poultice-linen-horsetail": "Horsetail Poultice (from linen)",
	"item-poultice-reed-horsetail": "Horsetail Poultice (from reeds)",
	"itemdesc-poultice-*": "A bandage to heal minor wounds",
	"item-handbooktitle-poultice-*": "About:",
	"item-handbooktext-poultice-*": "Poultices are a sort of combination of bandage with other healing components, used to help heal wounds.  This poultice is quite large, for healing larger animals.",

	"item-poulticelarge-linen-honeysulfur": "Large honey-sulfur poultice (from linen)",
	"item-poulticelarge-reed-honeysulfur": "Large honey-sulfur poultice (from reeds)",
	"item-poulticelarge-linen-horsetail": "Large horsetail Poultice (from linen)",
	"item-poulticelarge-reed-horsetail": "Large horsetail Poultice (from reeds)",
	"itemdesc-poulticelarge-*": "A bandage to heal minor wounds on large animals",

	"item-seeds-cabbage": "Cabbage seeds",
	"item-creature-humanoid-trader-buildmaterials": "Building materials trader",
	"item-creature-humanoid-trader-commodities": "Commodities trader",
	"item-creature-humanoid-trader-foods": "Agriculture trader",
	"item-creature-humanoid-trader-furniture": "Furniture trader",
	"item-creature-humanoid-trader-luxuries": "Luxuries trader",
	"item-creature-humanoid-trader-survivalgoods": "Survival goods trader",
	"item-creature-humanoid-trader-treasurehunter": "Treasure hunter trader",
	"item-creature-humanoid-trader-clothing": "Clothing trader",
	"genericcontainer-golden": "Golden",
	"genericcontainer-owl": "Owl",
	"genericcontainer-normal-generic": "Wooden",
	"genericcontainer-collapsed1": "Slightly Collapsed",
	"genericcontainer-collapsed2": "Collapsed",
	"genericcontainer-collapsed3": "Heavily Collapsed",
	"Mining speed:": "Mining speed:",
	"Contents:": "Contents:",
	"Transporting:": "Transporting:",
	"Hefty": "Hefty",
	"Hearty": "Hearty",
	"Honey topped": "Honey topped",
	"porridge": "porridge",
	"and": "and",
	"unknown": "unknown",
	"Unknown": "Unknown",
	"nothing": "nothing",
	"Please Confirm": "Please Confirm",
	"Cancel": "Cancel",
	"Confirm": "Confirm",
	"Launching singleplayer server...": "Launching singleplayer server...",
	"Starting server...": "Starting server...",
	"Connecting to multiplayer server...": "Connecting to multiplayer server...",
	"Connected to server, downloading data...": "Connected to server, downloading data...",
	"The amazing people that contributed to Vintage Story": "The amazing people that contributed to Vintage Story",
	"Back": "Back",
	"Shutting down singleplayer server...": "Shutting down singleplayer server...",
	"Loading game": "Loading game",
	"Please log in for great Justice": "Please log in for great Justice",
	"E-Mail": "E-Mail",
	"Insert @": "Insert @",
	"Password": "Password",
	"Join Server": "Join Server",
	"Forgot Password?": "Forgot Password?",
	"Login": "Login",
	"Quit": "Quit",
	"Connecting...": "Connecting...",
	"Connecting..": "Connecting..",
	"Available mods": "Available mods",
	"Your worlds": "Your worlds",
	"Create New World": "Create New World",
	"Have no write access to this file, it seems in use. Make sure no other client or server is currently using this savegame.": "Have no write access to this file, it seems in use. Make sure no other client or server is currently using this savegame.",
	"This world uses an old file format that needs upgrading. This might take a while. It is also suggested to first back up your savegame in case the upgrade fails. Proceed?": "This world uses an old file format that needs upgrading. This might take a while. It is also suggested to first back up your savegame in case the upgrade fails. Proceed?",
	"Invalid or corrupted savegame": "Invalid or corrupted savegame",
	"Cheats": "Cheats",
	"No cheats": "No cheats",
	"Modify World": "Modify World",
	"World name": "World name",
	"Filename on disk": "Filename on disk",
	"Seed": "Seed",
	"Total Time Played": "Total Time Played",
	"Created with": "Created with",
	"Created by": "Created by",
	"Cheats on": "Cheats on",
	"Cheats off": "Cheats off",
	"World Size": "World Size",
	"Delete": "Delete",
	"Save": "Save",
	"Create a new world with this world seed": "Create a new world with this world seed",
	"Failed saving changes": "Failed saving changes",
	"Whether to allow the use of fly mode, change move speed and game mode switching (survival, creative, spectator)": "Whether to allow the use of fly mode, change move speed and game mode switching (survival, creative, spectator)",
	"Optional. The seed determines the shape of the world. You can type any combination of letters here. If left empty a random seed will be used.": "Optional. The seed determines the shape of the world. You can type any combination of letters here. If left empty a random seed will be used.",
	"Create new World": "Create new World",
	"Wilderness Survival": "Wilderness Survival",
	"Survive and Build": "Survive and Build",
	"Survive and Automate": "Survive and Automate",
	"Creative Building": "Creative Building",
	"World Height": "World Height",
	"World Seed": "World Seed",
	"Create": "Create",
	"Loading assets": "Loading assets",
	"Loading sounds": "Loading sounds",
	"on": "on",
	"off": "off",
	"Usage: .debug [exptexatlas|liquidselectable|relightchunk|fog|fov|shake|wgen|redrawall|ci|wireframe]": "Usage: .debug [exptexatlas|liquidselectable|relightchunk|fog|fov|shake|wgen|redrawall|ci|wireframe]",
	"Server has a different Version, connect anyway?": "Server has a different Version, connect anyway?",
	"Connecting": "Connecting",
	"Select your outfit": "Select your outfit",
	"Randomize": "Randomize",
	"Confirm Selection": "Confirm Selection",
	"Creative Inventory": "Creative Inventory",
	"Inventory and Crafting": "Inventory and Crafting",
	"Flymode not allowed": "Flymode not allowed",
	"Fly mode on": "Fly mode on",
	"Fly mode off": "Fly mode off",
	"Fly mode + noclip on": "Fly mode + noclip on",
	"Fly mode off, noclip off": "Fly mode off, noclip off",
	"Generating world...": "Generating world...",
	"No privilege to chat": "No privilege to chat",
	"Password is invalid": "Password is invalid",
	"Your playername contains not allowed characters": "Your playername contains characters which are not allowed",
	"Dedicated Server": "Dedicated Server",
	"Threaded Server": "Threaded Server",
	"Singleplayer Server": "Singleplayer Server",
	"An unhandled Exception was thrown while executing Command. Check error log.": "An unhandled Exception was thrown while executing Command. Check error log.",
	"No privilege to build": "No privilege to build",
	"No privilege to build here": "No privilege to build here",
	"No privilege to use blocks": "No privilege to use blocks",
	"No privilege to use blocks here": "No privilege to use blocks here",
	"Loading spawn chunk...": "Loading spawn chunk...",
	"Can't kick or ban a player with a superior or equal group level": "Can't kick or ban a player with a superior or equal group level",
	"Inventory cleared": "Inventory cleared",
	"No such command found": "No such command found",
	"Insufficient privilege to use this command": "Insufficient privilege to use this command",
	"You don't have permission to claim land": "You don't have permission to claim land",
	"Syntax: /land [claim|free|info|list]": "Syntax: /land [claim|free|info|list]",
	"These lands are not claimed by anybody": "These lands are not claimed by anybody",
	"Ok, claim removed": "Ok, claim removed",
	"Cannot save current claim, start and/or end position not yet defined": "Cannot save current claim, start and/or end position not yet defined",
	"No current or incomplete claim, type '/land claim new' to prepare a new one or '/land claim modify [id]' to modify an existing one. The id can be retrieved from /land list": "No current or incomplete claim, type '/land claim new' to prepare a new one or '/land claim modify [id]' to modify an existing one. The id can be retrieved from /land list",
	"No current claim in the works. Type /land claim new to create a new one.": "No current claim in the works. Type /land claim new to create a new one.",
	"Ok new claim initiated, use /land claim start, then /land claim end to mark an area, then /land claim add to add that area. You can add multiple areas as long as they are adjacent.": "Ok new claim initiated, use /land claim start, then /land claim end to mark an area, then /land claim add to add that area. You can add multiple areas as long as they are adjacent.",
	"Start or End not marked": "Start or End not marked",
	"Cannot add area. This area overlaps with your other claims. Please correct your start/end position": "Cannot add area. This area overlaps with your other claims. Please correct your start/end position",
	"Cannot add area. This area is not adjacent to other claims. Please correct your start/end position": "Cannot add area. This area is not adjacent to other claims. Please correct your start/end position",
	"Ok, Land claim area added": "Ok, Land claim area added",
	"Define start and end position first": "Define start and end position first",
	"Ok, extended land claim to cover full world height": "Ok, extended land claim to cover full world height",
	"Please provide a description for your claim": "Please provide a description for your claim",
	"Usage: /pm [player] [message]": "Usage: /pm [player] [message]",
	"Default Spawnpoint is not set.": "Default Spawnpoint is not set.",
	"Invalid coordinates (probably beyond world bounds)": "Invalid coordinates (probably beyond world bounds)",
	"Insufficient Privileges": "Insufficient Privileges",
	"Invalid position (format not recognized)": "Invalid position (format not recognized)",
	"Invalid arguments": "Invalid arguments",
	"Player is now unbanned": "Player is now unbanned",
	"Player was not banned": "Player was not banned",
	"Spam protection in place, message not sent": "Spam protection in place, message not sent",
	"Changing game mode not allowed in this world.": "Changing game mode not allowed in this world.",
	"Insufficient Privileges to set another players game mode": "Insufficient Privileges to set another players game mode",
	"Insufficient Privileges to set your game mode": "Insufficient Privileges to set your game mode",
	"Player is now removed from the whitelist": "Player is now removed from the whitelist",
	"Player is not whitelisted": "Player is not whitelisted",
	"Usage: /op [player]": "Usage: /op [player]",
	"Can't change your own group": "Can't change your own group",
	"Can only set lower role level than your own": "Can only set lower role level than your own",
	"No player with this playername found": "No player with this playername found",
	"Role already has this privilege": "Role already has this privilege",
	"Role doesn't have this privilege": "Role doesn't have this privilege",
	"No player with name '{0}' online": "No player with name '{0}' online",
	"Is pregnant": "Is pregnant",
	"Ok, waypoint added": "Ok, waypoint added",
	"You have no waypoints to delete": "You have no waypoints to delete",
	"Ok, deleted waypoint.": "Ok, deleted waypoint.",
	"You have no waypoints": "You have no waypoints",
	"Syntax: /waypoint [add|remove|list]": "Syntax: /waypoint [add|remove|list]",
	"Empty": "Empty",
	"Harvestable": "Harvestable",
	"Will swarm in approx. one day": "Will swarm in approx. one day",
	"Will swarm in less than a day": "Will swarm in less than a day",

	"berrybush-flowering-xdays": "Will flower in {0} days, weather permitting",
	"berrybush-flowering-1day": "Will flower in less than a day, weather permitting",

	"berrybush-ripen-xdays": "Will ripen in {0} days",
	"berrybush-ripen-1day": "Will ripen in less than a day",

	"liquid": "liquid",
	"hardened": "hardened",
	"soft": "soft",
	"Cold": "Cold",
	"0.5 blunt damage when thrown. Spawns an angry mob of bees upon impact.": "0.5 blunt damage when thrown. Spawns an angry mob of bees upon impact.",
	"1 blunt damage when thrown": "1 blunt damage when thrown",
	"bow-piercingdamage": "{0} piercing damage",
	"bow-accuracybonus": "{0}{1}% accuracy",
	"piercing-damage-thrown": " piercing damage when thrown",
	"Cloth Category: Unknown": "Cloth Category: Unknown",
	"Fill it up with bees and throw it for a stingy surprise": "Fill it up with bees and throw it for a stingy surprise",
	"Nothing of significance in these pages": "Nothing of significance in these pages",
	" with mashed {0}": " with mashed {0}",
	" with sprinkled {0}": " with sprinkled {0}",
	" with mashed {0} and sprinkled {1}": " with mashed {0} and sprinkled {1}",
	" with mashed {0} as well as sprinkled {1}": " with mashed {0} as well as sprinkled {1}",
	"playerinfo-nutrition": "Nutrition",
	"playerinfo-nutrition-Freeza": "Fruit",
	"playerinfo-nutrition-Vegita": "Vegetable",
	"playerinfo-nutrition-Krillin": "Grain",
	"playerinfo-nutrition-Cell": "Protein",
	"playerinfo-nutrition-Dairy": "Dairy",

	"Durability: {0} / {1}": "Durability: {0} / {1}",
	"light-hsv": "Light HSV: ",
	"light-level": "Light Level: ",
	"light-absorb": "Light Absorption: ",
	"walk-multiplier": "Walk Speed: x",
	"Material:": "Material:",
	"blockmaterial-Air": "Air",
	"blockmaterial-Soil": "Soil",
	"blockmaterial-Gravel": "Gravel",
	"blockmaterial-Sand": "Sand",
	"blockmaterial-Wood": "Wood",
	"blockmaterial-Leaves": "Leaves",
	"blockmaterial-Stone": "Stone",
	"blockmaterial-Ore": "Ore",
	"blockmaterial-Liquid": "Liquid",
	"blockmaterial-Snow": "Snow",
	"blockmaterial-Ice": "Ice",
	"blockmaterial-Metal": "Metal",
	"blockmaterial-Mantle": "Mantle",
	"blockmaterial-Plant": "Plant",
	"blockmaterial-Glass": "Glass",
	"blockmaterial-Ceramic": "Ceramic",
	"blockmaterial-Cloth": "Cloth",
	"blockmaterial-Lava": "Lava",
	"blockmaterial-Brick": "Brick",
	"blockmaterial-Fire": "Fire",
	"blockmaterial-Meta": "BlockMaterial",
	"blockmaterial-Other": "Other",
	"Lining: {0}": "Lining: {0}",
	"Material: {0}": "Material: {0}",
	"Contents: {0} litres of {1}": "Contents: {0} litres of {1}",
	"not-tired-enough": "I'm not tired enough to sleep.",
	"Contents: ": "Contents: ",
	"With a {0}% chance, will generate one of the following:": "With a {0}% chance, will generate one of the following:",
	"Required Nutrient: {0}": "Required Nutrient: {0}",
	"Growth Stage: {0} / {1}": "Growth Stage: {0} / {1}",
	"soil-tooltip": "Soil",
	"survive-and-star-trek": "Welcome {0}, may you survive well and prosper",
	"keycontrols": "Key Controls",
	"mousecontrols": "Mouse Controls",
	"mouseactions": "Mouse Actions",
	"hover-mousecontrols": "The Primary mouse button (break blocks, attack) is normally the Left button. The Second mouse button (place blocks, use) is normally the Right button. The Middle mouse button is used for copying inventory stacks in Creative mode.\n\nAll three button can be reconfigured, for example to exchange left and right buttons. Keyboard keys can be used as mouse buttons.",
	"mousecontrols-mainmenuwarning": "Note: Changes to the mouse button controls have no effect in the Main Menu, only in game.",

	"block-stackedbamboo-*": "Stacked bamboo",
	"item-stonebrick-andesite": "Andesite ashlar block",
	"item-stonebrick-chalk": "Chalk ashlar block",
	"item-stonebrick-claystone": "Claystone ashlar block",
	"item-stonebrick-granite": "Granite ashlar block",
	"item-stonebrick-sandstone": "Sandstone ashlar block",
	"item-stonebrick-shale": "Shale ashlar block",

	"item-stonebrick-basalt": "Basalt ashlar block",
	"block-carcass-tiny": "Carcass (Tiny)",
	"block-carcass-small": "Carcass (Small)",
	"block-carcass-medium": "Carcass (Medium)",
	"block-carcass-large": "Carcass (Large)",

	"tier_hands": "Hands",
	"tier_stone": "Stone",
	"tier_copper": "Copper",
	"tier_bronze": "Bronze",
	"tier_iron": "Iron",
	"tier_steel": "Steel",
	"tier_titanium": "Titanium",

	"Drops when broken": "Drops when broken",
	"Obtained by killing": "Obtained by killing",
	"Obtained by breaking": "Obtained by breaking",
	"Found in": "Found in",
	"Alloy for": "Alloy for",
	"Ingredient for": "Ingredient for",
	"Smithing": "Smithing",
	"Knapping": "Knapping",
	"Clay forming": "Clay forming",
	"Cooking/Smelting/Baking": "Cooking/Smelting/Roasting",
	"Crafting": "Crafting",
	"Melting": "Melting",
	"Invalid ipv6 address or invalid port number": "Invalid ipv6 address or invalid port number",
	"Invalid port number": "Invalid port number",
	"failurecode-outsideworld": "Cannot place blocks outside the world boundaries",
	"Cannot place this block here": "Cannot place this block here",
	"Movement controls": "Movement controls",
	"Mouse click modifiers": "Mouse click modifiers",
	"Character controls": "Actions",
	"In-game Help and Overlays": "In-game Help and Overlays",
	"User interface & More": "User interface",
	"Inventory hotkeys": "Hotkeys",
	"Creative mode": "Creative mode",
	"Debug and Macros": "Debug and Macros",
	"English": "English",
	"Italian": "Italian",
	"French": "French",
	"No host / ip address supplied": "No host / ip address supplied",
	"opentolan-foundnatprivate": "The port forward was successful, but the router returned a private IP address. This means you have an exotic network or your internet provider is doing weird multi-routing shenanigans, which makes it unlikely that other players can connect.",
	"Internet hosting failed": "Internet hosting failed",
	"No UPnP or NAT-PMP device found. Please make sure your router has UPnP enabled.": "No UPnP or NAT-PMP device found. Please make sure your router has UPnP enabled.",
	"Searching for UPnP devices...": "Searching for UPnP devices...",

	"You don't have acccess to it.": "You don't have acccess to it.",
	"You have build and use access.": "You have build and use access.",
	"You have build access.": "You have build access.",
	"You have use access.": "You have use access.",
	"Upnp discovery now on": "Upnp discovery now on",
	"Upnp discovery now off": "Upnp discovery now off",
	"PvP now on": "PvP now on",
	"PvP now off": "PvP now off",
	"Fire spread now on": "Fire spread now on",
	"Fire spread now off": "Fire spread now off",
	"Cannot place a knapping surface here": "Cannot place a knapping surface here",
	"Cannot place a knapping surface here, too close to you": "Cannot place a knapping surface here, too close to you",
	"Cannot place a knapping surface here, too close to another player or creature.": "Cannot place a knapping surface here, too close to another player or creature.",

	"multi-main-ingredients-format": "{0}-{1}",

	"meal-normal-porridge": "{0} porridge {1}",
	"meal-normal-stew": "{0} stew {1}",
	"meal-normal-soup": "{0} soup {1}",
	"meal-normal-scrambledeggs": "Scrambled eggs {0}",

	"meal-hearty-porridge": "Hearty {0} porridge {1}",
	"meal-hearty-stew": "Hearty {0} stew {1}",
	"meal-hearty-soup": "Hearty {0} soup {1}",
	"meal-hearty-scrambledeggs": "Hearty scrambled eggs {0}",

	"meal-hefty-porridge": "Hefty {0} porridge {1}",
	"meal-hefty-stew": "Hefty {0} stew {1}",
	"meal-hefty-soup": "Hefty {0} soup {1}",
	"meal-hefty-scrambledeggs": "Hefty scrambled eggs {0}",

	"meal-normal-porridge-honey": "Honey topped {0} porridge {1}",
	"meal-normal-stew-honey": "Honey topped {0} stew {1}",
	"meal-normal-soup-honey": "Honey topped {0} soup {1}",

	"meal-hearty-porridge-honey": "Honey topped hearty {0} porridge {1}",
	"meal-hearty-stew-honey": "Honey topped hearty {0} stew {1}",
	"meal-hearty-soup-honey": "Honey topped hearty {0} soup {1}",

	"meal-hefty-porridge-honey": "Honey topped hefty {0} porridge {1}",
	"meal-hefty-stew-honey": "Honey topped hefty {0} stew {1}",
	"meal-hefty-soup-honey": "Honey topped hefty {0} soup {1}",

	"meal-ingredient-porridge-primary-grain-rice": "Rice",
	"meal-ingredient-porridge-secondary-grain-rice": "Rice",
	"meal-ingredient-porridge-primary-grain-spelt": "Spelt",
	"meal-ingredient-porridge-secondary-grain-spelt": "Spelt",
	"meal-ingredient-porridge-primary-grain-flax": "Flax",
	"meal-ingredient-porridge-secondary-grain-flax": "Flax",
	"meal-ingredient-porridge-primary-grain-rye": "Rye",
	"meal-ingredient-porridge-secondary-grain-rye": "Rye",

	"meal-ingredient-porridge-primary-grain-amaranth": "Amaranth",
	"meal-ingredient-porridge-secondary-grain-amaranth": "Amaranth",
	"meal-ingredient-porridge-primary-grain-sunflower": "Sunflower",
	"meal-ingredient-porridge-secondary-grain-sunflower": "Sunflower",

	"meal-ingredient-soup-primary-vegetable-carrot": "Carrot",
	"meal-ingredient-soup-primary-vegetable-cabbage": "Cabbage",
	"meal-ingredient-soup-primary-vegetable-onion": "Onion",
	"meal-ingredient-soup-primary-vegetable-turnip": "Turnip",
	"meal-ingredient-soup-primary-vegetable-parsnip": "Parsnip",
	"meal-ingredient-soup-primary-vegetable-cassava": "Cassava",
	"meal-ingredient-soup-primary-vegetable-bellpepper": "Bell pepper",
	"meal-ingredient-soup-primary-vegetable-pumpkin": "Pumpkin",
	"meal-ingredient-soup-primary-vegetable-olive": "Olive",
	"meal-ingredient-soup-primary-pumpkin-fruit-4": "Pumpkin",
	"meal-ingredient-soup-primary-pickledvegetable-carrot": "Pickled carrot",
	"meal-ingredient-soup-primary-pickledvegetable-cabbage": "Pickled cabbage",
	"meal-ingredient-soup-primary-pickledvegetable-onion": "Pickled onion",
	"meal-ingredient-soup-primary-pickledvegetable-turnip": "Pickled turnip",
	"meal-ingredient-soup-primary-pickledvegetable-parsnip": "Pickled parsnip",
	"meal-ingredient-soup-primary-pickledvegetable-cassava": "Pickled cassava",
	"meal-ingredient-soup-primary-pickledvegetable-bellpepper": "Pickled bell pepper",
	"meal-ingredient-soup-primary-pickledvegetable-pumpkin": "Pickled pumpkin",
	"meal-ingredient-soup-primary-pickledvegetable-olive": "Pickled olive",
	"meal-ingredient-soup-primary-pickledvegetable-pumpkin-fruit-4": "Pickled pumpkin",

	"meal-ingredient-soup-primary-poultry-raw": "Poultry",
	"meal-ingredient-soup-primary-redmeat-raw": "Redmeat",
	"meal-ingredient-soup-primary-poultry-cured": "Poultry",
	"meal-ingredient-soup-primary-redmeat-cured": "Red meat",
	"meal-ingredient-soup-primary-fish-raw": "Fish",
	"meal-ingredient-soup-primary-fish-cured": "Fish",
	"meal-ingredient-soup-primary-egg-chicken-raw": "Egg",
	"meal-ingredient-soup-primary-mushroom-*": "Mushroom",

	"meal-ingredient-soup-secondary-mushroom-*": "Mushroom",
	"meal-ingredient-soup-secondary-vegetable-carrot": "Carrot",
	"meal-ingredient-soup-secondary-vegetable-cabbage": "Cabbage",
	"meal-ingredient-soup-secondary-vegetable-onion": "Onion",
	"meal-ingredient-soup-secondary-vegetable-turnip": "Turnip",
	"meal-ingredient-soup-secondary-vegetable-parsnip": "Parsnip",
	"meal-ingredient-soup-secondary-vegetable-cassava": "Cassava",
	"meal-ingredient-soup-secondary-vegetable-bellpepper": "Bell pepper",
	"meal-ingredient-soup-secondary-vegetable-pumpkin": "Pumpkin",
	"meal-ingredient-soup-secondary-vegetable-olive": "Olive",
	"meal-ingredient-soup-secondary-pumpkin-fruit-4": "Pumpkin",
	"meal-ingredient-soup-secondary-pickledvegetable-carrot": "Pickled carrot",
	"meal-ingredient-soup-secondary-pickledvegetable-cabbage": "Pickled cabbage",
	"meal-ingredient-soup-secondary-pickledvegetable-onion": "Pickled onion",
	"meal-ingredient-soup-secondary-pickledvegetable-turnip": "Pickled turnip",
	"meal-ingredient-soup-secondary-pickledvegetable-parsnip": "Pickled parsnip",
	"meal-ingredient-soup-secondary-pickledvegetable-cassava": "Pickled cassava",
	"meal-ingredient-soup-secondary-pickledvegetable-bellpepper": "Pickled bell pepper",
	"meal-ingredient-soup-secondary-pickledvegetable-pumpkin": "Pickled pumpkin",
	"meal-ingredient-soup-secondary-pickledvegetable-olive": "Pickled olive",
	"meal-ingredient-soup-secondary-pickledvegetable-pumpkin-fruit-4": "Pickled pumpkin",

	"meal-ingredient-soup-secondary-poultry-raw": "Poultry",
	"meal-ingredient-soup-secondary-redmeat-raw": "Red meat",
	"meal-ingredient-soup-secondary-poultry-cured": "Poultry",
	"meal-ingredient-soup-secondary-redmeat-cured": "Red meat",
	"meal-ingredient-soup-secondary-fish-raw": "Fish",
	"meal-ingredient-soup-secondary-fish-cured": "Fish",
	"meal-ingredient-soup-secondary-egg-chicken-raw": "Egg",

	"meal-ingredient-stew-primary-legume-soybean": "Soybean",
	"meal-ingredient-stew-primary-legume-peanut": "Peanut",
	"meal-ingredient-stew-secondary-legume-peanut": "Peanut",
	"meal-ingredient-stew-primary-vegetable-carrot": "Carrot",
	"meal-ingredient-stew-secondary-vegetable-carrot": "Carrot",
	"meal-ingredient-stew-primary-vegetable-cabbage": "Cabbage",
	"meal-ingredient-stew-secondary-vegetable-cabbage": "Cabbage",
	"meal-ingredient-stew-primary-vegetable-onion": "Onion",
	"meal-ingredient-stew-secondary-vegetable-onion": "Onion",
	"meal-ingredient-stew-primary-vegetable-turnip": "Turnip",
	"meal-ingredient-stew-secondary-vegetable-turnip": "Turnip",
	"meal-ingredient-stew-primary-vegetable-pumpkin": "Pumpkin",
	"meal-ingredient-stew-secondary-vegetable-pumpkin": "Pumpkin",
	"meal-ingredient-stew-primary-vegetable-parsnip": "Parsnip",
	"meal-ingredient-stew-secondary-vegetable-parsnip": "Parsnip",
	"meal-ingredient-stew-primary-pumpkin-fruit-4": "Pumpkin",
	"meal-ingredient-stew-secondary-pumpkin-fruit-4": "Pumpkin",
	"meal-ingredient-stew-primary-vegetable-cassava": "Cassava",
	"meal-ingredient-stew-secondary-vegetable-cassava": "Cassava",
	"meal-ingredient-stew-primary-vegetable-bellpepper": "Bell pepper",
	"meal-ingredient-stew-secondary-vegetable-bellpepper": "Bell pepper",
	"meal-ingredient-stew-primary-vegetable-olive": "Olive",
	"meal-ingredient-stew-secondary-vegetable-olive": "Olive",

	"meal-ingredient-stew-primary-pickledlegume-soybean": "Pickled soybean",
	"meal-ingredient-stew-secondary-pickledlegume-soybean": "Pickled soybean",
	"meal-ingredient-stew-primary-pickledvegetable-carrot": "Pickled carrot",
	"meal-ingredient-stew-secondary-pickledvegetable-carrot": "Pickled carrot",
	"meal-ingredient-stew-primary-pickledvegetable-cabbage": "Pickled cabbage",
	"meal-ingredient-stew-secondary-pickledvegetable-cabbage": "Pickled cabbage",
	"meal-ingredient-stew-primary-pickledvegetable-onion": "Pickled onion",
	"meal-ingredient-stew-secondary-pickledvegetable-onion": "Pickled onion",
	"meal-ingredient-stew-primary-pickledvegetable-turnip": "Pickled turnip",
	"meal-ingredient-stew-secondary-pickledvegetable-turnip": "Pickled turnip",
	"meal-ingredient-stew-primary-pickledvegetable-parsnip": "Pickled parsnip",
	"meal-ingredient-stew-secondary-pickledvegetable-parsnip": "Pickled parsnip",
	"meal-ingredient-stew-primary-pickledvegetable-pumpkin": "Pickled pumpkin",
	"meal-ingredient-stew-secondary-pickledvegetable-pumpkin": "Pickled pumpkin",
	"meal-ingredient-stew-primary-pickledvegetable-bellpepper": "Pickled pepper",
	"meal-ingredient-stew-secondary-pickledvegetable-bellpepper": "Pickled pepper",
	"meal-ingredient-stew-primary-pickledvegetable-olive": "Pickled olives",
	"meal-ingredient-stew-secondary-pickledvegetable-olive": "Pickled olives",

	"meal-ingredient-stew-primary-mushroom-*": "mushroom",
	"meal-ingredient-stew-secondary-mushroom-*": "mushroom",
	"meal-ingredient-stew-primary-poultry-raw": "Poultry",
	"meal-ingredient-stew-secondary-poultry-raw": "Poultry",
	"meal-ingredient-stew-primary-redmeat-raw": "Red meat",
	"meal-ingredient-stew-secondary-redmeat-raw": "Red meat",
	"meal-ingredient-stew-primary-fish-raw": "Fish",
	"meal-ingredient-stew-secondary-fish-raw": "Fish",
	"meal-ingredient-stew-primary-poultry-cured": "Poultry",
	"meal-ingredient-stew-secondary-poultry-cured": "Poultry",
	"meal-ingredient-stew-primary-redmeat-cured": "Red meat",
	"meal-ingredient-stew-secondary-redmeat-cured": "Red meat",
	"meal-ingredient-stew-primary-fish-cured": "Fish",
	"meal-ingredient-stew-secondary-fish-cured": "Fish",


	"meal-adds-generic": "with {0}",
	"meal-adds-generic-two": "with {0} and {1}",
	"meal-adds-meatystew-boiled": "with boiled {0}",
	"meal-adds-vegetablestew-garnish": "with {0} garnish",
	"meal-adds-porridge-mashed": "with mashed {0}",
	"meal-adds-porridge-sprinkled": "with sprinkled {0}",
	"meal-adds-porridge-mashed-and-sprinkled": "with mashed {0} and sprinkled {1}",
	"meal-adds-porridge-mash-aswellas-sprinkled": "with mashed {0} as well as sprinkled {1}",

	"meal-ingredientlist-1": "{0}",
	"meal-ingredientlist-2": "{0} and {1}",
	"meal-ingredientlist-3": "{0}, {1} and {2}",
	"meal-ingredientlist-4": "{0}, {1}, {2} and {3}",
	"meal-ingredientlist-5": "{0}, {1}, {2}, {3} and {4}",
	"meal-ingredientlist-6": "{0}, {1}, {2}, {3}, {4} and {5}",
	"meal-ingredientlist-7": "{0}, {1}, {2}, {3}, {4}, {5} and {6}",
	"meal-ingredientlist-8": "{0}, {1}, {2}, {3}, {4}, {5}, {6} and {7}",
	"meal-ingredientlist-9": "{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7} and {8}",
	"meal-ingredientlist-10": "{0}, {1}, {2}, {3}, {4}, {5}, {6}, {7}, {8} and {9}",

	"mainscreen-quote1": "If you only do what is easy, your life will be hard.",
	"mainscreen-quote2": "If there is no enemy inside, the enemy outside can do no harm.",
	"mainscreen-quote3": "It is hard to fail, but it is worse never to have tried to succeed.",
	"mainscreen-quote4": "You will face many defeats in life, but never let yourself be defeated.",
	"mainscreen-quote5": "Success is not final, failure is not fatal: it is the courage to continue that counts.",
	"mainscreen-quote6": "There are no hard jobs, only bad tools.",
	"mainscreen-quote7": "The journey of a thousand miles begins with one step.",
	"mainscreen-quote8": "You must be the change you wish to see in the world.",
	"mainscreen-quote9": "The best way out is always through.",
	"mainscreen-quote10": "Good, better, best. Never let it rest. 'Til your good is better and your better is best.",
	"mainscreen-quote11": "The past cannot be changed. The future is yet in your power.",
	"mainscreen-quote12": "It always seems impossible until it's done.",
	"mainscreen-quote13": "People who are crazy enough to think they can change the world, are the ones who do.",
	"mainscreen-quote14": "No one can make you feel inferior without your consent.",
	"mainscreen-quote15": "One finds limits by pushing them.",
	"mainscreen-quote16": "Every day, we choose who we are by how we define ourselves.",
	"mainscreen-quote17": "It's never too late to be what you might have been.",
	"mainscreen-quote18": "Believe you can and you're halfway there",
	"mainscreen-quote19": "Build your own dreams, or someone else will hire you to build theirs.",
	"mainscreen-quote20": "I'm not afraid of storms, for I'm learning how to sail my ship.",
	"mainscreen-quote21": "Everything you've ever wanted is on the other side of fear.",
	"mainscreen-quote22": "A problem is a chance for you to do your best.",
	"mainscreen-quote23": "If opportunity doesn't knock, build a door.",
	"mainscreen-quote24": "What you think, you become. What you feel, you attract. What you imagine, you create.",
	"mainscreen-quote25": "You must do the things you think you cannot do.",
	"mainscreen-quote26": "No act of kindness, no matter how small, is ever wasted.",
	"mainscreen-quote27": "Your big opportunity may be right where you are now.",
	"mainscreen-quote28": "Everything has beauty, but not everyone can see.",
	"mainscreen-quote29": "The time is always right to do what is right.",
	"mainscreen-quote30": "Too low they build, who build beneath the stars.",
	"mainscreen-quote31": "There is no excuse to not live up to your fullest potential.",
	"mainscreen-quote32": "Lead by example.",
	"mainscreen-quote33": "Allow for the possibility that you have something important to contribute to the world.",
	"mainscreen-quote34": "Experience is what you get, when you don't get what you want.",
	"mainscreen-quote35": "You are star dust. You are a thermodynamic miracle. You are the waking universe looking back at itself.",
	"mainscreen-quote36": "Success is not based on who has the most, but who needs the least.",
	"mainscreen-quote37": "Asking for help is not giving up, it is refusing to give up.",
	"preset-custom": "Custom",
	"preset-minimum": "Absolute Minimum",
	"preset-pathetic": "Pathetic",
	"preset-ultralow": "Ultra Low",
	"preset-verylow": "Very Low",
	"preset-low": "Low",
	"preset-medium": "Medium",
	"preset-high": "High",
	"preset-veryhigh": "Very High",
	"preset-ultrahigh": "Ultra High",
	"preset-glorious": "Glorious",
	"preset-maximum": "Absolute Maximum",

	"noplaystyles-title": "No playstyles found!",
	"noplaystyles-desc": "None of the currently loaded mods seem to offer any playstyle. Please ensure you enable the necessary mods for playstyles",



	"setting-dev-header": "Dev",
	"setting-hover-developermode": "Enables additional settings for game developers and modders. Also shows the server logs instead of the story logs on singleplayer.",
	"setting-hover-errorreporter": "Launch error reporter on startup which displays any errors that may have occurred when the server launched. Very helpful when building mods for VS.",
	"setting-hover-extdebuginfo": "Displays additional debug info in the debug screen, in the frame profiler and in item stack tooltips",
	"setting-hover-opengldebug": "Enables the OpenGL debug mode to more precisely track down such errors. Reduces game performance.",
	"setting-hover-openglerrorchecking": "Enables additional OpenGL error checking to more precisely track down such errors. Reduces game performance.",
	"setting-hover-debugtexturedispose": "Enable Texture Dispose Debugging to find memory leaks. Reduces game performance.",
	"setting-hover-debugvaodispose": "Enable VAO Dispose Debugging to find memory leaks. Reduces game performance.",
	"setting-hover-debugsounddispose": "Enable Sound Dispose Debugging to find memory leaks. Reduces game performance.",
	"setting-hover-fasterstartup": "Improves game startup time by handling GPU texture atlas mipmap creation off-thread. Experimental, may rarely cause issues on some graphics cards.",
	"setting-name-developermode": "Developer Mode",
	"setting-name-errorreporter": "Error Reporter",
	"setting-name-extdebuginfo": "Extended Debug Info",
	"setting-name-opengldebug": "OpenGL Debug Mode",
	"setting-name-openglerrorchecking": "OpenGL Error Checking",
	"setting-name-debugtexturedispose": "Texture Dispose Debug",
	"setting-name-debugvaodispose": "VAO Dispose Debug",
	"setting-name-debugsounddispose": "Sound Dispose Debug",
	"setting-name-fasterstartup": "Slightly faster startup time",

	"setting-name-blockinfohud": "Block info overlay",
	"setting-name-blockinteractioninfohud": "Block interaction help",
	"setting-name-coordinatehud": "Coordinate overlay",
	"setting-name-minimaphud": "Minimap",
	"setting-hover-blockinfohud": "Displays a small text box at the center-top of the screen showing you the name and description of the block or entity you are currently looking at. Can also be toggled via <hk>blockinfohud</hk>",
	"setting-hover-blockinteractioninfohud": "Displays information on how to interact with the block or entity you are currently looking at. Can also be toggled via <hk>blockinteractionhelp</hk>",
	"setting-hover-coordinatehud": "Displays a small text box at the top-right corner of the screen showing you the coordinates and cardinal direction of your current position and looking direction. Can also be toggled via <hk>coordinateshud</hk>",
	"setting-hover-minimaphud": "Displays a minimap at the top-right corner of the screen. Can also be toggled via <hk>worldmaphud</hk>",

	"Requires tool tier {0} ({1}) to break": "Requires tool tier {0} ({1}) to break",
	"Temperature: {0}°C": "Temperature: {0}°C",
	"+{0:0.#}°C": "+{0:0.#}°C",
	"Tool Tier: {0}": "Tool Tier: {0}",
	"Quantity Slots: {0}": "Quantity Slots: {0}",
	"When eaten: {0} sat, {1} hp": "When eaten: {0} sat, {1} hp",
	"When eaten: {0} sat": "When eaten: {0} sat",
	"Food Category: {0}": "Food Category: {0}",
	"When ground: Turns into {0}x {1}": "When ground: Turns into {0}x {1}",
	"Attack range: {0} m": "Attack range: {0} m",
	"with boiled {0}": "with boiled {0}",
	"{0}{1}{2} Stew{3}": "{0}{1}{2} Stew{3}",
	"Generation: {0}": "Generation: {0}",
	"damagelog-heal-attack": "Gained {0:0.##} hp through {1}",
	"damagelog-damage-attack": "Lost {0:0.##} hp through {1} (source: {2})",
	"damagelog-heal": "Gained {0:0.##} hp through {1}",
	"damagelog-damage": "Lost {0:0.##} hp through {1}",
	"damagelog-heal-byplayer": "Gained {0:0.##} hp by player {1}",
	"damagelog-damage-byplayer": "Lost {0:0.##} hp by player {1}",
	"damagelog-heal-byentity": "Gained {0:0.##} hp by {1} (Creature)",
	"damagelog-damage-byentity": "Lost {0:0.##} hp by {1} (Creature)",
	"Player": "Player",
	"error-connecting-host": "Unable to connect to server '{0}'\n\n{1}",
	"error-connecting": "Unable to connect to server.\n\n{0}",
	"server-disconnected": "You were disconnected from this server",
	"server-unableconnect": "Unable to connect to this server",
	"disconnect-wrongversion": "Incompatible Server Version.\nYou: v{0} <font opacity=\"0.6\">(nv: {1})</font>\nServer: v{2} <font opacity=\"0.6\">(nv: {3})</font>\n\n\nYou would need to install v{2} to join this server - you can download it from the <a href=\"https://account.vintagestory.at/\">client area</a>.",
	"Login failed: {0}": "Login failed: {0}",
	"{0} world height": "{0} world height",
	"Time played: {0}": "Time played: {0}",
	"{0} seconds": "{0} seconds",
	"{0} minutes, {1} seconds": "{0} minutes, {1} seconds",
	"{0} hours, {1} minutes": "{0} hours, {1} minutes",
	"Really delete world '{0}'?": "Really delete world '{0}'?",
	"createworld-creativebuilding-warning-largeworldheight": "The recommended world height for creative building is 128-1024 blocks, you've selected {0}.\n\nThis will slow down certain parts of the game. Continue?",
	"createworld-surviveandbuild-warning-largeworldheight": "The recommended world height for survival is 256 blocks, you've selected {0}.\n\nThis will slow down certain parts of the game. Also World generation is not well adapted to large heights yet. Continue?",
	"createworld-surviveandbuild-warning-smallworldheight": "The recommended world height for survival is 256 blocks, you've selected {0}.\n\nYou might not get the full survival experience at that height. Continue?",
	"Ambient sounds wireframes now {0}": "Ambient sounds wireframes now {0}",
	"Entity wireframes now {0}": "Entity wireframes now {0}",
	"Chunk wireframe now {0}": "Chunk wireframe now {0}",
	"Server chunk wireframe now {0}": "Server chunk wireframe now {0}",
	"Region wireframe now {0}": "Region wireframe now {0}",
	"Block entity wireframes now {0}": "Block entity wireframes now {0}",
	"joinerror-modsmissing": "Sorry, cannot connect, you need the following mods installed:<br>{0}<br><br>Most mods can be downloaded on the <a href=\"https://mods.vintagestory.at/\">official mod hub</a>.",
	"joinerror-modsmissing-modserroring": "Sorry, cannot connect, you are missing following mods:<br>{0}, furthermore I was unable to load the mods {1} - check log files.<br><br>Most mods can be downloaded on the <a href=\"https://mods.vintagestory.at/\">official mod hub</a>.",
	"Hosting internet game at {0}{1}": "Hosting internet game at {0}{1}",
	"Hosting local game at {0}": "Hosting local game at {0}",
	"{0} mods reloaded": "{0} mods reloaded",
	"{0} joined. Say hi :)": "{0} joined. Say hi :)",
	"Server is full ({0} max clients)": "Server is full ({0} max clients)",
	"on Port {0} and all ips": "on Port {0} and all ips",
	"on Port {0} and ip {1}": "on Port {0} and ip {1}",
	"Unknown command {0}": "Unknown command {0}",
	"Player {0} left.": "Player {0} left.",
	"Player {0} got removed. Reason: {1}": "Player {0} got removed. Reason: {1}",
	"Cannot build or break blocks at this location, this land is claimed by {0}": "Cannot build or break blocks at this location, this land is claimed by {0}",
	"Cannot use blocks at this location, this land is claimed by {0}": "Cannot use blocks at this location, this land is claimed by {0}",
	"Cannot build or break blocks at this location, {0}": "Cannot build or break blocks at this location, {0}",
	"Cannot use blocks at this location, {0}": "Cannot use blocks at this location, {0}",
	"Player {0} got killed by {1}": "Player {0} got killed by {1}",
	"Player {0} got blown up": "Player {0} got blown up",
	"Player {0} starved to death": "Player {0} starved to death",
	"Player {0} went up in flames": "Player {0} went up in flames",
	"Player {0} got pancaked": "Player {0} got pancaked",
	"Player is now banned until {0}": "Player is now banned until {0}",
	"No player with name '{0}' exists": "No player with name '{0}' exists",
	"Loaded: {0}, Inchunk nearby: {1}, Equals: {2}, Alive: {3}, State: {4}, Type: {5}": "Loaded: {0}, Inchunk nearby: {1}, Equals: {2}, Alive: {3}, State: {4}, Type: {5}",
	"No player with connectionid '{0}' exists": "No player with connectionid '{0}' exists",
	"You've been kicked by {0}": "You've been kicked by {0}",
	"You've been kicked by {0}, reason: {1}": "You've been kicked by {0}, reason: {1}",
	"{0} has been kicked by {1}": "{0} has been kicked by {1}",
	"{0} has been kicked by {1}, reason: {2}": "{0} has been kicked by {1}, reason: {2}",
	"These lands are claimed by {0}. {1}": "These lands are claimed by {0}. {1}",
	"Claim number too wrong, you only have {0} claims": "Claim number too wrong, you only have {0} claims",
	"Really delete claim '{0}' with a size of {1} m²? Type '/land free {2} confirm' to confirm.": "Really delete claim '{0}' with a size of {1} m²? Type '/land free {2} confirm' to confirm.",
	"{0} ({1}m² at {2})": "{0} ({1}m² at {2})",
	"Player {0} can build/break and use blocks": "Player {0} can build/break and use blocks",
	"Player {0} can build/break but not use blocks": "Player {0} can build/break but not use blocks",
	"Player {0} can use but not build/break blocks": "Player {0} can use but not build/break blocks",
	"Group {0} can build/break and use blocks": "Group {0} can build/break and use blocks",
	"Group {0} can build/break but not use blocks": "Group {0} can build/break but not use blocks",
	"Group {0} can use but not build/break blocks": "Group {0} can use but not build/break blocks",
	"{0}: {1} ({2}m² at {3})": "{0}: {1} ({2}m² at {3})",
	"{0}: {1} ({2}m² at {3}) (group owned)": "{0}: {1} ({2}m² at {3}) (group owned)",
	"land-claim-list": "Your land claims:\n{0}",
	"Your current unsaved claim has a size of {0}m³, centered at {1} protection level {2} and {3} players have access to your claim.": "Your current unsaved claim has a size of {0}m³, centered at {1} protection level {2} and {3} players have access to your claim.",
	"Incorrect claimid, you only have {0} claims": "Incorrect claimid, you only have {0} claims",
	"Ok, claim loaded, you can now modify it": "Ok, claim loaded, you can now modify it",
	"Sorry you can't have more than {0} seperate claims": "Sorry you can't have more than {0} separate claims",
	"Ok, player {0} granted {1} access to your claim.": "Ok, player {0} granted {1} access to your claim.",
	"Ok, revoked access to player {0}.": "Ok, revoked access to player {0}.",
	"Player {0} had no access to your claim.": "Player {0} had no access to your claim.",
	"Ok, Land claim start position {0} saved": "Ok, Land claim start position {0} saved",
	"Ok, Land claim end position {0} saved": "Ok, Land claim end position {0} saved",
	"Cannot add area. Your marked area has a size of {0}x{1}x{2} which is to small, needs to be at least {3}x{4}x{5}": "Cannot add area. Your marked area has a size of {0}x{1}x{2} which is too small, needs to be at least {3}x{4}x{5}",
	"Cannot add area. Adding this area of size {0}m³ would bring your total claim size up to {1}m³, but your max allowance is {2}m³": "Cannot add area. Adding this area of size {0}m³ would bring your total claim size up to {1}m³, but your max allowance is {2}m³",
	"Cannot add area. This area overlaps with with another claim by {0}. Please correct your start/end position": "Cannot add area. This area overlaps with with another claim by {0}. Please correct your start/end position",
	"Ok, protection level set to {0}": "Ok, protection level set to {0}",
	"Ok, area extended {0} by {1} blocks": "Ok, area extended {0} by {1} blocks",
	"Default spawnpoint is at {0}": "Default spawnpoint is at {0}",
	"Default spawnpoint now set to {0}": "Default spawnpoint now set to {0}",
	"Default spawnpoint now unset.": "Default spawnpoint now unset.",
	"Ok, tick rate now at {0} tp/s": "Ok, tick rate now at {0} tp/s",
	"Block tick samples per chunk is at {0}": "Block tick samples per chunk is at {0}",
	"Ok, block tick samples per chunk is now at {0}": "Ok, block tick samples per chunk is now at {0}",
	"{0} commenced a server shutdown": "{0} commenced a server shutdown",
	"LAN connections enabled, players in the local network can connect through e.g. {0}": "LAN connections enabled, players in the local network can connect through e.g. {0}",
	"Ok teleported you to {0}.": "Ok teleported you to {0}.",
	"Ok teleported {0} to {1}.": "Ok teleported {0} to {1}.",
	"Ok teleported {0}.": "Ok teleported {0}.",
	"Welcome message changed to {0}": "Welcome message changed to {0}",
	"{0} changes welcome message to {1}.": "{0} changes welcome message to {1}.",
	"Seed: {0}": "Seed: {0}",
	"Automatically kicked by packet monitor, reason: {0}": "Automatically kicked by packet monitor, reason: {0}",
	"You've sent too many message at once, you've been muted for {0} seconds": "You've sent too many message at once, you've been muted for {0} seconds",
	"This player has a land claim extra allowance of {0}m³": "This player has a land claim extra allowance of {0}m³",
	"Land claim extra allowance now set to {0}m³": "Land claim extra allowance now set to {0}m³",
	"This player has a land claim extra max areas setting of {0}": "This player has a land claim extra max areas setting of {0}",
	"Land claim extra max areas now set to {0}": "Land claim extra max areas now set to {0}",
	"Current gamemode for {0} is {1}": "Current gamemode for {0} is {1}",
	"Your Current gamemode is {0}": "Your Current gamemode is {0}",
	"Invalid game mode {0}": "Invalid game mode {0}",
	"gamemode-Survival": "Survival",
	"gamemode-Creative": "Creative",
	"gamemode-Spectator": "Spectator",
	"gamemode-Guest": "Guest",
	"Game mode {0} set.": "Game mode {0} set.",
	"Game mode {0} set for player {1}.": "Game mode {0} set for player {1}.",
	"Player {0} has set your gamemode to {1}": "Player {0} has set your gamemode to {1}",
	"Player {0} is currently {1}": "Player {0} is currently {1}",
	"Player is now whitelisted until {0}": "Player is now whitelisted until {0}",
	"{0} is currently {1}": "{0} is currently {1}",
	"Role: {0}": "Role: {0}",
	"All Privilege codes: {0}": "All Privilege codes: {0}",
	"Land claim allowance: {0}m³ + {1}m³": "Land claim allowance: {0}m³ + {1}m³",
	"Land claim max areas: {0} + {1}": "Land claim max areas: {0} + {1}",
	"Land claimed: {0}m³": "Land claimed: {0}m³",
	"Amount of areas claimed: {0}": "Amount of areas claimed: {0}",
	"No group '{0}' found": "No group '{0}' found",
	"Player is already in group {0}": "Player is already in group {0}",
	"Can't modify a players role with a superior role. Players current role is {0}": "Can't modify a players role with a superior role. Players current role is {0}",
	"Ok, role {0} assigned to {1}": "Ok, role {0} assigned to {1}",
	"You've been promoted to role {0}": "You've been promoted to role {0}",
	"You've been demoted to role {0}": "You've been demoted to role {0}",
	"Available roles: {0}": "Available roles: {0}",
	"No role named '{0}' found": "No role named '{0}' found",
	"Configure 'privilege', 'spawnpoint', 'landclaimallowance', 'landclaimminsize' or 'landclaimmaxareas'?": "Configure 'privilege', 'spawnpoint', 'landclaimallowance', 'landclaimminsize' or 'landclaimmaxareas'?",
	"This role has a land claim allowance of {0}m³": "This role has a land claim allowance of {0}m³",
	"Land claim allowance now set to {0}m³": "Land claim allowance now set to {0}m³",
	"This role has a land claim min size of {0} blocks": "This role has a land claim min size of {0} blocks",
	"Land claim min size now set to {0} blocks": "Land claim min size now set to {0} blocks",
	"This role has a land claim max areas {0}": "This role has a land claim max areas {0}",
	"Land claim max areas now set to {0}": "Land claim max areas now set to {0}",
	"This role has following privileges: {0}": "This role has following privileges: {0}",
	"Can only 'grant' or 'revoke' privileges. You supplied '{0}'": "Can only 'grant' or 'revoke' privileges. You supplied '{0}'",
	"No such privilege '{0}'": "No such privilege '{0}'",
	"Ok, privilege '{0}' now granted": "Ok, privilege '{0}' now granted",
	"Ok, privilege '{0}' now revoked": "Ok, privilege '{0}' now revoked",
	"Spawnpoint for role {0} is not set.": "Spawnpoint for role {0} is not set.",
	"Spawnpoint for role {0} is at {1}": "Spawnpoint for role {0} is at {1}",
	"Spawnpoint for role {0} now unset.": "Spawnpoint for role {0} now unset.",
	"Spawnpoint for role {0} now set to {1}": "Spawnpoint for role {0} now set to {1}",
	"Player {0} has this privilege already": "Player {0} has this privilege already",
	"Privilege {0} granted to {1}": "Privilege {0} granted to {1}",
	"{0} granted you the privilege {1}": "{0} granted you the privilege {1}",
	"Player {0} does not have this privilege": "Player {0} does not have this privilege",
	"Privilege {0} has been revoked from {1}": "Privilege {0} has been revoked from {1}",
	"{0} has revoked your Privilege {1}": "{0} has revoked your Privilege {1}",
	"Time set to: {0}": "Time set to: {0}",
	"Unable to convert {0} to a time span": "Unable to convert {0} to a time span",
	"Unable to convert {0} to a number": "Unable to convert {0} to a number",
	"Error loading schematic: {0}": "Error loading schematic: {0}",
	"schematic-confirm": "Server tried to send a schematic file, please confirm.",
	"schematic-ignored": "Server tried to send a schematic file, but it was ignored as a precaution. To enable acceptance, set",
	"schematic-received": "Schematic file {0} received and saved. Accepting {1} more.",
	"schematic-failed": "Server sent a schematic file, but failed to save it:",
	"{0} blocks and {1} entities copied": "{0} blocks and {1} entities copied",
	"Block behavior {0} for block {1} not found": "Block behavior {0} for block {1} not found",
	"Nothing to patch": "Nothing to patch",
	"{0} patches total": "{0} patches total",
	", successfully applied {0} patches": ", successfully applied {0} patches",
	", missing files on {0} patches": ", missing files on {0} patches",
	", had errors on {0} patches": ", had errors on {0} patches",
	", no errors": ", no issues",
	"Error reporting now {0}": "Error reporting now {0}",
	"Invalid waypoint number, valid ones are 0..{0}": "Invalid waypoint number, valid ones are 0..{0}",
	"Your waypoints:": "Your waypoints:",
	"Lets you sleep for {0} hours a day": "Lets you sleep for {0} hours a day",
	"Lets you sleep for up to {0} hours": "Lets you sleep for up to {0} hours",
	"Type: {0}": "Type: {0}",
	"{0}% full": "{0}% full",
	"Nearby flowers: {0}, Nearby Hives: {1}, Empty Hives: {2}, Pop after hours: {3}. harvest in {4}, repop cooldown: {5}": "Nearby flowers: {0}, Nearby Hives: {1}, Empty Hives: {2}, Pop after hours: {3}. harvest in {4}, repop cooldown: {5}",
	"Population Size:": "Population Size:",
	"beehive-flowers-pop": "Nearby flowers: {0}\r\nPopulation Size: {1}",
	"Will swarm in approx. {0} days": "Will swarm in approx. {0} days",
	"Contents: {0}x{1}": "Contents: {0}x{1}",
	"Available Voxels: {0}": "Available Voxels: {0}",
	"Hit '{0}' to select tool mode for quicker crafting": "Hit '{0}' to select tool mode for quicker crafting",
	"{0} with {1} lining": "{0} with {1} lining",
	"{0}°C": "{0}°C",
	"Temperature: {0}": "Temperature: {0}",
	"Warming up...": "Warming up...",
	"Teleports to {1}": "Teleports to {1}",
	"teleporter-info": "This is {0}\nTeleports to {1}",
	"Portions: {0}": "Portions: {0}",
	"{0} serving of {1}": "{0} serving of {1}",
	"Health: {0}{1} hp": "Health: {0}{1} hp",
	"You have {0} Gears": "You have {0} Gears",
	"{0} has {1} Gears": "{0} has {1} Gears",
	"Total Cost: {0} Gears": "Total Cost: {0} Gears",
	"Total Gain: {0} Gears": "Total Gain: {0} Gears",
	"Cloth Category: {0}": "Clothing category: {0}",
	"When used: +{0} hp": "When used: +{0} hp",
	"{0}%: {1}x {2}": "{0}%: {1}x {2}",
	"{0}%: {1}-{2}x {3}": "{0}%: {1}-{2}x {3}",
	"with {0}": "with {0}",
	"Unfinished {0}": "Unfinished {0}",
	"lorediscovery": "Recovered a piece of text from a writing titled {0}. It's been added to your <a href=\"hotkey://journal\">Journal</a>.",
	"Physical": "Physical",
	"Health Points": "Health Points",
	"Satiety": "Satiety",
	"It begins...": "It begins...",
	"It senses...": "It senses...",
	"It remembers...": "It remembers...",
	"...all that came before": "All that came before...",
	"A world unbroken...": "A world unbroken...",
	"...and calls to you.": "... it calls to you",
	"...": "...",
	"Return again.": "Return again.",
	"The center unfolding...": "The center unfolding...",
	"...the carved mountains": "The carved mountains...",
	"...the rolling hills": "The rolling hills...",
	"...the endless plains": "The endless plains...",
	"...tunnels deep below": "Tunnels deep below...",
	"...the luscious trees": "The luscious trees...",
	"...the fragrant flowers": "The fragrant flowers...",
	"...the roaming creatures": "The roaming creatures...",
	"Ok, schematic loaded into clipboard.": "Ok, schematic loaded into clipboard.",
	"Burning sparks...": "Burning sparks...",
	"Molded forms...": "Molded forms...",
	"Simple tools...": "Simple tools...",
	"Glimmers in the soil...": "Glimmers in the soil...",
	"Taste and smell...": "Taste and smell...",
	"Grand inventions...": "Grand inventions...",
	"This type of stone is too soft to be used for knapping.": "This type of stone is too soft to be used for knapping.",
	"Really reset key controls to default settings?": "Really reset key controls to default settings?",
	"confirmEnableDevMode": "Really enable developer mode?\nThis mode is meant for game developers and modders only, as it may significantly reduce game performance.",
	"The journey begins...": "The journey begins...",
	"It pauses.": "It pauses.",
	"...the vertical cliffs": "The sheer cliffs...",
	"...the winter lands": "The winter snows...",
	"...and scorching deserts": "And scorching deserts...",
	"...spring waters": "Spring waters...",
	"...and their offspring": "And their offspring...",

	"tradertabtitle-1": "Active Auctions",
	"tradertabtitle-2": "Your purchased, selling and expired auctions",
	"tradingwindow-humanoid-trader-artisan": "Local goods - {0} the artisan",
	"tradingwindow-humanoid-trader-treasurehunter": "Local goods - {0} the treasure hunter",
	"tradingwindow-humanoid-trader-buildmaterials": "Local goods - {0} the building materials trader",
	"tradingwindow-humanoid-trader-clothing": "Local goods - {0} the clothing merchant",
	"tradingwindow-humanoid-trader-commodities": "Local goods - {0} the commodities merchant",
	"tradingwindow-humanoid-trader-foods": "Local goods - {0} the agricultural supplier",
	"tradingwindow-humanoid-trader-furniture": "Local goods - {0} the furniture trader",
	"tradingwindow-humanoid-trader-luxuries": "Local goods - {0} the luxuries merchant",
	"tradingwindow-humanoid-trader-survivalgoods": "Local goods - {0} the survival goods supplier",

	"ingameerror-noprivilege-buildbreak-dead": "I can't do that, I'm dead.",
	"ingameerror-noprivilege-buildbreak-sacred": "I cannot build or destroy here. It's claimed by a higher power.",
	"ingameerror-noprivilege-buildbreak-landclaimed": "I cannot build or destroy here. It belongs to {0}",
	"ingameerror-noprivilege-buildbreak-inspectatormode": "I cannot build or destroy here. I am in spectator mode.",
	"ingameerror-noprivilege-buildbreak-inguestmode": "I cannot build or destroy here. I am in guest mode.",
	"ingameerror-noprivilege-buildbreak-playerdead": "I cannot build or destroy here. I am dead.",
	"ingameerror-noprivilege-buildbreak-noprivilege": "I cannot build or destroy here. No building privilege was granted to me.",
	"ingameerror-noprivilege-buildbreak-deniedbymod": "I cannot build or destroy here. It was denied by a mod",

	"ingameerror-panning-requireairabove": "Can only gather sand or gravel from a block with air above",
	"ingameerror-panning-notinwater": "Must stand in water to pan",

	"ingameerror-noprivilege-use-landclaimed": "No privilege to use blocks here. It belongs to {0}",
	"ingameerror-noprivilege-use-inspectatormode": "No privilege to use blocks here. You are in spectator mode.",
	"ingameerror-noprivilege-use-inguestmode": "No privilege to use blocks. You are in guest mode.",
	"ingameerror-noprivilege-use-playerdead": "No privilege to use blocks. You are dead.",
	"ingameerror-noprivilege-use-noprivilege": "No privilege to use blocks. No building privilege was granted to you.",
	"ingameerror-noprivilege-use-deniedbymod": "No privilege to use blocks here. It was denied by a mod",
	"block-statictranslocator-broken-*": "Broken static translocator",
	"block-statictranslocator-normal-*": "Repaired Static translocator",
	"block-angledgears-*": "Angled gears",
	"block-metal-parts": "Metal parts",
	"block-metal-scraps": "Metal scraps",
	"block-metalpartpile-large-*": "Large pile of junk metal",
	"block-metalpartpile-tiny": "Tiny pile of junk metal",
	"block-metalpartpile-small": "Small pile of junk metal",
	"block-metalpartpile-medium": "Medium pile of junk metal",
	"block-metalpartpile-large": "Large pile of junk metal",

	"item-magicwand": "Magic wand (Worldedit)",
	"itemdesc-magicwand": "Can be used in conjunction with the worldedit select tool to select areas",
	"item-decalcan": "Decal spraycan (Worldedit)",
	"itemdesc-decalcan": "Can be used to apply decals to arbitrary locations on blocks",

	"placefailure-generic": "Cannot place this block here",
	"placefailure-outsideworld": "Cannot place this block here. It would be outside the world map.",
	"placefailure-axlemusthavesupport": "Cannot place this block here. The connecting axle must be attached to a block.",
	"placefailure-onlywhensneaking": "Hold down <hk>shift</hk> to place this block",
	"placefailure-notreplaceable": "Cannot place this block here. Another block is in the way",
	"placefailure-entityintersecting": "Cannot place this block here. A creature or player is in the way",
	"placefailure-claimed": "Cannot place a block here. This land has been claimed",
	"placefailure-requiresaxle": "Cannot place this block here. Can only be attached to axles.",
	"placefailure-requirehorizontalattachable": "Cannot place this block here. Requires a solid side face to attach to",
	"placefailure-requireattachable": "Cannot place this block here. Requires a solid face to attach to",
	"placefailure-requiresolidground": "Cannot place this block here. Requires a solid ground",
	"placefailure-cantattachladder": "Cannot place a ladder here, no spot to attach it to",
	"placefailure-unplaceable": "This block cannot be placed",
	"placefailure-belowblockcannotsupport": "Cannot place this block here, the block below cannot support it",
	"placefailure-requirefertileground": "Cannot place this block here, it requires fertile ground",
	"placefailure-requirevineattachable": "Cannot place this block here, requires a solid side or a vine to attach to",
	"placefailure-requirelichenattachable": "Cannot place this block here, requires a solid underside or another lichen to attach to",
	"placefailure-requirefullwater": "Cannot place this block here, it requires a full block of water",
	"placefailure-cannotplacedecorhere": "Cannot add this decor on this side of this block, try a different position.",
	"placefailure-decorrequiressolid":  "Cannot add decor here. Decor can only be added to a solid flat surface.",
	"placefailure-existingdecorinplace":  "Cannot add decor, there is already decor at this position.\nTo change it, break the block first!",
	"placefailure-decorvariantnotfound":  "The decor variant requested does not exist, probably a bug in this mod!",

	"block-lava-still-7": "Still Lava",
	"block-water-still-7": "Still Water",
	"block-locustnest-cage": "Locust nest (Cage)",
	"block-locustnest-metalspike-*": "Metal spikes",
	"block-locustnest-stalagmite-*": "Locust nest",
	"block-flower-lupine-blue-*": "Lupine (Blue)",
	"block-flower-lupine-orange-*": "Lupine (Orange)",
	"block-flower-lupine-purple-*": "Lupine (Purple)",
	"block-flower-lupine-red-*": "Lupine (Red)",
	"block-flower-lupine-white-*": "Lupine (White)",
	"block-cobbleskull-chert": "Chert cobble skull",
	"block-cobbleskull-conglomerate": "Conglomerate cobble skull",
	"block-cobbleskull-limestone": "Limestone cobble skull",
	"block-cobbleskull-peridotite": "Peridotite cobble skull",
	"block-cobbleskull-phyllite": "Phyllite cobble skull",
	"block-cobbleskull-slate": "Slate cobble skull",
	"block-cobblestoneslab-chert-*": "Chert cobblestone slab",
	"block-cobblestoneslab-conglomerate-*": "Conglomerate cobblestone slab",
	"block-cobblestoneslab-limestone-*": "Limestone cobblestone slab",
	"block-cobblestoneslab-peridotite-*": "Peridotite cobblestone slab",
	"block-cobblestoneslab-phyllite-*": "Phyllite cobblestone slab",
	"block-cobblestoneslab-slate-*": "Slate cobblestone slab",

	"block-cobblestoneslab-kimberlite-*": "Kimberlite cobblestone slab",
	"block-cobblestoneslab-suevite-*": "Suevite cobblestone slab",
	"block-cobblestoneslab-whitemarble-*": "White marble cobblestone slab",
	"block-cobblestoneslab-redmarble-*": "Pink marble cobblestone slab",
	"block-cobblestoneslab-greenmarble-*": "Green marble cobblestone slab",


	"block-cobblestone-chert": "Chert cobblestone",
	"block-cobblestone-conglomerate": "Conglomerate cobblestone",
	"block-cobblestone-limestone": "Limestone cobblestone",
	"block-cobblestone-peridotite": "Peridotite cobblestone",
	"block-cobblestone-phyllite": "Phyllite cobblestone",
	"block-cobblestone-slate": "Slate cobblestone",

	"block-cobblestone-kimberlite": "Kimberlite cobblestone",
	"block-cobblestone-suevite": "Suevite cobblestone",
	"block-cobblestone-whitemarble": "White marble cobblestone",
	"block-cobblestone-redmarble": "Pink marble cobblestone",
	"block-cobblestone-greenmarble": "Green marble cobblestone",


	"block-cobblestonestairs-chert-*": "Chert cobblestone stairs",
	"block-cobblestonestairs-conglomerate-*": "Conglomerate cobblestone stairs",
	"block-cobblestonestairs-limestone-*": "Limestone cobblestone stairs",
	"block-cobblestonestairs-peridotite-*": "Peridotite cobblestone stairs",
	"block-cobblestonestairs-phyllite-*": "Phyllite cobblestone stairs",
	"block-cobblestonestairs-slate-*": "Slate cobblestone stairs",

	"block-cobblestonestairs-kimberlite-*": "Kimberlite cobblestone stairs",
	"block-cobblestonestairs-suevite-*": "Suevite cobblestone stairs",
	"block-cobblestonestairs-whitemarble-*": "White marble cobblestone stairs",
	"block-cobblestonestairs-redmarble-*": "Pink marble cobblestone stairs",
	"block-cobblestonestairs-greenmarble-*": "Green marble cobblestone stairs",

	"block-stonepathslab-*": "Stone path slab",
	"block-stonebrickslab-chert-*": "Chert ashlar block slab",
	"block-stonebrickslab-bauxite-*": "Bauxite ashlar block slab",
	"block-stonebrickslab-conglomerate-*": "Conglomerate ashlar block slab",
	"block-stonebrickslab-limestone-*": "Limestone ashlar block slab",
	"block-stonebrickslab-peridotite-*": "Peridotite ashlar block slab",
	"block-stonebrickslab-phyllite-*": "Phyllite ashlar block slab",
	"block-stonebrickslab-slate-*": "Slate ashlar block slab",
	"block-stonebrickstairs-chert-*": "Chert ashlar block stairs",
	"block-stonebrickstairs-bauxite-*": "Bauxite ashlar block stairs",
	"block-stonebrickstairs-conglomerate-*": "Conglomerate ashlar block stairs",
	"block-stonebrickstairs-limestone-*": "Limestone ashlar block stairs",
	"block-stonebrickstairs-peridotite-*": "Peridotite ashlar block stairs",
	"block-stonebrickstairs-phyllite-*": "Phyllite ashlar block stairs",
	"block-stonebrickstairs-slate-*": "Slate ashlar block stairs",

	"block-meteorite-iron": "Meteoritic Iron",
	"block-ore-medium-rhodochrosite-*": "Rhodochrosite",
	"block-ore-corundum-*": "Corundum",
	"block-ore-low-diamond-*": "Diamond (low grade)",
	"block-ore-medium-diamond-*": "Diamond (medium grade)",
	"block-ore-high-diamond-*": "Diamond (high grade)",
	"block-ore-low-emerald-*": "Emerald (low grade)",
	"block-ore-medium-emerald-*": "Emerald (medium grade)",
	"block-ore-high-emerald-*": "Emerald (high grade)",
	"block-ore-low-olivine_peridot-*": "Peridot (low grade)",
	"block-ore-medium-olivine_peridot-*": "Peridot (medium grade)",
	"block-ore-high-olivine_peridot-*": "Peridot (high grade)",


	"block-ore-flint-kimberlite": "Flint in kimberlite",
	"block-ore-corundum-whitemarble": "Corundum in white marble",
	"block-ore-corundum-redmarble": "Corundum in pink marble",
	"block-ore-corundum-greenmarble": "Corundum in green marble",


	"block-rockpolished-bauxite": "Bauxite rock (Polished)",
	"block-rockpolished-whitemarble": "White marble rock (Polished)",
	"block-rockpolished-greenmarble": "Green marble rock (Polished)",
	"block-rockpolished-redmarble": "Pink marble rock (Polished)",
	"block-rockpolished-chert": "Chert rock (Polished)",
	"block-rockpolished-conglomerate": "Conglomerate rock (Polished)",
	"block-rockpolished-limestone": "Limestone rock (Polished)",
	"block-rockpolished-peridotite": "Peridotite rock (Polished)",
	"block-rockpolished-phyllite": "Phyllite rock (Polished)",
	"block-rockpolished-slate": "Slate rock (Polished)",
	"block-rockpolished-basalt": "Basalt rock (Polished)",
	"block-rockpolished-andesite": "Andesite rock (Polished)",
	"block-rockpolished-chalk": "Chalk rock (Polished)",
	"block-rockpolished-claystone": "Claystone rock (Polished)",
	"block-rockpolished-granite": "Granite rock (Polished)",
	"block-rockpolished-sandstone": "Sandstone rock (Polished)",
	"block-rockpolished-shale": "Shale rock (Polished)",
	"block-rockpolished-suevite": "Suevite rock (Polished)",
	"block-rockpolished-kimberlite": "Kimberlite rock (Polished)",

	"block-polishedrockslab-bauxite-*": "Bauxite rock slab (Polished)",
	"block-polishedrockslab-whitemarble-*": "White marble rock slab (Polished)",
	"block-polishedrockslab-greenmarble-*": "Green marble rock slab (Polished)",
	"block-polishedrockslab-redmarble-*": "Pink marble rock slab (Polished)",
	"block-polishedrockslab-chert-*": "Chert rock slab (Polished)",
	"block-polishedrockslab-conglomerate-*": "Conglomerate rock slab (Polished)",
	"block-polishedrockslab-limestone-*": "Limestone rock slab (Polished)",
	"block-polishedrockslab-peridotite-*": "Peridotite rock slab (Polished)",
	"block-polishedrockslab-phyllite-*": "Phyllite rock slab (Polished)",
	"block-polishedrockslab-slate-*": "Slate rock slab (Polished)",
	"block-polishedrockslab-andesite-*": "Andesite rock slab (Polished)",
	"block-polishedrockslab-chalk-*": "Chalk rock slab (Polished)",
	"block-polishedrockslab-claystone-*": "Claystone rock slab (Polished)",
	"block-polishedrockslab-granite-*": "Granite rock slab (Polished)",
	"block-polishedrockslab-sandstone-*": "Sandstone rock slab (Polished)",
	"block-polishedrockslab-shale-*": "Shale rock slab (Polished)",
	"block-polishedrockslab-basalt-*": "Basalt rock slab (Polished)",
	"block-polishedrockslab-suevite-*": "Suevite rock slab (Polished)",
	"block-polishedrockslab-kimberlite-*": "Kimberlite rock slab (Polished)",

	"block-log-placed-aged-ud": "Aged Log",
	"item-gem-diamond-rough": "Rough Diamond",
	"item-gem-emerald-rough": "Rough Emerald",
	"item-gem-olivine_peridot-rough": "Rough Peridot",

	"itemdesc-gem-*": "Gem",

	"item-nugget-nativecopper": "Nugget (Native copper)",
	"item-handbooktitle-nugget-nativecopper": "Where to find",
	"item-handbooktext-nugget-nativecopper": "Your first copper nuggets will probably be found lying on the surface as you explore. When you find these nuggets, mark the location on your map; there is more copper ore in the stone below!<br><strong>Other Sources:</strong><br>Other places to obtain your first copper nuggets include <a href=\"handbook://gamemechanicinfo-panning\">panning</a>, in certain cracked vessels found in ruins, or purchased from certain traders.",
	"item-nugget-limonite": "Nugget (Limonite)",
	"item-nugget-nativegold": "Nugget (Native gold)",
	"item-nugget-galena": "Nugget (Galena)",
	"item-nugget-cassiterite": "Nugget (Cassiterite)",
	"item-nugget-chromite": "Nugget (Chromite)",
	"item-nugget-ilmenite": "Nugget (Ilmenite)",
	"item-nugget-sphalerite": "Nugget (Sphalerite)",
	"item-nugget-nativesilver": "Nugget (Native silver)",
	"item-nugget-bismuthinite": "Nugget (Bismuthinite)",
	"item-nugget-magnetite": "Nugget (Magnetite)",
	"item-nugget-hematite": "Nugget (Hematite)",
	"item-nugget-malachite": "Nugget (Malachite)",
	"item-nugget-pentlandite": "Nugget (Pentlandite)",
	"item-nugget-uranium": "Nugget (Uranium)",
	"item-nugget-wolframite": "Nugget (Wolframite)",
	"item-nugget-rhodochrosite": "Nugget (Rhodochrosite)",
	"item-ore-corundum": "Corundum",
	"item-ore-anthracite": "Anthracite",
	"item-ore-borax": "Borax",
	"item-handbooktext-ore-borax": "Powdered borax can be used as a flux in smithing.",
	"item-ore-cinnabar": "Cinnabar",
	"item-handbooktitle-ore-cinnabar": "Uses for pigments",
	"item-handbooktext-ore-cinnabar": "Items that are a pigment can be used to write on <a href=\"handbook://block-sign-ground-north\">signs</a>, and sometimes also to <a href=\"handbooksearch://dye\">dye</a> cloth.",
	"item-ore-sylvite": "Sylvite",
	"item-handbooktitle-ore-sylvite": "How to grind:",
	"item-handbooktext-ore-sylvite": "Use a <a href=\"handbooksearch://quern\">quern</a> to grind sylvite into potash.",
	"item-ore-olivine": "Olivine",
	"item-ore-fluorite": "Fluorite",
	"item-ore-graphite": "Graphite",
	"item-ore-kernite": "Kernite",
	"item-ore-phosphorite": "Phosphorite",
	"item-stone-meteorite-iron": "Iron meteorite piece",
	"item-stone-chert": "Chert stone",
	"item-stone-conglomerate": "Conglomerate stone",
	"item-stone-limestone": "Limestone stone",
	"item-stone-peridotite": "Peridotite stone",
	"item-stone-phyllite": "Phyllite stone",
	"item-stone-slate": "Slate stone",
	"item-stone-kimberlite": "Kimberlite stone",
	"item-stone-scoria": "Scoria stone",
	"item-stone-tuff": "Tuff stone",
	"item-stone-bauxite": "Bauxite stone",
	"item-stone-halite": "Halite stone",
	"item-handbooktitle-stone-halite": "How to grind:",
	"item-handbooktext-stone-halite": "Use a <a href=\"handbooksearch://quern\">quern</a> to grind halite stones into salt",
	"item-stone-suevite": "Suevite stone",
	"itemdesc-stone-suevite": "Consists partly of melted material, likely formed during an impact event.",
	"item-stone-whitemarble": "White marble stone",
	"item-stone-redmarble": "Pink marble stone",
	"item-stone-greenmarble": "Green marble stone",
	"item-stonebrick-chert": "Chert ashlar block",
	"item-stonebrick-bauxite": "Bauxite ashlar block",
	"item-stonebrick-conglomerate": "Conglomerate ashlar block",
	"item-stonebrick-limestone": "Limestone ashlar block",
	"item-stonebrick-peridotite": "Peridotite ashlar block",
	"item-stonebrick-phyllite": "Phyllite ashlar block",
	"item-stonebrick-slate": "Slate ashlar block",
	"block-drystone-mixed": "Mixed dry stone",
	"block-drystone-andesite": "Andesite dry stone",
	"block-drystone-chalk": "Chalk dry stone",
	"block-drystone-chert": "Chert dry stone",
	"block-drystone-conglomerate": "Conglomerate dry stone",
	"block-drystone-limestone": "Limestone dry stone",
	"block-drystone-claystone": "Claystone dry stone",
	"block-drystone-granite": "Granite dry stone",
	"block-drystone-sandstone": "Sandstone dry stone",
	"block-drystone-shale": "Shale dry stone",
	"block-drystone-basalt": "Basalt dry stone",
	"block-drystone-peridotite": "Peridotite dry stone",
	"block-drystone-phyllite": "Phyllite dry stone",
	"block-drystone-slate": "Slate dry stone",
	"block-drystone-obsidian": "Obsidian dry stone",
	"block-drystone-kimberlite": "Kimberlite dry stone",
	"block-drystone-scoria": "Scoria dry stone",
	"block-drystone-tuff": "Tuff dry stone",
	"block-drystone-bauxite": "Bauxite dry stone",
	"block-drystone-halite": "Halite dry stone",
	"block-drystone-suevite": "Suevite dry stone",
	"block-drystone-whitemarble": "White marble dry stone",
	"block-drystone-redmarble": "Pink marble dry stone",
	"block-drystone-greenmarble": "Green marble dry stone",
	"block-drystonefence-mixed-*": "Mixed dry stone fence",
	"block-drystonefence-andesite-*": "Andesite dry stone fence",
	"block-drystonefence-chalk-*": "Chalk dry stone fence",
	"block-drystonefence-chert-*": "Chert dry stone fence",
	"block-drystonefence-conglomerate-*": "Conglomerate dry stone fence",
	"block-drystonefence-limestone-*": "Limestone dry stone fence",
	"block-drystonefence-claystone-*": "Claystone dry stone fence",
	"block-drystonefence-granite-*": "Granite dry stone fence",
	"block-drystonefence-sandstone-*": "Sandstone dry stone fence",
	"block-drystonefence-shale-*": "Shale dry stone fence",
	"block-drystonefence-basalt-*": "Basalt dry stone fence",
	"block-drystonefence-peridotite-*": "Peridotite dry stone fence",
	"block-drystonefence-phyllite-*": "Phyllite dry stone fence",
	"block-drystonefence-slate-*": "Slate dry stone fence",
	"block-drystonefence-bauxite-*": "Bauxite dry stone fence",

	"block-drystonefence-kimberlite-*": "Kimberlite dry stone fence",
	"block-drystonefence-suevite-*": "Suevite dry stone fence",
	"block-drystonefence-whitemarble-*": "White marble dry stone fence",
	"block-drystonefence-redmarble-*": "Pink marble dry stone fence",
	"block-drystonefence-greenmarble-*": "Green marble dry stone fence",


	"Firepit": "Firepit",
	"Goodbye!": "Goodbye!",
	"Buy / Sell": "Buy / Sell",
	"You can Buy": "You can Buy",
	"You can Sell": "You can Sell",
	"Journal Inventory": "Journal Inventory",
	"Previous Page": "Previous Page",
	"Next Page": "Next Page",
	"Select Recipe": "Select Recipe",
	"Quern": "Quern",
	"Journal": "Journal",
	"Force quit": "Force quit",
	"{0} kilobyte received": "{0} kilobyte received",
	"Data received, launching single player instance...": "Data received, launching single player instance...",
	"Could not initiate connection. Error: {0}": "Could not initiate connection. Error: {0}",

	"facing-north": "North",
	"facing-east": "East",
	"facing-south": "South",
	"facing-west": "West",
	"Fixed": "Fixed",
	"Movable": "Movable",

	"blockhelp-selecttoolmode": "Select tool mode",
	"blockhelp-sign-write": "Write text",
	"blockhelp-bloomery-heatable": "Add smeltable",
	"blockhelp-bloomery-fuel": "Add fuel",
	"blockhelp-bloomery-ignite": "Ignite",
	"blockhelp-firepit-ignite": "Ignite",
	"blockhelp-bloomery-heatablex4": "Add smeltable x5",
	"blockhelp-oven-fuel" : "Add wood",
	"blockhelp-oven-bakeable" : "Add items to be baked",
	"blockhelp-oven-ignite" : "Light fire",

	"blockhelp-anvil-placeworkable": "Place work item",
	"blockhelp-anvil-smith": "Smith",
	"blockhelp-anvil-addvoxels": "Add material",
	"blockhelp-anvil-takeworkable": "Take work item",
	"blockhelp-bed-sleep": "Sleep",
	"blockhelp-skep-putinbagslot": "Pick up into a free backpack slot",
	"blockhelp-skep-harvest": "Break to harvest",
	"blockhelp-skep-pickup": "Pick up",
	"blockhelp-bomb-ignite": "Ignite",
	"blockhelp-behavior-rightclickpickup": "Pick up",
	"blockhelp-harvetable-harvest": "Harvest",
	"blockhelp-collect": "Collect",
	"blockhelp-collect-eggs": "Collect Eggs",
	"blockhelp-fruiting-harvest": "Pick ripe fruit",

	"blockhelp-bucket-rightclick": "Transfer liquid to/from container",


	"blockhelp-bucket-rightclick-sneak": "Take single portion liquid from container",
	"blockhelp-bucket-rightclick-sprint": "Put single portion liquid to container",

	"blockhelp-knappingsurface-knap": "Knap",
	"blockhelp-bloomery-playdisc": "Play",
	"blockhelp-bloomery-takedisc": "Eject",

	"blockhelp-forge-heatable": "Place work item",
	"blockhelp-forge-fuel": "Add fuel",
	"blockhelp-forge-ignite": "Ignite",
	"blockhelp-translocator-repair-1": "Repair",
	"blockhelp-translocator-repair-2": "Repair",
	"blockhelp-translocator-activate": "Activate",

	"heldhelp-reinforceblock": "Reinforce block",
	"heldhelp-removereinforcement": "Remove reinforcement",
	"heldhelp-heal": "Heal",
	"heldhelp-craftscrapweapon": "Craft random scrap weapon",
	"heldhelp-addsails": "Add sails",
	"heldhelp-plant": "Plant",
	"heldhelp-throw": "Throw",
	"heldhelp-place": "Place on ground",
	"heldhelp-lock": "Lock",
	"heldhelp-fill": "Fill",
	"heldhelp-empty": "Empty contents",
	"heldhelp-squeeze": "Squeeze",
	"heldhelp-till": "Till",
	"heldhelp-eat": "Eat",
	"heldhelp-addtojournal": "Add to journal",
	"heldhelp-placetoknap": "Place to begin knapping",
	"heldhelp-useonground": "Use on ground",
	"heldhelp-createfirepit": "Create firepit",
	"heldhelp-dress": "Dress",
	"heldhelp-placetoclayform": "Place to begin clay forming",
	"heldhelp-chargebow": "Charge",
	"heldhelp-chargesling": "Charge",
	"heldhelp-igniteblock": "Ignite block",
	"heldhelp-addmaterialtopan": "click on block to add material",
	"heldhelp-pan": "Pan material",

	"blockhelp-firewoodpile-addlog": "Add firewood x2",
	"blockhelp-firewoodpile-removelog": "Remove firewood x2",
	"blockhelp-firewoodpile-8addlog": "Add firewood x8",
	"blockhelp-firewoodpile-8removelog": "Remove firewood x8",

	"blockhelp-groundstorage-add": "Add",
	"blockhelp-groundstorage-remove": "Remove",
	"blockhelp-groundstorage-addone": "Add one",
	"blockhelp-groundstorage-removeone": "Remove one",
	"blockhelp-groundstorage-addbulk": "Add many",
	"blockhelp-groundstorage-removebulk": "Remove many",

	"blockhelp-peatpile-add": "Add peat brick",
	"blockhelp-peatpile-remove": "Remove peat brick",
	"blockhelp-peatpile-4add": "Add peat brick x4",
	"blockhelp-peatpile-4remove": "Remove peat brick 4x",

	"blockhelp-plankpile-add": "Add board",
	"blockhelp-plankpile-remove": "Remove board",
	"blockhelp-plankpile-4add": "Add board x4",
	"blockhelp-plankpile-4remove": "Remove board 4x",
	"blockhelp-firepit-open": "Open",
	"blockhelp-firepit-refuel": "Refuel",

	"blockhelp-chest-open": "Open",
	"blockhelp-forge-addworkitem": "Place work item",
	"blockhelp-forge-takeworkitem": "Take work item",
	"blockhelp-meal-pickup": "Pick up",
	"blockhelp-meal-eat": "Eat",
	"blockhelp-chandelier-addcandle": "Add candle",
	"block-normal-labeled-labeledchest-*": "Labeled chest",
	"blockhelp-trough-addfeed": "Add animal feed",

	"blockhelp-crop-breaktoharvest": "Break to harvest",

	"blockhelp-quern-addremoveitems": "Add/Remove items",
	"blockhelp-quern-grind": "Grind",

	"blockhelp-torchholder-removetorch": "Remove torch",
	"blockhelp-torchholder-addtorch": "Add torch",
	"blockhelp-flowerpot-plant": "Plant",

	"blockhelp-mushroom-harvest": "Break to Harvest",
	"blockhelp-reeds-harvest": "Break to Harvest",

	"blockhelp-fencegate-openclose": "Open/Close",
	"blockhelp-door-openclose": "Open/Close",


	"blockhelp-cookedcontainer-takefood": "Take food",
	"blockhelp-cookedcontainer-pickup": "Pick up",
	"blockhelp-toolrack-place": "Place",
	"blockhelp-toolrack-take": "Take",

	"blockhelp-toolmold-pickup": "Pick up",
	"blockhelp-toolmold-pour": "Pour molten metal",
	"blockhelp-toolmold-takeworkitem": "Take work item",
	"metalwork-toocold": "Solidified, reheat to melt again\n",

	"blockhelp-clayform-addclay": "Add clay",
	"blockhelp-clayform-removeclay": "Remove clay",

	"blockhelp-clayform-adddaub": "Add daub",

	"blockhelp-ingotmold-pickup": "Pick up",
	"blockhelp-ingotmold-pour": "Pour molten metal",
	"blockhelp-ingotmold-takeingot": "Take ingot",
	"blockhelp-ingotmold-placemold": "Add second mold",

	"blockhelp-trapdoor-openclose": "Open/Close",
	"blockhelp-creativerotor-power" : "Change power level",

	"blockhelp-coalpile-addcoal": "Add coal",
	"blockhelp-coalpile-removecoal": "Remove coal",

	"block-coalpile": "Pile of coal",
	"item-miningbag": "Mining bag",
	"item-miningbagsturdy": "Sturdy mining bag",
	"itemdesc-miningbag": "Can only hold stones, ores, minerals, and metals",

	"blockhelp-creature-harvest": "Harvest",
	"blockhelp-snow-takesnowball": "Scoop x2 snowballs",

	"blockhelp-mulblock-struc-show":"Show Structure preview",
	"blockhelp-mulblock-struc-hide":"Hide structure preview",

	"server-xdaysleft": "Over {0} days left before monsters begin to appear",
	"server-1dayleft": "One day left before monsters begin to appear",
	"server-monsterbegins": "Monsters begin to appear...",
	"trader-yourselection": "Your Selection",
	"trader-youroffer": "Your Offer",
	"Material: ": "Material: ",
	"Fertility: ": "Fertility: ",
	"Fertility (tilled): ": "Fertility (tilled): ",
	"When eaten: {0} sat, {1} hp\n": "When eaten: {0} sat, {1} hp\n",
	"When eaten: {0} sat\n": "When eaten: {0} sat\n",
	"Attack range: {0} m\n": "Attack range: {0} m\n",
	"Survival Handbook": "Survival Handbook",
	"Close Handbook": "Close Handbook",
	"Command Handbook": "Commands Handbook",
	"Server Commands": "Server Commands",
	"Client Commands": "Client Commands",
	"All": "All",
	"Start Tutorial": "Start Tutorial",

	"item-unitdrop": "{0} units of {1}\n",

	"block-pan-wooden": "Wooden pan",
	"block-handbooktitle-pan-wooden": "How to use:",
	"block-handbooktext-pan-wooden": "See the <a href=\"handbook://gamemechanicinfo-panning\">Panning for ores</a> guide.",

	"population-Poor": "Poor",
	"population-Decent": "Decent",
	"population-Large": "Large",

	"propick-density-verypoor": "Very poor",
	"propick-density-poor": "Poor",
	"propick-density-decent" : "Decent",
	"propick-density-high": "High",
	"propick-density-veryhigh": "Very high",
	"propick-density-ultrahigh": "Ultra high",

	"propick-reading-unknown": "Unknown ore {0}",
	"propick-noreading": "No prospectable resources found here.",
	"propick-reading-title": "Found {0} traces of ore in this area (<a href=\"handbook://gamemechanicinfo-prospecting\">guide</a>):",
	"propick-reading": "{0} <a href=\"handbook://{1}\">{2}</a> <font color=\"#CCe0cfbb\"> ({3}‰)</font>",

	"creative-searchresults": "{0} results",
	"confirm-opentolan": "Do you want to allow other players in your local network to connect to your server?\n\nUpon confirmation you will see a local ip address in the escape menu that that you can give to other LAN players to connect to.",
	"confirm-opentointernet": "Do you want to allow other remote players to connect to your server?\n\nUpon confirmation, the server will search for a UPnP enabled device and set up the port forwarding. If sucessful, you will see the external ip address in the escape menu that you can give to other players to connect to.",

	"chattab-general": "General",
	"chattab-damagelog": "Damage log",
	"chattab-infolog": "Info log",
	"chattab-serverinfo": "Server info",

	"propick-xsamples": "Ok need {0} more samples",
	"propick-1sample": "Ok need one more sample",
	"Pigment: {0}": "Pigment: {0}",
	"Host rock for": "Host rock for",
	"Occurs in host rock": "Occurs in host rock",
	"Smelts into": "Smelts into",
	"Game ver. {0}": "Game ver. {0}",
	"(password protected)": "(password protected)",
	"Password protected": "Password protected",
	"Whitelisted players only": "Whitelisted players only",
	"server-nomods": "Vanilla",
	"Public Server": "Public Server",
	"Name": "Name",
	"Playstyle": "Playstyle",
	"Currently online": "Currently online",
	"Configuration": "Configuration",
	"Game version": "Game version",
	"Mods": "Mods",

	"(modded)": "(modded)",
	"Usage: .debug [gl|logticks|exptexatlas|liquidselectable|relightchunk|fog|fov|shake|wgen|redrawall|ci|wireframe]": "Usage: .debug [gl|logticks|exptexatlas|liquidselectable|relightchunk|fog|fov|shake|wgen|redrawall|ci|wireframe]",
	"Registration at the master server successfull and external connections are working!": "Registration at the master server successful and external connections are working!",
	"Registration at the master server was not successfull, external connections probably blocked by firewall": "Registration at the master server was not successful, external connections probably blocked by firewall",
	"Publicly advertise the server for everyone to join": "Publicly advertise the server for everyone to join",
	"Something went awry...please check the program logs...": "Something went awry...please check the program logs...",
	"Alone again...": "Alone again...",
	"Time to rest.": "Time to rest.",
	"Attempted to register Block with no code. Must use a unique code": "Attempted to register Block with no code. Must use a unique code",
	"Block must have a unique code ('{0}' is already in use)": "Block must have a unique code ('{0}' is already in use)",
	"Attempted to register Item with no code. Must use a unique code": "Attempted to register Item with no code. Must use a unique code",
	"Attempted to register Item with code {0}, but an item with such code already exists. Must use a unique code": "Attempted to register Item with code {0}, but an item with such code already exists. Must use a unique code",
	"Current server name is: {0}": "Current server name is: {0}",
	"Server name set to: {0}": "Server name set to: {0}",
	"Current server url is: {0}": "Current server url is: {0}",
	"Server url set to: {0}": "Server url set to: {0}",
	"Server advertisting now on": "Server advertising now on",
	"Server advertisting now off": "Server advertising now off",
	"All other configurations are default values": "All other configurations are default values",
	"No custom configurations": "No custom configurations",
	"Falling blocks now on": "Falling blocks now on",
	"Falling blocks now off": "Falling blocks now off",
	"Random block ticks per chunk is at {0}": "Random block ticks per chunk is at {0}",
	"Ok, random block ticks per chunk is now at {0}": "Ok, random block ticks per chunk is now at {0}",
	"One last gaze...": "One last gaze...",
	"...then all goes quiet": "Then all goes quiet...",
	"The waters recede...": "The waters recede...",
	"The mountains fade...": "The mountains fade...",
	"The dark settles in.": "The dark settles in.",
	"It sighs...": "It sighs...",
	"with their offspring...": "with their offspring...",
	"...a misty sunrise": "A misty sunrise...",
	"...dew drops on a blade of grass": "Dew drops on a blade of grass...",
	"...a soft breeze": "A soft breeze...",
	"Tool mode now set to {0}": "Tool mode now set to {0}",
	"Amount set to {0}": "Amount set to {0}",
	"Repeat Tool mode now set to {0}": "Repeat Tool mode now set to {0}",
	"Repeat Tool Selection mode now set to {0}": "Repeat Tool Selection mode now set to {0}",
	"Sending {0} bytes of schematicdata to the server...": "Sending {0} bytes of schematicdata to the server...",
	"Sending {0} bytes of schematicdata to the server, this may take a while...": "Sending {0} bytes of schematicdata to the server, this may take a while...",
	"Break with bare hands to extract flint": "Break with bare hands to extract flint",
	"blocksmeltedcontainer-contents": "Units: {0}\nMetal: {1}\nTemperature: {2} °C\n",
	"Select smithing recipe": "Select smithing recipe",
	"Output: {0}": "Output: {0}",
	"Too cold to work": "Too cold to work",
	"Add another hot ingot to continue smithing": "Add another hot ingot to continue smithing",
	"Select recipe": "Select recipe",
	"Chest Contents": "Chest Contents",
	"Delievery of new goods in less than 1 day": "Delivery of new goods in less than 1 day",
	"Delievery of new goods in {0} days": "Delivery of new goods in {0} days",
	"{0} units of {1}": "{0} units of {1}",
	"Parent Material: {0}": "Parent Material: {0}",

	"alloy-ratio-from-to": "{0}-{1}%",
	"createworld-worldheight": "{0} blocks",
	"createworld-worldheight-warning": "Slow chunk loading at this height",
	"Alloyed from": "Alloyed from",
	"Congratulations, you died!": "Congratulations, you died!",
	"Respawn": "Respawn",
	"Rage Quit": "Rage Quit",
	"Crush with hammer to extract nuggets": "Crush with hammer to extract nuggets",

	"handbook-item-sources": "Sources",
	"Obtained by harvesting dead wild animals": "Obtained by harvesting dead wild animals",
	"Full block can be obtained by breaking all adjacent blocks.": "Full block can be obtained by breaking all adjacent blocks.",

	"bed-exithint": "Press {0} to exit",
	"Surface and underground ruins": "Surface and underground ruins",
	"item-plumbandsquare": "Plumb and Square",
	"itemdesc-plumbandsquare": "Great for reinforcing blocks",

	"craftinginfo-starterguide-title": "Starter Guide",
	"craftinginfo-starterguide-text": "<strong>Starter Survival Guide</strong><br><i>Survival: The Art of not dying</i><br><br>Note: This guide is purposely kept short, additional guides are in the Guides tab on the left and a comprehensive survival guide can be found on the <a href=\"https://wiki.vintagestory.at/index.php?title=Survival_Guide_-_Your_first_day\">wiki</a>.<br><br><strong>First tools</strong><br>Find <a href=\"handbook://item-flint\">flint</a> or hard <a href=\"handbook://item-stone-granite\">stones</a>. They can often be found loose on the ground. When you have 2 of them, <hk>shift</hk> + <hk>rightmouse</hk>-click to place one on the ground to begin <a href=\"handbook://craftinginfo-knapping\">knapping</a>.<br><br><strong>Expanding inventory</strong><br>Your starting inventory has 10 slots, you can also carry up to 4 baskets or other containers. The most basic one, the <a href=\"handbook://item-basket\">hand basket</a>, requires 10 cattails. Harvest cattails from reeds or papyrus, then hit 'E' to open your inventory to craft. The crafting recipe is on the <a href=\"handbook://item-basket\">hand basket</a> page.<br><br><strong>Finding food</strong><br>An easy food source is berries from berry bushes. If you are feeling adventurous, attempt to hunt and kill an animal. Cooked cattail roots are a good emergency food. Keep an eye open for crops, they will be valuable food sources in the longer term. Once you found clay, be sure to get into <a href=\"handbook://craftinginfo-mealcooking\">meal cooking</a> to greatly improve your nutrition intake.<br><br><strong>Fire / Light</strong><br><a href=\"handbook://craftinginfo-knapping\">Knap</a> a knife and use it to gather <a href=\"handbook://item-drygrass\">grass</a>. Place the grass on the ground, add 4 pieces of <a href=\"handbook://item-firewood\">fire wood</a> and ignite it with a <a href=\"handbook://item-firestarter\">Firestarter</a>. You can now use the firepit to cook roots and meat, or light torches that can be made from <a href=\"handbook://item-stick\">sticks</a> and <a href=\"handbook://item-drygrass\">dry grass</a>.<br><br><strong>Combat</strong><br>To hunt and kill in the stone age, craft yourself a <a href=\"handbook://item-spear-generic-flint\">spear</a> or <a href=\"handbook://item-club-generic-wood\">wooden club</a>. Put together some <a href=\"handbook://item-armor-body-improvised-wood\">improvised armor</a> for some very basic protection.<br><br><strong>Shelter</strong><br>It is a good idea to build a small shelter before the night sets. Useful stone age building materials are <a href=\"handbook://block-cob-none\">cob</a>, <a href=\"handbook://block-soil-low-none\">soil</a>, <a href=\"handbook://block-packeddirt\">packed dirt</a>, <a href=\"handbook://block-cobblestone-granite\">cobble stone</a> from ruins and <a href=\"handbook://block-log-placed-oak-ud\">logs.</a><br><br><strong>Preparing for winter</strong><br>On standard worlds, you have about 70 in-game days to prepare for the cold season, where you can no longer grow crops and wild animals yield less meat, and you can also suffer from the cold. It's recommended to stock up on food by <a href=\"handbook://gamemechanicinfo-foodpreservation\">preserving it</a> and <a href=\"handbook://gamemechanicinfo-animalhusbandry\">keeping animals</a>.<br><br>For further progression, see <a href=\"handbook://craftinginfo-progressionguide\">Progression Guide</a>.",

	"gamemechanicinfo-foodpreservation-title": "Game Mechanic: Food preservation",
	"gamemechanicinfo-foodpreservation-text": "<strong>Food preservation</strong><br><i>Summer in a jar!</i><br><br>Preserving food can greatly increase its shelf life. This is particularly valuable in hot climates or during summer, as food spoils quicker in the heat, and for long winters when less food is available. There are several food preservation methods, combining them can have a multiplicative effect.<br><br><strong>Cellars</strong><br>Any fully enclosed space is considered a cellar and will have a low and consistent year-round temperature. The most simple cellar consists of a 1x2x1 hole with a container in it, that's covered up with soil. More elaborate versions can be up to 7x7x7 blocks in size with a door. To verify a cellar is working, look at any container's block info. You will want to reach the lowest possible food perish speed. Build cellar walls from soil, brick or stone materials.<br><br><strong>Crocks</strong><br>You can place <a href=\"handbook://craftinginfo-mealcooking\">meals</a> inside <a href=\"handbook://block-crock-raw-east\">crocks</a> to receive a slight benefit, additionally you can seal crocks with <a href=\"handbook://item-beeswax\">wax</a> or <a href=\"handbook://item-fat\">fat</a> to reduce the decay rate 10-fold. A <a href=\"handbook://block-shelf-normal-east\">shelf</a> placed in your cellar makes it easy to organize your crocks.<br><br><strong>Storage vessels</strong><br>A <a href=\"handbook://block-storagevessel-raw\">storage vessel</a> is a good place to store grains, grain products such as bread, and raw vegetables.<br><br><strong>Pickling</strong><br>If you have access to salt, you can pickle meat and vegetables in a barrel: look up the recipes in the handbook.",

	"gamemechanicinfo-animalhusbandry-title": "Game Mechanic: Animal Husbandry",
	"gamemechanicinfo-animalhusbandry-text": "<strong>Animal Husbandry</strong><br><i>Begin the agricultural revolution!</i><br><br>Bighorn sheep, boars, chickens and goats can be turned into productive livestock. When you come across them, enclose them in a fenced-in area or chase them to your desired location. They are also attracted to troughs filled with food. Use a <a href=\"handbook://block-trough-genericwood-small-ns\">small trough</a> (filled with grain) for chickens and a <a href=\"handbook://block-trough-genericwood-large-head-north\">large trough</a> (filled with grain or dry grass or vegetables) for boars and sheep. Feeding male and female animals will also make them produce offspring and prevent them from losing weight during winter.<br><br>Ewes can be milked to <a href=\"handbook://craftinginfo-cheese\">produce cheese</a>.<br><br><strong>Rearing poultry</strong><br>Poultry (chickens) lay eggs instead of giving birth to live young. The eggs must be incubated for several days to hatch. Place a <a href=\"handbook://block-henbox-empty\">Henbox</a> to provide your chickens with a place to lay eggs and sit on them. Also requires a rooster to fertilize them eggs!  If there are not enough henboxes, chickens will lay eggs on the ground which will not hatch.<br><br><strong>Domestication</strong><br>Animals bred this way, will, over several generations, lose their fear and aggressiveness towards the player. After the 3rd generation you can also instantly kill them with a <a href=\"handbook://item-cleaver-copper\">cleaver</a>.<br><br><strong>Beekeeping</strong><br>In order to obtain wax and honey, you will need to build <a href=\"handbook://block-skep-empty-east\">skeps</a> into which wild bees like to swarm. Be sure to place some flowers around. You can move a populated skep inside a free backpack slot by <hk>rightmouse</hk> clicking it. Carry it to the desired location and use CTRL+Scroll wheel to select that backpack slot, to place the skep back down again. Your bees will visit nearby flowers and slowly produce honey, a richly populated skep can also in turn swarm to start a new bee colony in a nearby empty skep. When your skep colony is mature, break it to remove the <a href=\"handbook://item-honeycomb\">honeycomb</a>, note that this is quite likely to anger the bees. Angry bees can become diverted if there happens to be anything nearby which <a href=\"handbook://item-strawdummy\">looks similar</a>. Squeeze the honeycomb over a bucket to extract the honey, leaving wax. Honey can be taken from the bucket into individual bowls.",

	"craftinginfo-mealcooking-title": "Crafting Mechanic: Meal making",
	"craftinginfo-mealcooking-text": "<strong>Meal making</strong><br><i>Listen to the pot lid rattle</i><br><br>The creation of meals will allow you to subsist for longer on the food you have gathered. Create a bowl and a pot with <a href=\"handbook://craftinginfo-clayforming\">pottery</a> and fire them in a <a href=\"handbook://block-pitkiln\">pit kiln</a>. Once you have a fired pot, place it into a firepit, this will add 4 \"cooking pot\" slots to the firepit inventory where you can place ingredients. You can cook many different meals by filling 2 - 4 slots of the cooking pot with ingredients. All used slots must hold an equal amount of items. Add up to 6 of each item for 6 portions (takes longer to cook!)<br><br>If you actually want to eat that meal instead of inhaling the sweet aroma, you will need a bowl. Place the pot containing the cooked meal down on any surface, then with an empty bowl in hand, <hk>rightmouse</hk>-click on the pot to fill the bowl. You can then eat from the bowl. If you want to clean out a bowl or cooking pot without eating its contents, just toss it in some water.<br><br>You can create many types of meals using the recipes below. Use 1 of each ingredient in each chosen slot, to make one portion: or for 2 portions, every slot used by the recipe must hold 2x ingredients, etc<br><br><strong>Meat Stew</strong><br>First 2 slots must be raw red meat or poultry. Optional additions: 0-2 raw red meat or poultry, 0-2 vegetables, 0-2 eggs, 0-2 soybeans, 0-1 fruit or honey (0.2 L)<br><br><strong>Vegetable Stew</strong><br>First 2 slots must be vegetable. Optional additions: 0-2 vegetables, 0-2 soybeans<br><br><i>Note: Mushrooms are considered vegetables</i><br><br><strong>Porridge</strong><br>First 2 slots must be grain. Optional additions: 0-2 grain, 0-2 vegetables, 0-2 fruit, 0-1 honey (0.2 L)<br><br><strong>Soup</strong><br>First 2 slots must be 1 water and 1 vegetable. Place the water using a bucket. Optional additions: 0-1 raw red meat, raw poultry or egg, 0-2 vegetables<br><br><strong>Scrambled eggs</strong><br>First 2 slots must be eggs. Optional additions: 0-2 cheese, 0-2 vegetables<br><br><strong>Jam</strong><br>2 fruit + 2 honey (0.2L portions).<br><br>Simple meals such as roasted meat or cooked cattail root can simply be prepared over a firepit, no pot required! See also <a href=\"handbook://block-clayoven-north\">clay oven</a> for baking bread, and <a href=\"handbook://craftinginfo-pie\">Pie-making guide</a>.",

	"craftinginfo-progressionguide-title": "Progression Guide",
	"craftinginfo-progressionguide-text": "<strong>Progression Guide</strong><br><i>The desire to learn is the basis of all human progress</i><br><br><strong>Stone Age</strong><br>Craft stone tools through <a href=\"handbook://craftinginfo-knapping\">knapping</a>, make fire, forage for food and build a shelter. See also: <a href=\"handbook://craftinginfo-starterguide\">Starter Survival Guide</a><br><br><strong>Pottery Age</strong><br>Learn and master <a href=\"handbook://craftinginfo-clayforming\">pottery</a>. Find and dig up some <a href=\"handbook://block-rawclay-red-verysparse\">clay</a>. Craft yourself clay <a href=\"handbook://block-storagevessel-raw\">vessels</a>, for storage, <a href=\"handbook://block-claypot-raw\">pots</a> and <a href=\"handbook://block-bowl-raw\">bowls</a>, for cooking and eating meals, as well as a <a href=\"handbook://block-crucible-raw\">crucible</a> and <a href=\"handbook://block-toolmold-raw-pickaxe-north\">tool molds</a>, to prepare for the copper age. This is also a good time to start <a href=\"handbook://gamemechanicinfo-farming\">farming</a>.<br>A wood lamellar <a href=\"handbook://craftinginfo-armor\">armor</a> set (<a href=\"handbook://item-armor-head-lamellar-wood\">head</a>, <a href=\"handbook://item-armor-body-lamellar-wood\">body</a>, <a href=\"handbook://item-armor-legs-lamellar-wood\">legs</a>) provides some additional protection against low tier foes. Or <a href=\"handbooksearch://gambois\">gamboised armor</a> is excellent if you have a lot of flax.<br><br><strong>Early Copper Age</strong><br>Time to craft a copper pickaxe and hammer! Clay form a pickaxe mold and hammer mold and fire it. Find 40 <a href=\"handbook://item-nugget-nativecopper\">nuggets of copper</a>. You can find them <a href=\"handbook://block-looseores-nativecopper-granite-free\">loose</a> on the ground, which also indicate an underground deposit. You can also find them in <a href=\"handbook://block-lootvessel-ore\">cracked vessels</a>, through <a href=\"handbook://gamemechanicinfo-panning\">panning</a> sand and gravel or by purchasing them from traders. Acquire <a href=\"handbook://craftinginfo-charcoalburning\">charcoal</a> and smelt the copper on a firepit. See also: <a href=\"handbook://craftinginfo-smelting\">Smelting Guide</a>. Pour the smelted copper into the pickaxe and hammer mold. The hammer allows you to crush copper ore, which you can collect using your shiny new copper pickaxe.<br><br><strong>Late Copper Age</strong><br>Mine enough copper deposits and create an <a href=\"handbook://block-toolmold-burned-anvil\">anvil mold</a>. Once you have cast an anvil, you will be able to create fine tools like a <a href=\"handbook://item-saw-copper\">saw</a>, which will let you craft wooden boards.<br>With boards you can, among other things, create <a href=\"handbooksearch://shield\">shields</a>, and barrels, which let you preserve vegetables and produce <a href=\"handbook://item-leather-normal-plain\">leather</a> for leather <a href=\"handbook://craftinginfo-armor\">armor</a>.<br><br><strong>Bronze Age</strong><br>Acquire one of the 3 types of bronze:<br>- <a href=\"handbook://item-ingot-tinbronze\">Tin bronze</a>: Find tin ore and mix it with copper<br>- <a href=\"handbook://item-ingot-bismuthbronze\">Bismuth bronze</a>: Find zinc and bismuth ore, mix them with copper<br>- <a href=\"handbook://item-ingot-blackbronze\">Black bronze</a>: Find gold and silver ore, mix them with copper<br><br>Ways to find these ores:<br>- Tin: Underground, very rarely on the surface, from traders, rarely from cracked ore vessels or from <a href=\"handbook://block-pan-wooden\">panning</a>.<br>- Zinc, bismuth: Underground, rarely from cracked ore vessels or from traders<br>- Gold, silver: Inside quartz deposits, but requires either bombs or a bronze pick to mine; rarely in cracked ore vessels<br><br>Use the <a href=\"handbook://gamemechanicinfo-prospecting\">prospecting pick</a>, to help narrow down locations, when searching for underground ores.<br><br><strong>Iron age</strong><br>Find iron, mine iron-bearing ores and build a <a href=\"handbook://block-bloomerybase-north\">bloomery base</a> and <a href=\"handbook://block-bloomerychimney\">chimney</a> from <a href=\"handbook://item-burnedbrick-fire\">fired fire clay bricks</a>. Make sure you have enough coal or charcoal. Place the iron ore nuggets and coal into the bloomery and then ignite it. About one in-game day later, the bloomery will stop burning and you can break it to acquire <a href=\"handbook://item-ironbloom\">iron blooms</a>. Iron blooms have to be worked on the anvil to create wrought iron ingots, which in turn can be worked into tools. The anvil must be bronze tier or higher.<br><br>Refining iron blooms can be <a href=\"handbook://gamemechanicinfo-mechanicalpower\">mechanized with a helve hammer</a>.<br><br>The bloomery can also be used to make glass from quartz. <a href=\"handbook://block-glass-plain\">Glass</a> has decorative uses, can be used to craft lanterns, and you can create greenhouses to extend the types of crops you can farm.<br><br><strong>Late iron age</strong><br>If you have encountered meteoric iron along your journey and you have a firm grip on iron working, it might be wise to construct an iron anvil through smithing, which allows you to work meteoric iron, for a roughly 20% boost in tool durability.<br><br><strong>Steel age</strong><br>Steel tools grant a hefty bonus of 2.5x the durability compared to iron, but the creation of steel is a complex and time intensive process. Head over to the <a href=\"handbook://gamemechanicinfo-steelmaking\">steelmaking guide</a> once you feel ready to achieve this feat.",

	"craftinginfo-armor-title": "Crafting Mechanic: Armor",
	"craftinginfo-armor-text": "<strong>Armor</strong><br><i>So you can take a hit.</i><br><br>Choosing the right armor is the difference between winning or losing. Low tier armor breaks quickly against high tier attacks, whereas high tier armor can become very costly - each have their up- and downsides. Here's a lineup:<br><br><strong><a href=\"handbooksearch://shield\">Shields</a></strong><br>The cheapest form of protection is a shield, such as the a <a href=\"handbook://item-shield-crude\">crude shield</a>. <br><br><strong><a href=\"handbook://item-armor-body-improvised-wood\">Improvised armor</a></strong><br>The earliest type of armor you can make. Only protects your body while leaving your head and legs exposed. It can only take a few hits before it brakes, but nonetheless can save your life in dire times.<br><br><strong><a href=\"handbooksearch://lamellar\">Lamellar armor</a></strong><br>Somewhat more effort to due to the requirement of pelts, but offers greater protection while still relatively low cost to create. You can create lamellar armor from wood, copper or bronze.<br><br><strong><a href=\"handbooksearch://leather\">Leather armor</a></strong><br>Offers a good balance between flexibility and protection.<br><br><strong><a href=\"handbooksearch://gamb\">Gamboised armor</a></strong><br>Created by layering lots of linen. Takes an immense amount of linen to create, but therefore offers great protection without losing too much flexibility.<br><br><strong><a href=\"handbooksearch://brigandine\">Brigandine armor</a></strong><br>Heavy metal armor. Great protection at the cost of reduced flexibility. You can create brigandine from copper, bronze or iron.<br><br><strong><a href=\"handbooksearch://chain\">Chain armor</a></strong><br>While chain is a lot of effort to smith, it's offering great protection while still being quite lightweight. You can create chain armor from copper, bronze or iron.<br><br><strong><a href=\"handbooksearch://scale\">Scale armor</a></strong><br>Heavy duty armor. Close to impenetrable but also costly in material and flexibility. You can create scale armor from copper, bronze or iron.<br><br><strong><a href=\"handbooksearch://plate\">Plate armor</a></strong><br>Turns you into a walking tank. The highest tier, steel plate armor, makes you practically invulnerable. But be sure to bring lots of food with you and don't expect to escape a battle while wearing it.",

	"craftinginfo-knapping-title": "Crafting Mechanic: Knapping",
	"craftinginfo-knapping-text": "<strong>Knapping</strong><br><i>Can't wait to get your hands on those essential stone age tools? Then keep on reading!</i><br><br>'Knapping' means chipping away at raw stones until they are in the shape of a tool head. To begin knapping, first collect 2 stones: either <a href=\"handbook://item-flint\">flints</a> or loose stones of a hard type of stone (e.g. <a href=\"handbook://item-stone-granite\">granite</a>). With a stone or flint in your active hand slot, look at the ground and hold <hk>shift</hk> + <hk>rightmouse</hk> (once for flint, or twice for any other stone) to place the stone to create a knapping surface. Some recipes are shown, click for the type of stone tool head you want to create. The shape will then be marked out on the knapping surface. With another stone in hand, use the <hk>leftmouse</hk> button to remove all the parts highlighted in orange, to form the chosen tool head.<br><br>Tips: To see which stones are hard enough to make tools, check the tooltip in the inventory. Loose stones on the ground can be immediately used for knapping instead of picking them up, if you have another stone in-hand and use <hk>shift</hk> + <hk>rightmouse</hk>. To save time, not all orange voxels need to be removed, only those directly touching the tool head.\n\nNow that you have made a tool head, you'll need to add a handle to it to create your first tool!",

	"craftinginfo-smithing-title": "Crafting Mechanic: Smithing",
	"craftinginfo-smithing-text": "<strong>Smithing</strong><br><i>Got your anvil ready? Time to get real.</i><br><br>Smithing is the way to enter the late copper age and beyond. If you don't have an anvil yet, create an anvil mold through <a href=\"handbook://craftinginfo-clayforming\">clay forming</a>, fire it and fill it with 900 units of copper or bronze. You will also need a <a href=\"handbook://item-hammer-copper\">hammer</a>. <a href=\"handbook://craftinginfo-smelting\">Smelt</a> some <a href=\"handbook://item-ingot-copper\">ingots</a> to be forged. Build a <a href=\"handbook://block-forge\">forge</a> and fill it with <a href=\"handbook://craftinginfo-charcoalburning\">charcoal</a>. Use <hk>rightmouse</hk> click to place one or two ingots into the forge and ignite with a torch in hand to heat up your ingots to a white-hot temperature. When the ingot is hot enough, take it from the forge, and place it on the anvil. You will be offered recipes, carefully select the one you want to smith. Use the hammer in different tool modes (hit <hk>toolmodeselect</hk>) to spread the metal into the voxels and remove any excess metal. Additional ingots can be added in the same way if you need more metal.<br><br>Congratulations! You are now a master smith \\o/",

	"craftinginfo-clayforming-title": "Crafting Mechanic: Clay forming",
	"craftinginfo-clayforming-text": "<strong>Clay forming</strong><br><br><i>Hands-on sculpting. Ever wanted to feel the moist, soft clay as you squeeze it between your fingers?</i><br><br>Clay forming produces many pottery items and also tool molds. As with knapping, hold <hk>shift</hk> + <hk>rightmouse</hk> with <a href=\"handbook://item-clay-red\">clay</a> in hands to create a clay forming surface. A selection of recipes will be offered. Once you have selected a recipe, you have to form it. Use the <hk>leftmouse</hk> button to remove voxels and the <hk>rightmouse</hk> button to add voxels. Once the shape is complete, pick it up and fire it in a <a href=\"handbook://block-pitkiln\">pit kiln</a>.<br><br>Tip: You can select different tool modes (hit <hk>toolmodeselect</hk>) to add/remove multiple voxels, as well as to copy whole layers of clay with the copy layer mode.",

	"craftinginfo-smelting-title": "Crafting Mechanic: Smelting",
	"craftinginfo-smelting-text": "<strong>Smelting</strong><br><br><i>Metallurgy 101. Only here on Vintage Story.</i><br><br>To acquire your first metal tools you will need to smelt copper, and later on bronze. You will need charcoal, clay, copper nuggets, and a pair of <a href=\"handbooksearch://tongs\">tongs</a>. Craft a crucible through <a href=\"handbook://craftinginfo-clayforming\">clay forming</a> and fire it in a <a href=\"handbook://block-pitkiln\">pit kiln</a>. You can acquire charcoal through the process of <a href=\"handbook://craftinginfo-charcoalburning\">charcoal burning</a>. Before you begin, also prepare and fire one or more <a href=\"handbooksearch://mold\">tool molds</a>. You might want to start out with a pickaxe and hammer mold. Also don't forget to make a pair of <a href=\"handbooksearch://tongs\">tongs</a> (and hold them in your off hand) to handle the scorching hot metal!<br><br>Once prepared, place the crucible in the firepit, then place nuggets into the 4 crucible slots and heat with charcoal. You can place any amount of ore nuggets in the crucible (128 per slot X 4), but the more ore you add, the longer the smelting process will take. It's more efficient if you fill the slots evenly.<br><br>Once smelted, hold your <a href=\"handbooksearch://tongs\">tongs</a> in your off hand, and take the crucible out of the firepit and hold over a mold, press <hk>rightmouse</hk> to begin pouring. Most molds require 100 units of metal to be complete (each nugget is 5 units). The molten metal will be very hot initially, after the item has cooled to below 200 degrees, you can take out your cast item.<br><br>Congratulations! You are now a master metallurgist \\o/<br><br><strong>Smelting high melting point ores</strong><br>Some ores, such as quartz, iron ore and meteoric iron have high melting points that cannot be reached using a simple crucible in a firepit. These you will have to smelt in a <a href=\"handbook://block-bloomerybase-north\">bloomery</a> + <a href=\"handbook://block-bloomerychimney\">chimney</a>.",

	"craftinginfo-charcoalburning-title": "Crafting Mechanic: Charcoal burning",
	"craftinginfo-charcoalburning-text": "<strong>Charcoal burning</strong><br><i>Coal. Synonymous to the industrial revolution.</i><br><br><a href=\"handbook://item-charcoal\">Charcoal</a> is the first source of fuel used to achieve temperatures high enough to smelt metal ores. Charcoal requires a lot of firewood to produce and might require you to chop down a forest or two.<br><br>Once you think you have gathered enough firewood, dig a pit. Your charcoal pit can be any dimension up to 11x11x11 blocks, though 2x2x2 should be fine to start with (Note that the conversion happens within a 5 block radius around the firepit, so in order to do the maximum size, the firepit must be in the dead center of the pit, both vertically and horizontally). Fill your pit with complete stacks of firewood and make sure you leave no empty blocks, or your firewood will burn to ash. Cover the filled pit completely, but leave the top of a single stack of firewood in the center exposed to air.<br><br>Using dried grass and 4 more firewood, build a <a href=\"handbook://block-firepit-lit\">firepit</a> on the top of the exposed stack of firewood and light the firepit. Quickly (you have 30 in-game minutes) cover it up with solid blocks to seal the pit. If the pit begins smoking peacefully, you will be rewarded with charcoal in less than an in-game day! If you hear burning sounds, you should open up the pit and quickly extinguish the fire - you must have missed a spot and the pit was not airtight.",

	"craftinginfo-cokeoven-title": "Crafting Mechanic: Coke oven",
	"craftinginfo-cokeoven-text": "<strong>Coke oven</strong><br><a href=\"handbook://item-coke\">Coke</a> is to coal what <a href=\"handbook://item-charcoal\">charcoal</a> is to wood. Coke is produced by 'burning' coal in an oxygen-less environment, such as a coke oven.<br><br>A coke oven is a multi-block structure, made of <a href=\"handbook://block-claybricks-fire\">fire clay bricks</a> or any type of <a href=\"handbook://block-refractorybricks-good-tier1\">refractory bricks</a>, and an iron <a href=\"handbook://block-cokeovendoor-closed-north\">hatch door</a>. The oven is essentially a 3x3x3 cube of refractory bricks, with the center empty, and one of the four cardinal directions from the center also empty. In the center you place the coal layers, and in the adjacent empty space, an iron hatch door. Ignite the coal with a torch and close the door - in 12 hours it will be converted to coke. Coke burns at very high temperatures, though not for as long as raw coal.",

	"craftinginfo-cheese-title": "Crafting Mechanic: Cheese making",
	"craftinginfo-cheese-text": "<strong>Cheese Making</strong><br>Making cheese is a lengthy but rewarding process, that can be broken down into four steps:<br><br><strong>Step 1:</strong> Fill a barrel with either 25 or 50 liters of milk, and add pickled vegetables of any sort. Seal the barrel, and in time the milk will curdle.<br><br><strong>Step 2:</strong> Add salt to the curdled milk and seal the barrel. In time this will create cottage cheese (You can use a bowl to eat the cottage cheese).<br><br><strong>Step 3:</strong> Use a piece of linen to remove the cottage cheese from the barrel. Place the bundle on the ground, and add a stick. Twist the curd bundle until all the whey is removed. Open the curd bundle, and add 5 salt to the exposed cheese wheel.<br><br><strong>Step 4:</strong> At this point you can either place the salted raw cheese wheel on a shelf to cure, or craft it in your grid with a piece of wax to turn it into a waxed raw cheese wheel, which will last longer. Place the salted/waxed cheese wheel on a shelf to cure. After many days, you will have cheddar cheese!<br><br><strong>Blue Cheese:</strong> To make blue cheese, you must store the raw cheese in a cellar with a very low light level, but yet the cellar must have at least one block open to the outside.",

	"gamemechanicinfo-prospecting-title": "Game Mechanic: Prospecting",
	"gamemechanicinfo-prospecting-text": "<strong>Prospecting</strong><br><i>Ready to move on from the copper age?</i><br><br>In order to advance you will have to find some rather rare resources to create bronze. The <a href=\"handbook://item-prospectingpick-copper\">prospecting pick</a> can help you find where not to search for them. Once you have either poured or smithed a prospecting pick, pack your bags and go for a journey!<br><br><strong>Density Search Mode</strong><br>Break 3 rock blocks in 'close' proximity to \"sample\" the area for ores. The sampled blocks must be located a minimum of 3 blocks apart and a maximum of 16 blocks apart. You can sample anywhere, as long as you break rock. For example, when you come across a cave, an outcropping of stone, or dig through the dirt to reach solid rock, break one block to start the sampling process. Move at least three blocks and break another block. Do this again to finish collecting your samples.<br><br>Once your samples are completed, the chat info log will show you a reading of all prospectable resources at this location. Results are shown as ore densities. A low density resource means you probably want to move on and keep prospecting until you find a medium to high density location, it might also mean you are near the edge of a deposit, so look around to see if you can find a stronger reading. Even a high density reading is no certainty to actually find ore in that exact spot, though it must be nearby. It is up to you how you then locate the individual ore veins underground which the prospecting process has detected.<br><br><strong>Example Reading</strong><br>Ultra high <a href=\"handbook://item-nugget-cassiterite\">Cassiterite</a> <font color=\"#CCe0cfbb\">(0.3‰)</font><br>Very poor <a href=\"handbook://item-nugget-chromite\">Chromite</a> <font color=\"#CCe0cfbb\">(0.5‰)</font><br>Miniscule amounts of <a href=\"handbook://item-nugget-bismuthinite\">Bismuthinite</a><br><br>Interpretation: <br>Cassiterite is generally found only in small quantities - this area contains about 0.3 per mille, which means roughly 0.3 out of 1000 rock blocks contain this ore if the entire area were to be mined. The reading being ultra high means here you have the best chance in finding this ore. Chromite is found more commonly than tin here - 0.5 per mille, but the reading is very poor because areas can be found with much higher quantities. Miniscule amounts of other ores mean there is still a very low chance you could find this ore in this area.<br><br><strong>Node Search Mode</strong><br>If the server or game settings allow it, the prospecting pick can instead be set to 'Node Search' mode using the <hk>toolmodeselect</hk> (tool mode) key with the Propick in hands. In this mode the prospecting pick will probe at a much smaller radius (2 - 8 blocks, configurable through a command), and if it finds something, there is guaranted to be an ore vein within the vicinity. In that case it is only a matter of finding the right direction to mine towards...",

	"gamemechanicinfo-mechanicalpower-title": "Game Mechanic: Mechanical Power",
	"gamemechanicinfo-mechanicalpower-text": "<strong>Mechanical Power</strong><br><i>The mechanical work horse is the path to prosperity.</i><br><br>Mechanical power can currently be used to mechanize milling, to automate working <a href=\"handbook://item-ironbloom\">iron blooms</a> or smithing any type of metal plate, and to power the <a href=\"handbook://block-archimedesscrew-straight\">Archimedes screw</a> for transporting items. You will need to craft one <a href=\"handbook://block-windmillrotor-north\">windmill rotor</a>, at least 4 <a href=\"handbook://item-sail\">sails</a> as well as a few <a href=\"handbook://block-woodenaxle-ud\">axles</a> and <a href=\"handbook://block-angledgears-s\">gears</a>. The windmill requires at least 5 blocks of vertical space and usually gets more wind the higher it is, so begin by placing the rotor on a tower or the side of a tall building. The back of the windmill rotor will be attached to axles and gears to bring power to your machine.<br><br><strong>For mechanized milling:</strong>  Craft a <a href=\"handbooksearch://quern\">quern</a> from any igneous rock, then use axles and gears to connect the rotor to either the top or bottom of the quern to be automated. If the quern's output slot is full or occupied, the quern will begin to drop items on each of its 4 sides. Placing a block beside the quern will prevent the quern from dropping items on the blocked side, but reduces the grinding efficiency. You can use this fact to place hoppers and chests below the sides of the quern to catch quern output. Placing one hopper above the quern allows you to grind multiple stacks of material automatically.<br><br><strong>For mechanized smithing:</strong>  Smith or cast a <a href=\"handbook://block-toolmold-burned-helvehammer-north\">helve hammer head</a>, the <a href=\"handbook://item-helvehammer-tinbronze\">helve hammer itself</a>, a <a href=\"handbook://block-helvehammerbase-north\">base</a> and a <a href=\"handbook://block-woodentoggle-ns\">wooden toggle</a>. Using the gears and axles connect the output of your windmill rotor to the left or right side of the wooden toggle. Place the helve hammer base adjacent to the toggle. Place an anvil (it must be bronze tier or higher) three blocks away from the base and then attach the helve hammer onto the base. If you add an optional <a href=\"handbook://block-brake-north\">brake</a> it must be placed on the free side of the helve hammer base (opposite the axle bringing in power). Note! A helve hammer will only smith metal plates, refine iron blooms, and hammer blister steel into ingots. Tools and weapons cannot be smithed using the helve hammer.<br><br><strong>To power the machine you have built</strong>:  <hk>rightmouse</hk> click on the windmill rotor to add the sails. Each set of 4 sails will add 20% power output to the windmill. When there is enough wind, the windmill will turn and the machine will begin to move. A windmill with more sails will begin turning at lower wind speeds, as a certain amount of power is needed to get the quern and helve hammers moving.<br><br><strong>Larger</strong> and more complex builds can be created using the <a href=\"handbook://block-largegear3\">large wooden gear</a>. Combined with <a href=\"handbook://block-angledgears-s\">standard gears</a> it can either speed up rotation (but with weaker torque) or slow down rotation (but with much stronger torque). It can also bring together torque from several windmills or other power sources. Optionally, you can use a <a href=\"handbook://block-transmission-ns\">transmission</a> with a <a href=\"handbook://block-clutch-north\">clutch</a> next to it, to temporarily interrupt a power train. A <a href=\"handbook://block-brake-north\">brake</a> can stop a power train completely.",

	"gamemechanicinfo-temporalstability-title": "Game Mechanic: Temporal Stability",
	"gamemechanicinfo-temporalstability-text": "<strong>Temporal Stability</strong><br><i>The world is in a constant state of flux.</i><br><br>The cyan gear between your health and hunger bar is your temporal stability meter. Staying in areas of low stability will drain your temporal stability, which is indicated by your gear turning counter-clockwise. If your temporal stability reaches zero, you will enter the rust world, where tough enemies are more likely to spawn and you will take constant damage. Certain areas, especially deep underground are temporally unstable. If your temporal stability is dropping when on the surface, you might want to find another place to settle down. Sometimes you will encounter temporal storms on the surface, which have the same effect as having low temporal stability. When a temporal storm is approaching, the chat box will let you know, so you have time to prepare.<br><br>Ways to increase your temporal stability:<br>- Enter a temporally stable area, which is indicated by your gear turning clockwise<br>- Killing drifters will recover small amounts of temporal stability<br>- Putting a <a href=\"handbook://item-gear-temporal\">temporal gear</a> in your left hand, a knife in your main hand and holding <hk>rightmouse</hk> will transfer temporal stability from the gear to you, but consumes the gear and some of your health.<br><br><strong>Rifts</strong><br>Rifts are portals to the rust world that appear at random on the surface, which spawn drifters and cause your temporal stability to drop greatly when up close. They disappear on their own after 1 or 2 ingame days. The amount of appearing rifts depend on the current global rift activity. Torch light currently deters rift apperances, in case you want to make your base more rift-proof.",

	"gamemechanicinfo-weather-title": "Game Mechanic: Weather",
	"gamemechanicinfo-weather-text": "<strong>Weather</strong><br>Not only looks pretty, it also affects gameplay.<br><br>Weather in Vintage Story is location based, so you will experience more rain in Jungles and less in Deserts. Rain and snow will have the following effects on the game world:<br>- Make your farmland moist so crops can grow.<br>- Extinguishes firepits, torches and forges<br>- Cools down any hot work items on forges and anvils.<br><br>Blocks extinguished by rainfall can be relit using a torch.",

	"gamemechanicinfo-stonelayers-title": "Game Mechanic: Rock Strata",
	"gamemechanicinfo-stonelayers-text": "There are three general types of stone in Vintage Story:<br><br><strong>Sedimentary</strong> stone types include Claystone, Sandstone, Limestone, Chalk, Shale, Chert, Conglomerate, and Bauxite.<br>Sedimentary layers will always occur above igneous and metamorphic stone layers (except basalt, which is an exception). So for instance if you are searching for limestone or chalk, and you see the top stone layer of an area is igneous or metamorphic, then look elsewhere - there will not be sedimentary below. However if the top layer is another sedimentary stone, it is possible that different sedimentary layers are below - perhaps find a cave and investigate deeper.<br><br><strong>Metamorphic</strong> stone types include Phyllite and Slate, as well as marble. Marble however only occurs as deposits within Phyllite or Slate. Metamorphic layers will always occur below sedimentary layers, but above igneous layers.<br><br><strong>Igneous</strong> stone types include Andesite, Granite, Peridotite, and Basalt. Igneous layers always occur below sedimentary and metamorphic layers (except basalt, which is an exception and can occur above ANY other stone layer). If the top layer of stone in an area is igneous (other than basalt) then you know that there are <strong>no</strong> sedimentary or metamorphic layers below.<br><br><strong>Searching for limestone or chalk?</strong> They are not any more or less likely to occur based on climate or any other factor, but are simply random. Just be sure to pay attention to the top stone layer, and if it is sedimentary or basalt, you might want to investigate caves in the area to make sure there is not more sedimentary layers below.<br><br><strong>Searching for bauxite?</strong> Bauxite, like all stone layers, is not linked to any particular geography or climate. Explore and you should eventually find it!  Being sedimentary, it will always be above metamorphic and igneous layers (except basalt).",

	"gamemechanicinfo-panning-title": "Game Mechanic: Panning for ore and more",
	"gamemechanicinfo-panning-text": "<strong>Panning</strong><br><i>There's gold in those hills!</i><br><br>Panning allows the player to obtain small quantities of copper and a few other types of nuggets, as well as other items. It is a useful way to obtain copper nuggets in the early game, if you're not finding enough through exploring.<br><br>All the player needs for panning are a <a href=\"handbook://block-pan-wooden\">wooden pan</a>, water to stand in, and either <a href=\"handbook://block-sand-granite\">sand</a>, <a href=\"handbook://block-gravel-granite\">gravel</a>, or <a href=\"handbook://block-bonysoil\">bony soil</a> (muddy gravel will NOT work). Simply stand in the water, <hk>rightmouse</hk> click the pan on the material to be sifted, and then <hk>rightmouse</hk> click once to start sifting. Each block of material has eight 'charges' for the pan.<br><br>The stone type of sand and gravel makes no difference in results, aside form the stones that you obtain from it. Sand and gravel produce the same results. Bony soil, however, will produce a much different set of results from sand and gravel.",

	"gamemechanicinfo-farming-title": "Game Mechanic: Farming",
	"gamemechanicinfo-farming-text": "<strong>Farming</strong><br><i>It ain't much but it's honest work!</i><br><br>When you've found several seeds, and found a place to settle down, it's time to start farming. There are several factors that play into farming:<br><br><strong>Soil Fertility</strong><br>Soil comes in four levels of fertility; low, medium, high, and 'terra preta'. Try to avoid planting crops in low fertility soil. They may struggle to mature in a timely manner.<br><br><strong>Moisture</strong><br>Crops need moisture to grow. Planting crops within three blocks of water will help them maintain good moisture levels. However, you can grow crops even on ground with no water nearby by using a <a href=\"handbook://block-wateringcan-burned\">watering can</a>, or natural rainfall, which will increase soil moisture.<br><br><strong>Planting</strong><br>Once you've selected your location to farm, till the soil using a hoe, and plant your seeds by <hk>rightmouse</hk> clicking. You should also think about the temperature and nutrient requirements of the seeds.<br><br><strong>Soil Nutrients</strong><br>The tool tip of the tilled farmland will tell you the status of the three soil nutrients (N, P, and K) for that block. Different plants need different nutrients, and will use them up from the soil as they grow. If the required nutrient is low, they will grow much slower. It is good practice to rotate your crops so that each subsequent planting uses a different nutrient than the one before. Farmland will naturally regenerate nutrients over time when left fallow. There are also several types of <a href=\"handbooksearch://fertilizer\">fertilizer</a> in the world, which can more quickly replenish nutrients.<br><br><strong>Temperature</strong><br>Below 10°C crop growth is slowed, below 0°C crops don't grow at all. Different crops have different tolerances for extreme temperature - both low and high. If a crop is subjected to excessive heat or cold, it may become frost or heat damaged, which will cause it to only give half the yield when you harvest. In extreme temperatures, crops will start to take cold/heat damage, accumulating damage points. The points will go away if the temperature returns to safer levels, however, if the crop accumulates 48 hours of extreme temperature damage, it will die. Dead crops will give a seed (but no other produce) at harvest, unless they died very young, in which case they may yield nothing at all.<br><br><strong>Harvesting</strong><br>Once mature, harvest crops by hand, or with a <a href=\"handbooksearch://scythe\">scythe</a>.<br><br><strong>Pests</strong><br>Certain animals, such as hares, will attempt to eat your crops. It's wise to protect them with a <a href=\"handbooksearch://rough-hewn fence\">rough-hewn fence</a> or other obstacle.",

	"gamemechanicinfo-fruittrees-title": "Game Mechanic: Fruit Trees",
	"gamemechanicinfo-fruittrees-text": "<strong>Where to Find</strong><br>Fruit trees can be found throughout the world, in virtually all climates. Different climates will have different types of trees. Not all fruit trees can survive in all climates.<br><br><strong>Growth Habits</strong><br>Fruit trees start small, but over a long time period will get very large, bit by bit; they do not instantly grow to maturity like regular trees. <br>They only bear fruit once a year, and this time will vary by the type. They will go through stages of flowering, fruit bearing, and fruit ripening. Trees of temperate climates will go through a dormancy period where they have no leaves.<br><br><strong>Propogation</strong><br>You can propograte fruit trees by removing a branch to get a cutting, and then planting the cutting on dirt, or placing the cutting onto the cut branch stub of another fruit tree. Only a portion of planted cuttings will succeed, and an even smaller number of grafts.",

	"gamemechanicinfo-steelmaking-title": "Game Mechanic: Steelmaking",
	"gamemechanicinfo-steelmaking-text": "<strong>Steelmaking</strong><br><i>Scorching hot ovens abound, telltale signs of industry</i><br><br>The earliest form of steel, Blister Steel, requires the construction of a cementation furnace. This structure is used to slowly enrich iron with carbon (carburization).<br><br><strong>Construction</strong><br>Building a cementation furnace requires around 65 blocks of refractory bricks, which come in 3 different qualities: <a href=\"handbook://block-refractorybricks-good-tier1\">tier 1</a>, <a href=\"handbook://block-refractorybricks-good-tier2\">tier 2</a> and <a href=\"handbook://block-refractorybricks-good-tier3\">tier 3</a>. Each tier is more robust against heat damage than the last. You will also need 6 <a href=\"handbook://block-refractorybrickgrating-tier1\">refractory brick gratings</a> and an <a href=\"handbook://block-irondoor-north-down-closed-left\">iron door</a>. Build two <a href=\"handbook://block-stonecoffinsection-granite-north\">stone coffin sections</a> and <a href=\"handbook://block-stonecoffinlid-granite\">two stone coffin lids</a> from either granite, andesite, basalt or peridotite. Place a 3x2 flooring of grating. In the middle of it, place both stone coffin sections in opposing directions, so as to create a large container. With a <hk>shift</hk> + <hk>rightmouse</hk> click on the stone coffin you will see an outline showing where you have to place the remaining refractory bricks and the iron door. You can add additional refractory bricks on the outside of the structure, if you wish, but keep the air pathways in the interior of the structure clear.<br><br><strong>Firing</strong><br>Once that is ready, fill the stone coffin to the top with 16 iron ingots and charcoal or coke. Then, dig out an empty space two blocks below each stone coffin section - this is where you have to place 2 piles of coal (or charcoal) in order to fire the furnace. You can use a chisel to build a small retaining wall so that the coal doesn't fall to the sides while piling. Once all is ready, ignite the coal piles.<br><br>You can verify the furnace is working by looking into it through the door (but we don't recommend you go inside there, it's quite hot!) Fire particles should emanate from the burning coal and smoke should exit from the chimney. You will need to replenish and re-light the coal piles approximately once a day, but leave the stone coffin closed. Firing will take about one week in total, after which you can break the stone coffin to get <a href=\"handbook://item-ingot-blistersteel\">blister steel</a>.<br><br><strong>Refining</strong><br>Blister steel needs to be worked on an iron anvil to create steel. You can create an iron anvil by smithing the bottom and top halfs on a bronze anvil. Place the parts on the ground on top of each other with some flux in between, then hammer a few times to create the iron anvil.",

	"craftinginfo-alcohol-title": "Crafting Mechanic: Brewing and Distilling Alcohol",
	"craftinginfo-alcohol-text": "<strong>Fermenting</strong><br>The initial step of making alcohol is to ferment your raw material in a <a href=\"handbook://block-barrel\">barrel</a>. You can ferment fruit juices (which will require a <a href=\"handbook://block-fruitpress-ns\">fruit press</a>), <a href=\"handbook://item-honeyportion\">honey</a>, and flour (which will require a <a href=\"handbooksearch://quern\">quern</a>) with water. The result will be a cider, wine, ale, or mead, depending on the raw material used.<br><br><strong>Distilling</strong><br>The next step of alcohol making is distilling. For this you will need a <a href=\"handbook://block-verticalboiler-west\">boiler</a> and a <a href=\"handbook://block-condenser-west\">condenser</a>. The boiler can only be fueled with firewood. Place a bucket under the condenser spout, fill the condenser with water, and build a firepit under the boiler. Fill the boiler with up to 30L of fermented alcohol, and light the fire under the boiler. After a time, the fermented alcohol will be converted to a distilled spirit, such as brandy, whiskey, or vodka.<br><br><strong>Aqua Vitae</strong><br>Repeat the distilling process once more, but with spirits rather than fermented alcohol. The product of this will be nearly pure alcohol, called Aqua Vitae, which can be used as an ingredient for useful items.",

	"craftinginfo-pie-title": "Crafting Mechanic: Pies",
	"craftinginfo-pie-text": "<strong>Piemaking</strong><br><br>Pies require a <a href=\"handbook://block-clayoven-north\">clay oven</a> to bake them in. You must also have a <a href=\"handbooksearch://table\">table</a> on which to form your pies.<br><br>With 2 or more dough in hand, <hk>rightmouse</hk>-click to place the dough on the table, which will create the piecrust base. Fill it with four filling items. You cannot mix food groups, but you can mix different types of food within a group (different berries, for instance). After adding the filling, you have the option to use two more dough to add a top: <hk>rightmouse</hk>-click again with dough to change the pattern of the top.<br><br>With an empty hand, <hk>rightmouse</hk> click the pie to pick it up, and then place it in the clay oven to bake.<br><br>After it has finished baking you can place it back down on a table, and use a knife to cut it into quarters to eat. One quarter of a pie is similar to a meal in a bowl, your character will not eat all of it if already sated.",

	"craftinginfo-dyemaking-title": "Crafting Mechanic: Dye making",
	"craftinginfo-dyemaking-text": "<strong>Mordants</strong><br>In order to hold its color, <a href=\"handbook://item-cloth-plain\">cloth</a> needs to be treated in a chemical solution called a mordant before it is dyed. Mordants can be made from different <a href=\"handbooksearch://mordant for dye making\">materials</a>. Once you've found a good material for it (through prospecting or trading), you'll need to crush it with a <a href=\"handbook://block-pulverizerframe-north\">pulverizer</a> and add it to a <a href=\"handbook://block-barrel\">barrel</a> of water. Then you're ready to add your cloth to the barrel and seal it for a few hours.<br><br><strong>Dyeing:</strong><br><a href=\"handbooksearch://dye\">Dyes</a> can be made out of many different plants and minerals. Some of these will be easier to find than others. Once you've found the pigment you're looking for, you can add it to a barrel of water to make a dye. Some dyes require more pigment than others. Once your barrel of dye is ready, just add <a href=\"handbook://item-cloth-mordant\">mordanted cloth</a> to it and seal it for a while and you'll have vivid, colorful cloth to make clothes (Note: many of the finer clothes require a tailor to make them).<br><br><strong>Direct dyes:</strong><br>Some materials, such as <a href=\"handbooksearch://woad\">woad</a> or <a href=\"handbook://item-strongtanninportion\">tannin</a>, naturally bond to fibers and therefore do not require a mordant. If your technology hasn't progressed enough to find mordants or build a pulverizer, try using one of these direct dyes.",

	"gamemechanicinfo-groundstorage-title": "Game Mechanic: Ground Storage",
	"gamemechanicinfo-groundstorage-text": "<strong>Ground Storage</strong><br>Many items and most tools can be stored on the ground; this can be especially helpful in the early game when storage containers can be scarce. If an item is able to be stored this way, it will be indicated on the handbook page.<br><br><strong>Storing On Flat Ground</strong><br>Items such as cooking pots, bowls, crucibles, and even shoes and boots, can be stored on a flat surface; up to four per block space, one in each quadrant. To place an item this way, have the item selected in the hotbar, hold the <hk>shift</hk> key and <hk>rightmouse</hk> click to place the item. Pick up again with an empty hand and <hk>rightmouse</hk> click.<br><br><strong>Leaning Against A Wall</strong><br>Tools, however, must be leaned against a wall to be stored on the ground, and only two will fit per block. For leaning, you must hold both <hk>shift</hk> and <hk>ctrl</hk> keys, and then <hk>rightmouse</hk> click on a flat surface that is next to a vertical block face to place the tool. <hk>rightmouse</hk> click with an empty hand to pick up again.",

	"craftinginfo-leathermaking-title": "Crafting Mechanic: Leather Making",
	"craftinginfo-leathermaking-text": "Leather making is a multi-step process, that will require at least one <a href=\"handbook://block-barrel\">barrel</a>, but having several will make the process much faster. You will need some additional materials, as noted below, that are good to prepare ahead of time.<br><br><strong>Step 1</strong> - After you have obtained some <a href=\"handbooksearch://raw hide\">raw hides</a>, seal them in a barrel of <a href=\"handbook://item-limewaterportion\">limewater</a> or <a href=\"handbook://item-dilutedboraxportion\">diluted borax</a> for 24 hours.<br><strong>Step 2</strong> - Remove the now <a href=\"handbooksearch://soaked hide\">soaked hide</a> and craft them in the grid with a knife, to get a <a href=\"handbooksearch://scraped hide\">scraped hide</a>.<br><strong>Step 3</strong> - Seal the <a href=\"handbooksearch://scraped hide\">scraped hides</a> in a barrel of <a href=\"handbook://item-weaktanninportion\">weak tannin</a> for 4 days.<br><strong>Step 4</strong> - Remove the <a href=\"handbooksearch://prepared hide\">prepared hides</a> from the weak tannin, and place them in a barrel of <a href=\"handbook://item-strongtanninportion\">strong tannin</a> for 4.5 days. After that time, the hides will turn to <a href=\"handbook://item-leather-normal-plain\">leather</a>, with larger hides yielding more pieces.",

	"gamemechanicinfo-greenhouse-title": "Game Mechanic: Greenhouses",
	"gamemechanicinfo-greenhouse-text": "<strong>Greenhouses</strong><br><br>Once you have obtained <a href=\"handbook://block-glass-plain\">glass</a>, you can make a greenhouse to extend your growing season. Any farmland, fruit tree or berry bush inside the greenhouse will receive a +5 degree temperature boost.<br><br>The maximum interior volume on a single greenhouse is 14x14x14 blocks. The roof of the greenhouse must be at least 50% glass (full block or slab, can also be chiseled glass as long as one side is solid). The walls can be of any material, and can be shared between greenhouses. If you use glass slabs for roof or walls, the base or main 'flush' side (matching other blocks) must be oriented inward.",

	"gamemechanicinfo-beehivekiln-title": "Game Mechanic: Beehive Kiln",
	"gamemechanicinfo-beehivekiln-text": "<strong>Beehive Kiln</strong><br><br>A beehive kiln allows you to fire large amounts of clay items at once. Similar to the Cementation Furnace, the Beehive Kiln requires a door: the <a href=\"handbooksearch://kiln door\">kiln door</a>. Place the door, and then shift-click on it, and a 'blueprint' of ghost blocks will appear. The kiln has three required types of blocks: <a href=\"handbooksearch://refractory brick\">refractory bricks</a>, <a href=\"handbooksearch://refractory brick grating\">refractory brick gratings</a>, and <a href=\"handbooksearch://iron hatch door\">iron hatch doors</a>.<br><br>The interior volume of the kiln is 3x3x3 blocks. The floor of this space must be composed of nine refractory gratings. You also have the option to place refractory gratings in the middle layers of the space, which acts as shelving for a second level of clay products. Three iron hatch doors are required, and must be placed one in each of the other walls that don't have the kiln door.<br><br>Directly below each of the nine floor gratings, must be placed a pile of fuel. You can use any stackable fuel from wood to coal. The walls and floor of this fuel chamber can be any material. Once you have filled the kiln with clay products, ignite the fuel piles and close the door. After several cycles, there will be a chance for the refractory bricks to become damaged and require replacement, similar to the cementation furnace. After the cycle is finished, the clay products will be hot and require <a href=\"handbooksearch://tongs\">tongs</a> to handle.<br><br><strong>Producing Colored Bricks</strong><br>The iron hatch doors in the kiln walls are used to control the color of bricks produced by the kiln (they have no effect on other clay items). The more of the iron hatch doors you have open, the more oxygen will reach the fuel, and the darker the final color of the bricks will be. In this way, you can get as many as four different brick colors from a single type of clay.",

	"gamemechanicinfo-shipbuilding-title": "Game Mechanic: Building A Sailboat",
	"gamemechanicinfo-shipbuilding-text": "<strong>Sailboat Construction</strong><br><br>Constructing a <a href=\"handbooksearch://sailboat\">sailboat</a> requires a great deal of materials, and many steps.  But it all starts with simple <a href=\"handbook://item-roller\">rollers</a>. Craft five rollers and select them in your hotbar: an in-world schematic will appear. You can change the direction the schematic faces using the <hk>toolmodeselect</hk> key. Place the rollers on a flat area (making sure the blue highlighted schematic strip is in water).<br><br>Afterward, if you have block interaction help turned on (toggle with <hk>blockinteractionhelp</hk>          ), looking at the in-process boat will show you the next required ingredients.  You will need logs and boards of the same species of tree.  Beyond that you will need more <a href=\"handbook://item-firewood\">firewood</a>, two <a href=\"handbook://item-plumbandsquare\">plumb-and-squares</a>, and <a href=\"handbook://item-rope\">rope</a>.  Once you have completed and launched the boat, you can also add <a href=\"handbook://item-ratlines\">ratlines</a> to allow you to climb to the top of the mast. See the <a href=\"handbooksearch://sailboat\">sailboat</a> handbook entry for more information on how to equip your new sailboat.<br>You can deconstruct the sailboat to get a portion of the materials back, by right clicking it with a <a href=\"handbooksearch://saw\">saw</a>.",

	"gamemechanicinfo-mountableanimals-title": "Game Mechanic: Tamed Mountable Animals",
	"gamemechanicinfo-mountableanimals-text": "<strong>Tamed Mountable Animals</strong><br><br>Certain animals can be tamed and used as mounts. Mounted animals have several locations to add tack and equipment:<br><strong><a href=\"handbook://item-hoovedwearables-middleback-saddle1\">Saddle</a></strong>- In order to ride your mount, you will need a saddle. It is placed on a location directly above the back.<br><strong><a href=\"handbooksearch://saddle blanket\">Saddle blanket</a></strong>- Saddle blankets are an optional accessory. They are placed on a location on the upper part of the back, below the saddle location.<br><strong><a href=\"handbooksearch://bridle\">Bridle</a></strong>- There are two bridle options: curb and snaffle. The snaffle bit will allow you to control the mount in the same way the character is controlled.<br>The curb bit will use a control scheme where you press the forward key once, and the mount will continue moving without holding the key.<br><strong><a href=\"handbooksearch://saddlebag\">Saddlebags</a></strong>- Saddlebags may be placed just above the rear legs, over the haunches, to provide extra inventory space.<br><strong><a href=\"handbooksearch://hay bed\">Hay bed</a></strong>- A hay bed may be placed on top of the animal's rump, directly behind the saddle.<br><strong><a href=\"handbooksearch://lantern\">Lantern</a></strong>- A lantern may be hunge from the mount's neck.<br><strong>Utility locations</strong> - There are two locations (left and right) over the front shoulders, where the player can store a <a href=\"handbooksearch://cooking pot\">cooking pot</a>.",
	"ingameerror-locked": "Cannot interact. This block has been locked.",
	"ingameerror-cannotlock": "Cannot lock. Already locked or owned by another player",
	"ingameerror-cannotlock-notreinforced": "Cannot lock. This block is not reinforced using the plumb and square.",
	"lockapplied": "Lock applied",

	"item-padlock-iron": "Iron padlock",
	"itemdesc-padlock-*": "Lets you lock doors and chests",
	"item-padlock-tinbronze": "Tin bronze padlock",
	"item-padlock-blackbronze": "Black bronze padlock",
	"item-padlock-bismuthbronze": "Bismuth bronze padlock",
	"item-shingle-raw-blue": "Raw blue clay shingle",
	"item-shingle-raw-fire": "Raw fire clay shingle",
	"item-shingle-raw-red": "Raw red clay shingle",
	"item-shingle-burned-black": "Fired black clay shingle",
	"item-shingle-burned-brown": "Fired brown clay shingle",
	"item-shingle-burned-cream": "Fired cream clay shingle",
	"item-shingle-burned-fire": "Fired fire clay shingle",
	"item-shingle-burned-gray": "Fired gray clay shingle",
	"item-shingle-burned-orange": "Fired orange clay shingle",
	"item-shingle-burned-red": "Fired red clay shingle",
	"item-shingle-burned-tan": "Fired tan clay shingle",

	"block-chute-straight-*": "Straight Chute",
	"block-chute-t-*": "T-Shaped Chute",
	"block-chute-3way-*": "3-way Chute",
	"block-chute-elbow-*": "Elbow Chute",
	"item-chutesection-*": "Chute Section",

	"block-crock-raw": "Raw crock",

	"block-handbooktitle-crock-burned-*": "Used for",
	"block-handbooktext-crock-burned-*": "Used for long term storage of cooked meals and pickled vegetables. It cannot be eaten from directly; use a <a href=\"handbook://block-bowl-fired\">bowl</a> to get the food out. Fill in the same manner as a bowl. Seal with fat or wax (using the crafting grid) to make food last even longer.",

	"block-handbooktitle-chute-*": "Behavior",
	"block-handbooktext-chute-*": "This block can be used to transport items with the help of gravity. Items flowing through them simulate gravity, i.e. they will first try to move downwards, if there is no down exit, it will keep its momentum and flow in the direction it came from, if there is no exit either, it will try to exit from any horizontal exit port. Items can only flow 3 blocks horizontally before they get stuck.",


	"block-crock-burned-*": "Crock",
	"item-brineportion": "Brine",
	"item-limewaterportion": "Limewater",
	"item-rocksalt": "Rocksalt",
	"item-rot": "Rot",
	"item-compost": "Compost",
	"item-salt": "Salt",
	"item-stackrandomizer-gear": "Gear randomizer",
	"item-bushmeat-cured": "Cured bushmeat",
	"item-poultry-cured": "Cured poultry",
	"item-redmeat-cured": "Cured redmeat",
	"item-pickledportion-cabbage": "Pickled cabbage",
	"item-pickledportion-carrot": "Pickled carrot",
	"item-pickledportion-onion": "Pickled onion",
	"item-pickledportion-parsnip": "Pickled parsnip",
	"item-pickledportion-pumpkin": "Pickled pumpkin",
	"item-pickledportion-soybeans": "Pickled soybeans",
	"item-pickledportion-turnip": "Pickled turnip",
	"item-pickledportion-bellpepper": "Pickled pepper",
	"item-pickledportion-olive": "Pickled olives",

	"item-pickledvegetable-carrot": "Pickled carrot",
	"item-pickledvegetable-cabbage": "Pickled cabbage",
	"item-pickledvegetable-onion": "Pickled onion",
	"item-pickledvegetable-turnip": "Pickled turnip",
	"item-pickledvegetable-parsnip": "Pickled parsnip",
	"item-pickledvegetable-cookedcattailroot": "Pickled cattail root",
	"item-pickledvegetable-bellpepper": "Pickled pepper",
	"item-pickledvegetable-olive": "Pickled olives",

	"block-flowerpot-raw": "Raw flowerpot",
	"block-flowerpot-amber": "Flowerpot (Amber)",
	"block-flowerpot-boneash": "Flowerpot (Bone ash)",
	"block-flowerpot-burnt": "Flowerpot",
	"block-flowerpot-celadon": "Flowerpot (Celadon)",
	"block-flowerpot-copper": "Flowerpot (Copper)",
	"block-flowerpot-earthern": "Flowerpot (Earthen)",
	"block-flowerpot-moss": "Flowerpot (Moss)",
	"block-flowerpot-ochre": "Flowerpot (Ochre)",
	"block-flowerpot-rutile": "Flowerpot (Rutile)",
	"block-flowerpot-seasalt": "Flowerpot (Seasalt)",
	"block-flowerpot-tenmoku": "Flowerpot (Tenmoku)",

	"block-clayplanter-burnt": "Planter",
	"block-clayplanter-amber": "Planter (Amber)",
	"block-clayplanter-ashforest": "Planter (Ashforest)",
	"block-clayplanter-copper": "Planter (Copper)",
	"block-clayplanter-cthonic": "Planter (Chthonic)",
	"block-clayplanter-earthern": "Planter (Earthen)",
	"block-clayplanter-loam": "Planter (Loam)",
	"block-clayplanter-ochre": "Planter (Ochre)",
	"block-clayplanter-rime": "Planter (Rime)",
	"block-clayplanter-seasalt": "Planter (Seasalt)",
	"block-clayplanter-tenmoku": "Planter (Tenmoku)",
	"block-clayplanter-undergrowth": "Planter (Undergrowth)",

	"block-normal-storagevessel-ashforest": "Storage vessel (Ash forest)",
	"block-normal-storagevessel-chthonic": "Storage vessel (Chthonic)",
	"block-normal-storagevessel-copper": "Storage vessel (Copper)",
	"block-normal-storagevessel-earthen": "Storage vessel (Earthen)",
	"block-normal-storagevessel-rain": "Storage vessel (Rain)",
	"block-normal-storagevessel-burned": "Storage vessel",

	"block-normal-storagevessel-cowrie": "Storage vessel (Cowrie)",
	"block-normal-storagevessel-rime": "Storage vessel (Rime)",
	"block-normal-storagevessel-oxblood": "Storage vessel (Oxblood)",
	"block-normal-storagevessel-loam": "Storage vessel (Loam)",
	"block-normal-storagevessel-undergrowth": "Storage vessel (Undergrowth)",

	"block-normal-storagevessel-beehive": "Storage vessel (Beehive)",
	"block-normal-storagevessel-harvest": "Storage vessel (Harvest)",
	"block-normal-storagevessel-honeydew": "Storage vessel (Honeydew)",
	"block-normal-storagevessel-rutile": "Storage vessel (Rutile)",
	"block-normal-storagevessel-seasalt": "Storage vessel (Seasalt)",
	"block-normal-storagevessel-springflowers": "Storage vessel (Springflowers)",
	"block-normal-storagevessel-volcanic": "Storage vessel (Volcanic)",


	"block-shelf-normal-*": "Shelf",
	"block-crock-raw-*": "Raw Crock",
	"block-crock-burned-east": "Fired Crock",
	"item-pickledlegume-soybean": "Pickled soybean",
	"item-pickledvegetable-pumpkin": "Pickled pumpkin slice",
	"item-vegetable-pumpkin": "Pumpkin slice",

	"block-storagevessel-raw": "Raw storage vessel",

	"item-oakbark": "Oak tree bark",

	"item-hoe-granite": "Granite hoe",
	"item-hoe-andesite": "Andesite hoe",
	"item-hoe-basalt": "Basalt hoe",
	"item-hoe-obsidian": "Obsidian hoe",
	"item-hoe-peridotite": "Peridotite hoe",
	"item-hoe-flint": "Flint hoe",
	"item-hoehead-granite": "Granite hoe head",
	"item-hoehead-andesite": "Andesite hoe head",
	"item-hoehead-basalt": "Basalt hoe head",
	"item-hoehead-obsidian": "Obsidian hoe head",
	"item-hoehead-peridotite": "Peridotite hoe head",
	"item-hoehead-flint": "Flint hoe head",
	"item-slakedlimeportion": "Slaked lime",
	"item-lime": "Lime",
	"item-mortar": "Mortar",
	"item-bone": "Bone",
	"item-handbooktitle-bone": "How to grind:",
	"item-handbooktext-bone": "Use a <a href=\"handbooksearch://quern\">quern</a> to grind bones into bone meal.",
	"item-bonemeal": "Bonemeal",
	"itemdesc-bonemeal": "Great for plants",
	"itemdesc-potash": "Great for plants. Permanently increase farmland max. K fertility by 15%.",
	"item-potash": "Potash",
	"item-creature-humanoid-trader-artisan": "Artisan trader",
	"In Barrel": "In Barrel",
	"mealname-singlejam": "{0} jam",
	"mealname-mixedjam": "{0}-{1} jam",
	"Rotten Food": "Rotten Food",
	"Killed by Player: {0}": "Killed by Player: {0}",
	"Open below external link in a browser?": "Open below external link in a browser?",
	"Data received, launching client instance...": "Data received, launching client instance...",
	"Open for all": "Open for all",
	"Whitelisted": "Whitelisted",
	"Description": "Description",
	"Scene wireframes now {0}": "Scene wireframes now {0}",
	"Ok new claim initiated, use /land claim start, then /land claim end to mark an area, you can use /land claim gn,ge,gs,gw,gu,gd [size] to grow/shrink the selection, if you messed up use /land claim cancel, then finally /land claim add to add that area. You can add multiple areas as long as they are adjacent. Once all is ready, use /land claim save [text] to save the claim": "Ok new claim initiated, use /land claim start, then /land claim end to mark an area, you can use /land claim gn,ge,gs,gw,gu,gd [size] to grow/shrink the selection, if you messed up use /land claim cancel, then finally /land claim add to add that area. You can add multiple areas as long as they are adjacent. Once all is ready, use /land claim save [text] to save the claim",
	"Player with name '{0}' is not online and auth server is offline. Cannot check if this player exists. Try again later.": "Player with name '{0}' is not online and auth server is offline. Cannot check if this player exists. Try again later.",
	"Player {0} does not have this privilege neither directly or by role": "Player {0} does not have this privilege neither directly or by role",
	"Privilege {0} has been denied from {1}": "Privilege {0} has been denied from {1}",
	"{0} has denied Privilege {1}": "{0} has denied Privilege {1}",
	"Privilege {0} is no longer denied from {1}": "Privilege {0} is no longer denied from {1}",
	"{0} removed your Privilege denial for {1}": "{0} removed your Privilege denial for {1}",
	"Looks crushed. Won't be able to harvest as much from this carcass.": "Looks crushed. Won't be able to harvest as much from this carcass.",
	"deadcreature-eaten": "Partially eaten by another creature.",
	"deadcreature-killed": "Killed by another creature.",
	"deadcreature-vile": "A mangled body, must've been killed by a vile creature.",
	"deadcreature-eaten-large": "Partially eaten by another creature. Large bite marks.",
	"Blocks and Items": "Blocks and Items",
	"Crafting mechanics": "Crafting mechanics",
	"command-waypoint-invalidcolor": "Not a valid color. Use a hex value (e.g. #FF00FF) or a know .net color (e.g. red, but you can google for that to get a list)",
	"command-modwaypoint-invalidindex": "Not a valid index. Use a value between 0 and {0}",
	"command-waypoint-notext": "No text supplied. Syntax: /waypoint add [color] [title]\nColor may be a known .net color or hex number",
	"Ok, waypoint nr. {0} added": "Ok, waypoint nr. {0} added",
	"{0}x {1}": "{0}x {1}",
	"{0} days": "{0} days",
	"{0} hours": "{p0:# hours|# hour|# hours}",
	"Sealed for {0} / {1}": "Sealed for {0} / {1}",
	"Sealed.": "Sealed.",
	"Will create {0} units of {1}": "Will create {0} units of {1}",
	"Seems to be missing a couple of gears. I think I've seen such gears before.": "Seems to be missing a couple of gears. I think I've seen such gears before.",
	"Block name": "Block name",
	"farmland-nutrientlevels": "Nutrient Levels: {0}% N, {1}% P, {2}% K",
	"farmland-activefertilizer": "Slow release Fertilizer: <font color=\"#84ff84\">{0}</font>",
	"farmland-growthspeeds": "Growth speeds: N Crop: <font color=\"{0}\">{1}%</font>, P Crop: <font color=\"{2}\">{3}%</font>, K Crop: <font color=\"{4}\">{5} %</font>",
	"farmland-growthspeed": "Growth speed: <font color=\"{0}\">{1}%</font> {2}",
	"farmland-moisture": "Moisture: <font color=\"{0}\">{1}%</font>",
	"farmland-ripecolddamaged": "<font color=\"#ff8484\">Cold damaged, will only yield {0}% of produce</font>",
	"farmland-unripecolddamaged": "<font color=\"#ff8484\">Growth stunted due to cold, will only yield {0}% of produce</font>",
	"farmland-unripeheatdamaged": "<font color=\"#ff8484\">Growth stunted due to heat, will only yield {0}% of produce</font>",

	"{0} with {1} lining and glass panels": "{0} with {1} lining and glass panels",
	"{0} with {1} glass panels": "{0} with {1} glass panels",
	"Warping spacetime.": "Warping spacetime.",
	"Warping spacetime..": "Warping spacetime..",
	"Warping spacetime...": "Warping spacetime...",
	"Teleports to {0}": "Teleports to {0}",
	"Spacetime subduction completed.": "Spacetime subduction completed.",
	"Stored food perish speed:": "Stored food perish speed:",
	"food_perish_speed_other": "Other",
	"Stored food perish speed: {0}x": "Stored food perish speed: {0}x",
	"<5% serving of {0}": "<5% serving of {0}",
	"{0} litres of {1}": "{p0:0.## litres|0.## litre|0.## litres} of {1}",
	"{0}x of {1}": "{0}x of {1}",
	"Will turn into {0} litres of {1} after {2} of sealing.": "Will turn into {0} litres of {1} after {2} of sealing.",
	"Will turn into {0}x {1} after {2} of sealing.": "Will turn into {0}x {1} after {2} of sealing.",
	"Has been locked and reinforced by {0}.": "Has been locked and reinforced by {0}.",
	"Strength: {0}": "Strength: {0}",
	"Has been reinforced by {0}.": "Has been reinforced by {0}.",
	"Air": "Air",
	"Soil": "Soil",
	"Gravel": "Gravel",
	"Sand": "Sand",
	"Wood": "Wood",
	"Leaves": "Leaves",
	"Stone": "Stone",
	"Ore": "Ore",
	"Liquid": "Liquid",
	"Snow": "Snow",
	"Ice": "Ice",
	"Metal": "Metal",
	"Mantle": "Mantle",
	"Plant": "Plant",
	"Glass": "Glass",
	"Ceramic": "Ceramic",
	"Cloth": "Cloth",
	"Lava": "Lava",
	"Brick": "Brick",
	"Fire": "Fire",
	"Meta": "Meta",
	"Other": "Other",
	"foodcategory-fruit": "Fruit",
	"foodcategory-vegetable": "Vegetable",
	"foodcategory-protein": "Protein",
	"foodcategory-grain": "Grain",
	"foodcategory-dairy": "Dairy",
	"foodcategory-unknown": "Unknown",
	"foodcategory-nonutrition": "Provides no Nutrition",
	"block-signpost": "Sign post",
	"hopper-contents": "Hopper Contents",

	"versionavailable-autoupdate": "Version {0} now available \\o/\nClick here to install the update",
	"versionavailable-manualupdate": "Version {0} now available \\o/\nClick here to go to the downloads page",
	"Walk forward": "Walk forward",
	"Walk backward": "Walk backward",
	"Walk left": "Walk left",
	"Walk right": "Walk right",
	"Sneak": "Sneak",
	"Sprint": "Sprint",
	"Jump": "Jump",
	"Sit down": "Sit down",
	"Shift+click": "Shift+click",
	"Ctrl+click": "Ctrl+click",
	"Primary mouse button": "Primary mouse button",
	"Second mouse button": "Second mouse button",
	"Left mouse button": "Left mouse",
	"Middle mouse button": "Middle mouse",
	"Right mouse button": "Right mouse",
	"Mouse button {0}": "Mouse button {0}",
	"Open Inventory": "Open Backpack & Crafting Inventory",
	"Drop one item": "Drop one item",
	"Drop all items": "Drop all items",
	"Pick block": "Pick block",
	"First-, Third-person or Overhead camera": "First-, Third-person or Overhead camera",
	"Open character Inventory": "Open Character Inventory",
	"Show/Hide distance to spawn": "Show/Hide coordinates and compass",
	"Show/Hide block and entity info overlay": "Show/Hide block and entity info overlay",
	"Show/Hide block and entity interaction info overlay": "Show/Hide interaction info overlay",
	"Show/Hide Minimap": "Show/Hide Minimap",
	"Show World Map": "Show World Map",
	"Show Handbook": "Show Handbook",
	"Show Survival handbook": "Show Survival Handbook",
	"Show Handbook for current selection": "Show Handbook for current selection",
	"Chat: Begin Typing": "Chat: Begin Typing",
	"Chat: Begin Typing a client command": "Chat: Begin Typing a client command",
	"Chat: Begin Typing a server command": "Chat: Begin Typing a server command",
	"Chat: Show/Hide chat dialog": "Chat: Show/Hide chat dialog",
	"Open Macro Editor": "Open Macro Editor",
	"Show/Hide escape menu dialog": "Pause game + Settings",
	"Select Tool Mode": "Select Tool / Clayforming Mode",
	"Hide/Show HUD": "Hide/Show HUD",
	"Toggle Fullscreen mode": "Toggle Fullscreen mode",
	"Take screenshot": "Take screenshot",
	"Take mega screenshot": "Take mega screenshot",
	"Flip left/right hand contents": "Exchange left/right hand contents",
	"Select Hotbar Slot {0}": "Select Hotbar Slot {0}",
	"Select Backpack Slot {0}": "Select Backpack Slot {0}",
	"3rd Person Camera: Zoom out": "3rd Person Camera: Zoom out",
	"3rd Person Camera: Zoom in": "3rd Person Camera: Zoom in",
	"-1 Fly/Move Speed": "-1 Fly/Move Speed",
	"+1 Fly/Move Speed": "+1 Fly/Move Speed",
	"-0.1 Fly/Move Speed": "-0.1 Fly/Move Speed",
	"+0.1 Fly/Move Speed": "+0.1 Fly/Move Speed",
	"Cycle through 3 fly modes": "Cycle through 3 fly modes",
	"Fly Mode On/Off": "Fly Mode On/Off",
	"Show/Hide Meta Blocks": "Show/Hide Meta Blocks",
	"Search Creative inventory": "Search block/item from the Creative inventory",
	"World Edit": "World Edit",
	"Reload world": "Reload world",
	"Reload shaders": "Reload shaders",
	"Reload textures": "Reload textures",
	"FPS graph": "FPS graph",
	"Debug screen + FPS graph": "Debug screen + FPS graph",
	"Toggle Wireframe mode": "Toggle Wireframe mode",
	"Toggle Lag simulation": "Toggle Lag simulation",
	"Toggle Offscreen Rendering": "Toggle Offscreen Rendering",
	"Compact large object heap": "Compact large object heap",
	"Recompose all dialogs": "Recompose all dialogs",
	"Cycle Dialog Outline Modes": "Cycle Dialog Outline Modes",
	"Toggle Tick Profiler": "Toggle Tick Profiler",
	"Cannot save an empty claim. Did you forget to type /land claim add?": "Cannot save an empty claim. Did you forget to type /land claim add?",
	"Current server description is: {0}": "Current server description is: {0}",
	"Server description set to: {0}": "Server description set to: {0}",
	"Unable to convert {0} to a decimal": "Unable to convert {0} to a decimal",
	"Waypoint {0}": "Waypoint {0}",
	"{0} units of {1} {2} ({3})": "{0} units of {1} {2} ({3})",
	"Empty Crock": "Empty Crock",
	"{0} serving of {1}.": "{0} serving of {1}.",
	"{0} servings of {1}.": "{0} servings of {1}.",
	"{0}% spoiled": "{0}% spoiled",
	"Fresh for {0} years": "Fresh for {0} years",
	"Fresh for {0} days": "Fresh for {0} days",
	"Fresh for {0} hours": "Fresh for {0} hours",
	"{0}/{4} units of {1} {2} ({3})": "{0}/{4} units of {1} {2} ({3})",
	"0/{0} units of metal": "0/{0} units of metal",
	"- {0}: {1}x": "- {0}: {1}x",
	"Pot of rotten food": "Pot of rotten food",
	"{1}% serving of {0}": "{1}% serving of {0}",
	"Bowl of rotten food": "Bowl of rotten food",
	"gem-potential-low": "Low",
	"gem-potential-medium": "Medium",
	"gem-potential-high": "High",
	"Potential: {0}": "Potential: {0}",
	"button-confirm": "Confirm",
	"button-ignore": "Ignore",
	"button-asklater": "Ask me later",

	"item-sail": "Sail",
	"item-creature-drifter-normal": "Surface Drifter",
	"item-creature-drifter-deep": "Deep Drifter",
	"item-creature-drifter-tainted": "Tainted Drifter",
	"item-creature-drifter-corrupt": "Corrupt Drifter",
	"item-creature-drifter-nightmare": "Nightmare Drifter",
	"item-creature-drifter-double-headed": "Double-headed Drifter",
	"item-creature-locust-bronze": "Bronze Locust",
	"item-creature-locust-corrupt": "Corrupt Locust",
	"item-hide-raw-small": "Raw hide (Small)",
	"item-hide-soaked-small": "Soaked hide (Small)",
	"item-hide-scraped-small": "Scraped hide (Small)",
	"item-hide-chromium-small": "Chromium tanned hide (Small)",
	"item-hide-prepared-small": "Prepared hide (Small)",
	"item-hide-salted-small": "Salted hide (Small)",
	"item-hide-raw-medium": "Raw hide (Medium)",
	"item-hide-soaked-medium": "Soaked hide (Medium)",
	"item-hide-scraped-medium": "Scraped hide (Medium)",
	"item-hide-chromium-medium": "Chromium tanned hide (Medium)",
	"item-hide-prepared-medium": "Prepared hide (Medium)",
	"item-hide-salted-medium": "Salted hide (Medium)",
	"item-hide-raw-large": "Raw hide (Large)",
	"item-hide-soaked-large": "Soaked hide (Large)",
	"item-hide-scraped-large": "Scraped hide (Large)",
	"item-hide-chromium-large": "Chromium tanned hide (Large)",
	"item-hide-prepared-large": "Prepared hide (Large)",
	"item-hide-salted-large": "Salted hide (Large)",
	"item-hide-raw-huge": "Raw hide (Huge)",
	"item-hide-soaked-huge": "Soaked hide (Huge)",
	"item-hide-scraped-huge": "Scraped hide (Huge)",
	"item-hide-chromium-huge": "Chromium tanned hide (Huge)",
	"item-hide-prepared-huge": "Prepared hide (Huge)",
	"item-hide-salted-huge": "Salted hide (Huge)",
	"item-hide-oiled-small": "Oiled hide (Small)",
	"item-hide-pelt-small": "Pelt (Small)",
	"item-hide-oiled-medium": "Oiled hide (Medium)",
	"item-hide-pelt-medium": "Pelt (Medium)",
	"item-hide-oiled-large": "Oiled hide (Large)",
	"item-hide-pelt-large": "Pelt (Large)",
	"item-hide-oiled-huge": "Oiled hide (Huge)",
	"item-hide-pelt-huge": "Pelt (Huge)",
	"item-handbooktitle-hide-oiled-*": "Curing",
	"item-handbooktext-hide-oiled-*": "Oiled hide will cure over time, eventually becoming a pelt when finished curing. During this time the oiled hide can be kept anywhere, from the player's inventory, to a container, or even thrown on the ground. You can hover your cursor over the hide to see a tooltip showing the percent of required curing time that has passed.",
	"item-handbooktitle-hide-salted-*": "Advantages",
	"item-handbooktext-hide-salted-*": "Salted hides can still be treated with fat or limewater, just like raw hide, but they maintain freshness much longer than raw hides.",
	"item-handbooktitle-hide-chromium-*": "Production",
	"item-handbooktext-hide-chromium-*": "Chrome-tanned hides are produced by cooking a large or huge scraped hide in a cooking pot, with 3 portions of chromium sulfate.",


	"item-leather-normal-plain": "Leather",
	"item-leather-normal-orange": "Orange leather",
	"item-leather-normal-black": "Black leather",
	"item-leather-normal-red": "Red leather",
	"item-leather-normal-blue": "Blue leather",
	"item-leather-normal-purple": "Purple leather",
	"item-leather-normal-pink": "Pink leather",
	"item-leather-normal-white": "White leather",
	"item-leather-normal-yellow": "Yellow leather",
	"item-leather-normal-gray": "Gray leather",
	"item-leather-normal-green": "Green leather",
	"item-leather-sturdy-plain": "Sturdy leather",
	"item-handbooktitle-leather-sturdy-plain": "Production",
	"item-handbooktext-leather-sturdy-plain": "Sturdy leather is produced by cooking a large or huge piece of chromium-tanned hide in a cooking pot, with 3 pieces of beeswax.",
	"item-handbooktitle-hide-raw-*": "Making Leather",
	"item-handbooktext-hide-raw-*": "Step 1 of 4: Soak raw hide in a barrel of <a href=\"handbook://item-limewaterportion\">limewater</a> or <a href=\"handbook://item-dilutedboraxportion\">diluted borax</a>.",
	"item-handbooktitle-hide-soaked-*": "Making Leather",
	"item-handbooktext-hide-soaked-*": "Step 2 of 4: Scrape the hair from the hide by combining in grid with a knife.",
	"item-handbooktitle-hide-scraped-*": "Making Leather",
	"item-handbooktext-hide-scraped-*": "Step 3 of 4: Soak scraped hide in a barrel of <a href=\"handbook://item-weaktanninportion\">weak tannin</a> solution.",
	"item-handbooktitle-hide-prepared-*": "Making Leather",
	"item-handbooktext-hide-prepared-*": "Step 4 of 4: Soak prepared hide in a barrel of <a href=\"handbook://item-strongtanninportion\">strong tannin</a> solution.",
	"item-strongtanninportion": "Strong tannin",
	"item-weaktanninportion": "Weak tannin",
	"worldattribute-loreContent": "Lore content",
	"worldattribute-loreContent-desc": "Whether to generate lore related content or anything related to previous human history",

	"worldattribute-creatureSwimSpeed": "Creature Swim Speed",
	"worldconfig-creatureSwimSpeed-50%": "50%",
	"worldconfig-creatureSwimSpeed-75%": "75%",
	"worldconfig-creatureSwimSpeed-100%": "100%",
	"worldconfig-creatureSwimSpeed-125%": "125%",
	"worldconfig-creatureSwimSpeed-150%": "150%",
	"worldconfig-creatureSwimSpeed-175%": "175%",
	"worldconfig-creatureSwimSpeed-200%": "200%",
	"worldconfig-creatureSwimSpeed-300%": "300%",

	"worldattribute-propickNodeSearchRadius": "ProPick Node Search Radius",
	"worldattribute-propickNodeSearchRadius-desc": "The prospecting pick is a tool to help players to find the approximate location of ores.\r\n\r\nWhen this Node Search mode is enabled, it assists the player greatly in locating ores: if a node is detected the ore is guaranteed to be within the specified range",

	"worldattribute-classExclusiveRecipes": "Class exclusive recipes",
	"worldattribute-classExclusiveRecipes-desc": "If enabled, some crafting recipes become exclusive to certain character classes (recommended)",

	"worldattribute-globalForestation": "Forestation & Shrubs",
	"worldattribute-globalForestation-desc": "Changes the amount of forests and shrubs to be generated. High values will tend to make crossing terrain slower for players",

	"worldconfig-propickNodeSearchRadius-Disabled": "Disabled",
	"worldconfig-propickNodeSearchRadius-2 blocks": "2 blocks",
	"worldconfig-propickNodeSearchRadius-4 blocks": "4 blocks",
	"worldconfig-propickNodeSearchRadius-6 blocks": "6 blocks",
	"worldconfig-propickNodeSearchRadius-8 blocks": "8 blocks",

	"worldattribute-temporalStability": "Temporal stability",
	"worldattribute-temporalStability-desc": "Enables or disables the temporal stability game mechanic",

	"worldattribute-snowAccum": "Snow and ice",
	"worldattribute-snowAccum-desc": "When enabled, snow will accumulate on the ground in snowy weather at cold temperatures, as well as water freezing when it's cold enough. Snow and ice will melt at warm temperatures.",

	"worldattribute-harshWinters": "True winters",
	"worldattribute-harshWinters-desc": "When enabled, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals",


	"worldattribute-gameMode": "Game mode",
	"worldattribute-gameMode-desc": "Creative mode: Infinite blocks, infinite health, Can fly and access to the world edit tools\r\nSurvival mode: Limited blocks, limited health, cannot fly",

	"worldattribute-worldEdge": "World edge",
	"worldattribute-worldEdge-desc": "What should happen when a player or a creature walks over the edge of the world",

	"worldattribute-worldClimate": "Climate Distribution",
	"worldattribute-worldClimate-desc": "Realistic: Cold towards north, hot towards south. Walking east and west has roughly the same climate. (recommended)\r\n\r\nPatchy: Random patches of hot and cold\r\n\r\n<font color=\"orange\">Please note</font>: The seasons system has been optimized for Realistic climate",

	"worldattribute-polarEquatorDistance": "Polar-Equator Distance",
	"worldattribute-polarEquatorDistance-desc": "How far (in blocks) must a player walk to reach the equator starting from polar regions\r\n\r\n<font color=\"orange\">Only applies if Climate Distribution is set to Realistic</font>",

	"worldattribute-startingClimate": "Starting Climate",
	"worldattribute-startingClimate-desc": "The climate the player will start out in\r\n\r\n<font color=\"orange\">Only applies if Climate Distribution is set to Realistic</font>",

	"worldattribute-seasons": "Seasons",
	"worldattribute-seasons-desc": "Seasonal temperature changes and snow accumulation.",

	"worldattribute-daysPerMonth": "Days per month",
	"worldattribute-daysPerMonth-desc": "Amount of days each in-game month should have. This determines the length of a year and the length of seasons. One year is always 12 months. We recommend adjusting hunger rate, health regeneration rate and food spoilage to match any changes to days per month.",

	"worldattribute-worldWidth": "World width",
	"worldattribute-worldWidth-desc": "How wide the world map should be (X Axis, West-East)",
	"worldattribute-worldLength": "World length",
	"worldattribute-worldLength-desc": "How long the world map should be (Z Axis, North-South)",

	"worldattribute-globalTemperature": "Global Temperature",
	"worldattribute-globalTemperature-desc": "Changes the world wide temperature\r\n\r\n<font color=\"orange\">Low or high temperatures might be difficult or impossible to survive or progress</font>",

	"worldattribute-globalPrecipitation": "Global Precipitation",
	"worldattribute-globalPrecipitation-desc": "Changes the world wide precipitation levels\r\n\r\nExtreme aridity or humidity might be difficult or impossible to survive",

	"worldattribute-microblockChiseling": "Microblock chiseling",
	"worldattribute-microblockChiseling-desc": "If enabled, the chisel can be used to carve and change the shape of blocks\r\n\r\nDefault:\r\nStone, Wood & Bricks in survival\r\nMost cubic blocks in creative",

	"worldattribute-deathPunishment": "Death punishment",
	"worldattribute-deathPunishment-desc": "Whether or not to keep your inventory when you die (default: lose inventory)",

	"worldattribute-droppedItemsTimer": "Timer for items dropped on death",
	"worldattribute-droppedItemsTimer-desc": "If you drop your inventory contents when you die, how long (in real world time) the dropped items will remain before being automatically de-spawned",
	"worldconfig-droppedItemsTimer-5 minutes": "5 minutes",
	"worldconfig-droppedItemsTimer-10 minutes": "10 minutes",
	"worldconfig-droppedItemsTimer-20 minutes": "20 minutes",
	"worldconfig-droppedItemsTimer-30 minutes": "30 minutes",
	"worldconfig-droppedItemsTimer-1 hour": "1 hour",

	"worldattribute-graceTimer": "Grace timer",
	"worldattribute-graceTimer-desc": "How many days before mobs begin to spawn",


	"worldattribute-creatureHostility": "Creature hostility",
	"worldattribute-creatureHostility-desc": "Aggressive: Wolves, Drifters and Locust will attack you on sight. Other creatures attack when provoked.\r\n\r\nPassive: Creatures only attack when provoked.\r\n\r\nNever hostile: Creatures will never fight back\r\n\r\n(default: Aggressive)",

	"worldattribute-creatureStrength": "Creature strength",
	"worldattribute-creatureStrength-desc": "How much damage a creature should inflict, e.g. at 200% creatures will do twice the amount of the usual damage\r\n\r\n(default: 100%)",

	"worldattribute-playerHealthPoints": "Player health points",
	"worldattribute-playerHealthPoints-desc": "How many base health points the player starts out with, excluding the extra health points gained from the nutrition system",

	"worldattribute-blockGravity": "Block gravity",
	"worldattribute-blockGravity-desc": "Which blocks should fall down if they are not supported by a block below",

	"worldattribute-foodSpoilSpeed": "Food spoilage rate",
	"worldattribute-foodSpoilSpeed-desc": "How fast food should spoil (default: 100%)",

	"worldattribute-permaDeath": "Permadeath",
	"worldattribute-permaDeath-desc": "If enabled, you have only one life and cannot respawn (default: Off)",

	"worldattribute-toolDurability": "Tool durability",
	"worldattribute-toolDurability-desc": "How long tools should last until they break (default: 100%)",

	"worldattribute-toolMiningSpeed": "Tool mining speed",
	"worldattribute-toolMiningSpeed-desc": "How fast tools should break blocks (default: 100%)",

	"worldattribute-playerHungerSpeed": "Hunger Rate",
	"worldattribute-playerHungerSpeed-desc": "The rate at which the player gets hungry (default: Normal)",

	"worldattribute-playerHealthRegenSpeed": "Health Regeneration Rate",
	"worldattribute-playerHealthRegenSpeed-desc": "The rate at which the player regenerates Health (default: Normal)",

	"worldattribute-playerMoveSpeed": "Walk Speed",
	"worldattribute-playerMoveSpeed-desc": "The speed at which the player normally moves around (default: Normal)\r\n\r\nIn-game choices (character class, armor) will also affect movement speed",

	"worldattribute-allowCoordinateHud": "Coordinate overlay",
	"worldattribute-allowCoordinateHud-desc": "Whether to allow the use of the coordinate overlay (toggled via Ctrl+V by default, the key combination can be changed)",

	"worldattribute-allowLandClaiming": "Land claiming",
	"worldattribute-allowLandClaiming-desc": "Whether to allow the use of the land claiming system, which allows players to deny access to areas of the world to other players",

	"worldattribute-auctionHouse": "Auction house",
	"worldattribute-auctionHouse-desc": "Whether to allow the use of the server wide auction house at traders",

	"worldattribute-allowUndergroundFarming": "Allow underground farming",
	"worldattribute-allowUndergroundFarming-desc": "On: Crops can be grown below sea level with artificial light (block light)\r\nOff: Each meter below sea level incurs a 1 light level penalty, making deep farming impossible",

	"worldattribute-noLiquidSourceTransport": "Prevent liquid source transport by Buckets",
	"worldattribute-noLiquidSourceTransport-desc": "On: Buckets cannot be used to create new water source blocks. Off: Buckets can be used to create new water source blocks",

	"worldattribute-allowMap": "World map",
	"worldattribute-allowMap-desc": "Whether to allow the use of the world map",

	"worldattribute-colorAccurateWorldmap": "Color accurate World map",
	"worldattribute-colorAccurateWorldmap-desc": "If activated, the world map will be rendered with the authentic block colors, otherwise, it will feature visuals reminiscent of a medieval world map",

	"worldattribute-spawnRadius": "Random respawn radius",
	"worldattribute-spawnRadius-desc": "When a new player joins or dies without setting a new spawn point, this is the radius around the map center inside which the player randomly spawns",

	"worldconfig-spawnRadius-10000 blocks": "10000 blocks",
	"worldconfig-spawnRadius-5000 blocks": "5000 blocks",
	"worldconfig-spawnRadius-2500 blocks": "2500 blocks",
	"worldconfig-spawnRadius-1000 blocks": "1000 blocks",
	"worldconfig-spawnRadius-500 blocks": "500 blocks",
	"worldconfig-spawnRadius-250 blocks": "250 blocks",
	"worldconfig-spawnRadius-100 blocks": "100 blocks",
	"worldconfig-spawnRadius-50 blocks": "50 blocks",
	"worldconfig-spawnRadius-25 blocks": "25 blocks",
	"worldconfig-spawnRadius-0 blocks": "0 blocks",

	"worldattribute-surfaceCopperDeposits": "Surface copper deposit frequency",
	"worldattribute-surfaceCopperDeposits-desc": "How often surface copper deposits should spawn",
	"worldattribute-surfaceTinDeposits": "Surface tin deposit frequency",
	"worldattribute-surfaceTinDeposits-desc": "How often surface tin deposits should spawn",

	"worldattribute-globalDepositSpawnRate": "Global deposit spawn rate",
	"worldattribute-globalDepositSpawnRate-desc": "Affects the spawn rate of all ores. Does not affect areas devoid of certain minerals",

	"worldattribute-bodyTemperatureResistance": "Body Temperature Hardiness",
	"worldattribute-bodyTemperatureResistance-desc": "The outside temperature the player can withstand without clothing, when dry and standing still",

	"worldconfig-bodyTemperatureResistance--40": "-40 °C",
	"worldconfig-bodyTemperatureResistance--30": "-30 °C",
	"worldconfig-bodyTemperatureResistance--25": "-25 °C",
	"worldconfig-bodyTemperatureResistance--20": "-20 °C",
	"worldconfig-bodyTemperatureResistance--15": "-15 °C",
	"worldconfig-bodyTemperatureResistance--10": "-10 °C",
	"worldconfig-bodyTemperatureResistance--5": "-5 °C",
	"worldconfig-bodyTemperatureResistance-0": "0 °C",
	"worldconfig-bodyTemperatureResistance-5": "5 °C",
	"worldconfig-bodyTemperatureResistance-10": "10 °C",
	"worldconfig-bodyTemperatureResistance-15": "15 °C",
	"worldconfig-bodyTemperatureResistance-20": "20 °C",


	"worldconfig-globalDepositSpawnRate-300%": "300%",
	"worldconfig-globalDepositSpawnRate-200%": "200%",
	"worldconfig-globalDepositSpawnRate-180%": "180%",
	"worldconfig-globalDepositSpawnRate-160%": "160%",
	"worldconfig-globalDepositSpawnRate-140%": "140%",
	"worldconfig-globalDepositSpawnRate-120%": "120%",
	"worldconfig-globalDepositSpawnRate-100%": "100%",
	"worldconfig-globalDepositSpawnRate-80%": "80%",
	"worldconfig-globalDepositSpawnRate-60%": "60%",
	"worldconfig-globalDepositSpawnRate-40%": "40%",
	"worldconfig-globalDepositSpawnRate-20%": "20%",


	"worldconfig-polarEquatorDistance-800k blocks": "800k blocks",
	"worldconfig-polarEquatorDistance-400k blocks": "400k blocks",
	"worldconfig-polarEquatorDistance-200k blocks": "200k blocks",
	"worldconfig-polarEquatorDistance-100k blocks": "100k blocks",
	"worldconfig-polarEquatorDistance-50k blocks": "50k blocks",
	"worldconfig-polarEquatorDistance-25k blocks": "25k blocks",
	"worldconfig-polarEquatorDistance-15k blocks": "15k blocks",
	"worldconfig-polarEquatorDistance-10k blocks": "10k blocks",
	"worldconfig-polarEquatorDistance-5000 blocks": "5000 blocks",
	"worldconfig-startingClimate-Hot (28-32°C)": "Hot (28-32°C)",
	"worldconfig-startingClimate-Warm (19-23 °C)": "Warm (19-23 °C)",
	"worldconfig-startingClimate-Temperate (6-14 °C)": "Temperate (6-14 °C)",
	"worldconfig-startingClimate-Cool (-5 to 1 °C)": "Cool (-5 to 1 °C)",
	"worldconfig-startingClimate-Icy (-15 to -10°C)": "Icy (-15 to -10 °C)",




	"worldattribute-saplingGrowthDays": "Sapling growth speed",
	"worldattribute-saplingGrowthDays-desc": "How many days it takes for a sapling to turn into a tree",

	"worldattribute-temporalStorms": "Temporal storms",
	"worldattribute-temporalStorms-desc": "How often temporal storms should occur",

	"worldattribute-tempstormDurationMul": "Temporal storm length",
	"worldattribute-tempstormDurationMul-desc": "How long a temporal storms should last",

	"worldattribute-lightningFires": "Fire from Lightning",
	"worldattribute-lightningFires-desc": "Whether a lightning strike should ignite a fire without protection from lightning rods",

	"worldattribute-clutterObtainable": "Clutter obtainable",
	"worldattribute-clutterObtainable-desc": "Can the player obtain clutter blocks from ruins by breaking them?",
	"worldconfig-clutterObtainable-ifrepaired": "Only if first repaired using glue",
	"worldconfig-clutterObtainable-yes": "Yes, simply by breaking them",
	"worldconfig-clutterObtainable-no": "No, they always shatter",

	"singleplayer-customize": "Customize play style",
	"general-apply": "Apply",

	"item-hunterbackpack": "Hunter backpack",

	"block-henbox-empty": "Henbox (Empty)",
	"block-henbox-1egg": "Henbox (1 egg)",
	"block-henbox-2eggs": "Henbox (2 eggs)",
	"block-henbox-3eggs": "Henbox (3 eggs)",
	"{0} fertile eggs": "{0} fertile eggs",
	"1 fertile egg": "1 fertile egg",
	"No eggs are fertilized": "No eggs are fertilized",
	"Incubation time remaining: {0:0} days": "Incubation time remaining: {0:0} days",
	"Incubation time remaining: 1 day": "Incubation time remaining: 1 day",
	"Incubation time remaining: {0:0} hours": "Incubation time remaining: {0:0} hours",
	"A broody hen is needed!": "A broody hen is needed!",
	"handbooktitle-henbox": "Use",
	"handbooktext-henbox": "Place henbox down in a spot your hens have access to. The hens will lay eggs in a henbox by preference, not on the ground. Once the henbox has 3 eggs, a broody hen will sit incubating those eggs until they hatch.<br><br>For viable eggs, hens must have access to a rooster! Hens must be <a href=\"handbook://block-trough-genericwood-small-ns\">well fed</a> to lay! A broody hen needs to have a full belly before it will sit for a day!<br><br>If every henbox is occupied, hens wanting to lay may lay eggs on the ground, which can then be picked up. The player can also collect eggs from a henbox, by <hk>rightmouse</hk>-clicking.",

	"item-plank-aged": "Board (Aged)",
	"item-plank-birch": "Board (Birch)",
	"item-plank-oak": "Board (Oak)",
	"item-plank-maple": "Board (Maple)",
	"item-plank-pine": "Board (Pine)",
	"item-plank-acacia": "Board (Acacia)",
	"item-plank-kapok": "Board (Kapok)",
	"item-plank-redwood": "Board (Redwood)",
	"item-plank-baldcypress": "Board (Bald cypress)",
	"item-plank-larch": "Board (Larch)",
	"item-plank-ebony": "Board (Ebony)",
	"item-plank-walnut": "Board (Walnut)",
	"item-plank-purpleheart": "Board (Purpleheart)",

	"item-armor-body-improvised-wood": "Improvised body armor (Wood)",

	"item-armor-head-lamellar-wood": "Head lamellar (Wood)",
	"item-armor-body-lamellar-wood": "Body lamellar (Wood)",
	"item-armor-head-lamellar-copper": "Head lamellar (Copper)",
	"item-armor-body-lamellar-copper": "Body lamellar (Copper)",
	"item-armor-head-lamellar-tinbronze": "Head lamellar (Tin bronze)",
	"item-armor-body-lamellar-tinbronze": "Body lamellar (Tin bronze)",
	"item-armor-head-lamellar-bismuthbronze": "Head lamellar (Bismuth bronze)",
	"item-armor-body-lamellar-bismuthbronze": "Body lamellar (Bismuth bronze)",
	"item-armor-head-lamellar-blackbronze": "Head lamellar (Black bronze)",
	"item-armor-body-lamellar-blackbronze": "Body lamellar (Black bronze)",
	"item-armor-head-sewn-leather": "Leather helmet",
	"item-armor-body-sewn-leather": "Leather body armor",
	"item-armor-legs-sewn-leather": "Leather leg armor",
	"item-armor-head-sewn-linen": "Gamboised helmet",
	"itemdesc-armor-head-sewn-linen": "This helmet is constructed of several layers of linen quilted together, similar to a gambeson.",
	"item-armor-body-sewn-linen": "Gambeson body armor",
	"itemdesc-armor-body-sewn-linen": "This body armor is constructed of many layers of linen quilted together, till it is thick and somewhat stiff, and surprisingly protective .",
	"item-armor-legs-sewn-linen": "Gamboised leg armor",
	"itemdesc-armor-legs-sewn-linen": "These leggings are constructed of several layers of linen quilted together, though not as many as a gambeson, in order to retain flexibility.",
	"item-armor-head-tailored-*-linen": "Tailored gamboised helmet",
	"itemdesc-armor-head-tailored-*-linen": "This helmet is constructed of several layers of linen quilted together, similar to a gambeson.",
	"item-armor-body-tailored-*-linen": "Tailored gambeson body armor",
	"itemdesc-armor-body-tailored-*-linen": "This body armor is constructed of many layers of linen quilted together, till it is thick and somewhat stiff, and surprisingly protective .",
	"item-armor-legs-tailored-*-linen": "Tailored gamboised leg armor",
	"itemdesc-armor-legs-tailored-*-linen": "These leggings are constructed of several layers of linen quilted together, though not as many as a gambeson, in order to retain flexibility.",

	"item-armor-head-jerkin-leather": "Leather jerkin helmet",
	"item-armor-body-jerkin-leather": "Body leather jerkin",
	"item-armor-legs-jerkin-leather": "Leg leather jerkin",


	"item-armor-head-brigandine-copper": "Brigandine helmet (Copper)",
	"item-armor-body-brigandine-copper": "Brigandine body armor (Copper)",
	"item-armor-legs-brigandine-copper": "Brigandine leg armor (Copper)",

	"item-armor-head-brigandine-tinbronze": "Brigandine helmet (Tin bronze)",
	"item-armor-body-brigandine-tinbronze": "Brigandine body armor (Tin bronze)",
	"item-armor-legs-brigandine-tinbronze": "Brigandine leg armor (Tin bronze)",
	"item-armor-head-brigandine-bismuthbronze": "Brigandine helmet (Bismuth bronze)",
	"item-armor-body-brigandine-bismuthbronze": "Brigandine body armor (Bismuth bronze)",
	"item-armor-legs-brigandine-bismuthbronze": "Brigandine leg armor (Bismuth bronze)",
	"item-armor-head-brigandine-blackbronze": "Brigandine helmet (Black bronze)",
	"item-armor-body-brigandine-blackbronze": "Brigandine body armor (Black bronze)",
	"item-armor-legs-brigandine-blackbronze": "Brigandine leg armor (Black bronze)",
	"item-armor-head-brigandine-iron": "Brigandine helmet (Iron)",
	"item-armor-body-brigandine-iron": "Brigandine body armor (Iron)",
	"item-armor-legs-brigandine-iron": "Brigandine leg armor (Iron)",

	"item-armor-head-brigandine-meteoriciron": "Brigandine helmet (Meteoric iron)",
	"item-armor-body-brigandine-meteoriciron": "Brigandine body armor (Meteoric iron)",
	"item-armor-legs-brigandine-meteoriciron": "Brigandine leg armor (Meteoric iron)",

	"item-armor-head-brigandine-steel": "Brigandine helmet (Steel)",
	"item-armor-body-brigandine-steel": "Brigandine body armor (Steel)",
	"item-armor-legs-brigandine-steel": "Brigandine leg armor (Steel)",


	"item-armor-head-chain-gold": "Chain head armor (Gold)",
	"item-armor-body-chain-gold": "Chain body armor (Gold)",
	"item-armor-legs-chain-gold": "Chain leg armor (Gold)",

	"item-armor-head-chain-silver": "Chain head armor (Silver)",
	"item-armor-body-chain-silver": "Chain body armor (Silver)",
	"item-armor-legs-chain-silver": "Chain leg armor (Silver)",

	"item-armor-head-chain-copper": "Chain head armor (Copper)",
	"item-armor-body-chain-copper": "Chain body armor (Copper)",
	"item-armor-legs-chain-copper": "Chain leg armor (Copper)",
	"item-armor-head-chain-bismuthbronze": "Chain head armor (Bismuth bronze)",
	"item-armor-body-chain-bismuthbronze": "Chain body armor (Bismuth bronze)",
	"item-armor-legs-chain-bismuthbronze": "Chain leg armor (Bismuth bronze)",
	"item-armor-head-chain-tinbronze": "Chain head armor (Tin bronze)",
	"item-armor-body-chain-tinbronze": "Chain body armor (Tin bronze)",
	"item-armor-legs-chain-tinbronze": "Chain leg armor (Tin bronze)",
	"item-armor-head-chain-blackbronze": "Chain head armor (Black bronze)",
	"item-armor-body-chain-blackbronze": "Chain body armor (Black bronze)",
	"item-armor-legs-chain-blackbronze": "Chain leg armor (Black bronze)",
	"item-armor-head-chain-iron": "Chain head armor (Iron)",
	"item-armor-body-chain-iron": "Chain body armor (Iron)",
	"item-armor-legs-chain-iron": "Chain leg armor (Iron)",

	"item-armor-head-chain-meteoriciron": "Chain head armor (Meteoric iron)",
	"item-armor-body-chain-meteoriciron": "Chain body armor (Meteoric iron)",
	"item-armor-legs-chain-meteoriciron": "Chain leg armor (Meteoric iron)",

	"item-armor-head-chain-steel": "Chain head armor (Steel)",
	"item-armor-body-chain-steel": "Chain body armor (Steel)",
	"item-armor-legs-chain-steel": "Chain leg armor (Steel)",


	"item-armor-head-scale-copper": "Scale helmet (Copper)",
	"item-armor-body-scale-copper": "Scale body armor (Copper)",
	"item-armor-legs-scale-copper": "Scale leg armor (Copper)",
	"item-armor-head-scale-tinbronze": "Scale helmet (Tin bronze)",
	"item-armor-body-scale-tinbronze": "Scale body armor (Tin bronze)",
	"item-armor-legs-scale-tinbronze": "Scale leg armor (Tin bronze)",
	"item-armor-head-scale-bismuthbronze": "Scale helmet (Bismuth bronze)",
	"item-armor-body-scale-bismuthbronze": "Scale body armor (Bismuth bronze)",
	"item-armor-legs-scale-bismuthbronze": "Scale leg armor (Bismuth bronze)",
	"item-armor-head-scale-blackbronze": "Scale helmet (Black bronze)",
	"item-armor-body-scale-blackbronze": "Scale body armor (Black bronze)",
	"item-armor-legs-scale-blackbronze": "Scale leg armor (Black bronze)",
	"item-armor-head-scale-iron": "Scale helmet (Iron)",
	"item-armor-body-scale-iron": "Scale body armor (Iron)",
	"item-armor-legs-scale-iron": "Scale leg armor (Iron)",

	"item-armor-head-scale-meteoriciron": "Scale helmet (Meteoric iron)",
	"item-armor-body-scale-meteoriciron": "Scale body armor (Meteoric iron)",
	"item-armor-legs-scale-meteoriciron": "Scale leg armor (Meteoric iron)",

	"item-armor-head-scale-steel": "Scale helmet (Steel)",
	"item-armor-body-scale-steel": "Scale body armor (Steel)",
	"item-armor-legs-scale-steel": "Scale leg armor (Steel)",

	"item-armor-head-plate-copper": "Plate helmet (Copper)",
	"item-armor-body-plate-copper": "Plate body armor (Copper)",
	"item-armor-legs-plate-copper": "Plate leg armor (Copper)",

	"item-armor-head-plate-gold": "Plate helmet (Gold)",
	"item-armor-body-plate-gold": "Plate body armor (Gold)",
	"item-armor-legs-plate-gold": "Plate leg armor (Gold)",

	"item-armor-head-plate-silver": "Plate helmet (Silver)",
	"item-armor-body-plate-silver": "Plate body armor (Silver)",
	"item-armor-legs-plate-silver": "Plate leg armor (Silver)",

	"item-armor-head-plate-tinbronze": "Plate helmet (Tin bronze)",
	"item-armor-body-plate-tinbronze": "Plate body armor (Tin bronze)",
	"item-armor-legs-plate-tinbronze": "Plate leg armor (Tin bronze)",

	"item-armor-head-plate-bismuthbronze": "Plate helmet (Bismuth bronze)",
	"item-armor-body-plate-bismuthbronze": "Plate body armor (Bismuth bronze)",
	"item-armor-legs-plate-bismuthbronze": "Plate leg armor (Bismuth bronze)",

	"item-armor-head-plate-blackbronze": "Plate helmet (Black bronze)",
	"item-armor-body-plate-blackbronze": "Plate body armor (Black bronze)",
	"item-armor-legs-plate-blackbronze": "Plate leg armor (Black bronze)",

	"item-armor-head-plate-iron": "Plate helmet (Iron)",
	"item-armor-body-plate-iron": "Plate body armor (Iron)",
	"item-armor-legs-plate-iron": "Plate leg armor (Iron)",

	"item-armor-head-plate-meteoriciron": "Plate helmet (Meteoric iron)",
	"item-armor-body-plate-meteoriciron": "Plate body armor (Meteoric iron)",
	"item-armor-legs-plate-meteoriciron": "Plate leg armor (Meteoric iron)",

	"item-armor-head-plate-steel": "Plate helmet (Steel)",
	"item-armor-body-plate-steel": "Plate body armor (Steel)",
	"item-armor-legs-plate-steel": "Plate leg armor (Steel)",

	"item-armor-head-antique-blackguard-pristine": "Blackguard helm",
	"itemdesc-armor-head-antique-blackguard-pristine": "<font color=\"#99c9f9\"><i>One had only to pull down the visor to become enforcer and executioner. Beyond recognition. Beyond reproach.</i></font><br>",
	"item-armor-body-antique-blackguard-pristine": "Blackguard cuirass",
	"itemdesc-armor-body-antique-blackguard-pristine": "<font color=\"#99c9f9\"><i>Fastened with extra vital point protections, this served to rebuff the ire of the commonfolk and nobility alike.</i></font><br>",
	"item-armor-legs-antique-blackguard-pristine": "Blackguard greaves",
	"itemdesc-armor-legs-antique-blackguard-pristine": "<font color=\"#99c9f9\"><i>Many muffled footsteps rushing through the tunnels; the only warning before a raid.</i></font><br>",
	"item-armor-head-antique-blackguard-damaged": "Blackguard helm (Damaged)",
	"itemdesc-armor-head-antique-blackguard-damaged": "<font color=\"#99c9f9\"><i>Just another body left behind in the dark.</i></font><br>",
	"item-armor-body-antique-blackguard-damaged": "Blackguard cuirass (Damaged)",
	"itemdesc-armor-body-antique-blackguard-damaged": "<font color=\"#99c9f9\"><i>Even the most vigilant soldier can still find themselves outnumbered.</i></font><br>",
	"item-armor-legs-antique-blackguard-damaged": "Blackguard greaves (Damaged)",
	"itemdesc-armor-legs-antique-blackguard-damaged": "<font color=\"#99c9f9\"><i>Worn through and barely held together. Much like the rest of us.</i></font><br>",
	"item-armor-head-antique-blackguard-broken": "Blackguard helm (Broken)",
	"itemdesc-armor-head-antique-blackguard-broken": "<font color=\"#99c9f9\"><i>Remnants of a tenacious soldier.</i></font><br>",
	"item-armor-body-antique-blackguard-broken": "Blackguard cuirass (Broken)",
	"itemdesc-armor-body-antique-blackguard-broken": "<font color=\"#99c9f9\"><i>Once coated in soot, now mostly in rust.</i></font><br>",
	"item-armor-legs-antique-blackguard-broken": "Blackguard greaves (Broken)",
	"itemdesc-armor-legs-antique-blackguard-broken": "<font color=\"#99c9f9\"><i>Hardly worth their weight.</i></font><br>",
	"item-armor-head-antique-forlorn-pristine": "Forlorn Hope helm",
	"itemdesc-armor-head-antique-forlorn-pristine": "<font color=\"#99c9f9\"><i>They sought a realm immaterial to venture forth like the quests of old.</i></font><br>",
	"item-armor-body-antique-forlorn-pristine": "Forlorn Hope breastplate",
	"itemdesc-armor-body-antique-forlorn-pristine": "<font color=\"#99c9f9\"><i>They were the vanguard; fanatical defenders of the new faith.</i></font><br>",
	"item-armor-legs-antique-forlorn-pristine": "Forlorn Hope greaves",
	"itemdesc-armor-legs-antique-forlorn-pristine": "<font color=\"#99c9f9\"><i>The romance of chivalry gave way to new zealotry; they kept their spurs nonetheless.</i></font><br>",
	"item-armor-head-antique-forlorn-damaged": "Forlorn Hope helm (Damaged)",
	"itemdesc-armor-head-antique-forlorn-damaged": "<font color=\"#99c9f9\"><i>Unfettered by the endless gloom.</i></font><br>",
	"item-armor-body-antique-forlorn-damaged": "Forlorn Hope breastplate (Damaged)",
	"itemdesc-armor-body-antique-forlorn-damaged": "<font color=\"#99c9f9\"><i>The order met its ruin with all the others. Or perhaps they found their salvation?</i></font><br>",
	"item-armor-legs-antique-forlorn-damaged": "Forlorn Hope greaves (Damaged)",
	"itemdesc-armor-legs-antique-forlorn-damaged": "<font color=\"#99c9f9\"><i>The cavaliers found their piety and began to work in earnest.</i></font><br>",
	"item-armor-head-antique-forlorn-broken": "Forlorn Hope helm (Broken)",
	"itemdesc-armor-head-antique-forlorn-broken": "<font color=\"#99c9f9\"><i>Nothing left of that proud visage.</i></font><br>",
	"item-armor-body-antique-forlorn-broken": "Forlorn Hope breastplate (Broken)",
	"itemdesc-armor-body-antique-forlorn-broken": "<font color=\"#99c9f9\"><i>Remnants of chivalry.</i></font><br>",
	"item-armor-legs-antique-forlorn-broken": "Forlorn Hope greaves (Broken)",
	"itemdesc-armor-legs-antique-forlorn-broken": "<font color=\"#99c9f9\"><i>No steed to carry them now.</i></font><br>",

	"item-metalchain-bismuth": "Bismuth chain",
	"item-metalchain-bismuthbronze": "Bismuth bronze chain",
	"item-metalchain-blackbronze": "Black bronze chain",
	"item-metalchain-brass": "Brass chain",
	"item-metalchain-chromium": "Chromium chain",
	"item-metalchain-copper": "Copper chain",
	"item-metalchain-gold": "Gold chain",
	"item-metalchain-iron": "Iron chain",
	"item-metalchain-meteoriciron": "Meteoric iron chain",
	"item-metalchain-lead": "Lead chain",
	"item-metalchain-molybdochalkos": "Molybdochalkos chain",
	"item-metalchain-platinum": "Platinum chain",
	"item-metalchain-nickel": "Nickel chain",
	"item-metalchain-silver": "Silver chain",
	"item-metalchain-stainlesssteel": "Stainless steel chain",
	"item-metalchain-steel": "Steel chain",
	"item-metalchain-tin": "Tin chain",
	"item-metalchain-tinbronze": "Tin bronze chain",
	"item-metalchain-titanium": "Titanium chain",
	"item-metalchain-uranium": "Uranium chain",
	"item-metalchain-zinc": "Zinc chain",
	"item-metalscale-bismuth": "Bismuth scales",
	"item-metalscale-bismuthbronze": "Bismuth bronze scales",
	"item-metalscale-blackbronze": "Black bronze scales",
	"item-metalscale-brass": "Brass scales",
	"item-metalscale-chromium": "Chromium scales",
	"item-metalscale-copper": "Copper scales",
	"item-metalscale-gold": "Gold scales",
	"item-metalscale-iron": "Iron scales",
	"item-metalscale-meteoriciron": "Meteoric iron scales",
	"item-metalscale-lead": "Lead scales",
	"item-metalscale-molybdochalkos": "Molybdochalkos scales",
	"item-metalscale-platinum": "Platinum scales",
	"item-metalscale-nickel": "Nickel scales",
	"item-metalscale-silver": "Silver scales",
	"item-metalscale-stainlesssteel": "Stainlesssteel scales",
	"item-metalscale-steel": "Steel scales",
	"item-metalscale-tin": "Tin scales",
	"item-metalscale-tinbronze": "Tin bronze scales",
	"item-metalscale-titanium": "Titanium scales",
	"item-metalscale-uranium": "Uranium scales",
	"item-metalscale-zinc": "Zinc scales",
	"item-resin": "Resin",
	"item-handbooktitle-resin": "Where to find",
	"item-handbooktext-resin": "Resin is found leaking from the <a href=\"handbook://block-log-resin-pine-ud\">trunks</a> of pine and acacia trees. Pines can be found in all but the most inhospitable and extreme climates, while acacias are found in dry tropical climates only. Resin is also an ingredient for <a href=\"handbook://item-glueportion-pitch-hot\">pitch glue</a>.",
	"block-toolmold-raw-lamellae-*": "Raw lamellae mold",
	"block-toolmold-burned-lamellae-*": "Lamellae mold",
	"item-armor-legs-lamellar-wood": "Leg Lamellar (Wood)",
	"item-armor-legs-lamellar-copper": "Leg Lamellar (Copper)",
	"item-armor-legs-lamellar-tinbronze": "Leg Lamellar (Tin bronze)",
	"item-armor-legs-lamellar-bismuthbronze": "Leg Lamellar (Bismuth bronze)",
	"item-armor-legs-lamellar-blackbronze": "Leg Lamellar (Black bronze)",
	"item-metallamellae-bismuth": "Bismuth lamellae",
	"item-metallamellae-bismuthbronze": "Bismuth bronze lamellae",
	"item-metallamellae-blackbronze": "Black bronze lamellae",
	"item-metallamellae-brass": "Brass lamellae",
	"item-metallamellae-chromium": "Chromium lamellae",
	"item-metallamellae-copper": "Copper lamellae",
	"item-metallamellae-gold": "Gold lamellae",
	"item-metallamellae-iron": "Iron lamellae",
	"item-metallamellae-lead": "Lead lamellae",
	"item-metallamellae-molybdochalkos": "Molybdochalkos lamellae",
	"item-metallamellae-platinum": "Platinum lamellae",
	"item-metallamellae-nickel": "Nickel lamellae",
	"item-metallamellae-silver": "Silver lamellae",
	"item-metallamellae-stainlesssteel": "Stainless steel lamellae",
	"item-metallamellae-steel": "Steel lamellae",
	"item-metallamellae-tin": "Tin lamellae",
	"item-metallamellae-tinbronze": "Tin bronze lamellae",
	"item-metallamellae-titanium": "Titanium lamellae",
	"item-metallamellae-uranium": "Uranium lamellae",
	"item-metallamellae-zinc": "Zinc lamellae",
	"Incompatible Server Version.": "Incompatible Server Version.",

	"Block entity behavior {0} for block {1} not found": "Block entity behavior {0} for block {1} not found",
	"Attack tier: {0}": "Attack tier: {0}",
	"Fertilizer: {0}% N, {1}% P, {2}% K": "Fertilizer: {0}% N, {1}% P, {2}% K",
	"Grinds into": "Grinds into",
	"After {0} hours, cures into": "After {0} hours, cures into",
	"Grinding": "Grinding",
	"Curing": "Curing",
	"Ripening": "Ripening",
	"Health: {0}/{1}": "Health: {0}/{1}",
	"On": "On",
	"Off": "Off",
	"On + Sleep": "On + Sleep",
	"Low quality": "Low quality",
	"Medium quality": "Medium quality",
	"High quality": "High quality",
	"Very high quality": "Very high quality",
	"disabled": "disabled",
	"unlimited": "unlimited",
	"Customize": "Customize",
	"Walk speed": "Walk speed",
	"Healing effectivness": "Healing effectiveness",
	"Hunger rate": "Hunger rate",
	"Ranged Accuracy": "Ranged Accuracy",
	"Ranged Charge Speed": "Ranged Charge Speed",
	"You don't have access to it.": "You don't have access to it.",
	"No current or incomplete claim, type '/land claim new' to prepare a new one or '/land claim load [id]' to modify an existing one. The id can be retrieved from /land list": "No current or incomplete claim, type '/land claim new' to prepare a new one or '/land claim load [id]' to modify an existing one. The id can be retrieved from /land list",
	"Okay, ignoring remappings. You can still manually remap them using the remap commands from the wiki": "Okay, ignoring remappings. You can still manually remap them using the remap commands from the wiki",
	", unmet conditions on {0} patches": ", unmet conditions on {0} patches",
	"Stage: {0}/{1}": "Stage: {0}/{1}",
	"Glass: {0}": "Glass: {0}",
	"Fertility when tilled:": "Fertility when tilled:",
	"Will grow in less than a day": "Will grow in less than a day",
	"Will grow in about {0} days": "Will grow in about {0} days",
	"Cannot add more sails. Make sure there's space for the sails to rotate freely": "Cannot add more sails. Make sure there's space for the sails to rotate freely",
	"Flat damage reduction: {0} hp": "Flat damage reduction: {0} hp",
	"Percent protection: {0}%": "Percent protection: {0}%",
	"Protection tier: {0}": "Protection tier: {0}",
	"Healing effectivness: {0}%": "Healing effectiveness: {0}%",
	"Hunger rate: {1}{0}%": "Hunger rate: {1}{0}%",
	"Ranged Weapon Accuracy: {1}{0}%": "Ranged Weapon Accuracy: {1}{0}%",
	"Ranged Weapon Charge Time: {1}{0}%": "Ranged Weapon Charge Time: {1}{0}%",
	"Walk speed: {1}{0}%": "Walk speed: {1}{0}%",
	"Ok, privilege revoked from player.": "Ok, privilege revoked from player.",
	"No action taken. Player does not have any privilege to your reinforced blocks.": "No action taken. Player does not have any privilege to your reinforced blocks.",
	"Ok, Privilege for player set.": "Ok, Privilege for player set.",
	"No such group found": "No such group found",
	"Ok, privilege revoked from group.": "Ok, privilege revoked from group.",
	"No action taken. Group does not have any privilege to your reinforced blocks.": "No action taken. Group does not have any privilege to your reinforced blocks.",
	"Ok, Privilege for group set.": "Ok, Privilege for group set.",


	"firepit-handbook-help-title": "Created by",
	"firepit-handbook-help-text": "Placing <a href=\"handbook://item-drygrass\">dry grass</a> on the ground and then adding 4 <a href=\"handbook://item-firewood\">fire wood</a>.<br><br><strong>How To Ignite</strong><br>When the firepit is completed, ignite with a <a href=\"handbook://item-firestarter\">Firestarter</a>, or <a href=\"handbook://block-torch-basic-lit-up\">Torch</a>.",

	"clayoven-handbook-help-title" : "Usage: ",
	"clayoven-handbook-help-text" : "First fill with 3-6 <a href=\"handbook://item-firewood\">Firewood</a> (more wood heats it better). Then ignite using a <a href=\"handbook://item-firestarter\">Firestarter</a>, or <a href=\"handbook://block-torch-basic-lit-up\">Torch</a>. Once the fire is burned out, the oven is ready for use. While the oven is hot, place in it 1-4 <a href=\"handbook://item-dough-spelt\">Dough</a> or other bakeable items. Watch that they don't burn!",

	"lantern-handbook-help-title": "Adding reflective lining",
	"lantern-handbook-help-text": "You can add a gold, silver or electrum lining to a lantern by placing it on the ground, and <hk>rightmouse</hk> clicking with a gold, silver or electrum plate. This will slightly increase the light radius.<br><br><strong>Glass Panes</strong><br>You can also change the color of glass panes by placing the lantern, and <hk>rightmouse</hk> clicking with the new glass. This will swap the glass in hand, for the glass in the lantern. If the lantern has clear quartz panes, you will not get the clear quartz back.",
	"plumbandsquare-handbook-help-title": "How to use",
	"plumbandsquare-handbook-help-text": "The plumb and square allows you to reinforce most hard blocks and objects such as chests and lanterns, which means they have to be broken multiple times before players can remove them. You need a strengthening material to reinforce. Igneous stones are the basic strengthening material, but you can also use copper, bronze or iron ingots for a greatly increased strength. Keep both the material and the plumb and square in your hotbar, then <hk>rightmouse</hk> click on a block with the plumb and square in your hands to reinforce. <hk>leftmouse</hk> click to remove the reinforcement.\n\nMainly intended as a low level of protection in  multiplayer games, though in single player games you could use it to prevent accidental breakage by yourself.\n\nFor a more detailed explanation of the reinforcement system see <a href=\"https://wiki.vintagestory.at/index.php?title=Block_reinforcement\">this wiki page</a>",

	"clay-handbook-help-title": "Where to find",
	"clay-handbook-help-text": "Clay is found in any climate that has enough precipitation (so not deserts) as a surface deposit. It can be found on hills, or down low.",

	"block-seashell-scallop-latte": "Scallop (Latte)",
	"block-seashell-sundial-latte": "Sundial (Latte)",
	"block-seashell-turritella-latte": "Turritella (Latte)",
	"block-seashell-clam-latte": "Clam (Latte)",
	"block-seashell-conch-latte": "Conch (Latte)",
	"block-seashell-seastar-latte": "Seastar (Latte)",
	"block-seashell-volute-latte": "Volute (Latte)",
	"block-seashell-scallop-plain": "Scallop (Plain)",
	"block-seashell-sundial-plain": "Sundial (Plain)",
	"block-seashell-turritella-plain": "Turritella (Plain)",
	"block-seashell-clam-plain": "Clam (Plain)",
	"block-seashell-conch-plain": "Conch (Plain)",
	"block-seashell-seastar-plain": "Seastar (Plain)",
	"block-seashell-volute-plain": "Volute (Plain)",
	"block-seashell-scallop-seafoam": "Scallop (Seafoam)",
	"block-seashell-sundial-seafoam": "Sundial (Seafoam)",
	"block-seashell-turritella-seafoam": "Turritella (Seafoam)",
	"block-seashell-clam-seafoam": "Clam (Seafoam)",
	"block-seashell-conch-seafoam": "Conch (Seafoam)",
	"block-seashell-seastar-seafoam": "Seastar (Seafoam)",
	"block-seashell-volute-seafoam": "Volute (Seafoam)",
	"block-seashell-scallop-darkpurple": "Scallop (Darkpurple)",
	"block-seashell-sundial-darkpurple": "Sundial (Darkpurple)",
	"block-seashell-turritella-darkpurple": "Turritella (Darkpurple)",
	"block-seashell-clam-darkpurple": "Clam (Darkpurple)",
	"block-seashell-conch-darkpurple": "Conch (Darkpurple)",
	"block-seashell-seastar-darkpurple": "Seastar (Darkpurple)",
	"block-seashell-volute-darkpurple": "Volute (Darkpurple)",
	"block-seashell-scallop-cinnamon": "Scallop (Cinnamon)",
	"block-seashell-sundial-cinnamon": "Sundial (Cinnamon)",
	"block-seashell-turritella-cinnamon": "Turritella (Cinnamon)",
	"block-seashell-clam-cinnamon": "Clam (Cinnamon)",
	"block-seashell-conch-cinnamon": "Conch (Cinnamon)",
	"block-seashell-seastar-cinnamon": "Seastar (Cinnamon)",
	"block-seashell-volute-cinnamon": "Volute (Cinnamon)",
	"block-seashell-scallop-turquoise": "Scallop (Turquoise)",
	"block-seashell-sundial-turquoise": "Sundial (Turquoise)",
	"block-seashell-turritella-turquoise": "Turritella (Turquoise)",
	"block-seashell-clam-turquoise": "Clam (Turquoise)",
	"block-seashell-conch-turquoise": "Conch (Turquoise)",
	"block-seashell-seastar-turquoise": "Seastar (Turquoise)",
	"block-seashell-volute-turquoise": "Volute (Turquoise)",
	"blockdesc-seashell-*": "Sea shell",


	"block-slopetestobj": "Slope test",
	"item-cleaver-copper": "Copper cleaver",
	"item-cleaver-tinbronze": "Tin bronze cleaver",
	"item-cleaver-bismuthbronze": "Bismuth bronze cleaver",
	"item-cleaver-blackbronze": "Black bronze cleaver",
	"item-cleaver-gold": "Gold cleaver",
	"item-cleaver-silver": "Silver cleaver",
	"item-cleaver-iron": "Iron cleaver",

	"item-handbooktitle-cleaver-*": "Used for",
	"item-handbooktext-cleaver-*": "The cleaver can be used to instantly kill an animal that has been domesticated to at least 3 generations.",

	"item-firestarter": "Firestarter",
	"item-handbooktitle-firestarter": "Uses:",
	"item-handbooktext-firestarter": "Can be used to ignite a <a href=\"handbook://block-firepit-lit\">firepit</a>, among other things. A <a href=\"handbook://block-torch-basic-lit-up\">torch</a> works better though.",

	"requireremapping-text": "This save game was created with an older version of the game, to restore some of the blocks a remapping and world reload is required. This process may take a minute or two.\n\nApply remapping now?",
	"block-woodentoggle-ns": "Wooden toggle",
	"block-handbooktitle-woodentoggle-*": "Used for",
	"block-handbooktext-woodentoggle-*": "The toggle is part of the required mechanical setup for certain machinery, such as a helve hammer.",

	"block-glowworms-*": "Glow worms",
	"block-helvehammerbase-north": "Helve hammer base",
	"block-handbooktitle-helvehammerbase-*": "Used for",
	"block-handbooktext-helvehammerbase-*": "This base is what a helve hammer attaches to. You will need a toggle directly in front of this base, and an anvil 2 blocks from the toggle, in order for the helve hammer to work properly.",

	"item-armorstand": "Armor stand",
	"item-helvehammer": "Helve hammer",
	"Unable to load mod. Check log files.": "Unable to load mod. Check log files.",
	"Unable to resolve some mod dependencies. Check log files.": "Unable to resolve some mod dependencies. Check log files.",
	"Reload Mods": "Reload Mods",
	"Open Mods Folder": "Open Mods Folder",
	"Open Saves Folder": "Open Saves Folder",
	"Create a backup": "Create a backup",
	"Create back up now?": "Create back up now?",
	"Upgrade required": "Upgrade required",
	"Remind me later": "Remind me later",
	"No, Ignore": "No, Ignore",
	"Ok, Apply now": "Ok, Apply now",
	"Respawning...": "Respawning...",

	"Land claiming has been disabled by world configuration": "Land claiming has been disabled by world configuration",
	"Sorry you can't have more than {0} separate claims": "Sorry you can't have more than {0} separate claims",
	"Mapping version {0} set": "Mapping version {0} set",
	"Damage tier: {0}": "Damage tier: {0}",
	"Damage type: {0}": "Damage type: {0}",
	"High damage tier resistant": "High damage tier resistant:",
	"When damaged by a higher tier attack, the loss of protection is only half as much.": "When damaged by a higher tier attack, the loss of protection is only half as much.",
	"gem-potential-": "gem-potential-",
	"Cannot apply without dying": "Cannot apply without dying",
	"Miniscule amounts of": "Miniscule amounts of",
	"A light temporal storm is approaching": "A light temporal storm is approaching",
	"A light temporal storm is imminent": "A light temporal storm is imminent",
	"The temporal storm seems to be waning": "The temporal storm seems to be waning",
	"A medium temporal storm is approaching": "A medium temporal storm is approaching",
	"A medium temporal storm is imminent": "A medium temporal storm is imminent",
	"A heavy temporal storm is approaching": "A heavy temporal storm is approaching",
	"A heavy temporal storm is imminent": "A heavy temporal storm is imminent",

	"block-displaycase-*": "Display case",
	"block-talldisplaycase-*": "Tall display case",

	"block-brake-north": "Brake",
	"block-clutch-north": "Clutch",
	"block-handbooktext-clutch-north": "The clutch must be used in conjunction with the <a href=\"handbook://block-transmission-ns\">transmission</a>.",
	"block-transmission-ns": "Transmission",
	"block-handbooktext-transmission-ns": "The transmission must be used in conjunction with the <a href=\"handbook://block-clutch-north\">clutch</a>.",
	"block-pulverizerframe-north": "Pulverizer frame",
	"block-mppulverizertop": "Pulverizer (top section)",
	"item-pulverizertoggle-oak": "Pulverizer toggle",
	"item-handbooktext-pulverizertoggle-oak": "One of the parts used to construct a <a href=\"handbook://block-pulverizerframe-north\">pulverizer</a>",
	"item-pounder-oak": "Pulverizer pounder",
	"item-handbooktext-pounder-oak": "One of the parts used to construct a <a href=\"handbook://block-pulverizerframe-north\">pulverizer</a>",
	"item-poundercap-tinbronze": "Tin bronze pounder cap",
	"item-poundercap-bismuthbronze": "Bismuth bronze pounder cap",
	"item-poundercap-blackbronze": "Black bronze pounder cap",
	"item-poundercap-iron": "Iron pounder cap",
	"item-poundercap-meteoriciron": "Meteoric iron pounder cap",
	"item-poundercap-steel": "Steel pounder cap",

	"itemdesc-poundercap-tinbronze": "Tier: 2",
	"itemdesc-poundercap-bismuthbronze": "Tier: 2",
	"itemdesc-poundercap-blackbronze": "Tier: 2",
	"itemdesc-poundercap-iron": "Tier: 3",
	"itemdesc-poundercap-meteoriciron": "Tier: 3",
	"itemdesc-poundercap-steel": "Tier: 4",
	"item-handbooktext-poundercap-*": "One of the parts used to construct a <a href=\"handbook://block-pulverizerframe-north\">pulverizer</a>",


	"handbooktitle-pulverizer": "Assembly",
	"handbooktext-pulverizer": "Place down to construct the Pulverizer frame (needs plenty of vertical space!)  For a complete Pulverizer, add a <a href=\"handbook://item-pulverizertoggle-oak\">toggle</a>, two <a href=\"handbook://item-pounder-oak\">pounders</a>, and <a href=\"handbook://item-poundercap-tinbronze\">pounder caps</a>.<br><br>The Pulverizer is used to pound materials such as <a href=\"handbook://item-ore-quartz\">Quartz</a> and <a href=\"handbook://item-stone-bauxite\">Bauxite</a> in order to produce <a href=\"handbook://item-crushed-quartz\">Crushed Quartz</a> and <a href=\"handbook://item-crushed-bauxite\">Crushed Bauxite</a>.<br><br>Other minerals such as <a href=\"handbook://item-crushed-olivine\">Olivine</a> and <a href=\"handbook://item-crushed-ilmenite\">Ilmenite</a> may require <a href=\"handbook://item-poundercap-iron\">stronger</a> <a href=\"handbook://item-poundercap-meteoriciron\">pounder</a> <a href=\"handbook://item-poundercap-steel\">caps</a>",
	"handbooktitle-crushed": "To Obtain",
	"handbooktext-crushed": "These crushed minerals can be obtained only by using heavy equipment such as the <a href=\"handbook://block-pulverizerframe-north\">Pulverizer</a>!",

	"block-handbooktext-displaycase": "To display small items, like stones and ores. Can hold up to 4 items.",

	"block-crystal-milkyquartz-small1-up": "Small milky quartz crystal (variant 1)",
	"block-crystal-milkyquartz-small2-up": "Small milky quartz crystal (variant 2)",
	"block-crystal-milkyquartz-small3-up": "Small milky quartz crystal (variant 3)",
	"block-crystal-milkyquartz-large1-up": "Large milky quartz crystal (variant 1)",
	"block-crystal-milkyquartz-large2-up": "Large milky quartz crystal (variant 2)",
	"block-crystal-milkyquartz-cluster1-up": "Milky quartz cluster (variant 1)",
	"block-crystal-milkyquartz-cluster2-up": "Milky quartz cluster (variant 2)",


	"block-crystal-rosequartz-small1-up": "Small rose quartz crystal (variant 1)",
	"block-crystal-rosequartz-small2-up": "Small rose quartz crystal (variant 2)",
	"block-crystal-rosequartz-small3-up": "Small rose quartz crystal (variant 3)",
	"block-crystal-rosequartz-large1-up": "Large rose quartz crystal (variant 1)",
	"block-crystal-rosequartz-large2-up": "Large rose quartz crystal (variant 2)",
	"block-crystal-rosequartz-cluster1-up": "Rose quartz cluster (variant 1)",
	"block-crystal-rosequartz-cluster2-up": "Rose quartz cluster (variant 2)",

	"block-crystal-smokyquartz-small1-up": "Small smoky quartz crystal (variant 1)",
	"block-crystal-smokyquartz-small2-up": "Small smoky quartz crystal (variant 2)",
	"block-crystal-smokyquartz-small3-up": "Small smoky quartz crystal (variant 3)",
	"block-crystal-smokyquartz-large1-up": "Large smoky quartz crystal (variant 1)",
	"block-crystal-smokyquartz-large2-up": "Large smoky quartz crystal (variant 2)",
	"block-crystal-smokyquartz-cluster1-up": "Smoky quartz cluster (variant 1)",
	"block-crystal-smokyquartz-cluster2-up": "Smoky quartz cluster (variant 2)",

	"block-crystal-amethyst-small1-up": "Small amethyst crystal (variant 1)",
	"block-crystal-amethyst-small2-up": "Small amethyst crystal (variant 2)",
	"block-crystal-amethyst-small3-up": "Small amethyst crystal (variant 3)",
	"block-crystal-amethyst-large1-up": "Large amethyst crystal (variant 1)",
	"block-crystal-amethyst-large2-up": "Large amethyst crystal (variant 2)",
	"block-crystal-amethyst-cluster1-up": "Amethyst cluster (variant 1)",
	"block-crystal-amethyst-cluster2-up": "Amethyst cluster (variant 2)",

	"block-crystal-olivine-small1-up": "Small olivine crystal (variant 1)",
	"block-crystal-olivine-small2-up": "Small olivine crystal (variant 2)",
	"block-crystal-olivine-small3-up": "Small olivine crystal (variant 3)",
	"block-crystal-olivine-large1-up": "Large olivine crystal (variant 1)",
	"block-crystal-olivine-large2-up": "Large olivine crystal (variant 2)",
	"block-crystal-olivine-cluster1-up": "Olivine cluster (variant 1)",
	"block-crystal-olivine-cluster2-up": "Olivine cluster (variant 2)",

	"block-crystallayer-amethyst*": "Amethyst crystal layer",
	"block-crystallayer-olivine*": "Olivine crystal layer",
	"block-crystallayer-milkyquartz*": "Milky quartz crystal layer",
	"block-crystallayer-smokyquartz*": "Smoky quartz crystal layer",
	"block-crystallayer-rosequartz*": "Rose quartz crystal layer",

	"block-agedwallpaperplanks-grey-east": "Aged Wallpaper (Gray)",
	"block-mannequin-head-ns": "Mannequin Head",
	"block-mannequin-legs-ns": "Mannequin Legs",
	"block-mannequin-torso-ns": "Mannequin Torso",

	"block-toolmold-raw-helvehammer-*": "Raw helve hammer mold",
	"block-toolmold-burned-helvehammer-*": "Helve hammer mold",
	"item-ironbloom": "Iron bloom",
	"item-helvehammer-tinbronze": "Tin bronze helve hammer",
	"item-helvehammer-bismuthbronze": "Bismuth bronze helve hammer",
	"item-helvehammer-blackbronze": "Black bronze helve hammer",
	"item-helvehammer-iron": "Iron helve hammer",
	"item-helvehammer-steel": "Steel helve hammer",
	"item-helvehammerhead-tinbronze": "Tin bronze helve hammer head",
	"item-helvehammerhead-bismuthbronze": "Bismuth bronze helve hammer head",
	"item-helvehammerhead-blackbronze": "Black bronze helve hammer head",
	"item-helvehammerhead-iron": "Iron helve hammer head",
	"item-helvehammerhead-steel": "Steel helve hammer head",
	"block-mediumcarpet-black-ns": "Black carpet",
	"block-mediumcarpet-blue-ns": "Blue carpet",
	"block-mediumcarpet-turqoise-ns": "Turquoise carpet",
	"item-quiver": "Quiver",
	"block-tapestry-*": "Tapestry",

	"Rotten Tapestry": "Rotten Tapestry",
	"Will fall apart when broken": "Will fall apart when broken",
	"tapestry-ambush*": "Ambush",
	"tapestry-nightfall*": "Nightfall",
	"tapestry-holy*": "Holy",
	"tapestry-salvation*": "Salvation",
	"tapestry-rot*": "Rot",
	"tapestry-themorning*": "The Morning",
	"tapestry-schematic*": "Schematic",
	"tapestry-rotbeast*": "Rotbeast",
	"tapestry-seraphim*": "Seraphim",
	"tapestry-blackguard*": "Blackguard Map",
	"tapestry-forlorn*": "Banner of the Forlorn Hope",
	"tapestry-gate*": "Holding the Gate",
	"tapestry-diet*": "Diet of Kings",
	"tapestry-oldworld*": "The Old World",
	"tapestry-temporality*": "Dangers of Temporality",
	"tapestry-nightfall": "Nightfall",
	"Ok, waypoint nr. {0} modified": "Ok, waypoint nr. {0} modified",
	"Metal molding": "Metal molding",
	"Add another hot ingot to continue smithing, or move voxels": "Add another hot ingot to continue smithing, or move voxels",
	"{0}x {1}.": "{0}x {1}.",
	"1x1x1": "1x1x1",
	"2x2x2": "2x2x2",
	"4x4x4": "4x4x4",
	"8x8x8": "8x8x8",
	"Rotate": "Rotate",
	"Flip": "Flip",
	"Set name": "Set name",
	"1x1": "1x1",
	"2x2": "2x2",
	"3x3": "3x3",
	"Duplicate layer": "Duplicate layer",
	"Heavy Hit": "Heavy Hit",
	"Upset Up": "Upset Up",
	"Upset Right": "Upset Right",
	"Upset Down": "Upset Down",
	"Upset Left": "Upset Left",
	"Split": "Split",
	"Wind speed: {0}%": "Wind speed: {0}%",
	"Sails power output: {0} kN": "Sails power output: {0} kN",
	"Power: {0}%": "Power: {0}%",
	"Engaged": "Engaged",
	"Disengaged": "Disengaged",
	"{0} days until the first temporal storm.": "{0} days until the first temporal storm.",
	"metalmolding": "<a href=\"handbook://craftinginfo-smelting\">Metal molding</a>",
	"item-creature-fox-pup-forest": "Fox (kit)",
	"handbook-bycharcoalburning": "Obtained by <a href=\"handbook://craftinginfo-charcoalburning\">charcoal burning</a>",
	"Nutrition Facts": "Nutrition Facts",


	"worldconfig-gameMode-Survival": "Survival",
	"worldconfig-gameMode-Creative": "Creative",
	"worldconfig-worldClimate-Realistic": "Realistic",
	"worldconfig-worldClimate-Patchy": "Patchy",
	"worldconfig-worldWidth-1 mil blocks": "1 mil blocks",
	"worldconfig-worldWidth-600k blocks": "600k blocks",
	"worldconfig-worldWidth-512k blocks": "512k blocks",
	"worldconfig-worldWidth-102k blocks": "102k blocks",
	"worldconfig-worldWidth-51k blocks": "51k blocks",
	"worldconfig-worldWidth-25k blocks": "25k blocks",
	"worldconfig-worldWidth-10k blocks": "10k blocks",
	"worldconfig-worldWidth-5120 blocks": "5120 blocks",
	"worldconfig-worldWidth-1024 blocks": "1024 blocks",
	"worldconfig-worldWidth-512 blocks": "512 blocks",
	"worldconfig-worldWidth-384 blocks": "384 blocks",
	"worldconfig-worldWidth-256 blocks": "256 blocks",
	"worldconfig-worldWidth-128 blocks": "128 blocks",
	"worldconfig-worldWidth-64 blocks": "64 blocks",
	"worldconfig-worldWidth-32 blocks": "32 blocks",
	"worldconfig-worldWidth-8 mil blocks": "8 mil blocks",
	"worldconfig-worldWidth-4 mil blocks": "4 mil blocks",
	"worldconfig-worldWidth-2 mil blocks": "2 mil blocks",
	"worldconfig-worldLength-8 mil blocks": "8 mil blocks",
	"worldconfig-worldLength-4 mil blocks": "4 mil blocks",
	"worldconfig-worldLength-2 mil blocks": "2 mil blocks",
	"worldconfig-worldLength-1 mil blocks": "1 mil blocks",
	"worldconfig-worldLength-600k blocks": "600k blocks",
	"worldconfig-worldLength-512k blocks": "512k blocks",
	"worldconfig-worldLength-102k blocks": "102k blocks",
	"worldconfig-worldLength-51k blocks": "51k blocks",
	"worldconfig-worldLength-25k blocks": "25k blocks",
	"worldconfig-worldLength-10k blocks": "10k blocks",
	"worldconfig-worldLength-5120 blocks": "5120 blocks",
	"worldconfig-worldLength-1024 blocks": "1024 blocks",
	"worldconfig-worldLength-512 blocks": "512 blocks",
	"worldconfig-worldLength-384 blocks": "384 blocks",
	"worldconfig-worldLength-256 blocks": "256 blocks",
	"worldconfig-worldLength-128 blocks": "128 blocks",
	"worldconfig-worldLength-64 blocks": "64 blocks",
	"worldconfig-worldLength-32 blocks": "32 blocks",
	"worldconfig-worldEdge-Blocked": "Blocked",
	"worldconfig-worldEdge-Traversable (Can fall down)": "Traversable (Can fall down)",
	"worldconfig-globalTemperature-Scorching hot": "Scorching hot",
	"worldconfig-globalTemperature-Very hot": "Very hot",
	"worldconfig-globalTemperature-Hot": "Hot",
	"worldconfig-globalTemperature-Normal": "Normal",
	"worldconfig-globalTemperature-Kalt": "Kalt",
	"worldconfig-globalTemperature-Very Cold": "Very Cold",
	"worldconfig-globalTemperature-Snowball earth": "Snowball earth",
	"worldconfig-globalPrecipitation-Super humid": "Super humid",
	"worldconfig-globalPrecipitation-Very humid": "Very humid",
	"worldconfig-globalPrecipitation-Humid": "Humid",
	"worldconfig-globalPrecipitation-Normal": "Normal",
	"worldconfig-globalPrecipitation-Semi-Arid": "Semi-Arid",
	"worldconfig-globalPrecipitation-Arid": "Arid",
	"worldconfig-globalPrecipitation-Hyperarid": "Hyperarid",
	"worldconfig-deathPunishment-Drop inventory contents": "Drop inventory contents",
	"worldconfig-deathPunishment-Keep inventory contents": "Keep inventory contents",
	"worldconfig-graceTimer-10 days before monsters appear": "10 days before monsters appear",
	"worldconfig-graceTimer-5 days before monsters appear": "5 days before monsters appear",
	"worldconfig-graceTimer-4 days before monsters appear": "4 days before monsters appear",
	"worldconfig-graceTimer-3 days before monsters appear": "3 days before monsters appear",
	"worldconfig-graceTimer-2 days before monsters appear": "2 days before monsters appear",
	"worldconfig-graceTimer-1 day before monsters appear": "1 day before monsters appear",
	"worldconfig-graceTimer-No timer. Monsters spawn right away.": "No timer. Monsters spawn right away.",
	"worldconfig-creatureHostility-Aggressive": "Aggressive",
	"worldconfig-creatureHostility-Passive": "Passive",
	"worldconfig-creatureHostility-Never hostile": "Never hostile",
	"worldconfig-creatureStrength-Deadly (400%)": "Deadly (400%)",
	"worldconfig-creatureStrength-Very Strong (200%)": "Very Strong (200%)",
	"worldconfig-creatureStrength-Strong (150%)": "Strong (150%)",
	"worldconfig-creatureStrength-Normal (100%)": "Normal (100%)",
	"worldconfig-creatureStrength-Weak (50%)": "Weak (50%)",
	"worldconfig-creatureStrength-Very weak (25%)": "Very weak (25%)",
	"worldconfig-playerHealthPoints-5 hp": "5 hp",
	"worldconfig-playerHealthPoints-10 hp": "10 hp",
	"worldconfig-playerHealthPoints-15 hp": "15 hp",
	"worldconfig-playerHealthPoints-20 hp": "20 hp",
	"worldconfig-playerHealthPoints-25 hp": "25 hp",
	"worldconfig-playerHealthPoints-30 hp": "30 hp",
	"worldconfig-playerHealthPoints-35 hp": "35 hp",
	"worldconfig-playerHungerSpeed-Very fast (200%)": "Very fast (200%)",
	"worldconfig-playerHungerSpeed-Fast (150%)": "Fast (150%)",
	"worldconfig-playerHungerSpeed-Slightly faster (125%)": "Slightly faster (125%)",
	"worldconfig-playerHungerSpeed-Normal (100%)": "Normal (100%)",
	"worldconfig-playerHungerSpeed-Slightly slower (75%)": "Slightly slower (75%)",
	"worldconfig-playerHungerSpeed-Slower (50%)": "Slower (50%)",
	"worldconfig-playerHungerSpeed-Much slower (25%)": "Much slower (25%)",
	"worldconfig-playerMoveSpeed-Fast": "Fast",
	"worldconfig-playerMoveSpeed-Slightly faster": "Slightly faster",
	"worldconfig-playerMoveSpeed-Normal": "Normal",
	"worldconfig-playerMoveSpeed-Slightly slower": "Slightly slower",
	"worldconfig-playerMoveSpeed-Slower": "Slower",
	"worldconfig-playerMoveSpeed-Much slower": "Much slower",
	"worldconfig-blockGravity-Sand and gravel": "Sand and gravel",
	"worldconfig-blockGravity-Sand, gravel and soil with sideways instability": "Sand, gravel and soil with sideways instability",
	"worldconfig-blockGravity-Sand, gravel and soil with sideways instability and cave ins": "Sand, gravel and soil with sideways instability and cave ins",
	"worldconfig-foodSpoilSpeed-400%": "400%",
	"worldconfig-foodSpoilSpeed-300%": "300%",
	"worldconfig-foodSpoilSpeed-200%": "200%",
	"worldconfig-foodSpoilSpeed-150%": "150%",
	"worldconfig-foodSpoilSpeed-125%": "125%",
	"worldconfig-foodSpoilSpeed-100%": "100%",
	"worldconfig-foodSpoilSpeed-75%": "75%",
	"worldconfig-foodSpoilSpeed-50%": "50%",
	"worldconfig-foodSpoilSpeed-25%": "25%",
	"worldconfig-saplingGrowthDays-1.5 days": "1.5 days",
	"worldconfig-saplingGrowthDays-3 days": "3 days",
	"worldconfig-saplingGrowthDays-5 days": "5 days",
	"worldconfig-saplingGrowthDays-6.5 days": "6.5 days",
	"worldconfig-saplingGrowthDays-8 days": "8 days",
	"worldconfig-saplingGrowthDays-10 days": "10 days",
	"worldconfig-saplingGrowthDays-12 days": "12 days",
	"worldconfig-saplingGrowthDays-24 days": "24 days",
	"worldconfig-saplingGrowthDays-48 days": "48 days",
	"worldconfig-saplingGrowthDays-96 days": "96 days",
	"worldconfig-toolDurability-400%": "400%",
	"worldconfig-toolDurability-300%": "300%",
	"worldconfig-toolDurability-200%": "200%",
	"worldconfig-toolDurability-150%": "150%",
	"worldconfig-toolDurability-125%": "125%",
	"worldconfig-toolDurability-100%": "100%",
	"worldconfig-toolDurability-75%": "75%",
	"worldconfig-toolDurability-50%": "50%",
	"worldconfig-toolMiningSpeed-300%": "300%",
	"worldconfig-toolMiningSpeed-200%": "200%",
	"worldconfig-toolMiningSpeed-150%": "150%",
	"worldconfig-toolMiningSpeed-125%": "125%",
	"worldconfig-toolMiningSpeed-100%": "100%",
	"worldconfig-toolMiningSpeed-75%": "75%",
	"worldconfig-toolMiningSpeed-50%": "50%",
	"worldconfig-toolMiningSpeed-25%": "25%",
	"worldconfig-temporalStorms-Off": "Off",
	"worldconfig-temporalStorms-Every 30-40 days, increase strength/frequency by 2.5% each time, capped at +25%": "Approx. every 30-40 days, increase strength/frequency by +2.5% each time, capped at 25%",
	"worldconfig-temporalStorms-Approx. every 20-30 days, increase strength/frequency by 5% each time, capped at +50%": "Approx. every 20-30 days, increase strength/frequency by +5% each time, capped at 50%",
	"worldconfig-temporalStorms-Approx. every 10-20 days, increase strength/frequency by +10% each time, capped at 100%": "Approx. every 10-20 days, increase strength/frequency by +10% each time, capped at 100%",
	"worldconfig-temporalStorms-Approx. every 5-10 days, increase strength/frequency by 15% each time, capped at +150%": "Approx. every 5-10 days, increase strength/frequency by +15% each time, capped at 150%",
	"worldconfig-temporalStorms-Approx. every 3-6 days, increase strength/frequency by 20% each time, capped at +200%": "Approx. every 3-6 days, increase strength/frequency by +20% each time, capped at 200%",
	"worldconfig-surfaceCopperDeposits-Very common": "Very common",
	"worldconfig-surfaceCopperDeposits-Common": "Common",
	"worldconfig-surfaceCopperDeposits-Uncommon": "Uncommon",
	"worldconfig-surfaceCopperDeposits-Rare": "Rare",
	"worldconfig-surfaceCopperDeposits-Very Rare": "Very Rare",
	"worldconfig-surfaceCopperDeposits-Extremly rare": "Extremely rare",
	"worldconfig-surfaceCopperDeposits-Never": "Never",
	"worldconfig-surfaceTinDeposits-Very common": "Very common",
	"worldconfig-surfaceTinDeposits-Common": "Common",
	"worldconfig-surfaceTinDeposits-Uncommon": "Uncommon",
	"worldconfig-surfaceTinDeposits-Rare": "Rare",
	"worldconfig-surfaceTinDeposits-Very Rare": "Very Rare",
	"worldconfig-surfaceTinDeposits-Extremly rare": "Extremely rare",
	"worldconfig-surfaceTinDeposits-Never": "Never",
	"Partially worked iron bloom": "Partially worked iron bloom",
	"Miniscule amounts of {0}": "Miniscule amounts of {0}",
	"firepit-gui-willcreate": "Will create {0}x {1}",
	"setting-name-audiooutputdevice": "Output device",

	"worldconfig-tempstormDurationMul-Much longer (200%)": "Much longer (200%)",
	"worldconfig-tempstormDurationMul-Longer (150%)": "Longer (150%)",
	"worldconfig-tempstormDurationMul-Slightly longer (125%)": "Slightly longer (125%)",
	"worldconfig-tempstormDurationMul-Normal (100%)": "Normal (100%)",
	"worldconfig-tempstormDurationMul-Slightly shorter (75%)": "Slightly shorter (75%)",
	"worldconfig-tempstormDurationMul-Shorter (50%)": "Shorter (50%)",
	"worldconfig-tempstormDurationMul-Much Shorter (25%)": "Much Shorter (25%)",



	"block-commandblock-normal": "Command block",
	"block-tickerblock-normal": "Ticker block",
	"block-conditionalblock-*": "Conditional logic block",
	"block-worldgenhook-*": "Worldgen meta block",
	"item-dilutedboraxportion": "Diluted borax",
	"item-powder-borax": "Powdered borax",
	"itemdesc-powder-borax": "A great fluxing agent for smithing.",
	"item-handbooktext-powder-borax": "Powdered borax can be used as a flux in smithing.",
	"item-powder-charcoal": "Powdered charcoal",
	"item-handbooktext-powder-charcoal": "Powdered charcoal can be used to make a <a href=\"handbook://item-glueportion-pitch-hot\">primitive glue</a>. Place resin and powdered charcoal in a cooking pot over a fire - 2 of each item, fill every slot in the pot - and heat it up to make a sticky substance.",
	"item-powder-sulfur": "Powdered sulfur",
	"item-powder-sylvite": "Powdered sylvite",
	"item-powder-alum": "Powdered alum",
	"item-powder-cinnabar": "Powdered cinnabar",
	"item-powder-lapislazuli": "Powdered lapis lazuli",
	"item-powder-iron-raw": "Powdered iron",
	"item-powder-iron-oxide": "Powdered iron oxide",

	"{0}/{1} players online": "{0}/{1} players online",
	"password protected": "password protected",
	"modded": "modded",
	"whitelisted": "whitelisted",
	"Add to Favorites": "Add to Favorites",
	"Run in Repair mode": "Run in Repair mode",
	"confirm-repairmode": "Running in repair mode disables entity spawning and puts you in spectator mode, this might help fix crashes related to entity loading. It will also regenerate any corrupted chunks. Once loaded, let the chunks load in the area where it crashes then exit a minute later.\r\n\r\nReady to continue?",
	"start-requireremapping": "start-requireremapping",
	"Chat not sent. Rate limited to 1 chat message per {0} seconds": "Chat not sent. Rate limited to 1 chat message per {0} seconds",
	"Cannot be less than 0.1": "Cannot be less than 0.1",
	"You don't have permission to delete other players land claims": "You don't have permission to delete other players land claims",
	"Cannot free claims, auth server seems offline": "Cannot free claims, auth server seems offline",
	"Cannot free claims, no such player found": "Cannot free claims, no such player found",
	"Ok, {0} claims removed": "Ok, {0} claims removed",
	"Ok, allow use everyone is now {0}": "Ok, allow use everyone is now {0}",
	"Ok, generating backup, this might take a while": "Ok, generating backup, this might take a while",
	"Syntax: /waypoint addat x y z pinned color title": "Syntax: /waypoint addat x y z pinned color title",
	"Syntax: /waypoint addati icon x y z pinned color title": "Syntax: /waypoint addati icon x y z pinned color title",
	"Invalid position. Syntax: /waypoint addati icon x y z pinned color title": "Invalid position. Syntax: /waypoint addati icon x y z pinned color title",
	"Lit.": "Lit.",
	"lit-starting": "Lit. {0} in-game minutes before the pile ignites,\nmake sure it's not exposed to air!",
	"Unlit.": "Unlit.",
	"Density Search Mode": "Density Search Mode",
	"Node Search Mode": "Node Search Mode",
	"No ore node nearby": "No ore node nearby",
	"Found the following ore nodes": "Found the following ore nodes",
	"Ok, need 2 more samples": "Ok, need 2 more samples",
	"Sample too far away from initial reading. Sampling around this point now, need 2 more samples.": "Sample too far away from initial reading. Sampling around this point now, need 2 more samples.",
	"propick-nodesearch-traceamount": "{0}: Trace amounts",
	"propick-nodesearch-smallamount": "{0}: Small amounts",
	"propick-nodesearch-mediumamount": "{0}: Medium amounts",
	"propick-nodesearch-largeamount": "{0}: Large amounts",
	"propick-nodesearch-verylargeamount": "{0}: Very large amounts",
	"propick-nodesearch-hugeamount": "{0}: Huge amounts",
	"multiplayer-selfhosting": "Guide: Host your own server",
	"Several days left before ready to mate": "Several days left before ready to mate",
	"Less than 3 days before ready to mate": "Less than 3 days before ready to mate",
	"Ready to mate": "Ready to mate",
	"Density Search Mode (Long range, chance based search)": "Density Search Mode (Long range, chance based search)",
	"Node Search Mode (Short range, exact search)": "Node Search Mode (Short range, exact search)",
	"multiplayer-publicservers-stats": "{0} players on {1} servers total",
	"slab-placemode-auto": "Placement mode: <font color=\"#648cd5\">Auto</font>",
	"slab-placemode-horizontal": "Placement mode: <font color=\"#648cd5\">Only horizontal</font>",
	"slab-placemode-vertical": "Placement mode: <font color=\"#648cd5\">Only vertical</font>",
	"temporalstorm-cmd-daysleft": "The next temporal storm is in {0:0.##} days",
	"savegame-corrupt-confirmrepair": "This world seems corrupted. Shall I attempt to run it in repair mode? Please do make a backup however!\n\nIf it cannot be repaired by the game try first using the sqlite3 client to run the command:\nsqlite3 broken.vcdbs \".recover\" | sqlite3 fixed.vcdbs",
	"worldconfig-worldheight": "<font opacity=\"0.6\">World height</font>: {0} blocks",
	"itemstack-perishable-spoiling": "<font color=\"orange\">Perishable.</font> {0}% spoiled",
	"itemstack-perishable": "<font color=\"orange\">Perishable.</font>",
	"itemstack-perishable-fresh-days": "<font color=\"orange\">Perishable.</font> Fresh for {p0:less than a day|# day|# days}",
	"itemstack-perishable-fresh-years": "<font color=\"orange\">Perishable.</font> Fresh for {0} years",
	"itemstack-perishable-fresh-one-year": "<font color=\"orange\">Perishable.</font> Fresh for 1 year",
	"itemstack-perishable-fresh-hours": "<font color=\"orange\">Perishable.</font> Fresh for {p0:less than an hour|# hour|# hours}",
	"itemstack-curable-curing": "<font color=\"sienna\">Curable.</font> {0}% cured",
	"itemstack-curable": "<font color=\"sienna\">Curable.</font>",
	"itemstack-curable-duration-days": "<font color=\"sienna\">Curable.</font> Duration: {p0:less than a day|# day|# days}",
	"itemstack-curable-duration-hours": "<font color=\"sienna\">Curable.</font> Duration: {p0:less than an hour|# hour|# hours}",

	"itemstack-ripenable-ripening": "<font color=\"sienna\">Store on a cellar shelf to ripen.</font> {0}% ripened",
	"itemstack-ripenable": "<font color=\"sienna\">Store on a cellar shelf to ripen.</font>",
	"itemstack-ripenable-duration-days": "<font color=\"sienna\">Store on a cellar shelf to ripen.</font> Duration: {p0:less than a day|# day|# days}",
	"itemstack-ripenable-duration-hours": "<font color=\"sienna\">Store on a cellar shelf to ripen.</font> Duration: {p0:less than an hour|# hour|# hours}",
	"itemstack-dryable": "<font color=\"burlywood\">Dryable.</font>",
	"itemstack-dryable-dried": "<font color=\"burlywood\">Dryable.</font> {0}% dried",
	"itemstack-dryable-duration-days": "<font color=\"burlywood\">Dryable.</font> Requires {p0:less than a day|# day|# days}",
	"itemstack-dryable-duration-hours": "<font color=\"burlywood\">Dryable.</font> Requires {p0:less than an hour|# hour|# hours}",
	"Drying rate in this container: {0:0.##}x": "Drying rate in this container: {0:0.##}x",
	"itemstack-meltable": "<font color=\"burlywood\">Meltable.</font>",
	"itemstack-meltable-melted": "<font color=\"burlywood\">Meltable.</font> {0}% melted",
	"itemstack-meltable-duration-days": "Will <font color=\"burlywood\">melt</font> in {p0:less than a day|# day|# days}",
	"itemstack-meltable-duration-hours": "Will <font color=\"burlywood\">melt</font> in {p0:less than an hour|# hour|# hours}",
	"Melting rate in this container: {0:0.##}x": "Melting rate in this container: {0:0.##}x",
	"itemstack-hardenable": "<font color=\"burlywood\">Will harden over time.</font>",
	"itemstack-hardenable-hardened": "<font color=\"burlywood\">{0}% hardened</font>",
	"itemstack-hardenable-duration-days": "Will <font color=\"burlywood\">harden</font> in {p0:less than a day|# day|# days}",
	"itemstack-hardenable-duration-hours": "Will <font color=\"burlywood\">harden</font> in {p0:less than an hour|# hour|# hours}",

	"block-glass-smoky": "Smoky glass",
	"block-glass-pink": "Pink glass",
	"block-glassslab-smoky-down-free": "Smoky glass slab",
	"block-glassslab-pink-down-free": "Pink glass slab",
	"block-curdbundle": "Curd bundle",
	"item-cheese-cheddar-1slice": "Cheddar cheese (1 slice)",
	"item-cheese-blue-1slice": "Blue cheese (1 slice)",
	"item-cheese-cheddar-2slice": "Cheddar cheese (2 slices)",
	"item-cheese-blue-2slice": "Blue cheese (2 slices)",
	"item-cheese-cheddar-3slice": "Cheddar cheese (3 slices)",
	"item-cheese-blue-3slice": "Blue cheese (3 slices)",
	"item-cheese-cheddar-4slice": "Cheddar cheese (4 slices)",
	"item-cheese-blue-4slice": "Blue cheese (4 slices)",
	"item-handbooktitle-cheese-*": "How to make:",
	"item-handbooktext-cheese-*": "See <a href=\"handbook://craftinginfo-cheese\">Cheese Making guide</a>",

	"item-handbooktitle-cheese-*-4slice": "Uses",
	"item-handbooktext-cheese-*-4slice": "Refills your Dairy nutrition bar. Place on ground and cut with a knife to eat",

	"item-amethyst": "Amethyst",
	"item-handbooktitle-amethyst": "How to make glass:",
	"item-handbooktext-amethyst": "<a href=\"handbook://craftinginfo-smelting\">Smelting</a> amethyst requires temperatures too high for regular fuels. Use a <a href=\"handbook://block-bloomerybase-north\">bloomery</a> to smelt amethyst into glass.",
	"item-rosequartz": "Rose quartz",
	"item-handbooktitle-rosequartz": "How to make glass:",
	"item-handbooktext-rosequartz": "<a href=\"handbook://craftinginfo-smelting\">Smelting</a> quartz requires temperatures too high for regular fuels. Use a <a href=\"handbook://block-bloomerybase-north\">bloomery</a> to smelt quartz into glass.",

	"item-smokyquartz": "Smoky quartz",
	"item-handbooktitle-smokyquartz": "How to make glass:",
	"item-handbooktext-smokyquartz": "<a href=\"handbook://craftinginfo-smelting\">Smelting</a> quartz requires temperatures too high for regular fuels. Use a <a href=\"handbook://block-bloomerybase-north\">bloomery</a> to smelt quartz into glass.",
	"item-cheese-waxedcheddar-4slice": "Waxed cheddar cheese",
	"item-rawcheese-salted": "Raw cheese (salted)",
	"item-rawcheese-waxed": "Raw cheese (waxed)",
	"item-cottagecheeseportion": "Cottage cheese portion",
	"item-curdledmilkportion": "Curdled milk portion",
	"item-milkportion": "Milk portion",
	"incontainer-item-milkportion": "Milk",
	"incontainer-item-curdledmilkportion": "Curdled milk",
	"incontainer-item-cottagecheeseportion": "Cottage cheese",


	"handbook-category-stack": "Blocks and Items",
	"handbook-category-guide": "Guides",
	"handbook-category-everything": "Everything",
	"block-slopetestobj-*": "Slope test block",
	"setting-name-togglesprint": "Toggle Sprint",
	"setting-name-hrtfmode": "Directional Audio",
	"setting-hover-hrtfmode": "Enables HRTF audio, which can place sounds in 360° around the player. Works best with headphones, may not sound good on all systems!<br><br><font color=\"#d66e58\">If using this, recommended to disable equalisation and other audio processing in your sound device settings.</font><br><br><font color=\"#f64949\">Changing this setting will briefly interrupt game sounds!</font>",

	"serverctrl-title": "Your Game Server - Dashboard",
	"serverctrl-servername": "Server name",
	"serverctrl-serverdescription": "Server description",
	"serverctrl-serverpassword": "Server password",
	"serverctrl-motd": "Join Message",
	"serverctrl-whitelisted": "Whitelisted",
	"serverctrl-advertise": "Show in the Public Servers List",
	"serverctrl-seed": "World Seed",
	"serverctrl-playstyle": "Playstyle",


	"serverctrl-servername-desc": "The name that shows up in the public server list",
	"serverctrl-serverdescription-desc": "The description that shows up in the public server list",
	"serverctrl-serverpassword-desc": "If you like to password protect your server, set it here",
	"serverctrl-motd-desc": "The message a player receives when he joins your server",
	"serverctrl-whitelisted-desc": "If on, only players on the whitelist can join your server",
	"serverctrl-advertise-desc": "If on, your server will be shown on the public server list, that everybody can see",
	"serverctrl-seed-desc": "World Seed",
	"serverctrl-playstyle-desc": "Playstyle",

	"serverctrl-dashboard": "Vintagehosting Dashboard",
	"serverctrl-status": "Current Status",
	"pause-survivalguide": "Survival Guide",
	"pause-commandhandbook": "Command Handbook",

	"lore-tapestry-title": "Tapestry",
	"lore-blindbatrickhart-title": "Blind Bat Rickhart",
	"lore-blindbatrickhart-piece1": "Never go into the caves. Never go under the ground. Haven't you heard the story of Blind Bat Rickhart? He was a young boy, just like you lot. Curious, rambunctious, and ready for adventure. Some say he was born in one of the villages around here.\r\n\r\nWell there wasn't much to do in the fields for a boy like that. He couldn't be bothered with tilling the soil or gathering wheat. One year, as it came to be harvest season, he decided to slip away while everyone else was working. He knew his father would be furious, but Rickhart was a greedy boy and he wanted his adventure.\r\n\r\nAfter a long day of traipsing through the heath and forest, young Rickhart had had a great deal of fun, and now the wrath of his father was clear in his mind. He was terrified of going home, so he decided he would stay out for the night and give his father time to calm down and worry about him.\r\n\r\nHe wasn't very bright, but he wasn't very stupid either. He at least knew better than to be caught roaming about at night. By the time the sun was almost gone, he had stumbled upon a deep, well-hidden cave and decided he would pass the night there. ___NEWPAGE___",
	"lore-blindbatrickhart-piece2": "Well, the sun went down, and he had himself a nice fire built just near the mouth of the cave. He was safe and hidden there, but the rocky floor was uncomfortable and Rickhart was bored of sitting around. So he decided to play a little game with himself. He would walk into the cave's darkness and see which gave out first: his courage or the cave.\r\n\r\nSo he started walking deeper into the cave, brushing off all the warnings his parents and elders had given him since he was born. They had always told him that there were dark things under the earth. Darker even than the monsters we see at night. Rickhart was scared, for sure, but that was all the more thrilling for him. He felt himself just getting into the real adventure as he took one step and then another, deeper and deeper. ___NEWPAGE___",
	"lore-blindbatrickhart-piece3": "His heart beat like a drum on festival night, but he kept going. He was giggling now, thinking how much fun he was having. He was sure it was all just a silly jaunt, but the images of torn flesh, long hairy limbs, and scraping metal started to fill his head. He could hear his grandmother's ragged voice as he remembered all the old stories she'd told him about the Drifters and horrible Groundlings.\r\n\r\nOn the verge of giving up and running, he bumped headfirst into the cave wall. He'd made it to the end. He breathed a sigh of relief, did a small jig to celebrate his victory, and turned to walk back to his warm fire— only, when he took his first step back the ground gave out beneath him. He fell and fell through the earth, scraping and tearing his skin all the way down. ___NEWPAGE___",
	"lore-blindbatrickhart-piece4": "When he finally came to stop and got a chance to right himself, he was far below the little cave where he had started. Now young, foolish Rickhart had only one thing in mind: he wanted to get home as quickly as he could. That being said, he couldn't see anything in the immense darkness, and he was so disoriented from the fall that he wasn't quite sure which way he'd came from. All he could tell was that he had landed in a large cavern, and that he could only figure out by the echoing sounds of the rocks sliding after him. ___NEWPAGE___",
	"lore-blindbatrickhart-piece5": "So he started feeling his way around, looking for something, anything to give him some direction. His hands found a rock face, but something was strange about it. The rock was smooth to the touch. He followed it for a couple feet and realized it formed an entire wall of smooth, even rock. There was some kind of wall here, carved into the earth.\r\n\r\nHaving no other option, Rickhart held his hand to the wall and used it as a guide, walking alongside it, but it led him deeper into the cavern. He followed it for a while, until it suddenly fell away and Rickhart lost his balance, stumbling to the ground. He stood up, and decided to not risk venturing further. He held onto the wall again and tried to walk back to the place where he thought he'd fallen through the dirt.\r\n\r\nOnly, after walking a good distance, he found himself somehow further into the cavern, judging by the sound of his footsteps. In his confusion, he reached out into the open darkness beyond the wall... And felt his hands touching another strange, carved stone wall. He realized suddenly that this was some kind of maze, full of walls in the same shape and design; he must have latched onto the wrong wall after falling onto the ground. ___NEWPAGE___",
	"lore-blindbatrickhart-piece6": "He was lost. Trapped under the earth in a dark labyrinth with only his grandmother's horrible stories to keep him company. He suddenly remembered all the warnings he'd been given. Never go underground. There are dark things there. Terrors that you can't understand. Rickhart's skin jumped. He felt eyes on him. These unknown 'things' watching him. Waiting for him. He hears movement. A skittering echoes through the cavern. It's getting closer.\r\n\r\nPanicking, Rickhart turned and ran through the maze, stumbling from wall to wall, moving as fast as he could to get away from the skittering. He could still hear it getting closer. He could hear it breathing now, quiet and shrill. He could feel it just behind him. Something large and bristling with hair. He was terrified. He was sure this was the end. ___NEWPAGE___",
	"lore-blindbatrickhart-piece7": "Just then he crashed into something different. It was large, cold, metallic, and did not give when he hit it. Rickhart was pushed back onto the ground from the impact. The skittering stopped. In its place, this large metal thing started to move.\r\n\r\nHe heard clicking, cranking, stomping, steaming, and other unrecognizable sounds. The thing seemed to be turning about to face him. He was frozen, trying desperately to disappear and somehow wake up in the warm wheat fields and smell his mother's cooking, but instead all he could smell was something like eggs left cracked and burning in the sun.\r\n\r\nThe thing stopped moving. Stopped making noises. Just stood there, like a statue. Gathering his wits about him for a moment, Rickhart realized perhaps it hadn't actually noticed him. Just as he was about to crawl away, the thing suddenly shined one huge light in his face. Rickhart screamed.___NEWPAGE___",
	"lore-blindbatrickhart-piece8": "Two days later, the villagers found him after combing through the forest. He was shaking. Blind in both eyes. Covered in dirt. His hands were torn to shreds. Said he dug his way out. He just chose a direction and started digging. Came out through a nearby hill. Got lucky, I suppose. They took him home and did what they could to take care of him, but he was never the same after that. His vision never came back. He would still have shaking fits from time to time. It took his family years to finally get him to tell them what happened. They told the rest of the village about it, and the story spread from there.\r\n\r\nSometimes he would tell the story to curious travelers and young children. There was one thing he always said. One thing he always finished his story with. 'Do you remember the giant metal thing I mentioned?' he would say, leaning in close. He'd whisper, 'The thing that shined a light on me? Well, the truth is, it wasn't a light at all. No, not at all. It was an eye, you know. It saw me. Stared into me. I can feel it staring at me all the time. Except when I tell this story. Then it looks away from me. And where do you think it looks instead? I'm sure you'll figure it out.'",

	"lore-breakdown-title": "Breakdown",
	"lore-breakdown-piece1":  "Constant clamoring. People shouting. I'm worried. Things were quieter before. We had almost given up. Nobody spoke, we just desperately worked on the project. But now it's almost time to wake it and the people are excited. They're too excited.\r\n\r\nThey don't know. They don't understand. I don't even understand it.\r\nWhat have we created? What greater doom have we wrought upon ourselves?\r\n\r\nWe should have all died. Maybe we should have all just died when the Rot came for us.\r\n\r\nI've begun to see things, even when I'm not gazing through the Lens. Walking down the halls, looking at the prints, suddenly my vision shifts and I'm in a world I cannot comprehend. I am in the other world, and it is leaking into this one.\r\nI've begun to notice its effect. My creations: cherished by the people and without which this project could never succeed. They are strange to me now. There is something wrong with them. It is the otherworldliness I have given to them. An eidolon was found two shifts ago with blood and mutilation splattered across its plates. The workmen, they wrote it off as an accident, but I know better.",

	"lore-confession-title": "Confession",
	"lore-confession-piece1":  "I led these people here, down to these hellish depths. Gave them up to darkness and starvation like lambs to the altar, and for what? This monstrous creation... I fear to recognize it as my child. The common people look upon it as though it were salvation. As though it were god itself. And they see me as the messiah. I walk amongst their halls and shelters, and I shudder at what remains of humanity.\r\n\r\nThey dwell in filth and hunger. Civil services have collapsed under the long, unbearable weight of the endeavor. These men and women have no means of rubbish disposal. Many of them have already been stricken by Rot. If any other soul should wander through their dwellings, they would tear him apart from the ligaments in search of food. And yet, they by some power withstand their hunger when they gaze upon me. They weep for joy and offer me what meager supplies they have.\r\n\r\nOh god, please help me. I am still your faithful servant.",

	"lore-dietofkings-title": "Diet of Kings",
	"lore-dietofkings-piece1": "Scribe's notes, 1318:\r\n\r\n\"Master Jonas Falx, please come forth.\"\r\n\r\nThe lords and ladies rose when he entered the room. Even the kings gave him small gestures of welcome. He walked to the center of the court, his attendant behind him bearing a great collection of drafts.\r\n\r\n\"My lords, as I'm sure you're now aware of, we face a nightmarish threat.\"\r\n\r\n\"This disease, or plague as it has been called, is not overly complex. Neither is it beyond our vision. It is, quite simply, desolation made manifest.\"\r\n\r\nHere his attendant began laying out a number of medical diagrams upon the floor. Master Falx issued from one parchment to the next, gesturing as he went.\r\n\r\n\"It rots the body in its entirety. It begins externally with numbness and darkened skin. Proceeding further into the ligaments, the victim may lose control of entire limbs. Eventually, the flesh sloughs off in small heaps. By this time, the victim has likely entered a cataleptic state. This may as well be a blessing for them; the rot will have overtaken their eyes and ears now, depriving them of their senses.\"\r\n\r\nArriving at the last parchment, he paused and gazed upon it. Many of the gathered assembly also leaned forward to see the image more clearly. From the scribe's desk it appeared only to be a drooping mass of charcoal smearings.\r\n\r\n\"This is all that remains of the poor souls. In its final stages, the rot consumes the mind and body whole, leaving nothing left of distinction.\"\r\n\r\nHere His Majesty, the King of Undland interjected, \"Is there truly no method of treating this malady? What preventions are available to Us?\"\r\n\r\n\"No preventions, Your Grace, save total isolation from the populace. Even such a drastic method as that will only last until the food supply is infected. As for treatments, I have found none. Perhaps some of my betters from the academy have made progress, but judging by their silence I think not.\"\r\n\r\nHe paused again here and cleared his throat.\r\n\r\n\"It is a certain death. However, I stand here now to offer you a better fate.\"",

	"lore-discussions-title": "Brief Discussions with the Traveler",
	"lore-discussions-piece1": "ACT I.\r\n\r\nSCENE I. A large study filled with charters and packaging.\r\n\r\n[ODWIN at his desk, working intently. Enter TRAVELER suddenly.]\r\n\r\n[TRAVELER observes ODWIN and his study for a few moments. ODWIN has not noticed him.]\r\n\r\nTRAVELER\t\t\r\n\tI can see you've spent quite a lot of time here. \r\n\r\nODWIN (startled)\r\n\tWhat! Who... See here now, who's there? \r\n\tWho stands before me?\r\n\tIf you've no appointment, begone from my office.\r\n\tI've no time for the rabble.\r\n\r\nTRAVELER\r\n\tI wonder if you might reconsider.\r\n\tHow different are you from them, \r\n\twhen your worth is weighed in full?\r\n\r\nODWIN\r\n\tI can't understand what you mean. \r\n\tJust look out there.\r\n\tLook at the people digging for worms. \r\n\tDigging for carrots and iron. \r\n\tI've risen above that. Through my own work! \r\n\tWhy be a grub when you could be a lion? \r\n\tWhat does it matter if they suffer as a result?\r\n\tThe lion does not cry over its meal.\r\n\r\nTRAVELER\r\n\tPerhaps you're right, sir, though \r\n\tI cannot but hope for otherwise.\r\n\tWhat a cruel world you paint yourself in.\r\n\tI wonder, what will you do \r\n\twhen a greater lion comes hungry for you?\r\n\tIndeed he will not cry for you.\r\n\tMust you then cry alone, at the end?\r\n\r\nODWIN\r\n\r\n\tHmph! What sentiment is this?\r\n\tWe are alone from the beginning.\r\n\tShould I encounter an overwhelming foe,\r\n\tIt is my own weakness that I have to blame.\r\n\t\r\n[Exit TRAVELER suddenly]\r\n\r\n\tOf course no one will weep for me!\r\n\tAh, but he is already gone.\r\n\t\r\n[Exeunt]\r\n___NEWPAGE___",
	"lore-discussions-piece2": "ACT II.\r\n\r\nSCENE I. A broad forest.\r\n\r\n[CASSIA stands low, bow in hand. She spies her target and pulls the bowstring taut.]\r\n\r\n[Enter TRAVELER suddenly, directly in front of CASSIA.]\r\n\r\nCASSIA\r\n\tHa! It is the merry vagabond himself! \r\n\tI near mistook you for a stag.\r\n\r\nTRAVELER\r\n\tThere's merit, perhaps, in such a thought.\r\n\tThough I would not make so fine a meal.\r\n\tYou seem at ease, huntress.\r\n\tAre you not shock'd at my arrival?\r\n\r\nCASSIA\r\n\tMine eyes have seen much and more\r\n\tThat make your magic a paltry show.\r\n\tTruly, what is one strange man\r\n\twhen compared to the strangeness\r\n\tof this shifting, monstrous world?\r\n\tI have seen bone fall off skin,\r\n\tAnd time turn sideways.\r\n\tI confess, those sights alone\r\n\tnow hold merit for such cries.\r\n\r\nTRAVELER\r\n\tFor a moment, I questioned\r\n\tyour solitude. I see now,\r\n\twhy you walk upon this track.\r\n\tFor shame! I have been foolish.\r\n\tIt is agreeable, yes,\r\n\tTo roam the forests and see\r\n\tThe shadow of our canopy,\r\n\tBut you mustn't forget this:\r\n\tIt is only by the grace of light\r\n\tThat you may bear witness to any matter.\r\n\tWe are all blind fools without it,\r\n\tstumbling quietly from place to place,\r\n\tjust as I do.\r\n\r\nCASSIA\r\n\tHm. Perhaps I have judged you in haste.\r\n\tYou hold a fair measure of wit,\r\n\tThough your badgering carries\r\n\tthe weight of this argument.\r\n___NEWPAGE___",
	"lore-discussions-piece3": "ACT III.\r\n\r\n\r\nWYRE\r\n\tAye, it would be ages better to be a man of money. \r\n\tI could hold my own keep, \r\n\tAnd thenceforth demand whatever good I may desire. \r\n\tShould I seek a fine supper? Why, I'd simply ring a bell, \r\n\tAnd in brief time a roasted duck would appear before me. \r\n\tOr perhaps a horse? Readily, \r\n\tThey'd fly over fields to carry my saddle. \r\n\tAnd if my demands are not filled forthwith? \r\n\tI would seek myself a rough crowd, \r\n\tSuch as the one I am truly given to, \r\n\tAnd ask these villains to find their own bells to wring.\r\n\r\nTRAVELER\r\n\tClever fellow! Your kind is familiar to me. \r\n\tMy eyes can see the toils of your mind \r\n\tAs clearly as the toils of your hands. \r\n\tYour head is as fallow as your field.\r\n\r\nWYRE\r\n\tAway with that! My intent I have already made known. \r\n\tThere'll be no tilling ‘til the fill of coin is mine to feel. \r\n\tIn meantime, I'll keep to the byways and start my fortune \r\n\tFrom the shares of the old merchants. \r\n\tIf I must contend with the drifters in my home, \r\n\tthen I shall rival them on the roads.\r\n\r\nTRAVELER\r\n\tCome now, look at this earth. \r\n\tCan you not see the life under the surface?\r\n\tLook, look! There lies a secret hold for you.\r\n\tThere is a future here beyond your dismay.\r\n\tThough you must work, you wield the strength \r\n\tTo make mountains. A seed, planted in patience, \r\n\twill take root and grow tall. Taller than your worrying.\r\n\tThat is the gift, the grand citadel of the humble farmer.\r\n\r\nWYRE\r\n\tOh, is that so?\r\n\tI should like to see you try it sometime!\r\n\tI wonder how your own hands might fare \r\n\tUnder weight of scythe and rake.\r\n\r\nTRAVELER\r\n\tBelieve me, dear man,\r\n\tI have toiled much,\r\n\tand still I see the fruits of my work laid out before me.\r\n\r\n[Exeunt]\r\n___NEWPAGE___",
	"lore-discussions-piece4": "ACT IV.\r\n\r\n\r\nSCENE I. A small burial yard.\r\n\r\n[METILDA kneeling at a gravestone.]\r\n\r\n[Enter TRAVELER suddenly, at a distance]\r\n\r\nTRAVELER\r\n\tAh... I know this sight.\r\n\tIt is here that words are silenced\r\n\tAnd lofty dreaming put to rest.\r\n\tMay I forgive myself a moment of weakness:\r\n\tMy skin longs for the caress of the soil.\r\n\tSilent keener, please, if you would favor me,\r\n\tTell me of the one you've lost\r\n\tAnd of the brighter days behind.\r\n\r\nMETILDA\r\n\tHe was my husband, stranger.\r\n\tA loud man, and one of poor mirth,\r\n\tbut he was patient and pigheaded.\r\n\tTo his last breath he believed himself\r\n\tcured of his illness.\r\n\tAs for the brighter days,\r\n\tI can think of none.\r\n\tThe hunger, the cold, the foul screams of night.\r\n\tThey have always been there and will remain.\r\n\tFool that he was, my dear Flynnt has escaped our sorrow.\r\n\r\nTRAVELER\r\n\tI see I have asked too much of you.\r\n\tI cannot expect to restore your peace,\r\n\tNor can I hold the sun in the sky, \r\n\tNor warm the sad earth,\r\n\tNor banish monstrosities.\r\n\tNo, I am only a man,\r\n\tBut I can offer you the knowledge I have.\r\n\tThe knowledge that has sustained me,\r\n\tThrough my years of doubt:\r\n\tThere's more to this world \r\n\tThan can be owned by man or reason.\r\n\t‘Though it is painful, \r\n\tI beg you to hold on to the hope that binds you.\r\n\tThere is more strength in dreaming than despair.\r\n\tYou are not alone, even in this tomb of silence.\r\n\tWork with your fellows, \r\n\tHold firm to your baffling fantasies,\r\n\tAnd you may find yourself, someday,\r\n\tIn the presence of warmth and plenty and sanctuary.\r\n\r\nMETILDA\r\n\tI know you now, stranger.\r\n\tYou are that lost soul of song and tale.\r\n\tAlways late, never lingering,\r\n\tyet you leave more than you arrive with.\r\n",

	"lore-dmetrisnotes-title": "Dmetri's Notes",
	"lore-dmetrisnotes-piece1": "These are the findings of Dmetri Arvo, regarding the natural philosophies of Caydehill University:\r\n\r\nI cannot seem to make sense of it myself. It irks me terribly. Lord Chamberlain Folse will be here within the month; no doubt he will carry with him the end of my erudition if I fail to provide him his answers. My only consolation here is that the other scholars have failed more bitterly than I. One of them, the older, goutish fellow caught fire to his laboratory trying to incinerate the black filth. \r\n\r\nAs for me, I have been loathe to even approach it. This... excrement, whatever it may be, I catch myself on the edge of prudence whenever I investigate it. It seems to spread, regardless of condition. No procedure I have tried can halt it. I vacillate between fury and flight. How should I kill it? What can I do to stop this? And all the same, what can I do? Can it be stopped? What dreadful scourge is this?\r\n\r\nBut enough of this. The dark substance haunts my thoughts, but I will not suffer its rule. The Lord Chamberlain will be here soon, and I intend to have results. ___NEWPAGE___",
	"lore-dmetrisnotes-piece2": "These are the findings of Dmetri Arvo, regarding the natural order of Caydehill University:\r\n\r\nThat Falx boy came to visit today. Troublesome. If it were my decision, I would have sent him on his way without even a glance into our library, but the rector would have none of it. It seems fear of the boy's father has spread throughout the academy. Unbelievable. To think that an upstart sellsword who butchered his way into the nobility could startle and cow his betters into submission. Perhaps I should not be surprised. \r\n\r\nIt is foolishness, however. The house of Ingmar Falx should never be welcomed into our institutions. We of the finer bloodlines should not give way to the masses. They may win the emperor's favor with conquered cities and burning fields, but we will always have his ear with our superior acumen and grace. It is a birthright we risk depriving ourselves of, should the lowborn be given proper education.\r\n ___NEWPAGE___",
	"lore-dmetrisnotes-piece3": "These are the findings of Dmetri Arvo, regarding the natural habitat of Caydehill University (And its surrounding territories):\r\n\r\nDespite my best efforts, I have been recruited for a sojourn into the fields and farmsteads of the neighbouring countrymen. For the last week, various planters and merchants have been flocking to the university in droves, bleating for our wisdom and assistance. Apparently there is some new blight threatening to ruin the year's harvest, and they cannot solve this affair on their own. Well, such is the responsibility of the learned class.\r\n\r\nThis expedition has taken myself and two colleagues a short carriage ride south to the village of Grolte. A miserable, muddy village to be sure. We've taken residence in the mayor's house, where I now write this entry. The mayor has sworn to take us to the infected fields as soon as daybreak tomorrow. I look forward to finishing this task decisively and returning to my studies. Perhaps a hot bath and a bit of delousing will be in order as well. ___NEWPAGE___",
	"lore-dmetrisnotes-piece4": "These are the findings of Dmetri Arvo, regarding the proceedings of the Diet of Kings:\r\n\r\nHe's a genius. There, I admit it. I have hid from it too long. He's the only one who can save us at this point. Maybe he's always been the only hope.\r\n\r\nThe convention has come to an agreement. In light of the endless reports of devastation, and the collapse of two neighboring kingdoms, we have decided that Lord Falx's Grand Machine is our only viable option. We are to begin sending materials immediately. ___NEWPAGE___",
	"lore-dmetrisnotes-piece5": "Put the beakers away. Pull the tools from the walls. Look not to the plans of great ambition and great purpose. Take only your pen in hand and write your last words. Give praise and thanks where it is deserved. Say farewell to those still here. Now go and stand in the city. Stand in the hills and valleys. Stand and witness the end coming for us all.\r\n\r\nIt was not always so grim, was it?\r\n\r\nNo, not always.\r\n\r\nI remember brighter times. I remember running through the forest. I remember a foolish girl eying me from across the table. I remember the spiteful glare of a noblewoman. \r\n\r\n\r\nA scourge came upon us. A scourge, indeed.",

	"lore-letters-title": "Letters",
	"lore-letters-piece1": "Quartermaster's Ledger, Date unknown\r\n\r\nOur food stocks are depleted. We've only the dried wolf and rabbit meat left. Largely, we're left to chewing leather now. Our vests, our belts, our boots. We draw our last breaths. The huntsmen corps managed to trap two healthy squirrels and a gray gosling, not more than ten hours ago, I'd wager. It was not nearly enough to feed all the workmen. The ones in the mines had to be prioritized, as expected of their labor. Despite the additional meal, their health is declining. We are running out of options. Furthermore, Joseph, Barda, and Jarin were taken this day. They did not go willingly. The others might still have a chance. I have to believe so, for my own sake. ___NEWPAGE___",
	"lore-letters-piece2": "Quartermaster's Ledger, Date unknown\r\n\r\nI had to tell Jarin's wife today. I had been gone from the shelters too long. We're losing them, as quickly as we lose everything else. The poor woman was half dead when I arrived. She will not last much longer. I stayed only long enough to convey my respect. \r\nHe was a good man. I would not be here this day without his aid. Nevertheless, I can do nothing for him or his kin. They are like so many of the others here. \r\nRest well, friend. I am sorry. ___NEWPAGE___",
	"lore-letters-piece3": "I've stopped counting days. Stopped counting time. All I know is every moment is the same - dark, cold, filled with fear and uncertainty. The work is heavy, my whole body aches. Maybe it will give up first. ___NEWPAGE___",
	"lore-letters-piece4": "We thought we knew what hunger was, yet nobody was prepared to face this merciless starvation. I could not dare wish this upon my greatest enemy. The feeling of emptiness is crushing me. I cannot tear it from my mind. With each passing day our strength wanes and our demise reaches closer.\r\n\r\nAdelaide, my sunlight, I beg you forgive me. I have failed you. ___NEWPAGE___",
	"lore-letters-piece5": "Nobody knows if it's day or night. How can we know if we haven't been up there for weeks, maybe months? The light of the torches are so dim, but then again, what if I'm losing my sight? ___NEWPAGE___",
	"lore-letters-piece6": "Mark, my little brother, ever skeptical.\r\n\r\nOur home above was lost long ago. Even if I wanted to, there is no clear path left for me to safely reach Maidentown. Infected don't last long out there, from what the hunters say. I had better take my chances here. As grim as it might look today, there is still hope for us. We must have faith. Trust in him and his deeds. He will succeed. He's the only one who can. Be patient and keep working as hard as you always do.\r\n\r\nLove, Annie ___NEWPAGE___",
	"lore-letters-piece7": "There was no mistake. It was the Rot. It is the Rot. And in the matter of days I will turn into Rot.\r\nI told nobody. I simply left the shelter and walked out. The sun was just rising. It had been a heavy few months since the last time I saw the morning. But with the first rays of sunlight bleeding onto the earth, the gruesome sight of the land came into being. The horror I felt was beyond thought. What used to be a realm of withered plants and bare trees has sloughed into a putrid mass of horrid black sludge as far as my eyes can reach. The air was ripe with death. I can still taste it on my tongue. There were corpses in various stages of decay lying all over the ground. They made a nauseating sound, collapsing upon the weight of my footsteps.\r\n\r\nBut the worst part... the worst part of this nightmare was the total, unending silence. No trace of a breeze, no faint stirring of an insect. The Rot itself was dead, and thick static was all that remained. Extinction in its purest form was glaring into my deepest senses. I could take no more. Step by step I made my way back into the safety of the cave and collapsed onto the floor, sobbing, screaming, and ripping the skin away from my afflicted fingers. The vivid image of my body joining those tainted, rot-eaten remains was crippling me before the plague could. I wish I had never left these walls. No human should see what I saw. ___NEWPAGE___",
	"lore-letters-piece8": "We can afford no compassion. If you suspect anyone of carrying the disease, steel yourself and lead them to the nearest gravesite. By force if necessary. One mistake and all is lost. We must be indomitable. We must be cruel beyond measure. Myself and your compatriots are no exception to this. If you should discover the rot upon you, do what is necessary. That is all.\r\n\r\nSigned,\r\nMarshal Durick Lawrence",

	"lore-reflection-title": "Reflection",
	"lore-reflection-piece1":  "I am not the reflective type. I was taught from a young age that life is better treated as a task: there is work to be done, so do it and do not complain. Thinking seemed like a luxury.\r\n\r\nI still follow that creed, but I have, in my time, come to see the power of thought. \r\n\r\nThought has lifted me out of despairing poverty. Thought has given my village the strength to survive the harsher seasons. Thought has seen my people raise their voices in hope for the first time in years. I am speaking, of course, of him. My friend and companion, Jonas Falx. \r\n\r\nOur task here will be done in some few days. I wish to make record of the events that have transpired until this point. I do not know if any will live to read this, but I cannot leave it be. A madness compels me to write, though I am no learned master.\r\n\r\nThis task would be better set for Jonas, but he is in no condition to complete it.\r\n\r\nI digress. Allow me to start from the beginning, and forgive me my shortcomings.\r\n___NEWPAGE___",
	"lore-reflection-piece2": "I stole into the Falx estate once, as a young man. I had intended to bring home a few pounds of our wheat and perhaps a handful of coins. I dared not take too much. The old Lord Falx mostly ignored our village in the shadow of his fiefdom, but he was harsh, stringent man who would not suffer the insult of a robbery. Nevertheless, I intended to rob him. \r\n\r\nIt was here in the shade of night that I came upon him: The lord's son, Jonas, stumbling in the dark towards the library. In truth, I presumed myself dead when he discovered me. No harm came to me, however. \r\n\r\nThe boy was also seeking to avoid his father's cruelty, and in me he saw an ally. I knew the forests and paths around this land, as well as the quiet places. In time, I would show them to him. My trespassing onto the estate became a common occurrence. I would teach him about the land and the yeoman's life, and in return he offered me lessons in writing, art, and the natural philosophies.\r\n\r\nThis arrangement continued in secrecy until the day the old Falx died and I was able to walk through the front door as an honored guest. In the same manner, Jonas was welcomed and honored when he came to my village. \r\n\r\nWe were fast friends. Brothers. We were prepared for the coming storm. ___NEWPAGE___",
	"lore-reflection-piece3": "Together, we rode for the university. Jonas, up to this point, had been the subject of much talk throughout high society. Those who had met him regarded him as something of a prodigy. A scientific genius. Coupled with his newly inherited lordship, he was expected to do great things. He enrolled at Caydehill to fulfill that potential. Seeking to make my own impact on this country, I accompanied him as a valet.\r\n\r\nJonas made great progress here. In a scant few years he was held in high prestige amongst the peerage and consulted for many natural and philosophical concerns. He found in himself a great propensity for invention, producing many valuable tools to ease the toils of the common folk. For this, I was very grateful. \r\n\r\nFor my own part, I had failed in irritable fashion to ignite any kind of social upheaval. The nobles of the university would pay me no mind, short of glares and outright threats. The workmen, drivers, and cooks treated my words as a fearful poison. Only Jonas would ever listen to my hopes for a peaceful, equitable world free of the chains of serfdom. At times, I suspected he simply humored me, but now I know better. ___NEWPAGE___",
	"lore-reflection-piece4": "It was at this point, some years later, that a change occurred. Although he never deigned to speak of it, I believe Jonas had some kind of breakthrough. His inventions grew equally more wondrous and monstrous. The eidolons, the locusts, the things without which our endeavor would fail: these he created and shared freely with the world. The people, both common and titled, began to see him as a shining light here to guide them to a new era. In truth, perhaps that would have come to pass were it not for the great adversity we were soon confronted with.\r\n\r\nSoon, the country would begin to understand its own fragility. Each day there were new reports. Refugees wandering from town to town. It felt as though we had all been sentenced to death. That helplessness returns to me still, when I close my eyes. When the emperor sent out the call for assembly, Jonas was among those compelled to find a solution.\r\n\r\nI was there when he was told the news. I remember finding it strange when for a moment his face ran pale and he seemed to shake with fright. But there was nothing strange about that, I see now. He locked himself in his laboratory and bade me not to disturb him. For months he continued this way, leaving only to eat and drink. His youthful looks quickly deteriorated and it seemed as though a great weight bore down on him. He emerged in time for the Diet, with a heavy, unwieldy pile of schematics. ___NEWPAGE___",
	"lore-reflection-piece5": "The rest, I have lost the will to speak of. I only wish to say that my friend, my brother, has done the best he could, and that I am not without hope. Our time down in these dark caverns has not drained me of life; it has convinced me of it. I have seen my dream of a better world come true in these depths. I have seen noble and commoner work, sing, weep, and die side by side. I have seen horrors, but I have seen humanity face them with hard eyes and clenched fists. I have struggled alongside the fiercest stars of our ruined land: scholars, engineers, soldiers, hunters, merchants, even beggars. All who found the strength to resist our doom. My countrymen.\r\n\r\nOur greatest endeavour will come to life in a matter of minutes. I go now to meet my comrades and see the result of this: our last, finest gambit. May our work be not in vain.",

	"lore-return-title": "Return",
	"lore-return-piece1": "I woke up in the dark. Everything dark. Everything painful. Every breath in agony.\r\n\r\nWaiting changed nothing. I started crawling. I couldn't keep track of how long. Weeks, months maybe. All the tunnels had changed. Not that I could remember the way up anymore.\r\n\r\nI'd feel my way forward, finding dead end after dead end. Digging with my hands when I could. Hearing other things down there with me. \r\n\r\nEventually I found my way out. Everything changed. Green again. Brown and red and blue again. Life returned. \r\n\r\nI could finally look at myself. Everything still hurt. I was broken. Flesh half gone. Joints missing. No leg. I can't remember what happened after the black sick reached my head. ___NEWPAGE___",
	"lore-return-piece2": "It took me many years to regain my focus. Around me, humanity started to adapt and flourish again. \r\n\r\nUnaware of their danger. I have set myself to work these past centuries. Though I am no scholar, no alchemist, my mind is strong. I have deciphered and learned much of what Jonas and the others already knew. \r\n\r\nI intend to use that knowledge shortly to turn the tide. Perhaps that is why I now reminisce on those dark, painful years after the awakening. May this endeavor be more gentle for you, my friends.",

	"lore-themorning-title": "The Morning",
	"lore-themorning-piece1": "Gather round, gather round!\r\n\r\nThis is a story to get you through the long, cold night when it comes for you, like it has this night for us. \r\nDo you think we were the first to feel the cold? The first to see the ghosts wandering through the night? \r\nNo! This has been happening since my grandfather's era. Since the time before that! \r\nI'll tell you about when it began. When Bearfirth, the first of us, saw the protector light go dim and realized she was not alone in the forests...\r\n\r\n\r\nThere was a time before this one, when the world was dark. There was nothing out there. No light. No trees. No birds and no music. What horror! A great miasma of nothingness. Can you imagine such a place? Through this emptiness a woman crawled. Alone. Starving. Lost. She only knew suffering. Only knew pain and grief. But she continued living, because she did not know of any other path.___NEWPAGE___",
	"lore-themorning-piece2": "One day she dreamt of great storms, trembling earth, turning wheels, and she woke to a new world. One of vibrance. Of light! Beautiful light! And beautiful green! Here now were the birds and beasts. The fruit and grains. The winding rivers and the great horn mountains. Where before there was nothing now there was wonder all around. She was the first to walk our world. Our home.\r\nThus she came to know joy. But when the sun left the sky and the night fell over the new land, she heard the whispers, the groans, the crunching footsteps of those abominable shades that haunt us still. She then came to know fear, and a dreadful fear it was! She fled into the dirt and the quiet places. Deeper down she went, hounded by the foul voices, until she came upon something hidden and strange. There in the dark she found herself in the presence of a god. ___NEWPAGE___",
	"lore-themorning-piece3": "And so the First Trade was conducted. The god granted her a madness. The madness to keep struggling in the face of fear. In exchange, she swore fealty to it. She swore to never forget what the god taught her. \r\nThen she climbed. She returned to the surface, and in her madness she fought the monsters that harrowed her. \r\nFor twelve years she fought! Every day she would rest and enjoy the bountiful wonders of this world, and every night she would rise and battle the creatures that came to hunt her.\r\nShe felled hundreds of them, yet they always returned. As time passed by, she grew wise.\r\nClimbing to the high mountaintops, she called out- Called out! In a clear voice that rang through the dales, she called, \r\n'I am Bearfirth! I am mighty! If you hear my voice, come find me! Come look for me in the plains, in the forests, by the rivers! Find me, and you too will be mighty!'\r\n\r\nAnd her voice was heard. Other men and women appeared. Those who had been hiding in the dirt and the roots. In the gray shadows. They heard her voice and were entranced. They followed it to the source and came together as a crowd before her. They were fearful and hungry. \r\n___NEWPAGE___",
	"lore-themorning-piece4": "Now comes the Second Trade. She offered them wisdom in exchange for strength. The people, desperate for guidance, agreed to the deal.\r\nWorking together, Bearfirth and her companions built the first home. These walls were made from only mud and stone, but the ghosts had not the power to overcome them when the sun left the sky. The people rejoiced when they saw this, but Bearfirth, upon realizing she would not have to battle anything that night, felt the years and years of exhaustion, once held back through willpower, now fall upon her as a flood. Collapsing to the ground, she knew that her life was at its end. \r\nThe people gathered around her, fearful and lost again at the thought of her leave-taking. They think they will have to return to the dirt and roots if she is gone. They think she pulls the morning into the sky. ___NEWPAGE___",
	"lore-themorning-piece5": "Seeing this, she makes the Third Trade, the Final Trade!\r\nShe asks of them, \r\n'Survive this night. Stay watchful, do not give up yet. Do this for me and my strength will be yours.'\r\nHer people are hesitant, but they bind themselves to the trade. They keep watch. The shades scream and roar at them -  Can you hear them? They're still out there, screaming at us now!\r\nBut her people do not run. They have an oath to fulfill. They build the walls stronger and trust that Bearfirth will hold up her end of the bargain. When the sun finally returns, it finds them proud and cheering. At last they know the madness that Bearfirth knew: They learned that by fighting in the face of hopelessness they could accomplish anything.\r\nWith their newfound strength, they worked together and made a grand village. They spread to distant lands, making villages and helping those in hiding there. And always, they remembered that long night and the sunrise that came afterwards.",

	"lore-inconvenience-title": "An Inconvenience",
	"lore-inconvenience-piece1": "Apologies, Florian.\n\nWe’ve been dealing with a shortage of supplies regarding the generator. I mentioned already that broken pump. We’ve also found an issue with one of the gears just this morning. \n\nNaturally, I’ve repaired the gear already and need only to reinsert it now, but there might be some delay before we can requisition a new pump. I shall ask Wade and his team if I might repurpose one of his devices from the mines, but I suspect he will be loathe to part with it. \n\nIn the meantime, I fear there will be some disruption to the mechanisms running these archives. I know the scribes find it unpleasant, but you’ll have to enter the library through the maintenance room for now. Don’t worry, he won’t bother you.\n\n - Ibrahim",

	"lore-whinging-title": "Whinging",
	"lore-whinging-piece1": "Tired of all this damn shoveling.\n\nEvery morning, “Eustace, the boiler needs more coal”.\nAnd every night, “Eustace, the gassifier needs more coal”.\n\nI suppose I should be grateful to still be alive at this point, but honestly couldn't they make some kind of little metal man to shovel the coal? And then leave me in peace.\n\nI'll make sure they both stay lit of course. Make sure the little metal men are keeping up their work and all.\n\nYes, I quite like the sound of that. Foreman Eustace, keeping everything running. Now that's got some weight to it.",

	"lore-patronage-title": "The Patronage of Tibalt Amaro",
	"lore-patronage-piece1": "Hail!\n\nRidiculous. No.\n\nHark!\n\nI am Tibalt Amaro, cousin to the King and third viscount of...\n\nNo. Suppose I just speak plainly...?\n\nI made a purchase yesterday. A rather peculiar one. Having just returned from my cousin the King’s residence, and seeing one of these… Bells, as they are called, though I myself have no idea why, nothing bell-like about them at all. Akin to a snake, more like.\nI am a God-fearing man and find this form unnerving. Curious that our Church, so eager to lambast every drunkard and enjoyer of the carnal pleasures, remains largely mum on these. Truly.\n\nWhere was I...\n\nMy cousin the King swears by this contraption, and it cost me a pretty penny, but soon, I hear it said, no noble house shall be without one. I wonder what other such inventive tools there are, and what their use might be.\nOn the way back to my estate, I heard word of a traveling alchemist from the Orient, and decided to invite him here with his cart of curiosities. Provided he shows, I might host him for a while, though frankly, he’d do well to entertain me. We shall see how he fares.\n\nAh, my throat is dry. I suppose that's enough for now. How do you make this thing inert?\n\n[Shuffling, followed by scratching, followed by clanking until a sudden thud, then silence]___NEWPAGE___",
	"lore-patronage-piece2": "Yes. So. I shall now speak. Ahem.\n\nI am becoming accustomed to the appearance of this device, though it has been some days since I have used it last. Some malfunction - the crooked merchant’s oversight, I am sure - had it just standing there, waiting for the man to arrive and repair it. It better work fine now, or my cousin, the King, will learn of this.\n\nI have mentioned before an inventor. A man by the name of Dastan, where from he hails and why he uses only his first name he does not say. A quiet, small man, unassuming and humble.\n\n[Audible groan]\n\nGod Almighty, such a bore.\n\nIn my sudden fascination with these mechanical toys, I have assumed that inventors are universally bright and intriguing, but no. This Dastan fellow has brought with him trinkets and baubles aplenty, but nothing to truly inspire.\nA ball that gyrates in the air when spun - a parlor trick, appropriate amusement for a child perhaps, but nothing more. A short reed, through which wine can be poured and which supposedly makes it more palatable - although I tasted no difference. A spice grinder in the shape of some exotic hulking beast… the rest are too uninspiring to even remark upon.\n\nI shall give him a day or two more perhaps to present something from that rickety cart of his to truly put a spark in my eye, or else my hospitality will come to an end. I have no patience for charlatans!___NEWPAGE___",
	"lore-patronage-piece3": "[The nobleman’s voice is excited, the change in tone obvious in comparison to the previous entries]\n\nI had started this day resolved to run the inventor out, but he has finally pulled through! I heard him working on something in the stables overnight, the man looked like he hadn't slept at all when I approached. It was the most peculiar thing: wings crafted out of thick fabric and spread over scaffolding, the likes of which I have never seen - to think he kept them under covers for all that time. “They are not ready, and need to undergo trials.” he said. “Come now,” says I, “the sky is clear and you surely have faith in your craft?”\n\nCruel, perhaps, but the gambit was well worth it.\n\nDastan took the contraption to a nearby hill and rode down it like he would a cart. It seemed he would crash on the bottom, but something miraculous started happening in front of our eyes: the invention started lifting, and then sprung into the air!\n\nAt first I thought it a mere illusion, a trick, but no! He circled the hill and came to a stop at its feet, shaking and pallid as a man not long for this world, but intact! I have fed him, let him rest, and summoned him to my study, where he has just now left. Tomorrow I shall try out this contraption. Dastan was trying to object, but he relented after I offered my price. Truly, wealth can open many doors and I am fortunate to possess enough to afford such a bargain.\n\nTomorrow, God willing, the name Amaro shall go down in history as the first man to have taken flight! My cousin shall be so envious!___NEWPAGE___",
	"lore-patronage-piece4": "[The nobleman’s voice breaks before he can utter a word, and sobbing can be heard for a few long moments before he composes himself to speak clearly]\n\nWords escape me. There is truly no way I can describe the wonder. The wind in my face, soaring above the ground, seeing the world as I have never seen it before! Dastan… a genius! A visionary, blessed by God, for how else to explain his talent?\n\nToday, he is resting in my best guest chamber, my servants catering to all his needs, no expense spared. Tomorrow we shall speak of many things. My skull feels close to bursting with all the thoughts of what could be achieved with this invention.\n\nAnd now that I have tasted flight, I can scarcely stop thinking about doing it again.___NEWPAGE___",
	"lore-patronage-piece5": "Amaro: I should very much like to have this recorded for posterity. All chronicles shall remember this day, Dastan!\n\nDastan: As my lord pleases, though I must state again that the endeavor will be… challenging.\n\nAmaro: Nonsense! What you have managed once, you shall do again, and faster this time, with my funds at your disposal! Together we shall share the gift of flight with kingdoms far and wide! Your name shall be as wide-spread as that of Falx, and with good reason!\n\nDastan: I am humbled, my lord.\n\nAmaro: Enough coyness! Those who listen to this recording shall know the names of both Dastan the inventor and Tibalt Amaro his patron! But tell me, friend, have you thought about what I asked?\n\nDastan: Yes, I have.\n\nAmaro: Well then, let’s hear it!\n\nDastan: Farah, my lord.\n\nAmaro: Fa-rah. An odd word. What is its meaning?\n\n[Silence for a few short moments]\n\nAmaro: Fitting. Truly. Very well then. I proclaim that we shall build a workshop on my lands, and in that workshop we shall construct Dastan’s Wings of Farah. We shall make them available to all in time, so that none of those made in God’s image shall be without the joy of flight. This I solemnly swear.\n\nDastan: Inshallah.\n\nPOST SCRIPTUM\n\nI have so far found no more concrete mentions of either Tibalt Amaro, Dastan or “the Wings of Farah”, though some fragmented records exist to suggest the existence of mechanical wings of some description. It is unclear how many were made or how many survived intact into our dark era.\n\nOf note, a children’s story heard by one of our brothers offers an interesting detail, as it concerns a flying bear. The Amaro family crest was a brown bear standing on its hind legs. Pure coincidence, perhaps, but I have recorded it herein as a curiosity.",

	"lore-sparrow-title": "The Spy and the Sparrow",
	"lore-sparrow-piece1": "My Honorable Lord.\n\nSuccessfully recruited. Had to prove intentions, apologies to Baron Tassi for disturbing his sleep and the stolen chamberpot - crude sense of humour.\n\nGroup I joined is chapter of a bigger organization. Intentions unclear, but much talk of self-sufficiency.\nMade up of both men and women. Peasantry foremost, some craftsmen: a cobbler, two carpenters, a servant. Just under two dozen souls. None can write or read I think, but I shall keep vigilant.\n\nWill ingratiate myself with them and keep gathering observations.\n\nAwait further missives.___NEWPAGE___",
	"lore-sparrow-piece2": "My Honorable Lord.\n\nConfirmed suspicions. Heard boasts of loot from the raid on your lordship’s holdings and Viscount Cardoso’s ale stores.\nBandits work together with another group, spoken of as friends not competitors - likely another chapter.\n\nTargets for attacks decided based on current needs - medicinal supplies right now, advise to send word to all at risk.\nRecruitment seems to be regular but not codified, though generally proof of worth expected. Obtaining a noble’s belonging or acquiring a small amount of supplies through some swindle seems a common story.\n\nNo suspicion of ill intentions after a newcomer is welcomed, confirming your lordship’s assumptions - these are not sophisticated folk. Meeting places determined by a method I am not yet privy to, but aim to learn.\n\nAwait further missives.___NEWPAGE___",
	"lore-sparrow-piece3": "Have drawn suspicion from Florin, Harrach subject, smithy.\n\nAdvise capture or slay when next seen. Balding, black beard sheared, stout of posture but walks hunched.\n\nNext raid Lord Cardoso’s livestock. A rat supposed to open the way, but no violence planned.___NEWPAGE___",
	"lore-sparrow-piece4": "My Honorable Lord.\n\nI beg of you to accept my apologies for the tone of my previous missive.\nBeing under scrutiny, I had to be brief and omit the proper language expected by your lordship.\n\nAllowed to write the current missive in comfort. Resting after thwarted raid.\n\nFlorin dead of putrefaction from arrow wound - my compliments to Lord Harrach’s archers.\n\nGroup is currently hiding within the Capillaries. Advise restraint in retaliation, reasoning as follows:\nHelped escape wounded lad by name of Antek from under Lord Harrach’s outriders, impressing others.\n\nI implore your lordship and allies to grant time until my next missive. Will attempt to garner authority before a larger meeting of the groups, supposed to take place within the month.\n\nWith luck, I may be able to deliver your lordships more than just foot soldiers.___NEWPAGE___",
	"lore-sparrow-piece5": "My Honorable Lord.\n\nMy sincere thanks for your generous and wise decision to abstain from violence against the bandits.\nI realize the recent attacks have been a nuisance, but my plan is bearing fruit.\n\nMy contribution to the raids was noted (my apologies to the guard at Viscount Cardoso’s estate, I pray his knee heals well), and my reputation among the group is now well established.\n\nI have been informed that the chapter has been noted by a certain Sparrow.\nUnsure as of yet if this is a nom-de-guerre or a title, but have heard it often lately.\n\nTomorrow we are to join a meeting which addresses the current make-up of the group and its priorities.\n\nI will send another missive as soon as I am able to do so in less plentiful company.___NEWPAGE___",
	"lore-sparrow-piece6": "My Lord.\n\nApologies for such a long pause in my missives, but I have hardly had the opportunity to write.\n\nNew additions to the group include a scribe and an escaped nun, I would rather not take unnecessary risks, as both are ardently devoted to the cause.\n\nMeeting with Sparrow was akin to a rowdy commoner’s moot, with ale, food, and merriment aplenty - a treat for my chapter at least, as we were struggling with supplies in recent weeks.\n\nDid not manage to get a closer look at Sparrow, but heard her speak - a woman of strong build, perhaps a mason or otherwise a physical worker, with a loud voice and much of a following within the ranks.\n\nMany issues raised, among them supposed attention paid to the Flock - a moniker now also adopted by my compatriots - by the Blackguards, broad goals for the coming months, many harsh comments on life in the tunnels.\n\nHeard many stories, most find many listeners nodding their heads in agreement.\nSurprised by the group’s steadfastness, despite coming from many backgrounds and speaking different tongues. Their spirit will be hard to subdue anew.\n\nShall write again soon, details of new targets are expected to come down from Sparrow within the next few days.___NEWPAGE___",
	"lore-sparrow-piece7": "My Lord.\n\nI hope this message reaches you swiftly.\nThe next planned attack targets your Lordship’s estate with the goal of procuring valuables from their storage at the Stout Holds.\n\nI have offered that due to some of the goods held there being connected to Falx’s project, there is a risk of Blackguard retribution, but to no avail - Sparrow seems to have reassured all involved that the raid will focus on precision so that doesn’t happen.\n\nMyself and Antek have been chosen to spearpoint the raid. My Lordship, I once again humbly request your restraint - the raid needs to achieve at least partial success, as all involved are said to expect an audience with Sparrow.\n\nThis is my chance to speak to her alone, and relay all I learn to your Lordship and allies.\nMyself and Antek will wear red scarves around our heads - I am fairly certain that no one else shall use such a distinctive piece of garb.\n\nI entreat your Lordship to instruct the guards to let us two roam unchallenged, and I pledge to only take as much as is deemed necessary to impress the group and Sparrow.___NEWPAGE___",
	"lore-sparrow-piece8": "I write to you distraught and disconcerted.\nAntek is dead, the young lad stabbed through the throat, giving his last breath in the interest of the cause.\n\nMy cause.\n\nHave I not made it clear we would be distinctly dressed? Have I not made clear my wish that the boy be unharmed?\n\nThe letter I passed has been read, I know this as one of the guards, seeing me approaching, laid down his arms and pointed me to the meager trove set aside for me to slip away with.\n\nWhy then, pray, has this same approach not been extended to Antek just moments before?\nMy Lord, I realize the tone of this letter may be inappropriate, you should however know my disappointment.\n\nThe lad had promise and was crucial for building my good standing among the Flock. I am now bereft of not just a compatriot, but a valuable asset.\n\nI have been invited to meet Sparrow. Expect my next missive soon after.___NEWPAGE___",
	"lore-sparrow-piece9": "Sparrow knows, has seen through my ploy, I am certain.\n\nWriting in haste, being watched.\nNext attack baron Tassi’s weekly convoy. Sparrow leads.\n\nPlan to surrender to guards, red sash across tunic. Capture and deliver to your Lordships for details on Flock and Sparrow.___NEWPAGE___",
	"lore-sparrow-piece10": "To whoever reads this.\n\nShould’ve seen your guards’ stupid gobs when Emric or whatever his name really was fell over with a bolt through his head.\nBastard thought he was so smart, but not smart enough to cover his tracks. The one who forwarded his messages to you has been warned. For her sake, let this be the last one she delivers.\n\nYou must think of us as simpletons who can’t recognize a double-crossing rat when they see one. If there are more, I will know. And when I do, a quick execution will be the best they can count on.\n\nWe are not cruel, but can be if that is the only thing you lords understand.\n\nHow many of your people have we killed over the last months? A handful, perhaps, accidents happen.\nMore of your servants, subjects, even guards, have joined our ranks when they understood the truth.\n\nWe do not need you. There are no fields to till in this darkness, no castles to impress from a distance, no authority you hold that cannot be challenged.\nWhy would we serve those who have naught to offer but endless toil and the expectation to have their boots licked?\n\nThe Flock offers every man and woman a way to take their lives in their own hands. If they serve, then only because they wish to, not because they are forced to. In all of us, though we come from disparate places and are not all peasants nor burghers nor soldiers, this universal truth we understand well: our fate is our own to forge. And we do not need approval, from God Almighty perhaps, but not from the likes of you.\n\nWhen we establish ourselves and make ourselves known to all, we shall perhaps approach you to deal as equals.\nUntil then, do not cross us, or it might be you lying on the ground with a bolt in your skull.",

	"lore-stone-title": "The Weight of Stone",
	"lore-stone-piece1": "Stationary, long term recording.\nPlace of origin: unknown.\nState: background noise, technical issues.\n\n“And this one is for you, my lovely niece!”\n\n“What is it? It’s heavy! And clinking...”\n\n“Well, why don’t you open it, hm?”\n\n“Are they... stones?”\n\n[boisterous laughter] \n\n“You sound so disappointed! What’s so bad about stones, little Emili?”\n\n“But there’s stones everywhere!”\n\n“Indeed there are. But these here are special.”\n\n“Special stones?”\n\n“Marbles! Worked on them myself, see? All round and smooth and easy in the hand.”\n\n“So they’re round stones. But still stones!”\n\n“Haish, aren’t you impatient today. Look here. Let me show you... You put one down like this, see? And then you take the others and try to... ah-ha! Almost hit it. Want to give it a try?”\n\n“It looks easy.”\n\n“Well, you’d think so, wouldn’t you? Want to make a bet with your uncle?”\n\n“Mama said you shouldn’t gamble.”\n\n“Right, your mother is absolutely right. Well then, I guess, then I’ll take these here back and search for a better gift for our little girl...”\n\n“Give them here! You gifted them, so they’re mine now!”\n\n“But you didn’t want them, did you?”\n\n“No! I want them! You can’t catch me so you can’t take them back!”\n\n“Hoi! No running! Wait- If your mother sees you-! And off she goes... little whirlwind.”___NEWPAGE___",
	"lore-stone-piece2": "“Oi Bert! You’re finally out of the tunnels! Was that your niece?”\n\n“Sure was. The girl grows like a water root, almost didn’t recognize her. How’s it been up here? Any news?”\n\n“Merchant’s been scarce. Last shipment of oil and coal was late – but they still take the ore as if it is their bloody right.”\n\n“Shush Hal, not so loud. You know damn well it is their right, and we should be proud to procure the ore they use in the main city. I tell you, our ore is what makes the crawlers and even your lanterns!”\n\n“But it wouldn’t hurt them to show some more appreciation, now would it?”\n\n“We’ve all got our packs to carry, down here. And it’s not like up top was any better, now was it?”\n\n“Right, you’re right. Just being uneasy, is all. But as long as the tunnels don’t run out, they’ll have a need for us.”\n\n“Right. Right, as long as there’s ore....”___NEWPAGE___",
	"lore-stone-piece3": "“Bertram, you’re back. Emilia came running just a moment ago. Said you gifted her stones and wanted to bet on them? Of all things?”\n\n“Miriam! Your little whirlwind is fast on her legs, isn’t she? And got a loose tongue, that girl.”\n\n“Don’t you entice my kids to any shady deals, you hear me? It’s bad enough I have to tell her father off each time. You brothers - I should have never married a miner!”\n\n“Ach, Miriam, don’t be like that. There’s nothing but miners in this town, anyways!”\n\n“And you have the gall to sound proud about it. Tell me, how’s the tunnels these days? Your brother comes back every day with dust stuck everywhere. I’ll give up washing his clothes soon!”\n\n“The tunnels, huh.” \n\n[low voices fading away]\n\n“I won't lie to you, Miriam, …seen better days… but surely…”\n\n[some entries are unreadable, the text covered with blotches and stains]___NEWPAGE___",
	"lore-stone-piece4": "“The sixth right tunnel is barren.”\n\n“What about the third?”\n\n“Traces remaining. We sent Bert and his men a day ago, he should be back soon.”\n\n“If there’s no ore to be found there either...”\n\n“Nothing to do about it.”\n\n“We can go deeper.”\n\n“You think I haven’t thought of it? But the men are uneasy, and I get where they’re coming from. The air down there is stale. And thin.”\n\n“But you tested the depths. The lamp kept burning even down there, didn’t it?”\n\n“So far it kept burning. But if we can avoid it-”\n\n“Hush. Someone’s coming.”\n\n[Half a page seems to be ripped out, with uneven edges]___NEWPAGE___",
	"lore-stone-piece5": "“Oh my god.”\n\n“Are they... are they alright?”\n\n“What happened?”\n\n“Is that Bertram? Someone call the Greys!”\n\n“....the tunnels. Down there, if the supports failed…”\n\n“That’s why we needed that bell down there..!”\n\n“Hey, man. Are you alright? Can you hear me?”\n\n“What? I can’t.... Be quiet you lot! I can’t hear him!”\n\n“Verdammt! Where? Are the rest of you still down there?!”\n\n“We need to assemble a search party right away. They went down the third tunnel, if we hurry, we may still...”\n\n“...two days ago...”\n\n“But we can’t just-!”\n\n“Someone get him some water and call...”\n\nThe rest of the conversation is lost. Despite repeated listening, the quality of the recording and overlapping voice lines made a complete transcription impossible.___NEWPAGE___",
	"lore-stone-piece6": "“What do you mean, you have to raise the prices? Again? Didn’t you sell these to me for half the price just last time?!”\n\n“Sure did. Can’t anymore.”\n\n“That’s all you have to say?!”\n\n“Look here, Halfred, I have to feed myself too. You know how hard it is to get fresh food these days. It’s not like it grows on stones.”\n\n“But-”\n\n“Take it or leave it, Hal.”\n\n“...Fine!”___NEWPAGE___",
	"lore-stone-piece7": "“Mama?”\n\n“Yes, my darling? What is it?”\n\n“Will uncle Bert be alright?”\n\n“....of course, sweetheart. He’s big and strong, isn’t he? Just like your father. You know how the miners are.”\n\n“Yes! All miners are strong like ox-hen!”\n\n“Oxen, my dear. Did old Bergmann talk to you about the above again? That woman has too much time on her hands…”\n\n“She told me that we’re special! ‘We’re strong and the dark won’t scare us none, no fear, because we miners were always down here!’”\n\n“No fear… Well, I guess my little wildling isn’t scared of anything anymore, huh? You really do take after your father and uncle both.”\n\n“Yes! I’ll be big and strong like uncle Bert one day, just you wait, Mama!”\n\n“Sometimes I wish your father had a bit more fear in him. Or some thoughts left for his family waiting at home for him!”\n\n“But Mama, you were the one who chased him out with your broom last time…”\n\n“And he earned that scolding! Now come along, your uncle is waiting for that medicine you’re carrying.”\n\n___NEWPAGE___",
	"lore-stone-piece8": "“That poor family.”\n\n“It wasn’t enough for Bertram to come back in that state, now even his brother…”\n\n“-heard Miriam cry all night.”\n\n“What about the daughter?”\n\n“They say he went too deep, …not enough air…”\n\n“Hush, they’re carrying the body out.”\n\n“From the stone we make our living, and to the stone will we return.”\n\nFollowing is one of the only complete records of a tunnel burial, a local tradition observed in the rural mining settlements. Cross referencing with the documentation provided in “A Miner’s Guide to the Depths”.___NEWPAGE___",
	"lore-stone-piece9": "“This is the last one. I won't be coming back Hal. You’re on your own from now on.”\n\n“I see. I guess it’s goodbye, then.”\n\n“I’m sorry.”\n\n“No, no. You have to feed your own too, right?”\n\n“It’s not profitable to come out here any more. They’re rationing even the mushrooms now, and there’s no more trade happening either.”\n\n“Right. So no more haggling over your wares, eh? Haha. Yeah.. alright I guess.”\n\n“....are you sure you want to stay? Why not pack up and come back with me?”\n\n“No, no. I can’t. There’s still the mine, isn’t there? And the kids are still here, too. The Greys, and the Pebbles. Even old hag Bergman is still here, all the good it does us.”\n\n“Hal, about that mine shaft... No, never mind. It’s too late now, isn’t it.”\n\n“They haven’t told us to stop.”\n\n“I see.”\n\n“Right. I don’t want to keep you! Off you go, yes? Say hello and goodbye to your wife as well.”\n\n“Goodbye, Hal.”",

	"lore-miller-title": "Admirer of the Miller",
	"lore-miller-piece1": "The Pond\n\nWhat could have been if this chaos had not come between us? I can't stop thinking about him, it grieves me, drives me mad. All I can do now is to write down these memories and draw what I remember with charcoal from the dying fire.\n\nI remember the first time I saw him vividly since it was such an unusually beautiful and peaceful day. The harvest of rye had begun but I snuck away early that day from the workers to enjoy the still summer evening out in the forest. Leaves rustled softly as I walked and small twigs crackled under my feet. Bushes and ferns brushed against my legs and arms.\n\nI reached a glade with fallen trees and pools of water. I made myself comfortable, laying on top of a few moss covered rocks. The surface was dry and soft and the cranberries were blooming all over, buzzing with life. Looking up between the treetops I saw the partly cloudy sky. I would do anything to go back to that moment.\n\nFeeling drowsy from the sweet, warm air I closed my eyes and just listened. I heard crows scrambling around in the trees and small bits of branches splashed down into the water beneath. Bees were humming to and fro close by my face. A fox barked in the distance.\n\nFootsteps, branches snapping and brushing of vegetation. The sound stirred me from the haze. I thought it was a deer. It was very faint, but getting closer. I looked up and saw a tall man slowly walking towards the bigger pond in the glade. He sat himself down on an old log right by the water. He sat very still, as did I, and just looked at the water and the bugs that were dancing there.\n\nHe was fair and had light, long hair with wavy locks. His gaze was cold but at the same time gentle and at ease. By the look of his rugged hands, strong shoulders, and patched linen clothes he was a hardworking man.___NEWPAGE___",
	"lore-miller-piece2": "He leaned forward and picked something from the ground. He looked at his find and pulled a string from his pocket. After a brief moment of tinkering he seemed to have made a necklace that he hung around his neck. A gentle smile spread across his face as he held up the adornment piece in his hand, admiring his simple creation.\n\nI was careful to stay still, not making my presence known. I did not want to disrupt the stillness with my awkwardness. And at the same time I could not take my eyes off him.\n\nHe brought out a piece of folded, yellowed parchment out of his belt bag that he proceeded to scribble on, pausing every now and then looking up, his thoughts seemingly far away.\n\nCarefully he put away the parchment and got down on his knees by the clear forest pool and cupped his hands. He took a sip and then splashed his face, making his short beard glitter with water drops.\n\nHe removed the necklace he had made and hung it on a thin, leafed branch, looked out over the pond one last time and then contentedly walked away through the brush.\n\nOf course I was curious and walked over to the place he had been and inspected the necklace he had made. It was made out of a large acorn from one of the nearby oak trees. If I had only had the bravery to get up and greet him that first time I saw him. But who was I, a shy cow farmer's daughter to do that?___NEWPAGE___",
	"lore-miller-piece3": "The Carriage\n\nAs the harvest season went by and autumn was reaching its end, I sometimes went back to the ponds in the forest where I had first seen that mysterious man. I had not seen him before in my village nor could I remember seeing him in the neighboring village either. It was like he had appeared out of nowhere and I couldn't stop thinking about him, to the point where it almost hurt.\n\nThe acorn necklace still hung there, untouched. The summergreen color of the seed was gone and it had turned into a shiny bronze. At some point I realized that he probably wouldn’t come back for it, so I took it and put it around my neck. I felt silly but it was pretty, in a childish and playful way.\n\nMy life on the farm got more busy and rough as winter approached. The cows needed to be fed several times a day as well as the morning and evening milking. The water in their troughs froze and firewood in our cottage was running low. When the winds were just about to turn freezing and snow was in the air I brought with me my little wooden cart, to the nearby spruce forest to gather some firewood logs to take home and cut.\n\nAs I was struggling with the frozen logs a small horse wagon, loaded with sacks and covered from the snow, came rolling on the muddy forest path. The driver had a thick cloak with a hood covering half his face. The gray, heavy mare was trotting energetically but slowed down to a walk at the light tug of the drivers hands on the reins. The snow was starting to come down heavy and my clothes were by now all covered in white.\n\nThe driver stepped off the wagon and put up a hand in the air as a greeting. I hesitantly waived back. He pulled out a thick blanket and threw it over his horse. He stroked the old, gray mare between the ears and she snorted content. The driver turned to me.\n\n“Do you need cover from the storm, lass?” he said in a concerned manner.\n\n“If you need help, that is.”___NEWPAGE___",
	"lore-miller-piece4": "Since I was getting cold from the snow and wind I precariously walked over and stepped into the wagon. It was dark and not much space, but at least it was dry and sheltered from the wind.\n\nBefore the driver entered the wagon he loosened the horse from the harness and let her walk free. The wagon creaked as he got in beside me. He turned around behind him, lightly brushing against me, as he opened a bag of grain. He scoped out a fist of grain and called his horse, “Dapples, come here girl.”\n\nThe cart horse's head stuck into the wagon and she happily ate the grain from the driver's hand.\n\n“I hope you don’t mind her joining us.” He said with a grin while rubbing the horse's muzzle.\n\nThe driver lowered his hood and I found myself staring as I recognized him. His hair was long, light and slightly tangled from being under the thick woolen hood and his eyes were dark green. My heart couldn't believe the luck that I had stumbled upon him again.\n\n“We certainly weren’t expecting this weather today. Dapples and I were just picking up some grain to bring to the mill.”\n\n“Are you... the miller?” I asked since I remember the miller in the neighboring village being much older.\n\n“Not exactly. Or well. I work the mill now that my father passed. I am the miller's son.” He was quiet for a moment and fiddled with the reins. “I guess that makes me the miller now.” He looked at me with a sad smile.\n\n“I’m so sorry about your father.” I mumbled, looking at my hands.\n\nWe sat in silence for a while, shoulder to shoulder, melting snow dripping from our cloaks and our breaths were smoking from the cold. I wanted to ask a thousand questions, but I couldn't bring myself to do it when I saw the hurt look in his eyes. But maybe that was exactly what I should have done.\n\n“Your father must have meant alot.”\n\n“He was a rough man as millers go, but he did have a good heart. I left my life as a brewer to come back to the mill when he got ill. The old man deserved no less.” The miller scoffed. “I do miss the brewing business though. It was a breath of new life from the slow, farming labors. But as long as I get to brew some of my special Miller’s Mead, all is well.”\n\nHe smiled slightly, then he caught sight of the acorn necklace hanging around my neck.___NEWPAGE___",
	"lore-miller-piece5": "“That necklace...” He paused.\n\nWhen I realized, my cheeks blushed and I cursed myself that I still had it, although now I am very glad I kept it. I stammered: “I...I found it by…”\n\n“The ponds in the forest.” He said slowly and looked curiously at me.\n\n“I actually saw you there.” I quickly confessed. “And I...” I started fiddling with the knot of the necklace.\n\nHe put up his hand in the air to stop me before I could take it off.\n\n“Please, keep it.” He laughed heartily and gently pet Dapples, who was standing half asleep. “Now, where to? Let me drive you. The storm doesn’t seem to be letting up.” He backed up his horse and hopped out of the wagon.\n\n“That’s very kind. But I need to bring the firewood home.” I excused myself.\n\n“Dapples might be an old mare, but she doesn't mind a little bit of extra cargo.” The miller winked, and refastened Dapples to the wagon, and proceeded to load the firewood. I felt a bit overwhelmed by this kindness and quickly sprung to my feet to help him, saying thank you again and again.___NEWPAGE___",
	"lore-miller-piece6": "We got into the carriage, our clothes completely covered in snow. The miller asked his horse to move forward in a slow trot. Despite the cold, I found the wintery landscape delightful. The snowflakes tickling the skin of my face and the fresh bite in the air. Come to think of it, it is probably winter on the surface now. If there only was a way to feel the snow again.\n\nI had a piece of parchment in the pocket of my skirt which I used to make a sketch of Dapples trudging through the snow. The miller glanced at the paper and I shyly showed him the drawing. His eyes brightened.\n\n“Beautiful. In a way it’s like... a poem without words, isn’t it? I… I used to write poems.”\n\nHe slowed down Dapples at a sharp turn in the road.\n\n“I saw you writing something, when I saw you there, at the pond.” I remarked, folding the parchment again and then pulling the cloak tighter around me.\n\n“That was the first time I wrote after many years of not writing at all.” He noticed the curious spark in my eyes.” I know what you are thinking. It has been a long time since I wrote something worth reading. I could not bore you with my nonsense.”\n\nHe seemed a bit embarrassed so I left it at that. Perhaps he had never shared these things with anyone before.\n\n“If you say so. Another time then.” We briefly looked at each other, smiling shyly.\n\nWe rode off down the road as the snowstorm seemed to be waning. My skin was cold, but  I felt warm on the inside all the way home. His presence made me feel so comfortable and safe in a way I had not felt before.___NEWPAGE___",
	"lore-miller-piece7": "The Mill\n\nIn early spring when it was almost time to sow the rye I was herding my family's three cows through the woods of the neighboring town. I had my cowherd staff, guiding them through the trees, letting them eat off the sparse, sprouting grass that was growing there.\n\nI stood leaning on my staff, looking out over the town below, seeing the townsfolk going about their business. Smoke was rising from the cottages, the sweet smell of fresh bread wafted through the air, and the white sails of the mill were cheerfully spinning in the bright sky.\n\nFrom a distance I saw the miller carrying sacks of grain from a wagon into the mill. He was moving vigorously, not stopping to take a break. He greeted some townsfolk on their way into town and then moved the horse and cart out of the way before he disappeared into the mill.\n\nI was awoken from my daydream, hearing the cows from a distance. The three of them were heading out on the fields. With hurried steps I went out after them but alas they were full of spring energy and cheekiness and just kept running ahead of me. Remembering this now, as I sit here in the cold mountain, I realize how much I really loved those animals, even when they were that naughty.\n\nThey were stopped by a ditch between the mill and the field and I finally got to them. I got in between them and tried to turn them but ended up startling them. One by one they scrambled down and through the ditch to the other side, pushing me off balance and shoving me into the mud. I can still remember the taste and the awful feeling of my feet sinking.___NEWPAGE___",
	"lore-miller-piece8": "I saw the cheeky heifers running, skipping, and leaping along, headed to the bright green, sunkissed grass on the hill by the mill. Desperately I tried to group them together but at this point they were all way too mischievous. They ended up scattering, one of them stomping in through the door of the mill. I was staring in disbelief. There was a commotion, the sound of crashing wood, and a cloud of flour flying out the door quickly followed by a ghostly looking cow covered in white flour, bellowing and coughing.\n\nOut from the settling flour stumbled the miller with a wooden shovel in hand and dusty sleeves rolled up to the elbows, swearing, “Damned cow, where did you come from? Shoo!”\n\nHe hesitated when he noticed me and looked me up and down. “Please, herd your animals somewhere not near the mill.”\n\n“They got away and...” I started, flustered.\n\nHe chuckled and raised an eyebrow when he recognized me. “So you are having a bad day as well aye... cowherdess?” He laughed and brushed the flour off his chest. “Last time we met in a snowstorm, now you brought cow mayhem and took a mud bath.” He put the small, wooden shovel on his shoulder.\n\n“Your four legged friend here knocked down two sacks of spelt flour and knocked the lever from the wooden axle. Jammed it completely...”\n\nThe sails of the mill made a pleasant low, muffled sound as we stood looking at each other. I need not to say that I was beyond embarrassed at that point, just hopelessly standing there, messy, cold, and without cows. But his smile comforted me and ensured that he wasn't too mad.\n\n“The mill will be fine. The brakes are on. Let me help you gather your wild animals.” He looked slightly amused as he grabbed a rope from the wall in the mill.___NEWPAGE___",
	"lore-miller-piece9": "We managed to gather the cows into the horse pasture nearby. He noticed I was shivering from the cold, wet clothes I was wearing so he brought me inside the sparsely lit mill. It was quite loud inside from the wooden machinery still spinning.\n\n“We had dairy cows when I was little” He mentioned, looking at me, understanding. “They always got into trouble. Can't live with them and can't live without them” He put his thick woolen mantle around my shoulders when I sat down. It was still warm from his body. The hood was too big and messed up my hair. He lightly brushed a lock out of my eyes.\n\nHe grabbed a wooden hammer and started working on the dislocated machinery. I kept stealing glances at him as he worked. “You are staring.” He mumbled looking back at me. “Come and help me instead.”\n\nWe managed to get the mill's machinery in working order again and the Miller declared he needed a drink. He proudly brought out a jug of his home brewed Miller’s Mead that we shared. It was delicious, a rich taste of honey, hops, grain, and spices. Fit for a noble! Sadly, I doubt I will ever get to taste it again.\n\nThe alcohol soon turned our slightly awkward talk into soft hearted banter. I asked him about his poems that he had mentioned on our last encounter and after much persuasion he brought out a couple that he had written.___NEWPAGE___",
	"lore-miller-piece10": "A slight bit of nervousness showed in his eyes when he told me that no one else had heard them before and he ran his hand through his hair several times as he started reading out loud.\n\n“I like how they describe little details in life in such a simple but beautiful way.” I said as he took a brief pause. He seemed relieved to hear this and regained his courage to keep reciting.\n\n“You might recognize this one.” He said softly, looking at me and shared his words as he had memorized.\n\nAcorn on a string. Isn't it a delightful thing?\nA great oak tree born from a small seed.\nGrowing slowly but steadily.\nSilently saying, ”This is but all I need.”\nI carry this one acorn with me.\nIt reminds me of what small things hold.\nAnd thus it makes me stronger and bold.\n\nI brought out the acorn that was still hanging around my neck. The miller nodded silently.\n\n“I would like to see you again soon. There are so many odd rumors going on out in the villages.” He said and pulled me into a light, warm hug. “And I really don’t mind taking care of you, cowherdess.”\n\n“I’m sure they are just rumors.” I said blushing. And oh, how wrong I was saying that.\n\nThat sunny spring day was the last time I ever saw the miller. Only a week after we had met in the mill, the gathering and evacuation of villagers and townsfolk started. I so dearly hope that the miller is safe in a shelter like I am, so that we might have a chance of finding each other again when all this is over. If ever. I still have that acorn, hanging close to my heart. It reminds me of what I have lost, but it also it gives me hope. However slight it may be.",

	"lore-tapestries-title": "Tapestries",
	"lore-tapestries-piece1": "Ambush\r\n\n\rThe wolves here are incredibly territorial. What could have changed to make them this way? Can they sense something we can't?",
	"lore-tapestries-piece2": "Holy\r\n\n\rThey worshipped him as a savior. He wanted none of it. Imagine the weight of all humanity upon your shoulders.\r\n\rHow could anyone withstand such a thing?",
	"lore-tapestries-piece3": "Nightfall\r\n\n\rThey’re always waiting for us, just beyond the walls. I had thought our work would free humanity from our self-made burrows.\r\n\rYet still we find ourselves huddled together,  fearing what’s just beyond sight.",
	"lore-tapestries-piece4": "Rot\r\n\n\rIt left nothing behind. Not harvest, not livestock, not arbor nor stream. Not child nor mother.\r\n\rWhen it came, you could only run and pray you did not see it again.",
	"lore-tapestries-piece5": "Salvation\r\n\n\rThere was a turning, at some point. A change in the air. The people began saying such things as “We may yet survive”.\r\n\rPerhaps they started to sense it: the majesty of his work. The genius of his Machine.",
	"lore-tapestries-piece6": "Schematic - A\r\n\n\rA device to dig and organize materials. Think of it as a little helper.\r\n\n\rOne of his first automatons. They were precocious little things, always jittering about.\r\n\rMany of us took them as pets: a jolly companion for the workshop or the dig.",
	"lore-tapestries-piece7": "Schematic - B\r\n\n\rA device to communicate, record, and call for help. We’ll need to stay organized.\r\n\n\rAn unpleasant worm. Detested by commoners and nobles alike, for it was always watching. The workmen adored it, however.\r\n\rThe bell became a sign of good luck for them and an assurance that help would surely come should the tunnels give way.",
	"lore-tapestries-piece8": "Schematic - C\r\n\n\rA mobile colossus for scaffold and hoisting. May they inspire our tired workmen\r\n\n\rWhen they first started moving, the crowds almost panicked and fled. But eventually a cheer went up.\r\n\rFinally we had made something greater than ourselves.",
	"lore-tapestries-piece9": "Schematic - D\r\n\n\rWith the prima materia, all is possible.\r\n\n\rI’ll never know how he found it, but that discovery changed everything. We became sorcerers. Miracle workers.\r\n\rAn essence, long theorized, that opened up the possibility of heaven on earth.",
	"lore-tapestries-piece10": "Resolve\r\n\n\rI am unfamiliar with this scene. I suppose there is much I am unfamiliar with now. Life continues unabated through all these years.",
	"lore-tapestries-piece11": "Seraphim\r\n\n\rTo think we would have a chance to fight again. I do not know why we are returned to this world, but I am grateful.",
	"lore-tapestries-piece12": "Blackguard Map\r\n\n\rThey were a grim lot with a heavy burden: to uphold some semblance of order in the depths. This looks like a strategist’s map.\r\n\rIt reveals a section of the tunnels, covered in symbols and etchings. Each one marks a cache of water, a hidden guardpost, or suspected rebels.",
	"lore-tapestries-piece13": "Rotbeast\r\n\n\rI’d heard rumors of these creatures, back then. When the sickness reached the brain, it sometimes led to extended bouts of madness; a patient in the lazar house might suddenly rage against those around them.\r\n\rIn the case of beasts, it led to these wandering monstrosities: Skin sloughing off, full of rage and fear, they mindlessly attacked anything around them.\r\n\rNaturally, any survivors of such an onslaught were likely to contract the Rot as well.",

	"ingamediscovery-lore-themiller": "Discovered lore 'The miller', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-blindbatrickhart": "Discovered lore 'Blind Bat Rickhart', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-breakdown": "Discovered lore 'Breakdown', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-confession": "Discovered lore 'Confession', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-dietofkings": "Discovered lore 'Diet of Kings', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-discussions": "Discovered lore 'Brief Discussions with the Traveler', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-dmetrisnotes": "Discovered lore 'Dmetri's Notes', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-letters": "Discovered lore 'Letters', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-reflection": "Discovered lore 'Reflection', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-return": "Discovered lore 'Return', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-themorning": "Discovered lore 'The Morning', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-inconvenience": "Discovered lore 'An Inconvenience', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-whinging": "Discovered lore 'Whinging', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-tapestry": "Discovered tapestry lore, Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",

	"ingamediscovery-lore-patronage": "Discovered lore 'The Patronage of Tibalt Amaro', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-sparrow": "Discovered lore 'The Spy and the Sparrow', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-stone": "Discovered lore 'The Weight of Stone', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",
	"ingamediscovery-lore-miller": "Discovered lore 'The Admirer of the Miller', Part {0} / {1}\r\n<font size=\"20\">Hit J to open your Journal</font>",

	"Haven't seen you around before. You just wake up?": "Haven't seen you around before. You just wake up?",
	"I don't know what you mean.": "I don't know what you mean.",
	"I think so.": "I think so.",
	"I might still be dreaming.": "I might still be dreaming.",
	"Damn it's good to see a friendly face.": "Damn it's good to see a friendly face.",
	"I'm sorry, it's better left unsaid.": "I'm sorry, it's better left unsaid.",
	"I'm not entirely sure myself.": "I'm not entirely sure myself.",
	"I'm just trying to survive. As always.": "I'm just trying to survive. As always.",
	"There are more out there... like this?": "There are more out there... like this?",
	"That's alright, stranger. I didn't expect anything else.": "That's alright, stranger. I didn't expect anything else.",
	"Hm, wish I could be more help to ya.": "Hm, wish I could be more help to ya.",
	"(He nods soberly) As always.": "(He nods soberly) As always.",
	"That's right. Strange-colored strangers walk the land.": "That's right. Strange-colored strangers walk the land.",
	"I've seen worse.": "I've seen worse.",
	"Perhaps you're right. There's still work to do.": "Perhaps you're right. There's still work to do.",
	"Aye, there's always more work to do.": "Aye, there's always more work to do.",
	"Well met.": "Well met.",
	"Welcome back {playername}! What can I do for you?": "Welcome back {{playername}}! What can I do for you?",
	"Got anything to trade, {npcname}?": "Got anything to trade, {{npcname}}?",
	"Why gears?": "Why gears?",
	"Why live out here like this?": "Why live out here like this?",
	"Surely you could find something better to use?": "Surely you could find something better to use?",
	"What, you can't reproduce them?": "What, you can't reproduce them?",
	"I see.": "I see.",
	"So there are more of you?": "So there are more of you?",
	"Know of any interesting places around here?": "Know of any interesting places around here?",
	"dialogue-daisies": "Your kind have been popping up like daisies across the land. Dunno where you're from. Dunno what you're doing here. None of you seem keen to talk about it.",
	"dialogue-goodmorning": "Hmph, well good morning to ya. Name's {{npcname}}. I roam around these parts, finding and trading what I can.",
	"dialogue-aintadream": "Hah, this ain't a dream, stranger. 'Least not one you'd like to be in.",
	"dialogue-theairthesun": "The air, the sun, the fields... how can it be real?",
	"dialogue-howbeautiful": "Can you not see how beautiful it is? The air, the sun, the fields... how can it be real?",
	"dialogue-damneddrifters": "(He inhales deeply, exhales, and gives a broad smile) Yeah, it's not bad out here at all. Mind the beasts, though. And the damned drifters.",
	"dialogue-demonsstalk": "(They give you a tired smile) I can see it, friend. It's real, but it's treacherous. Demons stalk the land. And the world itself shifts.",
	"dialogue-welcome": "Hah, bold of you to assume I'm friendly! They call me {{npcname}}. Welcome to my home.",
	"dialogue-perfectcurrency": "Well, they're limited, they're durable, and they're frankly useless to us. Perfect for currency. Wish they weren't so damn heavy, though.",
	"dialogue-seedsofthepast": "Truth is, these gears mean something special to most folks. We have no idea why they`re out here, but you can find them in the old places of the world. Or deep under the surface, if you dare. They`re the seeds of the past, they`re a promise of the future. And like as not, many of us can feel God`s grace upon them. They`re a part of something greater, as are we all.",
	"dialogue-holysymbols": "These are holy symbols to us, and what could make for better trade than that which is sacred?",
	"dialogue-somethinggreater": "`Fraid not. You could always pour some ore in a mold and then leave it in the rain for a while. You`d have yourself a rusty gear sure, but there`s a precision and uniformity to these that`s remarkable. They`re tough as hell, too. We`re not sure what sort of alloy was used to make them. Some folks believe they weren`t made by human hands at all, but rather by something greater.",
	"dialogue-profittobemade": "Most people live in the villages, holed up and cautious of any threats. And there certainly are threats, as you`ve likely seen. Not me, though. I like it out here. And besides, there`s a profit to be made.",
	"dialogue-horriblecreatures": "What are those horrible creatures?",
	"dialogue-ravenousbeasts": "The beasts are ravenous. Is wealth really worth all the risk?",
	"dialogue-nicesafevillage": "I'd live in a nice, safe village if I could.",
	"dialogue-miserablesouls": "Ah, those miserable souls. Cursed ones. Drifters. They come and go, lost in grief and rage. Punished by God, they were. They could seek atonement, but nae all they wish to do is spread more misery",
	"dialogue-punishedbygod": "Punished by God! What crime could lead to such a dreadful fate?",
	"dialogue-theveryair": "I saw them crawling out of a hole in the very air itself. I thought I had gone mad.",
	"dialogue-worldcouldnothouse": "I had hoped the world could not house such horrors.",
	"dialogue-wrigglelikeworms": "They challenged God himself. And God cast them down into the earth to wriggle like worms. They remain there still, in the deep. It`s not safe down below. Not safe at all.",
	"dialogue-trulylostcreatures": "Aye, sometimes they slip their bonds and flee to the surface. But they are truly lost creatures. They can only wander blindly, causing what pain they may before they are inexorably drawn into their prison again.",
	"dialogue-tremblewithit": "I`m afraid so, friend. But God shares wonders in kind. He created this world and those who inhabit it. And when he shows His face to us the earth itself trembles and we tremble with it. In awe of His glory",
	"dialogue-wealthisavirtue": "Of course. Wealth is a virtue unto itself. There may yet come a time when the Great Arks appear before us and if that happens I would show them the fruits of my labor. I would lay out before them my gears, my gold and silver, and everything else I have gathered. And if I am deemed worthy, I will join them on their endless journey",
	"dialogue-nowtellme": "I got the tin bronze pickaxe you asked for. Now tell me what you know.",
	"dialogue-specialruin": "Could you remind me where that special ruin was?",
	"dialogue-somethingbigforya": "Got something big for ya. Too dangerous for me, but you might be able to handle it. I can't give away a haul like this for free, though. Bring me a tin bronze pickaxe and I'll tell you where to find it. Trust me, it's worth your while.",
	"dialogue-appreciatethat": "I appreciate that. Now listen up.",
	"dialogue-amassivecavern": "I found it a couple weeks back. A massive cavern with a huge figure looming within it. Scared me senseless, so I got out of there real quick. But I could tell, it's gotta full of treasure. Full of trouble too, no doubt. I'll mark it on your map. If you're going, make sure you're prepared. It's no easy trek through the tunnels.",
	"dialogue-lostitalready": "Lost it already? Sure, I'll mark it on your map again. Good luck to you.",
	"dialogue-buyelk":  "I could need a ride, do you have a mount?",
	"dialogue-payelk": "Yes, you can have my trusty elk for 25 rusty gears",
	"dialogue-buyelk-called": "Alright, check outside, he should be nearby. He's all yours.",
	"dialogue-buyelk-callelk-thanks": "Thanks, I'll take care of him.",
	"dialogue-buyelk-havemoney": "I got 25 rusty gears",
	"dialogue-buyelk-nothavemoney": "I'll get you those 25 gears",
	"dialogue-buyelk-purchased": "Thanks, let me call him to us!",

	"remapper-backup": "Create a backup before applying (requires plenty of free disk space)",

	"worldconfig-seasons-Enabled": "Enabled",
	"worldconfig-seasons-Off, always spring": "Off, always spring",
	"worldconfig-seasons-Off, always summer": "Off, always summer",
	"worldconfig-seasons-Off, always fall": "Off, always fall",
	"worldconfig-seasons-Off, always winter": "Off, always winter",
	"worldconfig-globalTemperature-Cold": "Cold",
	"worldconfig-globalForestation-Forest World (+100%)": "Forest World (+100%)",
	"worldconfig-globalForestation-Very highly forested (+75%)": "Very highly forested (+75%)",
	"worldconfig-globalForestation-Highly forested (+50%)": "Highly forested (+50%)",
	"worldconfig-globalForestation-Somewhat more forest (+25%)": "Somewhat more forest (+25%)",
	"worldconfig-globalForestation-Normal": "Normal",
	"worldconfig-globalForestation-Somewhat less forest (-25%)": "Somewhat less forest (-25%)",
	"worldconfig-globalForestation-Significantly less forested (-50%)": "Significantly less forested (-50%)",
	"worldconfig-globalForestation-Extremely forested (+90%)": "Extremely forested (+90%)",
	"worldconfig-globalForestation-Much less forested (-75%)": "Much less forested (-75%)",
	"worldconfig-globalForestation-Near Tree-less (-90%)": "Near Tree-less (-90%)",
	"worldconfig-globalForestation-Tree-less World (-100%)": "Tree-less World (-100%)",
	"worldconfig-microblockChiseling-Off": "Off",
	"worldconfig-microblockChiseling-Stone and Wood": "Stone, Wood and Bricks",
	"worldconfig-microblockChiseling-Most cubic blocks": "Most cubic blocks",
	"block-chute-cross-ground": "Cross Chute",
	"block-gltftest": "Gltftest",
	"block-archimedesscrew-straight": "Archimedes screw",
	"block-archimedesscrew-ported-*": "Archimedes screw with port",
	"block-condenser-*": "Condenser",
	"block-verticalboiler-*": "Boiler",
	"blockdesc-verticalboiler-*": "Required to distill liquids",
	"block-handbooktitle-verticalboiler-*": "How to heat",
	"block-handbooktext-verticalboiler-*": "To heat the boiler, place dry grass under it, followed by four firewood.",
	"blockdesc-condenser-*": "Required to distill liquids",

	"block-fruitpress-*": "Fruitpress",
	"block-ferntree-normal-*": "Fern tree",
	"block-flower-rafflesia-brown": "Brown Rafflesia",
	"block-flower-rafflesia-red": "Red Rafflesia",

	"block-flower-croton-small-crimson-green": "Small croton (Crimson green)",
	"block-flower-croton-small-crimson-brown-green": "Small croton (Brown green)",
	"block-flower-croton-small-crimson-orange": "Small croton (Crimson orange)",
	"block-flower-croton-small-darkgreen-gold": "Small croton (Darkgreen gold)",
	"block-flower-croton-small-darkgreen-gold-crimson": "Small croton (Darkgreen gold-crimson)",
	"block-flower-croton-small-green-orange": "Small croton (Green orange)",
	"block-flower-croton-small-lemongreen": "Small croton (Lemongreen)",
	"block-flower-croton-small-lemongreen-crimson": "Small croton (Lemongreen crimson)",

	"block-flower-croton-medium-crimson-green": "Medium croton (Crimson Green)",
	"block-flower-croton-medium-crimson-brown-green": "Medium croton (Crimson Brown-green)",
	"block-flower-croton-medium-crimson-orange": "Medium croton (Crimson orange)",
	"block-flower-croton-medium-darkgreen-gold": "Medium croton (Darkgreen gold)",
	"block-flower-croton-medium-darkgreen-gold-crimson": "Medium croton (Darkgreen gold-crimson)",
	"block-flower-croton-medium-green-orange": "Medium croton (Green orange)",
	"block-flower-croton-medium-lemongreen": "Medium croton (Lemongreen)",
	"block-flower-croton-medium-lemongreen-crimson": "Medium croton (Lemongreen crimson)",

	"item-utility-compass": "Compass (Utility)",
	"item-utility-thermometer": "Thermometer (Utility)",
	"item-utility-map": "Map (Utility)",
	"worldconfig-daysPerMonth-30 days (24 real life hours)": "30 days (24 real life hours)",
	"worldconfig-daysPerMonth-20 days (16 real life hours)": "20 days (16 real life hours)",
	"worldconfig-daysPerMonth-12 days (9.6 real life hours)": "12 days (9.6 real life hours)",
	"worldconfig-daysPerMonth-9 days (7.2 real life hours)": "9 days (7.2 real life hours)",
	"worldconfig-daysPerMonth-6 days (4.8 real life hours)": "6 days (4.8 real life hours)",
	"worldconfig-daysPerMonth-3 days (2.4 real life hours)": "3 days (2.4 real life hours)",

	"creature-weight-good": "Creature Weight: Good",
	"creature-weight-ok": "Creature Weight: Decent",
	"creature-weight-low": "Creature Weight: Low",
	"creature-weight-starving": "Creature Weight: Starving",
	"worldconfig-harshWinters-Enabled": "Enabled",
	"worldconfig-harshWinters-Disabled": "Disabled",
	"worldconfig-snowAccum-Enabled": "Enabled",
	"worldconfig-snowAccum-Disabled": "Disabled",
	"crop-coldresistance": "Cold resistant until {0} °C",
	"crop-heatresistance": "Heat resistant until {0} °C",
	"character-envtext": "Date: {0}\nOutside Temperature: {1}\nRainfall in this Area: {2}",
	"freq-veryrare": "Very Rare",
	"freq-allthetime": "Almost all the time",
	"freq-verycommon": "Very common",
	"freq-common": "Common",
	"freq-uncommon": "Uncommon",
	"freq-rarely": "Rare",

	"tapestrylore-ambush": "<strong>1. Ambush</strong>\r\nThe wolves here are incredibly territorial. What could have changed to make them this way? Can they sense something we can’t?\r\n",
	"tapestrylore-nightfall": "<strong>2. Nightfall</strong>\r\nThey’re always waiting for us, just beyond the walls. I had thought our work would free humanity from our self-made burrows. Yet still we find ourselves huddled together,  fearing what’s just beyond sight.\r\n",
	"tapestrylore-holy": "<strong>3. Holy</strong>\r\nThey worshipped him as a savior. He wanted none of it. Imagine the weight of all humanity upon your shoulders. How could anyone withstand such a thing?\r\n",
	"tapestrylore-salvation": "<strong>4. Salvation</strong>\r\nThere was a turning, at some point. A change in the air. The people began saying such things as “We may yet survive”. Perhaps they started to sense it: the majesty of his work. The genius of his Machine.\r\n",
	"tapestrylore-rot": "<strong>5. Rot</strong>\r\nIt left nothing behind. Not harvest, not livestock, not arbor nor stream. Not child nor mother. When it came, you could only run and pray you did not see it again.\r\n",
	"tapestrylore-themorning": "<strong>6. The morning</strong>\r\nI am unfamiliar with this scene. I suppose there is much I am unfamiliar with now. Life continues unabated through all these years.\r\n",
	"tapestrylore-schematic-a": "<strong>7. Schematic A</strong>\r\n“A device to dig and organize materials. Think of it as a little helper.”\r\nOne of his first automatons. They were precocious little things, always jittering about. Many of us took them as pets: a jolly companion for the workshop or the dig.\r\n",
	"tapestrylore-schematic-b": "<strong>8. Schematic B</strong>\r\n“A device to communicate, record, and call for help. We’ll need to stay organized.”\r\nAn unpleasant worm. Detested by commoners and nobles alike, for it was always watching. The workmen adored it, however. The bell became a sign of good luck for them and an assurance that help would surely come should the tunnels give way.\r\n",
	"tapestrylore-schematic-c": "<strong>9. Schematic C</strong>\r\n“A mobile colossus for scaffold and hoisting. May they inspire our tired workmen”\r\nWhen they first started moving, the crowds almost panicked and fled. But eventually a cheer went up. Finally we had made something greater than ourselves.\r\n",
	"tapestrylore-schematic-d": "<strong>10. Schematic D</strong>\r\n“With the prima materia, all is possible”\r\nI’ll never know how he found it, but that discovery changed everything. We became sorcerers. Miracle workers. An essence, long theorized, that opened up the possibility of heaven on earth.\r\n",
	"tapestrylore-rotbeast": "<strong>11. Rot beast</strong>\r\nI’d heard rumors of these creatures, back then. When the sickness reached the brain, it sometimes led to extended bouts of madness; a patient in the lazar house might suddenly rage against those around them. In the case of beasts, it led to these wandering monstrosities: Skin sloughing off, full of rage and fear, they mindlessly attacked anything around them. Naturally, any survivors of such an onslaught were likely to contract the Rot as well.\r\n",
	"tapestrylore-seraphim": "<strong>12. Seraphim</strong>\r\nTo think we would have a chance to fight again. I do not know why we are returned to this world, but I am grateful.\r\n",
	"tapestrylore-blackguard": "<strong>13. Blackguard Map</strong>\r\nThey were a grim lot with a heavy burden: to uphold some semblance of order in the depths. This looks like a strategist’s map. It reveals a section of the tunnels, covered in symbols and etchings. Each one marks a cache of water, a hidden guardpost, or suspected rebels.\r\n",
	"tapestrylore-forlorn": "<strong>14. Banner of the Forlorn Hope</strong>\r\nThey declared themselves the vanguard. Swords raised, oaths taken; they swore a heavenly charge against our foe. It was a challenge of will and ingenuity.\r\n",
	"tapestrylore-gate": "<strong>15. Holding the Gate</strong>\r\nThe last great battle of our time was fought not between two belligerent nations, only two desperate remnants of humanity. Those who desperately sought entrance and those who must deny them. Rot amongst the besiegers; soon rot amongst the besieged. The knights rode out one last time and were dragged from their saddles.\r\n",
	"tapestrylore-diet": "<strong>16. Diet of Kings</strong>\r\nHow they must have quaked then. All those crowned heads with eyes wide and furrowed brows. Asked by a mere scholar to cast aside the endless work and slaughter of their forefathers. The hoards of wealth and banners. And yet, case aside they did.\r\n",
	"tapestrylore-oldworld": "<strong>17. The Old World</strong>\r\nPaupers and kings; craftsmen, soldiers, and clergy. All petty distinctions in the face of oblivion.\r\n",
	"tapestrylore-temporality": "<strong>18. Dangers of Temporality</strong>\r\nIn private he spoke of a world unhinged. Unbound by the geas of reality.\r\n“It is a place of wonders, my friends. And yet, I ask for caution — lest we see our own world changed in kind.”\r\n",


	"block-mossycobblestone-andesite": "Mossy cobblestone (Andesite)",
	"block-mossycobblestone-chalk": "Mossy cobblestone (Chalk)",
	"block-mossycobblestone-chert": "Mossy cobblestone (Chert)",
	"block-mossycobblestone-conglomerate": "Mossy cobblestone (Conglomerate)",
	"block-mossycobblestone-limestone": "Mossy cobblestone (Limestone)",
	"block-mossycobblestone-claystone": "Mossy cobblestone (Claystone)",
	"block-mossycobblestone-granite": "Mossy cobblestone (Granite)",
	"block-mossycobblestone-sandstone": "Mossy cobblestone (Sandstone)",
	"block-mossycobblestone-shale": "Mossy cobblestone (Shale)",
	"block-mossycobblestone-basalt": "Mossy cobblestone (Basalt)",
	"block-mossycobblestone-peridotite": "Mossy cobblestone (Peridotite)",
	"block-mossycobblestone-phyllite": "Mossy cobblestone (Phyllite)",
	"block-mossycobblestone-slate": "Mossy cobblestone (Slate)",
	"block-mossycobblestone-bauxite": "Mossy cobblestone (Bauxite)",
	"block-lichencobblestone-andesite": "Lichen covered cobblestone (Andesite)",
	"block-lichencobblestone-chalk": "Lichen covered cobblestone (Chalk)",
	"block-lichencobblestone-chert": "Lichen covered cobblestone (Chert)",
	"block-lichencobblestone-conglomerate": "Lichen covered cobblestone (Conglomerate)",
	"block-lichencobblestone-limestone": "Lichen covered cobblestone (Limestone)",
	"block-lichencobblestone-claystone": "Lichen covered cobblestone (Claystone)",
	"block-lichencobblestone-granite": "Lichen covered cobblestone (Granite)",
	"block-lichencobblestone-sandstone": "Lichen covered cobblestone (Sandstone)",
	"block-lichencobblestone-shale": "Lichen covered cobblestone (Shale)",
	"block-lichencobblestone-basalt": "Lichen covered cobblestone (Basalt)",
	"block-lichencobblestone-peridotite": "Lichen covered cobblestone (Peridotite)",
	"block-lichencobblestone-phyllite": "Lichen covered cobblestone (Phyllite)",
	"block-lichencobblestone-slate": "Lichen covered cobblestone (Slate)",
	"block-lichencobblestone-bauxite": "Lichen covered cobblestone (Bauxite)",
	"block-lichenrockpolished-whitemarble": "Lichen covered polished rock (White marble)",
	"block-lichenrockpolished-greenmarble": "Lichen covered polished rock (Green marble)",
	"block-lichenrockpolished-redmarble": "Lichen covered polished rock (Pink marble)",
	"block-lichenrockpolished-andesite": "Lichen covered polished rock (Andesite)",
	"block-lichenrockpolished-chalk": "Lichen covered polished rock (Chalk)",
	"block-lichenrockpolished-chert": "Lichen covered polished rock (Chert)",
	"block-lichenrockpolished-conglomerate": "Lichen covered polished rock (Conglomerate)",
	"block-lichenrockpolished-limestone": "Lichen covered polished rock (Limestone)",
	"block-lichenrockpolished-claystone": "Lichen covered polished rock (Claystone)",
	"block-lichenrockpolished-granite": "Lichen covered polished rock (Granite)",
	"block-lichenrockpolished-sandstone": "Lichen covered polished rock (Sandstone)",
	"block-lichenrockpolished-shale": "Lichen covered polished rock (Shale)",
	"block-lichenrockpolished-basalt": "Lichen covered polished rock (Basalt)",
	"block-lichenrockpolished-peridotite": "Lichen covered polished rock (Peridotite)",
	"block-lichenrockpolished-phyllite": "Lichen covered polished rock (Phyllite)",
	"block-lichenrockpolished-slate": "Lichen covered polished rock (Slate)",
	"block-lichenrockpolished-bauxite": "Lichen covered polished rock (Bauxite)",
	"block-mossyrockpolished-whitemarble": "Mossy polished rock (Whitemarble)",
	"block-mossyrockpolished-greenmarble": "Mossy polished rock (Greenmarble)",
	"block-mossyrockpolished-redmarble": "Mossy polished rock (Pink marble)",
	"block-mossyrockpolished-andesite": "Mossy polished rock (Andesite)",
	"block-mossyrockpolished-chalk": "Mossy polished rock (Chalk)",
	"block-mossyrockpolished-chert": "Mossy polished rock (Chert)",
	"block-mossyrockpolished-conglomerate": "Mossy polished rock (Conglomerate)",
	"block-mossyrockpolished-limestone": "Mossy polished rock (Limestone)",
	"block-mossyrockpolished-claystone": "Mossy polished rock (Claystone)",
	"block-mossyrockpolished-granite": "Mossy polished rock (Granite)",
	"block-mossyrockpolished-sandstone": "Mossy polished rock (Sandstone)",
	"block-mossyrockpolished-shale": "Mossy polished rock (Shale)",
	"block-mossyrockpolished-basalt": "Mossy polished rock (Basalt)",
	"block-mossyrockpolished-peridotite": "Mossy polished rock (Peridotite)",
	"block-mossyrockpolished-phyllite": "Mossy polished rock (Phyllite)",
	"block-mossyrockpolished-slate": "Mossy polished rock (Slate)",
	"block-mossyrockpolished-bauxite": "Mossy polished rock (Bauxite)",
	"block-lichenstonebricks-andesite": "Lichen covered ashlar blocks (Andesite)",
	"block-lichenstonebricks-chalk": "Lichen covered ashlar blocks (Chalk)",
	"block-lichenstonebricks-chert": "Lichen covered ashlar blocks (Chert)",
	"block-lichenstonebricks-conglomerate": "Lichen covered ashlar blocks (Conglomerate)",
	"block-lichenstonebricks-limestone": "Lichen covered ashlar blocks (Limestone)",
	"block-lichenstonebricks-claystone": "Lichen covered ashlar blocks (Claystone)",
	"block-lichenstonebricks-granite": "Lichen covered ashlar blocks (Granite)",
	"block-lichenstonebricks-sandstone": "Lichen covered ashlar blocks (Sandstone)",
	"block-lichenstonebricks-shale": "Lichen covered ashlar blocks (Shale)",
	"block-lichenstonebricks-basalt": "Lichen covered ashlar blocks (Basalt)",
	"block-lichenstonebricks-peridotite": "Lichen covered ashlar blocks (Peridotite)",
	"block-lichenstonebricks-phyllite": "Lichen covered ashlar blocks (Phyllite)",
	"block-lichenstonebricks-slate": "Lichen covered ashlar blocks (Slate)",
	"block-lichenstonebricks-bauxite": "Lichen covered ashlar blocks (Bauxite)",
	"block-mossystonebricks-andesite": "Mossy ashlar blocks (Andesite)",
	"block-mossystonebricks-chalk": "Mossy ashlar blocks (Chalk)",
	"block-mossystonebricks-chert": "Mossy ashlar blocks (Chert)",
	"block-mossystonebricks-conglomerate": "Mossy ashlar blocks (Conglomerate)",
	"block-mossystonebricks-limestone": "Mossy ashlar blocks (Limestone)",
	"block-mossystonebricks-claystone": "Mossy ashlar blocks (Claystone)",
	"block-mossystonebricks-granite": "Mossy ashlar blocks (Granite)",
	"block-mossystonebricks-sandstone": "Mossy ashlar blocks (Sandstone)",
	"block-mossystonebricks-shale": "Mossy ashlar blocks (Shale)",
	"block-mossystonebricks-basalt": "Mossy ashlar blocks (Basalt)",
	"block-mossystonebricks-peridotite": "Mossy ashlar blocks (Peridotite)",
	"block-mossystonebricks-phyllite": "Mossy ashlar blocks (Phyllite)",
	"block-mossystonebricks-slate": "Mossy ashlar blocks (Slate)",
	"block-mossystonebricks-bauxite": "Mossy ashlar blocks (Bauxite)",
	"block-drycarcass-tiny": "Carcass (Tiny)",
	"block-drycarcass-small": "Carcass (Small)",
	"block-drycarcass-medium": "Carcass (Medium)",
	"block-drycarcass-large": "Carcass (Large)",
	"block-drycarcass-humanoid1": "Carcass (Humanoid)",
	"block-drycarcass-humanoid2": "Carcass (Humanoid)",
	"block-metalsheet-meteoriciron-down": "Meteoric iron sheet",
	"item-creature-locust-corrupt-sawblade": "Corrupt Sawblade Locust",
	"item-ingot-meteoriciron": "Meteoric iron ingot",
	"item-metallamellae-meteoriciron": "Meteoric iron lamellae",
	"item-metalplate-meteoriciron": "Meteoric iron plate",
	"item-chisel-meteoriciron": "Meteoric iron chisel",
	"item-chisel-steel": "Steel chisel",
	"item-cleaver-meteoriciron": "Meteoric iron cleaver",
	"item-cleaver-steel": "Steel cleaver",
	"item-hoe-meteoriciron": "Meteoric iron hoe",
	"item-hoe-steel": "Steel hoe",
	"item-knife-meteoriciron": "Meteoric iron knife",
	"item-padlock-meteoriciron": "Meteoric iron padlock",
	"item-padlock-steel": "Steel padlock",
	"item-pickaxe-meteoriciron": "Meteoric iron pickaxe",
	"item-pickaxe-steel": "Steel pickaxe",
	"item-prospectingpick-meteoriciron": "Meteoric iron prospecting pick",
	"item-prospectingpick-steel": "Steel prospecting pick",
	"item-saw-meteoriciron": "Meteoric iron saw",
	"item-saw-steel": "Steel saw",
	"item-scythe-meteoriciron": "Meteoric iron scythe",
	"item-scythe-steel": "Steel scythe",
	"item-handbooktitle-scythe-*": "How to Use",
	"item-handbooktext-scythe-*": "A scythe will cut and harvest up to six adjacent plants, such as grass, reeds, or crops, with a single swing.",
	"item-shears-steel": "Steel shears",
	"item-bladehead-falx-copper": "Copper falx head",
	"item-bladehead-falx-tinbronze": "Tin bronze falx head",
	"item-bladehead-falx-bismuthbronze": "Bismuth bronze falx head",
	"item-bladehead-falx-blackbronze": "Black bronze falx head",
	"item-bladehead-falx-iron": "Iron falx head",
	"item-bladehead-falx-meteoriciron": "Meteoric iron falx head",
	"item-bladehead-falx-steel": "Steel falx head",
	"item-bladehead-short-iron": "Iron shortsword head",
	"item-scrapweaponkit": "Scrap weapon kit",
	"itemdesc-scrapweaponkit": "Put in active hand and hold <hk>rightmouse</hk> button to craft a scrap weapon",
	"block-cheese": "Cheese",
	"wetness_soakingwet": "+<font color=\"#1097b4\">Soaking wet</font>",
	"wetness_wet": "+<font color=\"#1097b4\">Wet</font>",
	"wetness_slightlywet": "+<font color=\"#1097b4\">Slightly wet</font>",

	"skinpart-baseskin": "Skin tone",
	"skinpart-facialexpression": "Facial expression",
	"skinpart-eyecolor": "Eye color",
	"skinpart-hairbase": "Hair type",
	"skinpart-hairextra": "Hair extra",
	"skinpart-beard": "Beard",
	"skinpart-mustache": "Mustache",
	"skinpart-haircolor": "Hair Color",

	"skinpart-voicetype": "Voice Type",
	"skinpart-voicetype-altoflute": "Alto flute",
	"skinpart-voicetype-harmonica": "Harmonica",
	"skinpart-voicetype-oboe": "Oboe",
	"skinpart-voicetype-accordion": "Accordion",
	"skinpart-voicetype-trumpet": "Trumpet",
	"skinpart-voicetype-tuba": "Tuba",
	"skinpart-voicetype-celesta": "Celesta",
	"skinpart-voicetype-clarinet": "Clarinet",
	"skinpart-voicetype-di": "Di",
	"skinpart-voicetype-duduk": "Duduk",
	"skinpart-voicetype-sax": "Sax",
	"skinpart-voicetype-kalimba": "Kalimba",
	"skinpart-voicetype-ocarina": "Ocarina",
	"skinpart-voicetype-panflute": "Panflute",
	"skinpart-voicepitch-verylow": "Very low",
	"skinpart-voicepitch-low": "Low",
	"skinpart-voicepitch-medium": "Medium",
	"skinpart-voicepitch-high": "High",
	"skinpart-voicepitch-veryhigh": "Very high",


	"item-arrow-meteoricirion": "Meteoric iron arrow",
	"item-arrow-steel": "Steel arrow",
	"item-hammer-meteoriciron": "Meteoric iron hammer",
	"item-hammer-steel": "Steel hammer",
	"item-helvehammer-meteoriciron": "Meteoric iron helve hammer",

	"blockhelp-curdbundle-addstick": "Add handle",
	"blockhelp-curdbundle-squeeze": "Squeeze",
	"blockhelp-curdbundle-open": "Open bundle",
	"blockhelp-curdbundle-addsalt": "Add salt",
	"blockhelp-curdbundle-pickupcheese": "Pick up raw cheese",
	"blockhelp-barrel-takecottagecheese": "Take cottage cheese",

	"block-stonecoffinsection-granite-north": "Granite stone coffin section",
	"block-stonecoffinsection-andesite-north": "Andesite stone coffin section",
	"block-stonecoffinsection-basalt-north": "Basalt stone coffin section",
	"block-stonecoffinsection-peridotite-north": "Peridotite stone coffin section",
	"block-handbooktitle-stonecoffinsection-*-north": "Use:",
	"block-handbooktext-stonecoffinsection-*-north": "A 'stone coffin' is a vessel carved of raw stone, used in making steel, via the construction of a <a href=\"handbook://gamemechanicinfo-steelmaking\">cementation furnace</a>.",
	"block-refractorybricks-good-tier1": "Refractory bricks (Tier 1)",
	"block-refractorybricks-good-tier2": "Refractory bricks (Tier 2)",
	"block-refractorybricks-good-tier3": "Refractory bricks (Tier 3)",
	"block-handbooktitle-refractorybricks-good-*": "Uses:",
	"block-handbooktext-refractorybricks-good-*": "Refractory bricks are used to make high temperature structures such as a <a href=\"handbook://gamemechanicinfo-steelmaking\">cementation furnace</a> or a <a href=\"handbook://craftinginfo-cokeoven\">coke oven</a>.",

	"block-refractorybricks-damaged-tier1": "Damaged refractory bricks (Tier 1)",
	"block-refractorybricks-damaged-tier2": "Damaged refractory bricks (Tier 2)",
	"block-refractorybricks-damaged-tier3": "Damaged refractory bricks (Tier 3)",
	"block-refractorybrickgrating-good-tier1": "Refractory brick grating (Tier1)",
	"block-refractorybrickgrating-good-tier2": "Refractory brick grating (Tier2)",
	"block-refractorybrickgrating-good-tier3": "Refractory brick grating (Tier3)",
	"block-refractorybrickgrating-damaged-tier1": "Damaged refractory brick grating (Tier1)",
	"block-refractorybrickgrating-damaged-tier2": "Damaged refractory brick grating (Tier2)",
	"block-refractorybrickgrating-damaged-tier3": "Damaged refractory brick grating (Tier3)",
	"block-handbooktitle-refractorybrickgrating-good-*": "Uses:",
	"block-handbooktext-refractorybrickgrating-good-*": "Refractory brick gratings are used in the making of a <a href=\"handbook://gamemechanicinfo-steelmaking\">cementation furnace</a>, or <a href=\"handbook://gamemechanicinfo-beehivekiln\">beehive kiln</a>.",
	"block-handbooktitle-refractorybrickgrating-damaged-*": "Replacement:",
	"block-handbooktext-refractorybrickgrating-damaged-*": "Refractory brick gratings used in a <a href=\"handbook://gamemechanicinfo-steelmaking\">cementation furnace</a>, or <a href=\"handbook://gamemechanicinfo-beehivekiln\">beehive kiln</a> will become damaged with use, and must be replaced with a new one for the structure to operate properly again.",

	"block-stonecoffinlid-granite": "Granite stone coffin lid",
	"block-stonecoffinlid-andesite": "Andesite stone coffin lid",
	"block-stonecoffinlid-basalt": "Basalt stone coffin lid",
	"block-stonecoffinlid-peridotite": "Peridotite stone coffin lid",
	"block-handbooktitle-stonecoffinlid-*": "Use:",
	"block-handbooktext-stonecoffinlid-*": "A 'stone coffin' is a vessel carved of raw stone, used in making steel, via the construction of a <a href=\"handbook://gamemechanicinfo-steelmaking\">cementation furnace</a>. The lid is applied after the coffin has been filled with charcoal and iron ingots.",
	"item-arrow-meteoriciron": "Meteoric iron arrow",
	"item-arrowhead-meteoriciron": "Meteoric iron arrow head",
	"item-arrowhead-steel": "Steel arrow head",
	"item-helvehammerhead-meteoriciron": "Meteoric iron helve hammer head",
	"item-scythehead-meteoriciron": "Meteoric iron scythe head",
	"item-scythehead-steel": "Steel scythe head",
	"item-coke": "Coke",
	"item-handbooktitle-coke": "Created by",
	"item-handbooktext-coke": "Cooking coal in a <a href=\"handbook://craftinginfo-cokeoven\">coke oven</a>.",

	"skinpart-facialexpression-angry": "Angry",
	"skinpart-facialexpression-grin": "Grin",
	"skinpart-facialexpression-smirk": "Smirk",
	"skinpart-facialexpression-kind": "Kind",
	"skinpart-facialexpression-upset": "Upset",
	"skinpart-facialexpression-neutral": "Neutral",
	"skinpart-facialexpression-sad": "Sad",
	"skinpart-facialexpression-serious": "Serious",
	"skinpart-facialexpression-tired": "Tired",
	"skinpart-facialexpression-very-sad": "Very sad",
	"skinpart-hairbase-bald": "Bald",
	"skinpart-hairbase-balding": "Balding",
	"skinpart-hairbase-afro": "Afro",
	"skinpart-hairbase-combed": "Combed",
	"skinpart-hairbase-dreadlocks": "Dreadlocks",
	"skinpart-hairbase-indigenousbalding": "Indigenous balding",
	"skinpart-hairbase-iroquois": "Iroquois",
	"skinpart-hairbase-kniaz": "Kniaz",
	"skinpart-hairbase-layered": "Layered",
	"skinpart-hairbase-longflowing": "Long flowing",
	"skinpart-hairbase-longwithstrands": "Long with strands",
	"skinpart-hairbase-mediumlength-bangs": "Medium length with bangs",
	"skinpart-hairbase-messy": "Messy dreadlocks",
	"skinpart-hairbase-messy2": "Messy",
	"skinpart-hairbase-classic": "Classic",
	"skinpart-hairbase-short": "Short",
	"skinpart-hairbase-short-parted": "Short, parted",
	"skinpart-hairbase-shortspiky": "Short/Spiky",
	"skinpart-hairbase-short-trimmed": "Short/Trimmed",
	"skinpart-hairbase-tonsure": "Tonsure",
	"skinpart-hairextra-none": "None",
	"skinpart-hairextra-backbun": "Back bun",
	"skinpart-hairextra-braidedup": "Braided up",
	"skinpart-hairextra-elaboratestickbun": "Elaborate stick bun",
	"skinpart-hairextra-headsidebraid": "Head side braid",
	"skinpart-hairextra-largestickbun": "Large stick bun",
	"skinpart-hairextra-neatbraid": "Neat braid",
	"skinpart-hairextra-classicponytail": "Classic Ponytail",
	"skinpart-hairextra-ponytail": "Ponytail",
	"skinpart-hairextra-rolledbraidwithbun": "Rolled braid with bun",
	"skinpart-hairextra-shortmessybraid": "Short messy braid",
	"skinpart-hairextra-sidebraids": "Side braids",
	"skinpart-hairextra-sidebuns": "Side buns",
	"skinpart-hairextra-siderolls": "Side rolls",
	"skinpart-hairextra-snood": "Snood",
	"skinpart-hairextra-thicklongfrenchbraid": "Thick long french braid",
	"skinpart-hairextra-tiedback": "Tied back",
	"skinpart-hairextra-tieddreads": "Tied dreads",
	"skinpart-hairextra-tiedtopknot": "Tied top knot",
	"skinpart-hairextra-topbun": "Top bun",
	"skinpart-hairextra-topknot": "Top knot",
	"skinpart-hairextra-unkempt": "Unkempt",
	"skinpart-hairextra-vikingtopbraid": "Viking top braid",

	"skinpart-beard-none": "None",
	"skinpart-beard-brd-stubble": "Stubble",
	"skinpart-beard-brd-box05-anchor": "Anchor",
	"skinpart-beard-brd-box01-chincurtain": "Chin curtain",
	"skinpart-beard-brd-box07-ducktail": "Duck tail",
	"skinpart-beard-brd-box10-short": "Short box",
	"skinpart-beard-brd-box20-full": "Full box",
	"skinpart-beard-brd-braid05-single": "Single plait",
	"skinpart-beard-brd-braid10-double": "Double plait",
	"skinpart-beard-brd-braid15-triple": "Triple plait",
	"skinpart-beard-brd-chin01-mouche": "Mouche",
	"skinpart-beard-brd-chin05-chinpatch": "Chin patch",
	"skinpart-beard-brd-chin10-chinpuff": "Chin puff",
	"skinpart-beard-brd-chin15-goatee": "Goatee",
	"skinpart-beard-brd-chin20-goateehorns": "Goatee with horns",
	"skinpart-beard-brd-full01-trimmedfull": "Trimmed full",
	"skinpart-beard-brd-full05-cleanfull": "Clean full",
	"skinpart-beard-brd-full10-shaggy": "Shaggy full",
	"skinpart-beard-brd-mut05-friendly": "Friendly chops",
	"skinpart-beard-brd-mut10-muttonchops": "Full chops",
	"skinpart-beard-brd-mut15-wildchops": "Wild chops",
	"skinpart-beard-brd-side05-sideburns": "Sideburns",
	"skinpart-beard-brd-side15-sidewhiskers": "Side whiskers",
	"skinpart-beard-brd-wisp10-wiseman": "Wise man",

	"skinpart-mustache-none": "None",
	"skinpart-mustache-mst-handlebar05-thin": "Thin handlebar",
	"skinpart-mustache-mst-line01-pencil": "Pencil",
	"skinpart-mustache-mst-line05-seargent": "Seargent",
	"skinpart-mustache-mst-line10-sheriff": "Sheriff",
	"skinpart-mustache-mst-line15-eccentric": "Eccentric",
	"skinpart-mustache-mst-line20-seagull": "Seagull",
	"skinpart-mustache-mst-u01-horseshoe": "Horseshoe",
	"skinpart-mustache-mst-u05-stirrups": "Stirrups",
	"skinpart-mustache-mst-walrus05-neat": "Neat walrus",
	"skinpart-mustache-mst-walrus30-fat": "Fat walrus",
	"skinpart-mustache-mst-whiskbroom": "Whisk broom",

	"traits-title": "<strong>Traits</strong>",
	"trait-focused": "<font color=\"#84ff84\">• Focused </font>",
	"trait-resourceful": "<font color=\"#84ff84\">• Resourceful </font>",
	"trait-fleetfooted": "<font color=\"#84ff84\">• Fleetfooted </font>",
	"trait-bowyer": "<font color=\"#84ff84\">• Bowyer </font>",
	"trait-forager": "<font color=\"#84ff84\">• Forager </font>",
	"trait-pilferer": "<font color=\"#84ff84\">• Pilferer </font>",
	"trait-furtive": "<font color=\"#84ff84\">• Furtive </font>",
	"trait-precise": "<font color=\"#84ff84\">• Precise </font>",
	"trait-technical": "<font color=\"#84ff84\">• Technical </font>",
	"trait-soldier": "<font color=\"#84ff84\">• Soldier </font>",
	"trait-hardy": "<font color=\"#84ff84\">• Hardy </font>",
	"trait-clothier": "<font color=\"#84ff84\">• Clothier </font>",
	"trait-improviser": "<font color=\"#84ff84\">• Improviser </font>",
	"trait-mender": "<font color=\"#84ff84\">• Mender </font>",
	"trait-merciless": "<font color=\"#84ff84\">• Merciless </font>",
	"trait-tinkerer": "<font color=\"#84ff84\">• Tinkerer </font>",
	"trait-farsighted": "<font color=\"#ff8484\">• Farsighted </font>",
	"trait-claustrophobic": "<font color=\"#ff8484\">• Claustrophobic </font>",
	"trait-frail": "<font color=\"#ff8484\">• Frail </font>",
	"trait-nervous": "<font color=\"#ff8484\">• Nervous </font>",
	"trait-ravenous": "<font color=\"#ff8484\">• Ravenous </font>",
	"trait-nearsighted": "<font color=\"#ff8484\">• Nearsighted </font>",
	"trait-heavyhanded": "<font color=\"#ff8484\">• Heavyhanded </font>",
	"trait-weak": "<font color=\"#ff8484\">• Weak </font>",
	"trait-civil": "<font color=\"#ff8484\">• Civil </font>",
	"trait-kind": "<font color=\"#ff8484\">• Kind </font>",
	"traitwithattributes": "{0} <font opacity=\"0.6\">({1})</font>",
	"traitname-focused": "Focused",
	"traitname-resourceful": "Resourceful",
	"traitname-fleetfooted": "Fleetfooted",
	"traitname-bowyer": "Bowyer",
	"traitname-forager": "Forager",
	"traitname-pilferer": "Pilferer",
	"traitname-furtive": "Furtive",
	"traitname-precise": "Precise",
	"traitname-technical": "Technical",
	"traitname-soldier": "Soldier",
	"traitname-hardy": "Hardy",
	"traitname-clothier": "Clothier",
	"traitname-improviser": "Improviser",
	"traitname-mender": "Mender",
	"traitname-merciless": "Merciless",
	"traitname-tinkerer": "Tinkerer",
	"traitdesc-bowyer": "Exclusive craftable <a href=\"handbooksearch://crude bow or crude arrow or recurve bow \">bows and arrows</a>",
	"traitdesc-clothier": "Exclusive craftable <a href=\"handbooksearch://sewing kit or chateau or pastoral or reindeer or moon or minstrel or fortune or nomad or spice or cobalt or azure or thigh-high or fine trousers or high leather\">sewing kit and clothes</a>",
	"traitdesc-merciless": "Exclusive craftable Blackguard <a href=\"handbooksearch://blackguard shortsword\">shortsword</a> and <a href=\"handbooksearch://blackguard shield\">shield</a>",
	"traitdesc-improviser": "Exclusive craftable <a href=\"handbooksearch://sling\">sling</a>",
	"traitdesc-tinkerer": "Exclusive craftable <a href=\"handbooksearch://tuning spear\">device</a> to tame locusts",

	"characterclass-commoner": "Commoner",
	"characterclass-hunter": "Hunter",
	"characterclass-malefactor": "Malefactor",
	"characterclass-clockmaker": "Clockmaker",
	"characterclass-blackguard": "Blackguard",
	"characterclass-tailor": "Tailor",

	"charattribute-rangedWeaponsDamage-0.2": "+20% ranged damage",
	"charattribute-rangedWeaponsAcc-0.3": "+30% ranged accuracy",
	"charattribute-animalLootDropRate-0.1": "+10% animal loot",
	"charattribute-animalLootDropRate--0.1": "-10% animal loot",
	"charattribute-animalHarvestingTime--0.25": "+25% animal harvesting speed",
	"charattribute-animalHarvestingTime-0.25": "-25% animal harvesting speed",
	"charattribute-walkspeed-0.1": "+10% walk speed",
	"charattribute-forageDropRate-0.1": "+10% loot from foraging",
	"charattribute-wildCropDropRate-0.2": "+20% wild crop drop rate",
	"charattribute-vesselContentsDropRate-0.15": "+15% drop rate",
	"charattribute-rustyGearDropRate-0.1": "+10% rusty gear drop rate",
	"charattribute-wholeVesselLootChance-0.12": "12% chance to collect cracked vessels intact",
	"charattribute-animalSeekingRange--0.35": "-35% animal detection range",
	"charattribute-mechanicalsDamage-0.25": "+25% damage against mechanicals",
	"charattribute-temporalGearTLRepairCost--1": "-1 temporal gear cost to repair translocators",
	"charattribute-meleeWeaponsDamage-0.3": "+30% melee damage",
	"charattribute-armorDurabilityLoss--0.15": "+15% armor durability",
	"charattribute-armorWalkSpeedAffectedness--0.25": "walk speed penalty for wearing armor reduced by 25%",
	"charattribute-miningSpeedMul-0.1": "+10% mining speed",
	"charattribute-miningSpeedMul--0.1": "-10% mining speed",
	"charattribute-maxhealthExtraPoints-5": "+5 health points",
	"charattribute-meleeWeaponsDamage--0.15": "-15% melee damage",
	"charattribute-oreLootDropMul-0.85": "-15% ore from mining",
	"charattribute-maxhealthExtraPoints--2.5": "-2.5 health points",
	"charattribute-maxhealthExtraPoints--2": "-2 health points",
	"charattribute-meleeWeaponsDamageMul-0.9": "-10% melee damage",
	"charattribute-hungerrate-0.3": "+30% hunger rate",
	"charattribute-bowDrawingStrength--0.25": "-25% ranged distance",
	"charattribute-bowDrawingStrength-0.2": "+20% ranged distance",
	"charattribute-rangedWeaponsDamage--0.15": "-15% ranged damage",
	"charattribute-vesselContentsDropRate--0.1": "-10% loot from cracked vessels",
	"charattribute-forageLootDropMul-0.85": "-15% loot from foraging",
	"charattribute-forageDropRate--0.15": "-15% loot from foraging",
	"charattribute-forageDropRate--0.1": "-10% loot from foraging",
	"charattribute-wildCropDropRate--0.2": "-20% wild crop harvesting",
	"charattribute-oreDropRate--0.15": "-15% ore drop rate",
	"charattribute-armorDurabilityLoss--0.1": "+10% armor durability",



	"characterdesc-commoner": "<font color=\"#99c9f9\"><i>Leave behind your old life. Crawl into the new world.</i></font><br><br>Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize.",
	"characterdesc-hunter": "<font color=\"#99c9f9\"><i>Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else’s dying child.</i></font><br><br>Hunters are ranged specialists that excel in the wild forests, plains, and mountains. They struggle in the confined tunnels of the underground.",
	"characterdesc-malefactor": "<font color=\"#99c9f9\"><i>Terrible things are done in the heart of despair.<br>She is gone, but you remain.</i></font><br><br>Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.",
	"characterdesc-clockmaker": "<font color=\"#99c9f9\"><i>The machines never stop ticking down there. You’ve seen to that.<br>You can hear them in your sleep.</i></font><br><br>Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.",
	"characterdesc-blackguard": "<font color=\"#99c9f9\"><i>Fight if you must. Kill if you must. Don’t look away.<br>A hard gaze on life will see you through.</i></font><br><br>Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides: They have no talent for delicate work and need more food to maintain their strength.",
	"characterdesc-tailor": "<font color=\"#99c9f9\"><i>Make a fitting garb, so we may walk with grace once more.</i></font><br><br>Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.",

	"After {0} hours of open storage, ripens into": "After {0} hours of open storage, ripens into",
	"Your game is now configured to use your dedicated NVIDIA Graphics card. This requires a restart so please start the game again.": "Your game is now configured to use your dedicated NVIDIA Graphics card. This requires a restart so please start the game again.",
	"Multiple Instances": "Multiple Instances",
	"game-alreadyrunning": "The game is already running! To prevent various problems with save games and such you can run the game only once. Sorry!\n\nIf you don't see the game running visibly, check in your favorite task manager if there's perhaps something still running in the background.\n\nIf you really need to run multiple instances and know what you're doing, open clientsettings.json and set multipleInstances to true.",
	"Lock/Unlock Mouse Cursor": "Lock/Unlock Mouse Cursor",
	"Do not optimize": "Do not optimize",
	"Optimize somewhat": "Optimize somewhat",
	"Aggressively optimize ram": "Aggressively optimize ram",
	"Open Logs folder": "Open Logs folder",
	"Please select the server region. Choose on closest to you for reduced latency": "Please select the server region. Choose on closest to you for reduced latency",
	"Please select the server version": "Please select the server version",
	"Loading.": "Loading.",
	"Loading..": "Loading..",
	"Loading...": "Loading...",
	"Body Temperature": "Body Temperature",
	"Ok, {0} claims from {1} removed": "Ok, {0} claims from {1} removed",
	"Ok, Removed claim from {1}": "Ok, Removed claim from {1}",
	"Default spawnpoint now set to ={0} ={1} ={2}": "Default spawnpoint now set to ={0} ={1} ={2}",
	"Default spawnpoint is at ={0} ={1} ={2}": "Default spawnpoint is at ={0} ={1} ={2}",
	"No remapping group found under this code": "No remapping group found under this code",
	"Ok, {0} commands executed.": "Ok, {0} commands executed.",
	"Okay, ignoring all new remappings. You can still manually remap them using /fixmapping doremap [code]": "Okay, ignoring all new remappings. You can still manually remap them using /fixmapping doremap [code]",
	"worldedit-schematicupload-toolarge": "Importing of schematics above {0} KB disabled, adjust config <a href=\"chattype://.clientconfig schematicMaxUploadSizeKb 5000\">schematicMaxUploadSizeKb</a> to change.",
	"Deprived of light, might die soon": "Deprived of light, might die soon",
	"Portions eaten: {0}": "Portions eaten: {0}",
	"fresh for {0} years": "fresh for {0} years",
	"fresh for {0} days": "fresh for {0} days",
	"fresh for {0} hours": "fresh for {0} hours",
	"{1:0.#} days left to ripen ({0}%)": "{1:0.#} days left to ripen ({0}%)",
	"will ripen in {0} years": "will ripen in {0} years",
	"will ripen in {0} days": "will ripen in {0} days",
	"will ripen in {0} hours": "will ripen in {0} hours",
	"Need at least 25 litres to create a roll of cheese": "Need at least 25 litres to create a roll of cheese",
	"Use an empty bucket for milking": "Use an empty bucket for milking",
	"Can not be milked at this point": "Can not be milked at this point",
	"Working this metal needs a tier {0} anvil": "Working this metal needs a tier {0} anvil",
	"Tier {0} anvil": "Tier {0} anvil",
	"Temperature: Cold": "Temperature: Cold",
	"Bottom half to cold to weld, reheat the part on the forge.": "Bottom half too cold to weld, reheat the part on the forge.",
	"Add powdered borax as flux first.": "Add powdered borax as flux first.",
	"Add the top half anvil first.": "Add the top half anvil first.",
	"Top half to cold to weld, reheat the part on the forge.": "Top half too cold to weld, reheat the part on the forge.",
	"Too cold to weld, reheat the part on the forge.": "Too cold to weld, reheat the part on the forge.",
	"Must apply powdered borax as next step.": "Must apply powdered borax as next step.",
	"greenhousetempbonus": "+5\u00b0C from greenhouse",
	"Transporting: {0}": "Transporting: {0}",
	"Contents: {0}": "Contents: {0}",
	"Structure is not complete, {0} blocks are missing or wrong!": "Structure is not complete, {0} blocks are missing or wrong!",
	"Cannot fill an incomplete coffin, place the other half first": "Cannot fill an incomplete coffin, place the other half first",
	"This stone coffin is full already": "This stone coffin is full already!",
	"Each layer requires 8 pieces of fuel": "Each layer requires 8 pieces of fuel",
	"Cannot mix ingots, it will mess with the carburisation process!": "Cannot mix ingots, it will mess with the carburisation process!",
	"Cannot mix materials, it will mess with the carburisation process!": "Cannot mix materials, it will mess with the carburisation process!",
	"Needs a layer of high-quality carbon-bearing material (coke or charcoal)": "Needs a layer of high-quality carbon-bearing material (coke or charcoal)",
	"Next add some carburizable metal ingots": "Next add some carburizable metal ingots",
	"Planted: {0}": "Planted: {0}",
	"Lactating for {0} days, currently too stressed to be milkable.": "Lactating for {0} days, currently too stressed to be milkable.",
	"Lactating for {0} days, can be milked, but will become aggressive.": "Lactating for {0} days, can be milked, but will become aggressive.",
	"Lactating for {0} days, can be milked, but might become aggressive.": "Lactating for {0} days, can be milked, but might become aggressive.",
	"Lactating for {0} days, can be milked.": "Lactating for {0} days, can be milked.",
	"Lactating for {0} days.": "Lactating for {0} days.",
	"Customize Skin": "Customize Skin",
	"Select character class": "Select character class",
	"Confirm Skin": "Confirm Skin",
	"Confirm Class": "Confirm Class",
	"This material is too strong to chisel": "This material is too strong to chisel",
	"Cannot place a knapping surface here, to close to another player or creature.": "Cannot place a knapping surface here, too close to another player or creature.",
	"Nothing new in these pages": "Nothing new in these pages",
	"liquidcontainer-contents": "Contents:\n{0} litres of {1}",
	"Storm still active for {0:0.##} days": "Storm still active for {0:0.##} days",
	"skinpart-underwear": "Underwear",
	"skinpart-underwear-twopiece": "Two-piece",
	"skinpart-underwear-leotard": "Leotard",
	"skinpart-underwear-breeches": "Breeches",
	"setting-name-itemCollectMode": "Item collect mode",
	"Always collect items": "Always collect items",
	"Only collect items when sneaking": "Only collect items when sneaking",
	"characterdialog-title-nameandclass": "{0} the {1}",
	"item-refractorybrick-raw-tier1": "Unfired refractory brick (Tier 1)",
	"item-refractorybrick-fired-tier1": "Refractory brick (Tier 1)",
	"item-refractorybrick-raw-tier2": "Unfired refractory brick (Tier 2)",
	"item-refractorybrick-fired-tier2": "Refractory brick (Tier 2)",
	"item-refractorybrick-raw-tier3": "Unfired refractory brick (Tier 3)",
	"item-refractorybrick-fired-tier3": "Refractory brick (Tier 3)",
	"block-cokeovendoor-*": "Iron hatch door",
	"block-handbooktitle-cokeovendoor-*": "Use",
	"block-handbooktext-cokeovendoor-*": "A door necessary for a <a href=\"handbook://craftinginfo-cokeoven\">coke oven</a>, or <a href=\"handbook://gamemechanicinfo-beehivekiln\">beehive kiln</a>.",
	"* Requires {0} trait": "* Requires {0} trait",
	"When pulverized: Turns into {0}x {1}": "When pulverized: Turns into {0}x {1}",
	"Hack Suspicion: Player {0} seems to be above ground but is not allowed to fly (last ping: {1}ms). Will not recheck for 2 minutes.": "Hack Suspicion: Player {0} seems to be above ground but is not allowed to fly (last ping: {1}ms). Will not recheck for 2 minutes.",
	"{0} killed {1}, with item (if any): {2}": "{0} killed {1}, with item (if any): {2}",
	"{0} died. Death message: {1}": "{0} died. Death message: {1}",
	"Heat resistance: {0}%": "Heat resistance: {0}%",
	"Structure is not complete, {0} blocks are missing or wrong, {1} tiles are damaged!": "Structure is not complete, {0} blocks are missing or wrong, {1} tiles are damaged!",
	"Structure is not complete, {0} tile is damaged!": "Structure is not complete, {0} tile is damaged!",
	"Structure is not complete, {0} tiles are damaged!": "Structure is not complete, {0} tiles are damaged!",
	"Currently too stressed to be milkable": "Currently too stressed to be milkable",
	"Became stressed from the milking attempt. Not milkable while stressed.": "Became stressed from the milking attempt. Not milkable while stressed.",
	"Show dressed": "Show dressed",
	"clothingcondition-good": "Good ({0}%)",
	"clothingcondition-worn": "Worn ({0}%)",
	"clothingcondition-heavilyworn": "Heavily worn ({0}%)",
	"clothingcondition-tattered": "Tattered ({0}%)",
	"clothingcondition-heavilytattered": "Heavily Tattered ({0}%)",
	"clothingcondition-terrible": "Terrible ({0}%)",
	"Condition:": "Condition:",
	"clothing-maxwarmth": "Max warmth: {0:0.#}°C",
	"Please add 2 caps at the same time!": "Please add 2 caps at the same time!",
	"Please add pounders before adding caps!": "Please add pounders before adding caps!",
	"Pulverizing:": "Pulverizing:",
	"modmanager-footer": "Community made mods are available on the <a href=\"https://mods.vintagestory.at//\">official mod hub</a>.",
	"serverstatus-stopped": "<font color=\"#ff8484\">Stopped</font>",
	"serverstatus-running": "<font color=\"#84ff84\">Running</font>",
	"serverstatus-starting": "<font color=\"#fff785\">Starting...</font>",
	"serverctrl-getsupport": "Need Help? Something not working right? Please write us a <a href=\"https://www.vintagestory.at/support/\">Support ticket</a>.<br>Been using the server for a while? Please consider <a href=\"https://www.vintagestory.at/store/product/7-30-days-simple-server-hosting/#productreviews\">leaving a review</a>.",
	"serverctrl-expireddesc": "To continue playing please purchase more server time on our <a href=\"https://www.vintagestory.at/store/category/1-game-account-game-servers/\">online store</a>. Please note, your world will be deleted after 180 days of inactivity.<br><br>Thank you for trying out our server hosting services!",
	"confirm-joinserver": "Would you like to join this server?\r\n\r\n{0}",

	"color-skin1": "Skin 1",
	"color-skin2": "Skin 2",
	"color-skin3": "Skin 3",
	"color-skin4": "Skin 4",
	"color-skin5": "Skin 5",
	"color-skin6": "Skin 6",
	"color-skin7": "Skin 7",
	"color-skin8": "Skin 8",
	"color-skin9": "Skin 9",
	"color-skin10": "Skin 10",
	"color-skin11": "Skin 11",
	"color-skin12": "Skin 12",
	"color-skin13": "Skin 13",
	"color-skin14": "Skin 14",
	"color-skin15": "Skin 15",
	"color-skin16": "Skin 16",
	"color-skin17": "Skin 17",
	"color-skin18": "Skin 18",
	"color-skin19": "Skin 19",
	"color-skin20": "Skin 20",
	"color-acid-green": "Acid green",
	"color-aquamarine": "Aquamarine",
	"color-azure": "Azure",
	"color-bitter-lemon": "Bitter lemon",
	"color-cadmium-orange": "Cadmium orange",
	"color-citron": "Citron",
	"color-dark-green": "Dark green",
	"color-forest-green": "Forest green",
	"color-goldenrod": "Goldenrod",
	"color-jade": "Jade",
	"color-lavander": "Lavander",
	"color-malachite": "Malachite",
	"color-mantis": "Mantis",
	"color-midnight": "Midnight",
	"color-phthalo-blue": "Phthalo blue",
	"color-purple": "Purple",
	"color-sand": "Sand",
	"color-sapphire": "Sapphire",
	"color-lightgray": "Lightgray",
	"color-silverchalice": "Silver chalice",
	"color-slategray": "Slate gray",
	"color-eerieblack": "Eerie black",
	"color-mossgreen": "Moss green",
	"color-seagreen": "Sea green",
	"color-wintergreendream": "Winter green dream",
	"color-steelblue": "Steel blue",
	"color-queenblue": "Queen blue",
	"color-indigodye": "Indigo dye",
	"color-heliotropegray": "Heliotrope gray",
	"color-palatinatepurple": "Palatinate purple",
	"color-darkpurple": "Dark purple",
	"color-wheat": "Wheat",
	"color-ecru": "Ecru",
	"color-sanddune": "Sand dune",
	"color-harvestgold": "Harvest gold",
	"color-cordovan": "Cordovan",
	"color-rosewood": "Rosewood",
	"color-russet": "Russet",
	"color-liver": "Liver",
	"color-oldburgundy": "Old burgundy",

	"color-blue": "Blue",
	"color-brown": "Brown",
	"color-gray": "Gray",
	"color-green": "Green",
	"color-orange": "Orange",
	"color-pink": "Pink",
	"color-red": "Red",
	"color-white": "White",
	"color-yellow": "Yellow",
	"color-black": "Black",
	"color-plain": "Plain",

	"worldsetting-onlyonnewworlds": "Can only modify world settings for new worlds, delete your current savegame first.",
	"worldsetting-onlywhenstopped": "Can only be changed when the server is stopped",
	"item-treeseed-acacia": "Acacia seed",
	"item-treeseed-kapok": "Kapok seed",
	"item-treeseed-maple": "Maple seed",
	"item-treeseed-oak": "Oak seed",
	"item-treeseed-pine": "Pine seed",
	"item-treeseed-darkpine": "Dark pine seed",
	"item-treeseed-baldcypress": "Bald cypress seed",
	"item-treeseed-greenspirecypress": "Mediterranean cypress seed",
	"item-treeseed-larch": "Larch seed",
	"item-treeseed-crimsonkingmaple": "Crimson maple seed",
	"item-treeseed-redwood": "Redwood seed",
	"item-treeseed-birch": "Birch seed",
	"item-treeseed-ebony": "Ebony seed",
	"item-treeseed-purpleheart": "Purpleheart seed",
	"item-treeseed-walnut": "Walnut seed",


	"material-aged": "Aged",
	"material-veryaged": "Very aged",
	"material-acacia": "Acacia",
	"material-kapok": "Kapok",
	"material-maple": "Maple",
	"material-oak": "Oak",
	"material-pine": "Pine",
	"material-darkpine": "Dark pine",
	"material-baldcypress": "Bald cypress",
	"material-greenspirecypress": "Mediterranean cypress",
	"material-larch": "Larch",
	"material-crimsonkingmaple": "Crimson maple",
	"material-redwood": "Redwood",
	"material-birch": "Birch",
	"material-ebony": "Ebony",
	"material-purpleheart": "Purpleheart",
	"material-walnut": "Walnut",


	"item-handbooktitle-treeseed-*": "Notes",
	"item-handbooktext-treeseed-*": "Tree seed drop chance is unaffected by tool used to harvest the leaf block, however, if you fell an entire tree with an axe you will get far fewer seeds than if you had broken the leaf blocks first. Branchy leaves have a higher chance to drop seeds, compared to normal leaf blocks.",

	"treeseed-planted-acacia": "Planted acacia seed",
	"treeseed-planted-kapok": "Planted kapok seed",
	"treeseed-planted-maple": "Planted maple seed",
	"treeseed-planted-oak": "Planted oak seed",
	"treeseed-planted-pine": "Planted pine seed",
	"treeseed-planted-greenspirecypress": "Planted Mediterranean cypress seed",
	"treeseed-planted-baldcypress": "Planted bald cypress seed",
	"treeseed-planted-larch": "Planted larch seed",
	"treeseed-planted-crimsonkingmaple": "Planted crimson maple seed",
	"treeseed-planted-redwood": "Planted redwood seed",
	"treeseed-planted-birch": "Planted birch seed",
	"treeseed-planted-walnut": "Planted walnut seed",
	"treeseed-planted-ebony": "Planted ebony seed",
	"treeseed-planted-purpleheart": "Planted purpleheart seed",


	"Requires Pulverizer tier: {0}": "Requires Pulverizer tier: {0}",
	"Crushing": "Crushing",
	"Your world download is ready, please download it within 24 hours.": "Your world download is ready, please download it within 24 hours.",
	"World download requested, copying in process...": "World download requested, copying in process...",
	"Download World": "Download World",
	"Request world download": "Request world download",
	"Back to main menu": "Back to main menu",
	"Your game server (version {0}) is installed and ready to use. You have {1} days of server time left.": "Your game server (version {0}) is installed and ready to use. You have {1} days of server time left.",
	"Your game server (version {0}) is installed and ready to use. You have {1} hours of server time left.": "Your game server (version {0}) is installed and ready to use. You have {1} hours of server time left.",
	"With this information other players can connect to your server, be sure to whitelist them however.": "With this information other players can connect to your server, be sure to whitelist them however.",
	"Copy to clipboard": "Copy to clipboard",
	"Start Server": "Start Server",
	"Stop Server": "Stop Server",
	"Server Settings": "Server Settings",
	"World Settings": "World Settings",
	"This action will create a downloadable copy of your savegame and player data. It can be requested once every 24 hours and the downloadable copy will stay online for 24 hours as well. Preparing the copy takes a few minutes, check server dashboard see the current copy status.": "This action will create a downloadable copy of your savegame and player data. It can be requested once every 24 hours and the downloadable copy will stay online for 24 hours as well. Preparing the copy takes a few minutes, check server dashboard see the current copy status.",
	"Server configuration": "Server configuration",
	"Server Name": "Server Name",
	"Server description": "Server description",
	"Welcome message": "Welcome message",
	"Language": "Language",
	"Allow PvP": "Allow PvP",
	"Allow Fire Spread": "Allow Fire Spread",
	"On the public server list": "On the public server list",
	"Delete Savegame": "Delete Savegame",
	"Request World Download": "Request World Download",
	"Change Server Version": "Change Server Version",
	"Really delete the world? This action cannot be undone!": "Really delete the world? This action cannot be undone!",
	"World download requested, copying in progress.": "World download requested, copying in progress.",
	"World download requested, copying in progress..": "World download requested, copying in progress..",
	"World download requested, copying in progress...": "World download requested, copying in progress...",
	"Please select the server region. Choose one closest to you for reduced latency": "Please select the server region. Choose one closest to you for reduced latency",
	"(recommended)": "(recommended)",
	"Your active server time expired {0:0.#} hours ago.": "Your active server time expired {0:0.#} hours ago.",
	"Your active server time expired 1 day and {0:0.#} hours ago.": "Your active server time expired 1 day and {0:0.#} hours ago.",
	"Your active server time expired {0:0.#} days and {1:0.#} hours ago.": "Your active server time expired {0:0.#} days and {1:0.#} hours ago.",
	"Your active server time will expire in {0:0.#} hours.": "Your active server time will expire in {0:0.#} hours.",
	"Your active server time will expire in 1 day and {0:0.#} hours.": "Your active server time will expire in 1 day and {0:0.#} hours.",
	"Your active server time will expire in {0:0.#} days and {0:0.#} hours": "Your active server time will expire in {0:0.#} days and {0:0.#} hours",
	"multiplayer-disconnected": "Could not initiate connection: {0}\n\nDetailed error logged to client-main.txt",
	"World height:": "World height:",
	"Random seed": "Random seed",
	"Seed:": "Seed:",
	"Your playername contains not allowed characters or is not set. Are you using a hacked client?": "Your playername contains characters which are not allowed, or is not set at all. Are you using a hacked client?",
	"Something went awry...please check the program logs... ({0})": "Something went awry...please check the program logs... ({0})",
	"Can't access this feature, server is in hosted mode": "Can't access this feature, server is in hosted mode",
	"Ok, autosave interval now at {0} s": "Ok, autosave interval now at {0} s",
	"Ok, player can now run .charsel (or rejoin the world) to change skin and character class once": "Ok, player can now run .charsel (or rejoin the world) to change skin and character class once",
	"Player can already run .charsel (or rejoin the world) to change skin and character class": "Player can already run .charsel (or rejoin the world) to change skin and character class",
	"Hack Suspicion: Player {0} seems to be above ground but is not allowed to fly (last ping: {1}ms). Will not log again for 2 minutes).": "Hack Suspicion: Player {0} seems to be above ground but is not allowed to fly (last ping: {1}ms). Will not log again for 2 minutes).",
	"Hack Suspicion: Player {0} moved or is flying >4 blocks in 200ms (last ping: {1}ms)). Will not log again for 2 minutes": "Hack Suspicion: Player {0} moved or is flying >4 blocks in 200ms (last ping: {1}ms)). Will not log again for 2 minutes",
	"Can't run backup. A backup is already in progress": "Can't run backup. A backup is already in progress",
	"Backup complete!": "Backup complete!",
	"Ok teleported you to waypoint {0}.": "Ok teleported you to waypoint {0}.",
	"Title:": "Title:",
	"Section: Left Half": "Section: Left Half",
	"Section: Right Half": "Section: Right Half",
	"Section: Top Half": "Section: Top Half",
	"Section: Bottom Half": "Section: Bottom Half",
	"Section: Left third": "Section: Left third",
	"Section: Center third": "Section: Center third",
	"Section: Right third": "Section: Right third",
	"Section: Top Left Quarter": "Section: Top Left Quarter",
	"Section: Bottom Left Quarter": "Section: Bottom Left Quarter",
	"Section: Top Right Quarter": "Section: Top Right Quarter",
	"Section: Bottom Right Quarter": "Section: Bottom Right Quarter",
	"{0} with {1}{2} glass panels": "{0} with {1}{2} glass panels",
	"Must be the same metal to add voxels": "Must be the same metal to add voxels",
	"Try hammering down before adding additional voxels": "Try hammering down before adding additional voxels",
	"block-slantedroofing-copper-*": "Slanted copper roofing",
	"block-slantedroofing-slate-*": "Slanted slate roofing",
	"block-slantedroofing-straw-*": "Slanted straw roofing",
	"block-slantedroofing-thatch-*": "Slanted thatch roofing",
	"block-slantedroofing-blackclay-*": "Slanted black ceramic shingle roofing",
	"block-slantedroofing-brownclay-*": "Slanted brown ceramic shingle roofing",
	"block-slantedroofing-creamclay-*": "Slanted cream ceramic shingle roofing",
	"block-slantedroofing-fireclay-*": "Slanted fire ceramic shingle roofing",
	"block-slantedroofing-grayclay-*": "Slanted gray ceramic shingle roofing",
	"block-slantedroofing-orangeclay-*": "Slanted orange ceramic shingle roofing",
	"block-slantedroofing-redclay-*": "Slanted red ceramic shingle roofing",
	"block-slantedroofing-tanclay-*": "Slanted tan ceramic shingle roofing",
	"block-slantedroofing-agedthatch-*": "Slanted aged thatch roofing",
	  "block-slantedroofing-bamboo-*": "Slanted bamboo roofing",
	"block-slantedroofing-sod-*": "Slanted sod roofing",
	"block-slantedroofingridge-copper-*": "Copper roof ridge",
	"block-slantedroofingridge-slate-*": "Slate roof ridge",
	"block-slantedroofingridge-straw-*": "Straw roof ridge",
	"block-slantedroofingridge-thatch-*": "Thatch roof ridge",
	"block-slantedroofingridge-blackclay-*": "Black ceramic shingle roof ridge",
	"block-slantedroofingridge-brownclay-*": "Brown ceramic shingle roof ridge",
	"block-slantedroofingridge-creamclay-*": "Cream ceramic shingle roof ridge",
	"block-slantedroofingridge-fireclay-*": "Fire ceramic shingle roof ridge",
	"block-slantedroofingridge-grayclay-*": "Gray ceramic shingle roof ridge",
	"block-slantedroofingridge-orangeclay-*": "Orange ceramic shingle roof ridge",
	"block-slantedroofingridge-redclay-*": "Red ceramic shingle roof ridge",
	"block-slantedroofingridge-tanclay-*": "Tan ceramic shingle roof ridge",
	"block-slantedroofingridge-agedthatch-*": "Aged thatch roof ridge",
	  "block-slantedroofingridge-bamboo-*": "Bamboo roof ridge",
	"block-slantedroofingridge-sod-*": "Sod roof ridge",
	  "block-slantedroofingtip-copper-*": "Copper roof tip",
	  "block-slantedroofingtip-slate-*": "Slate roof tip",
	  "block-slantedroofingtip-thatch-*": "Thatch roof tip",
	  "block-slantedroofingtip-agedthatch-*": "Aged thatch roof tip",
	  "block-slantedroofingtip-blackclay-*": "Black ceramic shingle roof tip",
	  "block-slantedroofingtip-brownclay-*": "Brown ceramic shingle roof tip",
	  "block-slantedroofingtip-creamclay-*": "Cream ceramic shingle roof tip",
	  "block-slantedroofingtip-fireclay-*": "Fire ceramic shingle roof tip",
	  "block-slantedroofingtip-grayclay-*": "Gray ceramic shingle roof tip",
	  "block-slantedroofingtip-orangeclay-*": "Orange ceramic shingle roof tip",
	  "block-slantedroofingtip-redclay-*": "Red ceramic shingle roof tip",
	  "block-slantedroofingtip-tanclay-*": "Tan ceramic shingle roof tip",
	  "block-slantedroofingtip-bamboo-*": "Bamboo roof tip",
	  "block-slantedroofingtip-sod-*": "Sod roof tip",
	  "block-slantedroofingcornerinner-copper-*": "Copper roofing corner (inner)",
	  "block-slantedroofingcornerinner-slate-*": "Slate roofing corner (inner)",
	  "block-slantedroofingcornerinner-thatch-*": "Thatch roofing corner (inner)",
	  "block-slantedroofingcornerinner-agedthatch-*": "Aged thatch roofing corner (inner)",
	  "block-slantedroofingcornerinner-blackclay-*": "Black ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-brownclay-*": "Brown ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-creamclay-*": "Cream ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-fireclay-*": "Fire ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-grayclay-*": "Gray ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-orangeclay-*": "Orange ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-redclay-*": "Red ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-tanclay-*": "Tan ceramic shingle roofing corner (inner)",
	  "block-slantedroofingcornerinner-bamboo-*": "Bamboo roofing corner (inner)",
	  "block-slantedroofingcornerinner-sod-*": "Sod roofing corner (inner)",
	  "block-slantedroofingcornerouter-copper-*": "Copper roofing corner (outer)",
	  "block-slantedroofingcornerouter-slate-*": "Slate roofing corner (outer)",
	  "block-slantedroofingcornerouter-thatch-*": "Thatch roofing corner (outer)",
	  "block-slantedroofingcornerouter-agedthatch-*": "Aged thatch roofing corner (outer)",
	  "block-slantedroofingcornerouter-blackclay-*": "Black ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-brownclay-*": "Brown ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-creamclay-*": "Cream ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-fireclay-*": "Fire ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-grayclay-*": "Gray ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-orangeclay-*": "Orange ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-redclay-*": "Red ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-tanclay-*": "Tan ceramic shingle roofing corner (outer)",
	  "block-slantedroofingcornerouter-bamboo-*": "Bamboo roofing corner (outer)",
	  "block-slantedroofingcornerouter-sod-*": "Sod roofing corner (outer)",
	"item-bread-sunflower-partbaked": "Sunflower Bread (part-baked)",
	"item-bread-sunflower-perfect": "Sunflower Bread",
	"item-bread-sunflower-charred": "Sunflower Bread (charred)",
	"item-grain-sunflower": "Sunflower grain",
	"item-seeds-sunflower": "Sunflower seeds",
	"item-flour-sunflower": "Sunflower flour",


	"pie-single-poultry-raw-raw": "Poultry pie (raw)",
	"pie-single-redmeat-raw-raw": "Redmeat pie (raw)",
	"pie-single-cheese-cheddar-1slice-raw": "Cheddar cheese pie (raw)",
	"pie-single-cheese-blue-1slice-raw": "Blue cheese pie (raw)",
	"pie-single-legume-peanut-raw": "Peanut pie (raw)",
	"pie-single-legume-soybean-raw": "Soybean pie (raw)",


	"pie-single-fruit-blueberry-raw": "Blueberry pie (raw)",
	"pie-single-fruit-cranberry-raw": "Cranberry pie (raw)",
	"pie-single-fruit-redcurrant-raw": "Red currant pie (raw)",
	"pie-single-fruit-whitecurrant-raw": "White currant pie (raw)",
	"pie-single-fruit-blackcurrant-raw": "Black currant pie (raw)",
	"pie-single-fruit-saguaro-raw": "Saguaro fruit pie (raw)",
	"pie-single-fruit-pinkapple-raw": "Pink apple pie (raw)",
	"pie-single-fruit-redapple-raw": "Red apple pie (raw)",
	"pie-single-fruit-yellowapple-raw": "Yellow apple pie (raw)",
	"pie-single-fruit-cherry-raw": "Cherry pie (raw)",
	"pie-single-fruit-peach-raw": "Peach pie (raw)",
	"pie-single-fruit-pear-raw": "Pear pie (raw)",
	"pie-single-fruit-orange-raw": "Orange pie (raw)",
	"pie-single-fruit-mango-raw": "Mango pie (raw)",
	"pie-single-fruit-pineappleslice-raw": "Pineapple pie (raw)",
	"pie-single-fruit-pineapple-raw": "Pineapple pie (raw)",
	"pie-single-fruit-pomegranate-raw": "Pomegranate pie (raw)",
	"pie-single-fruit-lychee-raw": "Lychee pie (raw)",
	"pie-single-fruit-breadfruit-raw": "Breadfruit pie (raw)",

	"pie-single-pickledlegume-soybean-raw": "Pickled soybean pie (raw)",
	"pie-single-pickledvegetable-carrot-raw": "Pickled carrot pie (raw)",
	"pie-single-pickledvegetable-cabbage-raw": "Pickled cabbage pie (raw)",
	"pie-single-pickledvegetable-onion-raw": "Pickled onion pie (raw)",
	"pie-single-pickledvegetable-turnip-raw": "Pickled turnip pie (raw)",
	"pie-single-pickledvegetable-parsnip-raw": "Pickled parsnip pie (raw)",
	"pie-single-pickledvegetable-pumpkin-raw": "Pickled pumpkin pie (raw)",
	"pie-single-pickledvegetable-bellpepper-raw": "Pickled pepper pie (raw)",
	"pie-single-pickledvegetable-olive-raw": "Pickled olive pie (raw)",

	"pie-single-vegetable-carrot-raw": "Carrot pie (raw)",
	"pie-single-vegetable-cabbage-raw": "Cabbage pie (raw)",
	"pie-single-vegetable-onion-raw": "Onion pie (raw)",
	"pie-single-vegetable-turnip-raw": "Turnip pie (raw)",
	"pie-single-vegetable-parsnip-raw": "Parsnip pie (raw)",
	"pie-single-vegetable-pumpkin-raw": "Pumpkin pie (raw)",
	"pie-single-vegetable-cassava-raw": "Cassava pie (raw)",
	"pie-single-vegetable-bellpepper-raw": "Bell pepper pie (raw)",
	"pie-single-vegetable-olive-raw": "Olive pie (raw)",

	"pie-mixed-fruit-raw": "Fruit pie (raw)",
	"pie-mixed-vegetable-raw": "Vegetable pie (raw)",
	"pie-mixed-protein-raw": "Meat pie (raw)",
	"pie-mixed-dairy-raw": "Cheese pie (raw)",

	"pie-single-poultry-raw-partbaked": "Poultry pie (part-baked)",
	"pie-single-redmeat-raw-partbaked": "Redmeat pie (part-baked)",
	"pie-single-cheese-cheddar-1slice-partbaked": "Cheddar cheese pie (part-baked)",
	"pie-single-cheese-blue-1slice-partbaked": "Blue cheese pie (part-baked)",
	"pie-single-legume-peanut-partbaked": "Peanut pie (part-baked)",
	"pie-single-legume-soybean-partbaked": "Soybean pie (part-baked)",

	"pie-single-fruit-blueberry-partbaked": "Blueberry pie (part-baked)",
	"pie-single-fruit-cranberry-partbaked": "Cranberry pie (part-baked)",
	"pie-single-fruit-redcurrant-partbaked": "Red currant pie (part-baked)",
	"pie-single-fruit-whitecurrant-partbaked": "White currant pie (part-baked)",
	"pie-single-fruit-blackcurrant-partbaked": "Black currant pie (part-baked)",
	"pie-single-fruit-saguaro-partbaked": "Saguaro fruit pie (part-baked)",
	"pie-single-fruit-pinkapple-partbaked": "Pink apple pie (part-baked)",
	"pie-single-fruit-redapple-partbaked": "Red apple pie (part-baked)",
	"pie-single-fruit-yellowapple-partbaked": "Yellow apple pie (part-baked)",
	"pie-single-fruit-cherry-partbaked": "Cherry pie (part-baked)",
	"pie-single-fruit-peach-partbaked": "Peach pie (part-baked)",
	"pie-single-fruit-pear-partbaked": "Pear pie (part-baked)",
	"pie-single-fruit-orange-partbaked": "Orange pie (part-baked)",
	"pie-single-fruit-mango-partbaked": "Mango pie (part-baked)",
	"pie-single-fruit-pineapple-partbaked": "Pineapple pie (part-baked)",
	"pie-single-fruit-pineappleslice-partbaked": "Pineapple pie (part-baked)",
	"pie-single-fruit-pomegranate-partbaked": "Pomegranate pie (part-baked)",
	"pie-single-fruit-lychee-partbaked": "Lychee pie (part-baked)",
	"pie-single-fruit-breadfruit-partbaked": "Breadfruit pie (part-baked)",

	"pie-single-pickledlegume-soybean-partbaked": "Pickled soybean pie (part-baked)",
	"pie-single-pickledvegetable-carrot-partbaked": "Pickled carrot pie (part-baked)",
	"pie-single-pickledvegetable-cabbage-partbaked": "Pickled cabbage pie (part-baked)",
	"pie-single-pickledvegetable-onion-partbaked": "Pickled onion pie (part-baked)",
	"pie-single-pickledvegetable-turnip-partbaked": "Pickled turnip pie (part-baked)",
	"pie-single-pickledvegetable-parsnip-partbaked": "Pickled parsnip pie (part-baked)",
	"pie-single-pickledvegetable-pumpkin-partbaked": "Pickled pumpkin pie (part-baked)",
	"pie-single-pickledvegetable-bellpepper-partbaked": "Pickled pepper pie (part-baked)",
	"pie-single-pickledvegetable-olive-partbaked": "Pickled olive pie (part-baked)",

	"pie-single-vegetable-carrot-partbaked": "Carrot pie (part-baked)",
	"pie-single-vegetable-cabbage-partbaked": "Cabbage pie (part-baked)",
	"pie-single-vegetable-onion-partbaked": "Onion pie (part-baked)",
	"pie-single-vegetable-turnip-partbaked": "Turnip pie (part-baked)",
	"pie-single-vegetable-parsnip-partbaked": "Parsnip pie (part-baked)",
	"pie-single-vegetable-pumpkin-partbaked": "Pumpkin pie (part-baked)",
	"pie-single-vegetable-cassava-partbaked": "Cassava pie (part-baked)",
	"pie-single-vegetable-bellpepper-partbaked": "Bell pepper pie (part-baked)",
	"pie-single-vegetable-olive-partbaked": "Olive pie (part-baked)",

	"pie-mixed-fruit-partbaked": "Fruit pie (part-baked)",
	"pie-mixed-vegetable-partbaked": "Vegetable pie (part-baked)",
	"pie-mixed-protein-partbaked": "Meat pie (part-baked)",
	"pie-mixed-dairy-partbaked": "Cheese pie (part-baked)",




	"pie-single-poultry-raw-perfect": "Poultry pie",
	"pie-single-redmeat-raw-perfect": "Redmeat pie",
	"pie-single-cheese-cheddar-1slice-perfect": "Cheddar cheese pie",
	"pie-single-cheese-blue-1slice-perfect": "Blue cheese pie",
	"pie-single-legume-peanut-raw-perfect": "Peanut pie",
	"pie-single-legume-peanut-perfect": "Peanut pie",
	"pie-single-legume-soybean-raw-perfect": "Soybean pie",
	"pie-single-legume-soybean-perfect": "Soybean pie",

	"pie-single-fruit-blueberry-perfect": "Blueberry pie",
	"pie-single-fruit-cranberry-perfect": "Cranberry pie",
	"pie-single-fruit-redcurrant-perfect": "Red currant pie",
	"pie-single-fruit-whitecurrant-perfect": "White currant pie",
	"pie-single-fruit-blackcurrant-perfect": "Black currant pie",
	"pie-single-fruit-saguaro-perfect": "Saguaro fruit pie",
	"pie-single-fruit-pinkapple-perfect": "Pink apple pie",
	"pie-single-fruit-redapple-perfect": "Red apple pie",
	"pie-single-fruit-yellowapple-perfect": "Yellow apple pie",
	"pie-single-fruit-cherry-perfect": "Cherry pie",
	"pie-single-fruit-peach-perfect": "Peach pie",
	"pie-single-fruit-pear-perfect": "Pear pie",
	"pie-single-fruit-orange-perfect": "Orange pie",
	"pie-single-fruit-mango-perfect": "Mango pie",
	"pie-single-fruit-pineappleslice-perfect": "Pineapple pie",
	"pie-single-fruit-pineapple-perfect": "Pineapple pie",
	"pie-single-fruit-pomegranate-perfect": "Pomegranate pie",
	"pie-single-fruit-lychee-perfect": "Lychee pie",
	"pie-single-fruit-breadfruit-perfect": "Breadfruit pie",

	"pie-single-pickledlegume-soybean-perfect": "Pickled soybean pie",
	"pie-single-pickledvegetable-carrot-perfect": "Pickled carrot pie",
	"pie-single-pickledvegetable-cabbage-perfect": "Pickled cabbage pie",
	"pie-single-pickledvegetable-onion-perfect": "Pickled onion pie",
	"pie-single-pickledvegetable-turnip-perfect": "Pickled turnip pie",
	"pie-single-pickledvegetable-parsnip-perfect": "Pickled parsnip pie",
	"pie-single-pickledvegetable-pumpkin-perfect": "Pickled pumpkin pie",
	"pie-single-pickledvegetable-bellpepper-perfect": "Pickled pepper pie",
	"pie-single-pickledvegetable-olive-perfect": "Pickled olive pie",

	"pie-single-vegetable-carrot-perfect": "Carrot pie",
	"pie-single-vegetable-cabbage-perfect": "Cabbage pie",
	"pie-single-vegetable-onion-perfect": "Onion pie",
	"pie-single-vegetable-turnip-perfect": "Turnip pie",
	"pie-single-vegetable-parsnip-perfect": "Parsnip pie",
	"pie-single-vegetable-pumpkin-perfect": "Pumpkin pie",
	"pie-single-vegetable-cassava-perfect": "Cassava pie",
	"pie-single-vegetable-bellpepper-perfect": "Bell pepper pie",
	"pie-single-vegetable-olive-perfect": "Olive pie",

	"pie-mixed-fruit-perfect": "Fruit pie",
	"pie-mixed-vegetable-perfect": "Vegetable pie",
	"pie-mixed-protein-perfect": "Meat pie",
	"pie-mixed-dairy-perfect": "Cheese pie",

	"pie-single-poultry-raw-charred": "Poultry pie (charred)",
	"pie-single-redmeat-raw-charred": "Redmeat pie (charred)",
	"pie-single-cheese-cheddar-1slice-charred": "Cheddar cheese pie (charred)",
	"pie-single-cheese-blue-1slice-charred": "Blue cheese pie (charred)",
	"pie-single-legume-peanut-charred": "Peanut pie (charred)",
	"pie-single-legume-soybean-charred": "Soybean pie (charred)",

	"pie-single-fruit-blueberry-charred": "Blueberry pie (charred)",
	"pie-single-fruit-cranberry-charred": "Cranberry pie (charred)",
	"pie-single-fruit-redcurrant-charred": "Red currant pie (charred)",
	"pie-single-fruit-whitecurrant-charred": "White currant pie (charred)",
	"pie-single-fruit-blackcurrant-charred": "Black currant pie (charred)",
	"pie-single-fruit-saguaro-charred": "Saguaro fruit pie (charred)",
	"pie-single-fruit-pinkapple-charred": "Pink apple pie (charred)",
	"pie-single-fruit-redapple-charred": "Red apple pie (charred)",
	"pie-single-fruit-yellowapple-charred": "Yellow apple pie (charred)",
	"pie-single-fruit-cherry-charred": "Cherry pie (charred)",
	"pie-single-fruit-peach-charred": "Peach pie (charred)",
	"pie-single-fruit-pear-charred": "Pear pie (charred)",
	"pie-single-fruit-orange-charred": "Orange pie (charred)",
	"pie-single-fruit-mango-charred": "Mango pie (charred)",
	"pie-single-fruit-pineapple-charred": "Pineapple pie (charred)",
	"pie-single-fruit-pineappleslice-charred": "Pineapple pie (charred)",
	"pie-single-fruit-pomegranate-charred": "Pomegranate pie (charred)",
	"pie-single-fruit-lychee-charred": "Lychee pie (charred)",
	"pie-single-fruit-breadfruit-charred": "Breadfruit pie (charred)",

	"pie-single-pickledlegume-soybean-charred": "Pickled soybean pie (charred)",
	"pie-single-pickledvegetable-carrot-charred": "Pickled carrot pie (charred)",
	"pie-single-pickledvegetable-cabbage-charred": "Pickled cabbage pie (charred)",
	"pie-single-pickledvegetable-onion-charred": "Pickled onion pie (charred)",
	"pie-single-pickledvegetable-turnip-charred": "Pickled turnip pie (charred)",
	"pie-single-pickledvegetable-parsnip-charred": "Pickled parsnip pie (charred)",
	"pie-single-pickledvegetable-pumpkin-charred": "Pickled pumpkin pie (charred)",
	"pie-single-pickledvegetable-bellpepper-charred": "Pickled pepper pie (charred)",
	"pie-single-pickledvegetable-olive-charred": "Pickled olive pie (charred)",

	"pie-single-vegetable-carrot-charred": "Carrot pie (charred)",
	"pie-single-vegetable-cabbage-charred": "Cabbage pie (charred)",
	"pie-single-vegetable-onion-charred": "Onion pie (charred)",
	"pie-single-vegetable-turnip-charred": "Turnip pie (charred)",
	"pie-single-vegetable-parsnip-charred": "Parsnip pie (charred)",
	"pie-single-vegetable-pumpkin-charred": "Pumpkin pie (charred)",
	"pie-single-vegetable-bellpepper-charred": "Bell pepper pie (charred)",
	"pie-single-vegetable-cassava-charred": "Cassava pie (charred)",
	"pie-single-vegetable-olive-charred": "Olive pie (charred)",

	"pie-mixed-fruit-charred": "Fruit pie (charred)",
	"pie-mixed-vegetable-charred": "Vegetable pie (charred)",
	"pie-mixed-protein-charred": "Meat pie (charred)",
	"pie-mixed-dairy-charred": "Cheese pie (charred)",

	"pie-empty": "Empty pie crust",


	"worldattribute-saplingGrowthRate": "Tree sapling growth time",
	"worldconfig-saplingGrowthRate-Extremely slow (16x)": "Extremely slow (16x)",
	"worldconfig-saplingGrowthRate-Much slower (8x)": "Much slower (8x)",
	"worldconfig-saplingGrowthRate-Slower (4x)": "Slower (4x)",
	"worldconfig-saplingGrowthRate-Somewhat slower (2x)": "Somewhat slower (2x)",
	"worldconfig-saplingGrowthRate-Slightly slower (1.5x)": "Slightly slower (1.5x)",
	"worldconfig-saplingGrowthRate-Normal (1x)": "Normal (1x)",
	"worldconfig-saplingGrowthRate-Slightly faster (0.75x)": "Slightly faster (0.75x)",
	"worldconfig-saplingGrowthRate-Faster (0.5x)": "Faster (0.5x)",
	"worldconfig-saplingGrowthRate-Much faster (0.25x)": "Much faster (0.25x)",

	"block-metalblock-bismuth": "Bismuth block",
	"block-metalblock-bismuthbronze": "Bismuth bronze block",
	"block-metalblock-blackbronze": "Black bronze block",
	"block-metalblock-brass": "Brass block",
	"block-metalblock-chromium": "Chromium block",
	"block-metalblock-copper": "Copper block",
	"block-metalblock-gold": "Gold block",
	"block-metalblock-iron": "Iron block",
	"block-metalblock-meteoriciron": "Meteoric iron block",
	"block-metalblock-lead": "Lead block",
	"block-metalblock-molybdochalkos": "Molybdochalkos block",
	"block-metalblock-platinum": "Platinum block",
	"block-metalblock-nickel": "Nickel block",
	"block-metalblock-silver": "Silver block",
	"block-metalblock-stainlesssteel": "Stainless steel block",
	"block-metalblock-steel": "Steel block",
	"block-metalblock-tin": "Tin block",
	"block-metalblock-tinbronze": "Tin bronze block",
	"block-metalblock-titanium": "Titanium block",
	"block-metalblock-uranium": "Uranium block",
	"block-metalblock-zinc": "Zinc block",
	"block-genericwood": "Generic wood",
	"pie-single-rotten": "Rotten pie",
	"Reheat to continue baking": "Reheat to continue baking",
	"heldhelp-makepie": "Make pie",
	"placefailure-sneaktoplace": "Hold <hk>shift</hk> key to place, release <hk>shift</hk> key to collect",
	"handbook-pitkiln-createdby": "Place clay products in a 1x1x1 hole, then place dry grass, sticks and firewood. Peat and coal can also be used instead of firewood. Ignite to fire your clay products. Careful, ignites nearby combustible blocks.<br><br>A pit kiln fueled with firewood will take 24 hours to finish. Peat will take 16 hours, brown/black coal 12 hours, and charcoal 10 hours.",
	"block-churn-*-closed": "Churn (Closed)",
	"block-churn-*-opened": "Churn (Opened)",
	"block-crank-south": "Crank",
	"item-butter-unsalted": "Butter (Unsalted)",
	"item-butter-salted": "Butter (Salted)",
	"blockhelp-pitkiln-build": "Construct",
	"pie-slices": "{0} slices",
	"pie-slice-single": "One slice. {0:0.##} servings left.",
	"blockhelp-cheese-cut": "Cut off a slice",
	"blockhelp-pie-cut": "Cut off a slice",
	"blockhelp-pie-addfilling": "Add filling",
	"blockhelp-pie-addcrust": "Add crust (optional)",
	"blockhelp-pie-changecruststyle": "Change crust style",


	"loretype-diaries": "Seems to be some sort of diary.",
	"loretype-villager": "Villager Stories.",
	"loretype-tapestry": "Tapestry descriptions",
	"loretype-tobias": "Lore about Tobias.",
	"loretype-research": "These seem research related.",
	"loretype-jonas": "Lore about Jonas.",
	"loretype-archivesnote": "Must be related to this place.",
	"loretype-archivesnote2": "Could be useful?",
	"loretype-archives": "Records from the archives.",
	"break-requires-tool-knife": "Obtain by breaking this block with a knife",
	"break-requires-tool-pickaxe": "Obtain by breaking this block with a pickaxe",
	"break-requires-tool-axe": "Obtain by breaking this block with an axe",
	"break-requires-tool-sword": "Obtain by breaking this block with a blade",
	"break-requires-tool-shovel": "Obtain by breaking this block with a shovel",
	"break-requires-tool-hammer": "Obtain by breaking this block with a hammer",
	"break-requires-tool-shears": "Obtain by breaking this block with shears",
	"break-requires-tool-sickle": "Obtain by breaking this block with a sickle",
	"break-requires-tool-hoe": "Obtain by breaking this block with a hoe",
	"break-requires-tool-saw": "Obtain by breaking this block with a saw",
	"break-requires-tool-chisel": "Obtain by breaking this block with a chisel",
	"break-requires-tool-scythe": "Obtain by breaking this block with a scythe",

	"worldattribute-temporalRifts": "Temporal Rifts",
	"worldattribute-temporalRifts-desc": "Temporal rifts cause Drifters to appear on the worlds surface.\n\n<strong>Off</strong>\nDisables rifts and surface drifters\n<strong>Invisible</strong>\nRifts spawn drifters, but are invisible, do not affect your temporal stability and make no sound\n<strong>Visible</strong>\nRifts spawn drifters, can be seen, emit sounds and affect your temporal stability",

	"worldconfig-temporalGearRespawnUses-Infinite": "Infinite",
	"worldconfig-temporalGearRespawnUses-20 times": "20 times",
	"worldconfig-temporalGearRespawnUses-10 times": "10 times",
	"worldconfig-temporalGearRespawnUses-5 times": "5 times",
	"worldconfig-temporalGearRespawnUses-4 times": "4 times",
	"worldconfig-temporalGearRespawnUses-3 times": "3 times",
	"worldconfig-temporalGearRespawnUses-2 times": "2 times",
	"worldconfig-temporalGearRespawnUses-One time": "One time",
	"worldattribute-temporalGearRespawnUses": "Temporal gear respawn uses",
	"worldattribute-temporalGearRespawnUses-desc": "The temporal gear allows you to set a spawn point. Here you can configure how often it can be used for respawning at the set point.",
	"worldconfig-worldWidth-256k blocks": "256k blocks",
	"worldconfig-worldLength-256k blocks": "256k blocks",
	"After {0} hours of open storage, dries into": "After {0} hours of open storage, dries into",
	"Drying": "Drying",
	"Baking (in oven)": "Baking (in oven)",
	"Mod hub offline": "Mod hub offline",
	"Bad moddb response - {0}": "Bad moddb response - {0}",
	"This mod is not available for your game version. Available: {0}. Use {1}moddb install {2} [version] to install a mod from another game version": "This mod is not available for your game version. Available: {0}. Use {1}moddb install {2} [version] to install a mod from another game version",
	"No such month, please use a number or the first 3 english letters of a month": "No such month, please use a number or the first 3 english letters of a month",
	"Invalid coordinates. Spawn point not set": "Invalid coordinates. Spawn point not set",
	"You have re-emerged at your returning point. It will vanish after 1 more use.": "You have re-emerged at your returning point. It will vanish after 1 more use.",
	"You have re-emerged at your returning point. It will vanish after {0} more uses": "You have re-emerged at your returning point. It will vanish after {0} more uses",
	"You have re-emerged at your returning point, which has now vanished.": "You have re-emerged at your returning point, which has now vanished.",
	"Block or Collectible behavior {0} for block {1} not found": "Block or Collectible behavior {0} for block {1} not found",
	"Collectible behavior {0} for item {1} not found": "Collectible behavior {0} for item {1} not found",
	"Maps are disabled on this server": "Maps are disabled on this server",
	"Rotten": "Rotten",
	"Section: Top third": "Section: Top third",
	"Section: Middle third": "Section: Middle third",
	"Section: Bottom third": "Section: Bottom third",
	"Section: Top quarter": "Section: Top quarter",
	"Section: Top middle quarter": "Section: Top middle quarter",
	"Section: Bottom middle quarter": "Section: Bottom middle quarter",
	"Section: Bottom quarter": "Section: Bottom quarter",
	"Dead crop": "Dead crop",
	"Dead {0}": "Dead {0}",
	"Died from too high temperatues.": "Died from too high temperatures.",
	"Died from too low temperatures.": "Died from too low temperatures.",
	"Died from disease.": "Died from disease.",
	"Died from to little moisture.": "Died from to little moisture.",
	"Died from to much moisture.": "Died from to much moisture.",
	"+{0}% N": "+{0}% N",
	"+{0}% P": "+{0}% P",
	"+{0}% K": "+{0}% K",
	"This item can not be added to pies": "This item can not be added to pies",
	"Can't add more filling - already completely filled pie": "Can't add more filling - already completely filled pie",
	"Need to add a filling next": "Need to add a filling next",
	"Can't mix fillings from different food categories": "Can't mix fillings from different food categories",
	"You really want to mix these to ingredients?! That would taste horrible!": "You really want to mix these to ingredients?! That would taste horrible!",
	"Pit kiln": "Pit kiln",
	"Lit": "Lit",
	"Unlit": "Unlit",
	"Will sprout in less than a day": "Will sprout in less than a day",
	"Will sprout in about {0} days": "Will sprout in about {p0:# days|# day|# days}",
	"Will mature in less than a day": "Will mature in less than a day",
	"Will mature in about {0} days": "Will mature in about {p0:# days|# day|# days}",
	"Can only fire up to {0} at once.": "Can only fire up to {0} at once.",
	"This is not a fireable block or item": "This is not a fireable block or item",
	"Ground Storage": "Ground Storage",
	"Can't smelt, requires a kiln": "Can't smelt, requires a kiln",
	"Can't smelt, requires smelting container (i.e. Crucible)": "Can't smelt, requires smelting container (i.e. Crucible)",
	"This creature is not tieable": "This creature is not tieable",
	"Orientation: {0} {1} {2}": "Orientation: {0} {1} {2}",
	"Orientation: {0}": "Orientation: {0}",
	"Rotation: {0} - {1} - {2} - {3}": "Rotation: {0} - {1} - {2} - {3}",
	"block-deadcrop": "Dead crop",
	"setting-name-newseraphvoices": "New seraph voices",
	"setting-desc-newseraphvoices": "Toggles the new voice system based on instruments instead of the human voice.\n<font color=\"orange\">Experimental.</font>",
	"Privilege deny for '{0}' removed from player {1}": "Privilege deny for '{0}' removed from player {1}",
	"Ready to lay": "Ready to lay",
	"Several days left before ready to lay": "Several days left before ready to lay",
	"Less than 3 days before ready to lay": "Less than 3 days before ready to lay",
	"Need at least 2 items each": "Need at least 2 items each",
	"Need at least 2 dough": "Need at least 2 dough",
	"This item is not bakeable": "This item is not bakeable",
	"blockhelp-ingotpile-add": "Add ingot",
	"blockhelp-ingotpile-remove": "Remove ingot",
	"blockhelp-ingotpile-4add": "Add ingot x4",
	"blockhelp-ingotpile-4remove": "Remove ingot x4",
	"servervalidate-error-missingmptoken": "Bad game session, try relogging",
	"servervalidate-error-missingaccount": "Bad game session, try relogging",
	"servervalidate-error-banned": "You've been banned from the game.",
	"servervalidate-error-serverbanned": "You've been banned from all game servers",
	"servervalidate-error-badplayeruid": "Bad game session, try relogging",
	"heldhelp-draw": "Draw",
	"blockhelp-anvil-rotateworkitem": "Rotate work item",
	"worldconfig-category-gamemode": "Game mode",
	"worldconfig-category-multiplayer": "Multiplayer",
	"worldconfig-category-spawnndeath": "Player spawn and death",
	"worldconfig-category-survivalchallenges": "Survival challenges",
	"worldconfig-category-temporalstability": "Temporal stability",
	"worldconfig-category-worldgen": "World generation",
	"cantsleep-tempstorm": "If I go to sleep now, I would no longer be able to wake up",
	"worldconfig-temporalStormSleeping-Disallowed": "Disallowed",
	"worldconfig-temporalStormSleeping-Allowed": "Allowed",
	"worldattribute-temporalStormSleeping": "Sleeping during temporal storms",

	"block-mushroom-flyagaric-normal": "Fly agaric",
	"block-mushroom-fieldmushroom-normal": "Field mushroom",
	"block-mushroom-almondmushroom-normal": "Almond mushroom",
	"block-mushroom-bitterbolete-normal": "Bitter bolete",
	"block-mushroom-blacktrumpet-normal": "Black trumpet",
	"block-mushroom-chanterelle-normal": "Chanterelle",
	"block-mushroom-commonmorel-normal": "Common morel",
	"block-mushroom-deathcap-normal": "Death cap",
	"block-mushroom-devilstooth-normal": "Devils tooth",
	"block-mushroom-devilbolete-normal": "Devil's bolete",
	"block-mushroom-earthball-normal": "Earth ball",
	"block-mushroom-elfinsaddle-normal": "Elfin saddle",
	"block-mushroom-golddropmilkcap-normal": "Gold-drop milkcap",
	"block-mushroom-greencrackedrussula-normal": "Green cracked russula",
	"block-mushroom-indigomilkcap-normal": "Indigo milkcap",
	"block-mushroom-jackolantern-normal": "Jack-o'-lantern",
	"block-mushroom-kingbolete-normal": "King bolete",
	"block-mushroom-lobster-normal": "Lobster",
	"block-mushroom-orangeoakbolete-normal": "Orange oak bolete",
	"block-mushroom-paddystraw-normal": "Paddy straw",
	"block-mushroom-puffball-normal": "Puffball",
	"block-mushroom-redwinecap-normal": "Red wine cap",
	"block-mushroom-saffronmilkcap-normal": "Saffron milkcap",
	"block-mushroom-violetwebcap-normal": "Violet web cap",
	"block-mushroom-witchhat-normal": "Witch's hat",

	"block-mushroom-beardedtooth-normal-*": "Bearded tooth",
	"block-mushroom-chickenofthewoods-normal-*": "Chicken of the woods",
	"block-mushroom-dryadsaddle-normal-*": "Dryad saddle",
	"block-mushroom-pinkoyster-normal-*": "Pink oyster",
	"block-mushroom-tinderhoof-normal-*": "Tinder hoof",
	"block-mushroom-whiteoyster-normal-*": "White oyster",
  	"block-mushroom-reishi-normal-north": "Reishi",
	"block-mushroom-funeralbell-normal-north": "Funeral bell",
	"block-mushroom-deerear-normal-north": "Deer ear",
	"block-mushroom-livermushroom-normal-north": "Tapir's liver",
	"block-mushroom-pinkbonnet-normal-north": "Pink bonnet",
	"block-mushroom-shiitake-normal-north": "Shiitake",

	"blockdesc-mushroom-*": "Mushroom\nUse knife to harvest quicker",
	"block-handbooktitle-mushroom-*": "Where To Find",
	"block-handbooktext-mushroom-*": "Mushrooms grow in a variety of areas, though forests are the most common place to find them. Once harvested, the mushrooms will not reappear until certain conditions are met, such as time passed, or rainfall. They will reappear in the vinicity of the original patch, but not exactly the same spot.",






	"meal-ingredient-soup-primary-mushroom-flyagaric-normal": "Fly agaric",
	"meal-ingredient-soup-primary-mushroom-fieldmushroom-normal": "Field mushroom",
	"meal-ingredient-soup-primary-mushroom-almondmushroom-normal": "Almond mushroom",
	"meal-ingredient-soup-primary-mushroom-beardedtooth-normal": "Bearded tooth",
	"meal-ingredient-soup-primary-mushroom-bitterbolete-normal": "Bitter bolete",
	"meal-ingredient-soup-primary-mushroom-blacktrumpet-normal": "Black trumpet",
	"meal-ingredient-soup-primary-mushroom-chanterelle-normal": "Chanterelle",
	"meal-ingredient-soup-primary-mushroom-commonmorel-normal": "Common morel",
	"meal-ingredient-soup-primary-mushroom-deathcap-normal": "Death cap",
	"meal-ingredient-soup-primary-mushroom-devilbolete-normal": "Devil bolete",
	"meal-ingredient-soup-primary-mushroom-earthball-normal": "Earth ball",
	"meal-ingredient-soup-primary-mushroom-elfinsaddle-normal": "Elfin saddle",
	"meal-ingredient-soup-primary-mushroom-golddropmilkcap-normal": "Gold-drop milkcap",
	"meal-ingredient-soup-primary-mushroom-greencrackedrussula-normal": "Green cracked russula",
	"meal-ingredient-soup-primary-mushroom-indigomilkcap-normal": "Indigo milkcap",
	"meal-ingredient-soup-primary-mushroom-jackolantern-normal": "Jack-o'-lantern'",
	"meal-ingredient-soup-primary-mushroom-kingbolete-normal": "King bolete",
	"meal-ingredient-soup-primary-mushroom-lobster-normal": "Lobster",
	"meal-ingredient-soup-primary-mushroom-orangeoakbolete-normal": "Orange oak bolete",
	"meal-ingredient-soup-primary-mushroom-paddystraw-normal": "Paddy straw",
	"meal-ingredient-soup-primary-mushroom-puffball-normal": "Puffball",
	"meal-ingredient-soup-primary-mushroom-redwinecap-normal": "Red wine cap",
	"meal-ingredient-soup-primary-mushroom-saffronmilkcap-normal": "Saffron milkcap",
	"meal-ingredient-soup-primary-mushroom-violetwebcap-normal": "Violet web cap",
	"meal-ingredient-soup-primary-mushroom-witchhat-normal": "Witch's hat",

	"meal-ingredient-soup-primary-mushroom-beardedtooth-normal-*": "Bearded tooth",
	"meal-ingredient-soup-primary-mushroom-chickenofthewoods-normal-*": "Chicken of the woods",
	"meal-ingredient-soup-primary-mushroom-dryadsaddle-normal-*": "Dryad saddle",
	"meal-ingredient-soup-primary-mushroom-pinkoyster-normal-*": "Pink oyster",
	"meal-ingredient-soup-primary-mushroom-tinderhoof-normal-*": "Tinder hoof",
	"meal-ingredient-soup-primary-mushroom-whiteoyster-normal-*": "White oyster",
	"meal-ingredient-soup-primary-mushroom-reishi-normal-*": "Reishi",
	"meal-ingredient-soup-primary-mushroom-funeralbell-normal-*": "Funeral bell",
	"meal-ingredient-soup-primary-mushroom-deerear-normal-*": "Deer ear",
	"meal-ingredient-soup-primary-mushroom-livermushroom-normal-*": "Tapir's liver",
	"meal-ingredient-soup-primary-mushroom-pinkbonnet-normal-*": "Pink bonnet",
	"meal-ingredient-soup-primary-mushroom-shiitake-normal-*": "Shiitake",


	"meal-ingredient-soup-secondary-mushroom-flyagaric-normal": "Fly agaric",
	"meal-ingredient-soup-secondary-mushroom-fieldmushroom-normal": "Field mushroom",
	"meal-ingredient-soup-secondary-mushroom-almondmushroom-normal": "Almond mushroom",
	"meal-ingredient-soup-secondary-mushroom-beardedtooth-normal": "Bearded tooth",
	"meal-ingredient-soup-secondary-mushroom-bitterbolete-normal": "Bitter bolete",
	"meal-ingredient-soup-secondary-mushroom-blacktrumpet-normal": "Black trumpet",
	"meal-ingredient-soup-secondary-mushroom-chanterelle-normal": "Chanterelle",
	"meal-ingredient-soup-secondary-mushroom-commonmorel-normal": "Common morel",
	"meal-ingredient-soup-secondary-mushroom-deathcap-normal": "Death cap",
	"meal-ingredient-soup-secondary-mushroom-devilbolete-normal": "Devil bolete",
	"meal-ingredient-soup-secondary-mushroom-earthball-normal": "Earth ball",
	"meal-ingredient-soup-secondary-mushroom-elfinsaddle-normal": "Elfin saddle",
	"meal-ingredient-soup-secondary-mushroom-golddropmilkcap-normal": "Gold-drop milkcap",
	"meal-ingredient-soup-secondary-mushroom-greencrackedrussula-normal": "Green cracked russula",
	"meal-ingredient-soup-secondary-mushroom-indigomilkcap-normal": "Indigo milkcap",
	"meal-ingredient-soup-secondary-mushroom-jackolantern-normal": "Jack-o'-lantern",
	"meal-ingredient-soup-secondary-mushroom-kingbolete-normal": "King bolete",
	"meal-ingredient-soup-secondary-mushroom-lobster-normal": "Lobster",
	"meal-ingredient-soup-secondary-mushroom-orangeoakbolete-normal": "Orange oak bolete",
	"meal-ingredient-soup-secondary-mushroom-paddystraw-normal": "Paddy straw",
	"meal-ingredient-soup-secondary-mushroom-puffball-normal": "Puffball",
	"meal-ingredient-soup-secondary-mushroom-redwinecap-normal": "Red wine cap",
	"meal-ingredient-soup-secondary-mushroom-saffronmilkcap-normal": "Saffron milkcap",
	"meal-ingredient-soup-secondary-mushroom-violetwebcap-normal": "Violet web cap",
	"meal-ingredient-soup-secondary-mushroom-witchhat-normal": "Witch's hat",

	"meal-ingredient-soup-secondary-mushroom-beardedtooth-normal-*": "Bearded tooth",
	"meal-ingredient-soup-secondary-mushroom-chickenofthewoods-normal-*": "Chicken of the woods",
	"meal-ingredient-soup-secondary-mushroom-dryadsaddle-normal-*": "Dryad saddle",
	"meal-ingredient-soup-secondary-mushroom-pinkoyster-normal-*": "Pink oyster",
	"meal-ingredient-soup-secondary-mushroom-tinderhoof-normal-*": "Tinder hoof",
	"meal-ingredient-soup-secondary-mushroom-whiteoyster-normal-*": "White oyster",
	"meal-ingredient-soup-secondary-mushroom-reishi-normal-*": "Reishi",
	"meal-ingredient-soup-secondary-mushroom-funeralbell-normal-*": "Funeral bell",
	"meal-ingredient-soup-secondary-mushroom-deerear-normal-*": "Deer ear",
	"meal-ingredient-soup-secondary-mushroom-livermushroom-normal-*": "Tapir's liver",
	"meal-ingredient-soup-secondary-mushroom-pinkbonnet-normal-*": "Pink bonnet",
	"meal-ingredient-soup-secondary-mushroom-shiitake-normal-*": "Shiitake",

	"meal-ingredient-stew-primary-mushroom-flyagaric-normal": "Fly agaric",
	"meal-ingredient-stew-primary-mushroom-fieldmushroom-normal": "Field mushroom",
	"meal-ingredient-stew-primary-mushroom-almondmushroom-normal": "Almond mushroom",
	"meal-ingredient-stew-primary-mushroom-beardedtooth-normal": "Bearded tooth",
	"meal-ingredient-stew-primary-mushroom-bitterbolete-normal": "Bitter bolete",
	"meal-ingredient-stew-primary-mushroom-blacktrumpet-normal": "Black trumpet",
	"meal-ingredient-stew-primary-mushroom-chanterelle-normal": "Chanterelle",
	"meal-ingredient-stew-primary-mushroom-commonmorel-normal": "Common morel",
	"meal-ingredient-stew-primary-mushroom-deathcap-normal": "Death cap",
	"meal-ingredient-stew-primary-mushroom-devilbolete-normal": "Devil bolete",
	"meal-ingredient-stew-primary-mushroom-earthball-normal": "Earth ball",
	"meal-ingredient-stew-primary-mushroom-elfinsaddle-normal": "Elfin saddle",
	"meal-ingredient-stew-primary-mushroom-golddropmilkcap-normal": "Gold-drop milkcap",
	"meal-ingredient-stew-primary-mushroom-greencrackedrussula-normal": "Green cracked russula",
	"meal-ingredient-stew-primary-mushroom-indigomilkcap-normal": "Indigo milkcap",
	"meal-ingredient-stew-primary-mushroom-jackolantern-normal": "Jack-o'-lantern",
	"meal-ingredient-stew-primary-mushroom-kingbolete-normal": "King bolete",
	"meal-ingredient-stew-primary-mushroom-lobster-normal": "Lobster",
	"meal-ingredient-stew-primary-mushroom-orangeoakbolete-normal": "Orange oak bolete",
	"meal-ingredient-stew-primary-mushroom-paddystraw-normal": "Paddy straw",
	"meal-ingredient-stew-primary-mushroom-puffball-normal": "Puffball",
	"meal-ingredient-stew-primary-mushroom-redwinecap-normal": "Red wine cap",
	"meal-ingredient-stew-primary-mushroom-saffronmilkcap-normal": "Saffron milkcap",
	"meal-ingredient-stew-primary-mushroom-violetwebcap-normal": "Violet web cap",
	"meal-ingredient-stew-primary-mushroom-witchhat-normal": "Witch's hat",

	"meal-ingredient-stew-primary-mushroom-beardedtooth-normal-*": "Bearded tooth",
	"meal-ingredient-stew-primary-mushroom-chickenofthewoods-normal-*": "Chicken of the woods",
	"meal-ingredient-stew-primary-mushroom-dryadsaddle-normal-*": "Dryad saddle",
	"meal-ingredient-stew-primary-mushroom-pinkoyster-normal-*": "Pink oyster",
	"meal-ingredient-stew-primary-mushroom-tinderhoof-normal-*": "Tinder hoof",
	"meal-ingredient-stew-primary-mushroom-whiteoyster-normal-*": "White oyster",
	"meal-ingredient-stew-primary-mushroom-reishi-normal-*": "Reishi",
	"meal-ingredient-stew-primary-mushroom-funeralbell-normal-*": "Funeral bell",
	"meal-ingredient-stew-primary-mushroom-deerear-normal-*": "Deer ear",
	"meal-ingredient-stew-primary-mushroom-livermushroom-normal-*": "Tapir's liver",
	"meal-ingredient-stew-primary-mushroom-pinkbonnet-normal-*": "Pink bonnet",
	"meal-ingredient-stew-primary-mushroom-shiitake-normal-*": "Shiitake",

	"meal-ingredient-stew-secondary-mushroom-flyagaric-normal": "Fly agaric",
	"meal-ingredient-stew-secondary-mushroom-fieldmushroom-normal": "Field mushroom",
	"meal-ingredient-stew-secondary-mushroom-almondmushroom-normal": "Almond mushroom",
	"meal-ingredient-stew-secondary-mushroom-beardedtooth-normal": "Bearded tooth",
	"meal-ingredient-stew-secondary-mushroom-bitterbolete-normal": "Bitter bolete",
	"meal-ingredient-stew-secondary-mushroom-blacktrumpet-normal": "Black trumpet",
	"meal-ingredient-stew-secondary-mushroom-chanterelle-normal": "Chanterelle",
	"meal-ingredient-stew-secondary-mushroom-commonmorel-normal": "Common morel",
	"meal-ingredient-stew-secondary-mushroom-deathcap-normal": "Death cap",
	"meal-ingredient-stew-secondary-mushroom-devilbolete-normal": "Devil bolete",
	"meal-ingredient-stew-secondary-mushroom-earthball-normal": "Earth ball",
	"meal-ingredient-stew-secondary-mushroom-elfinsaddle-normal": "Elfin saddle",
	"meal-ingredient-stew-secondary-mushroom-golddropmilkcap-normal": "Gold-drop milkcap",
	"meal-ingredient-stew-secondary-mushroom-greencrackedrussula-normal": "Green cracked russula",
	"meal-ingredient-stew-secondary-mushroom-indigomilkcap-normal": "Indigo milkcap",
	"meal-ingredient-stew-secondary-mushroom-jackolantern-normal": "Jack-o'-lantern",
	"meal-ingredient-stew-secondary-mushroom-kingbolete-normal": "King bolete",
	"meal-ingredient-stew-secondary-mushroom-lobster-normal": "Lobster",
	"meal-ingredient-stew-secondary-mushroom-orangeoakbolete-normal": "Orange oak bolete",
	"meal-ingredient-stew-secondary-mushroom-paddystraw-normal": "Paddy straw",
	"meal-ingredient-stew-secondary-mushroom-puffball-normal": "Puffball",
	"meal-ingredient-stew-secondary-mushroom-redwinecap-normal": "Red wine cap",
	"meal-ingredient-stew-secondary-mushroom-saffronmilkcap-normal": "Saffron milkcap",
	"meal-ingredient-stew-secondary-mushroom-violetwebcap-normal": "Violet web cap",
	"meal-ingredient-stew-secondary-mushroom-witchhat-normal": "Witch's hat",

	"meal-ingredient-stew-secondary-mushroom-beardedtooth-normal-*": "Bearded tooth",
	"meal-ingredient-stew-secondary-mushroom-chickenofthewoods-normal-*": "Chicken of the woods",
	"meal-ingredient-stew-secondary-mushroom-dryadsaddle-normal-*": "Dryad saddle",
	"meal-ingredient-stew-secondary-mushroom-pinkoyster-normal-*": "Pink oyster",
	"meal-ingredient-stew-secondary-mushroom-tinderhoof-normal-*": "Tinder hoof",
	"meal-ingredient-stew-secondary-mushroom-whiteoyster-normal-*": "White oyster",
 	"meal-ingredient-stew-secondary-mushroom-reishi-normal-*": "Reishi",
	"meal-ingredient-stew-secondary-mushroom-funeralbell-normal-*": "Funeral bell",
	"meal-ingredient-stew-secondary-mushroom-deerear-normal-*": "Deer ear",
	"meal-ingredient-stew-secondary-mushroom-livermushroom-normal-*": "Tapir's liver",
	"meal-ingredient-stew-secondary-mushroom-pinkbonnet-normal-*": "Pink bonnet",
	"meal-ingredient-stew-secondary-mushroom-shiitake-normal-*": "Shiitake",

	"tapestry-name": "{0} (tapestry)",
	"block-with-decorname": "with {0}",
	"Rift activity: {0}": "Current Rift activity: {0}",
	"rift-activity-calm": "Calm",
	"rift-activity-low": "Low",
	"rift-activity-medium": "Medium",
	"rift-activity-high": "High",
	"rift-activity-veryhigh": "Very high",
	"rift-activity-apocalyptic": "Apocalyptic",
	"Player {0} died.": "Player {0} died.",
	"tradeitem-demand-withdurability": "Price: {0} gears\nDemand: {1}\nAt least 95% durability",
	"tradeitem-demand": "Price: {0} gears\nDemand: {1}",
	"tradeitem-supply": "Price: {0} gears\nSupply: {1}",
	"auctionerror-notenoughgears": "Not enough gears",
	"auctionerror-notenoughitems": "You don't have enough items to put up this auction",
	"auctionerror-toomanyauctions": "Can't place auction. You have reached the maximum of 30 auctions",
	"auctionerror-nosuchauction": "Can't buy/retrive. No such auction found (anymore).",
	"auctionerror-notyetretrievable": "Can't retrieve. This item is still en route.",
	"auctionerror-alreadyretrieved": "You have already retrieved this auction",
	"auctionerror-wrongtrader": "Can't retrieve, you have selected free pick up on-site, travel to the right trader",
	"auctionerror-moneyalreadycollected": "Can't receive funds, already collected",
	"auctionerror-codingerror": "Coding error please make a bug report",
	"auctionerror-notyouritem": "Can't retrieve, this is not your item",
	"auctionerror-ownauction": "Can't purchase your own auction",
	"auctionerror-alreadypurchased": "Sorry, this item is already purchased",
	"auctionerror-emptyauctionslot": "Can't place auction. The auction slot is empty",
	"charactertab-character": "Character",
	"charactertab-traits": "Traits",
	"No positive or negative traits": "No positive or negative traits",
	"carcasscontents": "Contents",
	"Pinned": "Pinned",
	"Icon": "Icon",
	"waypoint-color": "Color",
	"Modify waypoint": "Modify waypoint",
	"Add waypoint": "Add waypoint",
	"nutrition-facts-line-satiety": "- {0}: {1} sat.",
	"Suitable spot for food ripening.": "Suitable spot for food ripening.",
	"dateformat": "{0}. {1}, Year {2}, {3}:{4}",
	"month-January": "January",
	"month-February": "February",
	"month-March": "March",
	"month-April": "April",
	"month-May": "May",
	"month-June": "June",
	"month-July": "July",
	"month-August": "August",
	"month-September": "September",
	"month-October": "October",
	"month-November": "November",
	"month-December": "December",
	"screenshottaken-mega": "Mega Screenshot <a href=\"screenshot://{0}\">{0}</a> taken.",
	"screenshottaken-normal": "Screenshot <a href=\"screenshot://{0}\">{0}</a> taken.",
	"credits-title": "Built upon the ManicDigger game engine and an amazingly helpful community.",
	"cookedcontainer-servingstemp-singular": "{0} serving of {1}\nTemperature: {2}{3}{4}",
	"cookedcontainer-servingstemp-plural": "{0} servings of {1}\nTemperature: {2}{3}{4}",
	"Ok, backup created": "Ok, backup created",
	"Unable to take screenshot. Check client-main.txt log file for error.": "Unable to take screenshot. Check client-main.txt log file for error.",
	"Auth server reports issue": "Auth server reports issue",
	"Unable to check whether your game session is ok, auth server probably offline. Please try again later. If you are the server owner, check server-main.txt and server-debug.txt for details": "Unable to check whether your game session is ok, auth server probably offline. Please try again later. If you are the server owner, check server-main.txt and server-debug.txt for details",
	"Ok, Removed claim from {0}": "Ok, Removed claim from {0}",
	"Values for this config are usually decimals, {0} is not a decimal. Config might not apply correctly.": "Values for this config are usually decimals, {0} is not a decimal. Config might not apply correctly.",
	"Environment": "Environment",
	"World Map": "World Map",
	"Crucible (Contains solidified {0})": "Crucible (Contains solidified {0})",
	"Crucible (Contains molten {0})": "Crucible (Contains molten {0})",
	"Carburization process complete. Break to retrieve blister steel.": "Carburization process complete. Break to retrieve blister steel.",
	"Stone coffin lid is missing": "Stone coffin lid is missing",
	"Structure incomplete! Can't get hot enough, carburization paused.": "Structure incomplete! Can't get hot enough, carburization paused.",
	"Okay! Receives heat!": "Okay! Receives heat!",
	"Ready to be fired. Ignite a pile of coal below each stone coffin half.": "Ready to be fired. Ignite a pile of coal below each stone coffin half.",
	"Carburization: {0}% complete": "Carburization: {0}% complete",
	"This item is not bakeable.": "This item is not bakeable.",
	"Wait until the fire is out": "Wait until the fire is out",
	"Oven is full": "Oven is full",
	"Stats": "Stats",
	"fruittree-cutting-redapple": "Red apple tree cutting",
	"fruittree-cutting-pinkapple": "Pink apple tree cutting",
	"fruittree-cutting-yellowapple": "Yellow apple tree cutting",
	"fruittree-cutting-cherry": "Cherry tree cutting",
	"fruittree-cutting-olive": "Olive tree cutting",
	"fruittree-cutting-peach": "Peach tree cutting",
	"fruittree-cutting-pear": "Pear tree cutting",
	"fruittree-cutting-mango": "Mango tree cutting",
	"fruittree-cutting-orange": "Orange tree cutting",
	"fruittree-cutting-breadfruit": "Breadfruit tree cutting",
	"fruittree-cutting-lychee": "Lychee tree cutting",
	"fruittree-cutting-pomegranate": "Pomegranate tree cutting",

	"blockdesc-fruittree-cutting": "Can be planted or grafted.",

	"fruittree-branch-redapple": "Red apple tree branch",
	"fruittree-branch-pinkapple": "Pink apple tree branch",
	"fruittree-branch-yellowapple": "Yellow apple tree branch",
	"fruittree-branch-cherry": "Cherry tree branch",
	"fruittree-branch-olive": "Olive tree branch",
	"fruittree-branch-peach": "Peach tree branch",
	"fruittree-branch-pear": "Pear tree branch",
	"fruittree-branch-mango": "Mango tree branch",
	"fruittree-branch-orange": "Orange tree branch",
	"fruittree-branch-breadfruit": "Breadfruit tree branch",
	"fruittree-branch-lychee": "Lychee tree branch",
	"fruittree-branch-pomegranate": "Pomegranate tree branch",


	"fruittree-stem-redapple": "Mature red apple tree stem",
	"fruittree-stem-pinkapple": "Mature pink apple tree stem",
	"fruittree-stem-yellowapple": "Mature yellow apple tree stem",
	"fruittree-stem-cherry": "Mature cherry tree stem",
	"fruittree-stem-olive": "Mature olive tree stem",
	"fruittree-stem-peach": "Mature peach tree stem",
	"fruittree-stem-pear": "Mature pear tree stem",
	"fruittree-stem-mango": "Mature mango tree stem",
	"fruittree-stem-orange": "Mature orange tree stem",
	"fruittree-stem-breadfruit": "Mature breadfruit tree stem",
	"fruittree-stem-lychee": "Mature lychee tree stem",
	"fruittree-stem-pomegranate": "Mature pomegranate tree stem",


	"fruittree-foliage-redapple": "Red apple tree leaves ({0})",
	"fruittree-foliage-pinkapple": "Pink apple tree leaves ({0})",
	"fruittree-foliage-yellowapple": "Yellow apple tree leaves ({0})",
	"fruittree-foliage-cherry": "Cherry tree leaves ({0})",
	"fruittree-foliage-olive": "Olive tree leaves ({0})",
	"fruittree-foliage-peach": "Peach tree leaves ({0})",
	"fruittree-foliage-pear": "Pear tree leaves ({0})",
	"fruittree-foliage-mango": "Mango tree leaves ({0})",
	"fruittree-foliage-orange": "Orange tree leaves ({0})",
	"fruittree-foliage-breadfruit": "Breadfruit tree leaves ({0})",
	"fruittree-foliage-lychee": "Lychee tree leaves ({0})",
	"fruittree-foliage-pomegranate": "Pomegranate tree leaves ({0})",

	"foliagestate-dormantnoleaves": "dormant",
	"foliagestate-plain": "plain",
	"foliagestate-flowering": "flowering",
	"foliagestate-fruiting": "fruiting",
	"foliagestate-ripe": "with ripe fruit",
	"foliagestate-dead": "dead",

	"fruittree-young-redapple": "Young red apple tree stem",
	"fruittree-young-pinkapple": "Young pink apple tree stem",
	"fruittree-young-yellowapple": "Young yellow apple tree stem",
	"fruittree-young-cherry": "Young cherry tree stem",
	"fruittree-young-olive": "Young olive tree stem",
	"fruittree-young-peach": "Young peach tree stem",
	"fruittree-young-pear": "Young pear tree stem",
	"fruittree-young-mango": "Young mango tree stem",
	"fruittree-young-orange": "Young orange tree stem",
	"fruittree-young-breadfruit": "Young breadfruit tree stem",
	"fruittree-young-lychee": "Young lychee tree stem",
	"fruittree-young-pomegranate": "Young pomegranate tree stem",

	"downloadmods-title-dependencyinstall": "Missing mod dependencies",
	"downloadmods-title-serverinstall": "Missing mods",
	"downloadmods-title-selectinstall": "Mod installation",

	"downloadmods-serverinstall": "You are missing {0} mods to join this server, shall I attempt to download them from the mod database?",
	"downloadmods-selectinstall": "Install mod {0} from the mod database?",
	"downloadmods-dependencyinstall": "Some of your added mods have missing dependencies. Shall I attempt to download these ({0}) from the mod database? You might end up on this screen several times until all dependencies have been resolved.",

	"downloadmods-disclaimer": "<font color=\"#ffff80\">Please note!</font>\r\nYou are about to download 3rd party content that is not made by the developers of this game. By pressing 'Download mods', you agree that Anego Studios cannot be held responsible for any damages to hardware or software resulting from using 3rd party mods.",

	"placefailure-fruittreecutting": "A tree cutting must be placed on soil or grafted onto a branch",
	"placefailure-fruittreecutting-ctypemix": "Cannot mix decidious with evergreen trees",

	"worldconfig-playerlives-1": "1",
	"worldconfig-playerlives-2": "2",
	"worldconfig-playerlives-3": "3",
	"worldconfig-playerlives-4": "4",
	"worldconfig-playerlives-5": "5",
	"worldconfig-playerlives-10": "10",
	"worldconfig-playerlives-20": "20",
	"worldconfig-playerlives--1": "Infinite",
	"worldattribute-playerlives": "Player lives",

	"block-vertexeater": "Vertexeater",
	"block-jug-red-raw": "Raw red clay Jug",
	"block-jug-blue-raw": "Raw blue clay Jug",
	"block-jug-fire-raw": "Raw fire clay Jug",
	"block-jug-black-fired": "Black ceramic Jug",
	"block-jug-blue-fired": "Dark brown ceramic Jug",
	"block-jug-brown-fired": "Brown ceramic Jug",
	"block-jug-cream-fired": "Cream ceramic Jug",
	"block-jug-fire-fired": "Fire clay ceramic Jug",
	"block-jug-gray-fired": "Gray ceramic Jug",
	"block-jug-orange-fired": "Orange ceramic Jug",
	"block-jug-red-fired": "Red ceramic Jug",
	"block-jug-tan-fired": "Tan ceramic Jug",

	"itemdesc-pressedmash-*": "Crudely pressed fruit. Not too appetizing looking, but some animals might still eat this.",

	"item-pressedmash-blueberry-wet": "Wet blueberry mash ",
	"item-pressedmash-cranberry-wet": "Wet cranberry mash",
	"item-pressedmash-redcurrant-wet": "Wet red currant mash ",
	"item-pressedmash-whitecurrant-wet": "Wet white currant mash",
	"item-pressedmash-blackcurrant-wet": "Wet black currant mash",
	"item-pressedmash-saguaro-wet": "Wet saguaro mash",
	"item-pressedmash-pineapple-wet": "Wet pineapple mash",
	"item-pressedmash-apple-wet": "Wet apple mash",
	"item-pressedmash-cherry-wet": "Wet cherry mash",
	"item-pressedmash-olive-wet": "Wet olive mash",
	"item-pressedmash-peach-wet": "Wet peach mash",
	"item-pressedmash-pear-wet": "Wet pear mash",
	"item-pressedmash-orange-wet": "Wet orange mash",
	"item-pressedmash-mango-wet": "Wet mango mash",
	"item-pressedmash-breadfruit-wet": "Wet breadfruit mash",
	"item-pressedmash-lychee-wet": "Wet lychee mash",
	"item-pressedmash-pomegranate-wet": "Wet pomegranate mash",

	"item-pressedmash-blueberry-dry": "Dry blueberry mash ",
	"item-pressedmash-cranberry-dry": "Dry cranberry mash",
	"item-pressedmash-redcurrant-dry": "Dry red currant mash ",
	"item-pressedmash-whitecurrant-dry": "Dry white currant mash",
	"item-pressedmash-blackcurrant-dry": "Dry black currant mash",
	"item-pressedmash-saguaro-dry": "Dry saguaro mash",
	"item-pressedmash-pineapple-dry": "Dry pineapple mash",
	"item-pressedmash-apple-dry": "Dry apple mash",
	"item-pressedmash-cherry-dry": "Dry cherry mash",
	"item-pressedmash-olive-dry": "Dry olive mash",
	"item-pressedmash-peach-dry": "Dry peach mash",
	"item-pressedmash-pear-dry": "Dry pear mash",
	"item-pressedmash-orange-dry": "Dry orange mash",
	"item-pressedmash-mango-dry": "Dry mango mash",
	"item-pressedmash-breadfruit-dry": "Dry breadfruit mash",
	"item-pressedmash-lychee-dry": "Dry lychee mash",
	"item-pressedmash-pomegranate-dry": "Dry pomegranate mash",

	"item-juiceportion-blueberry": "Blueberry juice",
	"item-juiceportion-cranberry": "Cranberry juice",
	"item-juiceportion-redcurrant": "Redcurrant juice",
	"item-juiceportion-whitecurrant": "Whitecurrant juice",
	"item-juiceportion-blackcurrant": "Blackcurrant juice",
	"item-juiceportion-saguaro": "Saguaro juice",
	"item-juiceportion-pineapple": "Pineapple juice",
	"item-juiceportion-apple": "Apple juice",
	"item-juiceportion-cherry": "Cherry juice",
	"item-juiceportion-olive": "Olive juice",
	"item-juiceportion-peach": "Peach juice",
	"item-juiceportion-pear": "Pear juice",
	"item-juiceportion-orange": "Orange juice",
	"item-juiceportion-mango": "Mango juice",
	"item-juiceportion-breadfruit": "Breadfruit juice",
	"item-juiceportion-lychee": "Lychee juice",
	"item-juiceportion-pomegranate": "Pomegranate juice",

	"incontainer-item-juiceportion-blueberry": "Blueberry juice",
	"incontainer-item-juiceportion-cranberry": "Cranberry juice",
	"incontainer-item-juiceportion-redcurrant": "Red currant juice",
	"incontainer-item-juiceportion-whitecurrant": "White currant juice",
	"incontainer-item-juiceportion-blackcurrant": "Black currant juice",
	"incontainer-item-juiceportion-saguaro": "Saguaro juice",
	"incontainer-item-juiceportion-pineapple": "Pineapple juice",
	"incontainer-item-juiceportion-apple": "Apple juice",
	"incontainer-item-juiceportion-cherry": "Cherry juice",
	"incontainer-item-juiceportion-peach": "Peach juice",
	"incontainer-item-juiceportion-pear": "Pear juice",
	"incontainer-item-juiceportion-orange": "Orange juice",
	"incontainer-item-juiceportion-mango": "Mango juice",
	"incontainer-item-juiceportion-breadfruit": "Breadfruit juice",
	"incontainer-item-juiceportion-lychee": "Lychee juice",
	"incontainer-item-juiceportion-pomegranate": "Pomegranate juice",

	"item-ciderportion-cherry": "Cherry cider",
	"item-ciderportion-peach": "Peach cider",
	"item-ciderportion-pear": "Perry",
	"itemdesc-ciderportion-pear": "A cider made from pears",
	"item-ciderportion-orange": "Orange cider",
	"item-ciderportion-apple": "Apple cider",
	"item-ciderportion-mango": "Mango cider",
	"item-ciderportion-blueberry": "Blueberry wine",
	"item-ciderportion-cranberry": "Cranberry wine",
	"item-ciderportion-redcurrant": "Red currant wine",
	"item-ciderportion-whitecurrant": "White currant wine",
	"item-ciderportion-blackcurrant": "Black currant wine",
	"item-ciderportion-saguaro": "Saguaro wine",
	"item-ciderportion-pineapple": "Pineapple wine",
	"item-ciderportion-mead": "Mead",
	"item-ciderportion-breadfruit": "Breadfruit ale",
	"item-ciderportion-spelt": "Spelt ale",
	"item-ciderportion-rice": "Rice ale",
	"item-ciderportion-rye": "Rye ale",
	"item-ciderportion-amaranth": "Amaranth ale",
	"item-ciderportion-cassava": "Cassava ale",
	"item-ciderportion-lychee": "Lychee cider",
	"item-ciderportion-pomegranate": "Pomegranate wine",
	"itemdesc-ciderportion-pomegranate": "A wine made from pomegranates",

	"incontainer-item-ciderportion-blueberry": "Blueberry wine",
	"incontainer-item-ciderportion-cranberry": "Cranberry wine",
	"incontainer-item-ciderportion-redcurrant": "Red currant wine",
	"incontainer-item-ciderportion-whitecurrant": "White currant wine",
	"incontainer-item-ciderportion-blackcurrant": "Black currant wine",
	"incontainer-item-ciderportion-saguaro": "Saguaro wine",
	"incontainer-item-ciderportion-pineapple": "Pineapple wine",
	"incontainer-item-ciderportion-apple": "Apple cider",
	"incontainer-item-ciderportion-cherry": "Cherry cider",
	"incontainer-item-ciderportion-peach": "Peach cider",
	"incontainer-item-ciderportion-pear": "Perry",
	"incontainer-item-ciderportion-orange": "Orange cider",
	"incontainer-item-ciderportion-mango": "Mango cider",
	"incontainer-item-ciderportion-mead": "Mead",
	"incontainer-item-ciderportion-breadfruit": "Breadfruit ale",
	"incontainer-item-ciderportion-spelt": "Spelt ale",
	"incontainer-item-ciderportion-rice": "Sake",
	"incontainer-item-ciderportion-rye": "Rye ale",
	"incontainer-item-ciderportion-amaranth": "Amaranth ale",
	"incontainer-item-ciderportion-cassava": "Cassava ale",
	"incontainer-item-ciderportion-lychee": "Lychee cider",
	"incontainer-item-ciderportion-pomegranate": "Grenadine",

	"item-spiritportion-blueberry": "Blueberry brandy",
	"item-spiritportion-cranberry": "Cranberry brandy",
	"item-spiritportion-redcurrant": "Redcurrant brandy",
	"item-spiritportion-whitecurrant": "Whitecurrant brandy",
	"item-spiritportion-blackcurrant": "Blackcurrant brandy",
	"item-spiritportion-saguaro": "Saguaro brandy",
	"item-spiritportion-pineapple": "Pineapple brandy",
	"item-spiritportion-apple": "Apple brandy",
	"item-spiritportion-cherry": "Cherry brandy",
	"item-spiritportion-olive": "Olive brandy",
	"item-spiritportion-peach": "Peach brandy",
	"item-spiritportion-pear": "Pear brandy",
	"item-spiritportion-orange": "Orange brandy",
	"item-spiritportion-mango": "Mango brandy",
	"item-spiritportion-mead": "Distilled mead",
	"item-spiritportion-breadfruit": "Breadfruit vodka",
	"item-spiritportion-spelt": "Spelt whiskey",
	"item-spiritportion-rice": "Rice whiskey",
	"item-spiritportion-rye": "Rye whiskey",
	"item-spiritportion-amaranth": "Amaranth whiskey",
	"item-spiritportion-cassava": "Cassava vodka",
	"item-spiritportion-lychee": "Lychee brandy",
	"item-spiritportion-pomegranate": "Pomegranate brandy",

	"incontainer-item-spiritportion-blueberry": "Blueberry brandy",
	"incontainer-item-spiritportion-cranberry": "Cranberry brandy",
	"incontainer-item-spiritportion-redcurrant": "Red currant brandy",
	"incontainer-item-spiritportion-whitecurrant": "White currant brandy",
	"incontainer-item-spiritportion-blackcurrant": "Black currant brandy",
	"incontainer-item-spiritportion-saguaro": "Saguaro brandy",
	"incontainer-item-spiritportion-pineapple": "Pineapple brandy",
	"incontainer-item-spiritportion-apple": "Apple brandy",
	"incontainer-item-spiritportion-cherry": "Cherry brandy",
	"incontainer-item-spiritportion-peach": "Peach brandy",
	"incontainer-item-spiritportion-pear": "Pear brandy",
	"incontainer-item-spiritportion-orange": "Orange brandy",
	"incontainer-item-spiritportion-mango": "Mango brandy",
	"incontainer-item-spiritportion-mead": "Distilled Mead",
	"incontainer-item-spiritportion-breadfruit": "Breadfruit vodka",
	"incontainer-item-spiritportion-spelt": "Spelt whiskey",
	"incontainer-item-spiritportion-rice": "Sake",
	"incontainer-item-spiritportion-rye": "Rye whiskey",
	"incontainer-item-spiritportion-amaranth": "Amaranth whiskey",
	"incontainer-item-spiritportion-cassava": "Cassava vodka",
	"incontainer-item-spiritportion-lychee": "Lychee brandy",
	"incontainer-item-spiritportion-pomegranate": "Pomegranate brandy",

	"item-paper-parchment": "Parchment",
	"item-envelope-normal-blue": "Envelope sealed with blue wax",
	"item-letter-faded": "Faded and crumpled letter",
	"item-letter-lazaret": "Letter with directions to the lazaret",
	"item-bandage-clean": "Clean bandage",
	"item-bandage-dirty": "Dirty bandage",
	"item-bandage-alcoholed": "Alcohol-soaked bandage",
	"itemdesc-bandage-alcoholed": "The alcohol evaporates fast, so use quickly.",

	"blockhelp-fruitpress-press": "Compress",
	"blockhelp-fruitpress-release": "Release",
	"blockhelp-fruitpress-fillremove": "Add fruit / remove mash",
	"blockhelp-fruitpress-putremovebucket": "Place/remove juice container",
	"blockhelp-crate-add": "Add one item",
	"blockhelp-crate-addall": "Add all items",
	"blockhelp-crate-remove": "Remove one item",
	"blockhelp-crate-removeall": "Remove all items",

	"blockhelp-boiler-addtinder": "Add tinder",
	"blockhelp-boiler-addfuel": "Add fuel",
	"placefailure-notenoughspace": "Not enough space!",
	"chisel-addmat": "Drop blocks here to add a material",
	"shield-stats": "Block chance active use: {0}%\nBlock chance passive use: {1}%\n{2} hp damage absorbed when blocked.",
	"item-shield-crude": "Crude shield",
	"itemdesc-shield-blackguard": "<font color=\"#99c9f9\"><i>Strong enough to hold the line. Strong enough to press on.</i></font><br>",
	"item-handbooktitle-shield-*": "How To Use",
	"item-handbooktext-shield-*": "Hold Sneak (<hk>sneak</hk>) to actively use the shield for blocking.",
  "item-hoop-tinbronze": "Tin bronze hoop",
  "item-hoop-bismuthbronze": "Bismuth bronze hoop",
  "item-hoop-blackbronze": "Black bronze hoop",
  "item-hoop-gold": "Gold hoop",
  "item-hoop-silver": "Silver hoop",
  "item-hoop-iron": "Iron hoop",
  "item-hoop-meteoriciron": "Meteoric iron hoop",
  "item-hoop-steel": "Steel hoop",
  "item-boss-tinbronze": "Tin bronze boss",
  "item-boss-bismuthbronze": "Bismuth bronze boss",
  "item-boss-blackbronze": "Black bronze boss",
  "item-boss-gold": "Gold boss",
  "item-boss-silver": "Silver boss",
  "item-boss-iron": "Iron boss",
  "item-boss-meteoriciron": "Meteoric iron boss",
  "item-boss-steel": "Steel boss",
	"item-something": "SOMETHING",
	"itemdesc-something": "A highly requested feature by the community - for the drifter to always drop SOMETHING. Enjoy!",
	"block-chair-plain": "Chair (Plain)",
	"block-chair-blue": "Chair (Blue)",
	"block-chair-red": "Chair (Red)",
	"block-chair-yellow": "Chair (Yellow)",
	"block-chair-purple": "Chair (Purple)",
	"block-chair-brown": "Chair (Brown)",
	"block-chair-green": "Chair (Green)",
	"block-chair-orange": "Chair (Orange)",
	"block-chair-black": "Chair (Black)",
	"block-chair-gray": "Chair (Gray)",
	"block-chair-pink": "Chair (Pink)",
	"block-chair-white": "Chair (White)",

	"item-creature-locust-bronze-hacked": "Hacked bronze locust",
	"item-creature-locust-corrupt-hacked": "Hacked corrupt locust",
	"Storage Slots: {0}": "Storage Slots: {0}",
	"Download mods": "Download mods",
	"Attempting to download {0} mods...": "Attempting to download {0} mods...",
	"Attempting to download {0}\/{1} mods...": "Attempting to download {0}\/{1} mods...",
	"Unable to download some mods from the mod database. You'll have to manually install {0} mods. Sorry!": "Unable to download some mods from the mod database. You'll have to manually install {0} mods. Sorry!",
	"All mods downloaded, ready to join this server!": "All mods downloaded, ready to join this server!",
	"Installed mods": "Installed mods",
	"Browse Online Mods": "Browse Online Mods",
	"All mods from the VS Mod DB (work in progress)": "All mods from the VS Mod DB (work in progress)",
	"Search": "Search",
	"Install": "Install",
	"Version Selector": "Version Selector",
	"Congratulations, you died! {0} lives left.": "Congratulations, you died! {0} lives left.",
	"Congratulations, you died! Forever!": "Congratulations, you died! Forever!",
	"Delete World": "Delete World",
	"Checking {0}...": "Checking {0}...",
	"Only works for connected players": "Only works for connected players",
	"Cold.": "Cold.",
	"No more fuel.": "No more fuel.",
	"Fuel for {0:#.#} hours.": "Fuel for {0:#.#} hours.",
	"pot": "pot",
	"pots": "pots",
	"Empty {0}": "Empty {0}",
	"contained-food-servings-singular": "{0} serving of {1} in {2}{3}",
	"contained-food-servings-plural": "{0:0.#} servings of {1} in {2}{3}",
	"contained-nonfood-portions": "{p0:0.# portions|# portion|# portions} of {1} in {2}{3}",
	"contained-foodstacks-insideof": "{0} in {1}",
	"crock": "crock",
	"crocks": "crocks",
	"{0} servings left": "{p0:0.# servings|# serving|# servings} left",
	"{0} servings of {1}": "{p0:0.# servings|# serving|# servings} of {1}",
	"nonfood-portions": "{p0:0.# portions|# portion|# portions} of {1}",
	"Can't draw item symbol on an empty crate. Put something inside the crate first": "Can't draw item symbol on an empty crate. Put something inside the crate first",
	"Waits": "Waits",
	"Follows": "Follows",
	"Health: {0:0.##}\/{1:0.##}": "Health: {0:0.##}\/{1:0.##}",
	"Local goods": "Local goods",
	"Auction house": "Auction house",
	"Your Auctions": "Your Auctions",
	"Buy": "Buy",
	"Place Auction": "Place Auction",
	"Cancel Auction": "Cancel Auction",
	"Collect Funds": "Collect Funds",
	"Retrieve Items": "Retrieve Items",
	"Auction House: You have": "Auction House: You have",
	"{0} sold auctions": "{0} sold auctions",
	"{0} expired auctions": "{0} expired auctions",
	"{0} active auctions": "{0} active auctions",
	"{0} purchased auctions en-route": "{0} purchased auctions en-route",
	"{0} purchased auctions ready for pick-up": "{0} purchased auctions ready for pick-up",
	"Delivery: {0}": "Delivery: {0}",
	"Total Cost: {0}": "Total Cost: {0}",
	"Purchase this item?": "Purchase this item?",
	"Purchase": "Purchase",
	"1 week": "1 week",
	"2 weeks": "2 weeks",
	"3 weeks": "3 weeks",
	"4 weeks": "4 weeks",
	"5 weeks": "5 weeks",
	"Create Auction": "Create Auction",
	"Deposit: {0} rusty gears": "Deposit: {0} rusty gears",
	"Trader cut on sale (10%): {0} rusty gears": "Trader cut on sale (10%): {0} rusty gears",
	"Deposit: {0} rusty gear": "Deposit: {0} rusty gear",
	"Must sell item for at least 1 gear": "Must sell item for at least 1 gear",
	"Not enough gears to pay the deposit": "Not enough gears to pay the deposit",
	"Expired, returning to owner. {0}": "Expired, returning to owner. {0}",
	"Expired, returned to owner.": "Expired, returned to owner.",
	"Delivery of {0}x{1}": "Delivery of {0}x{1}",
	"Pickup of {0}x{1}": "Pickup of {0}x{1}",
	"auctionhouse-sold-enroute-hoursleft": "Sold to {0}, en route to <a href=\"{1}\">trader</a>. {2}",
	"auctionhouse-sold-delievered": "Sold to {0}, delievered to <a href=\"{1}\">trader</a>.",
	"auctionhouse-sold-preparing-hoursleft": "Sold to {0}, <a href=\"{1}\">preparing pickup</a>. {2}",
	"auctionhouse-sold-pickup": "Sold to {0}, pick up at <a href=\"{1}\">trader</a>.",
	"auctionhouse-sold-enroute-nomap-hoursleft": "Sold to {0}, en route to trader at {1},{2},{3}. {4}",
	"auctionhouse-sold-delievered-nomap": "Sold to {0}, delievered to trader at {1},{2},{3}.",
	"Sold and retrieved.": "Sold and retrieved.",
	"{0:0} hrs left": "{0:0} hrs left",
	"{0:0.#} days left": "{0:0.#} days left",
	"{0:0} min left": "{0:0} min left",
	"Dead tree.": "Dead tree.",
	"Fresh fruit for about {0:0.#} days.": "Fresh fruit for about {0:0.#} days.",
	"Ripe in about {0:0.#} days, weather permitting.": "Ripe in about {0:0.#} days, weather permitting.",
	"Flowering for about {0:0.#} days, weather permitting.": "Flowering for about {0:0.#} days, weather permitting.",
	"Dead tree cutting": "Dead tree cutting",
	"Establishing tree cutting": "Establishing tree cutting",
	"Juices into": "Juices into",
	"Juicing": "Juicing",
	"Mixing (in Barrel)": "Mixing (in Barrel)",
	"When pressed: Turns into {0}l {1}": "When pressed: Turns into {0}l {1}",
	"Contents: {0} litre of {1}": "Contents: {0} litre of {1}",
	"{0} mL": "{0} mL",
	"{0:0.##} L": "{0:0.##} L",
	"Can only trade with one trader at a time": "Can only trade with one trader at a time",
	"Sold by": "Sold by",
	"Purchased by": "Purchased by",
	"{0:0.#} of {1:0.#} damage blocked by shield": "{0:0.#} of {1:0.#} damage blocked by shield",
	"Deliver to current trader": "Deliver to current trader",
	"Price in rusty gears": "Price in rusty gears",
	"Duration": "Duration",
	"{0} litre of {1}": "{0} litre of {1}",
	"worldconfig-playerlives-infinite": "Infinite",
	"worldconfig-temporalRifts-Off": "Off",
	"worldconfig-temporalRifts-Invisible": "Invisible",
	"worldconfig-temporalRifts-Visible": "Visible",
	"{0} v{1} is already installed, which is outdated. Will delete it.": "{0} v{1} is already installed, which is outdated. Will delete it.",
	"found! Downloading...": "found! Downloading...",
	"Downloading {0}...": "Downloading {0}...",
	"{0}: {1} ({2}m\u00b2)": "{0}: {1} ({2}m\u00b2)",
	"{0}: {1} ({2}m\u00b2) (group owned)": "{0}: {1} ({2}m\u00b2) (group owned)",
	"Eaten by wild animals.": "Eaten by wild animals.",
	"Container:": "Container:",
	"Mash produces {0:0.##} litres of juice when squeezed": "Mash produces {0:0.##} litres of juice when squeezed",
	"Dry Mash": "Dry Mash",
	"Reinforce for yourself": "Reinforce for yourself",
	"Reinforce for group": "Reinforce for group",
	"{0} week": "{0} week",
	"{0} weeks": "{0} weeks",
	"Deposit: {0}": "Deposit: {0}",
	"Trader cut on sale (10%): {0}": "Trader cut on sale (10%): {0}",
	"Deposit: {0}x": "Deposit: {0}x",
	"When pressed: Turns into {0:0.#}l {1}": "When pressed: Turns into {0:0.#}l {1}",
	"{0} (Empty)": "{0} (Empty)",
	"{0} ({1} litre of {2})": "{0} ({1} litre of {2})",
	"{0} ({1} litres of {2})": "{0} ({1} litres of {2})",
	"breakchanceonimpact": "Break chance on successful impact: {0}%",
	"heldhelp-settoolmode": "Set tool mode",
	"Trim grass": "Trim grass",
	"Remove grass": "Remove grass",
	"OK!": "OK!",
	"can't bear young!": "can't bear young!",

	"itemdesc-wrench-*": "For reorienting chutes, stairs, slabs, chiseled blocks and plaster",
	"item-wrench-copper": "Copper wrench",
	"item-wrench-tinbronze": "Tin bronze wrench",
	"item-wrench-bismuthbronze": "Bismuth bronze wrench",
	"item-wrench-blackbronze": "Black bronze wrench",
	"item-wrench-gold": "Gold wrench",
	"item-wrench-silver": "Silver wrench",
	"item-wrench-iron": "Iron wrench",
	"item-wrench-meteoriciron": "Meteoric iron wrench",
	"item-wrench-steel": "Steel wrench",

	"Carbon black": "Carbon black",
	"Coke black": "Coke black",
	"Verdigris": "Verdigris",
	"Ultramarine": "Ultramarine",
	"Cinnabar": "Cinnabar",
	"Chalk white": "Chalk white",
	"Lime white": "Lime white",

	"bookshelf-doublesidedold": "Aged double sided shelf (Filled, randomized)",
	"bookshelf-doublesidedoldempty": "Aged double sided shelf (Empty, randomized)",
	"bookshelf-doublesidednew": "Double sided shelf (Wood randomized)",
	"bookshelf-doublesided": "Double sided bookshelf (Aged Acacia)",
	"bookshelves-bookshelf-case": "Bookshelf (Locked Case)",
	"bookshelves-bookshelf-case2": "Bookshelf (Glass Case)",
	"bookshelves-bookshelf-cobweb1": "Damaged Bookshelf (Cobweb)",
	"bookshelves-bookshelf-cobweb2": "Bookshelf (Cobweb)",
	"bookshelves-bookshelf-empty": "Bookshelf (Empty)",
	"bookshelves-bookshelf-full": "Bookshelf (With books)",
	"bookshelves-bookshelf-noshelf": "Bookshelf (Tall)",
	"bookshelves-bookshelf-ruined-empty*": "Ruined Bookshelf (Empty)",
	"bookshelves-bookshelf-ruined-full*": "Ruined Bookshelf (With books)",
	"clutter-abacus1": "Abacus",
	"clutter-abacus2": "Abacus",
	"clutter-abacus3": "Broken abacus",
	"clutter-abacus4": "Broken abacus",
	"clutter-alidade": "Alidade",
	"clutter-anvil-broken1": "Broken anvil",
	"clutter-anvil-broken2": "Broken anvil",
	"clutter-anvil-broken3": "Broken anvil",
	"clutter-armillary1": "Armillary",
	"clutter-armillary2": "Broken armillary",
	"clutter-armillary3": "Broken armillary",
	"clutter-astrolabe": "Astrolabe",
	"clutter-barrel-metal1": "Metal barrel",
	"clutter-barrel-metal2": "Metal barrel",
	"clutter-barrel-metal3": "Metal barrel",
	"clutter-barrel-metal4": "Metal barrel",
	"clutter-table-aged": "Aged table",
	"clutter-chair-aged": "Aged chair",
	"clutter-barricade1": "Barricade",
	"clutter-barricade2": "Barricade",
	"clutter-barricade3": "Barricade",
	"clutter-barricade4": "Barricade",
	"clutter-barricade5": "Barricade",
	"clutter-barricade6": "Barricade",
	"clutter-bed-bed-fancy-double-open": "Large canopy bed",
	"clutter-bed-bed-fancy-double": "Large canopy bed",
	"clutter-bed-bed-fancy-open": "Canopy bed",
	"clutter-bed-bed-fancy": "Canopy bed",
	"clutter-bed-bed-fancy-ruined1": "Ruined bed",
	"clutter-bed-bed-fancy-ruined2": "Ruined bed",
	"clutter-bed-bed-ruined1": "Ruined bed",
	"clutter-bed-bed-ruined2": "Ruined bed",
	"clutter-bed-bed-ruined3": "Ruined bed",
	"clutter-bed-bed-ruined*": "Ruined bed",
	"clutter-bell-clapper": "Bell clapper",
	"clutter-bell-funnel": "Bell funnel",
	"clutter-bell-head": "Bell head",
	"clutter-bell-parts": "Bell parts",
	"clutter-bell-spine": "Bell spine",
	"clutter-block-tackle": "Block and tackle",
	"clutter-bookshelves-bookpile1": "Pile of books",
	"clutter-bookshelves-bookpile2": "Pile of books",
	"clutter-bookshelves-bookpile3": "Pile of books",
	"clutter-bookshelves-bookpile4": "Pile of books",
	"clutter-bookshelves-bookpile-aged1": "Pile of aged books",
	"clutter-bookshelves-bookpile-aged2": "Pile of aged books",
	"clutter-bookshelves-bookpile-aged3": "Pile of aged books",
	"clutter-bookshelves-bookpile-aged4": "Pile of aged books",
	"clutter-bookshelves-bookpile-aged5": "Pile of aged books",
	"clutter-bookshelves-scrollrack-full1": "Cluttered scroll rack",
	"clutter-bookshelves-scrollrack-full2": "Cluttered scroll rack",
	"clutter-bookshelves-scrollrack-full3": "Cluttered scroll rack",
	"clutter-bookshelves-scrollrack-full4": "Cluttered scroll rack",
	"clutter-bookshelves-scrollrack-full5": "Cluttered scroll rack",
	"clutter-bookshelves-scrollrack-empty1": "Cluttered scroll rack",
	"clutter-bookshelves-bookstand-book-closed": "Book stand",
	"clutter-bookshelves-bookstand-book-open": "Book stand",
	"clutter-bookshelves-bookstand-book-empty": "Book stand",
	"clutter-bookshelves-bookstand-aged-book-closed-large": "Large aged book stand",
	"clutter-bookshelves-bookstand-aged-book-opened-large": "Large aged book stand",
	"clutter-bookshelves-bookstand-aged-book-closed": "Aged book stand",
	"clutter-bookshelves-bookstand-aged-empty": "Aged book stand",
	"clutter-bookshelves-lecturn-book-closed": "Lectern",
	"clutter-bookshelves-lecturn-book-open": "Lectern",
	"clutter-bookshelves-lecturn-empty": "Lectern",
	"clutter-bookshelves-lecturn-aged-book-closed": "Aged lectern",
	"clutter-bookshelves-lecturn-aged-book-open": "Aged lectern",
	"clutter-bookshelves-lecturn-aged-empty": "Aged lectern",
	"clutter-bookshelves-lecturn-ruined": "Ruined lectern",
	"clutter-bookshelves-rack-empty": "Rack",
	"clutter-bookshelves-rack-full": "Rack",
	"clutter-brazier1": "Brazier",
	"clutter-brazier2": "Brazier",
	"clutter-brazier3": "Ruined brazier",
	"clutter-brazier4": "Ruined brazier",
	"clutter-candlestub-single": "Candlestub",
	"clutter-candlestubs-bunch1": "Candlestubs",
	"clutter-candlestubs-bunch2": "Candlestubs",
	"clutter-candlestubs-bunch3": "Candlestubs",
	"clutter-candlestubs-bunch4": "Candlestubs",
	"clutter-chains-chain-ceiling": "Ceiling chains",
	"clutter-chains-chain-floor": "Chains",
	"clutter-chains-hook-ceiling": "Ceiling chain with hook",
	"clutter-chains-manacles-ceiling": "Ceiling manacles",
	"clutter-chains-manacles-floor": "Manacles",
	"clutter-chains-manacles-wall": "Wall manacles",
	"clutter-chair-ruined1": "Ruined chair",
	"clutter-chair-ruined2": "Ruined chair",
	"clutter-chair-ruined3": "Ruined chair",
	"clutter-chandelier-ruined1": "Ruined chandelier",
	"clutter-chandelier-ruined2": "Ruined chandelier",
	"clutter-chandelier-ruined3": "Ruined chandelier",
	"clutter-crate-crate-large-cobweb": "Large crate (Cobwebs)",
	"clutter-crate-crate-large-empty": "Large crate (Empty)",
	"clutter-crate-crate-large-junk": "Large crate (Junk)",
	"clutter-crate-crate-large-pottery": "Large crate (Pottery)",
	"clutter-crate-crate-large-rot": "Large crate (Rot)",
	"clutter-crate-crate-medium-books": "Medium crate (Books)",
	"clutter-crate-crate-medium-empty": "Medium crate (Empty)",
	"clutter-crate-crate-medium-junk": "Medium crate (Junk)",
	"clutter-crate-crate-medium-pottery": "Medium crate (Pottery)",
	"clutter-crate-crate-medium-pottery-alt": "Medium crate (Pottery)",
	"clutter-crate-crate-small-empty": "Small crate (Empty)",
	"clutter-crate-crate-small-junk": "Small crate (Junk)",
	"clutter-crate-crate-small-pottery": "Small crate (Pottery)",
	"clutter-crate-crate-small-rot": "Small crate (Rot)",
	"clutter-crate-crate-small-stacked": "Stack of small crates",
	"clutter-dryingrack*": "Ruined drying rack",
	"clutter-diptych-dial": "Diptych sundial",
	"clutter-equi-dial": "Equatorial sundial",
	"clutter-firepit-cold*": "Cold firepit",
	"clutter-firepit-extinct*": "Old firepit",
	"clutter-globe1": "Globe",
	"clutter-globe2": "Globe",
	"clutter-globe3": "Ruined globe",
	"clutter-globe4": "Ruined globe",
	"clutter-globe5": "Ruined globe",
	"clutter-globe6": "Ruined globe",
	"clutter-golem-foot": "Eidolon foot",
	"clutter-golem-foot1": "Eidolon foot",
	"clutter-golem-foot2": "Eidolon foot",
	"clutter-golem-hand": "Eidolon hand",
	"clutter-golem-hand1": "Eidolon hand",
	"clutter-golem-hand2": "Eidolon hand",
	"clutter-golem-hand3": "Eidolon hand",
	"clutter-golem-head": "Eidolon head",
	"clutter-golem-skull": "Eidolon skull",
	"clutter-gravestone-1": "Gravestone",
	"clutter-gravestone-2": "Gravestone",
	"clutter-gravestone-3": "Gravestone",
	"clutter-gravestone-4": "Gravestone",
	"clutter-gravestone-5": "Gravestone",
	"clutter-jonas-lamp-floor1": "Jonas lamp",
	"clutter-jonas-lamp-floor2": "Bent Jonas lamp",
	"clutter-jonas-lamp-floor3": "Damaged Jonas lamp",
	"clutter-jonas-lamp-floor4": "Ruined Jonas lamp",
	"clutter-jonas-lamp-floor5": "Ruined Jonas lamp",
	"clutter-jonas-lamp-floor6": "Ruined Jonas lamp",
	"clutter-jonas-lamp-floor7": "Ruined Jonas lamp",
	"clutter-lecturn-book-closed": "Lectern",
	"clutter-lecturn-book-open": "Lectern",
	"clutter-lecturn-empty": "Lectern",
	"clutter-lecturn-ruined": "Ruined lectern",
	"clutter-locust-body": "Locust head",
	"clutter-locust-full": "Ruined locust",
	"clutter-locust-lamp": "Locust lamp",
	"clutter-locust-limbs1": "Locust limbs",
	"clutter-locust-limbs2": "Locust limbs",
	"clutter-locust-parts": "Locust parts",
	"clutter-machine1": "Ruined apparatus",
	"clutter-machine2": "Ruined gear",
	"clutter-machine3": "Ruined pipe segment",
	"clutter-machine4": "Ruined claw",
	"clutter-machine5": "Ruined pump",
	"clutter-machine6": "Ruined lenses",
	"clutter-machine7": "Ruined assembler",
	"clutter-machine8": "Ruined drill",
	"clutter-mech-helper WIP": "Companion",
	"clutter-mech-part1": "Ruined cache",
	"clutter-mech-part2": "Ruined reservoir",
	"clutter-mech-part3": "Ruined segment",
	"clutter-mech-part4": "Ruined companion",
	"clutter-mech-part5": "Ruined chamber",
	"clutter-mech-part6": "Ruined plate",
	"clutter-mechanics-ruined1": "Ruins",
	"clutter-mechanics-ruined2": "Ruins",
	"clutter-mechanics-ruined3": "Ruins",
	"clutter-mechanics-ruined4": "Ruins",
	"clutter-mechanics-ruined5": "Ruins",
	"clutter-music-box1": "Music box",
	"clutter-music-box2": "Music box",
	"clutter-music-box3": "Music box",
	"clutter-music-box4": "Music box",
	"clutter-pile-drafting-instrument": "Drafting instruments",
	"clutter-pile-flasks1": "Flasks",
	"clutter-pile-flasks2": "Flasks",
	"clutter-pile-lab-equipment": "Lab equipment",
	"clutter-pile-pottery1": "Potsherds",
	"clutter-pile-pottery2": "Potsherds",
	"clutter-pile-pottery3": "Potsherds",
	"clutter-pile-precisiontools": "Ruined precision tools",
	"clutter-pile-tools1": "Ruined tools",
	"clutter-pile-tools2": "Ruined tools",
	"clutter-pile-tools3": "Ruined tools",
	"clutter-pile-tools4": "Ruined tools",
	"clutter-pile-weapon1": "Ruined weapons",
	"clutter-pile-weapon2": "Ruined weapons",
	"clutter-pile-weapon3": "Ruined weapons",
	"clutter-pile-weapon4": "Ruined weapons",
	"clutter-pile-weapon5": "Ruined weapons",
	"clutter-pile-weapon6": "Ruined weapons",
	"clutter-pile-weapon7": "Ruined weapons",
	"clutter-pile-weapon8": "Ruined weapons",
	"clutter-pile-woodworkingtools": "Ruined woodworking tools",
	"clutter-pulley": "Pulley",
	"clutter-rubble-stone1": "Stone rubble",
	"clutter-rubble-stone2": "Stone rubble",
	"clutter-rubble-stone3": "Stone rubble",
	"clutter-rubble-stone4": "Stone rubble",
	"clutter-rubble-wood1": "Wood rubble",
	"clutter-rubble-wood2": "Wood rubble",
	"clutter-rubble-wood3": "Wood rubble",
	"clutter-rubble-wood4": "Wood rubble",
	"clutter-shelf-drafting-instrument": "Ruined shelf (Drafting instruments)",
	"clutter-shelf-empty": "Ruined shelf",
	"clutter-shelf-empty-straight": "Aged shelf",
	"clutter-shelf-flasks1": "Ruined shelf (Flasks)",
	"clutter-shelf-flasks2": "Ruined shelf (Flasks)",
	"clutter-shelf-lab-equipment": "Ruined shelf (Lab equipment)",
	"clutter-shelf-lamp": "Ruined shelf (Lamp)",
	"clutter-shelf-tools": "Ruined shelf (Tools)",
	"clutter-shelf-woodworkingtools": "Ruined shelf (Woodworking tools)",
	"clutter-table-ruined1": "Ruined table",
	"clutter-table-ruined2": "Ruined table",
	"clutter-table-ruined3": "Ruined table",
	"clutter-tank-glass1": "Large glass tank",
	"clutter-tank-glass2": "Large glass tank",
	"clutter-tank-glass3": "Ruined large glass tank",
	"clutter-tank-glass4": "Ruined large glass tank",
	"clutter-tank-glass5": "Glass tank",
	"clutter-tank-glass6": "Ruined glass tank",
	"clutter-tank-glass7": "Ruined glass tank",
	"clutter-tank-glass8": "Ruined glass tank",
	"clutter-tank-glass9": "Ruined glass tank",
	"clutter-tank-metal1": "Metal tank",
	"clutter-tank-metal2": "Metal tank",
	"clutter-tank-metal3": "Metal tank",
	"clutter-tool-axe": "Ruined axe",
	"clutter-tool-hammer": "Ruined hammer",
	"clutter-tool-hoe": "Ruined hoe",
	"clutter-tool-knife": "Ruined knife",
	"clutter-tool-pickaxe": "Ruined pickaxe",
	"clutter-tool-saw": "Ruined saw",
	"clutter-tool-scythe": "Ruined scythe",
	"clutter-tool-shovel": "Ruined shovel",
	"clutter-tool-spear": "Ruined spear",
	"clutter-toolrack-bell": "Bell rack",
	"clutter-toolrack-locust": "Locust rack",
	"clutter-wallhook-arm*": "Arm rack",
	"clutter-wallhook-empty": "Empty rack",
	"clutter-wallhook-leg*": "Leg rack",
	"clutter-wallhook-mechsection": "Plate rack",
	"clutter-ladder-aged1": "Aged ladder",
	"clutter-ladder-aged2": "Ruined ladder",
	"clutter-ladder-aged3": "Ruined ladder",
	"clutter-ladder-aged4": "Aged ladder",
	"clutter-ladder-aged5": "Ruined ladder",
	"clutter-bookshelves-cartography-book-open": "Cartography book",
	"clutter-bookshelves-large-book-open": "Cartography book",
	"clutter-bookshelves-large-book-closed": "Large book",
	"clutter-bookshelves-large-book-pile*": "Pile of large books",
	"clutter-bookshelves-bookstand-verylarge-book-closed": "Very large book stand",
	"clutter-bookshelves-bookstand-verylarge-book-open": "Very large book stand",
	"clutter-bookshelves-lectern-large-book-closed": "Large book lectern",
	"clutter-bookshelves-lectern-large-book-open": "Large book lectern",
	"clutter-bookshelves-lecturn-aged-book-open-tall": "Aged book lectern",
	"clutter-bed-bed-metal-ruined*": "Ruined metal bed",
	"clutter-bed-bed-metal": "Metal bed",
	"clutter-bed-bed-straw-double1": "Straw bed",
	"clutter-bed-bed-straw-ruined*": "Ruined straw bed",
	"clutter-bed-bed-straw-single*": "Straw bed",
	"clutter-bed-bed-straw-small*": "Small straw bed",
	"clutter-coatrack-empty": "Coat rack",
	"clutter-coatrack-full*": "Coat rack",
	"clutter-coatrack-ruined*": "Ruined coat rack",
	"clutter-coffin-rot-ajar": "Coffin",
	"clutter-coffin-rot-closed": "Coffin",
	"clutter-coffin-rot-lid": "Coffin lid",
	"clutter-coffin-rot-no-lid": "Coffin",
	"clutter-coffin-rot-open": "Coffin",
	"clutter-grinding-stone": "Grinding stone",
	"clutter-hazmat-rack-empty": "Protective suit rack",
	"clutter-hazmat-rack-ruined*": "Ruined protective suit rack",
	"clutter-hazmat-rack-ruined6": "Ruined protective suit",
	"clutter-hazmat-rack": "Protective suit rack",
	"clutter-pile-bones*": "Pile of bones",
	"clutter-pile-medical": "Pile of ruined medicine",
	"clutter-shelf-medical": "Ruined shelf (Medical)",
	"clutter-wallhook-single-coat": "Ruined coat",
	"clutter-wallhook-single-empty": "Ruined wall hook",
	"clutter-wallhook-single-mask": "Ruined mask",
	"clutter-wallhook-single-suit": "Ruined suit",
	"clutter-segment": "Ruined segment",
	"clutter-carcass-tiny": "Animal skeleton (tiny)",
	"clutter-carcass-small": "Animal skeleton (small)",
	"clutter-carcass-medium": "Animal skeleton (medium)",
	"clutter-carcass-large": "Animal skeleton (large)",
	"clutter-carcass-fish": "Animal skeleton (fish)",
	"clutter-carcass-ribcage*": "Animal skeleton (ribcage)",
	"clutter-skeleton-compact*": "Skeleton (compact)",
	"clutter-skeleton-inbed": "Skeleton (on bed)",
	"clutter-skeleton-long": "Skeleton (prone)",
	"clutter-skeleton-special": "Skeleton",
	"clutter-bookshelves-large-book-standing1": "Large book",
	"clutter-bookshelves-large-book-standing*": "Large books",
	"clutter-fence-iron-*": "Ruined fence",

	"item-clutter-amber-insect": "Insect amber",


	"block-crackedrock-andesite": "Cracked andesite",
	"block-crackedrock-chalk": "Cracked chalk",
	"block-crackedrock-chert": "Cracked chert",
	"block-crackedrock-conglomerate": "Cracked conglomerate",
	"block-crackedrock-limestone": "Cracked limestone",
	"block-crackedrock-claystone": "Cracked claystone",
	"block-crackedrock-granite": "Cracked granite",
	"block-crackedrock-sandstone": "Cracked sandstone",
	"block-crackedrock-shale": "Cracked shale",
	"block-crackedrock-basalt": "Cracked basalt",
	"block-crackedrock-peridotite": "Cracked peridotite",
	"block-crackedrock-phyllite": "Cracked phyllite",
	"block-crackedrock-slate": "Cracked slate",
	"block-crackedrock-obsidian": "Cracked obsidian",
	"block-crackedrock-kimberlite": "Cracked kimberlite",
	"block-crackedrock-scoria": "Cracked scoria",
	"block-crackedrock-tuff": "Cracked tuff",
	"block-crackedrock-bauxite": "Cracked bauxite",
	"block-crackedrock-halite": "Cracked halite",
	"block-crackedrock-suevite": "Cracked suevite",
	"block-crackedrock-whitemarble": "Cracked white marble",
	"block-crackedrock-redmarble": "Cracked pink marble",
	"block-crackedrock-greenmarble": "Cracked green marble",
	"rocktyped-free-rubble-ashlar*": "Stony rubble",

	"{0}% repaired": "{0}% repaired",
	"clutter-reparable": "May shatter if broken. Can be repaired using glue.",
	"clutter-fullyrepaired": "Repaired enough, can safely be collected (by breaking the block)",
	"clutter-willshatter": "Will shatter if broken!",
	"clutter-didshatter": "{0} shattered",
	"clutter-repaired": "{0} repaired a little",
	"clutter-norepair": "Not in need of repair",
	"clutter-error": "(erroring clutter object)",
	"clutter-gluehardened": "This glue is hard and unusable. Heat the pot for a while to soften and refresh it.",
	"clutter-alwaysobtain": "No need for clutter objects to be repaired in this world",
	"clutter-neverobtain": "This world does not allow clutter objects to be repaired",
	"placefailure-requireswall": "Requires a solid wall to lean at",
	"placefailure-requirestallwall": "Requires a solid {0} block high wall to lean at",
	"setting-name-instancedgrass": "Instanced plants",
	"setting-hover-instancedgrass": "Renders grass and flowers through a different method. Should yield a light performance boost, but some users reported heavy framerate issues on nvidia cards with dynamic shadows set to low quality.\n<font color=\"orange\">Experimental.</font>",
	"entitlement-vsteam": "VS Team",
	"entitlement-vscontributor": "Contributor",
	"entitlement-vssupporter": "Supporter",
	"Crude shield": "Crude shield",
	"Aged wooden shield": "Aged wooden shield",
	"shield-withmaterial": "{0} shield",
	"Leather reinforced wooden shield": "Leather reinforced wooden shield",
	"Ornate leather reinforced wooden shield": "Ornate leather reinforced wooden shield",
	"shield-ornatemetal": "{0} Ornate {1} shield",
	"Blackguard shield": "Blackguard shield",
	"block-bookshelf": "Bookshelf",
	"block-clutter": "Clutter",
	"clutter-bookshelves-bookstand-empty": "Empty book stand",
	"clutter-bookshelves-lecturn-aged-book-opened": "Aged lectern with empty book",
	"handbook-storable-moldrack": "• <a href=\"handbook://block-moldrack-normal-east\">Vertical racks</a>",
	"handbook-storable-shelves": "• <a href=\"handbook://block-shelf-normal-east\">Shelves</a>",
	"handbook-storable-ground": "• <a href=\"handbook://gamemechanicinfo-groundstorage\">Ground</a>",
	"handbook-storable-displaycase": "• <a href=\"handbook://block-displaycase-generic\">Display cases</a>",
	"handbook-storable-toolrack":  "• <a href=\"handbook://block-toolrack-north\">Tool racks</a>",
	"handbook-storable-barrel": "• <a href=\"handbook://block-barrel\">Barrels and Buckets</a>",
	"Edit chest label text": "Edit chest label text",
	"block-palisadestakes*": "Sharpened wooden stakes",
	"block-palisadewall-*": "Palisade",
	"When pulverized: Turns into {0:0.#}x {1}": "When pulverized: Turns into {0:0.#}x {1}",
	"Shift-click": "Shift-click",
	"Ctrl-click": "Ctrl-click",
	"Actions": "Actions",
	"Please enter your game account credentials": "Please enter your game account credentials",
	"Copy host to clipboard": "Copy host to clipboard",
	"Force Stop Server": "Force Stop Server",
	"Really force stop the server?\\r\\nThis action should only be used if the server cannot be stopped normally, as you might lose progress.": "Really force stop the server?\\r\\nThis action should only be used if the server cannot be stopped normally, as you might lose progress.",
	"Mods ({0})": "Mods ({0})",
	"Unable to load savegame and no write access, likely already opened elsewhere.": "Unable to load savegame and no write access, likely already opened elsewhere.",
	"Specify all or part of the name of a block to find": "Specify all or part of the name of a block to find",
	"Need to be in Creative mode to use the command .debug find [blockname]": "Need to be in Creative mode to use the command .debug find [blockname]",
	"Usage: .debug [gl|logticks|exptexatlas|liquidselectable|relightchunk|fog|fov|shake|wgen|find|redrawall|ci|wireframe]": "Usage: .debug [gl|logticks|exptexatlas|liquidselectable|relightchunk|fog|fov|shake|wgen|find|redrawall|ci|wireframe]",
	"A macro of this name exists already, please choose another name": "A macro of this name exists already, please choose another name",
	"Negative number supplied - can't turn back time, it would break stuff.": "Negative number supplied - can't turn back time, it would break stuff.",
	"You must provide a player target whose claims you wish to clear": "You must provide a player target whose claims you wish to clear",
	"A target player name must be provided to clear claims of": "A target player name must be provided to clear claims of",
	"An unknown error occured while resolving the target player": "An unknown error occured while resolving the target player",
	"An unknown response was given while resolving the target player": "An unknown response was given while resolving the target player",
	"Only works for players that have connected to your server at least once": "Only works for players that have connected to your server at least once",
	"Ok, move speed set": "Ok, move speed set",
	"Requires a hammer in the off hand": "Requires a hammer in the off hand",
	"Change tool mode": "Change tool mode",
	"Ornate wooden shield": "Ornate wooden shield",
	"Wooden shield": "Wooden shield",
	"Aged ornate shield": "Aged ornate shield",
	"Ornate {0} shield": "Ornate {0} shield",
	"{0} shield": "{0} shield",
	"{0}% survival chance": "{0}% survival chance",
	"Storable in\/on": "Storable in\/on",
	"worldconfig-lungCapacity-10 seconds": "10 seconds",
	"worldconfig-lungCapacity-20 seconds": "20 seconds",
	"worldconfig-lungCapacity-30 seconds": "30 seconds",
	"worldconfig-lungCapacity-40 seconds": "40 seconds",
	"worldconfig-lungCapacity-60 seconds": "60 seconds",
	"worldconfig-lungCapacity-2 minutes": "2 minutes",
	"worldconfig-lungCapacity-60 minutes": "60 minutes",
	"worldattribute-lungCapacity": "Lung capacity",
	"worldattribute-lungCapacity-desc": "How long you can breathe underwater",
	"block-caveart-*": "cave art",
	"wpSuggestion-turnip": "Vegetable",
	"wpSuggestion-grain": "Grain",
	"wpSuggestion-apple": "Fruit tree",
	"wpSuggestion-berries": "Berries",
	"wpSuggestion-mushroom": "Mushrooms",
	"wpSuggestion-bee": "Bees",
	"wpSuggestion-cave": "Cave entrance",
	"wpSuggestion-home": "Home",
	"wpSuggestion-ladder": "Ladder",
	"wpSuggestion-pick": "Ore",
	"wpSuggestion-pick-#F47832": "Copper",
	"wpSuggestion-rocks-#5D3D21": "High fertility soil",
	"wpSuggestion-rocks-#F47832": "Copper",
	"wpSuggestion-rocks": "Rocks",
	"wpSuggestion-spiral": "Translocator",
	"wpSuggestion-ruins": "Ruins",
	"wpSuggestion-trader": "Trader",
	"wpSuggestion-vessel": "Cracked vessel",
	"help-framerateissues": "<a href=\"https://wiki.vintagestory.at/index.php/Framerate_and_Performance\">Framerate issues?</a>",
	"help-moresettingsavailable": "Click '{0}' for more graphics settings",
	"All mods downloaded, ready to continue!": "All mods downloaded, ready to continue!",
	"item-book-normal-brickred": "Brick red book",
	"item-book-normal-cherryred": "Cherry red book",
	"item-book-normal-darkbeige": "Dark beige book",
	"item-book-normal-darkgray": "Dark gray book",
	"item-book-normal-darkgreen": "Dark green book",
	"item-book-normal-darkolive": "Dark olive book",
	"item-book-normal-gray": "Gray book",
	"item-book-normal-olive": "Olive book",
	"item-book-normal-orange": "Orange book",
	"item-book-normal-orangebrown": "Orange-brown book",
	"item-book-normal-purple": "Purple book",
	"item-book-normal-purpleorange": "Purple-orange book",
	"item-book-normal-teal": "Teal book",
	"item-book-aged-orangebrown": "Orange-brown aged book",
	"item-book-aged-orange": "Orange aged book",
	"item-book-aged-darkgreen": "Dark green aged book",
	"item-book-aged-darkgray": "Dark gray aged book",
	"item-book-aged-cherryred": "Cherry red aged book",
	"item-book-aged-brickred": "Brick red aged book",
	"item-book-aged-darkolive": "Dark olive aged book",
	"item-book-aged-darkbeige": "Dark beige aged book",
	"item-book-aged-olive": "Olive aged book",
	"item-book-aged-purpleorange": "Purple-orange aged book",
	"item-book-aged-gray": "Gray aged book",
	"item-book-rotten-gray": "Gray rotten book",
	"item-book-rotten-brown": "Brown rotten book",
	"item-book-rotten-rust": "Rust rotten book",
	"item-book-rotten-purple": "Purple rotten book",
	"item-book-rotten-green": "Green rotten book",
	"itemdesc-book-aged-*": "This book is too brittle to write in",
	"itemdesc-book-rotten-*": "This book is too rotten to write in",
	"item-inkandquill": "Ink and quill",
	"item-handbooktitle-inkandquill": "Useage",
	"item-handbooktext-inkandquill": "Hold the ink and quill in your off hand, in order to write in books",
	"item-creature-butterfly-acmonbluefemale": "Acmon Blue (female)",
	"itemdesc-creature-butterfly-acmonbluefemale": "Plebejus acmon",
	"item-creature-butterfly-acmonbluemale": "Acmon Blue (male)",
	"itemdesc-creature-butterfly-acmonbluemale": "Plebejus acmon",
	"item-creature-butterfly-aegamorphobluefemale": "Aega Morpho (blue female)",
	"itemdesc-creature-butterfly-aegamorphobluefemale": "Morpho aega",
	"item-creature-butterfly-aegamorphobrownfemale": "Aega Morpho (brown female)",
	"itemdesc-creature-butterfly-aegamorphobrownfemale": "Morpho aega",
	"item-creature-butterfly-aegamorphomale": "Aega Morpho (male)",
	"itemdesc-creature-butterfly-aegamorphomale": "Morpho aega",
	"item-creature-butterfly-africancloudedyellowmale": "African Clouded Yellow (male)",
	"itemdesc-creature-butterfly-africancloudedyellowmale": "Colias electo",
	"item-creature-butterfly-africanmapwing": "African Mapwing",
	"itemdesc-creature-butterfly-africanmapwing": "Cyrestis camillus",
	"item-creature-butterfly-amberphantom": "Amber Phantom",
	"itemdesc-creature-butterfly-amberphantom": "Haetera piera",
	"item-creature-butterfly-apollobutterflyfemale": "Apollo Butterfly (female)",
	"itemdesc-creature-butterfly-apollobutterflyfemale": "Parnassius autocrator",
	"item-creature-butterfly-apollobutterflymale": "Apollo Butterfly (male)",
	"itemdesc-creature-butterfly-apollobutterflymale": "Parnassius autocrator",
	"item-creature-butterfly-arcticwhitefemale": "Arctic White (female)",
	"itemdesc-creature-butterfly-arcticwhitefemale": "Pieris angelika",
	"item-creature-butterfly-arcticwhitemale": "Arctic White (male)",
	"itemdesc-creature-butterfly-arcticwhitemale": "Pieris angelika",
	"item-creature-butterfly-atlasmothfemale": "Atlas Moth (female)",
	"itemdesc-creature-butterfly-atlasmothfemale": "Attacus atlas",
	"item-creature-butterfly-atlasmothmale": "Atlas Moth (male)",
	"itemdesc-creature-butterfly-atlasmothmale": "Attacus atlas",
	"item-creature-butterfly-bloodredglidermale": "Blood Red Glider (male)",
	"itemdesc-creature-butterfly-bloodredglidermale": "Cymothoe sangaris",
	"item-creature-butterfly-bloodredgliderpalefemale": "Blood Red Glider (pale female)",
	"itemdesc-creature-butterfly-bloodredgliderpalefemale": "Cymothoe sangaris",
	"item-creature-butterfly-bloodredgliderredfemale": "Blood Red Glider (red female)",
	"itemdesc-creature-butterfly-bloodredgliderredfemale": "Cymothoe sangaris",
	"item-creature-butterfly-blueadmiral": "Blue Admiral",
	"itemdesc-creature-butterfly-blueadmiral": "Kaniska canace",
	"item-creature-butterfly-bluepansyfemale": "Blue Pansy (female)",
	"itemdesc-creature-butterfly-bluepansyfemale": "Junonia orithya",
	"item-creature-butterfly-borderedrusticfemale": "Bordered Rustic (female)",
	"itemdesc-creature-butterfly-borderedrusticfemale": "Cupha prosope",
	"item-creature-butterfly-brownhairstreakfemale": "Brown Hairstreak (female)",
	"itemdesc-creature-butterfly-brownhairstreakfemale": "Thecla betulae",
	"item-creature-butterfly-brownhairstreakmale": "Brown Hairstreak (male)",
	"itemdesc-creature-butterfly-brownhairstreakmale": "Thecla betulae",
	"item-creature-butterfly-cardinalapollofemale": "Cardinal Apollo (female)",
	"itemdesc-creature-butterfly-cardinalapollofemale": "Parnassius cardinal ",
	"item-creature-butterfly-cardinalapollomale": "Cardinal Apollo (male)",
	"itemdesc-creature-butterfly-cardinalapollomale": "Parnassius cardinal ",
	"item-creature-butterfly-checkeredwhitefemale": "Checkered White (female)",
	"itemdesc-creature-butterfly-checkeredwhitefemale": "Pontia protodice",
	"item-creature-butterfly-checkeredwhitemale": "Checkered White (male)",
	"itemdesc-creature-butterfly-checkeredwhitemale": "Pontia protodice",
	"item-creature-butterfly-chestnuttiger": "Chestnut Tiger",
	"itemdesc-creature-butterfly-chestnuttiger": "Parantica sita",
	"item-creature-butterfly-chocolatealbatrossdryseasonmale": "Chocolate Albatross (dry season male)",
	"itemdesc-creature-butterfly-chocolatealbatrossdryseasonmale": "Appias lyncida",
	"item-creature-butterfly-chocolatealbatrosswetseasonfemale": "Chocolate Albatross (wet season female)",
	"itemdesc-creature-butterfly-chocolatealbatrosswetseasonfemale": "Appias lyncida",
	"item-creature-butterfly-chocolatealbatrosswetseasonmale": "Chocolate Albatross (wet season male)",
	"itemdesc-creature-butterfly-chocolatealbatrosswetseasonmale": "Appias lyncida",
	"item-creature-butterfly-cleopatrafemale": "Cleopatra (female)",
	"itemdesc-creature-butterfly-cleopatrafemale": "Gonepteryx cleopatra",
	"item-creature-butterfly-cleopatramale": "Cleopatra (male)",
	"itemdesc-creature-butterfly-cleopatramale": "Gonepteryx cleopatra",
	"item-creature-butterfly-cloudedapollofemale": "Clouded Apollo (female)",
	"itemdesc-creature-butterfly-cloudedapollofemale": "Parnassius Mnemosyne",
	"item-creature-butterfly-cloudedapollomale": "Clouded Apollo (male)",
	"itemdesc-creature-butterfly-cloudedapollomale": "Parnassius Mnemosyne",
	"item-creature-butterfly-comma": "Comma",
	"itemdesc-creature-butterfly-comma": "Polygonia c-album",
	"item-creature-butterfly-commaabdilutus": "Comma ab. Dilutus",
	"itemdesc-creature-butterfly-commaabdilutus": "Polygonia c-album ab. dilutus",
	"item-creature-butterfly-commonbrimstonefemale": "Common Brimstone (female)",
	"itemdesc-creature-butterfly-commonbrimstonefemale": "Gonepteryx rhamni",
	"item-creature-butterfly-commonbrimstonemale": "Common Brimstone (male)",
	"itemdesc-creature-butterfly-commonbrimstonemale": "Gonepteryx rhamni",
	"item-creature-butterfly-commongreenbirdwingfemale": "Common Green Birdwing (female)",
	"itemdesc-creature-butterfly-commongreenbirdwingfemale": "Ornithoptera priamus",
	"item-creature-butterfly-commongreenbirdwingmale": "Common Green Birdwing (male)",
	"itemdesc-creature-butterfly-commongreenbirdwingmale": "Ornithoptera priamus",
	"item-creature-butterfly-commongreencharaxes": "Common Green Charaxes",
	"itemdesc-creature-butterfly-commongreencharaxes": "Charaxes eupale",
	"item-creature-butterfly-commonmestra": "Common Mestra",
	"itemdesc-creature-butterfly-commonmestra": "Mestra amymone",
	"item-creature-butterfly-commonwhitegliderfemale": "Common White Glider (female)",
	"itemdesc-creature-butterfly-commonwhitegliderfemale": "Cymothoe caenis",
	"item-creature-butterfly-commonyellowswallowtailfemale": "Common Yellow Swallowtail (female)",
	"itemdesc-creature-butterfly-commonyellowswallowtailfemale": "Papilio machaon",
	"item-creature-butterfly-commonyellowswallowtailmale": "Common Yellow Swallowtail (male)",
	"itemdesc-creature-butterfly-commonyellowswallowtailmale": "Papilio machaon",
	"item-creature-butterfly-cynthiasfritillarymale": "Cynthias Fritillary (male)",
	"itemdesc-creature-butterfly-cynthiasfritillarymale": "Euphydryas cynthia",
	"item-creature-butterfly-darkbluepansy": "Dark Blue Pansy",
	"itemdesc-creature-butterfly-darkbluepansy": "Junonia oenone",
	"item-creature-butterfly-dawncloudedbutterflymale": "Dawn Clouded Butterfly (male)",
	"itemdesc-creature-butterfly-dawncloudedbutterflymale": "Colias aurorina",
	"item-creature-butterfly-dawncloudedbutterflywhitefemale": "Dawn Clouded Butterfly (white female)",
	"itemdesc-creature-butterfly-dawncloudedbutterflywhitefemale": "Colias aurorina",
	"item-creature-butterfly-dawncloudedbutterflyyellowfemale": "Dawn Clouded Butterfly (yellow female)",
	"itemdesc-creature-butterfly-dawncloudedbutterflyyellowfemale": "Colias aurorina",
	"item-creature-butterfly-dottedglory": "Dotted Glory",
	"itemdesc-creature-butterfly-dottedglory": "Asterope markii ",
	"item-creature-butterfly-easterncommasummerform": "Eastern Comma (summer form)",
	"itemdesc-creature-butterfly-easterncommasummerform": "Polygonia comma",
	"item-creature-butterfly-easterntigerswallowtaildarkfemale": "Eastern Tiger Swallowtail (dark female)",
	"itemdesc-creature-butterfly-easterntigerswallowtaildarkfemale": "Papilio glaucus",
	"item-creature-butterfly-easterntigerswallowtailmale": "Eastern Tiger Swallowtail (male)",
	"itemdesc-creature-butterfly-easterntigerswallowtailmale": "Papilio glaucus",
	"item-creature-butterfly-edwardsforesterfemale": "Edwards Forester (female)",
	"itemdesc-creature-butterfly-edwardsforesterfemale": "Euphaedra edwardsii",
	"item-creature-butterfly-edwardsforestermale": "Edwards Forester (male)",
	"itemdesc-creature-butterfly-edwardsforestermale": "Euphaedra edwardsii",
	"item-creature-butterfly-emeraldswallowtail": "Emerald Swallowtail",
	"itemdesc-creature-butterfly-emeraldswallowtail": "Papilio palinurus",
	"item-creature-butterfly-eroessachiliensisfemale": "Eroessa Chiliensis (female)",
	"itemdesc-creature-butterfly-eroessachiliensisfemale": "Eroessa chiliensis",
	"item-creature-butterfly-eroessachiliensismale": "Eroessa Chiliensis (male)",
	"itemdesc-creature-butterfly-eroessachiliensismale": "Eroessa chiliensis",
	"item-creature-butterfly-falsecomma": "False Comma",
	"itemdesc-creature-butterfly-falsecomma": "Nymphalis vaualbum",
	"item-creature-butterfly-freyerspurpleemperormale": "Freyers Purple Emperor (male)",
	"itemdesc-creature-butterfly-freyerspurpleemperormale": "Apatura metis",
	"item-creature-butterfly-gardentigermothmale": "Garden Tiger Moth (male)",
	"itemdesc-creature-butterfly-gardentigermothmale": "Arctia caja",
	"item-creature-butterfly-giantnorthernsulfurfemale": "Giant Northern Sulfur (female)",
	"itemdesc-creature-butterfly-giantnorthernsulfurfemale": "Colias gigantea",
	"item-creature-butterfly-giantnorthernsulfurmale": "Giant Northern Sulfur (male)",
	"itemdesc-creature-butterfly-giantnorthernsulfurmale": "Colias gigantea",
	"item-creature-butterfly-godartsnumberwing": "Godarts Numberwing",
	"itemdesc-creature-butterfly-godartsnumberwing": "Callicore pygas",
	"item-creature-butterfly-goldbandedforester": "Gold Banded Forester",
	"itemdesc-creature-butterfly-goldbandedforester": "Euphaedra neophron",
	"item-creature-butterfly-goldenbirdwingfemale": "Golden Birdwing (female)",
	"itemdesc-creature-butterfly-goldenbirdwingfemale": "Troides aeacus",
	"item-creature-butterfly-goldenbirdwingmale": "Golden Birdwing (male)",
	"itemdesc-creature-butterfly-goldenbirdwingmale": "Troides aeacus",
	"item-creature-butterfly-goldenjezebelfemale": "Golden Jezebel (female)",
	"itemdesc-creature-butterfly-goldenjezebelfemale": "Delias aruna",
	"item-creature-butterfly-goldenjezebelmale": "Golden Jezebel (male)",
	"itemdesc-creature-butterfly-goldenjezebelmale": "Delias aruna",
	"item-creature-butterfly-goliathbirdwingmale": "Goliath Birdwing (male)",
	"itemdesc-creature-butterfly-goliathbirdwingmale": "Ornithoptera goliath",
	"item-creature-butterfly-grapevineepimenis": "Grapevine Epimenis",
	"itemdesc-creature-butterfly-grapevineepimenis": "Psychomorpha epimenis",
	"item-creature-butterfly-grayhairstreak": "Gray Hairstreak",
	"itemdesc-creature-butterfly-grayhairstreak": "Strymon melinus",
	"item-creature-butterfly-graypansy": "Gray Pansy",
	"itemdesc-creature-butterfly-graypansy": "Junonia atlites",
	"item-creature-butterfly-greenhairstreakmale": "Green Hairstreak (male)",
	"itemdesc-creature-butterfly-greenhairstreakmale": "Callophrys rubi",
	"item-creature-butterfly-greenveinedwhitefemale": "Green-veined white (female)",
	"itemdesc-creature-butterfly-greenveinedwhitefemale": "Pieris napi",
	"item-creature-butterfly-greenveinedwhitemale": "Green-veined white (male)",
	"itemdesc-creature-butterfly-greenveinedwhitemale": "Pieris napi",
	"item-creature-butterfly-ireniametalmark": "Irenia Metalmark",
	"itemdesc-creature-butterfly-ireniametalmark": "Thisbe irenea belides",
	"item-creature-butterfly-juttaarctic": "Jutta Arctic",
	"itemdesc-creature-butterfly-juttaarctic": "Oeneis jutta",
	"item-creature-butterfly-largebluefemale": "Large Blue (female)",
	"itemdesc-creature-butterfly-largebluefemale": "Maculinea arion",
	"item-creature-butterfly-largeorangesulphurfemale": "Large Orange Sulphur (female)",
	"itemdesc-creature-butterfly-largeorangesulphurfemale": "Phoebis agarithe maxima",
	"item-creature-butterfly-largeorangesulphurmale": "Large Orange Sulphur (male)",
	"itemdesc-creature-butterfly-largeorangesulphurmale": "Phoebis agarithe maxima",
	"item-creature-butterfly-largeorangesulphurwhitefemale": "Large Orange Sulphur (white female)",
	"itemdesc-creature-butterfly-largeorangesulphurwhitefemale": "Phoebis agarithe maxima",
	"item-creature-butterfly-largewhitefemale": "Large White (female)",
	"itemdesc-creature-butterfly-largewhitefemale": "Pieris brassicae",
	"item-creature-butterfly-largewhitemale": "Large White (male)",
	"itemdesc-creature-butterfly-largewhitemale": "Pieris brassicae",
	"item-creature-butterfly-lemonemigrantalcmeoneformmale": "Lemon Emigrant (alcmeone form male)",
	"itemdesc-creature-butterfly-lemonemigrantalcmeoneformmale": "Catopsilia pomona",
	"item-creature-butterfly-lemonemigrantfemale": "Lemon Emigrant (female)",
	"itemdesc-creature-butterfly-lemonemigrantfemale": "Catopsilia pomona",
	"item-creature-butterfly-lemonemigranthilariaformmale": "Lemon Emigrant (hilaria form male)",
	"itemdesc-creature-butterfly-lemonemigranthilariaformmale": "Catopsilia pomona",
	"item-creature-butterfly-limehawkmoth": "Lime Hawk Moth (male)",
	"itemdesc-creature-butterfly-limehawkmoth": "Mimas tiliae",
	"item-creature-butterfly-macrocosmamoth": "Macrocosma Moth",
	"itemdesc-creature-butterfly-macrocosmamoth": "Niceteria macrocosma",
	"item-creature-butterfly-madagascansunsetmoth": "Madagascan Sunset Moth",
	"itemdesc-creature-butterfly-madagascansunsetmoth": "Chrysiridia rhipheus",
	"item-creature-butterfly-malachitebutterfly": "Malachite Butterfly",
	"itemdesc-creature-butterfly-malachitebutterfly": "Siproeta stelenes",
	"item-creature-butterfly-mapbutterflymalespringform": "Map Butterfly (male, spring form)",
	"itemdesc-creature-butterfly-mapbutterflymalespringform": "Araschnia levana",
	"item-creature-butterfly-mapbutterflymalesummerform": "Map Butterfly (male, summer form)",
	"itemdesc-creature-butterfly-mapbutterflymalesummerform": "Araschnia levana",
	"item-creature-butterfly-meadowbluemale": "Meadow Blue (male)",
	"itemdesc-creature-butterfly-meadowbluemale": "Cupidopsis cissus",
	"item-creature-butterfly-meadowbrownfemale": "Meadow Brown (female)",
	"itemdesc-creature-butterfly-meadowbrownfemale": "Maniola jurtina",
	"item-creature-butterfly-meadowbrownmale": "Meadow Brown (male)",
	"itemdesc-creature-butterfly-meadowbrownmale": "Maniola jurtina",
	"item-creature-butterfly-mexicanmarbledwhitefemale": "Mexican Marbled White (female)",
	"itemdesc-creature-butterfly-mexicanmarbledwhitefemale": "Hesperocharis graphites",
	"item-creature-butterfly-mexicanmarbledwhitemale": "Mexican Marbled White (male)",
	"itemdesc-creature-butterfly-mexicanmarbledwhitemale": "Hesperocharis graphites",
	"item-creature-butterfly-milbertstortoiseshellfemale": "Milberts Tortoiseshell (female)",
	"itemdesc-creature-butterfly-milbertstortoiseshellfemale": "Aglais milberti",
	"item-creature-butterfly-milbertstortoiseshellmale": "Milberts Tortoiseshell (male)",
	"itemdesc-creature-butterfly-milbertstortoiseshellmale": "Aglais milberti ",
	"item-creature-butterfly-monarch": "Monarch",
	"itemdesc-creature-butterfly-monarch": "Danaus plexippus",
	"item-creature-butterfly-morphoportis": "Morpho Portis (male)",
	"itemdesc-creature-butterfly-morphoportis": "Morpho portis",
	"item-creature-butterfly-mountainapollofemale": "Mountain Apollo (female)",
	"itemdesc-creature-butterfly-mountainapollofemale": "Parnassius apollo",
	"item-creature-butterfly-mourningcloak": "Mourning Cloak",
	"itemdesc-creature-butterfly-mourningcloak": "Nymphalis antiopa",
	"item-creature-butterfly-nessusleafwingfemale": "Nessus Leafwing (female)",
	"itemdesc-creature-butterfly-nessusleafwingfemale": "Fountainea nessus ",
	"item-creature-butterfly-nessusleafwingmale": "Nessus Leafwing (male)",
	"itemdesc-creature-butterfly-nessusleafwingmale": "Fountainea nessus ",
	"item-creature-butterfly-northernbrownargusfemale": "Northern Brown Argus (female)",
	"itemdesc-creature-butterfly-northernbrownargusfemale": "Aricia artaxerxes",
	"item-creature-butterfly-northernbrownargusmale": "Northern Brown Argus (male)",
	"itemdesc-creature-butterfly-northernbrownargusmale": "Aricia artaxerxes",
	"item-creature-butterfly-nyctemerakinabaluensis": "Nyctemera kinabaluensis",
	"itemdesc-creature-butterfly-nyctemerakinabaluensis": "Nyctemera kinabaluensis",
	"item-creature-butterfly-oleanderhawkmothmale": "Oleander Hawk Moth (male)",
	"itemdesc-creature-butterfly-oleanderhawkmothmale": "Daphnis nerii",
	"item-creature-butterfly-orangebarredsulphurmale": "Orange Barred Sulphur (male)",
	"itemdesc-creature-butterfly-orangebarredsulphurmale": "Phoebis philea",
	"item-creature-butterfly-orangebarredsulphurthalestrisredfemale": "Orange Barred Sulphur Thalestris (red female)",
	"itemdesc-creature-butterfly-orangebarredsulphurthalestrisredfemale": "Phoebis philea thalestris",
	"item-creature-butterfly-orangebarredsulphurthalestrisyellowfemale": "Orange Barred Sulphur Thalestris (yellow female)",
	"itemdesc-creature-butterfly-orangebarredsulphurthalestrisyellowfemale": "Phoebis philea thalestris",
	"item-creature-butterfly-orangeemigrantfemale": "Orange Emigrant (female)",
	"itemdesc-creature-butterfly-orangeemigrantfemale": "Catopsilia scylla cornelia",
	"item-creature-butterfly-orangeemigrantmale": "Orange Emigrant (male)",
	"itemdesc-creature-butterfly-orangeemigrantmale": "Catopsilia scylla cornelia",
	"item-creature-butterfly-orangetiger": "Orange Tiger",
	"itemdesc-creature-butterfly-orangetiger": "Dryadula phaetusa",
	"item-creature-butterfly-orangetipfemale": "Orange Tip (female)",
	"itemdesc-creature-butterfly-orangetipfemale": "Anthocharis cardamines",
	"item-creature-butterfly-orangetipmale": "Orange Tip (male)",
	"itemdesc-creature-butterfly-orangetipmale": "Anthocharis cardamines",
	"item-creature-butterfly-orangetippedanglesulfur": "Orangetip Angled Sulphur (male)",
	"itemdesc-creature-butterfly-orangetippedanglesulfur": "Anteos menippe",
	"item-creature-butterfly-ornithopterapriamuseuphorionabgoldenmale": "Ornithoptera Priamus Euphorion ab. Golden (male)",
	"itemdesc-creature-butterfly-ornithopterapriamuseuphorionabgoldenmale": "Ornithoptera priamus euphorion",
	"item-creature-butterfly-ornithopterapriamusmiokensismale": "Ornithoptera Priamus Miokensis (male)",
	"itemdesc-creature-butterfly-ornithopterapriamusmiokensismale": "Ornithoptera priamus Miokensis ",
	"item-creature-butterfly-paintedbeauty": "Painted Beauty",
	"itemdesc-creature-butterfly-paintedbeauty": "Batesia hypochlora",
	"item-creature-butterfly-peacock": "Peacock",
	"itemdesc-creature-butterfly-peacock": "Inachis io",
	"item-creature-butterfly-peacockpansy": "Peacock Pansy",
	"itemdesc-creature-butterfly-peacockpansy": "Junonia almana",
	"item-creature-butterfly-pearlcharaxesfemale": "Pearl Charaxes (female)",
	"itemdesc-creature-butterfly-pearlcharaxesfemale": "Charaxes varanes",
	"item-creature-butterfly-pearlcharaxesmale": "Pearl Charaxes (male)",
	"itemdesc-creature-butterfly-pearlcharaxesmale": "Charaxes varanes",
	"item-creature-butterfly-purpleedgedcoppermale": "Purple Edged Copper (male)",
	"itemdesc-creature-butterfly-purpleedgedcoppermale": "Lycaena hippothoe",
	"item-creature-butterfly-purpleemperorfemale": "Purple Emperor (female)",
	"itemdesc-creature-butterfly-purpleemperorfemale": "Apatura iris",
	"item-creature-butterfly-purpleemperormale": "Purple Emperor (male)",
	"itemdesc-creature-butterfly-purpleemperormale": "Apatura iris",
	"item-creature-butterfly-purplespottedswallowtail": "Purple Spotted Swallowtail",
	"itemdesc-creature-butterfly-purplespottedswallowtail": "Graphium weiskei",
	"item-creature-butterfly-purplishcopperfemale": "Purplish Copper (female)",
	"itemdesc-creature-butterfly-purplishcopperfemale": "Lycaena helloides",
	"item-creature-butterfly-purplishcoppermale": "Purplish Copper (male)",
	"itemdesc-creature-butterfly-purplishcoppermale": "Lycaena helloides",
	"item-creature-butterfly-queenvictoriasbirdwingmale": "Queen Victorias Birdwing (male)",
	"itemdesc-creature-butterfly-queenvictoriasbirdwingmale": "Ornithoptera victoriae",
	"item-creature-butterfly-redadmiral": "Red Admiral",
	"itemdesc-creature-butterfly-redadmiral": "Vanessa atalanta",
	"item-creature-butterfly-rockgraylingmale": "Rock Grayling (male)",
	"itemdesc-creature-butterfly-rockgraylingmale": "Hipparchia alcyone",
	"item-creature-butterfly-rustic": "Rustic",
	"itemdesc-creature-butterfly-rustic": "Cupha erymanthis",
	"item-creature-butterfly-sagebrushgirdlemoth": "Sagebrush Girdle Moth",
	"itemdesc-creature-butterfly-sagebrushgirdlemoth": "Plataea trilinearia",
	"item-creature-butterfly-scarletmormonfemale": "Scarlet Mormon (female)",
	"itemdesc-creature-butterfly-scarletmormonfemale": "Papilio rumanzovia",
	"item-creature-butterfly-scarletmormonmale": "Scarlet Mormon (male)",
	"itemdesc-creature-butterfly-scarletmormonmale": "Papilio rumanzovia",
	"item-creature-butterfly-silkyowl": "Silky Owl",
	"itemdesc-creature-butterfly-silkyowl": "Taenaris catops",
	"item-creature-butterfly-silverybluemale": "Silvery Blue (male)",
	"itemdesc-creature-butterfly-silverybluemale": "Glaucopsyche lygdamus",
	"item-creature-butterfly-smallcoppermale": "Small Copper (male)",
	"itemdesc-creature-butterfly-smallcoppermale": "Lycaena phlaeas",
	"item-creature-butterfly-smallcopperabschmidtiifemale": "Small Copper ab. Schmidtii (female)",
	"itemdesc-creature-butterfly-smallcopperabschmidtiifemale": "Lycaena phlaeas ab. schmidtii",
	"item-creature-butterfly-smallheathfemale": "Small Heath (female)",
	"itemdesc-creature-butterfly-smallheathfemale": "Coenonympha pamphilus",
	"item-creature-butterfly-smallheathmale": "Small Heath (male)",
	"itemdesc-creature-butterfly-smallheathmale": "Coenonympha pamphilus",
	"item-creature-butterfly-smalltortoiseshell": "Small Tortoiseshell",
	"itemdesc-creature-butterfly-smalltortoiseshell": "Aglais urticae",
	"item-creature-butterfly-smallwhitefemale": "Small White (female)",
	"itemdesc-creature-butterfly-smallwhitefemale": "Pieris rapae",
	"item-creature-butterfly-smallwhitemale": "Small White (male)",
	"itemdesc-creature-butterfly-smallwhitemale": "Pieris rapae",
	"item-creature-butterfly-southerndogfacemale": "Southern Dogface (male)",
	"itemdesc-creature-butterfly-southerndogfacemale": "Zerene cesonia",
	"item-creature-butterfly-southerndogfacewhitefemale": "Southern Dogface (white female)",
	"itemdesc-creature-butterfly-southerndogfacewhitefemale": "Zerene cesonia",
	"item-creature-butterfly-southerndogfaceyellowfemale": "Southern Dogface (yellow female)",
	"itemdesc-creature-butterfly-southerndogfaceyellowfemale": "Zerene cesonia",
	"item-creature-butterfly-stichelseyemarkfemale": "Stichel's Eyemark (female)",
	"itemdesc-creature-butterfly-stichelseyemarkfemale": "Mesosemia Pacifica ",
	"item-creature-butterfly-stichelseyemarkmale": "Stichel's Eyemark (male)",
	"itemdesc-creature-butterfly-stichelseyemarkmale": "Mesosemia Pacifica",
	"item-creature-butterfly-tawnycoster": "Tawny Coster",
	"itemdesc-creature-butterfly-tawnycoster": "Acraea terpsicore",
	"item-creature-butterfly-thalainachionoptila": "Thalaina Chionoptila",
	"itemdesc-creature-butterfly-thalainachionoptila": "Thalaina Chionoptila",
	"item-creature-butterfly-theanoalpinemale": "Theano Alpine (male)",
	"itemdesc-creature-butterfly-theanoalpinemale": "Erebia theano",
	"item-creature-butterfly-tropicalwhitedryseasonfemale": "Tropical White (dry season female)",
	"itemdesc-creature-butterfly-tropicalwhitedryseasonfemale": "Appias drusilla",
	"item-creature-butterfly-tropicalwhitemale": "Tropical White (male)",
	"itemdesc-creature-butterfly-tropicalwhitemale": "Appias drusilla",
	"item-creature-butterfly-tropicalwhitewetseasonfemale": "Tropical White (wet season female)",
	"itemdesc-creature-butterfly-tropicalwhitewetseasonfemale": "Appias drusilla",
	"item-creature-butterfly-twobarredflasher": "Two Barred Flasher",
	"itemdesc-creature-butterfly-twobarredflasher": "Astraptes fulgerator",
	"item-creature-butterfly-wallacesgoldenbirdwingmale": "Wallace's Golden Birdwing (male)",
	"itemdesc-creature-butterfly-wallacesgoldenbirdwingmale": "Ornithoptera croesus",
	"item-creature-butterfly-westernbluecharaxesfemale": "Western Blue Charaxes (female)",
	"itemdesc-creature-butterfly-westernbluecharaxesfemale": "Charaxes smaragdalis",
	"item-creature-butterfly-westernbluecharaxesmale": "Western Blue Charaxes (male)",
	"itemdesc-creature-butterfly-westernbluecharaxesmale": "Charaxes smaragdalis",
	"item-creature-butterfly-whiteangledsulphurmale": "White Angled Sulphur (male)",
	"itemdesc-creature-butterfly-whiteangledsulphurmale": "Anteos clorinde",
	"item-creature-butterfly-woodwhitefemale": "Wood White (female)",
	"itemdesc-creature-butterfly-woodwhitefemale": "Leptidea sinapis",
	"item-creature-butterfly-woodwhitemale": "Wood White (male)",
	"itemdesc-creature-butterfly-woodwhitemale": "Leptidea sinapis",
	"item-creature-butterfly-yellowpansyfemale": "Yellow Pansy (female)",
	"itemdesc-creature-butterfly-yellowpansyfemale": "Junonia hierta",
	"item-creature-butterfly-yellowpansymale": "Yellow Pansy (male)",
	"itemdesc-creature-butterfly-yellowpansymale": "Junonia hierta",


	"itemdesc-creature-butterfly-all": "Butterfly",
	"item-deadbutterfly": "Dead {0}",

	"item-pulp-linen": "Linen fiber pulp",
	"block-sieve-linen": "Sieve",
	"handbook-category-tutorials": "Tutorials",
	"tab-skinandvoice": "Skin & Voice",
	"tab-charclass": "Class",
	"forge-contentsandtemp": "Contents: {0}x {1}\nTemperature: {2} °C",
	"forge-contentsandtemp-cold": "Contents: {0}x {1}\nTemperature: Cold",
   	"block-riftward": "Rift ward",
	"item-bugnet-copper": "Bug net",
	"treestate-young": "Young",
	"treestate-flowering": "Flowering",
	"treestate-fruiting": "Fruiting",
	"treestate-ripe": "Ripe",
	"treestate-empty": "Empty",
	"treestate-enterdormancy": "Entering dormancy",
	"treestate-dormant": "Dormant",
	"treestate-dormantvernalized": "Dormant (Vernalized)",
	"treestate-dead": "Dead",
	"treestate": "Tree state: {0}",
	"banned-until-reason": "You've been banned from this server by {0} until {1}.\nReason: {2}",
	"cmdban-missingplayername": "Missing player name. Syntax: /ban playername timespan (hour|day|week|year) reason",
	"cmdban-invalidtimespan": "Invalid timespan. Syntax: /ban playername timespan (hour|day|week|year) reason",
	"cmdban-invalidtimeunit": "Invalid time unit. Valid units: {0}. Syntax: /ban playername timespan (hour|day|week|year) reason",
	"cmdban-missingreason": "Missing reason, add at least one word. Syntax: /ban playername timespan (hour|day|week|year) reason",
	"cmdban-playerwasbanned": "Player {0} was banned by {1}{2}",
	"cmdban-youvebeenbanned": "You've been banned by {0}{1}",
	"cmdban-playerisnowbanned": "Player is now banned until {0}",
	"Release the screw first to add\/remove fruit": "Release the screw first to add\/remove fruit",
	"Container is full, press out juice and remove the mash before adding more": "Container is full, press out juice and remove the mash before adding more",
	"Cannot mix fruit": "Cannot mix fruit",
	"lantern-materialwithpanels": "{0} with {1} panels",
	"lantern-materialwithliningandpanels": "{0} with {1} lining and {2} panels",
	"Out of fuel.": "Out of fuel.",
	"Fuel for {0:0.#} days": "Fuel for {0:0.#} days",
	"When juiced: Turns into {0:0.#}l {1}": "When juiced: Turns into {0:0.#}l {1}",
	"title-tutorial-firststeps": "First Steps",
	"({0}\/{1} collected)": "({0}\/{1} collected)",
	"{0} location added to your world map": "{0} location added to your world map",
	"Insulating block face": "Insulating block face",
	"Must target a chiseled block": "Must target a chiseled block",
	"Must have a chisel material in hands": "Must have a chisel material in hands",
	"Book title": "Book title",
	"Close": "Close",
	"block-hotspringbacteriasmooth-87deg": "Hotspring bacteria mat (87deg)",
	"block-hotspringbacteriasmooth-74deg": "Hotspring bacteria mat (74deg)",
	"block-hotspringbacteriasmooth-65deg": "Hotspring bacteria mat (65deg)",
	"block-hotspringbacteriasmooth-55deg": "Hotspring bacteria mat (55deg)",
	"block-hotspringbacteria-87deg": "Hotspring bacteria mat (87deg)",
	"block-hotspringbacteria-74deg": "Hotspring bacteria mat (74deg)",
	"block-hotspringbacteria-65deg": "Hotspring bacteria mat (65deg)",
	"block-hotspringbacteria-55deg": "Hotspring bacteria mat (55deg)",
	"block-boilingwater-still-7": "Boiling water",
	"block-packedglacierice": "Packed glacier ice",
	"block-sludgygravel": "Sludgy gravel",
	"block-supportbeam-aged": "Support beam (Aged)",
	"block-supportbeam-birch": "Support beam (Birch)",
	"block-supportbeam-oak": "Support beam (Oak)",
	"block-supportbeam-maple": "Support beam (Maple)",
	"block-supportbeam-pine": "Support beam (Pine)",
	"block-supportbeam-acacia": "Support beam (Acacia)",
	"block-supportbeam-kapok": "Support beam (Kapok)",
	"block-supportbeam-baldcypress": "Support beam (Baldcypress)",
	"block-supportbeam-larch": "Support beam (Larch)",
	"block-supportbeam-redwood": "Support beam (Redwood)",
	"block-supportbeam-ebony": "Support beam (Ebony)",
	"block-supportbeam-walnut": "Support beam (Walnut)",
	"block-supportbeam-purpleheart": "Support beam (Purpleheart)",
	"block-supportbeam-veryaged": "Support beam (Very aged wood)",
	"block-supportbeam-veryagedrotten": "Support beam (Rotten wood)",

	"block-overlay-cracked": "Overlay (Cracked)",
	"item-glider": "Glider",
	"item-handbooktitle-glider": "How to Use",
	"item-handbooktext-glider": "The glider is worn on the back, in place of a backpack. To deploy the glider, hit the jump key while falling",
	"item-omokpiece-lead": "Omok piece (Lead)",
	"item-omokpiece-gold": "Omok piece (Gold)",
	"item-creature-eidolon-immobilized": "Immobilized eidolon",
	"item-dead-creature-eidolon-immobilized": "Disabled immobilized eidolon",
	"block-overlay-damagedstone": "Damaged stone overlay",
	"block-door-crude": "Crude door",
	"blockdesc-door-crude": "Crudely made, tends to fall apart when used",

	"block-door-ruined-rough*": "Ruined door",
	"block-door-ruined-windowed*": "Ruined sleek door",
	"block-door-sleek-windowed-*": "Sleek door",
	"block-door-solid-*": "Solid door",
	"block-door-1x3gate-*": "3-tall door",
   	"block-door-2x2gate-*": "2 by 2 gate",
	"block-door-2x4gate-*": "2 by 4 gate",
	"block-door-2x3gate-*": "2 by 3 gate",
	"doorname-with-material": "{0} ({1})",
	"blockhelp-displaycase-place": "Place",
	"blockhelp-displaycase-remove": "Remove",
	"item-clothes-butterflypin-acadianhairstreak": "Butterfly pin (Acadian hairstreak)",
	"item-clothes-butterflypin-alchemical": "Butterfly pin (Alchemical)",
	"item-clothes-butterflypin-bandedpeacock": "Butterfly pin (Banded peacock)",
	"item-clothes-butterflypin-bluekallima": "Butterfly pin (Blue kallima)",
	"item-clothes-butterflypin-bluemorpho": "Butterfly pin (Blue morpho)",
	"item-clothes-butterflypin-bluepansy": "Butterfly pin (Blue pansy)",
	"item-clothes-butterflypin-bogcopper": "Butterfly pin (Bog copper)",
	"item-clothes-butterflypin-bronzecopper": "Butterfly pin (Bronze copper)",
	"item-clothes-butterflypin-cabbagewhite": "Butterfly pin (Cabbage white)",
	"item-clothes-butterflypin-clipper": "Butterfly pin (Clipper)",
	"item-clothes-butterflypin-coloradohairstreak": "Butterfly pin (Colorado hairstreak)",
	"item-clothes-butterflypin-comma": "Butterfly pin (Comma)",
	"item-clothes-butterflypin-commonbrimstone": "Butterfly pin (Common brimstone)",
	"item-clothes-butterflypin-darkbluepansy": "Butterfly pin (Dark bluepansy)",
	"item-clothes-butterflypin-desertorangetip": "Butterfly pin (Desert orange tip)",
	"item-clothes-butterflypin-easterntigerswallowtail": "Butterfly pin (Eastern tiger swallowtail)",
	"item-clothes-butterflypin-godartsnumberwing": "Butterfly pin (Godarts numberwing)",
	"item-clothes-butterflypin-goldbandedforester": "Butterfly pin (Gold banded forester)",
	"item-clothes-butterflypin-greatpurplehairstreak": "Butterfly pin (Great purple hairstreak)",
	"item-clothes-butterflypin-greencharaxes": "Butterfly pin (Green charaxes)",
	"item-clothes-butterflypin-largewhite": "Butterfly pin (Large white)",
	"item-clothes-butterflypin-littlemetalmark": "Butterfly pin (Little metalmark)",
	"item-clothes-butterflypin-littlewoodsatyr": "Butterfly pin (Little wood satyr)",
	"item-clothes-butterflypin-malachite": "Butterfly pin (Malachite)",
	"item-clothes-butterflypin-marbledwhite": "Butterfly pin (Marbled white)",
	"item-clothes-butterflypin-milbertstortoiseshell": "Butterfly pin (Milberts tortoiseshell)",
	"item-clothes-butterflypin-mourningcloak": "Butterfly pin (Mourning cloak)",
	"item-clothes-butterflypin-oakblue": "Butterfly pin (Oakblue)",
	"item-clothes-butterflypin-paintedbeauty": "Butterfly pin (Painted beauty)",
	"item-clothes-butterflypin-pallidnawab": "Butterfly pin (Pallid nawab)",
	"item-clothes-butterflypin-peacock": "Butterfly pin (Peacock)",
	"item-clothes-butterflypin-pipevineswallowtail": "Butterfly pin (Pipevine swallowtail)",
	"item-clothes-butterflypin-purpleemperor": "Butterfly pin (Purple emperor)",
	"item-clothes-butterflypin-redadmiral": "Butterfly pin (Red admiral)",
	"item-clothes-butterflypin-redglider": "Butterfly pin (Red glider)",
	"item-clothes-butterflypin-redpostman": "Butterfly pin (Red postman)",
	"item-clothes-butterflypin-resplendantforester": "Butterfly pin (Resplendent forester)",
	"item-clothes-butterflypin-ringlet": "Butterfly pin (Ringlet)",
	"item-clothes-butterflypin-rot": "Butterfly pin (Rot)",
	"item-clothes-butterflypin-rust": "Butterfly pin (Rust)",
	"item-clothes-butterflypin-rustytippedpage": "Butterfly pin (Rusty-tipped page)",
	"item-clothes-butterflypin-silveryblue": "Butterfly pin (Silvery blue)",
	"item-clothes-butterflypin-smallheath": "Butterfly pin (Small heath)",
	"item-clothes-butterflypin-speckledwood": "Butterfly pin (Speckled wood)",
	"item-clothes-butterflypin-temporal": "Butterfly pin (Temporal)",
	"item-clothes-butterflypin-whiteadmiral": "Butterfly pin (White admiral)",
	"item-clothes-butterflypin-whitepeacock": "Butterfly pin (White peacock)",
	"item-clothes-butterflypin-zebraheliconan": "Butterfly pin (Zebra heliconan)",
	"item-clothes-butterflypin-zebraswallowtail": "Butterfly pin (Zebra swallowtail)",
	"item-clothes-butterflypin-zeredaskipper": "Butterfly pin (Zereda skipper)",

	"item-boat-raft-acacia": "Acacia raft",
	"item-boat-raft-aged": "Aged wood raft",
	"item-boat-raft-birch": "Birch raft",
	"item-boat-raft-kapok": "Kapok raft",
	"item-boat-raft-maple": "Maple raft",
	"item-boat-raft-oak": "Oak raft",
	"item-boat-raft-pine": "Pine raft",
	"item-boat-raft-baldcypress": "Baldcypress raft",
	"item-boat-raft-larch": "Larch raft",
	"item-boat-raft-redwood": "Redwood raft",
	"item-boat-raft-ebony": "Ebony raft",
	"item-boat-raft-walnut": "Walnut raft",
	"item-boat-raft-purpleheart": "Purpleheart raft",
	"item-boat-raft-bamboo": "Bamboo raft",

	"item-boat-sailed-acacia": "Acacia sailboat",
	"item-boat-sailed-aged": "Aged wood sailboat",
	"item-boat-sailed-birch": "Birch sailboat",
	"item-boat-sailed-kapok": "Kapok sailboat",
	"item-boat-sailed-maple": "Maple sailboat",
	"item-boat-sailed-oak": "Oak sailboat",
	"item-boat-sailed-pine": "Pine sailboat",
	"item-boat-sailed-baldcypress": "Baldcypress sailboat",
	"item-boat-sailed-larch": "Larch sailboat",
	"item-boat-sailed-redwood": "Redwood sailboat",
	"item-boat-sailed-ebony": "Ebony sailboat",
	"item-boat-sailed-walnut": "Walnut sailboat",
	"item-boat-sailed-purpleheart": "Purpleheart sailboat",
	"item-boat-sailed-bamboo": "Bamboo sailboat",
	"item-handbooktitle-boat-sailed-*": "How to Construct",
	"item-handbooktext-boat-sailed-*": "Sailboats are constructed in place on land, and then rolled into the water.  They cannot be picked up.  They can be deconstructed by right clicking with a <a href=\"handbooksearch://saw\">saw</a>.  See the <a href=\"handbook://gamemechanicinfo-shipbuilding\">Building A Sailboat</a> entry for more information.<br><br><strong>Movement</strong><br>Once you have constructed your sailboat, click on the starboard seat by the tiller at the back to sit in it, then you can use normal navigation keys to move the boat. The sailboat currently does not respond to wind direction, only your movement keys.  The sail will automatically unfurl when you sit by the tiller, and furl when you leave the boat.<br><br><strong>Equipping</strong><br>The boat can also hold several passengers - one can sit directly to port of the tiller adjacent to the spot you sit to steer the boat.  Additional <a href=\"handbooksearch://boat seat\">seats</a> can be added to each of the eight cargo hold spots as well.<br><br>You can place containers (including chests, baskets, and storage vessels) in the hold of the boat, and access them on or off the boat.<br><br>You can also place a mount (such as an elk) on the boat by first placing a <a href=\"handbooksearch://wooden fence\">wooden fence post</a> in one of the cargo spots - being sure to leave 2 cargo spots empty aft of the post - and then using a <a href=\"handbook://item-rope\">rope</a> on this fence post, which will place the animal into the aft cargo spots.<br><br>You can attach a <a href=\"handbooksearch://lantern\">lantern</a> to the aft face of the mast (about 3 meters up) to provide light.<br><br><a href=\"handbook://item-ratlines\">Ratlines</a> can be attached to the gunwhales on each side of the mast in order to allow you to climb to the top of the mast to look around.<br><br>An <a href=\"handbook://item-anchor-stone\">anchor</a> can be placed in the front-left space in the prow (though currently the anchor has no function).<br><br>There is also a spot at the prow for a chiseled figurehead to be placed (in the future - currently not supported).",
	"item-creature-boat-raft-acacia": "Acacia raft",
	"item-creature-boat-raft-aged": "Aged wood raft",
	"item-creature-boat-raft-birch": "Birch raft",
	"item-creature-boat-raft-kapok": "Kapok raft",
	"item-creature-boat-raft-maple": "Maple raft",
	"item-creature-boat-raft-oak": "Oak raft",
	"item-creature-boat-raft-pine": "Pine raft",
	"item-creature-boat-raft-baldcypress": "Baldcypress raft",
	"item-creature-boat-raft-larch": "Larch raft",
	"item-creature-boat-raft-redwood": "Redwood raft",
	"item-creature-boat-raft-ebony": "Ebony raft",
	"item-creature-boat-raft-walnut": "Walnut raft",
	"item-creature-boat-raft-purpleheart": "Purpleheart raft",
	"item-creature-boat-raft-bamboo": "Bamboo raft",

	"item-creature-boat-sailed-acacia": "Acacia sailboat",
	"item-creature-boat-sailed-aged": "Aged wood sailboat",
	"item-creature-boat-sailed-birch": "Birch sailboat",
	"item-creature-boat-sailed-kapok": "Kapok sailboat",
	"item-creature-boat-sailed-maple": "Maple sailboat",
	"item-creature-boat-sailed-oak": "Oak sailboat",
	"item-creature-boat-sailed-pine": "Pine sailboat",
	"item-creature-boat-sailed-baldcypress": "Baldcypress sailboat",
	"item-creature-boat-sailed-larch": "Larch sailboat",
	"item-creature-boat-sailed-redwood": "Redwood sailboat",
	"item-creature-boat-sailed-ebony": "Ebony sailboat",
	"item-creature-boat-sailed-walnut": "Walnut sailboat",
	"item-creature-boat-sailed-purpleheart": "Purpleheart sailboat",
	"item-creature-boat-sailed-bamboo": "Bamboo sailboat",

	"*-selectionbox-RightSeatAP": "Starboard seat",
	"*-selectionbox-LeftSeatAP": "Port seat",
	"*-selectionbox-LProwAP": "Port prow storage",
	"*-selectionbox-LStore1AP": "Port fore cargo storage",
	"*-selectionbox-LStore2AP": "Port afore cargo storage",
	"*-selectionbox-LStore3AP": "Port abaft cargo storage",
	"*-selectionbox-LStore4AP": "Port aft cargo storage",
	"*-selectionbox-RStore1AP": "Starboard fore cargo storage",
	"*-selectionbox-RStore2AP": "Starboard afore cargo storage",
	"*-selectionbox-RStore3AP": "Starboard abaft cargo storage",
	"*-selectionbox-RStore4AP": "Starboard aft cargo storage",
	"*-selectionbox-UpperMastAP": "Upper mast mounting point",
	"*-selectionbox-FigureheadAP": "Upper Figurehead mounting point",
	"*-selectionbox-RatlineRAP": "Starboard ratlines mounting point",
	"*-selectionbox-RatlineLAP": "Port ratlines mounting point",
	"*-selectionbox-LowerMastAP": "Halyard cleat",

	"item-handbooktitle-boat-raft-*": "How to Use",
	"item-handbooktext-boat-raft-*": "- Place the raft with a <hk>rightmouse</hk> click.<br>- <hk>rightmouse</hk> click on the raft to board it.<br>- With an <a href=\"handbooksearch:// oar\">oar</a> in your active hotbar slot, you can move the raft.<br>- Disembark from the raft using the <hk>shift</hk> key.<br>- Pick up the raft using the <hk>shift</hk> button combined with a <hk>rightmouse</hk> click.",
	"item-metalnailsandstrips-bismuthbronze": "Nails and strips (Bismuth bronze)",
	"item-metalnailsandstrips-blackbronze": "Nails and strips (Black bronze)",
	"item-metalnailsandstrips-copper": "Nails and strips (Copper)",
	"item-metalnailsandstrips-cupronickel": "Nails and strips (Cupronickel)",
	"item-metalnailsandstrips-gold": "Nails and strips (Gold)",
	"item-metalnailsandstrips-iron": "Nails and strips (Iron)",
	"item-metalnailsandstrips-meteoriciron": "Nails and strips (Meteoric iron)",
	"item-metalnailsandstrips-silver": "Nails and strips (Silver)",
	"item-metalnailsandstrips-steel": "Nails and strips (Steel)",
	"item-metalnailsandstrips-tinbronze": "Nails and strips (Tin bronze)",
	"item-oar-crude-aged": "Crude oar (Aged)",
	"item-oar-crude-birch": "Crude oar (Birch)",
	"item-oar-crude-oak": "Crude oar (Oak)",
	"item-oar-crude-maple": "Crude oar (Maple)",
	"item-oar-crude-pine": "Crude oar (Pine)",
	"item-oar-crude-acacia": "Crude oar (Acacia)",
	"item-oar-crude-kapok": "Crude oar (Kapok)",
	"item-oar-crude-baldcypress": "Crude oar (Bald cypress)",
	"item-oar-crude-larch": "Crude oar (Larch)",
	"item-oar-crude-redwood": "Crude oar (Redwood)",
	"item-oar-crude-ebony": "Crude oar (Ebony)",
	"item-oar-crude-walnut": "Crude oar (Walnut)",
	"item-oar-crude-purpleheart": "Crude oar (Purpleheart)",
	"item-lore-book-aged-orangebrown": "Aged lore book (Orange brown)",
	"item-lore-book-aged-orange": "Aged lore book (Orange)",
	"item-lore-book-aged-darkgreen": "Aged lore book (Dark green)",
	"item-lore-book-aged-darkgray": "Aged lore book (Dark gray)",
	"item-lore-book-aged-cherryred": "Aged lore book (Cherry red)",
	"item-lore-book-aged-brickred": "Aged lore book (Brick red)",
	"item-lore-book-aged-darkolive": "Aged lore book (Dark olive)",
	"item-lore-book-aged-darkbeige": "Aged lore book (Dark beige)",
	"item-lore-book-aged-olive": "Aged lore book (Olive)",
	"item-lore-book-aged-purpleorange": "Aged lore book (Purple orange)",
	"item-lore-book-aged-gray": "Aged lore book (Gray)",
	"item-lore-book-rotten-gray": "Rotten lore book (Gray)",
	"item-lore-book-rotten-brown": "Rotten lore book (Brown)",
	"item-lore-book-rotten-rust": "Rotten lore book (Rust)",
	"item-lore-book-rotten-purple": "Rotten lore book (Purple)",
	"item-lore-book-rotten-green": "Rotten lore book (Green)",
	"item-textureflipper": "Textureflipper",
	"itemdesc-textureflipper": "Use the F key to select alternate texture",

	"block-attachingplant-mold": "Mold layer",
	"block-attachingplant-deadfungi": "Dead fungi layer",
	"block-attachingplant-spottymold": "Mold layer (spotty)",
	"block-attachingplant-sparsemold": "Mold layer (sparse)",
	"block-oxidation-rust-normal": "Oxidation layer",
	"block-oxidation-rust-dripping": "Dripping oxidation layer",
	"block-oxidation-rust-3tall-top": "Oxidation layer (Top)",
	"block-oxidation-rust-3tall-mid": "Oxidation layer (Mid)",
	"block-oxidation-rust-3tall-bot": "Oxidation layer (Bot)",
	"block-transition-dirtygravel-dry": "Dry dirt cover",
	"block-transition-dirtygravel-wet": "Wet dirt cover",
	"block-transition-dirtygravel-darkwet": "Dark wet dirt cover",
	"block-attachingplant-spottymoss": "Spotty moss layer",
	"block-attachingplant-moss": "Moss layer",
	"block-attachingplant-lichen": "Lichen layer",
	"block-attachingplant-barnacle": "Barnacles layer",
	"block-precipitate-dust-heavy": "Dust (heavy)",
	"block-precipitate-dust-light": "Dust (light)",
	"block-precipitate-dust-sparse": "Dust (sparse)",
	"placefailure-toohottoplacehere": "This spot too hot to put my hands in",

	"worldattribute-landcover": "Landcover",
	"worldattribute-landcover-desc": "How much percent of the world should be land. The rest is ocean.",
	"worldconfig-landcover-~0%": "~0%",
	"worldconfig-landcover-10%": "10%",
	"worldconfig-landcover-20%": "20%",
	"worldconfig-landcover-30%": "30%",
	"worldconfig-landcover-40%": "40%",
	"worldconfig-landcover-50%": "50%",
	"worldconfig-landcover-60%": "60%",
	"worldconfig-landcover-70%": "70%",
	"worldconfig-landcover-80%": "80%",
	"worldconfig-landcover-90%": "90%",
	"worldconfig-landcover-95%": "95%",
	"worldconfig-landcover-100%": "100%",
	"worldattribute-oceanscale": "Landcover scale",
	"worldattribute-oceanscale-desc": "Determines how much ocean will be between pieces of land",
	"worldconfig-oceanscale-10%": "10%",
	"worldconfig-oceanscale-25%": "25%",
	"worldconfig-oceanscale-50%": "50%",
	"worldconfig-oceanscale-75%": "75%",
	"worldconfig-oceanscale-100%": "100%",
	"worldconfig-oceanscale-125%": "125%",
	"worldconfig-oceanscale-150%": "150%",
	"worldconfig-oceanscale-175%": "175%",
	"worldconfig-oceanscale-200%": "200%",
	"worldconfig-oceanscale-300%": "300%",
	"worldconfig-oceanscale-400%": "400%",
	"worldattribute-upheavelCommonness": "Upheaval rate",
	"worldattribute-upheavelCommonness-desc": "How common geologic upheaval should be. Produces large scale hilly terrain",
	"worldconfig-upheavelCommonness-10%": "10%",
	"worldconfig-upheavelCommonness-20%": "20%",
	"worldconfig-upheavelCommonness-30%": "30%",
	"worldconfig-upheavelCommonness-40%": "40%",
	"worldconfig-upheavelCommonness-50%": "50%",
	"worldconfig-upheavelCommonness-60%": "60%",
	"worldconfig-upheavelCommonness-70%": "70%",
	"worldconfig-upheavelCommonness-80%": "80%",
	"worldconfig-upheavelCommonness-90%": "90%",
	"worldconfig-upheavelCommonness-100%": "100%",


	"clutter-fancy-bed-green": "Aged canopy bed",
	"clutter-fancy-bed-stitched-ruined": "Aged canopy bed",
	"clutter-fancy-bed-old": "Aged canopy bed",
	"clutter-bed-short-green": "Aged short bed",
	"clutter-bed-short-stitched-ruined": "Aged short bed",
	"clutter-bed-short-old": "Aged short bed",
	"clutter-fancy-bed-old-drapes-opened": "Aged canopy bed",
	"clutter-fancy-bed-old-drapes-closed": "Aged canopy bed",
	"clutter-fancy-bed-green-drapes-opened": "Aged canopy bed",
	"clutter-fancy-bed-green-drapes-closed": "Aged canopy bed",
	"clutter-bed-bed-fancy-ruined3": "Ruined canopy bed",
	"clutter-bed-bed-fancy-ruined4": "Ruined canopy bed",
	"clutter-bed-bed-fancy-ruined5": "Ruined canopy bed",
	"clutter-bed-bed-fancy-ruined6": "Ruined canopy bed",
	"clutter-bed-bed-ruined4": "Ruined bed",
	"clutter-bed-bed-ruined5": "Ruined bed",
	"clutter-bookshelves-scrollrack-ruined1": "Ruined scroll rack",
	"clutter-bookshelves-scrollrack-ruined2": "Ruined scroll rack",
	"clutter-bookshelves-scrollrack-ruined3": "Ruined scroll rack",
	"clutter-chains-chain-double-end-manacles": "Ceiling manacles",
	"clutter-chains-chain-double-ceiling-manacles": "Ceiling manacles",
	"clutter-chains-chain-double-end1": "Ceiling chains",
	"clutter-chains-chain-double-end2": "Ceiling chains",
	"clutter-chains-chain-double-section": "Ceiling chains",
	"clutter-chains-chain-ceiling-hook": "Ceiling chain with hook",
	"clutter-chains-chain-section": "Ceiling chain",
	"clutter-chains-chain-end1": "Ceiling chain",
	"clutter-chains-chain-end2": "Ceiling chain",
	"clutter-chains-chain-end-hook": "Ceiling chain with hook",
	"clutter-crate-crate-small-ruined1": "Ruined small crate",
	"clutter-crate-crate-small-ruined2": "Ruined small crate",
	"clutter-crate-crate-small-ruined3": "Ruined small crate",
	"clutter-jonas-lamp-floor1-off": "Jonas floor lamp",
	"clutter-jonas-lamp-floor2-off": "Bent Jonas floor lamp",
	"clutter-jonas-lamp-floor3-off": "Damaged Jonas floor lamp",
	"clutter-jonas-lamp-floor8": "Jonas floor lamp",
	"clutter-jonas-lamp-floor9": "Jonas floor lamp",
	"clutter-jonas-lamp-floor10": "Jonas floor lamp",
	"clutter-jonas-lamp-floor8-off": "Jonas floor lamp",
	"clutter-jonas-lamp-floor9-off": "Jonas floor lamp",
	"clutter-jonas-lamp-floor10-off": "Jonas floor lamp",
	"clutter-mech-helper": "Helper",
	"clutter-rubble-cracked1": "Cracked rubble",
	"clutter-rubble-cracked2": "Cracked rubble",
	"clutter-rubble-cracked3": "Cracked rubble",
	"clutter-rubble-cracked4": "Cracked rubble",
	"clutter-table-ruined4": "Ruined table",
	"clutter-table-ruined5": "Ruined table",
	"clutter-table-ruined6": "Ruined table",
	"clutter-toolrack-empty": "Empty tool rack",
	"clutter-toolrack-ruined1": "Ruined tool rack",
	"clutter-toolrack-ruined2": "Ruined tool rack",
	
	"clutter-pipe-veryrusted-h-EW-tarnishedcopper": "Aged copper pipe",
	"clutter-pipe-veryrusted-h-EW-copper": "Copper pipe",
	"clutter-pipe-veryrusted-h-EW": "Rusted pipe",
	"clutter-pipe-veryrusted-h-EW_broken": "Broken pipe",
	"clutter-pipe-veryrusted-h-broken1": "Broken pipe",
	"clutter-pipe-veryrusted-h-broken2": "Broken pipe",
	"clutter-pipe-veryrusted-h-broken3": "Broken pipe",
	"clutter-pipe-veryrusted-h-lamp": "Rusted pipe lamp",
	"clutter-pipe-veryrusted-h-lamp-copper": "Copper pipe lamp",
	"clutter-pipe-veryrusted-h-lamp-tarnishedcopper": "Aged copper pipe lamp",
	"clutter-pipe-veryrusted-h-lamp-off": "Rusted pipe lamp",
	"clutter-pipe-veryrusted-h-lamp-off-copper": "Copper pipe lamp",
	"clutter-pipe-veryrusted-h-lamp-off-tarnishedcopper": "Aged copper pipe lamp",
	"clutter-pipe-veryrusted-v-broken1": "Broken pipe",
	"clutter-pipe-veryrusted-v-broken2": "Broken pipe",
	"clutter-pipe-veryrusted-v-broken3": "Broken pipe",
	"clutter-pipe-veryrusted-v-empty": "Rusted pipe",
	"clutter-pipe-veryrusted-v-empty-copper": "Copper pipe",
	"clutter-pipe-veryrusted-v-empty-tarnishedcopper": "Aged copper pipe",
	"clutter-pipe-veryrusted-v-empty_broken": "Broken pipe",
	"clutter-pipe-veryrusted-v-lamp": "Rusted pipe lamp",
	"clutter-pipe-veryrusted-v-lamp-copper": "Copper pipe lamp",
	"clutter-pipe-veryrusted-v-lamp-tarnishedcopper": "Aged pipe lamp",
	"clutter-pipe-veryrusted-v-lamp-off": "Rusted pipe lamp",
	"clutter-pipe-veryrusted-v-lamp-off-copper": "Copper pipe lamp",
	"clutter-pipe-veryrusted-v-lamp-off-tarnishedcopper": "Aged copper pipe lamp",
	"clutter-pipe-veryrusted-h-NESW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-h-NESW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-h-NESW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-h-NSW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-h-NSW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-h-NSW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-h-SW": "Rusted corner pipe",
	"clutter-pipe-veryrusted-h-SW-copper": "Copper corner pipe",
	"clutter-pipe-veryrusted-h-SW-tarnishedcopper": "Aged copper corner pipe",
	"clutter-pipe-veryrusted-h-SW_45d": "Rusted corner pipe",
	"clutter-pipe-veryrusted-h-SW_45d-copper": "Copper corner pipe",
	"clutter-pipe-veryrusted-h-SW_45d-tarnishedcopper": "Aged copper corner pipe",
	"clutter-pipe-veryrusted-h-SW_broken": "Broken corner pipe",
	"clutter-pipe-veryrusted-v-EW": "Rusted corner pipe",
	"clutter-pipe-veryrusted-v-EW-copper": "Copper corner pipe",
	"clutter-pipe-veryrusted-v-EW-tarnishedcopper": "Aged copper corner pipe",
	"clutter-pipe-veryrusted-v-NESW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-NESW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-NESW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-NSW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-NSW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-NSW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-SW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-SW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-SW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-W": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-W-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-W-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-topEW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-topEW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-topEW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-topNESW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-topNESW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-topNESW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-topNSW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-topNSW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-topNSW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-topSW": "Rusted pipe junction",
	"clutter-pipe-veryrusted-v-topSW-copper": "Copper pipe junction",
	"clutter-pipe-veryrusted-v-topSW-tarnishedcopper": "Aged copper pipe junction",
	"clutter-pipe-veryrusted-v-topW-broken": "Broken pipe junction",
	"clutter-pipe-veryrusted-v-topW": "Rusted corner pipe",
	"clutter-pipe-veryrusted-v-topW-copper": "Copper corner pipe",
	"clutter-pipe-veryrusted-v-topW-tarnishedcopper": "Aged copper corner pipe",
	"clutter-pipe-veryrusted-v-topW_45d": "Rusted corner pipe",
	"clutter-pipe-veryrusted-v-topW_45d-copper": "Copper corner pipe",
	"clutter-pipe-veryrusted-v-topW_45d-tarnishedcopper": "Aged copper corner pipe",
  "clutter-lightsource-off-lumi-pipe-h-lamp": "Rusted pipe lamp",
  "clutter-lightsource-off-lumi-pipe-h-lamp-copper": "Copper pipe lamp",
  "clutter-lightsource-off-lumi-pipe-h-lamp-tarnishedcopper": "Aged copper pipe lamp",
  "clutter-lightsource-off-lumi-pipe-v-lamp": "Rusted pipe lamp",
  "clutter-lightsource-off-lumi-pipe-v-lamp-copper": "Copper pipe lamp",
  "clutter-lightsource-off-lumi-pipe-v-lamp-tarnishedcopper": "Aged copper pipe lamp",
  "clutter-lightsource-on-lumi-pipe-h-lamp": "Rusted pipe lamp",
  "clutter-lightsource-on-lumi-pipe-h-lamp-copper": "Copper pipe lamp",
  "clutter-lightsource-on-lumi-pipe-h-lamp-tarnishedcopper": "Aged copper pipe lamp",
  "clutter-lightsource-on-lumi-pipe-v-lamp": "Rusted pipe lamp",
  "clutter-lightsource-on-lumi-pipe-v-lamp-copper": "Copper pipe lamp",
  "clutter-lightsource-on-lumi-pipe-v-lamp-tarnishedcopper": "Aged copper pipe lamp",
	"clutter-inactivelocustnest": "Inactive locust nest",
	"clutter-lantern-ground*": "Ruined lantern",
	"block-plaque-fancy-*": "Plaque",
	"block-plaque-fancy-bismuth-wall-north": "Bismuth plaque",
	"block-plaque-fancy-bismuthbronze-wall-north": "Bismuth bronze plaque",
	"block-plaque-fancy-blackbronze-wall-north": "Black bronze plaque",
	"block-plaque-fancy-brass-wall-north": "Brass plaque",
	"block-plaque-fancy-copper-wall-north": "Copper plaque",
	"block-plaque-fancy-gold-wall-north": "Gold plaque",
	"block-plaque-fancy-iron-wall-north": "Iron plaque",
	"block-plaque-fancy-meteoriciron-wall-north": "Meteoric iron plaque",
	"block-plaque-fancy-lead-wall-north": "Lead plaque",
	"block-plaque-fancy-molybdochalkos-wall-north": "Molybdochalkos plaque",
	"block-plaque-fancy-silver-wall-north": "Silver plaque",
	"block-plaque-fancy-steel-wall-north": "Steel plaque",
	"block-plaque-fancy-tinbronze-wall-north": "Tin bronze plaque",
	"block-creativegrass-medium-normal": "Creative grass",
	"block-jonas-poweramplifier-bracket-south": "Massive iron bracing",
	"block-jonas-poweramplifier-core-south": "Concentric amplifier core",
	"block-jonas-poweramplifier-gearbox-south": "Massive bronze gearbox",
	"block-jonas-poweramplifier-lever4-south": "Group of four levers",
	"block-jonas-poweramplifier-genpto-south": "Bronze gearbox",
	"block-jonas-poweramplifier-ptoflange-south": "Power shaft flange",
	"block-jonas-poweramplifier-ptoshaft-south": "Power shaft",
	"block-jonas-poweramplifier-sideend-south": "Concentric amplifier diffuser",
	"block-jonas-hydraulicsystem-genmixer-south": "Mixer paddles",
	"block-jonas-hydraulicsystem-genvalve2-south": "Pipe branch with valves",
	"block-jonas-hydraulicsystem-pumpdoor1-south": "Incomplete hydraulic actuator",
	"block-jonas-hydraulicsystem-pumpdoor2-south": "Hydraulic actuator",
	"block-jonas-hydraulicsystem-pumphead1-south": "Liquid pump",
	"block-jonas-steamengine-gear12-south": "12-tooth gear",
	"block-jonas-steamengine-gear24-south": "24-tooth gear",
	"block-jonas-steamengine-gear36-south": "36-tooth gear",
	"block-jonas-steamengine-gearjunction-south": "Gear junction",
	"block-jonas-steamengine-beam-south": "Atmospheric engine beam",
	"block-jonas-steamengine-pistonbottom-south": "Atmospheric engine piston, bottom portion",
	"block-jonas-steamengine-pistonmiddle-south": "Atmospheric engine piston, middle portion",
	"block-jonas-steamengine-pistontop-south": "Atmospheric engine piston, top portion",
	"block-jonas-steamengine-support-south": "Wood timber framework",
	"block-jonas-steamengine-valve1-south": "Iron pipe valve with trip lever",
	"block-jonas-steamengine-valve2-south": "Iron pipe valve with trip lever",
	"item-eidolongearbox": "Eidolon gearbox",
	"worldattribute-geologicActivity": "Geologic Activity",
	"worldattribute-geologicActivity-desc": "High geologic activity means hot springs and lava closer to the surface.",

	"worldconfig-geologicActivity-None": "None",
	"worldconfig-geologicActivity-Rare": "Rare",
	"worldconfig-geologicActivity-Uncommon": "Uncommon",
	"worldconfig-geologicActivity-Common": "Common",
	"worldconfig-geologicActivity-Very Common": "Very Common",
	"item-locatormap-treasures": "Treasure map",
	"item-locatormap-resonancearchive": "Map to the resonance archive",
	"item-locatormap-devastationarea": "Map to the devastation",
	"item-locatormap-cavetobias": "Map to Tobias' cave",
	"block-initcommandblock-normal": "Init Command block (run on init)",
	"block-jonas-boilerdoor-north": "Boiler door",
	"block-jonas-gasifier-south": "Gasifier",
	"block-jonas-gasifiertank-south": "Gasifier tank",
	"block-statictranslocator-unrepairable-north": "Ruined static translocator",
	"block-door-1x2heavy-aged": "Rusted heavy gate (1x2)",
	"block-door-1x3heavy-aged": "Rusted heavy gate (1x3)",
	"block-door-2x4heavy-aged": "Rusted heavy gate (2x4)",
	"block-metalblock-corroded-plain-rusty-iron": "Corroded iron block",
	"block-metalblock-corroded-riveted-rusty-iron": "Corroded iron block (riveted)",
	"block-metalblock-new-riveted-bismuth": "Bismuth block (riveted)",
	"block-metalblock-new-plain-bismuthbronze": "Bismuth bronze block",
	"block-metalblock-corroded-plain-bismuthbronze": "Corroded bismuth bronze block",
	"block-metalblock-new-riveted-bismuthbronze": "Bismuth bronze block (riveted)",
	"block-metalblock-corroded-riveted-bismuthbronze": "Corroded bismuth bronze block (riveted)",
	"block-metalblock-new-plain-blackbronze": "Black bronze block",
	"block-metalblock-corroded-plain-blackbronze": "Corroded black bronze block",
	"block-metalblock-new-riveted-blackbronze": "Black bronze block (riveted)",
	"block-metalblock-corroded-riveted-blackbronze": "Corroded black bronze block (riveted)",
	"block-metalblock-corroded-plain-brass": "Corroded brass block",
	"block-metalblock-new-riveted-brass": "Brass block (riveted)",
	"block-metalblock-corroded-riveted-brass": "Corroded brass block (riveted)",
	"block-metalblock-new-riveted-chromium": "Chromium block (riveted)",
	"block-metalblock-new-plain-copper": "Copper block",
	"block-metalblock-corroded-plain-copper": "Corroded copper block",
	"block-metalblock-new-riveted-copper": "Copper block (riveted)",
	"block-metalblock-corroded-riveted-copper": "Corroded copper block (riveted)",
	"block-metalblock-new-plain-cupronickel": "Cupronickel block",
	"block-metalblock-corroded-plain-cupronickel": "Corroded cupronickel block",
	"block-metalblock-new-riveted-cupronickel": "Cupronickel block (riveted)",
	"block-metalblock-corroded-riveted-cupronickel": "Corroded cupronickel block (riveted)",
	"block-metalblock-new-plain-electrum": "Electrum block",
	"block-metalblock-corroded-plain-electrum": "Corroded electrum block",
	"block-metalblock-new-riveted-electrum": "Electrum block (riveted)",
	"block-metalblock-corroded-riveted-electrum": "Corroded electrum block (riveted)",
	"block-metalblock-new-plain-gold": "Gold block",
	"block-metalblock-corroded-plain-gold": "Corroded gold block",
	"block-metalblock-new-riveted-gold": "Gold block (riveted)",
	"block-metalblock-corroded-riveted-gold": "Corroded gold block (riveted)",
	"block-metalblock-new-plain-iron": "Iron block",
	"block-metalblock-corroded-plain-iron": "Corroded iron block",
	"block-metalblock-new-riveted-iron": "Iron block (riveted)",
	"block-metalblock-corroded-riveted-iron": "Corroded iron block (riveted)",
	"block-metalblock-corroded-plain-meteoriciron": "Corroded meteoric iron block",
	"block-metalblock-new-riveted-meteoriciron": "Meteoric iron block (riveted)",
	"block-metalblock-corroded-riveted-meteoriciron": "Corroded meteoric iron block (riveted)",
	"block-metalblock-new-plain-lead": "Lead block",
	"block-metalblock-corroded-plain-lead": "Corroded lead block",
	"block-metalblock-new-riveted-lead": "Lead block (riveted)",
	"block-metalblock-corroded-riveted-lead": "Corroded lead block (riveted)",
	"block-metalblock-corroded-plain-molybdochalkos": "Corroded molybdochalkos block",
	"block-metalblock-new-riveted-molybdochalkos": "Molybdochalkos block (riveted)",
	"block-metalblock-corroded-riveted-molybdochalkos": "Corroded molybdochalkos block (riveted)",
	"block-metalblock-new-riveted-platinum": "Platinum block (riveted)",
	"block-metalblock-new-riveted-nickel": "Nickel block (riveted)",
	"block-metalblock-new-plain-silver": "Silver block",
	"block-metalblock-corroded-plain-silver": "Corroded silver block",
	"block-metalblock-new-riveted-silver": "Silver block (riveted)",
	"block-metalblock-corroded-riveted-silver": "Corroded silver block (riveted)",
	"block-metalblock-new-riveted-stainlesssteel": "Stainless steel block (riveted)",
	"block-metalblock-new-plain-steel": "Steel block",
	"block-metalblock-corroded-plain-steel": "Corroded steel block",
	"block-metalblock-new-riveted-steel": "Steel block (riveted)",
	"block-metalblock-corroded-riveted-steel": "Corroded steel block (riveted)",
	"block-metalblock-corroded-plain-tin": "Corroded tin block",
	"block-metalblock-new-riveted-tin": "Tin block (riveted)",
	"block-metalblock-corroded-riveted-tin": "Corroded tin block (riveted)",
	"block-metalblock-new-plain-tinbronze": "Tin bronze block",
	"block-metalblock-corroded-plain-tinbronze": "Corroded tin bronze block",
	"block-metalblock-new-riveted-tinbronze": "Tin bronze block (riveted)",
	"block-metalblock-corroded-riveted-tinbronze": "Corroded tin bronze block (riveted)",
	"block-metalblock-new-riveted-titanium": "Titanium block (riveted)",
	"block-metalblock-new-riveted-uranium": "Uranium block (riveted)",
	"block-metalblock-corroded-plain-zinc": "Corroded zinc block",
	"block-metalblock-new-riveted-zinc": "Zinc block (riveted)",
	"block-metalblock-corroded-riveted-zinc": "Corroded zinc block (riveted)",
	"block-supportchain-*": "Support chain",
	"block-overlay-gravel-wet1": "Wet gravel overlay 1",
	"block-overlay-gravel-wet2": "Wet gravel overlay 2",
	"block-overlay-gravel-wet3": "Wet gravel overlay 3",
	"block-overlay-gravel-wet4": "Wet gravel overlay 4",
	"block-overlay-gravel-dry1": "Dry gravel overlay 1",
	"block-overlay-gravel-dry2": "Dry gravel overlay 2",
	"block-overlay-gravel-dry3": "Dry gravel overlay 3",
	"block-overlay-gravel-dry4": "Dry gravel overlay 4",
	"block-overlay-plaster-white-*": "Plaster whitewash",
	"block-overlay-plaster-yellow-*": "Yellow plaster wash",
	"block-overlay-plaster-yellowwhite-*": "White and yellow plaster wash",
	"block-polishedrockold-cobbled-mixed": "Aged polished cobbled rock (Mixed)",
	"block-polishedrockold-cobbled-granite": "Aged polished cobbled rock (Granite)",
	"block-polishedrockold-cobbled-chert": "Aged polished cobbled rock (Chert)",
	"block-polishedrockold-cobbled-sandstone": "Aged polished cobbled rock (Sandstone)",
	"block-polishedrockold-cobbled-slate": "Aged polished cobbled rock (Slate)",
	"block-polishedrockold-cobbled-limestone": "Aged polished cobbled rock (Limestone)",
	"block-polishedrockold-cobbled-claystone": "Aged polished cobbled rock (Claystone)",
	"block-polishedrockold-cobbled-peridotite": "Aged polished cobbled rock (Peridotite)",
	"block-polishedrockold-cobbled-redmarble": "Aged polished cobbled rock (Pink marble)",

	"block-polishedrockold-full-granite": "Aged polished rock (Granite)",
	"block-polishedrockold-full-claystone": "Aged polished rock (Claystone)",
	"block-polishedrockold-full-limestone": "Aged polished rock (Limestone)",
	"block-polishedrockold-full-peridotite": "Aged polished rock (Peridotite)",
	"block-polishedrockold-full-pinkmarble": "Aged polished rock (Pink marble)",
	"block-polishedrockold-full-slate": "Aged polished rock (Slate)",
	"block-polishedrockold-full-chert": "Aged polished rock (Chert)",
	"block-polishedrockold-full-sandstone": "Aged polished rock (Sandstone)",

	"block-polishedrockold-full-redmarble": "Aged polished rock (Redmarble)",
	"block-polishedrockold-full-whitemarble": "Aged polished rock (Whitemarble)",
	"block-polishedrockold-cobbled-whitemarble": "Aged polished cobbled rock (Whitemarble)",
	"block-polishedrockold-full-greenmarble": "Aged polished rock (Greenmarble)",
	"block-polishedrockold-cobbled-greenmarble": "Aged polished cobbled rock (Greenmarble)",
	"block-polishedrockold-full-andesite": "Aged polished rock (Andesite)",
	"block-polishedrockold-cobbled-andesite": "Aged polished cobbled rock (Andesite)",
	"block-polishedrockold-full-chalk": "Aged polished rock (Chalk)",
	"block-polishedrockold-cobbled-chalk": "Aged polished cobbled rock (Chalk)",
	"block-polishedrockold-full-conglomerate": "Aged polished rock (Conglomerate)",
	"block-polishedrockold-cobbled-conglomerate": "Aged polished cobbled rock (Conglomerate)",
	"block-polishedrockold-full-shale": "Aged polished rock (Shale)",
	"block-polishedrockold-cobbled-shale": "Aged polished cobbled rock (Shale)",
	"block-polishedrockold-full-basalt": "Aged polished rock (Basalt)",
	"block-polishedrockold-cobbled-basalt": "Aged polished cobbled rock (Basalt)",
	"block-polishedrockold-full-phyllite": "Aged polished rock (Phyllite)",
	"block-polishedrockold-cobbled-phyllite": "Aged polished cobbled rock (Phyllite)",
	"block-polishedrockold-full-bauxite": "Aged polished rock (Bauxite)",
	"block-polishedrockold-cobbled-bauxite": "Aged polished cobbled rock (Bauxite)",


	"block-carvedlog-acacia-aged-bottom-plain-*": "Aged carved acacia log (Bottom)",
	"block-carvedlog-acacia-aged-middle-plain-*": "Aged carved acacia log (Middle)",
	"block-carvedlog-acacia-aged-top-plain-*": "Aged carved acacia log (Top)",
	"block-carvedlog-acacia-aged-bottom-fancy-*": "Fancy aged carved acacia log (Bottom)",
	"block-carvedlog-acacia-aged-middle-fancy-*": "Fancy aged carved acacia log (Middle)",
	"block-carvedlog-acacia-aged-top-fancy-*": "Fancy aged carved acacia log (Top)",
	"block-debarkedlog-veryaged-*": "Very aged debarked log",
	"block-debarkedlog-veryagedrotten-*": "Rotten debarked log",
	"block-planks-agedebony-*": "Aged ebony planks",
	"block-planks-rottenebony-*": "Rotten ebony planks",
  	"block-debarkedlog-aged-*": "Aged debarked log",
	"block-debarkedlog-birch-*": "Debarked birch log",
	"block-debarkedlog-oak-*": "Debarked oak log",
	"block-debarkedlog-maple-*": "Debarked maple log",
	"block-debarkedlog-pine-*": "Debarked pine log",
	"block-debarkedlog-acacia-*": "Debarked acacia log",
	"block-debarkedlog-kapok-*": "Debarked kapok log",
	"block-debarkedlog-baldcypress-*": "Debarked bald cypress log",
	"block-debarkedlog-larch-*": "Debarked larch log",
	"block-debarkedlog-redwood-*": "Debarked redwood log",
	"block-debarkedlog-ebony-*": "Debarked ebony log",
	"block-debarkedlog-walnut-*": "Debarked walnut log",
	"block-debarkedlog-purpleheart-*": "Debarked purpleheart log",
  	"clutter-hansa-ground-fish": "Hansa banner (Fish)",
	"clutter-hansa-ground-keys": "Hansa banner (Keys)",
	"clutter-hansa-ground-largefish": "Hansa banner (Large fish)",
	"clutter-hansa-ground-ship": "Hansa banner (Ship)",
	"clutter-hansa-ground-town": "Hansa banner (Town)",
	"clutter-hansa-wall-fish": "Wall-mounted hansa banner (Fish)",
	"clutter-hansa-wall-keys": "Wall-mounted hansa banner (Keys)",
	"clutter-hansa-wall-largefish": "Wall-mounted hansa banner (Large fish)",
	"clutter-hansa-wall-ship": "Wall-mounted hansa banner (Ship)",
	"clutter-hansa-wall-town": "Wall-mounted hansa banner (Town)",
	"item-clothes-face-glasses": "Plain glasses",
	"item-schematic-glider": "Glider schematic",
	"item-schematic-customtranslocator": "Customized translocator schematic",
	"itemdesc-schematic-glider": "Instructions for a fantastical flying apparatus",
	"item-largegear-temporal": "Large temporal gear",
	"itemdesc-largegear-temporal": "Too large for normal use. Must have some other purpose.",
	"item-stackrandomizer-ruinedweapon": "Stack randomizer (Ruined weapons)",
	"item-jonasparts-pumphead": "Pump head",
	"itemdesc-jonasparts-flywheel": "A vital piece of machinery.",
	"item-tongs": "Wooden Tongs",
	"itemdesc-tongs": "Hold these in your off hand, in order to handle red-hot metal and the like.",
	"clutter-table-long": "Scribe Table",
	"clutter-table-long-with-accessories": "Scribe table (with accessories)",
	"clutter-table-long-with-cloth-blue": "Scribe table (with blue table cloth)",
	"clutter-table-long-with-cloth-green": "Scribe table (with green table cloth)",
	"clutter-table-long-with-cloth-purple": "Scribe table (with purple table cloth)",
	"clutter-table-long-with-cloth-red": "Scribe table (with red table cloth)",
	"blockhelp-takelorebook": "Take lore book",
	"heldhelp-read": "Read",
	"heldhelp-write": "Write",
	"farmland-saltdamage": "Crop damaged by nearby saltwater",
	"command-gettime": "Server time: {0}\nGame Speed: {1} IRL minutes",
	"command-hoursperday": "Current hours per day: {0}",
	"command-hoursperdayset": "Hours per day set, 1 day = {0} in game hours",
	"command-calendarspeedmul": "Current calendar speed multiplier: {0}",
	"command-calendarspeedmulset": "Base calendar speed mul {0} set. 1 day = {1} real life minutes",
	"command-timeadd-minute": "Added {0} minutes, date now at: {1}",
	"command-timeadd-hour": "Added {0} hours, date now at: {1}",
	"command-timeadd-day": "Added {0} days, date now at: {1}",
	"command-timeadd-month": "Added {0} months, date now at: {1}",
	"command-timeadd-year": "Added {0} years, date now at: {1}",
	"command-timeset": "Ok, time set to {0}",
	"command-time-negativeerror": "Negative number supplied - can't turn back time, it would break stuff.",
	"command-time-invalidtimespan": "Unable to convert {0} to a time span",
	"command-time-speed": "Current base line time speed: {0}",
	"command-time-speedset": "Base Time speed {0} set, 1 day = {1} real life minutes. Reminder: Changing this setting is not recommended for normal gameplay.",
	"command-time-speed0set": "Base Time speed {0} set. Reminder: Changing this setting is not recommended for normal gameplay.",
	"Not a player name and not a selector p, e, l or s: {0}'": "Not a player name and not a selector p, e, l or s: {0}'",
	"Invalid position, must be 3 numbers": "Invalid position, must be 3 numbers",
	"Invalid position, must be 2 numbers": "Invalid position, must be 2 numbers",
	"Invalid word, not in word range": "Invalid word, not in word range",
	"No such player online": "No such player online",
	"Not a number": "Not a number",
	"Number out of range": "Number out of range",
	"Missing direction type. Must be a face (north, east, south, west, down, up) or any combination of xyz": "Missing direction type. Must be a face (north, east, south, west, down, up) or any combination of xyz",
	"Incorrect direction type. must be any combination of xyz, but found": "Incorrect direction type. must be any combination of xyz, but found",
	"{0} is a decimal number, for example 0.5": "{0} is a decimal number, for example 0.5",
	"{0} is a precise {1} name, optionally immediately followed by braces {{}} containing attributes for the {1}": "{0} is a precise {1} name, optionally immediately followed by braces {{}} containing attributes for the {1}",
	"Decor layer block": "Decor layer block",
	"Do you wish to update to version {0} now?": "Do you wish to update to version {0} now?",
	"Download in progress": "Download in progress",
	"Download failed. Release {0} not found, possibly programming error. Please send us a bug report": "Download failed. Release {0} not found, possibly programming error. Please send us a bug report",
	"Please select the server version you wish to change to.": "Please select the server version you wish to change to.",
	"No such command exists": "No such command exists",
	"Sorry, you don't have the privilege to use this command": "Sorry, you don't have the privilege to use this command",
	"Command {0}, too many arguments": "Command {0}, too many arguments",
	"Subcommand {0}, too many arguments": "Subcommand {0}, too many arguments",
	"Collectible Attribute {0} has value {1}.": "Collectible Attribute {0} has value {1}.",
	"Collectible Attribute {0} set to {1}.": "Collectible Attribute {0} set to {1}.",
	"Attribute {0} is of type {1} and has value {2}": "Attribute {0} is of type {1} and has value {2}",
	"Attribute {0} does not exist": "Attribute {0} does not exist",
	"Ok, entity debug mode is now {0}": "Ok, entity debug mode is now {0}",
	"Ok, entity spawn debug mode is now {0}": "Ok, entity spawn debug mode is now {0}",
	"No matching player\/entity found": "No matching player\/entity found",
	"Executed commands on {0}\/{1} entities": "Executed commands on {0}\/{1} entities",
	"{0} total entities, of which {1} active.": "{0} total entities, of which {1} active.",
	"List of online Players": "List of online Players",
	"List of Banned Users:": "List of Banned Users:",
	"List of roles:": "List of roles:",
	"Available privileges:": "Available privileges:",
	"Type \/help [commandname] to see more info about a command": "Type \/help [commandname] to see more info about a command",
	"No such sub-command found": "No such sub-command found",
	"Ok, Land claim start position {0} set": "Ok, Land claim start position {0} set",
	"Ok, Land claim end position {0} set": "Ok, Land claim end position {0} set",
	"Ok, {0} claims removed from {1}": "Ok, {0} claims removed from {1}",
	"No claim found at this position": "No claim found at this position",
	"No other players\/groups have access to this claim": "No other players\/groups have access to this claim",
	"Can't access this feature, this server is in hosted mode": "Can't access this feature, this server is in hosted mode",
	"Invalid coordinates - beyond world bounds": "Invalid coordinates - beyond world bounds",
	"Player must be online to set attributes": "Player must be online to set attributes",
	"Player never connected to this server. Must at least connect once to set game mode.": "Player never connected to this server. Must at least connect once to set game mode.",
	"{0} has set your gamemode to {1}": "{0} has set your gamemode to {1}",
	"Player {0} did not have this privilege denied.": "Player {0} did not have this privilege denied.",
	"Player {0} already has this privilege denied.": "Player {0} already has this privilege denied.",
	"This player is has never joined your server. He will have the privileges of the default role '{0}'.": "This player is has never joined your server. He will have the privileges of the default role '{0}'.",
	"You have {0} privileges: {1}": "You have {0} privileges: {1}",
	"{0} has {1} privileges: {2}": "{0} has {1} privileges: {2}",
	"Player is currently {0}": "Player is currently {0}",
	"No players found that match your selector": "No players found that match your selector",
	"Sucessfully executed commands on {0}\/{1} players": "Sucessfully executed commands on {0}\/{1} players",
	"Ok, description set": "Ok, description set",
	"Ok, privilege set": "Ok, privilege set",
	"Command \/{0} is already taken, please choose another name": "Command \/{0} is already taken, please choose another name",
	"No commands defined for this macro. Add at least 1 command first.": "No commands defined for this macro. Add at least 1 command first.",
	"No privilege defined for this macro. Set privilege with \/macro priv.": "No privilege defined for this macro. Set privilege with \/macro priv.",
	"Ok, command created. You can use it now.": "Ok, command created. You can use it now.",
	"Name: {0}\\nDescription: {1}\\nRequired privilege: {2}\\nCommands: {3}": "Name: {0}\\nDescription: {1}\\nRequired privilege: {2}\\nCommands: {3}",
	"No macro in wip": "No macro in wip",
	"No such macro found": "No such macro found",
	"{0}Type \/macro show [name] to see more info about a particular macro": "{0}Type \/macro show [name] to see more info about a particular macro",
	"Ok, command added.": "Ok, command added.",
	"Macro executed. {0}\/{1} commands successful.": "Macro executed. {0}\/{1} commands successful.",
	"Ok, claim sent": "Ok, claim sent",
	"Ignore all files": "Ignore all files",
	"Accept file": "Accept file",
	"Accept next 10 files": "Accept next 10 files",
	"The server wants to send you a schematic file. Please confirm to accept the file.": "The server wants to send you a schematic file. Please confirm to accept the file.",
	"Ok, set rotation to {0} degrees": "Ok, set rotation to {0} degrees",
	"Choose emote: {0}": "Choose emote: {0}",
	"You died here": "You died here",
	"Death waypointing is disabled on this server": "Death waypointing is disabled on this server",
	"Death waypoint is {0}": "Death waypoint is {0}",
	"Death waypoint now {0}": "Death waypoint now {0}",
	"(delayed spawn)": "(delayed spawn)",
	"Spawns locust nests only after import\/world generation": "Spawns locust nests only after import\/world generation",
	"You need {0} beams to place a beam at this lenth": "You need {0} beams to place a beam of this length",
	"Set Beam Start\/End Point (Snap to 4x4 grid)": "Set Beam Start\/End Point (snap to 4x4 grid)",
	"Set Beam Start\/End Point (Snap to 16x16 grid)": "Set Beam Start\/End Point (snap to 16x16 grid)",
	"Cancel placement": "Cancel placement",
	"Burns for {0} hours when placed.": "Burns for {0} hours when placed.",
	"This item does not fit into the display case.": "This item does not fit into the display case.",
	"Out of power. Recharge with temporal gears.": "Out of power. Recharge with temporal gears.",
	"Rifts blocked: {0}": "Rifts blocked: {0}",
	"This door cannot be opened by hand.": "This door cannot be opened by hand.",
	"Butterfly": "Butterfly",
	"Missing large temporal gear.": "Missing large temporal gear.",
	"Missing pump head.": "Missing pump head.",
	"Must experience {0} game hours below {1}\u00b0C in the cold season to bear fruit in the following year.": "Must experience {0} game hours below {1}\u00b0C in the cold season to bear fruit in the following year.",
	"Will die if exposed to {0}\u00b0C or colder": "Will die if exposed to {0}\u00b0C or colder",
	"Evergreen tree. Will die if exposed to {0} \u00b0C or colder": "Evergreen tree. Will die if exposed to {0} \u00b0C or colder",
	"When juiced: Turns into {0:0.##}l {1}": "When juiced: Turns into {0:0.##}l {1}",
	"No location found on this map": "No location found on this map",
	"{0} blocks distance": "{0} blocks distance",
	"Location already marked on your map": "Location already marked on your map",
	"Out of material, add more material to continue adding voxels": "Out of material, add more material to continue adding voxels",
	"Save and sign book now? It can not be edited afterwards.": "Save and sign book now? It can not be edited afterwards.",
	"Transcribe": "Transcribe",
	"Written by {0}": "Written by {0}",
	"Unknown author": "Unknown author",
	"Transcribed by {0}": "Transcribed by {0}",
	"Need something to transcribe it on first, such as parchment": "Need something to transcribe it on first, such as parchment",
	"Need ink and quill in my off hand": "Need ink and quill in my off hand",
	"block-saltwater-*": "Saltwater",
	"item-agedfirewood": "Aged firewood",
	"block-basereturnteleporter": "Base return teleporter",
	"blockdesc-basereturnteleporter": "A single use teleporter that will bring you back to your returning point",
	"item-returnbase-returnbasebottom": "Base return teleporter alignment pylon",
	"item-returnbase-returnbaseend": "Base return teleporter thermal diffusion port",
	"item-returnbase-returnbasetop": "Base return teleporter reductive interval pylon",
	"item-creature-mechhelper": "Mech helper",
	"item-nightvisiondevice": "Night vision mask",
	"item-nightvisionupgrades-nightvisionbright": "Night vision mask emitters",
	"item-nightvisionupgrades-nightvisionpower": "Night vision mask power assembly",
	"item-nightvisionupgrades-nightvisionlens1": "Night vision lens",
	"item-nightvisionupgrades-nightvisionlens2": "Night vision entity elucidation lens",
	"Add temporal gear to refuel": "Add temporal gear to refuel",
	"block-corpsereturnteleporter-*": "Terminus teleporter",
	"item-returndeath-returndeath1": "Terminus teleporter thanatos coupling",
	"item-returndeath-returndeath2": "Terminus teleporter transpressor",
	"item-returndeath-returndeath3": "Terminus teleporter transit anodes",
	"item-stackrandomizer-jonasparts": "Jonas parts randomizer",
	"item-jonasparts-tank01": "Jonas part (Parallel transfer vessel)",
	"item-jonasparts-tank02": "Jonas part (Inverted refraction cylinder)",
	"item-jonasparts-valve01": "Jonas part (Alternate injection valve )",
	"item-jonasparts-connector01": "Jonas part (Flux gap connector)",
	"item-jonasparts-cylinder01": "Jonas part (Dual valence emitter)",
	"item-jonasparts-cylinder02": "Jonas part (Temporal alignment node)",
	"item-jonasframes-gearbox01": "Jonas sub-assembly (Consumately crafted gearbox)",
	"item-jonasframes-gearbox02": "Jonas sub-assembly (Eccentric gearbox)",
	"item-jonasframes-oscillator01": "Jonas sub-assembly (Finely balanced oscillator)",
	"item-jonasframes-spring01": "Jonas sub-assembly (Intricately wound spring)",
	"item-jonasframes-joint01": "Jonas sub-assembly (A complex joint)",
	"item-jonasframes-gears01": "Jonas sub-assembly (A difference gear assembly)",
	"item-jonasframes-gears02": "Jonas sub-assembly (An exquisite plantetary gear)",
	"item-clothes-head-mianguan": "Mianguan",
	"item-clothes-head-crown": "Crown",
	"item-clutter-army-tool": "Multitool",
	"item-clutter-art/bottle": "Artistic bottle",
	"item-clutter-art/statuette-horus": "Horus statuette",
	"item-clutter-art/zoolite1": "Zoolite",
	"item-clutter-art/zoolite2": "Zoolite",
	"item-clutter-device1": "Strange device",
	"item-clutter-deviceproto": "Strange device prototype",
	"item-clutter-gunbai": "Gunbai",
	"item-clutter-hourglass": "Hourglass",
	"item-clutter-skull/humanoid": "Human skull",
	"item-clutter-skull/humanoid-deformed": "Deformed human skull",
	"item-clutter-sabretooth": "Sabretooth",
	"item-stackrandomizer-library": "Library randomizer",
	"item-stackrandomizer-mines": "Mines randomizer",
	"clutter-stove-ruined": "Ruined stove",
	"clutter-bucket*": "Ruined Bucket",
	"clutter-chair-long": "Long chair",
	"clutter-toy*": "Aged Childrens Toy",
	"clutter-banner-*-blue-*": "Blue sun banner",
	"clutter-banner-*-green-*": "Green sun banner",
	"clutter-banner-*-orange-*": "Orange sun banner",
	"clutter-banner-*-purple-*": "Purple sun banner",
	"clutter-banner-*-red-*": "Red sun banner",
	"clutter-banner-*-yellow-*": "Yellow sun banner",
	"bannerpattern-sunsmall": "Small suns",
	"bannerpattern-sunlarge": "Large suns",
	"bannersegment-top": "Top",
	"bannersegment-segment": "Middle",
	"bannersegment-bottom": "Bottom",
	"clutter-washboard*": "Washboard",
	"clutter-pile-cloth*": "Cloth pile",
	"clutter-hazmat-ruined*": "Ruined protective suit",
	"clutter-lightsource-on-gas-*": "Gas lamp",
	"clutter-lightsource-off-gas-*": "Gas lamp",
	"clutter-lightsource-*": "Luminescent jonas lamp",
	"item-creature-libraryresonator": "Library resonator",
	"tradingwindow-libraryresonator": "Library resonator",
	"item-clothes-foot-rottenking": "Rotten king shoes",
	"item-clothes-hand-rottenking": "Rotten king gloves",
	"item-clothes-lowerbody-rottenking": "Rotten king pants",
	"item-clothes-neck-rottenking": "Rotten king collar",
	"item-clothes-upperbody-rottenking": "Rotten king blouse",
	"item-clothes-upperbodyover-rottenking": "Rotten king coat",
	"item-clothes-waist-rottenking": "Rotten king belt",
	"item-clothes-head-rottenking": "Rotten king crown",
	"item-clothes-face-rottenking": "Rotten king mask",
	"item-clothes-foot-king": "King shoes",
	"item-clothes-hand-king": "King gloves",
	"item-clothes-lowerbody-king": "King pants",
	"item-clothes-neck-king": "King collar",
	"item-clothes-upperbody-king": "King blouse",
	"item-clothes-upperbodyover-king": "King coat",
	"item-clothes-waist-king": "King belt",
	"item-clothes-face-surgeon": "Barber surgeon mask",
	"item-clothes-face-surgeonhood": "Barber surgeon mask with hood",
	"item-clothes-foot-surgeon": "Barber surgeon shoes",
	"item-clothes-hand-surgeon": "Barber surgeon hand wraps",
	"item-clothes-lowerbody-surgeon": "Barber surgeon pants",
	"item-clothes-upperbody-surgeon": "Barber surgeon shirt",
	"item-clothes-upperbodyover-surgeon": "Barber surgeon apron",
	"item-clothes-shoulder-surgeon": "Barber surgeon mantle",
	"item-clothes-shoulder-miner": "Miner cape",
	"item-clothes-upperbody-miner": "Miner shirt",
	"item-clothes-upperbodyover-miner": "Miner tunic",
	"item-clothes-lowerbody-miner": "Miner pants",
	"item-clothes-foot-miner": "Miner boots",
	"item-clothes-face-miner": "Miner mask",
	"item-clothes-hand-miner": "Miner gloves",
	"item-clothes-waist-miner": "Miner belt",
	"item-clothes-head-alchemist": "Alchemist hat",
	"item-clothes-shoulder-alchemist": "Alchemist apron",
	"item-clothes-upperbody-alchemist": "Alchemist shirt",
	"item-clothes-lowerbody-alchemist": "Alchemist pants",
	"item-clothes-foot-alchemist": "Alchemist boots",
	"item-clothes-waist-alchemist": "Alchemist belt",
	"item-clothes-upperbody-deep": "Deep noble shirt",
	"item-clothes-upperbody-forgotten": "Forgotten noble shirt",
	"item-clothes-upperbodyover-forgotten": "Forgotten noble robe",
	"item-clothes-lowerbody-deep": "Deep noble leggings",
	"item-clothes-lowerbody-forgotten": "Forgotten noble leggings",
	"item-clothes-foot-forgotten": "Forgotten noble shoes",
	"item-clothes-neck-deep": "Deep noble amulet",
	"item-clothes-neck-forgotten": "Forgotten noble amulet",
	"item-clothes-face-forgotten": "Forgotten noble mask",
	"item-clothes-hand-deep": "Deep noble gloves",
	"item-clothes-hand-forgotten": "Forgotten noble gloves",
	"item-clothes-shoulder-survivor": "Survivor cloak",
	"item-clothes-upperbody-survivor": "Survivor shirt",
	"item-clothes-lowerbody-survivor": "Survivor pants",
	"item-clothes-foot-survivor": "Survivor boots",
	"item-clothes-face-survivor": "Survivor mask",
	"item-clothes-hand-survivor": "Survivor gloves",
	"item-clothes-shoulder-scribe": "Scribe hood",
	"item-clothes-upperbody-scribe": "Scribe tunic",
	"item-clothes-lowerbody-scribe": "Scribe pants",
	"item-clothes-foot-scribe": "Scribe shoes",
	"item-clothes-hand-scribe": "Scribe gloves",
	"item-clothes-waist-scribe": "Scribe belt",
	"custommessage-nobuildprivilege": "No build privilege",
	"custommessage-nouseprivilege": "No use privilege",
	"custommessage-inspectatormode": "Cannot use/build when in spectator mode",
	"custommessage-inguestmode": "Cannot use/build when in guest mode",
	"custommessage-dead": "Cannot use/build when dead",
	"blockhelp-basereturn-deactivate": "Deactivate",
	"blockhelp-basereturn-activate": "Activate",
	"location-treasure": "Buried treasure",
	"location-resonancearchives": "The Resonance Archives",
	"location-lazaret": "The Lazaret",
	"location-village": "Village",
	"location-devastationarea": "The Devastation",
	"location-cavetobias": "Tobias' Cave",

	"gridrecipe-requirestrait": "* Requires {0} trait",
	"nobarrelcontents": "None.",
	"barrelcontents-items": "{0}x of {1}",
	"barrelcontents-liquid": "{0} litres of {1}",
	"shield-woodtype": "Wood: {0}",
	"shield-metaltype": "Metal: {0}",
	"arrow-piercingdamage": "{0} piercing damage",
	"sling-piercingdamage": "{0} piercing damage",
	"collectibleinfo-juicingproperties": "When juiced: Turns into {0:0.##}l {1}",
	"First character is not": "First character is not",
	"Incomplete block. At least one": "Incomplete block. At least one",
	"Argument is missing": "Argument is missing",
	"Missing": "Missing",
	"Requires tongs to hold": "Requires tongs to hold",
	"Player never connected to this server. Must at least connect once to set game mode": "Player never connected to this server. Must at least connect once to set game mode",
	"Player has game mode {0}": "Player has game mode {0}",
	"Invalid game mode '{0}'": "Invalid game mode '{0}'",
	"Ok, claim saved to file": "Ok, claim saved to file",
	"This item is too tall to fit in this display case.": "This item is too tall to fit in this display case.",
	"barrel-seal": "Seal",
	"No power.": "No power.",
	"Barrel": "Barrel",
	"Growing properties": "Growing properties",
	"fruittree-produces": "Produces",
	"Start": "Start",
	"Stop": "Stop",
	"No fuel, add temporal gear": "No fuel, add temporal gear",
	"Has fuel for {0:0.#} hours": "Has fuel for {0:0.#} hours",
	"Add temporal gear to fuel": "Add temporal gear to fuel",
	"Approximate location of {0} added to your world map": "Approximate location of {0} added to your world map",
	"Location of {0} added to your world map": "Location of {0} added to your world map",
	"editablebook-sign": "Sign",
	"command-suggestion": "Did you mean <a href=\"chattype:///{0}\">/{0}</a>?",
	"command-missingarg": "Argument {0} ({1}) is missing",
	"command-argumenterror1": "Error in argument ({0}): {1}",
	"command-argumenterror2": "Error in argument {0} ({1}): {2}",
	"macroname": "Name",
	"macrohotkey": "Hotkey",
	"macrocommands": "Commands",
	"tutorial-firststeps-1": "Use {0} {1} {2} {3} keys to move around. Use your mouse to look around. Use {4} to jump and {5} to sneak. Hold {6} and {0} to sprint.",
	"tutorial-firststeps-2": "Hold {0} to release your mouse cursor. With this you can click on links.<br><a href=\"command://.tutorial skip\">Click here to continue</a>",
	"tutorial-firststeps-3": "Use {0} to open your inventory and {1} to go to your Character inventory. You can use the Esc key to close inventories",
	"tutorial-firststeps-4": "Find {0} <itemstack type=\"item\">flint|stone-chert|stone-granite|stone-peridotite|stone-andesite|stone-basalt|stone-obsidian</itemstack> knappable stones found loosely on the ground. Collect them using <icon>rightmousebutton</icon> or <icon>leftmousebutton</icon>",
	"tutorial-firststeps-5": "Nice! Now find {0} <itemstack type=\"item\">stick</itemstack> sticks, found on the ground in forests or when breaking leaves with branches inside.",
	"tutorial-firststeps-6": "You're a natural! Use 2 stones to create a <itemstack type=\"item\">knifeblade-flint|knifeblade-chert|knifeblade-granite|knifeblade-peridotite|knifeblade-andesite|knifeblade-basalt|knifeblade-obsidian</itemstack> knife blade with the <a href=\"handbook://craftinginfo-knapping\">knapping system</a>. <hk>shift</hk> + <icon>rightmousebutton</icon> on the ground with a knappable stone in hands to begin. Then <hk>shift</hk> + <icon>rightmousebutton</icon> again with the second stone, choose the Knife blade shape, and tap it out!",
	"tutorial-firststeps-7": "The knife blade still needs a handle. Open your inventory (with <hk>inventorydialog</hk>), to craft a <itemstack type=\"item\">knife-generic-flint|knife-generic-chert|knife-generic-granite|knife-generic-peridotite|knife-generic-andesite|knife-generic-basalt|knife-generic-obsidian</itemstack> <a href=\"handbooksearch://knife\">knife</a> in your 3x3 crafting grid. Use the handbook (open with <hk>handbook</hk>) to look up the recipe.",
	"tutorial-firststeps-8": "Welcome to the Stone Age! With your knife in hands, hold <icon>leftmousebutton</icon> to harvest {0} <itemstack type=\"item\">papyrustops|cattailtops</itemstack> from <itemstack type=\"block\">tallplant-coopersreed-land-normal-free|tallplant-papyrus-land-normal-free</itemstack> cattails or papyrus",
	"tutorial-firststeps-9": "Storage time! Using 10 reeds or papyrus, craft a <itemstack type=\"item\">basket</itemstack> <a href=\"handbook://item-basket\">basket</a>. To equip the basket, place it in one of the 4 special slots on the right of your inventory (<hk>inventorydialog</hk>). Ultimately you'll probably want to have 4 of them.",
	"tutorial-firststeps-10": "Don't forget about food! Collect {0} berries, mushrooms, wild crops or other edibles. Harvest berries with <icon>rightmousebutton</icon>",
	"tutorial-firststeps-11": "Time to invent fire! Craft an axe. Use 2 knappable stones to make an axe head, then craft an axe from the axe head combined with a stick.",
	"tutorial-firststeps-12": "With your axe in hands, chop down a small tree by holding <icon>leftmousebutton</icon>. Chop the base of the tree and eventually the whole tree will fall. Collect {0} logs.",
	"tutorial-firststeps-13": "Way to go, you lumberjack! Let's turn that into firewood. Use the logs and axe to craft {0} <itemstack type=\"item\">firewood</itemstack> <a href=\"handbook://item-firewood\">firewood</a> in your inventory.",
	"tutorial-firststeps-14": "We also need tinder. With your knife in hands, cut some grass to collect {0} dry grass.",
	"tutorial-firststeps-15": "With the dry grass in your hands, hold <hk>shift</hk> + <icon>rightmousebutton</icon> while aiming at the ground to place the tinder for your firepit.",
	"tutorial-firststeps-16": "Add 4 firewood to your firepit with <icon>rightmousebutton</icon>.",
	"tutorial-firststeps-17": "Craft a <itemstack type=\"item\">firestarter</itemstack> <a href=\"handbook://item-firestarter\">fire starter</a>.",
	"tutorial-firststeps-18": "With the fire starter in hands, use <hk>shift</hk> + <icon>rightmousebutton</icon> on the firepit to ignite it. It might take a couple of tries...",
	"tutorial-firststeps-19": "You have discovered fire! \\o/<br>Use it to create torches and to roast meat or cattail roots, or to make meals. Craft a <itemstack type=\"block\">torch-basic-extinct-up</itemstack> <a href=\"handbook://block-torch-basic-extinct-up\">torch</a> next.",
	"tutorial-firststeps-20": "Place the torch in the cooking slot of your firepit and give it a couple of seconds. Pick up a <itemstack type=\"block\">torch-basic-lit-up</itemstack> lit torch from your firepit.",
	"tutorial-firststeps-21": "Congratulations! Now you know the basics of Vintage Story. This starter tutorial is concluded. For your next steps, check out the <a href=\"handbook://craftinginfo-starterguide\">Starter Guide</a> and <a href=\"handbook://craftinginfo-progressionguide\">Progression Guide</a>\n\nPick up a stick to remove this message.",
	"versionnumber": "Version {0}",
	"windowborder-resizable": "Resizable",
	"windowborder-fixed": "Fixed",
	"windowborder-hidden": "Hidden",
	"windowmode-normal": "Windowed",
	"windowmode-fullscreen": "Fullscreen",
	"windowmode-maxborderless": "Maximized Borderless",
	"windowmode-fullscreen-ontop": "Fullscreen + Always on top",
	"Copies the seed to your clipboard": "Copies the seed to your clipboard",
	"Copies the playstyle to your clipboard": "Copies the playstyle and full world configuration to your clipboard",
	"Macro Editor": "Macro Editor",
	"Error in argument {0} ({1}): {2}": "Error in argument {0} ({1}): {2}",
	"Edit Sign text": "Edit Sign text",
	"Execute silently": "Execute silently",
	"Condition (e.g. e[type=gazelle,range=10])": "Condition (e.g. e[type=gazelle,range=10])",
	"Condition syntax status": "Condition syntax status",
	"Latching": "Latching",
	"If latching is enabled, a repeatedly ticked Conditional Block only activates neibouring Command Block once, each time the condition changes": "If latching is enabled, a repeatedly ticked Conditional Block only activates neibouring Command Block once, each time the condition changes",
	"Pause game": "Pause game",
	"Charge for {0:0.#} days": "Charge for {0:0.#} days",
	"Contents: {0}x {1}": "Contents: {0}x {1}",
	"Pattern: {0}": "Pattern: {0}",
	"Segment: {0}": "Segment: {0}",
	"Mod: {0}": "Mod: {0}",
	"{0:0.#}% complete ({1:0.0} of {2:0.#} MB)": "{0:0.#}% complete ({1:0.0} of {2:0.#} MB)",
	"{0}x{1} spawned.": "{0}x{1} spawned.",
	"No such path - {0}": "No such path - {0}",
	"Current {0} is {1}": "Current {0} is {1}",
	"{0} changes server config {1} to {2}.": "{0} changes server config {1} to {2}.",
	"{0} set to {1}": "{0} set to {1}",
	"{0}.json ({1} Kb)": "{0}.json ({1} Kb)",
	"{0} blocks in clipboard. {1}": "{0} blocks in clipboard. {1}",
	"tutorialstep-numbered": "{0}. {1}",
	"Container: ": "Container: ",
	"block-cobbleskull-bauxite": "Cobbleskull (bauxite)",
	"block-basereturnteleporter-fried": "Fried base return teleporter",
	"item-stackrandomizer-jonasframes": "Jonasframes randomizer",
	"modinstall-versionnotfound": "<font color=\"#ff8080\">No such version.</font>. Ask the mod author to upload this version on moddb",
	"modinstall-notfound": "Checking {0}... <font color=\"#ff8080\">No such mod found</font>",
	"modinstall-notallowed": "Checking {0}... <font color=\"#ff8080\">The mod does not have a release marked to be installed on HostedMode</font>",
	"modinstall-offline": "Checking {0}... <font color=\"#ff8080\">Mod hub offline</font>",
	"modinstall-badresponse": "Checking {0}... <font color=\"#ff8080\">Bad moddb response</font> - {1}",
	"modutil-list-none": "No 3rd party mods installed (or not yet loaded)",
	"modutil-list": "{0} 3rd party mods installed: {1}",
	"modutil-modremoved": "Ok, mod removed",
	"No such mod found.": "No such mod found.",
	"offlinemultiplayerwarning": "<font color=\"#ff8080\">You are in offline mode</font>, connecting to online servers might not work.",
	"Failed requesting mp token from auth server. Server says: {0}": "Failed requesting mp token from auth server. Server says: {0}",
	"Command {0}, unrecognised subcommand: {1}": "Command {0}, unrecognised subcommand: {1}",
	"Found no mods compatible for your game version": "Found no mods compatible for your game version",
	"Found {0} compatible mods. Name and mod id:": "Found {0} compatible mods. Name and mod id:",
	"Cannot place here, a block is in the way": "Cannot place here, a block is in the way",
	"ingameerror-mask-full": "Night Vision Mask is already at maximum fuel capacity",
	"Host not responding. Possible causes: {0}": "Host not responding. Possible causes: {0}",
	"Server overloaded or crashed": "Server overloaded or crashed",
	"Bad connection or server overloaded/crashed": "Bad connection or server overloaded/crashed",
	"Search...": "Search...",
	"The Players client crashed": "The Players client crashed",
	"Bad game session, try relogging": "Bad game session, try relogging",
	"Edit Label text": "Edit Label text",
	"Edit Sign Text": "Edit Sign Text",
	"North": "North",
	"Northeast": "Northeast",
	"East": "East",
	"Southeast": "Southeast",
	"South": "South",
	"Southwest": "Southwest",
	"West": "West",
	"Northwest": "Northwest",
	"worldconfig-upheavelCommonness-0%": "0%",
	"worldconfig-landformScale-20%": "20%",
	"worldconfig-landformScale-40%": "40%",
	"worldconfig-landformScale-60%": "60%",
	"worldconfig-landformScale-80%": "80%",
	"worldconfig-landformScale-100%": "100%",
	"worldconfig-landformScale-120%": "120%",
	"worldconfig-landformScale-140%": "140%",
	"worldconfig-landformScale-160%": "160%",
	"worldconfig-landformScale-180%": "180%",
	"worldconfig-landformScale-200%": "200%",
	"worldconfig-landformScale-300%": "300%",
	"worldattribute-landformScale": "Landform scale",
	"worldattribute-landformScale-desc": "Landforms are the principal mechanic that shape the terrain. They are what determine where are lakes, mountains, hills, flat lands, cliffs,... how common they are, and (optionally) in what climate they can occur.\nAn increased landform scale means the same landform will occupy a larger area. In other words, you will encounter wider mountains, wider lakes, wider flat lands, etc.",
	"setting-accessibility-notes": "For the full experience we recommend leaving these settings unchanged, unless they cause discomfort to you.",
	"setting-name-camerashake": "Camera shake strength",
	"setting-hover-camerashake": "Adjust camera shake strength for various effects such as freezing, getting hurt, after teleporting and other sources",
	"setting-name-wireframethickness": "Wireframe thickness",
	"setting-hover-wireframethickness": "Determines the thickness of the block selection box and the gridlines when knapping, clayforming, smithing or chiseling",
	"setting-name-wireframecolors": "Wireframe colors",
	"setting-hover-wireframecolors": "Determines the colors for the wireframe gridlines when knapping, clayforming, or smithing. Preset 2 or Preset 3 can improve color contrast for various types of colorblindness or color vision anomaly.",
	"Preset 1": "Default",
	"Preset 2": "Preset 2",
	"Preset 3": "Preset 3",
	"setting-name-instabilityWavingStrength": "Glitch strength waviness",
	"setting-hover-instabilityWavingStrength": "Determines the intensity of the waviness during low temporal stability situations",
	"help-accessibility": "For additional help with Accessibility, including a list of helpful mods, see <a href=\"https://wiki.vintagestory.at/index.php/Accessibility\">the Wiki</a>",
	"cantchisel-toounstable": "Can't chisel this block, it's too unstable and might collapse",
	"maplayer-terrain": "Terrain",
	"maplayer-waypoints": "Waypoints",
	"maplayer-prospecting": "Prospecting",
	"maplayer-ownedcreatures": "Owned creatures",
	"Unusable clutter": "Unusable clutter",


	"block-scrollrack-veryaged": "Aged scroll rack",
	"block-scrollrack-aged": "Aged scroll rack",
	"block-scrollrack-birch": "Birch scroll rack",
	"block-scrollrack-oak": "Oak scroll rack",
	"block-scrollrack-maple": "Maple scroll rack",
	"block-scrollrack-pine": "Pine scroll rack",
	"block-scrollrack-acacia": "Acacia scroll rack",
	"block-scrollrack-kapok": "Kapok scroll rack",
	"block-scrollrack-redwood": "Redwood scroll rack",
	"block-scrollrack-baldcypress": "Bald cypress scroll rack",
	"block-scrollrack-larch": "Larch scroll rack",
	"block-scrollrack-ebony": "Ebony scroll rack",
	"block-scrollrack-walnut": "Walnut scroll rack",
	"block-scrollrack-purpleheart": "Purpleheart scroll rack",

	"block-randomizer-normal": "Block Randomizer",
	"block-tilingcobblestonetest-cobble": "Tiling cobblestone test",
	"block-supportbeam-tarnishedmetal-steel": "Tarnished steel support beam",
	"item-stackrandomizer-alljonas": "Jonas Parts&Frames Stack randomizer",
	"block-meta-spawner": "Meta (Spawner)",
	"blockdesc-meta-spawner": "Can be configured in creative mode to spawn creatures",
	"block-meta-filler": "Meta (Filler)",
	"blockdesc-meta-filler": "Can be placed as part of a structure, to force air blocks during schematic import, such as worldgen",
	"block-meta-pathway": "Meta (Pathway)",
	"blockdesc-meta-pathway": "Can be placed as part of a structure, to require a path between a cave entrance and the structure",
	"block-meta-underground": "Meta (Underground)",
	"blockdesc-meta-underground": "Can be placed as part of a structure, to test for solid block is at this location",
	"block-meta-aboveground": "Meta (Above ground)",
	"blockdesc-meta-aboveground": "Can be placed as part of a structure (surface ruin), to test if a location is above terrain",
	"block-meta-collider": "Meta (Collider)",
	"blockdesc-meta-collider": "Can be used for invisible collisions, and as part of chiseled blocks",

	"block-meta-selectablecollider": "Meta (Selectable Collider)",
	"blockdesc-meta-selectablecollider": "Can be used for invisible collisions, and as part of chiseled blocks. Remains selectable by the player.",

	"block-meta-music": "Meta (music)",
	"blockdesc-meta-music": "Can be configured in creative mode to play music in its vicinity",
	"block-meta-blocklayer": "Meta (block layer)",
	"blockdesc-meta-blocklayer": "Can be added to chiseled blocks - worldgen will replace it with the block layer at the placed location, should it spawn below surface",

	"creaturegroup-bear-black": "Black bear",
	"creaturegroup-bear-brown": "Brown bear",
	"creaturegroup-bear-sun": "Sun bear",
	"creaturegroup-bear-panda": "Panda bear",
	"creaturegroup-bear-polar": "Polar bear",
	"creaturegroup-fox-red": "Fox",
	"creaturegroup-fox-arctic": "Arctic fox",
	"creaturegroup-chicken": "Chicken",
	"creaturegroup-gazelle": "Gazelle",
	"creaturegroup-hare": "Hare",
	"creaturegroup-hyena": "Hyena",
	"creaturegroup-pig": "Pig",
	"creaturegroup-raccoon": "Raccoon",
	"creaturegroup-bighorn": "Bighorn sheep",
	"creaturegroup-wolf": "Wolf",
	"creaturegroup-deer-whitetail": "Whitetail deer",
	"creaturegroup-deer-redbrocket": "Red brocket deer",
	"creaturegroup-deer-marsh": "Marsh deer",
	"creaturegroup-deer-caribou": "Caribou",
	"creaturegroup-deer-water": "Water deer",
	"creaturegroup-deer-pudu": "Pudu deer",
	"creaturegroup-deer-elk": "Elk",
	"creaturegroup-tameddeer-elk": "Elk",
	"creaturegroup-deer-taruca": "Taruca deer",
	"creaturegroup-deer-chital": "Chital deer",
	"creaturegroup-deer-guemal": "Guemal deer",
	"creaturegroup-deer-pampas": "Pampas deer",
	"creaturegroup-deer-fallow": "Fallow deer",
	"creaturegroup-moose": "Moose",

	"item-antler-whitetail-*": "Antlers (Whitetail deer)",
	"item-antler-redbrocket-*": "Antlers (Red brocket deer)",
	"item-antler-marsh-*": "Antlers (Marsh deer)",
	"item-antler-caribou-*": "Antlers (Caribou)",
	"item-antler-pudu-*": "Antlers (Pudu deer)",
	"item-antler-elk-*": "Antlers (Elk)",
	"item-antler-taruca-*": "Antlers (Taruca deer)",
	"item-antler-chital-*": "Antlers (Chital deer)",
	"item-antler-pampas-*": "Antlers (Pampas deer)",
	"item-antler-fallow-*": "Antlers (Fallow deer)",
	"item-antler-moose-*": "Antlers (Moose)",
	"item-antler-guemal-*": "Antlers (Guemal deer)",
	"item-antler-water-01": "Water deer fangs",

	"creaturegroup-goat-angora": "Angora goat",
	"creaturegroup-goat-ibexalp": "Alpine ibex goat",
	"creaturegroup-goat-ibexnub": "Nubian ibex goat",
	"creaturegroup-goat-markhor": "Markhor goat",
	"creaturegroup-goat-mountain": "Mountain goat",
	"creaturegroup-goat-muskox": "Musk ox",
	"creaturegroup-goat-nubian": "Nubian goat",
	"creaturegroup-goat-sirohi": "Sirohi goat",
	"creaturegroup-goat-takingold": "Golden takin",
	"creaturegroup-goat-turdag": "Tur goat",
	"creaturegroup-goat-valais": "Valais goat",

	"item-creature-goat-angora-male-adult": "Angora goat (male)",
	"item-creature-goat-angora-female-adult": "Angora goat (female)",
	"item-creature-goat-angora-male-baby": "Angora goat kid (male)",
	"item-creature-goat-angora-female-baby": "Angora goat kid (female)",
	"item-creature-goat-ibexalp-male-adult": "Alpine ibex (male)",
	"item-creature-goat-ibexalp-female-adult": "Alpine ibex (female)",
	"item-creature-goat-ibexalp-male-baby": "Alpine ibex kid (male)",
	"item-creature-goat-ibexalp-female-baby": "Alpine ibex kid (female)",
	"item-creature-goat-ibexnub-male-adult": "Nubian ibex (male)",
	"item-creature-goat-ibexnub-female-adult": "Nubian ibex (female)",
	"item-creature-goat-ibexnub-male-baby": "Nubian ibex kid (male)",
	"item-creature-goat-ibexnub-female-baby": "Nubian ibex kid (female)",
	"item-creature-goat-markhor-male-adult": "Markhor goat (male)",
	"item-creature-goat-markhor-female-adult": "Markhor goat (female)",
	"item-creature-goat-markhor-male-baby": "Markhor goat kid (male)",
	"item-creature-goat-markhor-female-baby": "Markhor goat kid (female)",
	"item-creature-goat-mountain-male-adult": "Mountain goat (male)",
	"item-creature-goat-mountain-female-adult": "Mountain goat (female)",
	"item-creature-goat-mountain-male-baby": "Mountain goat kid (male)",
	"item-creature-goat-mountain-female-baby": "Mountain goat kid (female)",
	"item-creature-goat-muskox-male-adult": "Musk ox (male)",
	"item-creature-goat-muskox-female-adult": "Musk ox (female)",
	"item-creature-goat-muskox-male-baby": "Musk ox calf (male)",
	"item-creature-goat-muskox-female-baby": "Musk ox calf (female)",
	"item-creature-goat-nubian-male-adult": "Nubian goat (male)",
	"item-creature-goat-nubian-female-adult": "Nubian goat (female)",
	"item-creature-goat-nubian-male-baby": "Nubian goat kid (male)",
	"item-creature-goat-nubian-female-baby": "Nubian goat kid (female)",
	"item-creature-goat-sirohi-male-adult": "Sirohi goat (male)",
	"item-creature-goat-sirohi-female-adult": "Sirohi goat (female)",
	"item-creature-goat-sirohi-male-baby": "Sirohi goat kid (male)",
	"item-creature-goat-sirohi-female-baby": "Sirohi goat kid (female)",
	"item-creature-goat-takingold-male-adult": "Golden takin (male)",
	"item-creature-goat-takingold-female-adult": "Golden takin (female)",
	"item-creature-goat-takingold-male-baby": "Golden takin kid (male)",
	"item-creature-goat-takingold-female-baby": "Golden takin kid (female)",
	"item-creature-goat-turdag-male-adult": "Tur goat (male)",
	"item-creature-goat-turdag-female-adult": "Tur goat (female)",
	"item-creature-goat-turdag-male-baby": "Tur goat kid (male)",
	"item-creature-goat-turdag-female-baby": "Tur goat kid (female)",
	"item-creature-goat-valais-male-adult": "Valais goat (male)",
	"item-creature-goat-valais-female-adult": "Valais goat (female)",
	"item-creature-goat-valais-male-baby": "Valais goat kid (male)",
	"item-creature-goat-valais-female-baby": "Valais goat kid (female)",

	"item-dead-creature-goat-angora-male-adult": "Dead angora goat (male)",
	"item-dead-creature-goat-angora-female-adult": "Dead angora goat (female)",
	"item-dead-creature-goat-angora-male-baby": "Dead angora goat kid (male)",
	"item-dead-creature-goat-angora-female-baby": "Dead angora goat kid (female)",
	"item-dead-creature-goat-ibexalp-male-adult": "Dead alpine ibex (male)",
	"item-dead-creature-goat-ibexalp-female-adult": "Dead alpine ibex (female)",
	"item-dead-creature-goat-ibexalp-male-baby": "Dead alpine ibex kid (male)",
	"item-dead-creature-goat-ibexalp-female-baby": "Dead alpine ibex kid (female)",
	"item-dead-creature-goat-ibexnub-male-adult": "Dead nubian ibex (male)",
	"item-dead-creature-goat-ibexnub-female-adult": "Dead nubian ibex (female)",
	"item-dead-creature-goat-ibexnub-male-baby": "Dead nubian ibex kid (male)",
	"item-dead-creature-goat-ibexnub-female-baby": "Dead nubian ibex kid (female)",
	"item-dead-creature-goat-markhor-male-adult": "Dead markhor goat (male)",
	"item-dead-creature-goat-markhor-female-adult": "Dead markhor goat (female)",
	"item-dead-creature-goat-markhor-male-baby": "Dead markhor goat kid (male)",
	"item-dead-creature-goat-markhor-female-baby": "Dead markhor goat kid (female)",
	"item-dead-creature-goat-mountain-male-adult": "Dead mountain goat (male)",
	"item-dead-creature-goat-mountain-female-adult": "Dead mountain goat (female)",
	"item-dead-creature-goat-mountain-male-baby": "Dead mountain goat kid (male)",
	"item-dead-creature-goat-mountain-female-baby": "Dead mountain goat kid (female)",
	"item-dead-creature-goat-muskox-male-adult": "Dead musk ox (male)",
	"item-dead-creature-goat-muskox-female-adult": "Dead musk ox (female)",
	"item-dead-creature-goat-muskox-male-baby": "Dead musk ox calf (male)",
	"item-dead-creature-goat-muskox-female-baby": "Dead musk ox calf (female)",
	"item-dead-creature-goat-nubian-male-adult": "Dead nubian goat (male)",
	"item-dead-creature-goat-nubian-female-adult": "Dead nubian goat (female)",
	"item-dead-creature-goat-nubian-male-baby": "Dead nubian goat kid (male)",
	"item-dead-creature-goat-nubian-female-baby": "Dead nubian goat kid (female)",
	"item-dead-creature-goat-sirohi-male-adult": "Dead sirohi goat (male)",
	"item-dead-creature-goat-sirohi-female-adult": "Dead sirohi goat (female)",
	"item-dead-creature-goat-sirohi-male-baby": "Dead sirohi goat kid (male)",
	"item-dead-creature-goat-sirohi-female-baby": "Dead sirohi goat kid (female)",
	"item-dead-creature-goat-takingold-male-adult": "Dead golden takin (male)",
	"item-dead-creature-goat-takingold-female-adult": "Dead golden takin (female)",
	"item-dead-creature-goat-takingold-male-baby": "Dead golden takin kid (male)",
	"item-dead-creature-goat-takingold-female-baby": "Dead golden takin kid (female)",
	"item-dead-creature-goat-turdag-male-adult": "Dead mountain tur (male)",
	"item-dead-creature-goat-turdag-female-adult": "Dead mountain tur (female)",
	"item-dead-creature-goat-turdag-male-baby": "Dead mountain tur kid (male)",
	"item-dead-creature-goat-turdag-female-baby": "Dead mountain tur kid (female)",
	"item-dead-creature-goat-valais-male-adult": "Dead valais goat (male)",
	"item-dead-creature-goat-valais-female-adult": "Dead valais goat (female)",
	"item-dead-creature-goat-valais-male-baby": "Dead valais goat kid (male)",
	"item-dead-creature-goat-valais-female-baby": "Dead valais goat kid (female)",

	"item-handbooktitle-creature-goat-ibexnub-*": "Where to Find",
	"item-handbooktext-creature-goat-ibexnub-*": "Nubian Ibex are an equatorial goat, that prefers hot and dry climates, with little to no forest cover.  They also prefer lower elevations than most other goats.",
	"item-handbooktitle-creature-goat-valais-*": "Where to Find",
	"item-handbooktext-creature-goat-valais-*": "Valais goats are a temperate climate goat.  They dislike excessively rainy areas, and areas of heavy forest. But unlike most goats, they are more comfortable at less extreme elevations.",
	"item-handbooktitle-creature-goat-takingold-*": "Where to Find",
	"item-handbooktext-creature-goat-takingold-*": "Related to goats, golden takin prefer moderately high mountains and badlands. They dislike forests, but do not mind wet climates, unlike most goats.",
	"item-handbooktitle-creature-goat-turdag-*": "Where to Find",
	"item-handbooktext-creature-goat-turdag-*": "Tur are a type of goat that prefers moderate to high mountains. They dislike forests, but do not mind wet climates, unlike most other goats.",
	"item-handbooktitle-creature-goat-muskox-*": "Where to Find",
	"item-handbooktext-creature-goat-muskox-*": "Musk oxen are more closely related to goats and sheep than cattle (despite their name).  They are found in arctic regions, and unlike most goats can be found at low elevations.  They dislike regions of high precipitation, or extremely heavy forest.",
	"item-handbooktitle-creature-goat-nubian-*": "Where to Find",
	"item-handbooktext-creature-goat-nubian-*": " Nubian goats are a tropical climate goat that can be found at low elevations, unlike most goats. They like dry climates, with low amounts of forest cover.",
	"item-handbooktitle-creature-goat-sirohi-*": "Where to Find",
	"item-handbooktext-creature-goat-sirohi-*": " Sirohi goats are a tropical climate goat that can be found at low elevations, unlike most goats. They are more tolerant of rain than their Nubian cousins, but still do not like extremely high levels of rain. Like most goats, they dislike heavy forest cover.",
	"item-handbooktitle-creature-goat-*": "Where to Find",
	"item-handbooktext-creature-goat-*": "Goats are typically found in rough terrain, well above sea level. In general, they avoid overly rainy climates, and forests.",

	"item-antler-angora-*": "Horns (Angora goat)",
	"item-antler-ibexalp-*": "Horns (Alpine Ibex)",
	"item-antler-ibexnub-*": "Horns (Nubian Ibex)",
	"item-antler-markhor-*": "Horns (Markhor goat)",
	"item-antler-mountain-*": "Horns (Mountain goat)",
	"item-antler-muskox-*": "Horns (Musk Ox)",
	"item-antler-nubian-*": "Horns (Nubian goat)",
	"item-antler-sirohi-*": "Horns (Sirohi goat)",
	"item-antler-takingold-*": "Horns (Golden Takin)",
	"item-antler-turdag-*": "Horns (Tur goat)",
	"item-antler-valais-*": "Horns (Valais goat)",

	"skinpart-voicepitch": "Voice pitch",
	"setting-hover-togglesprint": "Additionally allows double tab forward to activate sprint",
	"worldconfig-playerHealthRegenSpeed-Very fast (200%)": "Very fast (200%)",
	"worldconfig-playerHealthRegenSpeed-Fast (150%)": "Fast (150%)",
	"worldconfig-playerHealthRegenSpeed-Slightly faster (125%)": "Slightly faster (125%)",
	"worldconfig-playerHealthRegenSpeed-Normal (100%)": "Normal (100%)",
	"worldconfig-playerHealthRegenSpeed-Slightly slower (75%)": "Slightly slower (75%)",
	"worldconfig-playerHealthRegenSpeed-Slower (50%)": "Slower (50%)",
	"worldconfig-playerHealthRegenSpeed-Much slower (25%)": "Much slower (25%)",
	"worldconfig-worldWidth-384k blocks": "384k blocks",
	"worldconfig-worldLength-384k blocks": "384k blocks",
	"worldconfig-caveIns-Disabled": "Disabled",
	"worldconfig-caveIns-Enabled": "Enabled",
	"worldattribute-caveIns": "Cave-ins",
	"worldattribute-caveIns-desc": "Causes unstable rock to collapse when mined",
	"instability-percent": "Instability: {0:0.#}%",
	"block-antlermount-square": "Square Antler Mount",
	"block-antlermount-diamond": "Diamond Antler Mount",
	"block-antlermount-shield": "Shield Antler Mount",
	"mod-versionmismatch": "This mod requests game version {0}, but you\nare on {1}. It might not load properly.",
	"blockhelp-chisel-removedeco": "Remove decor",
	"setting-name-fpmodeyoffset": "First person hands Y-Position",
	"setting-hover-fpmodeyoffset": "Allows you to lower the first person mode hands. Does not affect immersive first person mode.",

	"setting-name-fpmodefov": "First person hands FoV",
	"setting-hover-fpmodefov": "Allows you to bring the first person mode hands closer or further away, essentially. Does not affect immersive first person mode.",

	"item-resoarchives-plaque-workshop": "Bell Workshop",
	"item-resoarchives-plaque-lib": "Library",
	"item-resoarchives-plaque-guardroom": "Guardroom",
	"item-resoarchives-plaque-exit": "Exit",
	"item-resoarchives-plaque-garderobe": "Garderobe",
	"item-resoarchives-plaque-noble": "Nobles’ Quarters",
	"item-resoarchives-plaque-engineering": "Engineering",
	"item-resoarchives-plaque-commons": "Commons",
	"item-resoarchives-plaque-waste": "Waste",
	"item-resoarchives-plaque-reservoir": "Reservoir",
	"item-resoarchives-plaque-trans": "Translocator Room",
	"trough-suitable": "Suitable fodder for: {0}",
	"trough-unsuitable": "Unsuitable fodder.",
	"creaturegroup-deer": "Deer",
	"creaturegroup-goat": "Goat",
	"invalidcachedsessionkey": "Invalid cached session key. Possibly faulty hardware, software/memory tampering or faulty .net framework installation",
	"No lore found. Collect lore in the world to fill this list!.": "No lore found. Collect lore in the world to fill this list!.",
	"No player with name or uid '{0}' exists": "No player with name or uid '{0}' exists",
	"No such role found:": "No such role found:",
	"No such privilege found:": "No such privilege found:",
	"Not a color": "Not a color",
	"mainmenu-confirm-updategame": "Do you wish to update to version {0} now?<br><br>The change log can be found on <a href=\"https://www.vintagestory.at/blog.html/\">our website</a>",
	"Access Code": "Access Code",
	"Login password": "Login password",
	"Delete everything": "Delete everything",
	"Really delete your Vintagehosting server and worlds? This action cannot be undone!": "Really delete your Vintagehosting server and worlds? This action cannot be undone!",
	"Server Logs": "Server Logs",
	"Copy Log to clipboard": "Copy Log to clipboard",
	"vintagehostingserver-confirmkill": "Really force stop the server?\\r\\nThis action should only be used if the server cannot be stopped normally, as you might loose progress.",
	"vintagehosting-response-invalidregion": "Invalid region selected, perhaps it just ran out of available space, please try again. Otherwise please contact support.",
	"vintagehosting-response-nofreeslots": "No more slots available in this region. Please contact support.",
	"vintagehosting-response-nofreeports": "No free ports available in this region. Please contact support.",
	"vintagehosting-response-expired": "Your server has expired, please purchase more server time.",
	"vintagehosting-response-nosession": "Your login session is invalid, please restart the game and\/or logout and login again in your game client.",
	"vintagehosting-response-badrequest": "Bad request, reason: {0}",
	"Modded": "Modded",
	"Value is: {0}": "Value is: {0}",
	"gameintrotip": "Need help figuring out the game?\\nHold K to open the introductions menu.\\nHold L to discard this tip",
	"Ok new claim initiated, use \/land claim start, then \/land claim end to mark an area, you can use \/land claim grow [up|north|east|...] [size] to grow\/shrink the selection, if you messed up use \/land claim cancel, then finally \/land claim add to add that area. You can add multiple areas as long as they are adjacent. Once all is ready, use \/land claim save [text] to save the claim": "Ok new claim initiated, use \/land claim start, then \/land claim end to mark an area, you can use \/land claim grow [up|north|east|...] [size] to grow\/shrink the selection, if you messed up use \/land claim cancel, then finally \/land claim add to add that area. You can add multiple areas as long as they are adjacent. Once all is ready, use \/land claim save [text] to save the claim",
	"Role does not have this privilege": "Role does not have this privilege",
	"gamemode-": "gamemode-",
	"Vacuum complete!": "Vacuum complete!",
	"Vacuum started, this may take some time": "Vacuum started, this may take some time",
	"Dry run prune complete. With a {0} block edits threshold, {1} chunk columns can be removed, {2} chunk columns would be kept.": "Dry run prune complete. With a {0} block edits threshold, {1} chunk columns can be removed, {2} chunk columns would be kept.",
	"Prune complete, {1} chunk columns were removed, {2} chunk columns were kept.": "Prune complete, {1} chunk columns were removed, {2} chunk columns were kept.",
	"Dry run prune started, this may take some time.": "Dry run prune started, this may take some time.",
	"Prune started, this may take some time.": "Prune started, this may take some time.",
	"Looks partially charred, perhaps due to a lightning strike.": "Looks partially charred, perhaps due to a lightning strike.",
	"No such waypoint found": "No such waypoint found",
	"Not enough space to release animal here": "Not enough space to release animal here",
	"Must have the container in backpack slot to catch an animal": "Must have the container in backpack slot to catch an animal",
	"This animal is too large, or too wild to catch with a basket": "This animal is too large, or too wild to catch with a basket",
	"Contains a frightened {0}": "Contains a frightened {0}",
	"It remains alive for {0:0.##} more hours": "It remains alive for {0:0.##} more hours",
	"Contains a dead {0}": "Contains a dead {0}",
	"Last selection": "Last selection",
	"{0} blunt damage when thrown": "{0} blunt damage when thrown",
	"No group with name '{0}' exists": "No group with name '{0}' exists",
	"You don't have permission to change you character and class. An admin needs to grant you allowcharselonce permission": "You don't have permission to change your character and class. An admin needs to grant you allowcharselonce permission",
	"After {0} hours of open storage, melts into": "After {0} hours of open storage, melts into",
	"Stop Tutorial": "Stop Tutorial",
	"prospecting-reading-confirmdelete": "Delete reading?",
	"clutter-pottery-art2": "Clay figurines",
	"clutter-pottery-art*": "Clay figurine",
	"clutter-pottery-container1": "Clay vessels",
	"clutter-pottery-container3": "Clay vessels",
	"clutter-pottery-container*": "Clay vessel",
	"clutter-pottery-utensils6": "Clay pots",
	"clutter-pottery-utensils8": "Clay cauldron",
	"clutter-pottery-utensils*": "Clay tableware",
	"clutter-bed-crib1": "Crib",
	"clutter-bed-crib2": "Cradle",
	"clutter-crate-large-clothing1": "Large crate (Clothing)",
	"clutter-crate-large-generic-junk1": "Large crate (Junk)",
	"clutter-crate-large-metaljunk1": "Large crate (Metal junk)",
	"clutter-crate-large-pottery1": "Large crate (Pottery)",
	"clutter-crate-large-pottery2": "Large crate (Pottery)",
	"clutter-crate-large-pottery3": "Large crate (Pottery)",
	"clutter-crate-large-tools1": "Large crate (Tools)",
	"clutter-crate-crate-large-ruined1": "Large ruined crate",
	"clutter-crate-crate-large-ruined2": "Large ruined crate",
	"clutter-crate-crate-large-ruined3": "Large ruined crate",
	"clutter-crate-medium-toybox1": "Medium crate (Toybox)",
	"clutter-crate-medium-toybox2": "Medium crate (Toybox)",
	"clutter-chair-metal1": "Metal chair",
		"clutter-chair-metal1-pillow": "Metal chair",
		"clutter-chair-metal1-ruined1": "Ruined metal chair",
		"clutter-chair-metal1-ruined2": "Ruined metal chair",
		"clutter-chair-metal1-ruined3": "Ruined metal chair",
		"clutter-bed-metal2": "Metal bed",
		"clutter-bed-metal2-mattress": "Metal bed",
		"clutter-bed-metal2-pillow": "Metal bed",
		"clutter-bed-metal2-ruined1": "Ruined metal bed",
		"clutter-bed-metal2-ruined2": "Ruined metal bed",
		"clutter-bed-metal2-ruined3": "Ruined metal bed",
		"clutter-mech-part7": "Debris",
		"clutter-mech-part8": "Debris",
		"clutter-mech-part9": "Debris",
		"clutter-mech-part10": "Debris",
		"clutter-mech-part11": "Debris",
		"clutter-mech-part12": "Debris",
		"clutter-mech-part13": "Debris",
		"clutter-mech-part14": "Debris",
		"clutter-mech-part15": "Debris",
		"clutter-mech-part16": "Debris",
		"clutter-mech-part17": "Debris",
		"clutter-mech-part18": "Debris",
	"clutter-shelf-metal1-empty": "Metal shelf",
	"clutter-shelf-metal1-ruined1": "Ruined metal shelf",
	"clutter-shelf-metal2-empty": "Metal shelf",
	"clutter-shelf-metal2-ruined1": "Ruined metal shelf",
	"clutter-table-metal1": "Metal table",
	"clutter-table-metal1-cloth": "Metal table",
	"clutter-table-metal1-ruined1": "Ruined metal table",
	"clutter-table-metal1-ruined2": "Ruined metal table",
	"clutter-table-metal1-ruined3": "Ruined metal table",
	"clutter-trough-large1": "Ruined trough",
	"clutter-trough-large2": "Ruined trough",
	"clutter-trough-large3": "Ruined trough",
	"clutter-trough-small1": "Ruined trough",
	"clutter-trough-small2": "Ruined trough",

	"block-rammed-*": "Rammed earth",
	"block-daub-ash-*": "Ashen wattle and daub",
	"block-daub-blue-*": "Blue wattle and daub",
	"block-daub-brown-*": "Brown wattle and daub",
	"block-daub-browngolden-*": "Golden brown wattle and daub",
	"block-daub-brownlight-*": "Light brown wattle and daub",
	"block-daub-brownweathered-*": "Weathered brown wattle and daub",
	"block-daub-tan-*": "Tan wattle and daub",
	"block-handbooktext-daub-*": "Wattle and daub is made by applying <a href=\"handbooksearch://raw daub\">raw daub</a> to a placed <a href=\"handbook://block-wattle-sticks-ew-free\">wattle fence</a> block.  After the initial ten daub to create the block, you can apply up to two more raw daub to create a totally smooth wattle and daub block.",
	"block-wattle-*": "Wattle fence",
	"block-wattlegate-*": "Wattle gate",
	"block-handbooktext-wattle-*": "Apply <a href=\"handbooksearch://raw daub\">raw daub</a> to a wattle fence section, to turn it into a block of <a href=\"handbooksearch://wattle and daub\">wattle and daub</a>.",
	"block-diamond-stone-clean": "Diamond pattern stone tile",
	"block-diamond-stone-dark": "Diamond pattern dark stone tile",
	"block-diamond-stone-light": "Diamond pattern light stone tile",
	"block-diamond-stone-mixed": "Diamond pattern mixed stone tile",
	"item-daubraw-ash": "Raw daub (ashen)",
	"item-daubraw-blue": "Raw daub (blue)",
	"item-daubraw-brown": "Raw daub (brown)",
	"item-daubraw-browngolden": "Raw daub (golden brown)",
	"item-daubraw-brownlight": "Raw daub (light brown)",
	"item-daubraw-brownweathered": "Raw daub (weathered brown)",
	"item-daubraw-tan": "Raw daub (tan)",
	"item-handbooktext-daubraw-*": "Raw daub must be applied to a placed <a href=\"handbook://block-wattle-sticks-ew-free\">wattle fence</a> block, to create a block of <a href=\"handbooksearch://wattle and daub\">wattle and daub</a>.",

	"item-rod-copper": "Copper rod",
	"item-rod-cupronickel": "Cupronickel rod",
	"item-rod-tinbronze": "Tinbronze rod",
	"item-rod-bismuthbronze": "Bismuthbronze rod",
	"item-rod-blackbronze": "Blackbronze rod",
	"item-rod-iron": "Iron rod",
	"item-rod-meteoriciron": "Meteoriciron rod",
	"item-rod-steel": "Steel rod",
	"item-rod-silver": "Silver rod",
	"item-rod-gold": "Gold rod",
	"item-rod-electrum": "Electrum rod",

	"block-slantedroofingbottom-bamboo-*": "Bamboo roof bottom",
	"block-slantedroofingbottom-slate-*": "Slate roof bottom",
	"block-slantedroofingbottom-copper-*": "Copper roof bottom",
	"block-slantedroofingbottom-thatch-*": "Thatch roof bottom",
	"block-slantedroofingbottom-agedthatch-*": "Aged thatch roof bottom",
	"block-slantedroofingbottom-sod-*": "Sod roof bottom",
	"block-slantedroofingbottom-blackclay-*": "Black clay roof bottom",
	"block-slantedroofingbottom-brownclay-*": "Brown clay roof bottom",
	"block-slantedroofingbottom-creamclay-*": "Cream clay roof bottom",
	"block-slantedroofingbottom-fireclay-*": "Fire clay roof bottom",
	"block-slantedroofingbottom-grayclay-*": "Gray clay roof bottom",
	"block-slantedroofingbottom-orangeclay-*": "Orange clay roof bottom",
	"block-slantedroofingbottom-redclay-*": "Red clay roof bottom",
	"block-slantedroofingbottom-tanclay-*": "Tan clay roof bottom",

	"block-slantedroofinghalfleft-bamboo-*": "Bamboo roof half (left)",
	"block-slantedroofinghalfleft-slate-*": "Slate roof half (left)",
	"block-slantedroofinghalfleft-copper-*": "Copper roof half (left)",
	"block-slantedroofinghalfleft-thatch-*": "Thatch roof half (left)",
	"block-slantedroofinghalfleft-agedthatch-*": "Aged thatch roof half (left)",
	"block-slantedroofinghalfleft-sod-*": "Sod roof half (left)",
	"block-slantedroofinghalfleft-blackclay-*": "Black clay roof half (left)",
	"block-slantedroofinghalfleft-brownclay-*": "Brown clay roof half (left)",
	"block-slantedroofinghalfleft-creamclay-*": "Cream clay roof half (left)",
	"block-slantedroofinghalfleft-fireclay-*": "Fire clay roof half (left)",
	"block-slantedroofinghalfleft-grayclay-*": "Gray clay roof half (left)",
	"block-slantedroofinghalfleft-orangeclay-*": "Orange clay roof half (left)",
	"block-slantedroofinghalfleft-redclay-*": "Red clay roof half (left)",
	"block-slantedroofinghalfleft-tanclay-*": "Tan clay roof half (left)",

	"block-slantedroofinghalfright-bamboo-*": "Bamboo roof half (right)",
	"block-slantedroofinghalfright-slate-*": "Slate roof half (right)",
	"block-slantedroofinghalfright-copper-*": "Copper roof half (right)",
	"block-slantedroofinghalfright-thatch-*": "Thatch roof half (right)",
	"block-slantedroofinghalfright-agedthatch-*": "Aged thatch roof half (right)",
	"block-slantedroofinghalfright-sod-*": "Sod roof half (right)",
	"block-slantedroofinghalfright-blackclay-*": "Black clay roof half (right)",
	"block-slantedroofinghalfright-brownclay-*": "Brown clay roof half (right)",
	"block-slantedroofinghalfright-creamclay-*": "Cream clay roof half (right)",
	"block-slantedroofinghalfright-fireclay-*": "Fire clay roof half (right)",
	"block-slantedroofinghalfright-grayclay-*": "Gray clay roof half (right)",
	"block-slantedroofinghalfright-orangeclay-*": "Orange clay roof half (right)",
	"block-slantedroofinghalfright-redclay-*": "Red clay roof half (right)",
	"block-slantedroofinghalfright-tanclay-*": "Tan clay roof half (right)",

	"block-slantedroofingtop-bamboo-*": "Bamboo roof top",
	"block-slantedroofingtop-slate-*": "Slate roof top",
	"block-slantedroofingtop-copper-*": "Copper roof top",
	"block-slantedroofingtop-thatch-*": "Thatch roof top",
	"block-slantedroofingtop-agedthatch-*": "Aged thatch roof top",
	"block-slantedroofingtop-sod-*": "Sod roof top",
	"block-slantedroofingtop-blackclay-*": "Black clay roof top",
	"block-slantedroofingtop-brownclay-*": "Brown clay roof top",
	"block-slantedroofingtop-creamclay-*": "Cream clay roof top",
	"block-slantedroofingtop-fireclay-*": "Fire clay roof top",
	"block-slantedroofingtop-grayclay-*": "Gray clay roof top",
	"block-slantedroofingtop-orangeclay-*": "Orange clay roof top",
	"block-slantedroofingtop-redclay-*": "Red clay roof top",
	"block-slantedroofingtop-tanclay-*": "Tan clay roof top",

	"block-slantedroofingridgeend-bamboo-*": "Bamboo roof ridge end",
	"block-slantedroofingridgeend-slate-*": "Slate roof ridge end",
	"block-slantedroofingridgeend-copper-*": "Copper roof ridge end",
	"block-slantedroofingridgeend-thatch-*": "Thatch roof ridge end",
	"block-slantedroofingridgeend-agedthatch-*": "Aged thatch roof ridge end",
	"block-slantedroofingridgeend-sod-*": "Sod roof ridge end",
	"block-slantedroofingridgeend-blackclay-*": "Black clay roof ridge end",
	"block-slantedroofingridgeend-brownclay-*": "Brown clay roof ridge end",
	"block-slantedroofingridgeend-creamclay-*": "Cream clay roof ridge end",
	"block-slantedroofingridgeend-fireclay-*": "Fire clay roof ridge end",
	"block-slantedroofingridgeend-grayclay-*": "Gray clay roof ridge end",
	"block-slantedroofingridgeend-orangeclay-*": "Orange clay roof ridge end",
	"block-slantedroofingridgeend-redclay-*": "Red clay roof ridge end",
	"block-slantedroofingridgeend-tanclay-*": "Tan clay roof ridge end",

	"block-slantedroofingridgehalfleft-bamboo-*": "Bamboo roof ridge half (left)",
	"block-slantedroofingridgehalfleft-slate-*": "Slate roof ridge half (left)",
	"block-slantedroofingridgehalfleft-copper-*": "Copper roof ridge half (left)",
	"block-slantedroofingridgehalfleft-thatch-*": "Thatch roof ridge half (left)",
	"block-slantedroofingridgehalfleft-agedthatch-*": "Aged thatch roof ridge half (left)",
	"block-slantedroofingridgehalfleft-sod-*": "Sod roof ridge half (left)",
	"block-slantedroofingridgehalfleft-blackclay-*": "Black clay roof ridge half (left)",
	"block-slantedroofingridgehalfleft-brownclay-*": "Brown clay roof ridge half (left)",
	"block-slantedroofingridgehalfleft-creamclay-*": "Cream clay roof ridge half (left)",
	"block-slantedroofingridgehalfleft-fireclay-*": "Fire clay roof ridge half (left)",
	"block-slantedroofingridgehalfleft-grayclay-*": "Gray clay roof ridge half (left)",
	"block-slantedroofingridgehalfleft-orangeclay-*": "Orange clay roof ridge half (left)",
	"block-slantedroofingridgehalfleft-redclay-*": "Red clay roof ridge half (left)",
	"block-slantedroofingridgehalfleft-tanclay-*": "Tan clay roof ridge half (left)",

	"block-slantedroofingridgehalfright-bamboo-*": "Bamboo roof ridge half (right)",
	"block-slantedroofingridgehalfright-slate-*": "Slate roof ridge half (right)",
	"block-slantedroofingridgehalfright-copper-*": "Copper roof ridge half (right)",
	"block-slantedroofingridgehalfright-thatch-*": "Thatch roof ridge half (right)",
	"block-slantedroofingridgehalfright-agedthatch-*": "Aged thatch roof ridge half (right)",
	"block-slantedroofingridgehalfright-sod-*": "Sod roof ridge half (right)",
	"block-slantedroofingridgehalfright-blackclay-*": "Black clay roof ridge half (right)",
	"block-slantedroofingridgehalfright-brownclay-*": "Brown clay roof ridge half (right)",
	"block-slantedroofingridgehalfright-creamclay-*": "Cream clay roof ridge half (right)",
	"block-slantedroofingridgehalfright-fireclay-*": "Fire clay roof ridge half (right)",
	"block-slantedroofingridgehalfright-grayclay-*": "Gray clay roof ridge half (right)",
	"block-slantedroofingridgehalfright-orangeclay-*": "Orange clay roof ridge half (right)",
	"block-slantedroofingridgehalfright-redclay-*": "Red clay roof ridge half (right)",
	"block-slantedroofingridgehalfright-tanclay-*": "Tan clay roof ridge half (right)",


	"block-slantedroofing-acacia-*": "Slanted acacia roofing",
	"block-slantedroofing-aged-*": "Slanted aged roofing",
	"block-slantedroofing-baldcypress-*": "Slanted bald cypress roofing",
	"block-slantedroofing-birch-*": "Slanted birch roofing",
	"block-slantedroofing-kapok-*": "Slanted kapok roofing",
	"block-slantedroofing-larch-*": "Slanted larch roofing",
	"block-slantedroofing-maple-*": "Slanted maple roofing",
	"block-slantedroofing-oak-*": "Slanted oak roofing",
	"block-slantedroofing-pine-*": "Slanted pine roofing",
	"block-slantedroofing-purpleheart-*": "Slanted purpleheart roofing",
	"block-slantedroofing-redwood-*": "Slanted redwood roofing",
	"block-slantedroofing-walnut-*": "Slanted walnut roofing",

	"block-slantedroofingcornerinner-acacia-*": "Acacia roofing corner (inner)",
	"block-slantedroofingcornerinner-aged-*": "Aged roofing corner (inner)",
	"block-slantedroofingcornerinner-baldcypress-*": "Bald cypress roofing corner (inner)",
	"block-slantedroofingcornerinner-birch-*": "Birch roofing corner (inner)",
	"block-slantedroofingcornerinner-kapok-*": "Kapok roofing corner (inner)",
	"block-slantedroofingcornerinner-larch-*": "Larch roofing corner (inner)",
	"block-slantedroofingcornerinner-maple-*": "Maple roofing corner (inner)",
	"block-slantedroofingcornerinner-oak-*": "Oak roofing corner (inner)",
	"block-slantedroofingcornerinner-pine-*": "Pine roofing corner (inner)",
	"block-slantedroofingcornerinner-purpleheart-*": "Purpleheart roofing corner (inner)",
	"block-slantedroofingcornerinner-redwood-*": "Redwood roofing corner (inner)",
	"block-slantedroofingcornerinner-walnut-*": "Walnut roofing corner (inner)",

	"block-slantedroofingcornerouter-acacia-*": "Acacia roofing corner (outer)",
	"block-slantedroofingcornerouter-aged-*": "Aged roofing corner (outer)",
	"block-slantedroofingcornerouter-baldcypress-*": "Bald cypress roofing corner (outer)",
	"block-slantedroofingcornerouter-birch-*": "Birch roofing corner (outer)",
	"block-slantedroofingcornerouter-kapok-*": "Kapok roofing corner (outer)",
	"block-slantedroofingcornerouter-larch-*": "Larch roofing corner (outer)",
	"block-slantedroofingcornerouter-maple-*": "Maple roofing corner (outer)",
	"block-slantedroofingcornerouter-oak-*": "Oak roofing corner (outer)",
	"block-slantedroofingcornerouter-pine-*": "Pine roofing corner (outer)",
	"block-slantedroofingcornerouter-purpleheart-*": "Purpleheart roofing corner (outer)",
	"block-slantedroofingcornerouter-redwood-*": "Redwood roofing corner (outer)",
	"block-slantedroofingcornerouter-walnut-*": "Walnut roofing corner (outer)",

	"block-slantedroofingridge-acacia-*": "Acacia roof ridge",
	"block-slantedroofingridge-aged-*": "Aged roof ridge",
	"block-slantedroofingridge-baldcypress-*": "Bald cypress roof ridge",
	"block-slantedroofingridge-birch-*": "Birch roof ridge",
	"block-slantedroofingridge-kapok-*": "Kapok roof ridge",
	"block-slantedroofingridge-larch-*": "Larch roof ridge",
	"block-slantedroofingridge-maple-*": "Maple roof ridge",
	"block-slantedroofingridge-oak-*": "Oak roof ridge",
	"block-slantedroofingridge-pine-*": "Pine roof ridge",
	"block-slantedroofingridge-purpleheart-*": "Purpleheart roof ridge",
	"block-slantedroofingridge-redwood-*": "Redwood roof ridge",
	"block-slantedroofingridge-walnut-*": "Walnut roof ridge",

	"block-slantedroofingtip-acacia-*": "Acacia roof tip",
	"block-slantedroofingtip-aged-*": "Aged roof tip",
	"block-slantedroofingtip-baldcypress-*": "Bald cypress roof tip",
	"block-slantedroofingtip-birch-*": "Birch roof tip",
	"block-slantedroofingtip-kapok-*": "Kapok roof tip",
	"block-slantedroofingtip-larch-*": "Larch roof tip",
	"block-slantedroofingtip-maple-*": "Maple roof tip",
	"block-slantedroofingtip-oak-*": "Oak roof tip",
	"block-slantedroofingtip-pine-*": "Pine roof tip",
	"block-slantedroofingtip-purpleheart-*": "Purpleheart roof tip",
	"block-slantedroofingtip-redwood-*": "Redwood roof tip",
	"block-slantedroofingtip-walnut-*": "Walnut roof tip",

	"block-slantedroofingbottom-acacia-*": "Acacia roof bottom",
	"block-slantedroofingbottom-aged-*": "Aged roof bottom",
	"block-slantedroofingbottom-baldcypress-*": "Bald cypress roof bottom",
	"block-slantedroofingbottom-birch-*": "Birch roof bottom",
	"block-slantedroofingbottom-kapok-*": "Kapok roof bottom",
	"block-slantedroofingbottom-larch-*": "Larch roof bottom",
	"block-slantedroofingbottom-maple-*": "Maple roof bottom",
	"block-slantedroofingbottom-oak-*": "Oak roof bottom",
	"block-slantedroofingbottom-pine-*": "Pine roof bottom",
	"block-slantedroofingbottom-purpleheart-*": "Purpleheart roof bottom",
	"block-slantedroofingbottom-redwood-*": "Redwood roof bottom",
	"block-slantedroofingbottom-walnut-*": "Walnut roof bottom",

	"block-slantedroofinghalfleft-acacia-*": "Acacia roof half (left)",
	"block-slantedroofinghalfleft-aged-*": "Aged roof half (left)",
	"block-slantedroofinghalfleft-baldcypress-*": "Bald cypress roof half (left)",
	"block-slantedroofinghalfleft-birch-*": "Birch roof half (left)",
	"block-slantedroofinghalfleft-kapok-*": "Kapok roof half (left)",
	"block-slantedroofinghalfleft-larch-*": "Larch roof half (left)",
	"block-slantedroofinghalfleft-maple-*": "Maple roof half (left)",
	"block-slantedroofinghalfleft-oak-*": "Oak roof half (left)",
	"block-slantedroofinghalfleft-pine-*": "Pine roof half (left)",
	"block-slantedroofinghalfleft-purpleheart-*": "Purpleheart roof half (left)",
	"block-slantedroofinghalfleft-redwood-*": "Redwood roof half (left)",
	"block-slantedroofinghalfleft-walnut-*": "Walnut roof half (left)",

	"block-slantedroofinghalfright-acacia-*": "Acacia roof half (right)",
	"block-slantedroofinghalfright-aged-*": "Aged roof half (right)",
	"block-slantedroofinghalfright-baldcypress-*": "Bald cypress roof half (right)",
	"block-slantedroofinghalfright-birch-*": "Birch roof half (right)",
	"block-slantedroofinghalfright-kapok-*": "Kapok roof half (right)",
	"block-slantedroofinghalfright-larch-*": "Larch roof half (right)",
	"block-slantedroofinghalfright-maple-*": "Maple roof half (right)",
	"block-slantedroofinghalfright-oak-*": "Oak roof half (right)",
	"block-slantedroofinghalfright-pine-*": "Pine roof half (right)",
	"block-slantedroofinghalfright-purpleheart-*": "Purpleheart roof half (right)",
	"block-slantedroofinghalfright-redwood-*": "Redwood roof half (right)",
	"block-slantedroofinghalfright-walnut-*": "Walnut roof half (right)",

	"block-slantedroofingridgeend-acacia-*": "Acacia roof ridge end",
	"block-slantedroofingridgeend-aged-*": "Aged roof ridge end",
	"block-slantedroofingridgeend-baldcypress-*": "Bald cypress roof ridge end",
	"block-slantedroofingridgeend-birch-*": "Birch roof ridge end",
	"block-slantedroofingridgeend-kapok-*": "Kapok roof ridge end",
	"block-slantedroofingridgeend-larch-*": "Larch roof ridge end",
	"block-slantedroofingridgeend-maple-*": "Maple roof ridge end",
	"block-slantedroofingridgeend-oak-*": "Oak roof ridge end",
	"block-slantedroofingridgeend-pine-*": "Pine roof ridge end",
	"block-slantedroofingridgeend-purpleheart-*": "Purpleheart roof ridge end",
	"block-slantedroofingridgeend-redwood-*": "Redwood roof ridge end",
	"block-slantedroofingridgeend-walnut-*": "Walnut roof ridge end",

	"block-slantedroofingridgehalfleft-acacia-*": "Acacia roof ridge half (left)",
	"block-slantedroofingridgehalfleft-aged-*": "Aged roof ridge half (left)",
	"block-slantedroofingridgehalfleft-baldcypress-*": "Bald cypress roof ridge half (left)",
	"block-slantedroofingridgehalfleft-birch-*": "Birch roof ridge half (left)",
	"block-slantedroofingridgehalfleft-kapok-*": "Kapok roof ridge half (left)",
	"block-slantedroofingridgehalfleft-larch-*": "Larch roof ridge half (left)",
	"block-slantedroofingridgehalfleft-maple-*": "Maple roof ridge half (left)",
	"block-slantedroofingridgehalfleft-oak-*": "Oak roof ridge half (left)",
	"block-slantedroofingridgehalfleft-pine-*": "Pine roof ridge half (left)",
	"block-slantedroofingridgehalfleft-purpleheart-*": "Purpleheart roof ridge half (left)",
	"block-slantedroofingridgehalfleft-redwood-*": "Redwood roof ridge half (left)",
	"block-slantedroofingridgehalfleft-walnut-*": "Walnut roof ridge half (left)",

	"block-slantedroofingridgehalfright-acacia-*": "Acacia roof ridge half (right)",
	"block-slantedroofingridgehalfright-aged-*": "Aged roof ridge half (right)",
	"block-slantedroofingridgehalfright-baldcypress-*": "Bald cypress roof ridge half (right)",
	"block-slantedroofingridgehalfright-birch-*": "Birch roof ridge half (right)",
	"block-slantedroofingridgehalfright-kapok-*": "Kapok roof ridge half (right)",
	"block-slantedroofingridgehalfright-larch-*": "Larch roof ridge half (right)",
	"block-slantedroofingridgehalfright-maple-*": "Maple roof ridge half (right)",
	"block-slantedroofingridgehalfright-oak-*": "Oak roof ridge half (right)",
	"block-slantedroofingridgehalfright-pine-*": "Pine roof ridge half (right)",
	"block-slantedroofingridgehalfright-purpleheart-*": "Purpleheart roof ridge half (right)",
	"block-slantedroofingridgehalfright-redwood-*": "Redwood roof ridge half (right)",
	"block-slantedroofingridgehalfright-walnut-*": "Walnut roof ridge half (right)",

	"block-slantedroofingtop-acacia-*": "Acacia roof top",
	"block-slantedroofingtop-aged-*": "Aged roof top",
	"block-slantedroofingtop-baldcypress-*": "Bald cypress roof top",
	"block-slantedroofingtop-birch-*": "Birch roof top",
	"block-slantedroofingtop-kapok-*": "Kapok roof top",
	"block-slantedroofingtop-larch-*": "Larch roof top",
	"block-slantedroofingtop-maple-*": "Maple roof top",
	"block-slantedroofingtop-oak-*": "Oak roof top",
	"block-slantedroofingtop-pine-*": "Pine roof top",
	"block-slantedroofingtop-purpleheart-*": "Purpleheart roof top",
	"block-slantedroofingtop-redwood-*": "Redwood roof top",
	"block-slantedroofingtop-walnut-*": "Walnut roof top",

	"block-beam-ridge-copper-free": "Copper roof ridge",
	"block-beam-ridge-slate-free": "Slate roof ridge",
	"block-beam-ridge-bamboo-free": "Bamboo roof ridge",
	"block-beam-ridge-acacia-free": "Acacia shingle roof ridge",
	"block-beam-ridge-aged-free": "Aged shingle roof ridge",
	"block-beam-ridge-baldcypress-free": "Bald cypress shingle roof ridge",
	"block-beam-ridge-birch-free": "Birch shingle roof ridge",
	"block-beam-ridge-kapok-free": "Kapok shingle roof ridge",
	"block-beam-ridge-larch-free": "Larch shingle roof ridge",
	"block-beam-ridge-maple-free": "Maple shingle roof ridge",
	"block-beam-ridge-oak-free": "Oak shingle roof ridge",
	"block-beam-ridge-pine-free": "Pine shingle roof ridge",
	"block-beam-ridge-purpleheart-free": "Purpleheart shingle roof ridge",
	"block-beam-ridge-redwood-free": "Redwood shingle roof ridge",
	"block-beam-ridge-walnut-free": "Walnut shingle roof ridge",

	"block-logquad-placed-aged-ud": "Aged quarter logs",
	"block-logquad-placed-birch-ud": "Birch quarter logs",
	"block-logquad-placed-oak-ud": "Oak quarter logs",
	"block-logquad-placed-maple-ud": "Maple quarter logs",
	"block-logquad-placed-pine-ud": "Pine quarter logs",
	"block-logquad-placed-acacia-ud": "Acacia quarter logs",
	"block-logquad-placed-kapok-ud": "Kapok quarter logs",
	"block-logquad-placed-baldcypress-ud": "Bald cypress quarter logs",
	"block-logquad-placed-larch-ud": "Larch quarter logs",
	"block-logquad-placed-redwood-ud": "Redwood quarter logs",
	"block-logquad-placed-ebony-ud": "Ebony quarter logs",
	"block-logquad-placed-walnut-ud": "Walnut quarter logs",
	"block-logquad-placed-purpleheart-ud": "Purpleheart quarter logs",
	"block-logquad-debarked-aged-ud": "Aged debarked quarter logs",
	"block-logquad-debarked-birch-ud": "Birch debarked quarter logs",
	"block-logquad-debarked-oak-ud": "Oak debarked quarter logs",
	"block-logquad-debarked-maple-ud": "Maple debarked quarter logs",
	"block-logquad-debarked-pine-ud": "Pine debarked quarter logs",
	"block-logquad-debarked-acacia-ud": "Acacia debarked quarter logs",
	"block-logquad-debarked-kapok-ud": "Kapok debarked quarter logs",
	"block-logquad-debarked-baldcypress-ud": "Bald cypress debarked quarter logs",
	"block-logquad-debarked-larch-ud": "Larch debarked quarter logs",
	"block-logquad-debarked-redwood-ud": "Redwood debarked quarter logs",
	"block-logquad-debarked-ebony-ud": "Ebony debarked quarter logs",
	"block-logquad-debarked-walnut-ud": "Walnut debarked quarter logs",
	"block-logquad-debarked-purpleheart-ud": "Purpleheart debarked quarter logs",
	"block-logquad-barkedcorner-aged-north": "Aged quarter logs corner",
	"block-logquad-barkedcorner-birch-north": "Birch quarter logs corner",
	"block-logquad-barkedcorner-oak-north": "Oak quarter logs corner",
	"block-logquad-barkedcorner-maple-north": "Maple quarter logs corner",
	"block-logquad-barkedcorner-pine-north": "Pine quarter logs corner",
	"block-logquad-barkedcorner-acacia-north": "Acacia quarter logs corner",
	"block-logquad-barkedcorner-kapok-north": "Kapok quarter logs corner",
	"block-logquad-barkedcorner-baldcypress-north": "Bald cypress quarter logs corner",
	"block-logquad-barkedcorner-larch-north": "Larch quarter logs corner",
	"block-logquad-barkedcorner-redwood-north": "Redwood quarter logs corner",
	"block-logquad-barkedcorner-ebony-north": "Ebony quarter logs corner",
	"block-logquad-barkedcorner-walnut-north": "Walnut quarter logs corner",
	"block-logquad-barkedcorner-purpleheart-north": "Purpleheart quarter logs corner",
  	"block-logquad-debarkedcorner-aged-*": "Aged debarked quarter logs corner",
	"block-logquad-debarkedcorner-birch-*": "Birch debarked quarter logs corner",
	"block-logquad-debarkedcorner-oak-*": "Oak debarked quarter logs corner",
	"block-logquad-debarkedcorner-maple-*": "Maple debarked quarter logs corner",
	"block-logquad-debarkedcorner-pine-*": "Pine debarked quarter logs corner",
	"block-logquad-debarkedcorner-acacia-*": "Acacia debarked quarter logs corner",
	"block-logquad-debarkedcorner-kapok-*": "Kapok debarked quarter logs corner",
	"block-logquad-debarkedcorner-baldcypress-*": "Bald cypress debarked quarter logs corner",
	"block-logquad-debarkedcorner-larch-*": "Larch debarked quarter logs corner",
	"block-logquad-debarkedcorner-redwood-*": "Redwood debarked quarter logs corner",
	"block-logquad-debarkedcorner-ebony-*": "Ebony debarked quarter logs corner",
	"block-logquad-debarkedcorner-walnut-*": "Walnut debarked quarter logs corner",
	"block-logquad-debarkedcorner-purpleheart-*": "Purpleheart debarked quarter logs corner",

	"creature-tameddeer-elk-male-adult-selectionbox-HeadAP": "Head mount spot",
	"creature-tameddeer-elk-male-adult-selectionbox-NeckAP": "Pendant spot",
	"creature-tameddeer-elk-male-adult-selectionbox-MidAP": "Mid storage",
	"creature-tameddeer-elk-male-adult-selectionbox-MidUnderAP": "Blanket spot",
	"creature-tameddeer-elk-male-adult-selectionbox-RearAP": "Rear storage",
	"creature-tameddeer-elk-male-adult-selectionbox-RearSideAP": "Rear side storage",
	"creature-tameddeer-elk-male-adult-selectionbox-RFrontAP": "Front right storage",
	"creature-tameddeer-elk-male-adult-selectionbox-LFrontAP": "Front left storage",
	"creature-tameddeer-elk-male-adult-selectionbox-FaceAP": "Medallion spot",

	"cantride-nosaddle": "Riding needs a saddle",
	"cantride-nobridle": "Turning needs a bridle",

	"item-hoovedwearables-head-bridle1": "Bridle with snaffle bit",
	"itemdesc-hoovedwearables-head-bridle1": "Useful for precise, short distance travel",
	"item-hoovedwearables-head-bridle2": "Bridle with curb bit",
	"itemdesc-hoovedwearables-head-bridle2": "Useful for long distance travel",
	"item-hoovedwearables-face-face1": "Head medallion",
	"itemdesc-hoovedwearables-face-face1": "Attach to an Elk to claim ownership",
	"item-hoovedwearables-middleback-saddle1": "Saddle",
	"item-hoovedwearables-lowerbackside-saddlebags1": "Saddlebags",
	"item-hoovedwearables-lowerbackside-saddlebags2": "Sturdy saddlebags",
	"item-hoovedwearables-blanket-alchemist": "Alchemist saddle blanket",
	"item-hoovedwearables-blanket-azure-embroidered": "Azure embroidered saddle blanket",
	"item-hoovedwearables-blanket-blackguard": "Blackguard saddle blanket",
	"item-hoovedwearables-blanket-chateau": "Chateau saddle blanket",
	"item-hoovedwearables-blanket-commoner": "Commoner saddle blanket",
	"item-hoovedwearables-blanket-deepnoble": "Deep Noble saddle blanket",
	"item-hoovedwearables-blanket-earthtone": "Earth tone saddle blanket",
	"item-hoovedwearables-blanket-fancygreen": "Embroidered green saddle blanket",
	"item-hoovedwearables-blanket-forlorn": "Forlorn Hope saddle blanket",
	"item-hoovedwearables-blanket-herder": "Reindeer herder saddle blanket",
	"item-hoovedwearables-blanket-hide": "Rawhide saddle blanket",
	"item-hoovedwearables-blanket-king": "King saddle blanket",
	"item-hoovedwearables-blanket-lackey": "Lackey saddle blanket",
	"item-hoovedwearables-blanket-merchant": "Merchant saddle blanket",
	"item-hoovedwearables-blanket-messenger": "Messenger saddle blanket",
	"item-hoovedwearables-blanket-plaidblue": "Blue plaid saddle blanket",
	"item-hoovedwearables-blanket-plaincloth": "Plain linen saddle blanket",
	"item-hoovedwearables-blanket-prince": "Princely saddle blanket",
	"item-hoovedwearables-blanket-squire": "Squire saddle blanket",
	"item-hoovedwearables-blanket-survivor": "Survivor patched saddle blanket",
	"item-hoovedwearables-blanket-wool": "Warm woolen saddle blanket",

	"block-flotsam-driftwood-1": "Driftwood",
	"block-flotsam-driftwood-2": "Driftwood",
	"block-flotsam-driftwood-3": "Large piece of driftwood",
	"block-flotsam-driftwood-4": "Small piece of driftwood",

	"clutter-anchor*": "Anchor",
	"clutter-boat*": "Wrecked boat",
	"clutter-wreckage*": "Wreckage",
	"clutter-oar*": "Wrecked oar",
	"clutter-driftwood*": "Waterlogged driftwood",
	"clutter-bone-spine*": "Whale vertebrae",
	"clutter-bone-limb*": "Whale limb",
	"clutter-bone-rib*": "Whale ribs",
	"clutter-bone-skullwhale*": "Whale skull",

	"item-acid-full-sulfuric": "Sulfuric acid",
	"incontainer-item-acid-full-sulfuric": "Sulfuric acid",
	"item-handbooktitle-acid-full-sulfuric": "Production",
	"item-handbooktext-acid-full-sulfuric": "Sulfuric acid is produced by cooking (in a cooking pot) two portions of powdered sulfur with one portion of saltpeter, and one portion of water.",

	"item-sulfate-full-chromite": "Chromium sulfate",
	"incontainer-item-sulfate-full-chromite": "Chromium sulfate",
	"item-handbooktitle-sulfate-full-chromite": "Production",
	"item-handbooktext-sulfate-full-chromite": "Chromium sulfate is produced by cooking (in a cooking pot) two portions of crushed chromite with two portions of sulfuric acid.",
	"ingameerror-missingstack": "Missing {0}x {1}",
	"item-ratlines": "Ratlines",
	"itemdesc-ratlines": "Apply to a sailboat, to be able to climb to the top of the mast",
	"item-anchor-stone": "Stone anchor",
	"item-handbooktitle-anchor-stone": "Useage",
	"item-handbooktext-anchor-stone": "The stone anchor can be placed in the front-left prow location of the <a href=\"handbooksearch://sailboat\">sailboat</a> (and only this spot).  The anchor is currently the only thing able to be placed in this spot, however it currently has no use.",
	"item-boatseat-birch": "Birch boat seat",
	"item-boatseat-oak": "Oak boat seat",
	"item-boatseat-maple": "Maple boat seat",
	"item-boatseat-pine": "Pine boat seat",
	"item-boatseat-acacia": "Acacia boat seat",
	"item-boatseat-kapok": "Kapok boat seat",
	"item-boatseat-baldcypress": "Bald Cypress boat seat",
	"item-boatseat-larch": "Larch boat seat",
	"item-boatseat-redwood": "Redwood boat seat",
	"item-boatseat-ebony": "Ebony boat seat",
	"item-boatseat-walnut": "Walnut boat seat",
	"item-boatseat-purpleheart": "Purpleheart boat seat",


	"item-creature-boatconstruction-sailed-*": "Sailboat under construction",
	"creature-boatconstruction-sailed-*": "Sailboat under construction",
	"block-doorkiln-fire": "Fire brick kiln door",
	"block-doorkiln-tier1": "Refractory brick kiln door (tier 1)",
	"block-doorkiln-tier2": "Refractory brick kiln door (tier 2)",
	"block-doorkiln-tier3": "Refractory brick kiln door (tier 3)",
	"item-instrument-flute1": "Bone flute",
	"item-mounttoken": "Illuminal divergence manifold",
	"rollers-deconstruct": "Deconstruct",
	"block-supportrope-one-new": "Rope",
	"block-supportrope-two-new": "Thick rope",
	"block-supportrope-three-new": "Extremely thick rope",
	"block-supportrope-one-old": "Old rope",
	"block-supportrope-two-old": "Thick old rope",
	"block-supportrope-three-old": "Extremely thick old rope",

	"block-aquaticplant-milfoilfeather": "Feather milfoil",
	"block-aquatic-milfoilnorthern-*": "Northern milfoil",
	"block-aquatic-milfoilspiked-*": "Spiked milfoil",
	"block-aquatic-watercrowfoot-*": "Water crowfoot",
	"block-aquatic-hornwort-*": "Hornwort",
	"block-aquatic-muskgrass-*": "Muskgrass",
	"block-aquatic-kelp-*": "Kelp",
	"block-aquatic-worms-osedax": "Aquatic worms",
	"block-aquatic-barnacles-acorn": "Acorn barnacles",
	"block-aquatic-worms-ampharetid": "Aquatic worms",
	"block-aquatic-seagrass-green-section": "Green sea grass",
	"block-aquatic-seagrass-yellow-section": "Yellow sea grass",
	"block-aquatic-seagrass-orange-section": "Orange sea grass",
	"block-aquatic-seagrass-red-section": "Red sea grass",
	"block-aquaticplant-bladderwrack": "Bladderwrack",
	"block-aquaticplant-irishmoss": "Irishmoss",
	"block-aquaticplant-sealace": "Sea lace",

	"block-coralblock-mixed": "Coral",
	"block-coralblock-tan": "Tan coral",
	"block-coralblock-pink": "Pink coral",
	"block-coralstructure": "Coral structure",
	"block-coralledge-*": "Coral ledges",
	"block-coral-anemone": "Anemone",
	"block-coral-shelf": "Shelf Coral",
	"block-coral-sponge": "Sea sponge",
	"block-coral-brain": "Brain coral",
	"block-coral-fan": "Fan coral",
	"block-coral-shrub": "Dense fan coral shrub",
	"block-coral-shroom": "Mushroom coral",
	"block-coral-branched": "Branched Coral",
	"block-coral-tube": "Tube Coral",

	"block-clayshattered-normal": "Shattered ceramic shards",
	"block-clayshattered-singlecenter": "Shattered ceramic shards",
	"item-npcguidestick": "NPC guide stick",
	"item-roller": "Roller logs",
	"item-handbooktitle-roller": "Uses",
	"item-handbooktext-roller": "Roller logs are placed on the ground, in preparation to begin construction of a <a href=\"handbooksearch://sailboat\">boat</a> keel.  Pay attention to the placement preview, and make sure the blue higlight cubes are in water.  Use the <hk>toolmodeselect</hk> key to change the orientation of the preview blocks.",
	"item-calcined-flint": "Calcined flint chunks",
	"item-powder-flint": "Powdered calcined flint",
	"block-paint-scratched-white": "Scratched white paint",

	"block-claybricks-clinker": "Clinker bricks",
	"block-dpanel-panel*": "Tower Panel",
	"block-dpanel-conduit*": "Tower Conduit",
	"block-dpanel-port*": "Port",
	"block-devastationgrowth-normal": "Devastation growth",
	"block-devastatedsoil-*": "Devastated soil",
	"block-meta-connector": "Meta (connector)",
	"block-overlay-grime-dirtlight-bottom": "Grime Overlay (bottom)",
	"block-overlay-grime-dirtlight-full": "Grime overlay (full)",
	"block-overlay-grime-dirtlight-top": "Grime overlay (top)",
	"block-wallscribbles-scribbles": "Wall scribbles (mixed)",
	"block-wallscribbles-art": "Wall scribbles (art)",
	"block-wallscribbles-tally": "Wall scribbles (tally)",
	"block-wallscribbles-maze": "Wall scribbles (maze)",
	"block-wallscribbles-text": "Wall scribbles (text)",
	"block-wallscribbles-carving": "Wall scribbles (carving)",
	"block-aquatic-lilygiant-*": "Giant lily",
	"block-aquatic-lilyflower-giant-*": "Giant lily flower",
	"block-beam-plane-copper-free": "Copper roofing beam",
	"block-beam-plane-slate-free": "Slate roofing beam",
	"block-beam-plane-blackclay-free": "Black shingle roofing beam",
	"block-beam-plane-brownclay-free": "Brown shingle roofing beam",
	"block-beam-plane-creamclay-free": "Cream shingle roofing beam",
	"block-beam-plane-fireclay-free": "Fire shingle roofing beam",
	"block-beam-plane-grayclay-free": "Gray shingle roofing beam",
	"block-beam-plane-orangeclay-free": "Orange shingle roofing beam",
	"block-beam-plane-redclay-free": "Red shingle roofing beam",
	"block-beam-plane-tanclay-free": "Tan shingle roofing beam",
	"block-beam-plane-bamboo-free": "Bamboo roofing beam",
	"block-beam-plane-acacia-free": "Acacia roofing beam",
	"block-beam-plane-aged-free": "Aged roofing beam",
	"block-beam-plane-baldcypress-free": "Baldcypress roofing beam",
	"block-beam-plane-birch-free": "Birch roofing beam",
	"block-beam-plane-kapok-free": "Kapok roofing beam",
	"block-beam-plane-larch-free": "Larch roofing beam",
	"block-beam-plane-maple-free": "Maple roofing beam",
	"block-beam-plane-oak-free": "Oak roofing beam",
	"block-beam-plane-pine-free": "Pine roofing beam",
	"block-beam-plane-purpleheart-free": "Purpleheart roofing beam",
	"block-beam-plane-redwood-free": "Redwood roofing beam",
	"block-beam-plane-walnut-free": "Walnut roofing beam",
	
	"block-beam-ridge-blackclay-free": "Black shingle beam ridge",
	"block-beam-ridge-brownclay-free": "Brown shingle beam ridge",
	"block-beam-ridge-creamclay-free": "Cream shingle beam ridge",
	"block-beam-ridge-fireclay-free": "Fire shingle beam ridge",
	"block-beam-ridge-grayclay-free": "Gray shingle beam ridge",
	"block-beam-ridge-orangeclay-free": "Orange shingle beam ridge",
	"block-beam-ridge-redclay-free": "Red shingle beam ridge",
	"block-beam-ridge-tanclay-free": "Tan shingle beam ridge",
	"block-trapcrate-wood": "Crate Trap",
	"item-creature-shiver-surface": "Surface shiver",
	"item-creature-shiver-deep": "Deep shiver",
	"item-creature-shiver-tainted": "Tainted shiver",
	"item-creature-shiver-corrupt": "Corrupt shiver",
	"item-creature-shiver-nightmare": "Nightmare shiver",
	"item-creature-shiver-stilt": "Stilt shiver",
	"item-creature-shiver-bellhead": "Bellhead shiver",
	"item-creature-shiver-deepsplit": "Deepsplit shiver",
	"item-creature-bowtorn-surface": "Surface bowtorn",
	"item-creature-bowtorn-deep": "Deep bowtorn",
	"item-creature-bowtorn-tainted": "Tainted bowtorn",
	"item-creature-bowtorn-corrupt": "Corrupt bowtorn",
	"item-creature-bowtorn-nightmare": "Nightmare bowtorn",
	"item-creature-bowtorn-gearfoot": "Gearfoot bowtorn",
	"item-creature-villager-female-generic": "Female villager",
	"item-creature-villager-male-generic": "Male villager",
		
	"clutter-abacus-pristine": "Pristine Abacus",
	"clutter-anvil-vise": "Vise",
	"clutter-armillary-pristine": "Pristine armillary",
	"clutter-barrel-big-spout": "Large barrel with spout",
	"clutter-barrel-big": "Large Barrel",
	"clutter-boilerbody": "Boiler body",
	"clutter-boilerdoor-aged": "Aged boiler door",
	"clutter-boilerdoor": "Boiler door",
	"clutter-boilerend": "Boiler end",
	"clutter-book-big-closed": "Closed large book",
	"clutter-book-big-open": "Opened large book",
	"clutter-bookrow-bookrow*": "Book row",
	"clutter-cauldron-empty": "Cauldron (empty)",
	"clutter-chair-back": "Chair with back rest",
	"clutter-coatrack-pristine": "Pristing coat rack",
	"clutter-cupboard": "Cupboard",
	"clutter-drafting-table-empty": "Drafting table",
	"clutter-drafting-table-stuff": "Drafting table with tools",
	"clutter-eidolon-sitting": "Sitting eidolon",
	"clutter-elevatorplatform-aged": "Aged elevator platform",
	"clutter-gauge*": "Gauge",
	"clutter-jars1": "Jars",
	"clutter-jars2": "Jars",
	"clutter-jars3": "Jars",
	"clutter-jars4": "Jars",
	"clutter-junkbeam*": "Broken beam",
	"clutter-junkchain*": "Broken chain",
	"clutter-junkpipe*": "Broken pipe",
	"clutter-paper-flat": "Scribbles",
	"clutter-paper-lifted": "Scribbles",
	"clutter-paper-rolled": "Scribbles",
	"clutter-paper-tear": "Scribbles",
	"clutter-pile-alchemy*": "Alchemical equipment",
	"clutter-pile-drafting-instrument-clean": "Drafting instruments",
	"clutter-pile-food01": "Food",
	"clutter-pile-lab-equipment2": "Lab equipment",
	"clutter-pile-navigation": "Navigation equipment",
	"clutter-pile-precisiontools-clean": "Precision tools",
	"clutter-pile-reagents*": "Rreagents",
	"clutter-pile-sewingkit": "Sewing kit",
	"clutter-pile-tobias-gadgets*": "Strange gadgets",
	"clutter-pile-woodworkingtools-clean": "Wood working tools",
	"clutter-pile-writing": "Writing utensils",
	"clutter-rivetedmetal": "Riveted metal",
	"clutter-sacks*": "Sacks",
	"clutter-schematic1x1": "Strange Schematic",
	"clutter-shelf-shelf-alchemy*": "Alchemy equipment",
	"clutter-shelf-shelf-drafting-instrument-clean": "Drafting instruments",
	"clutter-shelf-shelf-lab-equipment": "Lab equipment",
	"clutter-shelf-shelf-precisiontools-clean": "Precision tools",
	"clutter-shelf-shelf-reagents*": "Reagents",
	"clutter-shelf-shelf-stuff*": "Various items",
	"clutter-gearhugemetal15": "Huge rusty gear",
	"clutter-gearhugemetal9": "Huge rusty gear",
	"clutter-wardrobe-small": "Small Wardrobe",

	"clutter-tank1": "Tank",
	"clutter-tank1bracket": "Tank",
	"clutter-tank2": "Tank",
	"clutter-tanksmallbase1-aged": "Tank",
	"clutter-tanksmallbase1": "Tank",
	"clutter-tanksmallmid1": "Tank",
	"clutter-tanksmalltop1": "Tank",
	"clutter-tanksmalltop2-aged": "Tank",
	"clutter-tanksmalltop2": "Tank",
	"clutter-tobias-ceilinglamp-lamp": "Ceiling lamp",
	"clutter-tobias-ceilinglamp-mount": "Ceiling lamp mount",
	"clutter-tobias-ceilinglamp-shaft": "Ceiling lamp shaft",
	"clutter-tobias-lantern": "Lantern",
	"clutter-tower1": "Huge tank",
	"clutter-tower2": "Huge tank",
	"clutter-tower3": "Huge tank",
	"clutter-towerbottom": "Huge tank",
	"clutter-valve1-aged": "Valve",
	"clutter-valve1": "Valve",
	"clutter-valve2-aged": "Valve",
	"clutter-valve2": "Valve",
	"clutter-valve3-aged": "Valve",
	"clutter-valve3": "Valve",
	"clutter-vtankend": "Huge tank",
	"clutter-vtankend2": "Huge tank",
	"clutter-vtankmid": "Huge tank",
	"clutter-wallhook-empty-pristine": "Wall hook",
	"clutter-wallhook-mechsection-pristine": "Wall hook",
	"clutter-column1-aged": "Inscrutable machinery",
	"clutter-column1": "Inscrutable machinery",
	"clutter-column2-aged": "Inscrutable machinery",
	"clutter-column2": "Inscrutable machinery",
	"clutter-column3-aged": "Inscrutable machinery",
	"clutter-column3": "Inscrutable machinery",
	"clutter-column4-aged": "Inscrutable machinery",
	"clutter-column4": "Inscrutable machinery",
	"clutter-column5": "Inscrutable machinery",
	"clutter-column6": "Inscrutable machinery",
	"clutter-column7-aged": "Inscrutable machinery",
	"clutter-column7": "Inscrutable machinery",
	"clutter-gear12": "Gear",
	"clutter-gear1290": "Gear juntion",
	"clutter-gear12short": "Gear",
	"clutter-gear24": "Large gear",
	"clutter-gear24b": "Large gear",
	"clutter-gear36": "Very large gear",
	"clutter-gearbox1": "Gear box",
	"clutter-geartrain3": "Mechanism",
	"clutter-junkreflector1": "Reflector debris",
	"clutter-junkreflector2": "Reflector debris",
	"clutter-junkreflector3": "Reflector debris",
	"clutter-junkreflector4": "Reflector debris",
	"clutter-junkreflector5": "Reflector debris",
	"clutter-junkreflector6": "Reflector debris",
	"clutter-junkreflector7": "Reflector debris",
	"clutter-junkreflectorhalf1": "Reflector debris",
	"clutter-junkreflectorwhole1": "Reflector debris",
	"clutter-junksheet1": "Machinery debris",
	"clutter-junksheet2": "Machinery debris",
	"clutter-junksheet3": "Machinery debris",
	"clutter-junksheet4": "Machinery debris",
	"clutter-junksheet5": "Machinery debris",
	"clutter-junktanksmall1": "Tank debris",
	"clutter-junktanksmall2": "Tank debris",
	"clutter-junktanksmallbase": "Tank debris",
	"clutter-junktanksmallbase2": "Tank debris",
	"clutter-junktanksmalltop1": "Tank debris",
	"clutter-junktanksmalltop2": "Tank debris",
	"clutter-lever1-aged": "Lever",
	"clutter-lever1": "Lever",
	"clutter-lever2-aged": "Levers",
	"clutter-lever2": "Levers",
	"clutter-lever3-aged": "Levers",
	"clutter-lever3": "Levers",
	"clutter-lever4-aged": "Levers",
	"clutter-lever4": "Levers",
	"clutter-misc1-aged": "Inscrutable machinery",
	"clutter-misc1": "Inscrutable machinery",
	"clutter-miscmedium1-aged": "Inscrutable machinery",
	"clutter-miscmedium1": "Inscrutable machinery",
	"clutter-miscmedium2-aged": "Inscrutable machinery",
	"clutter-miscmedium2": "Inscrutable machinery",
	"clutter-musicbox-pristine*": "Pristine music box",
	"clutter-padbottom-aged": "Inscrutable machinery",
	"clutter-padbottom": "Inscrutable machinery",
	"clutter-padtop-aged": "Inscrutable machinery",
	"clutter-padtop": "Inscrutable machinery",
	"clutter-pipe1": "Piping",
	"clutter-pipelong2-aged": "Piping",
	"clutter-pipelong2": "Piping",
	"clutter-pipelong3-aged": "Piping",
	"clutter-pipelong3": "Piping",
	"clutter-pipelong4-aged": "Piping",
	"clutter-pipelong4": "Piping",
	"clutter-pipelong4bent-aged": "Piping",
	"clutter-pipelong4bent": "Piping",
	"clutter-porthole1-aged": "Porthole Window",
	"clutter-porthole1": "Porthole Window",
	"clutter-porthole2-aged": "Porthole Window",
	"clutter-porthole2": "Porthole Window",
	"clutter-porthole3-aged": "Porthole Window",
	"clutter-porthole3": "Porthole Window",
	"clutter-reflector1": "Large Reflector",
	"clutter-sightglass1-aged": "Sight glass",
	"clutter-sightglass1": "Sight glass",
	"clutter-sightglass2-aged": "Sight glass",
	"clutter-sightglass2": "Sight glass",
	"clutter-sightglass3-aged": "Sight glass",
	"clutter-sightglass3": "Sight glass",
	"clutter-sightglass4-aged": "Sight glass",
	"clutter-sightglass4": "Sight glass",
	"clutter-spark1-aged": "Inscrutable Machinery",
	"clutter-spark1": "Inscrutable Machinery",
	"clutter-spark2-aged": "Inscrutable Machinery",
	"clutter-spark2": "Inscrutable Machinery",
	"clutter-spark3-aged": "Inscrutable Machinery",
	"clutter-spark3": "Inscrutable Machinery",
	"clutter-spark4-aged": "Inscrutable Machinery",
	"clutter-spark4": "Inscrutable Machinery",
	"clutter-spark5-aged": "Inscrutable Machinery",
	"clutter-spark5": "Inscrutable Machinery",
	"clutter-sparklower1-aged": "Inscrutable Machinery",
	"clutter-sparklower1": "Inscrutable Machinery",
	"clutter-sparkmiddle1-aged": "Inscrutable Machinery",
	"clutter-sparkmiddle1": "Inscrutable Machinery",
	"clutter-sparkmiddle2-aged": "Inscrutable Machinery",
	"clutter-sparkmiddle2": "Inscrutable Machinery",
	"clutter-swing1-aged": "Tower machinery",
	"clutter-swing1": "Tower machinery",
	"clutter-swing2-aged": "Tower machinery",
	"clutter-swing2": "Tower machinery",
	"clutter-switch1-aged": "Tower machinery",
	"clutter-switch1": "Switch",
	"clutter-switch2-aged": "Switch",
	"clutter-switch2": "Switch",
	"clutter-switch3-aged": "Switch",
	"clutter-switch3": "Switch",
	"clutter-switch4-aged": "Switch",
	"clutter-switch4": "Switch",
	"clutter-misc-tablefancy1-*": "Fine table",
	
	
    "Unable to load mod. A dependency has an error. Make sure they all load correctly.": "Unable to load mod. A dependency has an error. Make sure they all load correctly.",
    "Unable to load mod. Requires dependency {0}": "Unable to load mod. Requires dependency {0}",
    "Unable to load mod. Requires dependencies {0}": "Unable to load mod. Requires dependencies {0}",
    "Unable to take screenshot. Check client-main.log file for error.": "Unable to take screenshot. Check client-main.log file for error.",
    "Unable to take screenshot. Check client-main.log log file for error.": "Unable to take screenshot. Check client-main.log log file for error.",
    "Unable to check wether your game session is ok, auth server probably offline. Please try again later. If you are the server owner, check server-main.log and server-debug.log for details": "Unable to check wether your game session is ok, auth server probably offline. Please try again later. If you are the server owner, check server-main.log and server-debug.log for details",
    "Current WhitelistMode is {0}": "Current WhitelistMode is {0}",
    "WhitelistMode set to {0}": "WhitelistMode set to {0}",
    "LAN connections enabled, players in the local network can now connect": "LAN connections enabled, players in the local network can now connect",
    "Whitelist was already enabled": "Whitelist was already enabled",
    "Whitelist now enabled": "Whitelist now enabled",
    "Whitelist was already disabled": "Whitelist was already disabled",
    "Whitelist now disabled": "Whitelist now disabled",
    "World Edit Copy": "World Edit Copy",
    "World Edit Undo": "World Edit Undo",
    "Successfully executed commands on {0} players": "Successfully executed commands on {0} players",
    "Clutter type: {0}": "Clutter type: {0}",
    "Door must be closed for firing!": "Door must be closed for firing!",
    "Structure incomplete! Can't get hot enough, paused.": "Structure incomplete! Can't get hot enough, paused.",
    "Ready to be fired. Ignite 3x3 piles of coal below. (progress will proceed once all 9 piles have ignited)": "Ready to be fired. Ignite 3x3 piles of coal below. (progress will proceed once all 9 piles have ignited)",
    "Firing: for {0:0.##} hours": "Firing: for {0:0.##} hours",
    "Fired for {0:0.##} hours": "Fired for {0:0.##} hours",
    "Has shattered.": "Has shattered.",
    "Passenger must disembark first before being able to remove this seat": "Passenger must disembark first before being able to remove this seat",
    "Mortally wounded, alive for less than one hour.": "Mortally wounded, alive for less than one hour.",
    "Mortally wounded, alive for {0} more hours": "Mortally wounded, alive for {0} more hours",
    "Requires no block above": "Requires no block above",
    "Shorten by 1m": "Shorten by 1m",
    "Lengthen by 1m": "Lengthen by 1m",
    "Already at minimum length!": "Already at minimum length!",
    "Already at maximum length!": "Already at maximum length!",
    "Time switch": "Time switch",
    "Restart": "Restart",
    "Owned by {0}": "Owned by {0}",	
	
	"block-skeletonplus-lazaret-*": "Skeleton with crumpled wad of paper",
	"block-paper-flat-ragged": "Ragged notes and scribbles",
	"block-paper-lifted-ragged": "Ragged notes and scribbles",
	"block-paper-roll-ragged": "Ragged notes and scribbles",
	"block-paper-tear-ragged": "Ragged notes and scribbles",
	"block-decorlore-tobias-board": "Chaotic board covered in notes, scribbles, and string",
	"block-decorlore-schematic1x1": "Strange schematic",

	"block-devplate-flat": "Rusty metal plates",
	"cantconverse-toobusy": "Sorry, I can't talk right now",
	"plrgroup-invitepolicy-inviteonly": "Invite only",
	"plrgroup-invitepolicy-everyone": "Everyone can join",
	
    "Current DefaultSimulationRange is {0}": "Current DefaultSimulationRange is {0}",
    "DefaultSimulationRange set to {0}": "DefaultSimulationRange set to {0}",
    "No privilege to create groups.": "No privilege to create groups.",
    "This group name already exists, please choose another name": "This group name already exists, please choose another name",
    "Invalid group name, may only use letters and numbers": "Invalid group name, may only use letters and numbers",
    "Group {0} created by {1}": "Group {0} created by {1}",
    "Group {0} created.": "Group {0} created.",
    "Invalid group name": "Invalid group name",
    "You must be the owner of the group to disband it.": "You must be the owner of the group to disband it.",
    "Disband already requested, type \/group confirmdisband [groupname] to confirm.": "Disband already requested, type \/group confirmdisband [groupname] to confirm.",
    "Really disband group {0}? Type \/group confirmdisband [groupname] to confirm.": "Really disband group {0}? Type \/group confirmdisband [groupname] to confirm.",
    "Found no disband request to confirm, please use \/group disband [groupname] first.": "Found no disband request to confirm, please use \/group disband [groupname] first.",
    "You must be the owner of the group to rename it.": "You must be the owner of the group to rename it.",
    "Player group has been renamed from {0} to {1}": "Player group has been renamed from {0} to {1}",
    "Player group renamed": "Player group renamed",
    "No such group found or the invite policy is invite only": "No such group found or the invite policy is invite only",
    "Player {0} has joined the group.": "Player {0} has joined the group.",
    "Join policy of this group is: {0}.": "Join policy of this group is: {0}.",
    "Must write the command inside the chat group you wish to modify": "Must write the command inside the chat group you wish to modify",
    "Join policy {0} set.": "Join policy {0} set.",
    "You must be the op or owner of the group to invite players.": "You must be the op or owner of the group to invite players.",
    "Can't invite. Player name {0} does not exist or is not online": "Can't invite. Player name {0} does not exist or is not online",
    "Can't invite. Player name {0} has disabled group invites": "Can't invite. Player name {0} has disabled group invites",
    "Can't invite. Player name {0} already in this player group!": "Can't invite. Player name {0} already in this player group!",
    "playergroup-invitemsg": "Player name {0} invites you to join the player group {1}. Type or click <a href=\"command://{2}\">{3}</a> to join.",
    "Player name {0} invited.": "Player name {0} invited.",
    "Invalid param (not a number and no such group name exists), use \/group help ai to see available params.": "Invalid param (not a number and no such group name exists), use \/group help ai to see available params.",
    "Player group no longer exists.": "Player group no longer exists.",
    "Can't accept invite, you are already joined this player group": "Can't accept invite, you are already joined this player group",
    "No invite for this player group found.": "No invite for this player group found.",
    "No such group membership found, perhaps you already left this group.": "No such group membership found, perhaps you already left this group.",
    "You have left the group {0}": "You have left the group {0}",
    "Player {0} has left the group.": "Player {0} has left the group.",
    "You have left the group.": "You have left the group.",
    "You are in the following groups:": "You are in the following groups:",
    "Disbanded group name {0}": "Disbanded group name {0}",
    "Player group {0} has been disbanded by {1}": "Player group {0} has been disbanded by {1}",
    "No such group exists.": "No such group exists.",
    "This is a default group.": "This is a default group.",
    "Created: {0}": "Created: {0}",
    "Created by: {0}": "Created by: {0}",
    "Members:": "Members:",
    "You must be the op or owner to kick this player (and ops can only be kicked by owner).": "You must be the op or owner to kick this player (and ops can only be kicked by owner).",
    "Player {0} has been removed from the player group.": "Player {0} has been removed from the player group.",
    "You've been kicked from player group {0}.": "You've been kicked from player group {0}.",
    "This player is not in this group.": "This player is not in this group.",
    "No such player name found": "No such player name found",
    "You must be the owner to op\/deop players": "You must be the owner to op\/deop players",
    "This player is not in this group, invite him first.": "This player is not in this group, invite him first.",
    "This player is already op in this channel.": "This player is already op in this channel.",
    "This player is no op in this channel.": "This player is no op in this channel.",
    "{0} has given you op status. You can now invite and kick group members.": "{0} has given you op status. You can now invite and kick group members.",
    "{0} has removed your op status. You can no longer invite or kick members": "{0} has removed your op status. You can no longer invite or kick members",
    "File {0} wants to inherit from {1}, but this is not valid json. Exception: {2}.": "File {0} wants to inherit from {1}, but this is not valid json. Exception: {2}.",
    "File {0} wants to inherit from {1}, but this file does not exist. Will ignore.": "File {0} wants to inherit from {1}, but this file does not exist. Will ignore.",
    "Modify Activity collection": "Modify Activity collection",
    "Apply to entity": "Apply to entity",
    "Create collection": "Create collection",
    "Close the other activity collection dialog first": "Close the other activity collection dialog first",
    "Delete Activity": "Delete Activity",
    "Modify Activity": "Modify Activity",
    "Add Activity": "Add Activity",
    "Execute Activity": "Execute Activity",
    "Stop actions": "Stop actions",
    "Toggle Autorun": "Toggle Autorun",
    "Save Edits": "Save Edits",
    "Delete Action": "Delete Action",
    "Modify Action": "Modify Action",
    "Add Action": "Add Action",
    "M. Up": "M. Up",
    "M. Down": "M. Down",
    "Delete condition": "Delete condition",
    "Modify condition": "Modify condition",
    "Add condition": "Add condition",
	"creature-tameddeer-*-selectionbox-HeadAP": "Bridle slot", 
	"creature-tameddeer-*-selectionbox-FaceAP": "Necklace slot", 
	"creature-tameddeer-*-selectionbox-NeckAP": "Lantern slot", 
	"creature-tameddeer-*-selectionbox-MidAP": "Saddle slot", 
	"creature-tameddeer-*-selectionbox-MidUnderAP": "Blanked slot", 
	"creature-tameddeer-*-selectionbox-RearAP": "Rear slot", 
	"creature-tameddeer-*-selectionbox-RearSideAP": "Saddlebags slot", 
	"creature-tameddeer-*-selectionbox-RFrontAP": "Pot slot", 
	"creature-tameddeer-*-selectionbox-LFrontAP": "Pot slot",
	
	"creature-boat-raft-*-selectionbox-BackSeatAP": "Back Seat",
	"creature-boat-raft-*-selectionbox-FrontSeatAP": "Front Seat",
	
	"entity-createdbyplayer": "Created by {0}"
}